about 2 years
ago -
ZOS_Gilliam
-
Direct link
Greetings, everyone!
The end of the year is fast approaching and today we would like to discuss some upcoming adjustments you can expect with combat. This time around, we are keeping things short and sweet since we’re continuing to evaluate many of the adjustments made to the game over the past few updates. This update won’t have any sweeping changes or themes; instead, the main focus is on bug fixing, as well as a few adjustments to targeted abilities, sets, and passives based on community feedback. For those interested in some of the “bigger” targeted adjustments, below are a few short summaries to chew on in the meantime:
[list]
[*] Backlash’s final hit will dynamically scale with your highest offensive stats. It will also have a base line of damage that increases based on your damage done to the target, rather than exclusively scaling with Weapon or Spell Damage, and the damage being completely reliant on the target’s damage taken from you.
[*] Occult Overload – the Warfare star – will receive some adjustments to be less explosive and less frequently available, but will offer some more self-sustaining synergy. The explosion will deal less outright damage and have a 1 second cooldown to prevent multi-procs, but will also apply a random status effect to all enemies hit so if you can manage to kill them within that time, you can get another explosion after the cooldown.
[*] Advanced Species – a Warden passive – will be adjusted away from Penetration and instead will grant increased Critical Damage, as we’re noticing Light Armor-focused Wardens are down considerably more than their Medium Armor-clad cousins. Piercing Cold will also be moving away from enhancing specific damage types, and will instead enhance overall damage that will further increase when using an Ice Staff; the passive is currently hurting many morph options that are meant to offer damage, as the class has a myriad of damage types that are not being affected by the passive.
[/list]
There will be a few other adjustments outside of the ones listed, but you can expect most of them to be smaller number tweaks, bug fixes, or performance improvements. This should largely bring everyone up to speed on what to expect for combat adjustments in Update 36! Thanks for taking the time to read and we’ll see you in Tamriel!
The end of the year is fast approaching and today we would like to discuss some upcoming adjustments you can expect with combat. This time around, we are keeping things short and sweet since we’re continuing to evaluate many of the adjustments made to the game over the past few updates. This update won’t have any sweeping changes or themes; instead, the main focus is on bug fixing, as well as a few adjustments to targeted abilities, sets, and passives based on community feedback. For those interested in some of the “bigger” targeted adjustments, below are a few short summaries to chew on in the meantime:
[list]
[*] Backlash’s final hit will dynamically scale with your highest offensive stats. It will also have a base line of damage that increases based on your damage done to the target, rather than exclusively scaling with Weapon or Spell Damage, and the damage being completely reliant on the target’s damage taken from you.
[*] Occult Overload – the Warfare star – will receive some adjustments to be less explosive and less frequently available, but will offer some more self-sustaining synergy. The explosion will deal less outright damage and have a 1 second cooldown to prevent multi-procs, but will also apply a random status effect to all enemies hit so if you can manage to kill them within that time, you can get another explosion after the cooldown.
[*] Advanced Species – a Warden passive – will be adjusted away from Penetration and instead will grant increased Critical Damage, as we’re noticing Light Armor-focused Wardens are down considerably more than their Medium Armor-clad cousins. Piercing Cold will also be moving away from enhancing specific damage types, and will instead enhance overall damage that will further increase when using an Ice Staff; the passive is currently hurting many morph options that are meant to offer damage, as the class has a myriad of damage types that are not being affected by the passive.
[/list]
There will be a few other adjustments outside of the ones listed, but you can expect most of them to be smaller number tweaks, bug fixes, or performance improvements. This should largely bring everyone up to speed on what to expect for combat adjustments in Update 36! Thanks for taking the time to read and we’ll see you in Tamriel!