Original Post — Direct link
This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign) in Update 45. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
  • Do characters properly zone into Cyrodiil with templatized Stats and Gear?
  • Do characters earn XP/AP/Gold upon leaving?
  • Do siege weapons still function with the limitations of only deploying 1 type at at time?
  • Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    • account name
    • character name
    • What happened to trigger the corruption
    • (leave Cyrodiil mid battle, lost connection, got booted, etc)?
    • screenshots and video
  • What are your initial thoughts on Cyrodiil Champions
  • (Vengeance Campaign)?
  • Do you have any general feedback?
about 10 hours ago - ZOS_Kevin - Direct link
i11ionward;c-8256254
https://www.youtube.com/watch?v=ggb3VnHce8M Not bad, please make the same animation speed on the live server too.
Hey, @i11ionward. Thanks for the video. Can you provide a little more context? Just so that our teams understand your point about the animation speed.
about 10 hours ago - ZOS_Kevin - Direct link
Hey @acastanza_ESO, we understand why the balance topics you are calling out are important to you. We want to stress that for PTS specifically, this is a functionality test only, ahead of the live test and the test overall is designed to prioritize game performance to see what is possible. For this functionality test on the PTS, we are focused on the questions in the first post. Remember, the core point of this test is to see how Cyrodiil performs overall in a barebones environment, rather than on class kit focus.
about 9 hours ago - ZOS_Kevin - Direct link
i11ionward;c-8256284
Is the team going to look at feedback about how balanced the skills and classes are? I really liked the overall idea of the campaign, but I wish there were more build options. Adding weapon skills would definitely help with that.
So the goal here in PTS is to test performance. We understand everyone is looking at skill/class balance. While that is important, it's jumping several steps ahead of what we are trying to accomplish with the test. Before we can realistically look at balance, we need to make sure things are working as intended for performance. It is why we are stressing the importance of answering the questions in the first post. If we can't get in info needed to make things work properly, then balancing means nothing anyway. This isn't to ignore thoughts on balance, but rather to make sure we are clear about the objective of this test on PTS.