Original Post — Direct link
Daily


Less choice: complete "1 Trial" or "1 Dungeon" has become complete a named Trial/Dungeon.
Including activities that relatively few people do, like ToT and Geysers, actually reduces the choice for most people. Sneaky.
Speaking personally there isn't one thing among those five that I would do.

Weekly


Not so bad, but 350 kills is a lot more than the 150 - 250 we usually get for poison, class or weapon kills.
over 1 year ago - ZOS_Kevin - Direct link
Hi all, we're following up on some of your feedback regarding the current Endeavors being tested on the PTS. For us, the function of the PTS is not only for the community to see and test content early, but it’s a way for us to test ideas in a number of ways.

We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.

The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.

We hope this helps provide some clarity on the thought process regarding the Endeavors currently on the PTS. We are listening and relaying your feedback to our teams, so please continue to share your ideas and input. Thanks all.