10 months ago - ZOS_GinaBruno - Direct link

The Elder Scrolls Online v9.1.3 has some minor fixes for content across the base game affecting UI, furnishings, and some visual oddities, and also includes a slight adjustment for the Inferno Staff and some Tales of Tribute NPCs. The size of this patch is approximately 970MB.





General
[list]
[*]Fixed an issue where slotted passive effects that persisted through bar swap, such as Grim Focus, could benefit targets under the influence of Oakensoul or Werewolf.
[/list]

Weapons
[list]
[*]Ancient Knowledge
[list]
[*]Inferno Staff: This staff type now also increases your damage done with Status Effects by 6/12% in addition to Damage over Time.
Developer Comment: [spoiler]We saw a lot more positive sentiment after last week’s changes, suggesting we're on the right track with this passive for Inferno and Lightning. One little detail seemed to be missing though, where Lightning staff granted a large bonus and a niche one, while Inferno staff was missing its niche affix. We're adding back a Status Effect interaction similar to what we had in weeks 1 and 2 to add that niche gameplay interaction and hopefully giving a nod to the cool build theories we saw in the first couple weeks.[/spoiler][/list][/list]





Quests
[list]
[*]Uneasy Alliances: Fixed an issue where Za'ji may disappear, requiring you to leave the area and return, after speaking to Clan Mother Tadali.
[/list]





[list]
[*]Expert NPCs will now use all the cards available in the Almalexia deck.
[*]Novice NPCs now play more appropriate to their level.
[/list]





Sanity’s Edge Trial
[list]
[*]Ansuul the Tormentor
[list]
[*]In Normal difficulty, player characters will once again be stunned when venturing into the Ritual Maze before the effect has diminished.
[/list]
[/list]





Dungeons
[list]
[*]March of Sacrifices
[list]
[*]Balorg is once again immune to taunt during the hunt phase.
[/list]
[/list]





Quests
[list]
[*]Kill 150 Players: The bestowal and finisher text now consistently refers to the new required number in the Aldmeri version of this quest.
[/list]


Secrets of the Telvanni
[list]
[*]Revised Master Faras's appearance, mostly to trim down his out-of-control beard.
[*]The Cost of Knowledge: Fixed an issue where Master Faras and his daughters remained present in circumstances where they should not be.
[*]Turn the Page: Gilvas Vedran no longer appears at the ritual site if you've completed the daily at least once and are not actively on the step to free Master Faras (where you can intentionally not interact with him; never interrupt your boss when they're making a mistake). You can always find him at Impresario tents, though, where the quest properly directs you for turn-in and acceptance.
[/list]

Witches Festival
[list]
[*]Fixed an issue where some in-game announcements and tutorial pop-ups still referenced using the Witchmother's Whistle for an XP bonus that is now passive during the event.
[/list]


Endeavors
[list]
[*]Fixed an issue where digging up the mound for the Glenumbra Treasure Map II would not trigger the associated Endeavor, as well as increasing Sharp-as-Night's rapport.
[/list]


Homes 
[list]
[*]Fixed an issue where there were small gaps in some of the staircases in the exterior portions of Shadow Queen's Labyrinth. 
[/list]

Furnishings 
[list]
[*]Fixed an issue with the "Necrom Roof, Gable" furnishing where it had a texture oddity on its underside. 
[*]Fixed an issue with the "Necrom Monolith, Stone" furnishing where you could walk into the center of it based on which rotation it was placed. 
[*]Fixed an issue with the "Telvanni Door, Round" furnishing where it was unintentionally displaying a black plane. 
[*]Fixed an issue where three of the new window furnishings had extremely off-center light projections.  
[list]
[*]"Necrom Window, Framed Exterior" 
[*]"Necrom Window, Unframed Exterior" 
[*]"Necrom Window, Leaded Interior" 
[/list]
[*]Fixed an issue where the "Necrom Lamppost, Single" furnishing was miscategorized as a Lamp under Lighting. It is now correctly set as a Lightpost. 
[/list]


General
[list]
[*]Fixed a rare issue where using Target Markers in some scenarios could cause a crash.
[/list]

Occlusion Culling
[list]
[*]Fixed several cases of Occlusion Culling causing unintended objects to turn invisible when handling materials with alpha enabled.
[*]Fixed an issue where Occlusion Culling would cause unintended objects to turn invisible in Thieves’ Oasis.
[/list]


General
[list]
[*]Fixed an issue where the Zone Guide could show incorrect progression.
[/list]


General
[list]
[*]Fixed an issue where the interaction prompt was incorrectly greyed out if you blocked right as you sheathed your weapon to gather a node.
[/list]

Crafting
[list]
[*]Updated the name of the keybinds in the various crafting UIs to be clearer about what the keybind does, especially in Gamepad Mode.
[list]
[*]For example, "Refine Selected" is now "Refine Multiple".