about 5 years ago - CCP_Falcon - Direct link

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Please use this thread for discussing and reporting known issues.

Quick Info:

Other Information Threads:

Additional Release Information:

The September release brings changes to cynosural fields generators - reducing the number of hulls they can be fitted to in order to make hotdropping a more tactical choice.

Similarly, this release sees the introduction of the new Industrial Cynosural Field Generator that can be fitted by Industrials, Blockade Runners and Deep Space Transports. New industrial cynosural fields can be used by jump freighters, so as to reduce the impact of the cynosural field changes on logistical supply runs to more remote and dangerous areas of space.

Brand new wormhole graphics and audio also come with this release, with clearer visual representation of a wormhole’s remaining lifespan and mass handling capacity. Check out this devblog for more details.

This release also sees the introduction of a whole host of visual and gameplay fixes and changes, including restriction on the Venture to prevent it from capturing lowsec faction warfare complexes, and a substantial number of UI and UX improvements.

about 5 years ago - CCP_Falcon - Direct link

Known Issues:

Audio:

  • Localized non-English audio is currently defaulting to English

Gameplay:

  • Abyssal Traces are not showing on D-Scan or when using Combat Probes

Graphics:

  • The Rorqual’s PANIC Module FX will not show to a 3rd party if they warp onto grid after the module is activated
  • Incorrect color graphics inside hangars (appears to be caused by outdated GPU drivers)

Text & Descriptions:

  • The description of the Industrial Cyno does not mention Black Ops as a ship class that can jump to it

User Interface:

  • Fitting: Drone Navigation Computers incorrectly provide fitting warning on carriers
  • Fitting: Drone Damage Amplifiers prompt a fitting warning when a ship has fighters in its launch tube but not in its fighter bay
  • Fitting: Shield Boost Amplifier does not count Abyssal Shield Boosters for warning messages
  • In the Tutorial no warning appears over the disabled activate button in the Agency if users is in a prohibited system
  • “Warp to” button in the info panel does not appear disabled while warping
about 5 years ago - Steve_Ronuken - Direct link

Just the blueprints, it looks like:

https://market.fuzzwork.co.uk/type/52695/

about 5 years ago - CCP_Lebowski - Direct link

Thanks for the feedback!

We took the decision to not include the option to turn off fitting warnings. Disable options such as this add additional development and maintenance complexity, and with a game a large and long running as EVE, these options certainly add up over time making the game more and more time consuming to develop and maintain. That’s not to say that there are not times when it is appropriate, but in this particular case we opted to go with making the warnings as non intrusive as possible.

I hope this makes sense!

about 5 years ago - CCP_Lebowski - Direct link

Thanks for the report on this, we’ve added this to the known issues and are working on a fix.

about 5 years ago - CCP_Lebowski - Direct link

Thanks! We’ve been investigating this internally I’ve added the details of this to the known issues.

about 5 years ago - CCP_Lebowski - Direct link

Thanks for the feedback.

While I’m not working directly on the blackout changes I know that its effects continue to be monitored by the development team. Your feedback is heard. :heart:

about 5 years ago - CCP_karkur - Direct link

Hey, could you please file a bugreport from within the game right after it happens? That would help us a great deal to track down your issue! :slight_smile: