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10s | [Music] |
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32s | [Music] |
40s | [Music] |
46s | hello hello testing testing one two |
48s | three |
51s | things are coming together well it seems |
54s | all right |
61s | welcome to everybody |
63s | welcome to the first we got a couple of |
66s | a newcomers sneaking in on twitch |
68s | welcome |
70s | [Music] |
91s | miss the last few streams hey it's no |
92s | worries that's why we do the recaps |
94s | right |
96s | it is no worries |
100s | [Music] |
107s | oh my gosh a couple people sneaking we |
110s | got more people sneaking over to twitch |
114s | i usually watch on youtube oh my gosh |
117s | youtube youtube i'm watching your chat |
119s | too how do you feel about this |
122s | don't worry we're not starting any |
123s | fights i hope |
130s | [Music] |
152s | [Music] |
161s | [Music] |
177s | i will load up the game here just right |
179s | now we'll just do it right now let's get |
181s | this going get it moving into things all |
183s | right perfect oh my gosh not so perfect |
185s | hang on a second you fit to the screen |
188s | there you cheeky game all right all is |
190s | well and fine and dandy oh i'm wearing |
192s | my sunglasses |
193s | why in the world would i do such a thing |
195s | welcome ladies and gentlemen for the |
197s | official |
198s | rockfish games stream where all things |
202s | forever space 2 related are happening |
204s | i'm your host and your guide through |
206s | this process my name is eric schroeder i |
207s | am your community ambassador i'm your |
209s | servant i am your guide through all |
212s | things everspace 2. today i've already |
214s | got a couple people already asking |
216s | what's on the docket for today well let |
218s | me tell you what not only is it in the |
221s | title |
222s | of the video but |
224s | we are going to be covering the um |
227s | uh |
228s | i should look at the title of the video |
230s | oh my gosh so we're covering just a |
232s | couple of things today hot swapping |
233s | armor it's a big one because this has |
235s | been locked for |
237s | i mean shoot i think since the prototype |
239s | itself and i wanted to talk to you guys |
241s | about |
242s | why that's been locked and the method |
245s | that we have chosen to uh override that |
247s | so it's no longer going to be plaguing |
248s | you we want average space 2 to be an |
251s | accessible looter shooter so when you |
253s | find loot that you want you can put it |
254s | on immediately now there are some |
256s | caveats that come with that hence why |
258s | we'll have a discussion about hot |
259s | swapping when that time comes the next |
261s | thing is a couple of new sound effects |
263s | uh namely the autocannon is what i'll be |
265s | showing today there may be more but i |
268s | wasn't notified on what those would |
270s | potentially be so we might just throw on |
272s | random weapons and see if there's new |
274s | ones we'd find out together but i do |
276s | know the autocannon's been updated so |
277s | we'll at least be covering that one |
279s | and then last but not least i also |
281s | wanted to cover some of those secondary |
283s | modifiers again with you guys um because |
286s | when i showed them last week they were |
289s | hot off the press i'm talking like ideas |
292s | went down hans christian was like okay |
294s | implemented and then we were testing |
296s | just to see how it felt so you guys got |
299s | that first slice of |
301s | seeing what it looks like with these |
302s | wild mods if you don't even know what |
304s | mods i'm talking about don't worry we'll |
306s | be covering what they look like and the |
308s | adjustments that we've made and also |
310s | we'll probably talk about a couple more |
311s | justin's anyway anyway that's what we're |
313s | covering oh and then also because you |
315s | guys wanted me for some dumb reason i |
317s | will be beat boxing at the end of the |
319s | stream |
320s | for your enjoyment um |
323s | whatever that looks like all right so |
324s | let's go ahead and pop into the game |
328s | let's pop in |
330s | and start uh |
332s | talking about some content |
335s | what's o7 i see yeah it's basically a |
337s | salute |
340s | welcome everybody |
342s | twitch needs to drink less coffee i see |
344s | all right okay |
345s | oh my gosh finally got a chance to be |
346s | here for a stream live how are you doing |
348s | here oh original lord doral oh my |
350s | goodness welcome um mike okay so that |
354s | that looks |
355s | that looks like i've got bias towards |
356s | certain individuals walking the stream |
358s | folks just let me tell you what some |
359s | individuals that i've run into on these |
361s | streams i've actually either met in real |
363s | life or i've engaged with online and |
365s | other |
366s | places or |
368s | spaces so sometimes i might get really |
369s | excited it's kind of like meeting a |
371s | friend you know that you haven't seen in |
372s | a while |
373s | but it's really good to see all of you |
374s | honestly every one of you who's taken |
376s | time and space out of your day to be |
378s | here to see what we have to offer to ask |
381s | questions um thank you for being here |
383s | truly it is my pleasure and i hope that |
386s | you guys have a fun time here because |
388s | that's what we're here for |
390s | that's what we're here for all right |
392s | so |
394s | uh we're not picking up where we left |
396s | off i had to do some cheeky little |
399s | adjustments but i do like my neon |
402s | gun ship here |
403s | i i kind of like i kind of like the way |
405s | that this has come together we will be |
407s | flying the gunship at least for the |
408s | beginning of the stream |
410s | and uh i mean shoot let's just crack |
412s | into some of the stuff we want to talk |
413s | about |
415s | so the first thing the very first thing |
418s | there is a very very very minor |
421s | difference on this screen |
426s | very minor difference |
427s | it's like itty bitty and i know that |
429s | there's going to be someone out there |
431s | who's like yep i see it i know exactly |
433s | what he's talking about |
437s | oh my goodness |
439s | the metallic jade green yeah i'm hoping |
441s | that you guys will like the style that |
442s | i'm flying |
444s | all right so basically it's the plating |
446s | so there's no longer like this |
447s | percentage thing going on |
449s | you might be wondering well what what |
451s | does that mean |
452s | there's no percentage i don't have to |
453s | repair my armor anymore is that what no |
455s | that's not what it means at all what it |
457s | means is that armor is now bound to your |
459s | ship |
460s | and the plating adjusts how armor is |
463s | affected so think of it like this um |
466s | let's see if i can |
468s | can i can i repair no i can't i'm |
469s | already fully repaired you know what |
471s | hang on i'm going to damage my armor and |
473s | show you exactly what i'm talking about |
475s | i'm a good skilled driver |
477s | excellent all right so now |
480s | let's talk about this |
485s | armor hot swapping |
489s | we still don't have this percentage |
490s | thing going on like we used to but you |
492s | can see straight up your armor is |
494s | damaged right so what happens if we swap |
496s | other armor in |
501s | um |
502s | nothing |
504s | nothing happens here because the |
506s | percentage of that armor doesn't change |
508s | your armor is just now down to that |
511s | certain percentage how much is left |
513s | depends on what armor you have so if you |
516s | have really crappy armor and you hot |
517s | swap to really good armor you don't |
520s | automatically gain |
521s | all of your armor back but what you do |
524s | is you pick up where you left off from |
526s | that percentile location and gain the |
529s | benefits of the new effects |
531s | of the new armor so you can't cheese the |
534s | heck out of the game and be like oh my |
535s | armor's done so i'm going to go to my |
536s | inventory swap on a new one boom got |
538s | full armor again can't do that but you |
540s | do get the benefits of the different |
542s | armors |
543s | make sense |
544s | i hope it does because that's what we |
546s | have chosen to do um in addition to that |
551s | now when you repair |
553s | um i'm pretty sure this was separated i |
555s | don't think this was the same before but |
557s | we've separated this out so |
559s | i don't think that this amount is final |
562s | otherwise that's super cheap but |
565s | repairing your hole and repairing your |
566s | armor have now been separated as they're |
568s | each their own sort of uh entities |
572s | and you affect those entities through |
574s | your plating and also other modifiers |
576s | right |
578s | so that's what this all looks like very |
580s | simple |
582s | should have been implemented sooner |
583s | probably some people will admit |
587s | but there's been a lot of priorities |
589s | and we're happy that we're able to |
591s | adjust this finally so that you'll have |
593s | more opportunities of finding stuff and |
595s | plugging it in to see how it operates |
598s | since at its core this is a looter |
599s | shooter we want you to get the loot and |
601s | we want you to you know plug it in try |
603s | it out so |
605s | no longer locked you can plop it in and |
608s | it picks up right where your armor |
609s | percentage is |
611s | all right |
619s | what about armor repair from skill so |
621s | basically if you repair your armor up a |
623s | little bit |
624s | right and then you're like oh i'm gonna |
625s | hot swap armor you swap to a different |
627s | armor and it's gonna pick up where you |
629s | had repaired up that last armor so it's |
631s | still going to be applicable to whatever |
634s | percentage your armor is at |
636s | right |
637s | so if you are if you like heal a little |
639s | bit and you get up to here then you hot |
640s | swap your armor you start there again |
644s | okay |
645s | because again the the plating isn't your |
647s | armor |
648s | the ship has its own |
650s | armor |
651s | and the plating is what modifies |
654s | what the armor does and how much there |
656s | is |
658s | even if previous armor is dead |
667s | so if your armor is completely gone and |
669s | you hot swap to new armor the new armor |
671s | yeah it would start at zero percent |
676s | yeah it would start at zero percent so |
678s | if you hot swap or like your armor gets |
680s | completely depleted and you're like i'm |
681s | gonna cycle to a different armor it's |
683s | also gonna be completely depleted |
686s | yes that is entirely the point so that |
688s | we don't |
690s | that we specifically don't have players |
692s | exploit the plating because otherwise |
695s | the whole reason why we had it locked in |
696s | the first place was because you could |
699s | just take off armor plating put on a new |
701s | one and have max armor again so you can |
703s | have an entire cargo of nothing but |
705s | armor and effectively never die you just |
707s | like keep cycling out whenever you lose |
709s | all your armor we didn't want that |
711s | absolutely not want that |
713s | so if this was completely drained and i |
714s | cycled to a different armor it would |
716s | also be completely drained but as you |
718s | can see all the stats all the abilities |
720s | all of the everything else that's |
722s | provided there is going to help |
725s | that cause instantaneously |
729s | so there was also a little brief |
730s | conversation in |
732s | um the discord regarding weapons and hot |
736s | swapping weapons because when you do |
738s | that right now the art the energy is |
740s | completely maxed out so you can |
741s | effectively hold like five or six |
742s | different weapons or in the case of what |
745s | some individuals are currently doing |
747s | they have a mining weapon in their cargo |
749s | and then whenever they get to a mining |
751s | point they hot swap it in they use it |
753s | and then they hot swap it out so they |
754s | have their better attacking gear uh to |
756s | utilize instantaneously there's no pain |
759s | to hot swapping that |
761s | right now |
763s | but i can assure you guys that just like |
765s | we adjusted secondaries just like we |
767s | adjusted consumables we are looking at |
769s | and evaluating the state of hot swapping |
771s | across the board again remember we do |
773s | want to keep it to where you can explore |
776s | your options to experiment with what |
778s | does what at the same time if you want |
780s | that fast very quick change go to a |
783s | station plug things in no problem no |
785s | repercussions |
787s | like even as i'm at this base right now |
789s | if we swap this guy there's no 20 second |
792s | delay it's instantaneous right because |
794s | we're at a base if you're flying |
797s | and you hot swap there's a 20 second |
799s | delay to use secondaries there's a |
801s | 20-second delay to use consumables so |
803s | without getting into the nitty-gritty of |
805s | what we're going to do for weapons |
808s | let's keep playing all right |
810s | cool so let's talk about some |
812s | adjustments on the front of |
814s | the secondaries because we did talk |
816s | about these modifiers |
818s | and um yeah there were there were a |
820s | couple changes there |
822s | so let's go ahead and um find ourselves |
825s | i think we have a high risk |
828s | location no we don't let's uh let's make |
829s | a high-risk location |
831s | uh yeah let's just activate a couple |
834s | we'll go to a high-risk location |
836s | and we'll start talking about these |
839s | secondaries |
840s | and also you can listen to the auto |
842s | cannon update as well so many things |
845s | already |
853s | so what happens if you unequip plating |
854s | totally do you have some bass armor now |
856s | or what great question what happens is |
858s | it goes to zero |
860s | it removes this armor entirely but when |
862s | you plug it back in it resumes where |
864s | your armor was previously at |
868s | so basically this is a number that's |
870s | bound permanently to your armor status |
873s | and if you remove plating your armor |
876s | status says hey i'm gonna set out for |
878s | now it retains that data |
881s | it doesn't change |
883s | it retains that data where it last was |
885s | and it waits for you to either plug in |
887s | new armor right |
889s | to gain it back where it was previously |
891s | at um and do what it needs to do from |
894s | that front |
895s | okay |
896s | uh the last point to note is that um |
901s | because it's a hidden stat right like |
902s | it's it's a permanently bound uh armor |
905s | stat to your ship |
907s | uh the only way to repair this the only |
909s | two ways to repair at this point in time |
911s | are basically getting kills which is the |
913s | repair kill feature of plating um or by |
916s | repairing from a station |
918s | that's basically it probably more |
920s | modifiers in the future all right |
923s | high risk location |
927s | oh oh oh oh |
930s | i needed to talk about this real quick |
932s | so with this gunship build i also wanted |
934s | to talk about what i'm running today |
935s | because it's a little bit more obscure |
937s | than most builds probably are so this |
940s | build we kind of want to get hit a lot |
943s | um so |
944s | we're running exit strategy which |
946s | reduces damage we take by 25 |
948s | we're running percussive maintenance |
951s | what who runs percussive maintenance i |
954s | am and i want to show you why |
956s | this thing is probably going to get a |
958s | lot of use out of our incredibly high |
960s | whole points so progressive maintenance |
963s | for those who don't know what it does |
964s | because you never use it uh its incoming |
966s | direct hole hits have a 3 chance to |
968s | reduce a random device cooldown by 30 |
970s | percent so we are going to be able to |
972s | utilize our devices a bit more in quick |
974s | succession at least that's the hope |
976s | that is the hope |
978s | we're also using relentless because i |
980s | love this one honestly i'm only using |
982s | two warfare devices so it's only a 40 |
984s | increase to uh weapon energy capacity |
987s | but that's still great for the gunship |
989s | and then finally ulterior motive is |
991s | going to be 100 increase all generation |
992s | while the shield is depleted because i |
994s | don't think we're gonna have our shield |
996s | up very often this time around all right |
1000s | i also want to make sure |
1002s | uh are we in very hard okay good |
1007s | excellent excellent |
1019s | all right |
1023s | so let's just uh take a little bit of |
1025s | damage to start getting our features |
1027s | working |
1029s | because we want to get hit oh yeah here |
1031s | we go |
1051s | oh hi alec |
1054s | look at all those mines oh my goodness |
1060s | how about that autocannon though |
1075s | we're gaining armor way too fast |
1108s | excellent |
1121s | we have increased the base |
1125s | oh man does that just sound uh |
1128s | pretty deadly |
1134s | also we are getting a lot of auto |
1136s | weber's |
1138s | webbings because of our secondary |
1140s | modifier |
1142s | so that's going to uh |
1144s | there's gonna be a lot of fun stuff from |
1145s | that because we actually have 17 out of |
1147s | 15. that's a bug |
1150s | but you can see how much we're auto |
1151s | generating from auto firing this thing |
1165s | all right here we go |
1178s | [Music] |
1184s | delicious |
1193s | we gained our armor back way too fast |
1196s | for percussive maintenance to to be in |
1197s | effect well how about that |
1202s | all right so we're gonna pick up this |
1204s | equipment |
1212s | like so |
1216s | excellent nice clear um and you can see |
1219s | oh we got damage to our homing missiles |
1221s | that's unfortunate |
1223s | but uh as you could hear rather not just |
1225s | as you could see |
1226s | but autocannon sounds |
1234s | yep |
1235s | got |
1236s | quite a bit beefier |
1242s | ain't messing around |
1246s | and uh i also want to point out that our |
1248s | firepower sucks by the way our firepower |
1252s | absolutely is garbage all right |
1255s | and uh was very pleased by |
1258s | doing this structure build for you with |
1261s | resistance so even though we were taking |
1263s | hole damage the entire point was to take |
1265s | that whole damage so we could use that |
1267s | percussive maintenance right so um yeah |
1270s | you don't necessarily have to go 100 |
1273s | firepower if you don't want to even in |
1275s | this current build where there aren't a |
1276s | lot of benefits to having a high |
1278s | structure or resistance uh piece yet |
1282s | yet um but yeah so there's there's |
1284s | plenty of ways that you can kind of go |
1286s | about this i was not worried about |
1288s | getting dropped at all because of this |
1289s | number right here like that's just this |
1291s | is excessive this is an excessive amount |
1294s | of health |
1296s | but yeah so let's talk about these |
1297s | secondaries uh just kind of recap what |
1300s | you guys maybe have missed from last |
1302s | time and then how we have adjusted some |
1304s | elements uh this time |
1305s | so with the secondaries let's cover from |
1307s | left to right um this one was not |
1310s | changed at all 20 chance to refund ammo |
1312s | when firing straight boone to you all um |
1315s | if you're using the bomber and this |
1317s | triggers it will give you a little bit |
1318s | of an energy charge |
1320s | the next one is the lock duration um |
1323s | previously it was decreased by half we |
1325s | boosted that up to 80 |
1328s | um it's pretty stinking fast now it does |
1331s | not take long to get a lock on if you |
1333s | have the bomber's additional passive |
1336s | that like cuts it in half it's |
1338s | instantaneous so if you use the lock |
1340s | duration with the bomber's passive of |
1343s | effectively having the lock duration |
1345s | from there the lock is instantaneous |
1348s | like i'm not joking like you click on an |
1351s | enemy and then you can start firing and |
1353s | in the bomber |
1354s | that's actually really powerful |
1357s | with the right combination all right |
1358s | next up we've got 30 |
1360s | damage for each second the missile flies |
1362s | we felt this was nice and balanced so we |
1364s | kept that the way it is a lot of |
1366s | missiles are gonna get about six seven |
1368s | maybe eight seconds if you really milk |
1371s | the amount of time they can be out there |
1373s | flying marksmans loves this by the way |
1376s | then we also have the last three |
1377s | missiles are now doing 200 damage |
1380s | instead of 300 it was a little bit |
1383s | excessive we admit we like going big or |
1385s | going home and uh so we did have to cut |
1387s | that back still plus 200 damage |
1391s | is |
1392s | rather absurd um so keep in mind that if |
1395s | this was plus 100 damage that would be |
1398s | double damage right so at plus 200 |
1401s | damage that actually means triple damage |
1403s | it's doing three times as much damage |
1406s | before we were having it do four times |
1408s | as much damage which was |
1411s | all right so it's only doing three times |
1412s | as much damage that's what plus 200 |
1414s | percent means |
1416s | oh my goodness percentages are confusing |
1418s | sometimes i know but it's doing three |
1420s | times as much damage and it's only the |
1422s | last three missiles |
1425s | then we also have this one which we had |
1426s | to tweak as well |
1429s | we also had to tweak this one as well i |
1431s | know oh so the question pertaining to |
1433s | the last ones do a percentile based |
1435s | how's that work with the bomb or two |
1437s | hasn't been implemented in this build |
1438s | otherwise i would directly show you but |
1440s | the plan of attack is to where it |
1443s | ignores uh how your quantity looks for |
1446s | the missile okay so you could have like |
1449s | two out of 15 like this and put it on a |
1451s | bomber the bomber does not gain the |
1453s | bonus until it's the very last missile |
1455s | that it could fire using its energy so |
1458s | every time it's the very last missile |
1459s | that i can fire from that energy source |
1461s | it will in fact give you uh that bonus |
1465s | of 200 percent so in actuality the |
1468s | bombers the the the bomber is giving you |
1471s | this percentile based damage increase uh |
1474s | with every single depletion of energy as |
1477s | opposed to ever like every |
1479s | last three missiles |
1482s | i'm saying this out loud really fast but |
1484s | basically it means the bomber can |
1486s | capitalize on this usage on the fly far |
1489s | more often after each depletion as |
1491s | opposed to only the last three |
1495s | okay |
1501s | drink all right um |
1503s | next thanks for that question by the way |
1505s | it's good point of clarity |
1507s | uh because we don't want the bomber to |
1508s | exploit that you know like we did |
1511s | last stream all right anyway next one |
1514s | this one this one was also getting |
1516s | exploited from our testing basically |
1518s | when doing critical damage a primary |
1520s | weapon uh there's a 30 chance to |
1522s | automatically fire this weapon without |
1523s | consuming ammo |
1525s | we scaled this one back just like i told |
1527s | you guys it was gonna get scaled back it |
1529s | only triggers every one and a half |
1531s | seconds now so if you are if you got |
1534s | like this super crazy precision build to |
1537s | maximize usage of your secondaries great |
1540s | this still pairs well with it just |
1542s | remember that the bonus missile fired is |
1544s | only once every 1.5 seconds and if you |
1546s | can get it firing if you can fire a free |
1549s | missile every 1.5 seconds let me tell |
1550s | you what your build is solid |
1553s | that's nuts if you can get that to |
1555s | happen but we did have to put a hard cap |
1557s | on it because we were finding ways to |
1559s | make the secondary missile fire way |
1561s | faster than that and uh while it's |
1564s | definitely fun it's impressively |
1566s | exploiting the game system so we are |
1569s | putting that hard cap there |
1571s | 1.5 seconds |
1573s | [Music] |
1576s | ah |
1577s | delicious i shall fight crime later all |
1579s | right |
1580s | last but not least this one didn't |
1582s | change at all mines are magnetic and |
1583s | we'll fly towards enemies in a 500 meter |
1585s | radius we actually we really like this |
1587s | one |
1588s | any of you who like mines |
1590s | and want them to just be more efficient |
1593s | like this is i love this |
1596s | it's such a pleasure having this on |
1598s | mines because they're just so much more |
1600s | effective now it's effectively |
1602s | increasing their range by an additional |
1604s | 500 |
1605s | they auto lock on |
1607s | and then they affect even more stuff |
1609s | once they get in range it's great |
1614s | all right |
1616s | this all of this stuff will be in the |
1618s | next update in the summer oh my gosh the |
1621s | summer but eric that's like |
1624s | so long from now i know i know but hey |
1628s | i'm showing you guys every single week i |
1631s | am showing you the latest addition to |
1633s | the game space of what's coming up i'm |
1636s | not gonna reveal all the secrets but |
1637s | this one i felt you guys would like to |
1638s | know especially since so much focus is |
1642s | on the equipment |
1643s | you should be knowing about how stuff's |
1645s | getting added to what stuff's going to |
1647s | be changed and we're really thrilled |
1650s | with these additions for the secondaries |
1651s | we think this is going to mix up the |
1652s | formula in a very healthy degree |
1655s | and we're not done like we're not you |
1657s | guys know that there's there's more |
1658s | modifiers coming across the board and |
1660s | when i say across the board i mean |
1663s | across the board |
1666s | okay |
1667s | okay |
1671s | this |
1672s | is a very delicious beverage |
1674s | i have to thank my wife later |
1676s | all right |
1678s | so let's answer a couple questions real |
1680s | briefly since i've been talking a lot |
1682s | and explaining a lot |
1684s | then we'll keep using that very sweet |
1686s | sweet sounding auto cannon and our super |
1689s | absurdly healthy build here in our gun |
1691s | ship |
1693s | and go from there |
1702s | i was trying out a scout sniper build |
1703s | and maximizing range but it feels that a |
1706s | stronger zoom is kind of neat no no we |
1707s | totally get that gabriel yeah i know |
1709s | we've heard that |
1711s | be stated um |
1713s | there may or may not be some |
1714s | improvements to that in the future um |
1718s | but also we wanted to complement that |
1719s | build style even further as well right |
1721s | which i hope is made apparent |
1724s | by |
1724s | this freaking secondary mod in and of |
1727s | itself 30 damage for each second the |
1728s | missile flies like this encourages |
1730s | fighting at long range right and we want |
1733s | to reward players who like the long |
1736s | range play style so there's more on that |
1738s | front coming |
1740s | absolutely right |
1743s | so don't worry your voice is very much |
1745s | heard |
1748s | all right let me check and make sure |
1750s | what's in that cup it's a mixture of |
1753s | um |
1754s | coffee |
1756s | um |
1757s | tastes like cinnamon |
1761s | there's a little bit of the uh the blood |
1764s | of my enemies |
1766s | and uh |
1770s | maybe some hater tears as well i'm not |
1772s | sure |
1773s | but it's pretty nice pretty nice |
1777s | uh let's see what else we got |
1783s | earth wine what about earth wine |
1785s | oh is that the beverage no no no i'm not |
1788s | a big fan of wine actually |
1790s | it's just personal preference anyway |
1792s | let's point out some other things um |
1794s | pertaining to everspace 2 because that's |
1796s | why you're here |
1798s | does the gunship usually have four |
1799s | hardpoints absolutely the special is |
1801s | called arsenal |
1803s | and that's the text behind me reads |
1805s | verbatim it has four hardpoints you're |
1808s | welcome that's what it says directly |
1811s | yes |
1813s | let's see what else we got |
1819s | does the gunship have four damage |
1820s | natively firepower isn't that important |
1822s | firepower is always important firepower |
1823s | is always important for the most part |
1826s | because if you wanted to do a gunship |
1827s | build where firepower was just |
1829s | absolutely maxed out you could |
1830s | you could just face roll over everything |
1832s | but my particular build healer is i just |
1834s | wanted to soak a bunch of damage and |
1836s | then exploit that by survival |
1839s | which is i mean effectively what we did |
1841s | right we really haven't taken that much |
1843s | damage whatsoever |
1845s | uh let's see what else we got |
1858s | um |
1860s | schnakenbauer |
1862s | uh from twitch hey that so you're asking |
1865s | for a feature in the game and while i |
1868s | love that i love this feature that you |
1869s | are asking about regarding uh catalyst |
1872s | and crafting so like it takes you back |
1873s | to what you need um we actually do have |
1876s | plans to adjust the crafting design so |
1879s | basically let's just jump over here just |
1881s | talk about this very briefly um in some |
1883s | cases it can feel kind of annoying when |
1885s | you're trying to craft something and |
1886s | it's like oh you need to get the quantum |
1887s | conductor and so then you're like okay |
1888s | well then i have to go find the quantum |
1890s | conductor right and then you find the |
1892s | quantum conductor but oh say you're |
1893s | missing something and it's like oh well |
1895s | you need to you need to go get the |
1896s | something you know and it kind of feels |
1898s | like it's a wild goose chase just to get |
1900s | the one thing that you want right uh |
1903s | that is noted that is something that we |
1904s | will be addressing so yeah |
1907s | i just asked for your patience as we |
1909s | implement uh some new tools to help on |
1911s | that front rest assured we hear you it's |
1914s | slightly annoying for us as well |
1916s | internally so yeah that's why we're |
1917s | gonna adjust it you guys don't know if |
1919s | the telus is knowing we know |
1923s | all right |
1926s | wild goose chase i thought that was |
1928s | called player engagement |
1932s | yikes |
1934s | man you are you are burning some |
1936s | developer out there but uh sure ain't us |
1939s | because we disagree |
1940s | [Laughter] |
1942s | whoo |
1943s | all right |
1946s | let's see i'm fairly new to the game and |
1948s | never been in this channel what was |
1950s | adding missiles to your ammo count oh so |
1953s | that affect the webbing mines uh |
1955s | basically when doing critical damage |
1956s | with the primary weapon there's a 30 |
1958s | chance oh actually no that's the wrong |
1960s | one 20 chance to refund ammo when firing |
1963s | 20 chance to refund ammo when firing and |
1966s | because this one's auto firing |
1968s | it's firing automatically and then it's |
1972s | gaining |
1973s | an ammunition |
1975s | it's auto firing and gaining the |
1976s | ammunition so the reason why i have 16 |
1978s | out of 15 here which again this will |
1980s | very likely be patched out but the |
1982s | reason why i have more than what i'm |
1983s | supposed to have is because it's |
1984s | shooting one for free and then it's |
1987s | giving me one more ammunition by |
1988s | refunding it |
1990s | yeah |
1992s | and that is it working as intended we |
1994s | just didn't want it to go over the |
1996s | maximum so you're not supposed to get |
1997s | over 15 over 15 on this one um that's an |
2001s | accident but whatever |
2002s | uh we do like how it procs together |
2005s | that's very intended |
2009s | all right |
2012s | all right let's see what else we got |
2015s | then we'll dive right back into things |
2023s | um i am just so you guys are aware um i |
2026s | am going back and forth between chats to |
2028s | make sure i'm answering as many as |
2029s | possible so if it seems like i'm |
2031s | ghosting you bearded frog trying to |
2033s | bounce finn's question uh no i'm not |
2036s | ghosting anybody there's there's none of |
2038s | that shenanigans going on um i'm just |
2040s | i'm trying to find the questions that |
2042s | need to be answered so thank you for |
2044s | your patience as i'm cruising through |
2045s | that so finns asks is it possible to |
2048s | stack up to 100 collision damage |
2050s | reduction now or in the future builds |
2052s | and would this mean complete true |
2053s | collision damage immunity well first off |
2056s | if i answer that question it would be |
2058s | telling so i can't really answer that |
2060s | question um because you're asking for me |
2062s | to reveal future features i could say |
2064s | yes i could say no |
2066s | i could say maybe but none of those |
2068s | things really provide clarity to a space |
2070s | that we haven't gotten to yet right |
2073s | so all i can say is if you want to |
2075s | design collision |
2077s | styled builds we absolutely want that to |
2081s | be one direction that players can viably |
2084s | take in the future so take that as you |
2086s | will |
2090s | also um |
2091s | straight up if you use energize boost |
2093s | and you used high pressure um any time |
2096s | you used energize boost it actually |
2098s | gives you collision damage immunity um |
2101s | i'm surprised it's not listed here but |
2102s | that is actually one of the effects of |
2104s | this so if i were to use that let me |
2106s | just show you as an example |
2108s | if i were to use this and go straight |
2110s | into uh this asteroid here you'll see |
2113s | that i take no damage oh man how |
2114s | embarrassing is it gonna be if i do take |
2116s | damage |
2120s | well that's that's slightly embarrassing |
2122s | um maybe we removed that punch christian |
2126s | oh christian and i just look like an |
2127s | idiot on the streets can you uh |
2130s | can you back me up please |
2133s | i swear that was a thing we had just |
2135s | removed that |
2140s | legitimately was working like last week |
2145s | but hey |
2146s | regardless let me assure you guys that |
2149s | one i'm a professional and two uh we do |
2152s | sincerely sincerely let's be sincere |
2154s | here very serious mode we do want to |
2156s | have |
2157s | collision style builds that are very |
2160s | viable in the future all right |
2163s | very viable |
2164s | all right |
2168s | so |
2169s | great question i suppose |
2173s | all right |
2175s | so let's see uh |
2176s | let's see what else we got |
2182s | who is clipping that by the way i'm |
2184s | pretty sure we've already got about |
2185s | seven or eight people who have clipped |
2186s | it so no worries go ahead and share that |
2188s | around it's great |
2189s | absolutely fantastic |
2192s | uh let's let's fight this hyrus carry |
2193s | again that's that's great we reloaded |
2196s | really just to do this again that was |
2197s | that was the main point |
2204s | all right |
2206s | so again this gun should build it's kind |
2208s | of based on this idea of i don't really |
2210s | mind taking a bunch of damage |
2212s | because like look how much i can take |
2214s | out and watch the master archive |
2218s | so i'm going to try and like not fire my |
2220s | weapons at all i want to just see what |
2222s | happens |
2224s | oh i am taking i am taking a lot of |
2226s | damage |
2228s | i really need my um |
2231s | i really need stuff to proc |
2233s | so we're gonna go ahead and use uh |
2235s | consumables |
2239s | yes yes no maybe |
2246s | still alive |
2247s | that's good |
2250s | and we're doing our little energized |
2252s | boost there to actually uh |
2254s | we're webbing them in place |
2266s | i think we're gonna take out this elite |
2275s | that is an awful lot of damage though |
2281s | all right we're gonna we're gonna |
2282s | actually fire now at our opponents |
2290s | let's just use the autocannon because it |
2292s | sounds wonderful |
2304s | [Music] |
2305s | oh those mines though |
2309s | so yeah turns out i should be using my |
2310s | weapons |
2314s | but no big deal |
2318s | but yeah so in the current build here |
2320s | wow what you're seeing here i'm |
2323s | attempting to force a more structure |
2325s | resistance heavy build and as you can |
2327s | see it's a little wonky right now and |
2330s | i'm actually kind of glad that it's not |
2332s | working out too much in my favor to let |
2334s | you guys know that this is something we |
2336s | recognize hasn't actually received a lot |
2338s | of love and support yet |
2340s | we recognize that there will actually be |
2342s | modifiers that come into the game later |
2344s | that support a structure and a |
2346s | resistance heavy build style for now a |
2349s | lot of what we plugged in you know it |
2350s | does kind of promote that sort of uh |
2353s | glass cannon style of direction to take |
2357s | uh and that's okay we want you guys to |
2359s | have those big meaty weapons right that |
2361s | are just like you got all the daca dacas |
2362s | and the pew pews we want you to have |
2364s | that first and foremost |
2366s | and from there that's where we're gonna |
2368s | have a lot of these alternate viable |
2369s | builds uh in the future with these |
2371s | modifications set items etc uh so yeah |
2375s | just keep that in mind |
2378s | try a bomber instead of a gunship oh man |
2380s | i mean there's there are so many other |
2382s | ways that we could probably try and |
2384s | exploit a structure resistance heavy |
2386s | build but again in the current state of |
2388s | the game as you can see it's a little |
2391s | rough around the edges |
2392s | and again we know |
2395s | more will be added |
2397s | all right so this time even though we |
2398s | have low fire uh or excuse me firepower |
2402s | um i'm gonna go ahead and just try to |
2404s | wipe these guys anyway |
2406s | and utilize the passives in the best way |
2408s | that i can |
2417s | there we go |
2420s | [Music] |
2452s | i actually really appreciate ella coming |
2453s | in to help here |
2456s | i don't say that very often |
2461s | and also this secondary that i'm using |
2463s | now |
2465s | this secondary is a combination of an |
2467s | auto firing missile |
2469s | that also gains the 200 extra damage |
2473s | when fired |
2477s | you can see that actively working |
2479s | because we're down to 2 out of 15 of its |
2481s | missiles |
2485s | and when you have weapons that have |
2487s | higher proc chances oh my gosh |
2491s | something like an auto cannon or a |
2493s | synchro pulse that's where you get a lot |
2495s | of the auto firing effects coming from |
2497s | if you're using a slower fire rate |
2499s | weapon like a flat cannon for example |
2501s | just it doesn't uh it doesn't really |
2503s | compare very well |
2504s | then you generally don't get as much |
2506s | bang for your buck |
2511s | so it will very much depend on the type |
2513s | of build you're going for and what type |
2515s | of weapons you enjoy |
2520s | it's got a couple more to go here |
2525s | excellent |
2528s | so many mines |
2549s | you just left and there's a destroyer |
2551s | right here bro |
2553s | that's fine destroyer's gone |
2559s | silly alec |
2564s | there we go |
2568s | all right so did we get the yeah we did |
2570s | okay |
2571s | so we're gonna go ahead and pick up the |
2572s | other stuff ooh |
2573s | came to an enzyme all right |
2578s | seven camden enzymes oh my gosh |
2585s | pick up all these credits |
2588s | we'll probably just swap our ship maybe |
2589s | to a bomber and show you those changes |
2591s | as well |
2594s | and continue answering questions and |
2595s | stuff like that |
2607s | ah delicious |
2610s | so we are going back to prescott we're |
2612s | gonna swap our ship out |
2614s | i'm probably gonna change the ship |
2615s | colors back to uh |
2616s | this gun ship actually i really like |
2618s | these colors right now |
2628s | are there any death penalties not at |
2630s | this time nope there's not any death |
2631s | penalties |
2637s | [Music] |
2642s | use the nano transmitter with shield and |
2643s | armor healing modifier thing actually |
2645s | that would be that would be really smart |
2647s | to do in this build wouldn't it so we |
2649s | constantly get that back and |
2650s | regenerating |
2652s | yeah no that would be good we are going |
2653s | to go ahead and swap ships though |
2656s | maybe we'll do that with the bomber |
2662s | what do you think of alec is he crazy is |
2665s | he funny is he an idiot |
2667s | yes |
2672s | so let's see what else we've got |
2673s | in your chats |
2678s | speaking of the flat cannon last year i |
2680s | got to try everspace 2 at a friend's |
2682s | house the flak felt a bit underwhelming |
2684s | compared to the one from everspace one |
2685s | that i absolutely loved did it got any |
2688s | changes since then well we added a set |
2691s | item flack |
2693s | and it's kind of fun it gets unique |
2695s | bonuses when it's paired within sets and |
2697s | so it deals more damage and also looks |
2699s | pretty nice it looks almost like a |
2701s | supernova in a way |
2704s | a very small supernova very tiny |
2708s | very tiny one |
2709s | like a star is exploding |
2713s | but other than that we haven't made any |
2715s | solid changes to any of the weaponry |
2717s | overall through the course of |
2718s | development there have been little |
2719s | tweaks here and there um but we're |
2721s | pretty happy actually with where the |
2724s | flac is currently at we could absolutely |
2726s | see more changes and adjustments on that |
2728s | front and we likely will |
2730s | but for now uh there hasn't been |
2733s | anything |
2734s | tremendous |
2736s | i do want to point out that i've seen a |
2738s | lot of individuals a lot of individuals |
2741s | take the mining catalyst |
2745s | let me show you what i'm talking about |
2746s | directly so you know |
2749s | uh where where is mining where is it |
2751s | where is it |
2753s | i don't have it excellent i don't have |
2754s | it on lockjab there's a mining catalyst |
2758s | that you can plug onto an item and it |
2762s | gives it the ability to um |
2765s | gain more minerals from a mining site |
2767s | than normal and it also increases the |
2769s | rarity of the resources dropped and then |
2772s | also um removes the energy makes it a |
2776s | lot more energy efficient to use at |
2777s | mining sites |
2779s | so just really nice uh quality of life |
2782s | for miners |
2784s | and on that front if you stick it on a |
2786s | flak you can do that |
2788s | instantaneously because of the splash |
2789s | damage so that's been a very popular |
2791s | trend um |
2793s | internally we think that's fine there |
2795s | might be a couple other additional |
2796s | adjustments in the future regarding that |
2797s | front but still |
2800s | it does make make your flat cannon |
2801s | basically a dedicated mining weapon and |
2804s | if that's the route you want to take |
2806s | that's fine especially since we haven't |
2808s | adjusted any hot swapping of primaries |
2811s | at this time |
2812s | when that does happen |
2814s | maybe people are gonna think twice about |
2816s | it i'm not sure i'm not sure but the |
2818s | flock very much is intended to shoot at |
2821s | mines shoot up missiles shoot at drones |
2823s | and it's not necessarily supposed to be |
2825s | the best capital ship destroyer or even |
2828s | heavy fighter fighter |
2831s | so |
2832s | keep that in mind |
2834s | all right |
2835s | all right so uh let's see |
2840s | let's go ahead and swap out our rockets |
2842s | for these web mines |
2844s | these rockets um are used at range |
2848s | and they are going to replenish |
2850s | themselves and they have a strong chance |
2852s | of disabling shields |
2853s | unfortunately we don't have any very |
2855s | large capital ships with shields aside |
2857s | from the old car which we probably don't |
2858s | want to fight at this time |
2861s | so we're just gonna oh wait we're still |
2862s | we're still flying gunship we're |
2863s | changing that we're changing the ship |
2866s | we're changing out the ship |
2869s | so let's see what we are swapping out |
2873s | interceptor vanguard striker stinger oh |
2876s | you're so cute |
2878s | ah |
2881s | probably isn't the best thing to use |
2884s | with a |
2885s | whole emphasized |
2887s | build like the one we have |
2890s | okay we do have we do have this bomber |
2892s | oh |
2893s | this is the bomber that i actually |
2895s | painted before the beginning of the |
2896s | stream so it's the exact same one i had |
2898s | beforehand so let's just walk back to it |
2901s | we'll just swap back to it |
2905s | tiberius asks what's the hot swap change |
2907s | start with zero energy for the weapons |
2908s | we have not concluded what the best |
2910s | result will be for weapons at this time |
2914s | we did swap ships by the way even though |
2916s | this looks very similar the wings are |
2917s | different i can assure you this is the |
2919s | cyclops bomber |
2922s | and from here um |
2924s | let's see we'll put on |
2926s | we'll get the mines back |
2932s | we're going to use the pulse laser in |
2934s | the auto cannon it's it's just it's a |
2936s | tried and true method right |
2938s | try and true method |
2941s | um |
2942s | let's just swap over to play it safe |
2946s | and |
2957s | hmm |
2957s | [Music] |
2961s | let's do corrosion injector |
2964s | i use these a lot but i don't care |
2966s | that's what i'm going to use um and then |
2968s | we're also going to make sure that we |
2969s | capitalize on that with relentless for |
2971s | the installed warfare devices so all the |
2973s | energies forever |
2975s | and let's see we're also going to do |
2977s | unyielding assault to get armor and |
2979s | remove debuffs whenever we pop our alt |
2982s | as |
2983s | well all right |
2986s | and i'm also going to keep my ship style |
2987s | because i just i like that i like this |
2989s | it feels right feels good |
2992s | okay |
2995s | so let's head to our other high risk |
2997s | location with the bomber |
3006s | how's the new auto cannon sound effect |
3007s | well now we get to see it when it's not |
3010s | uh four hardpoints but just two uh so |
3012s | there might be actually a better way to |
3015s | compare the sound |
3020s | the ship color is really slick for a |
3021s | change guys i think my boss just burned |
3024s | me |
3030s | oh my gosh |
3032s | geez michael alright i see how it is |
3035s | that's fine |
3037s | [Laughter] |
3044s | you can't do this to me i went to |
3046s | college all right let's get this at |
3056s | yeah i feel that feels pretty nice |
3064s | all right we're gonna just use the auto |
3065s | cannon since we have like infinite |
3067s | energy on it because of our perks and we |
3070s | just get to lock on and let the bombers |
3073s | just get free shots i mean i mean shoot |
3075s | i could actually just take shots myself |
3077s | too why wait |
3079s | after all it's got regenerating energy |
3081s | right look at this look at these |
3083s | missiles just crush everything |
3086s | they're not great |
3089s | it's like oh we need to wait for our |
3091s | missile energy to regenerate okay no big |
3092s | deal we'll just fire and get some free |
3094s | ones in the meantime |
3097s | and then we also have devices to use |
3098s | don't forget about those |
3104s | oh yeah this is |
3106s | this is nice bomber with |
3108s | with uh |
3110s | that now actually have modifiers i think |
3112s | anybody who loved the bomber before |
3115s | these modifiers were added you're gonna |
3117s | be in absolute heaven |
3119s | you're gonna be an absolute heaven |
3121s | that's for sure |
3131s | all right let's get this viper |
3137s | down frodo scout even |
3140s | oh i got we don't even have to change |
3141s | it's like it's got shields i don't care |
3143s | we just fire infinite number of missiles |
3152s | we left the armor drone for last |
3156s | all right |
3170s | yeah and remember right now like i do |
3172s | not have a very high chance for critical |
3174s | hits |
3176s | boosting that up and getting this to |
3177s | trigger more often is just going to be |
3179s | chess kiss right |
3186s | all right actually let's um |
3188s | let's do something a little bit more |
3189s | cheeky here |
3192s | let's use these rockets from their |
3194s | maximum range let's see what is the |
3195s | maximum range here okay it's 50 a 15. |
3198s | all right |
3199s | and we're just going to let this do its |
3201s | own work for us |
3203s | i'll make sure we're going to get the |
3204s | hits |
3206s | i remember these are doing increased |
3208s | damage because i'm using them at greater |
3210s | range |
3211s | that's pretty substantial for just |
3213s | rockets alone |
3216s | and now we're going to just pummel the |
3217s | main guy |
3233s | so using that at range like something |
3235s | with a rail railgun could seriously net |
3237s | you some benefits for a scout class or |
3240s | even a bomber that's being used at range |
3242s | as well |
3243s | like you could get some really nice |
3245s | combinations which is exactly the point |
3247s | of what we're aiming for on that front |
3250s | pretty thrilled |
3257s | all right so let me |
3259s | grab all this stuff see what you guys |
3261s | are chatting about |
3263s | and we will keep going from there |
3267s | we are with this with this bomber and |
3269s | the secondary is applied there and |
3271s | looking up at my shields armor and hole |
3273s | being absolutely maxed out i didn't even |
3276s | i'd even use my alt whoops |
3278s | that would have been sexy |
3280s | but we didn't even need to look at that |
3287s | feels good |
3290s | all right so we're gonna head back to |
3292s | prescott wow actually |
3294s | let's see if we got any uh |
3302s | got some more i'm also gonna clear out |
3304s | some of this stuff i'll hang on to these |
3306s | just in case individuals want to know |
3308s | about the hot swapping |
3310s | but rest assured |
3311s | you can do this on the fly now we'll |
3313s | talk about that again probably soon ish |
3319s | and then i'm also just going to clear |
3320s | out some stuff |
3325s | ooh |
3327s | [Music] |
3331s | you can have that coil gun alec |
3344s | we'll clear this out clear that that and |
3350s | no we're gonna clear that out too |
3359s | do a little self organization because i |
3360s | like this line so i can talk about those |
3363s | details with you all anybody sneaking in |
3365s | a little bit later |
3366s | uh and then we'll just put these right |
3368s | here |
3369s | awesome |
3371s | okay |
3373s | high risk area |
3376s | is that a baby arc 9000 basically |
3380s | basically |
3381s | so let's see what the discussion was |
3382s | going on i see there was one about |
3384s | levels and level scaling |
3387s | [Music] |
3388s | you know it is i do want to say it's an |
3390s | interesting point when i do see people |
3392s | talking about level scaling and what |
3393s | they don't like about level scaling it's |
3395s | almost never |
3397s | in tandem with everspace 2's level |
3400s | scaling um it's it's a bit ironic |
3402s | actually because people will come in and |
3403s | they'll be like oh my gosh i can't |
3405s | believe you're doing level scaling it's |
3406s | like the worst thing in video games for |
3407s | all time |
3409s | we actually kind of agree with that but |
3412s | it's because level scaling in a lot of |
3414s | cases actually isn't implemented in a |
3416s | healthy degree or capacity regarding the |
3418s | player where they're at and what they |
3420s | can't accomplish we seek to use level |
3423s | scaling not to |
3425s | make everything the same |
3427s | but rather |
3428s | promote and encourage different |
3430s | locational challenges based on where |
3432s | you're at so um we'll see how that |
3434s | continues to develop because we're not |
3436s | completely done with the level scaling |
3437s | system there are some things that are |
3439s | currently out of whack of course because |
3441s | it's early access but rest assured we |
3443s | are not using it to make all the levels |
3445s | exactly where you're at at all time all |
3447s | the enemies where you're at all the time |
3449s | which basically means that anytime you |
3450s | get equipment you're always under |
3452s | leveled and that's dumb that would be |
3453s | super dumb we agree with you |
3456s | if that's the |
3457s | starting point of your complaint just |
3459s | know that that's not going to be the way |
3460s | that everspace 2 shapes out okay |
3463s | that is not how it's going to be in fact |
3465s | just to carry this point home |
3467s | real real briefly i will also state that |
3470s | each one of these systems has a unique |
3473s | level bound to it so for example when |
3475s | you go back to sito in a late-game |
3477s | situation it's always going to be easier |
3479s | whenever you go to somewhere else say |
3481s | drake in a late-game situation it's |
3483s | always going to be harder etc etc etc |
3487s | but i digress because that's i mean i |
3490s | kind of opened a can of worms but you |
3491s | guys have to understand the level |
3493s | scaling system where we're choosing it's |
3495s | not just |
3497s | some super |
3498s | dummy implementation |
3500s | to make things all the same that is not |
3502s | the point whatsoever |
3504s | it is a handling of difficulty |
3508s | that we are utilizing it for |
3510s | all right so |
3512s | back to the game back to the high risk |
3513s | location destroying more things |
3515s | autocannon sounds |
3520s | auto firing missiles and a bomber really |
3522s | strong missiles |
3527s | [Music] |
3532s | all right thank you |
3533s | we don't really have any |
3535s | ideal targets but i'm just gonna use |
3536s | this anyway |
3538s | that's fine |
3553s | we're a little too far from them but |
3555s | that's fine our combination of devices |
3557s | should finish these guys off |
3568s | i mean he had like half a health left |
3570s | that was silly |
3574s | all right |
3577s | fireworks that's all that matters oh my |
3579s | gosh |
3599s | all right |
3622s | i forgot to fire at the weak points |
3627s | oops |
3635s | excellent |
3640s | [Music] |
3644s | apparently i absorbed all those items |
3646s | really quick again we have yet another |
3648s | sound effects bug when you're pulling in |
3649s | a bunch of items that's where that one |
3651s | plagues us every single update |
3656s | all right hopefully when we jump out it |
3657s | cancels the sound |
3659s | yeah that sound loop bug again oh my |
3660s | gosh so annoying |
3664s | all right |
3667s | do some blood start hyrus stones oh |
3669s | that's actually a good point we could um |
3670s | yeah so for those of you who don't know |
3672s | i'm glad you you brought that up uh |
3674s | slorine tetson |
3676s | whenever you're doing high-risk |
3677s | locations in the kite nebula those are |
3679s | going to be redeemer high-risk locations |
3681s | whenever you're doing them in ceto |
3683s | depending on where they generate |
3685s | like deep fields shattered planetary and |
3686s | hinterlands |
3687s | they can be bloodstar |
3689s | so there's lots of different |
3690s | opportunities to mix and match what type |
3693s | of enemies that you're actually playing |
3694s | against depending on where you're |
3697s | acquiring those high risk locations and |
3699s | how you're using them |
3701s | so let's go ahead and uh |
3704s | yeah let's go to cedaw let's do some |
3705s | bloodstar stuff let's do some |
3707s | bloodstairs stuff |
3711s | remember early access launch when |
3712s | missiles legit didn't have lock on okay |
3714s | all right okay |
3717s | there's a long time ago at least i i |
3719s | want to say it |
3725s | yeah missiles are way better than they |
3727s | were yeah |
3728s | i think at the start |
3730s | they basically missiles could only do |
3732s | one thing and that was damage |
3734s | there's legitimately just |
3737s | the homing missiles |
3739s | were there even i don't even think no |
3741s | weber missiles didn't exist yet um |
3744s | uh |
3745s | none of like |
3747s | i think there were i think there were |
3748s | homing missiles in mines i think that |
3749s | was it |
3751s | yeah so that's changed considerably |
3753s | alright so let's go ahead and head to |
3755s | our home base |
3763s | [Music] |
3767s | i want to mine eshehar and see the |
3769s | millions of bits of viridium floating to |
3771s | my ship with souls of the dead oh car |
3773s | inside of them |
3777s | herman jones |
3778s | [Laughter] |
3780s | dude |
3783s | yikes bypass travel this could catch on |
3791s | man that is savage dude |
3796s | whoa fast travel uh-oh |
3798s | spoiler territory but yes yes absolutely |
3804s | now there is a designed campaign |
3808s | that you are moving through that does |
3810s | unlock certain companions over time and |
3812s | some locations over time uh for you to |
3815s | experience as of right now it's in fact |
3818s | a linear progression of locations that |
3820s | gets unlocked um that may or may not |
3822s | change in the future |
3825s | so uh yeah |
3827s | let's also |
3828s | we're gonna do something else i think we |
3831s | need to get ourselves |
3833s | a ceto |
3835s | decoder so let's go ahead and find some |
3837s | locations floating about |
3839s | hopefully get some things |
3846s | you like the tech progression so far i |
3847s | was just reading |
3849s | just reading recently on the forums |
3851s | because we're we're always on the forums |
3853s | by the way like always so you guys are |
3856s | aware um |
3858s | was reading on the forums some people |
3859s | talking about fast travel being unlocked |
3861s | too late |
3863s | stuff of that nature um because like |
3865s | we're we're constantly looking at those |
3867s | things we're trying to evaluate um the |
3869s | natural progression |
3871s | of these spaces that are granted to you |
3873s | guys |
3875s | uh we're not done with how that all |
3876s | works |
3877s | we are not done with how it all works |
3880s | so uh yeah |
3888s | we got a couple of tricks up our sleeves |
3890s | is basically what i'm saying |
3893s | gosh dang i love the sound of that |
3895s | autocannon |
3897s | i really enjoy that |
3924s | there we go |
3933s | now if i recall correctly |
3936s | [Music] |
3938s | oh yeah we haven't uh we haven't |
3941s | finished all these we just got a |
3942s | distress call so we'll mark that |
3944s | we need to complete two more distress |
3946s | calls |
3949s | and hopefully we'll start getting some |
3950s | sedo uh decoders we could also take some |
3953s | jobs but you know |
3955s | for the moment |
3956s | we're not too worried about that stuff |
3958s | oh i did see however we could upgrade |
3961s | alex perk again for those emp missiles |
3963s | that we just got |
3965s | nice |
3973s | and we'll fly over to bloodstar regions |
3975s | which are going to be over here again |
3977s | they do generate at random locations |
3980s | while you're in their regions |
3984s | [Music] |
3986s | drake does seem to be in an odd place |
3987s | for a linear progression ah |
3991s | yes this is the truth |
3997s | [Music] |
4003s | are we oh yeah we're in the d fields all |
4005s | right cool |
4009s | [Music] |
4012s | maddox hates everyone that isn't matic |
4014s | man he's just a grumpy old man let me |
4015s | tell you what |
4018s | he is just a grumpy old man |
4020s | he just wants his money he's been |
4022s | waiting for |
4023s | over 15 years |
4030s | oh |
4032s | we gotta be careful there's an |
4033s | anti-missile drone so i'm gonna swap to |
4036s | my not auto firing secondary so i don't |
4038s | instantly kill myself |
4041s | and look we got some bloodstar |
4043s | showing up for this combat |
4047s | but also where's that |
4048s | where's that uh |
4054s | let's see nope i guess we maybe got it |
4060s | oh oh great these guys grows with every |
4063s | encounter |
4064s | redeemers |
4082s | not every day you get to see redeemers |
4084s | and bloodstar actually fighting one |
4086s | another |
4091s | let's start here oh |
4094s | a decimator |
4097s | it's just uh |
4099s | i do like that sound |
4112s | yeah we're gonna keep using pulse laser |
4114s | for now |
4116s | okay doomer yeah basically |
4122s | all right let's clear out the rest of uh |
4125s | actually we can keep going |
4127s | i think we're gonna go ahead and man |
4130s | as much as i like the |
4133s | standard autocannon we've got going on |
4135s | specifically because of the sound effect |
4137s | we are going to go ahead and swap for |
4138s | now |
4139s | and we're going to see if we can find |
4140s | some more bloodstar |
4142s | now we're going to be generating more of |
4143s | that loot so that's going to be good |
4148s | missiles getting intercepted right out |
4149s | of the tube hurt yes we do recognize |
4152s | that it is painful we also recognize |
4154s | that it should be the player's |
4155s | responsibility to see what's happening |
4158s | to them when they're trying to use a |
4159s | certain play style or ability |
4161s | granted it should not instantly kill |
4164s | them there's a reason why the health bar |
4166s | exists and it's so that when it starts |
4168s | taking damage you can respond |
4170s | accordingly if you instantly die that's |
4173s | a problem we recognize it and we will |
4175s | make adjustments according |
4178s | all right |
4180s | so let's uh keep flying around here get |
4183s | some more blood star going on |
4185s | [Music] |
4187s | redeemers are easy compared to bloodstar |
4189s | not everyone agrees with you bearded |
4190s | frog um they each have their own unique |
4193s | challenges i would say |
4196s | there are some individuals like |
4197s | especially if you're using a more |
4200s | focused fired build redeemers can |
4202s | sometimes be more punishing |
4204s | simply because of how fast they are |
4207s | they're much more zippy than the outlaws |
4209s | themselves |
4212s | bloodstar i mean in a lot of cases |
4214s | bloodstar just kind of hang out and let |
4215s | you shoot them from afar |
4218s | right |
4218s | because they also are trying to stay |
4220s | from afar |
4222s | but yeah i mean some people are going to |
4224s | think that redeemers are way easier some |
4225s | people are going to think the bloodstar |
4226s | way easier depends on your playstyle |
4228s | honestly |
4229s | really comes down to the playstyle |
4248s | man that lock-on is so fast |
4260s | [Music] |
4265s | one more |
4267s | beautiful |
4273s | actually let's see what these armor |
4274s | breaker missiles got on them |
4279s | oh |
4280s | that could be |
4282s | that oh my gosh that's uh that's |
4284s | wonderful |
4287s | [Laughter] |
4291s | auto firing |
4293s | last three muscles do 200 damage lock |
4296s | decrease by 80 |
4298s | oh my goodness let's just uh |
4300s | let's just plop those in there shall we |
4309s | that's that is a missile let me tell you |
4311s | what |
4313s | it does require dropping the opponent's |
4315s | shield |
4317s | but when no shields are present this |
4319s | thing is mean |
4328s | right |
4330s | oh a drone carrier |
4335s | ah let's clear up these guys over here |
4336s | first and then we'll uh head over to |
4338s | that front |
4344s | i thought that was a drone |
4348s | all right |
4349s | did he just say toodles that's my life |
4351s | stop it |
4363s | [Music] |
4365s | yeah i just didn't want to deal with |
4366s | them all right uh who's fired at me a |
4368s | prospector of course |
4382s | out ouch |
4399s | and a demolisher i'll just cancel him |
4412s | that's a lot of stuff all right |
4417s | [Music] |
4429s | [Music] |
4452s | delicious |
4457s | i need to stop picking up stuff i'm so |
4458s | excited i want to get it all i don't |
4460s | have any room |
4462s | we've got that in just a second |
4479s | i keep doing that i'm so excited for my |
4481s | loot |
4485s | all right |
4486s | another prospector look at all these |
4488s | all of these flood star this is what we |
4491s | wanted |
4493s | i'm really curious if we have found |
4497s | a uh |
4498s | ceto decoder yet |
4508s | so if you maintain your pool at zero |
4509s | energy all your missiles are gonna have |
4510s | 200 plus the one that auto fires yes |
4513s | that is |
4514s | that is theoretically what we would |
4517s | like the possibility to uh to |
4520s | be done theoretically |
4523s | i said that in a funny way we want that |
4524s | to be possible yes |
4526s | so if you're just like spamming your |
4527s | missiles and you keep your energy super |
4530s | low you should be able to continue |
4531s | getting that but also remember that in |
4533s | the bomber um when you're keeping your |
4536s | missiles low like that they're not |
4537s | recharging super fast so you're only |
4539s | going to be able to shoot the missile |
4540s | like once every |
4542s | four maybe five seconds maybe even |
4544s | longer than that uh depending on how |
4546s | you've kind of put everything together |
4548s | now speaking of putting everything |
4549s | together i'm just gonna like delete some |
4551s | stuff |
4552s | uh |
4553s | normally i would not recommend doing |
4555s | this i i say that all the time during |
4557s | these streams so you know exactly what |
4558s | i'm doing i just want to get back into |
4560s | uh streaming |
4561s | i'm gonna get back into |
4563s | doing stuff |
4564s | while checking to see if there's we'll |
4566s | hang on to that while checking to see if |
4567s | there's uh |
4572s | other opportunities afoot |
4582s | upgrade |
4587s | i'm gonna destroy this ramen |
4592s | man i i felt like i hurt somebody |
4596s | all right let's uh bring these back up |
4605s | now we can uh collect some of the other |
4607s | stuff that was in the area |
4617s | can you please do a race gate entirely |
4619s | in first person view mode only i want to |
4622s | see you do this challenge in this bomber |
4625s | why why why is it that you guys want to |
4628s | punish me during the course of these |
4629s | live streams oh wow |
4641s | this is a decimator |
4644s | this is a decimator |
4648s | do you notice something different |
4652s | so |
4653s | guess what |
4655s | weapons even the same ones can have |
4657s | different sound effects |
4660s | this is a decimator just like the one we |
4662s | had before except |
4663s | it sounds a little different |
4665s | that's right |
4667s | you can have different sounds on the |
4669s | same weapons |
4672s | at least currently that might be a bug |
4674s | i'm not sure |
4677s | but regardless um we are reworking a lot |
4680s | of sounds for the weapons overall so for |
4682s | any of you who missed it |
4684s | any of you who missed it this is the new |
4685s | sound for autocannon |
4689s | and this is a new sound for the |
4691s | decimator |
4696s | so new sounds for weapons overall |
4699s | getting uh |
4700s | getting added to the game all right so |
4702s | i'm gonna pop this back on we're gonna |
4703s | keep that and we're going to see if we |
4705s | can find some more blood start |
4713s | wasn't there another container there is |
4714s | it's on my markers |
4717s | goot |
4724s | okay |
4726s | see look at my terrible control of the |
4728s | bomber and people were like go racing it |
4730s | first person |
4732s | goodness great you asked me in a beatbox |
4734s | and i'm doing that at the end of the |
4735s | stream |
4736s | isn't that enough |
4738s | all right |
4739s | let's see uh we want to go back over |
4742s | there actually |
4746s | back this way hopefully find some more |
4747s | distress calls keep destroying things |
4750s | maybe find some new sounds to show |
4754s | how do i recognize the weapon by its |
4755s | sound effects though or is it just a |
4756s | slight pitch change um i mean it depends |
4759s | on |
4760s | i mean |
4762s | how do i recognize a weapon by its sound |
4763s | effects i mean i legitimately |
4766s | legitimately i bet you |
4769s | i could choose like the veterans of |
4772s | everspace 2 |
4774s | if you strap them to a chair |
4777s | blindfolded them put headphones on and |
4779s | then fired a random weapon i bet you |
4781s | they could go |
4782s | that's a pulse laser that's a beam laser |
4785s | that's a decimator that's a |
4787s | disintegrator that's a flak |
4790s | like i guarantee you i guarantee you |
4793s | they could guarantee we very much want |
4796s | our and that's by design because we very |
4797s | much want our sounds sound effects to |
4800s | represent each of the different weapons |
4802s | we want you to be able to recognize that |
4804s | immediately |
4805s | so with these changes with these updates |
4808s | to them |
4809s | um you're gonna notice like in some |
4811s | cases like it's just a like we've got a |
4814s | bigger base with these autocannons right |
4818s | unless it's a pulse laser or jaeger coil |
4820s | gun equalizer or prime zapper okay spoot |
4822s | knight you knock it off you uh but still |
4825s | but still uh we are making more |
4827s | adjustments and when i say we i mean |
4829s | gabriel gero's making a lot more changes |
4831s | across the board um i'm not sure if |
4833s | that's actually public but hey i'm |
4835s | telling you now um so there's gonna be |
4837s | sound design changes uh for a lot of |
4839s | weapons |
4840s | so um |
4841s | the plan of attack is to just make them |
4843s | feel meatier make them feel more like |
4846s | how they're being utilized you know |
4847s | we're pretty happy with the standard |
4849s | pulse laser sound right like this is a |
4850s | synchro pulse of course but |
4852s | like |
4853s | it sounds very energy based it's got |
4856s | some nice depth to it like you know |
4858s | you're firing it when you're firing it |
4860s | and we wanted to have that just that |
4862s | meteor approach i keep using meaty maybe |
4864s | i'm hungry i'm not sure but we wanted |
4866s | that with our kinetic weaponry as well |
4869s | and we want that to really bring that |
4871s | sound effect home |
4873s | to capitalize |
4875s | on your beautiful wonderful ears that |
4877s | you have |
4895s | i'm probably making kazaa really upset |
4897s | with how inefficient my usage of the arc |
4900s | 9000 is |
4903s | sorry about that |
4906s | but hey it looks cool |
4909s | that's for sure |
4919s | have i still not found a sedo signal oh |
4923s | my gosh |
4924s | you know what we need to do is we need |
4925s | to find a base that's what we need to do |
4929s | oh there's a couple elites though here |
4931s | let's uh |
4933s | let's just head in that direction |
4941s | really |
4942s | really webers |
4943s | and there's an armored drone nearby are |
4945s | you kidding me |
4947s | all right |
4948s | okay |
4955s | all right good |
4957s | i just want to go for the elites because |
4958s | they could uh legitimately give us |
4961s | the goods that we desire |
4969s | none |
4972s | in the direction of this other outlaw |
4974s | scout |
4979s | all right |
4990s | signal decoder yes |
4992s | yes |
4995s | let's get out of here that's what we |
4996s | were looking for all right |
5003s | it's almost like they don't like you |
5004s | eric probably |
5006s | all right so uh wait what what area are |
5008s | we in |
5010s | we're in the deep fields perfect so |
5012s | whenever you activate a signal decoder |
5014s | for gamification purposes since we know |
5016s | that certain people are going to want to |
5017s | find certain things when they're using |
5019s | high risk locations |
5021s | is that when you activate a signal |
5024s | decoder it opens up that high risk |
5026s | location in the region you're at so when |
5028s | we use this |
5030s | and we go to our map you'll see |
5032s | that it is within the deep fields |
5036s | a little bit of gamification in your |
5038s | favor |
5040s | so you can pick and choose once you have |
5042s | the system |
5044s | you can pick and choose where the high |
5046s | risk location is going to generate |
5049s | [Music] |
5052s | all right so here we go |
5054s | oh we got a good spot for our rockets |
5059s | let's just uh |
5061s | let's do that first |
5063s | oh actually let's take out this armor |
5065s | drone first |
5073s | all right |
5087s | wow that's a lot of damage |
5089s | i don't like the webbing good good glad |
5091s | they got uh they got got let's just uh |
5093s | back up a little bit |
5095s | create some chaos |
5098s | we go that's much better |
5101s | much better |
5114s | [Music] |
5124s | oh |
5136s | down one |
5143s | oh come on |
5145s | i'm trying to |
5146s | trying to web him in place |
5148s | i missed |
5154s | all right we'll take it |
5168s | nice |
5171s | and again the armored drones left over |
5173s | wow |
5192s | one more protostar |
5197s | there we go |
5199s | webbing mines into rockets that feels |
5201s | good |
5220s | trying to miss my shots there but oh |
5224s | we'll focus firearm down |
5237s | anyway there we go |
5255s | man |
5259s | i get to live to fight again |
5266s | we got we got the sound bug again oh my |
5269s | gosh |
5270s | oh my goodness |
5272s | but yeah so |
5274s | yeah |
5275s | overall secondary effects bomber they're |
5278s | pretty good friends |
5279s | they are pretty good friends |
5282s | we're going to destroy all these things |
5286s | ignore the fact that there's a sound bug |
5288s | again |
5291s | isn't game development fun |
5293s | oh my goodness |
5295s | we'll pick up our credits and we'll |
5296s | bounce out |
5301s | it stopped |
5302s | i'm not sure if i should be concerned |
5304s | [Laughter] |
5306s | oh my gosh anywho |
5310s | uh let's see we have not been using our |
5312s | nanobots at all uh because we haven't |
5315s | had a need for them no big deal |
5321s | all right |
5329s | the vindicator should have the ability |
5330s | to spawn armor drones so i can annoy |
5332s | everyone as they annoy me with their |
5334s | armor drones oh my goodness |
5337s | yeah so i will i will mention that we |
5339s | have had a conversation during the |
5341s | course of these live streams in the past |
5343s | uh individuals talking about the |
5344s | vindicator um |
5347s | there was |
5349s | this |
5351s | request about customizing drones |
5354s | no no no okay hang on a second whoa i |
5356s | know that several people just perked up |
5358s | like is it going to happen is it going |
5359s | to be a thing no i want to just cut no |
5361s | no i'm coming to the chase you're not |
5362s | going to be able to customize drones |
5364s | okay |
5364s | uh i do however want to bring up the |
5367s | fact that uh you know it can have |
5369s | multiple drones out right it can have |
5371s | five or six with a passive |
5375s | and there might be there might be room |
5377s | there |
5378s | for uh some level of |
5381s | uh |
5382s | addition |
5384s | in the future you know just just |
5387s | throwing it out there for all you |
5388s | vindicator lovers |
5392s | i doubt you'll be able to just |
5395s | bulk up with absurd levels of like armor |
5398s | droning that would be nuts |
5401s | uh but rest assured uh we are |
5403s | recognizing the desires of the community |
5406s | we're looking at some of the things that |
5408s | we have made possible |
5409s | at this point in time and uh we're i |
5411s | mean we want to make more right |
5420s | i don't like how it has disabled the |
5422s | target's shield but i love how it's |
5424s | powerful |
5425s | [Music] |
5426s | unfortunate combination |
5429s | unfortunate combination we're gonna have |
5430s | to scrap it |
5432s | let's see if the coil gun sounds |
5433s | different why not and also the gas |
5435s | cannon |
5436s | i don't know what's been changed or not |
5440s | at this point |
5441s | i'm finding fun stuff out all i know is |
5443s | the autocannon was |
5454s | uh |
5455s | finns i'm surprised you're asking this |
5457s | question because we've answered it a lot |
5459s | uh the question is will there be any |
5461s | kind of new game plus mode and or |
5463s | features no there's no plans there's no |
5465s | plans to have a new game plus mode uh in |
5467s | short we would have to completely change |
5471s | uh the operating capacity |
5473s | of how |
5474s | the um the storyline is distributed |
5479s | and uh that's we're just not gonna do |
5480s | that |
5482s | we're not gonna do that nope |
5483s | uh but i can also assure you guys if |
5486s | you're like oh man but i wanted so much |
5488s | more out of the game guys you haven't |
5491s | experienced in game yet we still have to |
5494s | make end game so once the story is done |
5497s | that's when the game just completely |
5498s | opens up into so much more so if you're |
5500s | only dedicated to the story um we are |
5503s | shooting for a 20 to 30 hour experience |
5505s | with the story the campaign alone |
5508s | okay so if you're just doing the story |
5510s | that's what you're gonna get from the |
5511s | game but then if you're actually going |
5513s | through side missions and you're |
5514s | completing all these tasks and the |
5516s | challenges and then you're also |
5517s | experiencing the in-game state using |
5520s | these ancient rifts that we have |
5522s | discussed multiple times as well as a |
5524s | slew of other in-game features i think |
5526s | that you're going to be rather pleased |
5528s | with how much more you're going to get |
5530s | from the game when you just keep playing |
5533s | as opposed to starting over the whole |
5535s | dang thing having everything re-locked |
5537s | from you just being able to plow through |
5540s | the campaign once again uh it's just not |
5542s | in our interest and we're not gonna do |
5543s | it okay if you're upset by us by making |
5546s | that decision i'm sorry that's just what |
5548s | we are doing that's our direction for |
5551s | development we want to focus on end game |
5553s | not |
5554s | adjusting the entire story con so it |
5556s | satisfies the new game plus that would |
5558s | then get to the exact same in-game state |
5560s | as it would be from the first time play |
5562s | so there you go |
5564s | there we go |
5565s | all right uh let's go ahead and knock |
5567s | out some more of this stuffs |
5570s | because i'm holding you know what maybe |
5571s | let's just go |
5573s | we're at an unknown signal |
5576s | how close are we to the base |
5579s | we'll head over here we're going to |
5580s | bounce from this unknown signal we're |
5582s | going to head to a base we're going to |
5583s | sell stuff because it's easier |
5589s | different drones would be dope |
5590s | vindicator is a bit underwhelming in my |
5592s | opinion |
5598s | i agree |
5601s | i agree |
5602s | i think several of our team members also |
5605s | agree |
5606s | uh there's several ships that can be a |
5609s | little underwhelming at this point in |
5610s | time |
5612s | and future content will help satisfy |
5614s | that also future balancing will help |
5616s | satisfy those territories |
5619s | i can't speak on |
5621s | the half of |
5623s | every single player ship |
5625s | but i mean we do recognize stuff like |
5629s | vanguard's alt is underwhelming you know |
5630s | stuff like that |
5635s | we absolutely recognize that |
5638s | hello all right anyone home |
5641s | huh who are you |
5643s | i was just passing through |
5645s | hoping for some quick repairs and maybe |
5647s | some provisions |
5648s | you don't happen to be from the union |
5649s | system do you |
5651s | no i'm uh i'm from here but you must |
5654s | know someone in union right you are a |
5656s | freelancer you have a network calm down |
5659s | okay just tell me what's wrong i've been |
5661s | trying to contact our sister station at |
5663s | the gauntlet something's off i can't |
5666s | reach them i'm actually heading that way |
5668s | you want me to check on them yes yes |
5671s | definitely |
5672s | they were onto some very important |
5673s | research |
5674s | vital in so many ways you wouldn't |
5676s | understand |
5677s | here are the coordinates let me know |
5679s | once you get there |
5680s | all right but first let me take care of |
5682s | my ship |
5683s | of course |
5685s | um okay so i also see finn's you're |
5688s | asking for a specific reason okay that's |
5690s | fine you're saying you're going to ask |
5691s | again a few months later i'm going to |
5692s | tell you straight up our position |
5694s | doesn't just change |
5696s | when time passes uh it's maybe a bit of |
5698s | a crude example but like if my daughter |
5700s | were to ask me hey can we please watch |
5702s | frozen tonight and i say no and then she |
5704s | asked five minutes later the answer |
5706s | doesn't change |
5707s | um |
5708s | so just keep that in mind uh if you ask |
5711s | about new game plus again in the future |
5712s | the answer is not gonna change that's |
5714s | our stance we are not adding a new game |
5716s | plus feature there's no plans it's got |
5719s | that's just how it is all right no need |
5722s | to ask again thank you very much |
5724s | [Music] |
5726s | all right so now we got this mission |
5727s | that we should have received like a |
5729s | freaking long time ago |
5730s | um |
5731s | and we'll be able to go to union to |
5733s | satisfy that it's kind of fun it's kind |
5735s | of it's kind of a fun little territory |
5737s | to go same for vr support yeah |
5738s | absolutely geekby yeah people were like |
5740s | so are you planning on changing your |
5741s | views on vr sport no we're not uh |
5745s | absolutely not we have made a stance we |
5747s | said this is what we're doing and that's |
5749s | what we're going to do uh in fact most |
5751s | stances that we make whenever we say |
5753s | this is what we're doing |
5756s | that's actually what we're doing um i |
5758s | know that sometimes people can translate |
5760s | that to oh well they don't mean that but |
5762s | that's not that's not how this works |
5766s | that's not how it works at all when we |
5768s | say this is what we're doing that's |
5770s | actually what we're doing um so |
5772s | uh yeah i hope you respect that uh even |
5775s | if it's not something that you want or |
5777s | desire the answer for uh we can still |
5780s | you know agree to disagree i'm just |
5781s | making sure you guys know what our |
5783s | vision is and the direction that we're |
5785s | taking it all right that's really what |
5787s | it comes down to at the end of the day |
5790s | that's why we do the stream so we can |
5791s | communicate these things right |
5794s | multiplayer all right shadowy all right |
5796s | all right am i am i flipping the table |
5800s | you guys |
5802s | oh goodness gravy all right so let's go |
5805s | ahead and dump our cargo |
5808s | uh |
5808s | we want to hang on a couple things i |
5810s | suppose but we want to mostly dump our |
5813s | cargo let's go to the shop actually so |
5815s | we can do this more appropriately |
5819s | [Music] |
5822s | some of you guys oh my goodness oh we |
5825s | want to hang on to those |
5827s | nope |
5832s | so i do want to point out some i don't |
5833s | know if you can all see it or not but i |
5835s | do want to point out i have almost 300 |
5838s | rockets because of our because the bug |
5840s | here again that's not going to be |
5841s | something you see i have 291 rockets out |
5844s | of 200. that's because it has a chance |
5846s | to refund ammo every time it's firing |
5848s | and in the bomber you're not spending |
5849s | ammo so it's basically i've earned 29 |
5852s | refunds by using rockets uh that that's |
5855s | broken |
5856s | so don't get your hopes up that will be |
5858s | fixed before it's even delivered |
5864s | ah we want to keep the decimator |
5868s | and we'll get |
5869s | [Music] |
5874s | now we're gonna hang on to what we have |
5877s | tim thing but no |
5879s | all right and then we're just gonna sell |
5881s | all |
5885s | [Music] |
5890s | there we go we already have that |
5893s | nice |
5901s | plush ancient ward and win is what i see |
5903s | when i look over at chat what what |
5905s | happened |
5910s | goodness |
5917s | gregory martinez um talking about the |
5920s | vanguards all change it more like |
5922s | everspace one yeah i mean we we |
5924s | definitely want to make it a more useful |
5926s | alt so there will very likely be some |
5928s | sort of addition or change that happens |
5930s | to it i'm just straight up admitting |
5932s | that right now um we just don't have a |
5935s | focus on it at this time because with |
5937s | the next update with summer so you guys |
5940s | are aware like our focal point uh what |
5942s | we are doing at this time is working on |
5945s | the drake system as well as the new |
5947s | factions |
5948s | that are coming with the drake system |
5950s | and i did say that plural |
5954s | factions so um there's gonna be a lot |
5956s | that's brought with that as well |
5957s | including but limited to uh other |
5960s | encompassing uh elements that the game |
5963s | has to offer and i just want to uh |
5965s | casually hover over |
5967s | um |
5968s | this blood star decimator |
5972s | because i enjoy looking at it that's |
5974s | there's nothing i said nothing |
5977s | whatsoever but just you know looking at |
5979s | this i think it's pretty that's all |
5981s | that's all i'm doing there so we have a |
5984s | big focal point on adding content right |
5986s | now that's the big thing so with the |
5987s | spring update there was a lot of |
5990s | overhauling right a lot of back-end |
5991s | systems were addressed like crafting so |
5994s | you have this entire dedicated crafting |
5997s | tab for example which is still getting |
5999s | more additions to it |
6001s | there's more catalysts still in the |
6002s | works we've we've told you guys that i |
6004s | mean all the resource |
6006s | stuff has been modified in fact we've |
6009s | even had internal conversations to make |
6011s | it even easier to get the information |
6013s | like this that's right below my |
6016s | microphone like more information like |
6018s | that added to your map earlier since you |
6020s | know getting kala to give you that |
6021s | information it's a bit late in the game |
6023s | and frankly speaking you want to know |
6025s | what's where when you're finding it and |
6027s | yeah so i mean there's there's more on |
6029s | this front coming |
6031s | more tweaks uh elements like that uh |
6034s | we are dedicated to making sure it's all |
6037s | in the works but right now again our |
6040s | focal point is adding content so it's |
6043s | going to be those really super slick |
6045s | water worlds the lava planets the you |
6048s | know the the factions that i mentioned |
6050s | there's more story content on that front |
6052s | as well um |
6054s | and everything in between which moves |
6057s | you through that space that is drake so |
6060s | yeah |
6061s | and of course once we have more content |
6063s | then that means more balancing passes |
6065s | more feedback improvements blah blah |
6067s | blah blah it's just you know |
6069s | we have to go back and forth add content |
6071s | modify content add content modify |
6073s | content it's the same reason why we |
6075s | really want to do mod support but we are |
6077s | hanging on to that to be like a last |
6080s | thing we do if we end up going that |
6082s | direction because we don't want to add |
6084s | mod support when not all the content is |
6086s | there yet |
6088s | so |
6089s | hopefully hopefully we get to mod |
6091s | support which is either going to be uh |
6093s | you know it would be really close to a |
6094s | 1.0 or even later than that |
6097s | but again i do want to |
6098s | let you guys know that while there |
6100s | aren't currently plans of implementing |
6102s | this uh it's very much something that we |
6105s | do desire just throwing it out there for |
6107s | anybody who hasn't heard our position on |
6108s | modsport it would be amazing we're just |
6111s | not doing anything with it right at this |
6113s | time |
6114s | all right |
6115s | okay lots of information |
6117s | lots i don't even know how i got on that |
6118s | tangent |
6120s | all i know is that i want to destroy |
6121s | stuff uh we sold a bunch of things so |
6123s | now it's time to go bloodstar yeah |
6126s | yeah |
6127s | so we need to get over to the west |
6130s | regions |
6131s | west is there a west in space |
6139s | but we need to go let's just |
6141s | pin this outlaw outpost and we can go in |
6142s | that direction excuse me start |
6149s | [Music] |
6152s | any more distress calls please |
6155s | all right we're in the deep field so we |
6157s | can activate the |
6160s | oh that's union |
6168s | all right well we'll look for some |
6170s | distress calls |
6180s | the drake system or bus yeah no |
6183s | [Music] |
6187s | how much storage space is everspace 2 |
6189s | gonna take when it's finished in 2023 |
6191s | and how much does it take up in the |
6192s | current state |
6193s | um i would have to go look really quick |
6196s | uh i don't even i don't even know |
6199s | let me just let me just poke real |
6201s | quickly and see if i can get a quick |
6203s | estimate |
6205s | [Music] |
6212s | 28 gigs about right as of right now |
6217s | that number will probably sneak up a |
6219s | little bit more |
6221s | um but yeah i mean obviously we want it |
6223s | to be smaller |
6225s | right so um |
6227s | yeah |
6230s | i don't uh i don't necessarily know what |
6232s | it's going to look like whenever we're |
6234s | done with everything |
6237s | [Music] |
6248s | uh michael says |
6251s | we try to stay under 75 gigs for 1.0 |
6254s | fingers crossed |
6256s | honestly i think i would be surprised if |
6257s | we somehow even got close to 75 just |
6260s | based on the conversations that i've had |
6262s | internally um because i know that you |
6265s | know for a lot of gamers i mean that's |
6267s | that's a lot |
6268s | that is a lot |
6269s | so um yeah well |
6272s | we're doing our best to make sure that |
6273s | we're not going super crazy with the |
6275s | requirements of your |
6278s | pc or |
6279s | console |
6281s | whenever we get there |
6285s | looks like neither of these weapons have |
6286s | new sound effects therefore i don't like |
6289s | them |
6296s | unfortunate |
6298s | we were looking for |
6300s | oh what start we're still looking for um |
6305s | more decoders |
6321s | oh i should have should have webbed them |
6323s | that would have been smart |
6332s | all right |
6347s | uh |
6376s | all right |
6379s | let's swap back to our cool sounding |
6380s | weapons |
6389s | one more elite |
6390s | for an opportunity at a |
6392s | signal drop |
6408s | nada all right |
6411s | let's get out of here and find something |
6413s | else |
6414s | so for anybody who's wondering like well |
6415s | why am i only killing elites and |
6417s | bouncing around and stuff like that |
6419s | can't you get signal decoders from just |
6421s | anywhere no you actually can't we uh in |
6423s | our latest update we changed it to where |
6425s | signal decoders only dropped from elites |
6428s | and specific bases as well as |
6431s | certain containers |
6433s | but |
6434s | the main way to get them is really from |
6436s | elites and from bases |
6438s | and then i guess also the last one is |
6441s | from a high risk area itself you also |
6444s | have a chance the boss can drop one so |
6446s | it just kind of like recycles itself |
6448s | [Music] |
6450s | the max level is currently planned to be |
6452s | level 30 yes |
6454s | yeah and there will be adjustments on |
6457s | that front to make it uh more fluid in |
6460s | its progression |
6461s | uh you've seen well at least you |
6463s | probably have seen uh that there have |
6465s | been some balancing changes on that |
6467s | front |
6469s | and the distribution of resource uh |
6472s | experience |
6476s | so there's there's more on that front |
6478s | coming for sure |
6486s | but all in all yeah |
6487s | at this time level 30 is planned for the |
6490s | 1.0 release |
6492s | and the fact that we have |
6494s | three dlc |
6498s | free dlc |
6500s | uh lined up for |
6502s | after the game has launched |
6505s | uh there may or may not be room for |
6507s | what that looks like in its growth from |
6509s | a player level perspective or some type |
6512s | of additional experience system uh i |
6515s | will fully admit that we haven't gotten |
6517s | to those points yet |
6519s | we have not |
6521s | those in-game systems will be designed a |
6524s | little bit later once more of the |
6526s | dedicated systems and foundation have |
6527s | been laid out |
6530s | that's just how development goes |
6533s | and then once we get there we'll |
6534s | determine those courses of action uh at |
6537s | that time |
6538s | and if you guys are already thinking on |
6539s | that front of like what that could look |
6541s | like |
6542s | that's great you should definitely go to |
6544s | the forums and leave some feedback but |
6547s | also keep in mind that our end game |
6549s | discussions are mostly going to pop up |
6552s | for the fall because that's when our |
6554s | in-game ancient rifts discussions will |
6556s | be opening up the doors and you're gonna |
6558s | get a slice of what in-game is going to |
6560s | look like from there |
6562s | so yeah |
6564s | absolutely |
6575s | horse armor oh gosh |
6577s | why would we put horses in the game no |
6579s | no no but i will tell you that for a |
6580s | limited time you can actually get this |
6582s | super unique oh car armor set for 12.99 |
6587s | no we're not no no |
6590s | absolutely not |
6592s | absolutely not i know somebody out there |
6594s | was like oh but the old guard looks so |
6595s | cool it'd be really stinking awesome to |
6597s | have some sort of component that was old |
6600s | car base that i could apply to my ship |
6604s | huh |
6606s | let's destroy this bloodstar oversteer |
6611s | everything's fine calm down everyone |
6623s | wow he got freaking wrecked and that |
6625s | felt good |
6627s | hey let's go ahead and look at this nano |
6628s | plating and just uh look at it very |
6630s | briefly precision utility we could |
6631s | definitely use more precision so let's |
6633s | go ahead and just hop swap that right |
6634s | now look at how the armor didn't change |
6636s | whatsoever oh my gosh hot swapping armor |
6639s | it's like that's in the name of the |
6640s | title yeah you can do that on the fly |
6643s | now we have the benefits of this new one |
6644s | to be uh to get more precise shots |
6648s | could help us out i don't know maybe |
6650s | we're kind of struggling here mostly |
6652s | because i keep forgetting to use my |
6653s | ultimate that's on me |
6663s | actually yeah let's go let's go to this |
6664s | prospector |
6679s | there we go |
6687s | one more prospector to go |
6691s | decimator always always useful |
6694s | but no more elites we gotta bounce out |
6695s | again gosh |
6697s | our quest for more continues |
6700s | we also have about 12 minutes left in |
6702s | the stream so i know that i've been |
6703s | teasing you guys a little bit because |
6704s | you know |
6706s | that's what i do on these streams |
6707s | obviously we're showing you new content |
6709s | i'm hinting at stuff that's to come uh |
6711s | but also note that we are also answering |
6713s | questions and i keep looking over at the |
6715s | chat and i'm not really seeing too many |
6716s | if you guys do have questions with the |
6718s | current state of the game and stuff like |
6719s | that by all means ask him |
6722s | now if you're asking for me to reveal |
6724s | future content know that that's gonna |
6726s | get uh slammed down pretty hard i may or |
6729s | may not make fun of you in some way or |
6730s | capacity just because that's sometimes |
6732s | how i play off those things but |
6734s | otherwise |
6739s | [Music] |
6742s | you know i just had a thought |
6743s | anti-missile drones are my number one |
6745s | vein but drones don't bother mines that |
6747s | is correct |
6750s | mines can be used very effectively in |
6752s | fact i would argue on some fronts |
6755s | on some fronts |
6756s | that if you can find a pretty high |
6758s | damage ooh a distress call |
6761s | nice if you can find a high damage uh |
6763s | superior |
6764s | corrosion mine |
6766s | [Music] |
6772s | they can be rather effective |
6776s | rather lethal |
6779s | in a way they can be used as kind of |
6781s | like a a splash damagey |
6784s | because they hit multiple enemies right |
6785s | like they can be used as kind of your |
6787s | splash damage effect and you don't even |
6788s | have to have a lot of utility |
6790s | you don't have to focus on your devices |
6792s | you just straight up focus on firepower |
6795s | and they |
6797s | i know somebody out there has done a |
6799s | high damage corrosion mine build it's |
6801s | very effective |
6803s | at least on my part from what i've |
6805s | experienced it certainly has been |
6807s | my instincts |
6814s | i got him good old hive all right |
6817s | where's that other |
6820s | there you there you are |
6825s | now i really want to use the r9000 but i |
6827s | don't want to destroy the people i'm |
6828s | trying to help are they uh well i guess |
6830s | they're they're all right that's fine |
6831s | let's just uh |
6845s | pro tip don't be too close to your own |
6846s | arc 9000 explosion it hurts |
6849s | ah thankfully we uh |
6852s | it wasn't too bad |
6866s | there we go |
6868s | man |
6873s | can i please have there it is oh my gosh |
6876s | huzzah we found it the ceto signal |
6878s | decoder |
6879s | about stinking time |
6882s | oh my goodness |
6885s | but uh let's go ahead and protect these |
6886s | guys to mark off one more |
6891s | bit of our uh distress call |
6897s | all right see you later alec |
6899s | [Music] |
6903s | okay all the enemies are gone thanks a |
6905s | million thank you you're welcome it's my |
6907s | pleasure truly |
6910s | oh all right |
6912s | that was a powerful synchro boost yeah i |
6913s | know we're gonna check it out right now |
6916s | ah so what we got |
6929s | [Music] |
6933s | two percent chance of leads had to deal |
6935s | corrosion damage |
6936s | [Music] |
6938s | not not so good cannot be damaged |
6941s | i'd argue not so good either 20 |
6944s | increased damage if you're shipping |
6945s | exposed to sunlight pretty dang good |
6946s | actually because you're basically |
6947s | exposed to sunlight the entire game |
6949s | unless you're behind like an asteroid |
6953s | [Music] |
6955s | or in a cave |
6959s | [Music] |
6962s | i think i'm gonna keep what i have |
6965s | i think i'm keeping what i have |
6967s | unfortunate role but you know |
6969s | such as |
6971s | the grind for greater |
6976s | all right |
6978s | [Laughter] |
6981s | i just want to use it uh let's see fire |
6983s | power handling let's do it i want more |
6985s | firepower |
6987s | [Music] |
6994s | yeah we're just kind of changing some |
6995s | things around a little bit structure |
6997s | resistance expertise or position |
6999s | precision utility i think we want you |
7001s | more precision so we're gonna keep what |
7002s | we got we're gonna get rid of these |
7011s | [Music] |
7014s | i'm almost done i promise there's just a |
7017s | lot there's a lot getting picked up |
7023s | [Music] |
7032s | um |
7032s | [Music] |
7033s | i mean we're trying to find more blood |
7035s | start stuff but |
7038s | we're gonna hang on to that all right |
7039s | all right |
7040s | let's get back to it all right oh we |
7042s | also need to uh |
7044s | wait |
7046s | did we trigger it already |
7049s | we got a ceto signal decoder i thought |
7052s | am i crazy oh there it is huh |
7055s | all right |
7058s | [Music] |
7066s | there we go |
7068s | there we go much much better oh i |
7071s | triggered it in the wrong location |
7073s | oh gosh everything's terrible |
7079s | when is the beatboxing oh my goodness |
7081s | we'll get to it at the very end of the |
7083s | game |
7084s | [Music] |
7085s | question what is that corrosion damage |
7087s | based off of energy or kinetic it's |
7088s | based off of kinetic that's a great |
7090s | question |
7092s | that's a great question and it probably |
7093s | needs a little bit more clarity honestly |
7095s | so uh we'll keep that in mind |
7101s | if you used a catalyst can you remove it |
7103s | to reuse yes you can you can only have |
7105s | one catalyst on an item at a time |
7108s | but yes uh oh if you're if you mean like |
7111s | if you use a different catalyst on an |
7113s | item can you take the catalyst that was |
7114s | off of it and have that to use again no |
7117s | when you use a catalyst it is consumed |
7119s | in that process and applies itself to |
7121s | that item |
7124s | if you use a second catalyst on the same |
7125s | item it replaces the benefit that was |
7127s | given through that prior catalyst |
7130s | there we go |
7134s | all right let me just do a quick check |
7138s | every space one if you are close to a |
7139s | big ship exploding it pushes as the |
7141s | blast happens will that be implemented |
7142s | in everspace too does is that does it |
7144s | not work in everspace too i thought it |
7146s | did |
7149s | now i'm suddenly curious and i need to |
7150s | do this testing um that is it's i felt |
7154s | like it should be happening but maybe i |
7156s | haven't uh rightfully experienced it i |
7158s | feel like in the striker well i mean i'm |
7160s | boosting all the time so it almost |
7161s | doesn't matter but um |
7163s | no i think that there's a plan of attack |
7165s | there |
7168s | anyway |
7180s | uh jameson madrego uh yeah and regarding |
7184s | you're talking about like the attributes |
7186s | in the current game system uh you're |
7188s | actually spot on uh rest assured we do |
7190s | have more plans for individuals who go |
7193s | the direction of a structure resistance |
7196s | way |
7197s | and expertise honestly i would say |
7199s | expertise is actually a really good one |
7200s | to have as of right now depending on |
7202s | which ship you're flying to because like |
7204s | with the stinger you can have expertise |
7206s | basically double the amount of time your |
7208s | third heart points up and with certain |
7210s | devices you never have to not be firing |
7212s | your third hardpoint uh so it just |
7214s | depends on |
7215s | the build on expertise which is honestly |
7218s | how we want every single attribute to |
7220s | work we want your attribute to be uh |
7222s | like the amount you put into it to be |
7224s | dictated on the build that you're |
7225s | choosing to play and as of right now |
7228s | there isn't an incentive |
7230s | in particular for structure and |
7232s | resistance builds uh there are some |
7235s | attempts that we have made at that point |
7237s | but the uh addition of |
7241s | more uh systems the addition of more |
7245s | modifiers the additions of more stuff |
7248s | is going to bring that to fruition so i |
7250s | can only ask for your patience on that |
7252s | front because you make a strong uh |
7254s | observation that we also agree with |
7258s | for sure |
7259s | for sure |
7260s | all right |
7262s | so let's go ahead and take out this high |
7263s | risk location |
7276s | whoa |
7286s | oh i missed |
7288s | look come back |
7293s | that's |
7294s | that's not fun all right there we go |
7299s | ah all right we'll use it it's fine |
7305s | not best use but it's it's fine |
7309s | oh i missed ah |
7313s | use my weber |
7315s | make that shot a lot easier there we go |
7328s | all right there we go |
7334s | wait i have an idea |
7338s | nope that didn't fix the sound issue all |
7340s | right it's fine |
7344s | just a quick reminder that what you are |
7346s | seeing and hearing and these live |
7348s | streams is always just the latest |
7350s | development build the latest and |
7352s | sometimes greatest and sometimes most |
7354s | bug ridden filth you've ever seen and |
7356s | you're going to see little hiccups here |
7358s | and there during the course of these |
7359s | live streams just because of that fact |
7361s | but rest assured if you hear or see |
7364s | something that's incredibly wonky it's |
7365s | because these are not stable builds |
7368s | that's why we don't push them to you |
7369s | guys um because they're just not ready |
7371s | to be live |
7374s | and rest assured uh we re-watch these |
7376s | videos we see the issues that transpire |
7379s | and uh we want to make sure that it's in |
7381s | the right place for when you're gonna be |
7383s | able to play as well |
7386s | i'm gonna do a really dumb thing |
7389s | oh never mind i thought i had an arc |
7390s | 9000 i was gonna shoot it right there |
7392s | but i did not |
7397s | there we go |
7399s | wonderful |
7403s | all right that's pretty satisfying we |
7404s | got the marksman blueprint oh my gosh |
7406s | that'll be that'll be really nice so |
7409s | we're gonna go ahead and uh we'll finish |
7410s | these guys off |
7426s | and then shortly after this uh i'll say |
7428s | my goodbyes because i've gotta i gotta |
7430s | leave actually i need to leave right now |
7432s | honestly |
7433s | so we're gonna go ahead and save right |
7434s | here right now |
7437s | and uh yeah |
7441s | so |
7441s | we're gonna get that sound oh my gosh |
7443s | we're gonna get that sound as i'm saying |
7444s | goodbye that's so freaking annoying here |
7447s | let's just |
7448s | let's hopefully eradicate the sound just |
7450s | just so we can depart on good terms so |
7453s | guys uh obviously i was showing a lot of |
7455s | of content today |
7456s | um |
7457s | there's a lot that we talk about every |
7459s | single stream and there's a lot of |
7461s | questions that we end up answering and |
7462s | some that we miss if i happen to miss |
7464s | your question it's not because i don't |
7466s | like you and think it wasn't worth |
7468s | answering it's because i legitimately |
7470s | missed it because i'm trying to show off |
7471s | stuff and you know there's a lot of |
7472s | things that happen big shout out to the |
7473s | ceo of rockfish games michael |
7476s | for also hanging out in the chat to |
7477s | answer those questions directly for you |
7479s | should i have missed it still though if |
7482s | it still didn't get answered you can |
7484s | always head on over to the discord that |
7486s | first link that's going away oh no it's |
7488s | leaving discord.gg slash rockfish games |
7490s | there's an ass dev question channel that |
7492s | you can rightly go there it's great fun |
7494s | times do it it's the best thing forever |
7497s | um also there's all these other places |
7499s | that you can go to hang out with us um |
7502s | and get |
7502s | wonderful information whenever we're |
7504s | dropping as soon as possible um and yeah |
7507s | i think that's the i think that's the |
7508s | big meat of it |
7510s | um |
7511s | yeah you guys have honestly been awesome |
7514s | today uh with all your questions with |
7516s | your observations there's gonna be even |
7518s | more next week per usual so i've been |
7520s | eric schrader your community ambassador |
7522s | for rockfish games don't stop being |
7525s | awesome and we'll catch you |
7527s | next week with more stuff all right |
7529s | toodles |
7546s | [Music] |
7556s | okay you asked for it so here we go |
7570s | now it's time for the rockfish |
7576s | wake up |
7582s | [Music] |
7592s | there you go there's your awful beatbox |
7594s | everybody have a wonderful weekend all |
7596s | right |
7599s | [Music] |
7608s | [Music] |
7638s | oh oh i think we're also going to go |
7640s | raid somebody this time susan thank for |
7642s | setting that up i think we're going over |
7643s | to corbin |
7645s | so uh go give him some love alright take |
7648s | care |