Original Post — Direct link
I was hoping this would be the patch that destruction staves would get some much needed buffs to be on par with stamina weapons.

1. Raise base spell damage of inferno and shock staves to that of a greatsword (1571 weapon damage).
2. Change the penetrating magic passive to be all elemental abilities ignore 10% of the enemy's Spell Resistance.
about 1 year ago - ZOS_Kevin - Direct link
thesarahandcompany;d-627589

I was hoping this would be the patch that destruction staves would get some much needed buffs to be on par with stamina weapons.

1. Raise base spell damage of inferno and shock staves to that of a greatsword (1571 weapon damage).
2. Change the penetrating magic passive to be all elemental abilities ignore 10% of the enemy's Spell Resistance.



Just wanted to follow up on this in general. In chatting with the dev team, we wanted to make sure we highlighted some of the general feedback regarding the general view of Destro Staff. Part of the advantage of running a weapon like destro staff is having access to ranged attacks. Range attacks allow players more time to react and to assess an encounter, so to balance they do less damage than their close combat counterpart.

With that being said, the team will continue to keep an eye on anything seen as a disparity on range vs. melee weapon choice. They'll make needed changes accordingly.
about 1 year ago - ZOS_Kevin - Direct link
Also wanted to add one additional note on destro staff. We are aware that many of the Passives for weapon lines aren’t as finely tuned as they could be to ensure each weapon stands up in their proper environments numerically. We’ll be investigating those more in the long term to bring them in line to ensure they are able to hold their own in the right play scenarios.