Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker




02 Sep

Comment
    Taelyn on Steam Forums - Thread - Direct
We are waiting on unity to resolve what they need to in order for this issue to get resolved.
When we know more we will update. We do not have an ETA from them as of replying.

31 Aug

Comment
    Taelyn on Steam Forums - Thread - Direct
Its weekend, not every dev who has to take a look to this can be reached right now.
But we try as soon as posible
Comment
    Taelyn on Steam Forums - Thread - Direct
If it was fixed we would have said so
Comment
    Taelyn on Steam Forums - Thread - Direct
There is a fix for this on the Experimental Branch, either update to this or wait till the update goes to public
Comment
    Taelyn on Steam Forums - Thread - Direct
We are aware of a service outage that effects how co-op mode runs & are looking in to fixing it as soon as it possible to do so!

23 Aug

Post
    Pantera on Steam - Thread - Direct
Today we start the 2nd phase of the current 1.11.8 Experimental Version.

Please see the changelog below.

As always
Cha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Aug

Post
    Pantera on Steam - Thread - Direct
V1.11.8 EXP 1
Hello Galactic Survivalists!

We have an update to share with you with some fixes that are ready for the game & and for DLC owners an update for the RotDF scenario.

For Experimental branch bugs:
https://empyriononline.com/forums/bugs.34/

We have a MP server ready for v1.11.8 for anyone to join & use:
"Eleon Game Studios - Official EXPERIMENTAL Server"

Changelog v1.11.8 B4517 2024-08-14
Main game & Dark Faction DLC: Changes:
  • New Pentaxid tank model


  • Hitpoint changes acc to a more unified ruleset around the following HP ranges:
    Regular soldiers and troops 500
    Elites & special 700-800
    Civilians: 300
    Damaged / infected: 400
    Special HP ranges for larger entities (G...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Aug

Comment
    Taelyn on Steam Forums - Thread - Direct
Are you booting the game from the steam library or from a custom shortcut?

24 Jul

Comment
    Taelyn on Steam Forums - Thread - Direct
Originally posted by ShelLuser: I'd also like to mention the potential of adding DF assets into your custom games, but that involves actually editing and customizing scenarios yourself.

Thats not true, when you own the DLC and you start the base game, you will get a question if you want to add parts of the DLC to your Vanilla SaveGame. No modding required.
Just a simple Yes or No question

23 Jul

Comment
    Pantera on Steam Forums - Thread - Direct
For sure they are optional if you prefer to turn them off check the difficulty options to toggle mass & volume off or back on at any time it's up to you.

For new save before you create a save check the "Difficulty Options" window or for current saves from the "Load Game" list select the save then click on "Difficulty" on the right side to edit the saves difficulty options.
Comment
    Taelyn on Steam Forums - Thread - Direct
Hello,

We addressed many issues since the launch already.
We have more fixes & changes coming very soon

19 Jun

Comment
    Taelyn on Steam Forums - Thread - Direct
Thank you!
Comment
    Taelyn on Steam Forums - Thread - Direct
Send the changes your made to [email protected] and ill take it from there.

Thank you :)

18 Jun

Comment
    Taelyn on Steam Forums - Thread - Direct
Because automatic is not possible.

This is needed for a future feature that will be announced when the time is right
Comment
    Pantera on Steam Forums - Thread - Direct
Originally posted by Derp In Reverse: after loading the game through steam it worked, thanks test

At the top of the patch notes there is a message about this (This is due to some changes we have made under the hood so to speak more info about that will be coming soon in the near future):

Note:
For any users who happen to use steamCMD with Empyrion & launch the game from root with EmpyrionLauncher.exe you will need to add a new line to the Empyrion.props file:
- In the Empyrion root directory create a copy of the “Empyrion_Example.props” & rename it to just “Empyrion.props”
- Open it in notepad & add this on a new line & save the file

[DebugOverrides]
ForceGamePlatform = 2

... Read more
Comment
    Taelyn on Steam Forums - Thread - Direct
The last few updates provided updates to the supported languages already.

Is there an issue or something missing?
Comment
    Taelyn on Steam Forums - Thread - Direct
Please make an exception in the AV you are using and after verify the files