about 5 years ago - CCP_Convict - Direct link

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Please use this thread for reporting and discussing known issues.

Quick Info:

Other Information Threads:

Additional Release Information:

The December Release brings the new wallet UI, HyperNet Relay and the Kicking Over Castles update.

This release also includes a substantial number of fixes for gameplay, graphics and the user interface.

about 5 years ago - CCP_Lebowski - Direct link

Known Issues

Gameplay:

  • Rolling a wormhole causes the player to spawn in e-warp in the destination system

Graphics:

  • Jita Trade Hub textures display incorrectly
  • Jita Trade Hub Hologram not displaying correctly
  • Blinking decal on Yoiul Star Skin for the Astero

Market:

  • HyperNet Filter sliders do not allow filtering for one query at a time
  • Rarely, a completed HyperNet Relay offer will not be claimable
  • HyperNet Relays cannot be created with Hypercores located in Upwell Structures
  • Sometimes, Blueprint Icon data is not immediately updated and can show incorrectly as an Original in HyperNet Relays (Information in Tooltips remains accurate to Blueprint type)
  • XL Disintegrator market category has the icon for the L Disintegrator

Technical

  • Opening and closing the wallet repeatedly leads to performance issues

Redeeming

  • Redeeming skillpoint tokens could fail in some cases. This should no longer happen and we are working on fixing the earlier missed tokens.

User Interface:

  • Members filter in Corporation Wallet overwrites the other filters
  • No ISK cents are displayed in the top ISK section in Wallet
  • Some pilots within player corporations are unable to access the Wallet on their first attempt
  • Brief performance drop when opening the Loyalty Points section in the Wallet
  • More than one Stargate may be highlighted during the operation, Your Career Awaits, if another destination was set
  • Some pilots are unable to view the Overview section in the Wallet
  • Wallet is not updating with recent LP gains
about 5 years ago - Steve_Ronuken - Direct link

If you haven’t, I’d suggest doing that again, and if you get the same slow down, bug report it from in game, before restarting. That way ccp get some more logs on it.

Throw me the ebr if you do, so I can wave it

about 5 years ago - CCP_Lebowski - Direct link

Thanks for the report on this, it definitely looks like something got broken here! We have a fix in the works :slight_smile: