Eternal Return

Eternal Return Dev Tracker




30 Jun

Comment

Originally posted by Haraguro_Megane

Sometimes when there's only 1 survivor remaining I try to kill him using branches, fountain pens, rusty swords, etc. depending on the character that I'm playing, is that considered BM or toxic behaviour?

Nope, go for it ;)

Comment

Originally posted by lvl21adult

Hey Aesop. Will there ever be partner programs for people who stream this game / make content for it? I’ve been able to get 8 friends to put at least 10 hours into this game and I have uploaded a few meme videos. I’m picking up views here and there and I think the game has good potential for people to stream and make a community for it self. Thanks

We do have a creator / partner program!

https://creator.playeternalreturn.com/


28 Jun

Post

You all know our patch cadence by now, right? Major update followed by balance changes a few days later. Simple!

 The patch will be applied Monday, June 28th at 00:00 (PT).

Skin

Wasteland Isol will be available for purchase!

Character

Luke

  • Base Attack Power 28 → 25

Rio

  • Soar (E)
    • Cooldown 10s → 12s

Sua

  • Odyssey(Q)
    • Cooldown 14/13/12/11/10s → 18/16/14/12/10s

William

  • William is now playable in Ranked
  • Base Attack Power 20 → 24
  • No Hitter P)
    • Ball Generation Cooldown 2s →...
Read more

23 Jun

Post

Welcome one and all to update 0.35.0. As always, it’s your good friend Aesop here to guide you through this chunky patch note. We’re adjusting a lot of stuff and we’re bringing tons of new stuff your way. New items, a new character, new skins, and more. I expect you to read EVERY SINGLE LETTER of these patch notes for you to fully grasp the changes.

Servers will go down to apply the patch on the 23rd from 7PM until about 11PM (PT).

[Additional Patch Notes]

[Cloak]
You become transparent for 2/3.5 seconds and your movement speed increases by 20/35%, decaying over 2.5/3s.

[Dagger]
Using the skill again on a target will teleport you behind the enemy, dealing critical damage and 8% of the target’s current HP as true damage and slow them by 15/30% for 3 seconds.

[Bug Fix]
Rio ...

Read more

22 Jun


15 Jun


09 Jun


08 Jun


04 Jun

Comment

Originally posted by Zerotino

Honestly, the numbers are actually higher than we anticipated at this point.

I'm interested, does this apply to EU too? Obviously I respect the sentiment of it being in EA still so I won't argue that but it seems in comparison to NA at least the player base is... lacking? At least from a player standpoint. It takes a while to find a game in normal queue let alone ranked and we are still the only server (I think SA is too actually) to not have a Duo/Squad ranked queue.

Myself and a friend adore this game but are struggling to stick with it due to the, what feels like in EU, a declining player base of something that's already relatively small.

EU is steady/slowly growing. There isn't much change in EU.

I face a couple challenges with EU. One hurdle is that the entirety of the team is almost entirely Korean with me as the lone American, and a so we only have experience/comfort in those particular regions. It's easy for me to get advertisments/creators in NA because I know more about who would be right for the game and who to contact.

Also EU is a couple languages and I have no idea what region to focus on.

I've been researching and putting a lot into it (I got the EU ERCL coming up too!), but truthfully I feel that once NA gets good, EU will follow soon behind.

Comment

Originally posted by lmao_lizardman

Are there any plans to add Camera Grip into the game ? Right now there is only edge panning, or camera lock, but camera grip is king :(

I've seen a couple people ask about camera grip! Camera movement is actually a tad tricky to implement/modify, but I'll see what I can do.

Comment

Originally posted by juggiegud

When will you stop hating juggieCOD? feelsbadman

Ok, a legit question: You said you were working in Korea? What's it like over there or in the NN office?

:9:

Korea is rad. My team is rad. NN is rad. The office snacks are kinda wack but everything else: rad.

Comment

Originally posted by OPandNERFpls

Hi Aesop. I like the game so far.

What did the dev team have in mind when designing Adela? I find her kit very interesting.

Also have you guys ever given a thought about alternate play mode? I know the game is still in EA but I think the game has huge potentials with more than just BR (survival mode, arena, ...)

Finally a joke question: T-pose Jackie playable when?

We, of course, were inspired by her OG Kit.

It's really tricky but a lot of fun to bring the OGBS characters to a new 3D world. For Adela, wow would a chess master use chess in Eternal Return? Will she fight her enemies on a chessboard? How can she implement chess pieces? How can she feel "tactical" like a chess pro? It's really cool.

T-pose Jackie is too strong for you. She will always assert dominance.

Comment

Originally posted by TrickyElephant

What about giving everyone a flash, a one time short distance dash like in League of Legends? Might help juking the early Luke Q that otherwise might have killed you

We thought about it and... it wasn't fantastic

Comment

Originally posted by L_og05

Does it feel asthough everything is overpriced in Korea? (If you live in Seoul or another big city like Busan)

Something I find are more expensive, like particular electronics and such. Otherwise it's pretty fine for me. I can eat for cheap, transportation is cheap, my phone and internet bills are cheap.

Housing is insane and confusing though....

Comment

Originally posted by bcrane86

Just want to say good job to all of you!

It aint easy making a game of this scale, especially if you guys are still a small team, so definitely be proud of everything you've accomplished.

Please implement more skins so I can support more, haha.

Look forward to the upcoming touraments :)

Thank you so much and thank you for your support!

New skins are on the way and they're super cool 8)

Comment

Originally posted by iAsakura

Can you gives a bit of peek of what’s to come so to speak? Any changes that has you excited?

Rio is really fun! I say that about every character but I'm a big Rio fan.

We always have cool sneak peeks on the Roadmap as well! :)

Comment

Originally posted by D-Higi

Hey Aesop! Has there been any talk about adding an offline mode of the game in? It's great that you guys have the maintenance screen during maintenance now, but whenever the servers go down I always feel like capturing ai games for video guides. Same thing for whenever my internet decides to shut off.

I think since we have to totally push a new client to Steam for the update, it's simpler to just take it down entirely. I know it kinda sucks to have nothing while it's down, but for now, unforunately that's the way it is. The client has to connect to the servers to serve news/notices and things so it's best if it's connected and online.

Comment

Originally posted by Blitzedlegend

Is it an If or When for edible items that don't give HP or SP, instead giving something like a burst of movespeed, lifesteal/spellvamp or equlivant tertiary stats?

Should I get excited about the Zahir R changes?

Aesop announcer pack when?

If you could pick one food not currently in ERBS to add, that you like eating IRL, what would it be?

We just revamped Holy Water and added Tear of Selene, both giving you a little bit of attack power. Consumable stat buffs have a lot of potential to be rather strong, but anything is possible!

Zahir is just plain fun so yes

I asked to voice a tutorial but....... no

Egg + Burger = Burger With Egg. The best.

Comment

Originally posted by confirmSuspicions

Chicago and Austin would be ideal if there would be 2 servers that you have an equal chance of playing on.

Unfortunately at this time we use AWS to host our servers and are limited to their server regions.

Expanding servers / using a different provider / making our own servers are things that we'd like to do but are a bit of a large undertaking as well and requires a lot of time and resources D: