Original Post — Direct link
This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign) in Update 45. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
  • Do characters properly zone into Cyrodiil with templatized Stats and Gear?
  • Do characters earn XP/AP/Gold upon leaving?
  • Do siege weapons still function with the limitations of only deploying 1 type at at time?
  • Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    • account name
    • character name
    • What happened to trigger the corruption
    • (leave Cyrodiil mid battle, lost connection, got booted, etc)?
    • screenshots and video
  • What are your initial thoughts on Cyrodiil Champions
  • (Vengeance Campaign)?
  • Do you have any general feedback?
2 months ago - ZOS_Kevin - Direct link
i11ionward;c-8256254
https://www.youtube.com/watch?v=ggb3VnHce8M Not bad, please make the same animation speed on the live server too.
Hey, @i11ionward. Thanks for the video. Can you provide a little more context? Just so that our teams understand your point about the animation speed.
2 months ago - ZOS_Kevin - Direct link
Hey @acastanza_ESO, we understand why the balance topics you are calling out are important to you. We want to stress that for PTS specifically, this is a functionality test only, ahead of the live test and the test overall is designed to prioritize game performance to see what is possible. For this functionality test on the PTS, we are focused on the questions in the first post. Remember, the core point of this test is to see how Cyrodiil performs overall in a barebones environment, rather than on class kit focus.
2 months ago - ZOS_Kevin - Direct link
i11ionward;c-8256284
Is the team going to look at feedback about how balanced the skills and classes are? I really liked the overall idea of the campaign, but I wish there were more build options. Adding weapon skills would definitely help with that.
So the goal here in PTS is to test performance. We understand everyone is looking at skill/class balance. While that is important, it's jumping several steps ahead of what we are trying to accomplish with the test. Before we can realistically look at balance, we need to make sure things are working as intended for performance. It is why we are stressing the importance of answering the questions in the first post. If we can't get in info needed to make things work properly, then balancing means nothing anyway. This isn't to ignore thoughts on balance, but rather to make sure we are clear about the objective of this test on PTS.
2 months ago - ZOS_Kevin - Direct link
DrGIggles80;c-8256739
@ZOS_Kevin tell me why completely gut everything all at once and hope you can tell what the issues are? wouldn't it make more sense to eliminate one or two things per test? also as a year one player, I have always enjoyed theory crafting, playing my own way as has always been eso moto.. now i get this is only a test but you are literally looking at ways to take all the options away from the pvp community. wrong direction. Think you also need to look at the drag the old gen consoles are causing... only mmo this old that doesnt have a minimum operating system requirement...
There seems to be a misunderstanding here about the test. The point of this test is purely for the sake of performance, and getting calculations as low as possible on the server. So eliminating one or two things at a time will not help in the data we are trying to gather. This test for March as of right now, is purely for performance data on the live server so that we have a baseline when exploring pathways to improve Cyrodiil. That is also why we mentioned that class and skill balance is not a focus here. Because that is still several steps ahead of where we are, especially for a test that will last one week.
2 months ago - ZOS_Kevin - Direct link
So that we can try and get back on track, we checked in with the team for an order of operations for this test, between PTS and the Live test in March. So hopefully this will help and we can get back to the core feedback needed for this portion of the test.
  • Functionality on the PTS server is first and the goal of that is to make sure we can provide the best play experience when this goes to the live server in March.
  • We look at the data from the PTS functionality test to ensure things are working properly for the live test.
  • If everything looks good, we move on to the test on the live server.
  • After the test on the live server is done, we shut down Vengeance and review the data.
  • Next steps will be determined based on the data. Nothing else related to the test will immediately go into the live game, including any Vengeance Class/Skill kits.
  • We will share next steps once we evaluate the data.
2 months ago - ZOS_Kevin - Direct link
Hi all, Just wanted to follow up with some info. We will have a live stream today at 1pm ET with Gina, Rich, and Brian to chat about Cyrodiil Champions. It will be on the shorter end of things, but solely focused on the test. Info is below. ZOS_GinaBruno;d-672417
Hi everyone! We've been seeing a lot of questions about the Cyrodiil Champions test currently on the PTS. To help clarify a few points, we will be hosting a very brief (15-20 minute) livestream today at 1pm EST on twitch.tv/bethesda to answer some common questions including what the goals of this test are, how this current test is different from what will be on Live, what success looks like from our end, and more. This is not taking the place of the written Q&A that is in progress and we do not plan to cover any other topics. Looking forward to seeing you all in a few hours!