Elvenar

Elvenar Dev Tracker




24 Nov


23 Nov

Comment
    Silmaril on Forums - Thread - Direct
We struggled with the best wording so I have reverted to 'when' :)  
Post
    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.118.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,

We are updating our International worlds to version 1.118, tomorrow the 24th of November.

The list of changes can be found below:

Improvements



  • Several Fellowship options for players who have not yet joined a Fellowship have been reworked and relocated. They can now all easily be accessed through the Fellowship button below the player profile:
    • The "Join" button no longer takes players to the rankings, but instead directly to a list of suggested Fellowships that they could join. Fellowship rankings are also still accessible in a different tab within the same window.
    • Founding a Fellowship is done in the same window, instead of opening a new dialogue.
    • The algorithm for suggested Fellowships has been improved to provide better results.
  • A new notification at the top of the screen informs pla...
Read more
Comment
    Silmaril on Forums - Thread - Direct
The Developers have confirmed that a Universal Artifact will never happen in the game as each one is deemed to be very rare.
This is why this year the ability to craft Artifacts from similar Artifacts has appeared as a way to help players with older pets that have not been fully evolved to add to them, or swap the Artifacts for this years ones.
Spell fragments are another story and is something that is being looked at currently.  
Comment
    Silmaril on Forums - Thread - Direct
We have this on Forge of Empires for full city collections, although the use of this is diamond geared.  

22 Nov

Comment
It doesn't sound like a bad idea, the suspense can be fun!
We will share it with our developers :)  
Comment
Well, it is not the ideal solution, but it helps!

While we can't queue all the manufacturers, you can start them with a good finger patter movement from the app. You will have the option to toggle between "next" and "prior" same manufacture (any level). So you can produce-next-produce-next... etc. You will go much faster than PC, and you will start to produce 100 t1s in about 30 seconds!  
Comment
    anonglitch on Support Forums - Thread - Direct
Also, feel free to check out our wiki as it has a ton of great info!  
Comment
We are super glad you shared, we love to hear both good, and bad feedback to keep making Elvenar better :)

We like tea, and coffee :D  

21 Nov


20 Nov

Comment
    herodite on Support Forums - Thread - Direct
Hi @Skypprr it does start to feel like you're inundated with the things doesn't it! However, you can use Psychoshrooms to produce both Shrooms of Wisom and Debris.... whilst the SoW will help you progress through the Research Tree, you can create Debris to upgrade your Guest Race Buildings, or build the Wooden Trail Path once unlocked :)

Kind Regards

Herodite.  
Comment
    Silmaril on Forums - Thread - Direct
Compared to the last version, this is allowing for far less of a shanty town to be created as we had players with vast numbers of buildings (100's). It also gives a choice of which manufactories to place given the space available, rather than needing all T1 before.
Hopefully players are starting to amass the Teleport Building spells to also help with making some room.  
Comment
    Silmaril on Forums - Thread - Direct
@buffflyingtaco No bug now, that was resolved on Monday :)  

19 Nov


18 Nov

Comment
To who it doesn't happen every now and then! It is a good suggestion to send to the developers indeed!