Original Post — Direct link
When trying out the new targeting system, it is far too powerful to be reasonable in Cyrodiil. As it currently stands, targeting someone with a unique icon in the targeting wheel allows you to see them on your compass and your group's compass even after they come out of stealth. Additionally, it persists after death, meaning I can target someone and see when they are brought back to life, which means some may abuse this as a form of harassment. Stealthers are no longer able to avoid detection in a meaningful way, and given that the normal form of tab-targeting disappears after someone is stealthed up and no longer detectable, or when someone dies, this needs to be the same for this new system.
over 1 year ago - ZOS_GinaBruno - Direct link
Hey all, thanks for the feedback here. Wanted to give everyone a heads up that in next week's incremental, we will be temporarily disabling target markers on enemy players and their followers in PvP (with the exception of duels). We're working on some improvements for this system in Update 37 as it relates to its use in PvP but wanted to at least make this temporary change in the meantime.
over 1 year ago - ZOS_GinaBruno - Direct link
acastanza_ESO;c-7761894

ZOS_GinaBruno;c-7761773

Hey all, thanks for the feedback here. Wanted to give everyone a heads up that in next week's incremental, we will be temporarily disabling target markers on enemy players and their followers in PvP (with the exception of duels). We're working on some improvements for this system in Update 37 as it relates to its use in PvP but wanted to at least make this temporary change in the meantime.



To clarify, will you still be able to mark friendly players in PVP? This was quite useful for keeping groups together and positioned correctly.

I do think you'll find a pretty wide consensus in the PVP community that this was way too powerful for marking enemies. It definitely needs to be removed (not just hidden) by crouch-stealthing (but not removed by abilities like cloak/vamp-run/invisibility potions just suppressed like it is now until the effect ends). It should absolutely be removed on respawn (but NOT revive). It also needs the range cut (by maybe by 1/3?).



Sorry, yes. You will still be able to mark friendly players in PvP - this change only affects enemy players. And many of the things you called out are similar to what we are discussing internally as well :)