Is there any chance of an Australian/Oceania server in the pipeline? I love the game but I eventually quit because I couldn't stand the 170ms ping to the closest server anymore.
As for other things... What other games do you play?
Is there any chance of an Australian/Oceania server in the pipeline? I love the game but I eventually quit because I couldn't stand the 170ms ping to the closest server anymore.
As for other things... What other games do you play?
We actually had an OCE server in Australia (I think Sydney) during an Alpha test. It wasn't an ideal location for my brothers down under, so we're still exploring options. Stay tuned!
I don't know if this constitutes "character leaks" but I'd like to know if you're gonna make every character from the original Black Survival in Eternal Return?
That's the goal, yes 8-)
how did you find the job at NN, considering you are an american?
I was already in Korea, applied for it online, had a couple interviews, got it!
favorite anecdotes from getting the na players to/settled into their quarantine hotels?
They were fed cold food and they had no idea what it was.
Hearing them describe their meals as a "cold wet egg" was hilarious
Read moreI really hope you're still taking questions, because this one is a big thing to me:
I've been playing for a few months now, and I like to make giving my feedback a massive part of my experience, I will be a diehard for a dev that takes feedback and is responsive about it, over any bigger dev any day of the week. I've fallen for Eternal Return to the point I've even made my own little custom overlay for the game for when I stream it on my Vtubing streams using some stuff from the fankit. (Thank you for constantly updating the fankit, these are very important.) In the discord, I used to talk every day, usually strictly in beginners chat regarding my frustrations and thoughts before I ever thought about adding to the feedback channel, so you may of even seen my thoughts in there a few times. Anyways, I'll get to the point, yes?
When you guys do character releases going forward, could you guys say explicitly what the design and concept of gameplay style was intended...
Honestly, I'd like that.
Giving players direction on what we think the character is supposed to do is a good move.
I don't want to think it's like "forcing a meta" though. I want players to be creative and come up with builds that they think will work.
I'll see what we can come up with!
Any consideration for allowing squads of 4? Either 16p or 20p.
Maybe one day. As of now, the game is mostly balanced around having 18 people on the map. Changing that up will throw a lot of things out of whack, but I'm not opposed to having a for-fun mode!
Sometimes when there's only 1 survivor remaining I try to kill him using branches, fountain pens, rusty swords, etc. depending on the character that I'm playing, is that considered BM or toxic behaviour?
Nope, go for it ;)
Hey Aesop. Will there ever be partner programs for people who stream this game / make content for it? I’ve been able to get 8 friends to put at least 10 hours into this game and I have uploaded a few meme videos. I’m picking up views here and there and I think the game has good potential for people to stream and make a community for it self. Thanks
We do have a creator / partner program!
You all know our patch cadence by now, right? Major update followed by balance changes a few days later. Simple!
The patch will be applied Monday, June 28th at 00:00 (PT).
Wasteland Isol will be available for purchase!
Luke
Rio
Sua
William
Welcome one and all to update 0.35.0. As always, it’s your good friend Aesop here to guide you through this chunky patch note. We’re adjusting a lot of stuff and we’re bringing tons of new stuff your way. New items, a new character, new skins, and more. I expect you to read EVERY SINGLE LETTER of these patch notes for you to fully grasp the changes.
Servers will go down to apply the patch on the 23rd from 7PM until about 11PM (PT).
[Additional Patch Notes]
[Cloak]
You become transparent for 2/3.5 seconds and your movement speed increases by 20/35%, decaying over 2.5/3s.
[Dagger]
Using the skill again on a target will teleport you behind the enemy, dealing critical damage and 8% of the target’s current HP as true damage and slow them by 15/30% for 3 seconds.
[Bug Fix]
Rio ...
Honestly, the numbers are actually higher than we anticipated at this point.
I'm interested, does this apply to EU too? Obviously I respect the sentiment of it being in EA still so I won't argue that but it seems in comparison to NA at least the player base is... lacking? At least from a player standpoint. It takes a while to find a game in normal queue let alone ranked and we are still the only server (I think SA is too actually) to not have a Duo/Squad ranked queue.
Myself and a friend adore this game but are struggling to stick with it due to the, what feels like in EU, a declining player base of something that's already relatively small.
EU is steady/slowly growing. There isn't much change in EU.
I face a couple challenges with EU. One hurdle is that the entirety of the team is almost entirely Korean with me as the lone American, and a so we only have experience/comfort in those particular regions. It's easy for me to get advertisments/creators in NA because I know more about who would be right for the game and who to contact.
Also EU is a couple languages and I have no idea what region to focus on.
I've been researching and putting a lot into it (I got the EU ERCL coming up too!), but truthfully I feel that once NA gets good, EU will follow soon behind.
Are there any plans to add Camera Grip into the game ? Right now there is only edge panning, or camera lock, but camera grip is king :(
I've seen a couple people ask about camera grip! Camera movement is actually a tad tricky to implement/modify, but I'll see what I can do.
When will you stop hating juggieCOD? feelsbadman
Ok, a legit question: You said you were working in Korea? What's it like over there or in the NN office?
:9:
Korea is rad. My team is rad. NN is rad. The office snacks are kinda wack but everything else: rad.
Hi Aesop. I like the game so far.
What did the dev team have in mind when designing Adela? I find her kit very interesting.
Also have you guys ever given a thought about alternate play mode? I know the game is still in EA but I think the game has huge potentials with more than just BR (survival mode, arena, ...)
Finally a joke question: T-pose Jackie playable when?
We, of course, were inspired by her OG Kit.
It's really tricky but a lot of fun to bring the OGBS characters to a new 3D world. For Adela, wow would a chess master use chess in Eternal Return? Will she fight her enemies on a chessboard? How can she implement chess pieces? How can she feel "tactical" like a chess pro? It's really cool.
T-pose Jackie is too strong for you. She will always assert dominance.