Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker




08 Jun

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3031465734908852085]here[/url].

19 May

Post
    Pantera on Steam - Thread - Direct
Hello Galactic Survivalists!



Welcome to version 1.5 Experimental phase! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond. Check out the version 1.5 Dev Blogs over here: https://empyriononline.com/forums/news-announcements.6/

Without further ado, please carefully read through the changelog below.

More info and specifically set up feedback threads can be found stickied in the EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

As... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3030338567426611959]here[/url].

12 May

Post
    Taelyn on Steam - Thread - Direct
Hi Galactic Survivalists!

Without further ado, you can save the following dates about the version 1.5 experimental and public release.

Experimental version 1.5 will launch on Wednesday, 19th of May.

Client and server files will be available from that date. Feedback threads and more info will be added to the experimental sub-forum by then: https://empyriononline.com/forums/#experimental-branch.33

Please note: For being able to test all the features of version 1.5, starting a new game is mandatory, as updated missions, POI and related cannot be updated on already existing saved games. There is also the chance that it might become necessary to start new, in case we need to update the experimental version with critical fixes on these content items.

Reminder: Creating POI and missions with the ... Read more

09 May

Post
    Taelyn on Steam - Thread - Direct
Hello Galactic Survivalists!

When we made our first announcement we said that version 1.5 will focus on code work.

One of these code-heavy topics we are working on is artificial intelligence. Today we want to give you a little insight on what is going on with that.

The main goals of the introduction of the new ground AI creatures in version 1.5 is as follows:

● Introduction of a new set of AI vs AI interactions. This starts with predator AI hunting prey AI to feed. Or scavengers AI looking for corps to eat. In this way the player will have the new ability to not be at center of the action but also to observe action around him. This will let some new survival strategy arise.

● Some new states are added to the creature like the hunger, the thirst or the ability to hide. This will bring some slightly more sophisticated behavior that will create a more immersive environment.

● Overall some more complex behavior of creatures have been de... Read more

01 May

Post
    Taelyn on Steam - Thread - Direct
Hello Galactic Survivalists!

Although the version 1.5 is heavily code-focused, we not only have new content for story runners and explorers (as detailed in the past dev blogs). We also have a few gifts for our builders.

To conclude the April fools joke from last year, we added the ‘modern’ variant for the restrooms to complete this model set, with the modern variant showers already available. We hope you know how to use the three sea shells.



Speaking of sets: when we added the Heavy Window, we also had an additional lineup idea with a few more ‘emperor style’ variants in mind. We are looking forward to what you will be doing with the Heavy Windows (patterned).



motiv... Read more

27 Apr

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.6 with some more changes & fixes we have been working on.
Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-05-05 v1.4.7 (Build 3283)
Fixes:
  • Fixed dedi server exception
  • An exploit
====

Patch: 2021-04-27 v1.4.6 (Build 3282)
Changes
  • Changed: Players can now respawn on Control Station as additional fallback for Ancient Revelations mission (Station is set to CIVILIAN now)
  • "Explosive Devices" can damage shields again
  • Added server-side anti-cheat feature "short session monitoring" - this is configurable in dedicated.yaml under "ServerConfig":
    ShortSessionMinutes: 0 #how many minutes of a client play session are regarded as "short session" (0 = disable short session feature completely) ShortSessionCountToLog: 0 #after how many consec...
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Post
    /u/ on Steam - Thread - Direct
: Du kan hitta informationen om detta event på sidan för tillkännagivandet [url=https://steamcommunity.com/ogg/383120/announcements/detail/3048350428904418099]här[/url].

25 Apr

Post
    Taelyn on Steam - Thread - Direct
Hello Galactic Survivalists!

In the last blog[empyriononline.com] we teased you a little with the story arc that would be concluded later this year. This is still a bigger project, but we can update you on some other stuff in that regard.

Those of you that are with the game for a while might have played through most of the story missions already several times. Some of the major updates changed things here and there, due to the technical possibilities changed as well. We are trying to take advantage of every new addition that helps storytelling. Be it planet design, mission feature or dialogues.



That being said, with 1.5 ... Read more

23 Apr

Post
    Taelyn on Steam - Thread - Direct
Hello Galactic Survivalists!

Last week we made our first announcement on version 1.5 (read here[empyriononline.com]). The main content of this update is quite code-heavy, which means a lot of things are going on behind the curtain without offering a good way to do a nice visual representation.

But while our programmers do their work to prepare the game for future feature changes and additions, quite a few things happen on the art and content side of things as well.

For example we will be adding a new NPC faction with tons of POIs and an own galactic territory, created by spanj and a lot of creators, contributing POIs and vessels: the Brotherhood of Farr!

... Read more
Post
    /u/ on Steam - Thread - Direct
: Du kan hitta informationen om detta event på sidan för tillkännagivandet [url=https://steamcommunity.com/ogg/383120/announcements/detail/3048350428890960404]här[/url].

23 Mar

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-23 v1.4.5 (Build 3279)
Changes
  • XRefActivate now supports negative logic for enabling a GameObject if device gets disabled
Fixes
  • Fix for resource asteroids being transparent
  • Fixed: Credibility mission could not be completed although destroyed cores were counted. Please retest!
  • 07855: AI NPC's that fire projectiles (AlienBug03) do not fire in Co-op & MP
  • 07835: HV with powerful thrusters can fly to orbit
EAH Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3019073861875603988]here[/url].

17 Mar

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.4 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-17 v1.4.4 (Build 3277)
Changes
  • Added IModAPI.IApplication.GetBlockAndItemMapping() - returns a dict with name to id mapping (especially important for the dynamically assigned block ids)
Fixes
  • Multiple exceptions fixed found in logs
  • Fixed dialogue typos in english main loca (plz report typos/grammar issues to [email protected] subject: english)
  • 07816: Exception when starting a new default survival game after exiting a game using a custom scenario
  • 07840: A use case of d...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/383120/announcements/detail/3019073861853924862]here[/url].

09 Mar

Post
    Pantera on Steam - Thread - Direct
Hi Galactic Survivalists!

Here is the changelog for v1.4.3 with some more fixes we have been working on (more to come). Have fun and please report bugs and problems as usual - thanks a lot!

Patch: 2021-03-09 v1.4.3 (Build 3274)
Changes
  • Explosion damage optimizations:
  1. Shield is now only decreased by the Damage not by the BlastDamage any more
  2. If the shield is still active after applying the Damage, the explosion is not started any more
  3. Added property ShieldMultiplier for shield generator blocks to specify its own shield damage multiplier name f.e. use ShieldMultiplier: "shieldBA" and this will be taken now preferred for a weapon attacking the shields of a BA
    { +Block Id: 1808, Name: ShieldGeneratorBA Class: ShieldGenerator ShieldMultiplier: shieldBA <--- NEW ... Weapon that attacks ... DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param...
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