EVE Online

EVE Online Dev Tracker




Fiery capsuleer,

For a limited time, the EVE Store is offering up to 20% off PLEX, and throwing in brand new, fiery Zydrine Burn SKINs. So raise your green glasses high and warp over to the store to snatch the bargain of the year, before the deal expires on 21 March!

BUY NOW

UP TO 25% OFF OMEGA - NES

Omega + SKINR Components - NES

For a limited time, secure one or three months of Omega at a huge discount, and claim St. Patrick’s Day...

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Yesterday

Greetings,

The following page will list patch notes for all updates within this release (Version 22.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

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12 Mar

Post
Capsuleers,
A wave of impactful updates has landed in New Eden, addressing everything from capital ship production costs to Factional Warfare and force projection. These changes, shaped by community feedback and discussions with the CSM, set the stage for a more balanced, engaging, and competitive universe.

Industrial Overhaul Manufacturing capital ships and Tech I battleships is now cheaper, reducing the resource strain and making fleet deployments more feasible. Lower costs mean less risk when bringing these hulls to battle, reinforcing their role in fleet warfare.

Mining Sovereignty Upgrades Nullsec mining operations are seeing major boosts. Tier 1 and 2 mining sites now provide more ore from fewer but larger asteroids, reducing travel time and inefficiency. A new Tier 3 mining site, designed for capital-scale operations, offers enormous asteroids rich in resources. Mordunium refinement has been buffed to improve Pyerite availability, while Mercoxit yields in... Read more

A wave of impactful updates, shaped by community and CSM discussions, has landed in New Eden. Addressing everything from capital ship production costs to Factional Warfare and force projection, these changes set the stage for a more balanced, engaging, and competitive universe.

Capsuleers,

A wave of impactful updates has landed in New Eden, addressing everything from capital ship production costs to Factional Warfare and force projection. These changes, shaped by community feedback and discussions with the CSM, set the stage for a more balanced, engaging, and competitive universe.

Industrial Overhaul

Manufacturing capital ships and Tech I battleships is now cheaper, reducing the resource strain and making fleet deployments more feasible. Lower costs mean less risk when bringing these hulls to battle, reinforcing their role in fleet warfare.

Mining Sovereignty Upgrades

Nullsec mining operations are seeing major boosts. Tier 1 and 2 mining sites...

Read more

11 Mar

Post
Capsuleers, 

The storm is breaking. The time to act is now. The Drifter Crisis is escalating as the empires, corporations, and pirate factions of New Eden push back. Capsuleers are called upon to take up arms in a Race for the Hives, not for personal glory, but to carve out a future for their chosen faction in the war against the Drifters.

Fight for Your Faction A seasonal challenge and reward track has been introduced, giving capsuleers the chance to score points for one of 10 factions as they push back against the Drifter threat. While they share a common goal, these factions are not allies. They are rivals, each seeking to claim power, resources, and strategic footholds in the war, as they race for the Drifter hives.

Align yourself with one of these factions: 
  • Gallente 
  • Amarr 
  • Minmatar 
  • Caldari 
  • Angel Cartel 
  • EverMore 
  • Society of ...
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The Drifter Crisis is escalating as the empires, corporations, and pirate factions of New Eden push back. Capsuleers are called upon to take up arms in a Race for the Hives, not for personal glory, but to help their chosen faction claim a Drifter wormhole system.

Capsuleers, 

The storm is breaking. The time to act is now. The Drifter Crisis is escalating as the empires, corporations, and pirate factions of New Eden push back. Capsuleers are called upon to take up arms in a Race for the Hives, not for personal glory, but to carve out a future for their chosen faction in the war against the Drifters.

Fight for Your Faction

A seasonal challenge and reward track has been introduced, giving capsuleers the chance to score points for one of 10 factions as they push back against the Drifter threat. While they share a common goal, these factions are not allies. They are rivals, each seeking to claim power, resources, and strategic footholds in the war, as they rac...

Read more

10 Mar


07 Mar

Conversational capsuleers,  

EVE Fanfest is the ultimate gathering of EVE players; a place where capsuleers from across the cluster come together to celebrate the universe they call home. And no celebration would be complete without a word from the pilots who shape New Eden.  

Each year, we shine the spotlight on community members who live and breathe EVE, letting them take to the stage to share their expertise, experiences, and passion. Let’s meet the player presenters for EVE Fanfest 2025: 

Colonel Kurtz 

Kane Carnifex

Nohus Bluxome

Veteran Alliance Tournament pilot, Colonel Kurtz will take you on a journey through the past, present, and future of the Alliance Tournament, sharing behind-the-scenes stories and insider knowledge from years of competition.

Looking for ways to make bounty hunting part of your everyday g...

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Economic Capsuleers!

The Monthly Economic Report for February 2025 is now available!

MER Changes

  • Extended scale on Production/Destruction Plot.

Economic Summary

  • Production Value has seen a significant increase (11.2%) in February.

  • Mining Value has been steady during the Febuary Period, after 3 months of strong growth.

  • Bounties has seen a 16% increase over February, while the commodity ISK faucet has been steady.

  • The MPI has been steady!

You can download all of the raw data used in this report here. Each image can be enlarged by clicking on it.

To join the player discussion, please visit the official thread on ...

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06 Mar

For a limited time, secure one or three months of Omega at a huge discount, and claim exclusive Equinox Era SKINs for your fleet’s mining powerhouses. Unlock advanced ships, train skills faster, and maximize your yield, all while standing out in the asteroid belt.

Upgrade now and take your mining operation to the next level.

SAVE NOW


04 Mar

Post
Performance-hungry capsuleers

A recent EVE Evolved blog[www.eveonline.com] discussed how Quasar allowed for big improvements in how network communication is managed for features like SKINR. In this final installment of a series of dev blogs spotlighting EVE Evolved initiatives, the conversation moves nicely onto client performance and discusses a graphical rendering improvement scheduled for release in March. 

Trinity From flying in small, beautiful dungeons to fleet fights containing thousands of players, the number of situations players can find themselves in is vast... Read more

Performance-hungry capsuleers

A recent EVE Evolved blog discussed how Quasar allowed for big improvements in how network communication is managed for features like SKINR. In this final installment of a series of dev blogs spotlighting EVE Evolved initiatives, the conversation moves nicely onto client performance and discusses a graphical rendering improvement scheduled for release in March.

Trinity

From flying in small, beautiful dungeons to fleet fights containing thousands of players, the number of situations players can find themselves in is vast. This provides a lot of technical challenges that are unique to EVE Online, all of which impact how the game feels and plays.

One of those challenges is “How do you display all of thi...

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02 Mar

Hello spacefriends and welcome to the latest Community Beat! On the heels of the very chonky dev blog about the future of EVE's API, this Beat will prominently feature several third party tools and contributions!


EVE Workbench 2.0 beta preview

Whether you need help coming to grips with the complex task of fitting internet spaceships or maybe you just don't have time to theorycraft your own fit and want to grab one that someone else prepared earlier then EVE Workbench is a go-to site.

The new 2.0 version of the site is now in preview and you can ...

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28 Feb

Post
TL;DR
  • A number of mining changes are going out to alleviate a number of problems in Nullsec. 
  • We don’t anticipate these will be a one-and-done fix. 
  • I’ll check in with the community every two weeks and we’ll make additional adjustments around every four weeks until we get the ecosystem to a healthy place. 
Hey folks, I’m CCP Okami, the Game Design Director on EVE Online. 

I started on the EVE Online team while we were shipping Equinox and I’ve been here ever since. As a lot of you know, Equinox was a super challenging expansion, especially from a design perspective, and I feel like I’ve been through a trial by fire, both learning EVE, understanding the community, and trying to support the design team in iterating to a place where we can all feel content. 

We’re not quite there yet and like most things in EVE, this will take time. 

Today I want to talk about mining because it has been the cu... Read more
Post
Dear players,  

The aim for this dev blog is to shine some light on monetization goals, new products and branding when it comes to packs and bundles and how it all fits into the game monetization pillars – progression, convenience and identity.

The Road to Here
The existing strategy for the starter packs and career packs has been to serve a wide array of players, from a completely new player to a veteran with 15+ years of experience. This, however, meant that the packs contained items that a new player perhaps didn't understand, a veteran didn't need, or price points that didn't reflect players’ current gameplay level or commitment. Players making their first steps in the Air Career Program, running level 4/5 missions, Faction Warfare, or Lowsec piracy, Nullsec or Wormhole space PvP have very different needs.  

On the branding side, names of metal... Read more
Post

TL;DR 

  • A number of mining changes are going out to alleviate a number of problems in Nullsec. 

  • We don’t anticipate these will be a one-and-done fix. 

  • I’ll check in with the community every two weeks and we’ll make additional adjustments around every four weeks until we get the ecosystem to a healthy place. 


Hey folks, I’m CCP Okami, the Game Design Director on EVE Online. 

I started on the EVE Online team while we were shipping Equinox and I’ve been here ever since. As a lot of you know, Equinox was a super challenging expansion, especially from a design perspective, and I feel like I’ve been through a trial by fire, both learning EVE, understanding the community, and trying to support the design team in iterating to a place where we can all feel content. 

We’re not quite there yet and like most things in EVE, this will take time. 

Today I want to talk about m...

Read more

Dear players,  

The aim for this dev blog is to shine some light on monetization goals, new products and branding when it comes to packs and bundles and how it all fits into the game monetization pillars – progression, convenience and identity.

The Road to Here

cyber monday 2020

The existing strategy for the starter packs and career packs has been to serve a wide array of players, from a completely new player to a veteran with 15+ years of experience. This, however, meant that the packs contained items that a new player perhaps didn't understand, a veteran didn't need, or price points that didn't reflect players’ current gameplay level or commitment. Players making their first steps in the Air Career Program, running level 4/5 missions, Faction Warfare, or Lowsec piracy, Nullsec or Wormhole space PvP have very different needs.  ...

Read more

27 Feb

Post
EVE Online has always been more than just a game - it’s a vast ecosystem where player ingenuity thrives. A crucial part of that ecosystem is the EVE Swagger Interface (ESI), the official RESTful API that empowers third-party developers to create tools, apps, and services that enhance the EVE experience. Whether it's market analysis, fleet management, industry logistics, or intel gathering, ESI plays a key role in how players interact with the game - both inside and outside New Eden.

What is ESI? ESI is a scalable RESTful API with SSO authentication and read/write capabilities. In practice, it powers thousands of applications, serving as the backbone of EVE’s extensive third-party ecosystem.

The third-party development community has built a powerful suite of tools that extend EVE’s gameplay, foster innovation, and even shape in-game economies. Market and trade tools like ... Read more

EVE Online has always been more than just a game - it’s a vast ecosystem where player ingenuity thrives. A crucial part of that ecosystem is the EVE Swagger Interface (ESI), the official RESTful API that empowers third-party developers to create tools, apps, and services that enhance the EVE experience. Whether it's market analysis, fleet management, industry logistics, or intel gathering, ESI plays a key role in how players interact with the game - both inside and outside New Eden.

What is ESI?

ESI is a scalable RESTful API with SSO authentication and read/write capabilities. In practice, it powers thousands of applications, serving as the backbone of EVE’s extensive third-party ecosystem.

The third-party development community has built a powerful suite of tools that extend EVE’s gameplay, foster innovation, and even shape in-game economies. Market and trade tools like ...

Read more
Post
Speedy capsuleers,

The future of EVE Online is accelerating. As part of EVE Evolved, a transformation is coming to how EVE renders space, unlocking a boost in performance and taking another step toward EVE forever.

With a cutting-edge GPU-driven pipeline, New Eden’s battles, bustling trade hubs, and deep-space explorations will look and feel better than ever. By shifting more processing to your GPU, capsuleers will experience smoother gameplay, higher FPS, and a more immersive universe, all while reducing the strain on CPU-bound processes. This fundamental change offloads more rendering tasks to the GPU, allowing for more efficient batching of draw calls, reduced CPU overhead, and better parallel processing of graphical elements. The result? A game that runs faster, feels more responsive, and can handle larger-scale engagements with greater stability.

Testing so far has shown an average FPS gain of 25-50%! Whether you’re navigating through Jita’s busiest trad... Read more