Eternal Return

Eternal Return Dev Tracker




30 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello Lumia Island survivors!

We're looking for Test Subjects for our Eternal Return 1.0 Official Launch Experiment!



Test Subjects can join the experiment until Monday, July 17th at 7:59 AM (PT). Those who participate on the experiment will receive a special gift after Official Launch!

Check out the Official Launch Experiment Website to see all of our on-going events!
You can also find the details to participate on our Eternal Return goods raffle. What are you waiting for? Don't miss this opportunity and participate on the experiment!

[Eternal Return 1.0 Official Launch Experiment]
1. Recruiting Period
  • Until Monday, July 17th, 2023, 7:59 AM (PT)
▶▶ Eternal Return 1.0 Official Launch Experiment{LINK REMOVED}... Read more
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Hello Lumia Island Survivors,

Here's the coupon we revealed during the Dev Stream!



Thanks for always sticking with us!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Jun

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Lumia Islanders!

We're one day away from our Dev Stream, which will be all about Official Launch.

We look forward to seeing all of you survivors!

[Eternal Return 1.0 Dev Stream]
1. When
  • Korean: Thurs, June 29th 3:00 AM (PT)
  • English: Thurs, June 29th 6:00 PM (PT)
2. Where
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jun

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
In today’s Dev Journal we will be introducing Operator Nadja!

Eternal Return is quite a complex game. At the moment, the many systems and user experience (UX) are fairly roughly placed, making it challenging to learn. While players may pick up the game step by step, they may still find themselves a bit lost in in-game situations.

Strategy games require constant decision-making in rapidly changing situations. The increasing depth of the game means that a wider variety of such situations can arise, and the factors to consider when making decisions become more complex. So there's a dilemma: the game has to have obstacles to be interesting and fun, but if it gets too complicated it can become difficult to play.

This is where having a visible indication of your next move becomes very important. The magnetic field that many Battle Royale games employ is a very clear indication of where you need to go. "If I'm on the edge o... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We will be rolling out the 0.87.0c Hotfix at 23:00 (PT).

*Some changes may not be applied to tooltips or Practice modes.

Check out the details on our {LINK REMOVED}Website.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jun

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    GM Mint on Steam - Thread - Direct
Hello Lumia Island survivors!
Today's Dev Journal will cover revamps and changes to the Credits System and Game Phases.
We’ve covered a number of topics related to Credits and Game Phases in previous Dev Journals, and today we’re going to collect and summarize them all!
Please keep in mind that the details, such as amount of Credits and the order of the objectives, are still subject to change.

First off, the goal of this Credit revamp is to organically integrate the many game systems added over the past two years into a single currency called “Credits”. Whereas before it felt more like a "hunter-gatherer economy" system based on finding and crafting materials, which was slightly complemented with Credits, we're now going full "Capitalism"!

We're not just adding more uses for Credits, we're making sure that most actions in the game are tied to them just as most human activity in capitalism is tied to money. We want to give you clearer feedba... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We will be rolling out the 0.87.0b Hotfix at 20:00 (PT).

*Some changes may not be applied to tooltips or Practice modes.

[Fixes]
  • Sound effects will now be applied correctly to Laura's Default Skin.

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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Jun

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We will be rolling out the 0.87.0a Hotfix at 00:45 (PT).

*Some changes may not be applied to tooltips or Practice modes.

[Fixes]
  • Tether Item Skill will now be correctly applied to Claddagh Ring Mk2.

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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello Lumia Island survivors!

Are you ready for another fun Season 9 event? Estelle sure is! Come see what Estelle's Fire Drill is all about!



In this event, you'll pick a team to join and fight with other players to come out on top!
Through the Daily Missions, you'll receive Extinguisher Stickers which will help your team rise up the leaderboard. Based on your team's daily place, those Extinguisher Stickers will give you Fire Chief Stamps. The more stamps you have, the better your team does!

You can check which place your team is in through real-time updates on the event page. You can even score 3 special emotes, Estelle's new skin, and based on your team's ranking, a new profile icon!

Time to do your best and help your team clench first place!

For more information, check out the link below.

▶▶ Estelle's Fire Dr... Read more
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Maintenance is done!
Please restart the client to download the update.

[Remaining Issues]
  • Chloe
    • Nina on Command (Q)
      • Extension Tooltip is not being displayed correctly.
        • The actual damage is applied correctly.
  • Piolo
    • Stalled Throw / Skyward Pummel (E)
      • The Attack Power coefficient of Dash Damage has not been correctly changed.
        • Before the change it was incorrectly applied as 10% and is currently being investigated.
We'll try our best to fix these issues quickly.

Thank you for your patience!

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