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ROCKFISH Games
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3s | [Music] |
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15s | testing testing one two three i think |
17s | i've got visuals for both twitch and |
19s | youtube and |
21s | steam's coming through too excellent |
24s | excellent |
46s | sputnik says the stream's gonna be good |
47s | yeah we got a lot of topics to cover |
49s | today actually so we'll see |
52s | there's a healthy bit |
71s | [Music] |
79s | [Music] |
96s | [Music] |
126s | [Music] |
143s | all righty |
151s | i think it's time right |
153s | yes it is |
156s | it is in fact time let me uh |
159s | pull up the game |
161s | oh yeah that's just the way that i like |
164s | it |
165s | when we are |
166s | so tight on the time |
169s | that we have to pull it up right as |
171s | we're going live perfect excellent |
173s | welcome |
174s | ladies and gentlemen for the to the |
177s | official rockfish game stream where all |
179s | things ever space 2 related are |
181s | delivered by me eric schrader your |
183s | community ambassador for all things |
185s | everspace too that's redundant because |
186s | you know that i just said it oh my gosh |
189s | it's been uh uh it's been an extra week |
192s | long since we had our last stream last |
194s | week we were out |
195s | i was not available for streaming but |
198s | the team plugged away got a lot of stuff |
201s | done in the meantime we've got a healthy |
204s | list of things to cover the title is |
206s | slightly misleading because it just says |
209s | like new additions and quality of life |
210s | for mining yeah so uh let me just read |
212s | through this list |
214s | real briefly |
215s | um so you guys know there's lots lots of |
218s | little things we got uh four new high |
221s | risk area mutators that i want to talk |
223s | about and show we've got |
225s | map mining information |
228s | that sounds interesting we've got |
229s | consumables that are beginning their |
232s | adjustment into the next phase |
234s | uh |
235s | i'll provide more context on that in a |
237s | little bit uh we have new ship |
239s | passives we have new challenges |
242s | we have new item traits and we have new |
245s | item grades |
248s | so what does all of that mean oh we also |
250s | have we also |
252s | have new item sound effects for certain |
254s | weapons |
254s | uh i did not have enough time to run |
256s | through all of these today um because |
259s | whenever i was out last week i've kind |
261s | of had a short week this this time and |
264s | uh yeah it's just been so many new |
267s | things have been added it's wonderful |
268s | and we haven't been able to test it all |
270s | yet these streams it's a beautiful |
273s | amalgamation of our vision that we're |
276s | offering to you guys communicating with |
278s | you and showing you exactly what the |
281s | latest things we've dropped into our |
282s | builds so some of this stuff may not |
285s | it's not technically ready if you will |
288s | but it's uh definitely stuff we want to |
290s | talk about so you know like what's in |
292s | the pipe what we have ideas for and how |
294s | things are moving along because if we |
297s | didn't talk about that stuff |
299s | how would you know if you're interested |
300s | in the product that we're creating you |
301s | know |
302s | excellent |
307s | so uh we are kind of starting where we |
309s | left off we were flying around the |
311s | stinger i think |
312s | the last place we were in uh let me let |
315s | me go to the map really quick |
318s | i think we were actually uh where were |
320s | divana gas orbit yeah i think that's |
322s | where we were at |
323s | um but |
327s | uh |
328s | but we were uh discussing we were |
330s | talking about |
332s | high-risk mutators i think still because |
334s | we've been that's been a constant |
336s | progress right like pro constant new |
339s | additions content um |
341s | elements all come together so much |
343s | there's so much let's let's dive into |
345s | the first thing um so new high risk |
348s | uh areas so as you can see i populated |
350s | several signal decoders we'll do this |
354s | actually there's so there's so much here |
356s | hole but we'll get we'll cut straight to |
358s | the chase a couple new ones that we |
360s | added we wanted to make |
363s | actually let's let's start let's start |
365s | from square one |
366s | let's start from square one so anybody |
368s | who isn't familiar with these mutators |
370s | at all yet |
372s | basically high risk areas |
374s | are |
375s | areas that are optional in the game |
377s | space that we want to challenge players |
379s | with if they want to be challenged some |
382s | can be more challenging than others uh |
384s | the variety of these mutators can be a |
387s | little bit wild but we don't want them |
388s | to be like super extreme |
391s | how they layer onto each other can be |
393s | interesting can be fun |
396s | and uh i've definitely been enjoying my |
398s | time and dabbling with these we still |
400s | have a lot of work on these mutators and |
402s | when i say |
404s | when i say on these mutators i'm talking |
406s | about adding |
407s | many more we have a lot of ideas we want |
410s | to increase the variety so much further |
414s | so when i say there's just four new |
416s | mutators today that's like it's tiny |
419s | that's such a small amount but i still |
421s | want to show them anyway so you know how |
422s | things are going on here you see we have |
425s | the jarred sensors trait which was you |
428s | know the name name types are hidden now |
430s | we also have hidden health where enemy |
431s | health bars are hidden so we have both |
433s | of those on the same one that could be |
435s | hilarious and we also have this new |
437s | trait called weak link |
439s | what this does is it makes a single |
442s | target out there in the space of the |
444s | high risk area um destructible that's it |
447s | all the other ones are invincible you |
449s | have to destroy that one |
451s | first once you do it cycles to another |
454s | enemy then you have to go destroy that |
455s | one and you keep bouncing around until |
458s | you get as many as you need for the boss |
461s | to spawn in |
464s | could be really challenging depending on |
467s | what other sort of uh things are going |
469s | on and since i can't see uh enemy types |
471s | or their health bars i think this is one |
474s | that's gonna be hilariously bad uh and |
476s | uh we gotta do it we gotta try it |
479s | we gotta try it have we balanced tested |
481s | these at all yet |
483s | no we're having fun we're talking about |
486s | things that we're just |
487s | jumping in and we're we're going crazy |
490s | with it so a couple more you guys have |
492s | seen the mines on death so enemies drop |
494s | mines when destroyed we are also added |
496s | explosive death |
497s | so now when enemies uh die they will |
500s | deal explosive |
501s | like area of effect damage so that in |
504s | combination of mines i kind of want to |
505s | see what happens like if the mines also |
507s | get destroyed it's like super crazy |
509s | damage or you know how that interacts |
511s | that could be fun and then we also have |
514s | turrets on asteroids |
516s | so an area may have hostile turrets |
518s | placed all over on various asteroids so |
521s | we're definitely gonna have some fun |
522s | with that one as well |
523s | these other ones are just kind of like |
525s | combinations of |
526s | uh different ones we've seen already uh |
528s | just to kind of have some interesting |
530s | results we'll probably get to them |
532s | we'll probably get to them uh but for |
535s | the meantime we are just going to take |
537s | our current ship we have energized boost |
540s | with high pressure we have fusion hook |
542s | with arachnid instead of kunai we want |
544s | to use this with more charges to pull |
546s | ourselves around instead of pull enemies |
550s | and then we have carefree package nano |
551s | transmitter which this is this basically |
554s | when you enable it the damage that you |
557s | take for |
558s | 10 seconds it says on screen perfect uh |
560s | you then restore a percentage of that |
563s | back i'm using uh carefree package which |
565s | also repairs armor and shield for a |
568s | little bit as well um i'm doing this |
570s | kind of combination for a lot of |
572s | mobility but then also a lot of health |
574s | because we're still flying that stinger |
576s | the the stinger that has a similar |
578s | coloration that i i really like this |
580s | we're gonna we're gonna hang on to this |
582s | for a while |
583s | i think |
584s | and uh yeah we're gonna we're gonna go |
586s | from there |
586s | so first thing these high-risk areas and |
590s | the mutator so we'll we'll start off |
592s | with probably these two from sido |
597s | why is my mouse locked okay there we go |
604s | dip into those |
613s | so this first one that we're going to |
615s | hit minds on death explosive death and |
618s | turrets on asteroids so |
621s | really bad explosions and turrets all |
623s | over the place |
625s | beautiful |
629s | uh yeah so i'm already seeing some |
630s | questions popping out great rarity |
632s | borders on the consumables good eyes |
634s | spoot knight we'll talk a little bit |
635s | more about consumables in a little bit |
638s | but yes |
639s | very clever eye on that front very |
641s | clever |
646s | but yeah so we're gonna we're gonna |
647s | address these |
649s | um the question that was asked i see |
651s | over on twitch |
653s | from stig3 did get answered by michael |
656s | uh but i also just wanna |
658s | raise this out there as well the |
660s | question is is the in-game plan mutators |
662s | only or there's more and michael did |
664s | response say it's part of the endgame |
666s | but it's going to be more like a |
667s | dedicated game mode activity so |
669s | high-risk areas like you get them |
671s | through getting signal decoders which |
673s | have a greater chance to drop from |
674s | elites and also like bases that you |
677s | would encounter through super light for |
678s | example |
679s | and you can you can choose to do them |
682s | you can completely ignore them if you |
684s | want they do have one element bound to |
687s | them that opens up more crafting |
689s | abilities however so any of these |
692s | catalysts uncommon rare and superior |
694s | which there's more of these coming by |
695s | the way if you want these blueprints you |
697s | acquire them by completing high risk |
699s | areas now you don't have to complete the |
702s | hardest high-risk areas in order to gain |
706s | these catalysts you could do very easy |
708s | high-risk ones that have like positive |
710s | traits or lower your difficulty stuff |
712s | like that so if you want to grind these |
714s | out just to get the collectibles you |
716s | could do that but the main goal is that |
719s | this provides one way for players to be |
722s | challenged by the game space to optimize |
725s | your build to overcome these things etc |
728s | etc |
729s | so let's fly into this area and kind of |
731s | show what's going on i believe we are |
733s | still in very hard mode |
737s | hello there welcome good evening seeing |
739s | a lot of first-time chatters today so |
741s | welcome all of you |
743s | wonderful |
745s | all right |
747s | my mouse is doing this weird |
750s | catching thing not sure why it's doing |
752s | that but |
753s | regardless |
755s | we're gonna try and avoid that |
758s | we have a synchro pulse and |
759s | and um |
761s | an autocannon here |
764s | nothing super crazy |
769s | oh sweet we already got a challenge |
772s | completed a new challenge |
775s | we'll talk about that here in a second |
777s | too i think |
781s | yeah my mouse is locking up occasionally |
784s | here and there this is very interesting |
787s | did not have this happening when the |
788s | stream wasn't live |
792s | we'll see what happens |
799s | now these explosions are |
802s | pretty nasty especially with all of the |
804s | um |
806s | the mines about |
808s | but thankfully |
811s | we've got some |
813s | using our uh third device helping heal |
816s | us back up |
817s | makes it to where things aren't too bad |
819s | now |
825s | there we go |
826s | we'll need to find |
829s | oh there you are |
831s | hang on a second |
833s | yes perfect |
835s | get rid of them |
838s | no |
840s | no no thank you all right |
849s | ouch i do not like getting hit by those |
851s | guys |
852s | so we'll uh start |
854s | doing some work on this front oh lots of |
856s | damage though |
870s | we go much better much better |
880s | two ravagers |
885s | still got to make sure i'm not getting |
888s | too close with |
890s | these explosions |
891s | i really want these lines to trigger on |
893s | themselves trying to get a little bit of |
895s | something like that to occur but not |
897s | sure how effective that's gonna be |
902s | you know |
902s | just trying to turn the mutator against |
905s | against themselves |
914s | oh more snipers oh it's ugly |
921s | this could be a sticky situation here |
926s | beautiful now our minds on our secondary |
929s | are still using that added secondary |
931s | trait that just automatically |
934s | throw the thing out even if we uh we're |
937s | not firing it it's just automatically |
939s | firing whenever we get a critical hit |
940s | there's a chance for it to come out |
947s | here let's actually |
949s | let's intentionally spread some |
951s | corrosion about these guys right here |
958s | oh that was good that was good destroy |
960s | five enemies in five seconds getting |
961s | another bit of a challenge completed |
963s | nice |
965s | liking that one |
974s | oh |
982s | i should probably not just be flailing |
984s | myself all over the place with this |
985s | minefield |
999s | all right our health is back up that's |
1000s | what i wanted |
1005s | you're supposed to leave sir |
1008s | that's fine whatever |
1010s | oh here are the turrets all right great |
1013s | the boss spawned near all the turrets i |
1015s | did i did not want that |
1024s | let's get a couple of these down first |
1042s | maybe replace them with a couple of our |
1044s | own turrets that's nice |
1047s | oh my gosh lots of damage all right |
1053s | all right let's let's focus this guy in |
1055s | let's let's let's do this |
1063s | okay |
1075s | i'm i'm thankful that he got stuck but |
1078s | it's also kind of an annoying position |
1089s | there we go also the loot's dropping |
1091s | again hey we fixed it thanks hans |
1094s | christian |
1096s | wonderful |
1098s | now the rest of these enemies should |
1100s | leave aside from the turrets |
1104s | they'll probably uh we'll probably |
1105s | change that to where they like auto |
1106s | destruct whenever you're done but |
1108s | regardless |
1110s | for all intents and purposes that is a |
1112s | completed high-risk area |
1114s | didn't actually get as crazy as i |
1115s | thought it would uh but again i wasn't |
1117s | like |
1118s | diving |
1119s | directly into the heat of battle all |
1122s | those mines all those explosions could |
1124s | have been incredibly dangerous |
1126s | so if i was in like a striker man that |
1128s | could have made me really rethink how i |
1131s | was approaching that combat |
1133s | all right |
1140s | i see it quite uh just a random question |
1141s | will there be freelancer weapons that |
1143s | have alien attack like the okar prime |
1145s | homing blue orbs but for the player um i |
1148s | mean i suppose that's a possibility |
1151s | i suppose |
1152s | but as of right now like our big focus |
1155s | is making sure that all the tools |
1157s | necessary for the player um and the |
1160s | utilized against |
1162s | the |
1163s | types of enemies and the um just the |
1166s | general gaming systems using shield |
1167s | armor and whole are well established |
1170s | first like your generalized equipment |
1172s | you know whenever we get more into like |
1174s | the legendary side of things um i could |
1177s | i could see that we might dabble in some |
1179s | of that type of thing right um like we |
1182s | had the ancient we had the ancient |
1183s | weapon from everspace one |
1185s | so |
1186s | uh there's certainly a chance and i am |
1188s | i'm legitimately responding to you uh in |
1191s | this way where it's like i'm not |
1192s | entirely sure because um |
1196s | these established weapon types you know |
1198s | we look in the crafting menu we see the |
1200s | primary weapons |
1202s | like a lot of the variants a lot of the |
1204s | uh modifications to |
1207s | the equipment a lot of the manufacturers |
1209s | it revolves around this core set |
1212s | of weapons that you can use whether it's |
1214s | close range whether it's long range |
1216s | whether it's homing whether it's energy |
1219s | based whether it's kinetic focus whether |
1221s | it's you know charge up whether it |
1224s | all of these different varieties like we |
1226s | want to establish that absolutely first |
1228s | before we would move into something like |
1231s | you know |
1232s | additional |
1234s | i don't know like ancient technologies |
1235s | oak r technology stuff like that um lore |
1238s | wise we also know |
1241s | well maybe you don't know but i'm a lord |
1243s | junkie when it comes to this stuff so |
1245s | okar tech doesn't really work that well |
1249s | with colonial or outlaw gmb stuff like |
1253s | that human style uh mechanics um the oak |
1257s | are used an energy source called |
1259s | viridium and viridium energy um |
1263s | it operates very differently it's it's |
1265s | they're |
1267s | just it's a unique energy source that |
1271s | flying a ship like |
1272s | this stinger |
1275s | flying this type of ship to utilize that |
1278s | technology you'd have to |
1280s | have it basically entirely reworked or |
1282s | you'd have to be flying straight up an |
1283s | oak our ship |
1285s | okay like those are the only two ways |
1287s | that you'd be able to even remotely get |
1289s | something like that working |
1291s | anyway |
1292s | that's a lot of that's a lot of like |
1293s | jargon a lot of lore stuff that just |
1296s | basically says |
1297s | there's a chance |
1299s | i wouldn't get your hopes up |
1301s | um but we'll see we'll see what happens |
1304s | we'll see what happens for the variety |
1306s | all right so we're going to head to this |
1308s | uh next high risk area |
1311s | this one has chart sensors hidden health |
1313s | and then the weak link this one could be |
1315s | incredibly interesting basically we |
1317s | can't really see any stats about our |
1319s | enemies but we have to target one down |
1322s | at a time |
1327s | all right |
1330s | i see an empty slot op |
1332s | i don't know what you're talking about |
1338s | what was that device charger stinger |
1339s | mains must know uh yes we'll okay fine |
1342s | we'll crack into a little bit more so |
1344s | yeah there's a couple a couple more |
1345s | things that are dropping |
1348s | um there are new consumables being added |
1351s | into the game space right now this is |
1353s | incredibly fresh |
1355s | incredibly fresh stuff like we don't |
1358s | even have graphics for it right like |
1359s | they're literally just getting dropped |
1360s | in you might see a couple of things like |
1362s | this uh this one is a device charger and |
1365s | when you use it it instantly resets all |
1367s | of your device cooldowns no matter where |
1368s | you're at what you're doing they could |
1370s | all like instantly be used you pop it |
1372s | and you can instantly use all your |
1373s | devices a second time in a row um for |
1376s | some crazy effects if you've got that |
1378s | going on |
1379s | but obviously as consumables they're |
1381s | limited in use you can only have two |
1383s | device uh chargers stacked at the time |
1386s | so yeah and we want you to be able to |
1389s | break the game in some interesting fun |
1391s | ways uh and that's how we're kind of |
1393s | cracking into the consumable usage since |
1396s | they're a one-time use we want it to be |
1399s | a bit more you know explosive we want it |
1401s | to be a little bit more fun and how |
1404s | you're just like shaping and changing |
1406s | what the game space looks like |
1409s | all right |
1411s | i i look over at youtube so we're |
1414s | getting oak our ships nah nah no no like |
1416s | that's not that's not in that's not in |
1419s | the plan i should say it like that it's |
1420s | not in the plane |
1423s | not in the plane |
1424s | [Music] |
1426s | okay |
1430s | any plans for planet maps some places |
1432s | are confusing to navigate ah there |
1434s | aren't any plans for planet maps no |
1438s | no there aren't any plans |
1444s | all right |
1444s | so now we're gonna fly into this area |
1446s | we're gonna be able to see anything but |
1447s | we have the weakest link that we have to |
1450s | uh take out |
1452s | [Music] |
1455s | we'll we'll see more consumables drop |
1457s | too by the way i'm confident of that all |
1459s | right so now oh my gosh |
1462s | it's at least we got the first one |
1464s | targeted is the freaking |
1467s | defensive drone |
1470s | excuse me i might cough here and there |
1473s | this is |
1476s | this is uh i don't know how i feel about |
1479s | this right now |
1481s | here i want to see can i destroy this |
1483s | drone at all like is it going to let me |
1485s | no it's not oh i can't even i can't go |
1488s | for |
1489s | oh ah |
1490s | oh |
1492s | this is |
1495s | this weakest link though |
1500s | this this might be my demise just that |
1503s | one alone |
1504s | the fact that i can't really see my |
1506s | opponent's health oh that's a proto |
1508s | that's a proto scout he's got shields |
1515s | all right |
1516s | all right okay all right |
1528s | is gonna be it's gonna be oh gosh |
1538s | no no no i gotta get the right one wait |
1540s | it changed it changed |
1543s | how dare you game |
1545s | how dare |
1547s | it can actually change |
1563s | you know not having uh health bars i |
1565s | feel like um that was actually a carried |
1566s | over idea from everspace one for anybody |
1569s | who |
1570s | uh hasn't seen any of the um |
1573s | like the glyphs and the subroutines they |
1575s | were like little challenges that you |
1576s | could apply to your run that would have |
1579s | like some sort of trade-off benefit |
1585s | and i think there was one that's called |
1587s | like i think it's sensor overload that |
1589s | would hide the health pools of all your |
1591s | enemies which includes their shields |
1594s | right |
1595s | and uh you can still see whenever like |
1597s | their shields break and stuff so maybe |
1599s | we can try and use that |
1601s | to our advantage |
1609s | could be tricky though oh my goodness |
1619s | but the trade-off of sensor overload is |
1621s | that you would you couldn't be able to |
1623s | you couldn't see your enemies health |
1625s | but you've got to see all of the um |
1629s | items on the map |
1632s | so no matter where you were going and |
1633s | what you were doing you could see all of |
1634s | it all right broke his shield so i can |
1636s | transfer over to my |
1638s | autocannon pretty quick there oh that's |
1640s | we're not going to get fishing here |
1641s | let's get out of that |
1646s | there we go |
1667s | shields nice |
1673s | i like that corrosion damage just starts |
1675s | damaging immediately |
1677s | don't even have to worry about it |
1691s | that felt really good all right |
1706s | oh sweet we got we got two now it looks |
1708s | like because one was uh |
1716s | i guess it was just the pod never mind |
1719s | unfortunately |
1725s | oh man i really wish that armor drone |
1727s | would be chosen next |
1729s | that's that's a bit mean |
1735s | oh i can't even i can't even use the |
1737s | void swarm effectively here oh gosh |
1740s | that's |
1741s | that is actual pain |
1746s | see what we can do though |
1758s | and weber drones |
1760s | oh this just keeps getting more nasty oh |
1763s | my gosh |
1769s | whoo |
1770s | this is this is |
1772s | this is intense |
1775s | i'm glad i've got some stability here |
1776s | and control over this ship if i was |
1778s | flying something like a gun ship i think |
1779s | i'd be in a little bit more trouble |
1782s | kunai would be great help here maybe |
1785s | i also like being able to not worry |
1786s | about like if i'm accidentally gonna |
1789s | grab a guy or |
1790s | not because like now i can throw myself |
1792s | away from |
1793s | all of those |
1795s | that that mess right there right now |
1798s | i don't have to worry about accidentally |
1799s | pulling a drone or a ship towards me i |
1801s | just guaranteed no i'm going to pull |
1804s | myself out of the situation which is |
1806s | actually why i did this |
1808s | yeah i do not like those weber drones i |
1810s | don't want them |
1813s | and then i can just like focus fire a |
1815s | guy down like that |
1817s | without having to worry about anyone |
1820s | else |
1821s | but i'm sure that there could be |
1823s | effective uses of kunai as well like i |
1825s | think it just comes down to like how you |
1826s | want to utilize that and for me i think |
1829s | right now in this space |
1831s | i'd much rather |
1833s | be able to instantly pull |
1835s | on an asteroid |
1839s | oh thank goodness thank goodness |
1844s | oh wait no that's not oh that's not the |
1846s | target |
1852s | for a brief second i thought it |
1853s | transferred over to the armor drone |
1856s | but nope that would have been that was a |
1858s | little too convenient |
1873s | right |
1879s | i don't like this i don't like this |
1884s | wow |
1896s | all right |
1903s | oh come on mouse what are you doing what |
1904s | are you doing to me mouse |
1907s | mouse doing something with my system |
1908s | settings or something i don't know |
1913s | all right there we go |
1924s | yes yes it's the armor drone |
1926s | yes |
1928s | i feel like i got some freedom now |
1931s | and the sniper drone next oh yes that's |
1934s | what i like to see give me the good ones |
1942s | all right oh |
1944s | oh |
1947s | a little sticky but i think we can |
1949s | handle this |
1954s | maybe not |
1957s | oh another sniper drone |
1959s | yes |
1961s | [Music] |
1962s | armor drawn okay okay |
1966s | we're getting there we're getting there |
1970s | oh goodness |
1972s | that was almost our death |
1985s | okay somehow we have two targets now i'm |
1987s | guessing that there's like a little bug |
1988s | that we have because again this stuff |
1990s | like was |
1991s | added very recently we're still like |
1993s | experimenting with what some of this |
1994s | stuff looks like |
1996s | but ultimately like you can tell like |
1998s | you're you're seeing me play right now |
2000s | there's a challenge to be had |
2002s | i'm having a lot of fun here |
2006s | i'm wondering like i'm already thinking |
2008s | about ways that i could tweak this build |
2009s | to make this just a little bit better |
2012s | but i've seen a lot of people have like |
2014s | those area of effect builds right where |
2016s | it's just like you need to do as much |
2017s | damage as possible damage over time |
2020s | crowd control |
2021s | and in something like this with the weak |
2023s | link you can't do that |
2025s | you have to start focusing in on each |
2027s | individual target |
2031s | and in some ways there's gonna be more |
2033s | beneficial than others you know |
2035s | et cetera et cetera |
2039s | but overall like i really kind of like |
2042s | i like that idea of |
2044s | having to isolate one target while |
2047s | everything else is still trying to to |
2049s | bring you down |
2053s | now here's going to be an interesting |
2054s | thing because i have not tested this |
2056s | weak link yet |
2057s | i wonder if the boss is going to be |
2059s | bound to this or if there's going to be |
2061s | other enemies that i have to destroy |
2063s | first hopefully |
2065s | hans christian was a smart guy |
2067s | he generally is |
2069s | so where this is going to be our target |
2070s | we can take him down |
2074s | looks like he's opening up so it's |
2076s | working as intended |
2100s | got him all right that felt that felt |
2102s | really good |
2103s | that one felt very much earned |
2110s | excellent oh we got another uh signal |
2112s | decoder too |
2114s | nice |
2116s | all right so we're gonna take a quick |
2117s | break from high-risk areas then and |
2119s | we're gonna talk about uh some other |
2121s | elements um for example |
2123s | for example |
2126s | you know when you're trying to |
2127s | build these catalysts that you know |
2129s | collecting the blueprints for |
2130s | sometimes you know your crafting |
2132s | ingredients can be a little bit |
2134s | frustrating to like |
2135s | figure out you're like oh man where did |
2137s | i get that one resource from right so |
2140s | you go to your map and you're like |
2141s | looking around at these places right and |
2143s | so you hover over it's like neptune's |
2145s | planes oh i can get iron and atheium |
2147s | crystal there it's like man i really |
2148s | need uh i don't know |
2151s | beramite |
2153s | you're looking for bear mite and guess |
2154s | what over here in immaculate redemption |
2156s | we got a high case for bear mite but you |
2158s | wouldn't find that unless you're like |
2160s | looking at each one independently you're |
2163s | like where's it at |
2166s | trying to figure out uh what you want to |
2169s | accomplish here and it can be a little |
2171s | bit of a pain so instead we decided to |
2173s | cut to the chase and we are adding this |
2175s | new map information |
2178s | this resource top |
2179s | so when you hit this resource tab right |
2181s | now we have atheum crystal selected but |
2183s | let's say we wanted to select beramide |
2185s | right so we choose baromite and |
2188s | instantly on our map look at this i can |
2190s | zoom all the way out we've we've |
2192s | ventured to all of sido all of union all |
2194s | of zarkov and all of the kait nebula and |
2197s | it tells us where beramide's located |
2200s | boom |
2201s | so like when we are completely zoomed |
2203s | out |
2205s | we can see everywhere that bear might |
2207s | can be found this includes the pure bear |
2209s | might as well like it doesn't matter |
2210s | which one the main reason both of these |
2212s | are here is so that you can see how many |
2215s | you have of those right |
2218s | but you're looking for baromite |
2220s | you look at all the locations you've |
2222s | been to and boom populates you have a |
2224s | low chance in these three areas you have |
2226s | a high chance in these three areas so |
2228s | now you know where to go uh if you |
2230s | wanted to look for something uh you know |
2232s | a little bit more exquisite like crew |
2234s | escape |
2235s | you also see here like right now this is |
2237s | also only in the nebula oh my gosh |
2239s | that's great but you only have low and |
2241s | medium chances we keep doing this for |
2243s | other ones like here let's do something |
2245s | like iron super common right |
2247s | so look at this |
2250s | bound to fall in cedaw |
2253s | mainly in the mining fields |
2255s | makes sense |
2256s | and there's also you know there's a |
2258s | little bit in zarkov as well |
2260s | and we can do this for for every single |
2262s | minable resource at this time |
2265s | you know your crystals as well so you |
2266s | know you're looking for |
2268s | atheium crystal oh that's going to be |
2269s | bountiful too you got ceto union zarkop |
2273s | all of these populate exactly as you |
2276s | would expect them to you zoom in you can |
2278s | see where they're at these indicators |
2281s | the low medium high that just tells you |
2283s | the density that the resource can be |
2285s | found at just like it's listed on the |
2287s | map itself you know we're looking at uh |
2290s | neptune's planes again iron and atheism |
2292s | crystal are both high so it highlights |
2294s | green green is good |
2296s | think about a stoplight green is good |
2298s | orange is like ah red is stop right |
2302s | but at least |
2303s | it can show up there if it's on the low |
2306s | side |
2308s | actually let me rephrase that there was |
2309s | a conversation at discord recently about |
2312s | um i think it was grendel who brought it |
2314s | up |
2315s | in regards to this location destroyed |
2317s | mining station which has iron copper |
2319s | titanium and atheium crystal let's |
2321s | actually look at titanium really quick |
2322s | uh which one are you titanium |
2325s | right there |
2327s | like titanium is much more common in |
2329s | union but you can find it |
2333s | over here near the shattered planetoid |
2336s | um but it has a low chance now as of |
2340s | right now |
2340s | it's actually a bug |
2344s | this is not intended it is a bug |
2346s | that the |
2347s | low density resources can sometimes not |
2350s | generate at all the intent is that no |
2354s | matter what when you go into an area |
2357s | even if the resource deposit is of low |
2360s | density it should generate at least one |
2363s | node so if you fully explore a location |
2366s | this is going to be fixed giving you |
2368s | guys the heads up when you fully explore |
2369s | a location you should be able to find |
2372s | every single resource deposit the first |
2374s | time you're there |
2376s | it's not going to be something where you |
2377s | have to leave and then come back and |
2378s | hope that you randomly get the resources |
2380s | generated that's not that wasn't the |
2382s | intent |
2383s | we don't like that grind we want every |
2385s | single thing to be findable |
2388s | but the quali the quantity that you find |
2390s | is represented by that low medium high |
2392s | status so |
2393s | um adding this to the map makes that so |
2397s | much easier to do obviously |
2400s | uh and this all populates as soon as you |
2403s | um |
2406s | get the perk i believe this is |
2408s | associated with hive |
2411s | pretty sure let me actually double check |
2412s | my notes one second i want to double |
2414s | check this uh but the way i believe we |
2415s | have this set up is when |
2418s | you have |
2419s | when you upgrade this particular book |
2421s | this mining tracker perk from hive |
2423s | which is accessible the moment you uh |
2426s | gain hive when you go into union the |
2428s | first time |
2430s | um |
2431s | [Music] |
2432s | yes it's from hives mining tracker so |
2435s | when you have this opened up then it |
2437s | allows |
2438s | the map to grant you this resource |
2441s | tracker over on the side that my head is |
2443s | blocking this little button right here |
2446s | it says resources |
2448s | that opens up once you get that perk |
2451s | boom bada-bing makes things just a heck |
2453s | of a lot easier if you're looking for |
2454s | something |
2457s | there you go |
2469s | all right so yeah if you guys have |
2471s | questions on uh resources and whatnot |
2473s | like there's still going to be a couple |
2474s | more tweaks on this front i mean there's |
2476s | still even more tweaks happening in the |
2478s | crafting tab uh because you know |
2480s | consumables aren't craftable yet but |
2482s | they're there i wonder what that means |
2484s | probably that they're coming soon um but |
2487s | yeah |
2488s | so still more on this front um as well |
2491s | as like kind of reorganizing some of |
2493s | these resources components uh et cetera |
2495s | et cetera |
2496s | uh down the line i mean shoot |
2499s | what's dark matter for why is it a |
2501s | resource in here huh what's up with that |
2505s | of course we'll get there we'll get |
2507s | there so that process has been well |
2508s | underway um we're pretty happy it seems |
2511s | like the reviews overall |
2513s | from the latest update the spring update |
2516s | adding in the stinger here |
2518s | um and all of the resources that are now |
2521s | generating uh reception's been really |
2523s | positive about front we just want to |
2524s | make it easier for you honestly that's |
2526s | what it comes down to |
2528s | we want to make it a bit easier i look |
2531s | over i see kazaa saying one less |
2532s | spreadsheet for me to maintain exactly |
2535s | exactly |
2536s | um i see a question bearded frogs asked |
2539s | a couple times now |
2541s | so i'm going to answer that |
2544s | a few times goodness |
2546s | um so |
2548s | uh |
2549s | what's your thoughts on devices that |
2550s | allow you to infect enemy ships like in |
2552s | the parasite side mission to temporarily |
2554s | make them fight on your side aka |
2556s | mainframe override from everspace one i |
2557s | think it existed in everspace one and |
2559s | much like uh any other devices and |
2562s | equipment that existed in every space |
2564s | one we would love to see their return in |
2565s | everspace too |
2567s | that's my thoughts |
2570s | [Applause] |
2571s | it would also need to be fine-tuned and |
2573s | balanced if we were to bring that into |
2575s | the picture though |
2577s | because i think there are certain |
2578s | enemies that could be more optimal to |
2580s | use than not |
2582s | but also |
2584s | if that were the case i feel like if the |
2586s | player's choosing those enemy types to |
2587s | overtake i mean that also makes sense |
2589s | then kudos to the player so yeah we'll |
2592s | see |
2594s | [Music] |
2598s | will i have michael select today i see |
2600s | from drive live no unfortunately we will |
2603s | not |
2603s | michael has been rather busy with some |
2606s | secret things |
2608s | and has not been able to put together a |
2609s | michael celex we will have some |
2611s | screenshots to highlight though today |
2613s | some pretty cool fun things |
2616s | let's head back to the home base for the |
2618s | next thing that we want to talk about |
2626s | oh beer frog when i said you'd ask |
2628s | multiple times i was actually slamming |
2629s | myself for that because i had i missed |
2631s | the question you're fine dude you're |
2633s | totally fine as with anybody out there |
2635s | watching the stream right now you know |
2637s | it's my pleasure to answer your |
2638s | questions if i miss a question i'm sorry |
2641s | about that because like we really do |
2642s | want to have a high level of |
2644s | communication with you through our |
2645s | development process like this that's the |
2647s | whole reason why we do these streams we |
2649s | love talking to you we want you to know |
2651s | what's going on with development and we |
2652s | want your questions to be answered so |
2655s | it's no problem |
2656s | it's not a problem |
2657s | it's all good |
2662s | [Music] |
2665s | oh i see i see a great question from |
2667s | mephisto lord and geekbite answered it |
2669s | perfectly so i'm going to read this out |
2670s | loud do uh materials restock after a |
2672s | while let's say you mine every iron in a |
2674s | map restock after in game time yes and |
2676s | that is correct and geekbyte responds |
2678s | saying about 10 minutes |
2680s | uh it is exactly 10 minutes from the |
2683s | point of which you leave the location |
2685s | and return |
2686s | it is exactly 10 minutes is that respawn |
2689s | time |
2691s | yep very good question |
2695s | the wallpaper generator aka screenshots |
2697s | discord channel has been amazing lately |
2699s | yes we're gonna have some fun ones to |
2701s | highlight it is it is great |
2703s | okay so let's jump over to the next |
2705s | little bit to highlight uh it's gonna be |
2707s | a little bit uh more simplified but it's |
2710s | still an important topic and that uh |
2712s | that's the ship passives we have begun |
2715s | adding in a couple more uh nothing |
2718s | enough like we're not uh there's not |
2719s | like a massive amount here but there's a |
2721s | couple noteworthy ones that i would like |
2723s | to address uh because we've seen some |
2725s | clever ideas from the community and |
2727s | we've also been seeing how people have |
2729s | been approaching the ships let's let's |
2731s | get into this so let's talk about the |
2733s | vindicator first |
2735s | the vindicator here uh the ship that |
2737s | we've got uh has two particular i'm just |
2740s | going to remove my face for this segment |
2741s | because we're going to pop over this a |
2742s | lot |
2743s | so it's got one new passive here |
2748s | and it should make a ton of sense with |
2749s | the naming convention of this ship when |
2752s | a drone is destroyed you gain twenty |
2754s | percent increased weapon damage for six |
2757s | seconds |
2758s | it's almost like you're |
2760s | vindicating |
2764s | all right anyway so but very simple |
2767s | passive but can also be incredibly |
2769s | effective so when your drones drop |
2772s | you gain additional firepower |
2775s | right in that moment |
2777s | now this has not been fine-tuned either |
2781s | this value could increase like |
2783s | percentage-wise it could increase |
2785s | duration wise but as of right now we're |
2788s | pretty happy |
2790s | with how this has uh been applied to the |
2792s | game for the vindicator |
2794s | just a nice little bonus when a drone |
2796s | goes down you get your weapons |
2799s | damage increased |
2802s | all right next one we've got uh that |
2804s | that's weird that was strange i want to |
2806s | cycle no okay perfect we'll go back to |
2809s | the hangar |
2810s | love me some bugs it's always great so |
2813s | the next one we've got is the gun ship |
2816s | and for the gunship |
2818s | it's got these massive boosters on the |
2820s | side of it and you can't go faster what |
2823s | that's nonsense 50 increase boost speed |
2826s | boom |
2827s | that's |
2828s | that's hang on a second hang on a second |
2830s | that's huge i know some of you out there |
2833s | are like doing everything in your power |
2834s | to like optimize the fastest ship routes |
2837s | and builds and stuff like some of you |
2838s | guys are like all team striker uh some |
2841s | of you guys are like completely on like |
2843s | the vanguard side uh it's it's nuts and |
2846s | you're competing like your race times |
2848s | and stuff i love it i dig every second |
2850s | of it then there's also like clever uses |
2852s | of using the sentinel and the stinger in |
2854s | fact um with the fusion hook to build |
2856s | speed because they have cool down |
2858s | abilities based on their devices and now |
2861s | the gun ships entering the mix with a 50 |
2864s | increase boost speed uh |
2866s | i mean look at those engines |
2868s | come on it makes sense |
2870s | it |
2871s | it may and we wanted to slap that on |
2874s | there you know it's got incredible |
2876s | firepower but its mobility kind of sucks |
2878s | so having this particular passive show |
2880s | up could really make or break the sale |
2883s | of a gunship for you and we want to |
2885s | incorporate more passives like that |
2888s | we want there to be just a hair more |
2889s | variety in these passes which are still |
2891s | unique per ship class by the way they're |
2894s | still unique |
2895s | but we want them to incentivize certain |
2898s | play styles over others or certain uh |
2901s | you know just like |
2903s | fun sort of avenues that maybe you |
2904s | didn't expect before so definitely keep |
2906s | your eyes on the passives as you are |
2909s | cycling through your ships at your local |
2911s | ship dealer in the future |
2913s | all right next one up we've got is going |
2916s | to be the striker itself |
2920s | for the striker |
2922s | enemies within 300 meters |
2925s | cannot regenerate shields |
2929s | enemies within 300 meters cannot |
2932s | regenerate shields so if you're staying |
2934s | close to your enemies and of course i'm |
2935s | a striker you are |
2937s | you bring down their shields there's not |
2939s | a chance |
2940s | they're going to be bringing it back up |
2942s | you're trying to focus down |
2944s | a redeemer and sometimes their shields |
2947s | can get crazy you're like on the you're |
2948s | on the trail you're like flying |
2950s | in the dust of their engines and then |
2953s | they start boosting the energies up |
2955s | again you're just like dang it nope |
2957s | can't happen here |
2959s | can't won't happen with the striker with |
2961s | this passive |
2962s | within 300 meters they straight up |
2965s | cannot regenerate shields if you are |
2967s | laying down the law with your striker |
2971s | doesn't matter they cannot bring their |
2973s | shields back online at all |
2976s | pretty pretty solid one here |
2979s | next up we've got the vanguard itself |
2983s | a very curious ship a very fast ship |
2986s | and on its front |
2989s | we have given it the ability |
2992s | to increase its weapon damage |
2994s | so long as you are flying closely behind |
2997s | the enemy |
2999s | now remember the expertise of this is |
3001s | that your rear attack critical chance |
3003s | goes up by a pretty decent percentage |
3006s | so now you increase your standard weapon |
3009s | damage simply from the same effect so if |
3012s | you are fully utilizing your expertise |
3014s | in the vanguard which you should be |
3016s | since it is literally the fastest ship |
3019s | the base fastest ship |
3022s | then this should be no problem easy |
3025s | peasy i see a question already how close |
3028s | is closely it's a good question um |
3030s | initially the idea was that you would |
3032s | gain this benefit so long as you were in |
3035s | the in the engine trail |
3037s | of the opposing ship |
3039s | so long as you are in the engine trail |
3041s | you should be getting this bonus so i |
3044s | believe that's going to be somewhere |
3046s | around the 300 to 500 meter range |
3051s | but it does have to be behind the enemy |
3055s | that is what we've got for the vanguard |
3060s | and last but not least we also have a |
3062s | stinger |
3064s | that's gotten a new little passive as |
3066s | well |
3068s | using a device restores 25 shields |
3072s | what |
3073s | yeah use |
3075s | using a device restores 25 shields like |
3079s | that's uh okay so this already being a |
3081s | device master and you're utilizing |
3083s | devices like all the time uh |
3086s | wow |
3088s | holy crap so um |
3090s | now if you're like in a pinch |
3092s | you can just start |
3093s | popping your devices for straight |
3096s | regeneration and i do i actually i |
3099s | should rephrase that for instant shields |
3104s | this is not on a timer that restores 25 |
3107s | shields over time this is you instantly |
3110s | restore 25 shields this is probably |
3114s | gonna get nerfed i'm just telling you |
3115s | right now but still like this is this is |
3118s | one of the concepts we have |
3120s | for the stinger |
3122s | using a device instantly restores 25 |
3126s | shields |
3127s | light tank yeah yeah absolutely |
3132s | yep yeah so like if you have devices |
3134s | like i'm using uh here let me let me |
3137s | swap to the current one |
3139s | do my hornet |
3140s | um you know we've got the fusion hook |
3143s | with five charges |
3147s | so from that one alone i don't even have |
3149s | to do anything with the other two i can |
3151s | just like spam the two button and just |
3153s | 25 50 75 100 percent oh gosh boom boom |
3157s | boom |
3158s | just bring it all the way up to speed so |
3160s | like i said it's probably gonna get |
3161s | nerfed but |
3163s | the concept is there so you know kind of |
3165s | like the intentionality behind that |
3167s | and those are the ship passives that we |
3169s | have been um looking into and implying |
3171s | into the space |
3173s | and there's more to come i will straight |
3174s | up say that uh we did come up with a |
3176s | couple ideas for the other ships that |
3178s | weren't present in this list because |
3179s | this is five out of nine of them um |
3182s | but uh some of them didn't quite feel |
3184s | right or they were just wonky or they |
3186s | just weren't impressive enough i'll |
3188s | straight up tell you one of the ideas |
3190s | one was for the interceptor and the |
3192s | passive was you gain an additional 10 |
3194s | bonus to your shields and 10 bonus to |
3197s | your armor |
3199s | as boring |
3201s | now we didn't want to do that for a |
3202s | passive effect so nay we say to thee and |
3205s | we're going to come up with something |
3206s | better but all the ships will be |
3208s | receiving uh you know more passives over |
3210s | time we want there to be a variety |
3212s | within them especially knowing that you |
3214s | get a passive for every tier of the ship |
3216s | like just right here you don't you don't |
3218s | necessarily be able to read what's |
3219s | behind me but that two number is |
3221s | associated with the fact that this is a |
3223s | hornet c32 |
3225s | and getting up to four different |
3227s | passives |
3228s | we should probably have more than four |
3230s | different passives to pull from from the |
3232s | pool right so |
3234s | we're on |
3235s | it there you go |
3239s | there you go we can also just quickly |
3240s | look at these ships there's like nothing |
3242s | on these ships but that's the vindicator |
3244s | the gun ship the striker |
3246s | the vanguard the stinger |
3249s | the wasp version of the stinger i do |
3250s | like that version |
3253s | but yeah |
3256s | new ship passives |
3262s | in addition to that you guys probably |
3263s | also saw a couple more um |
3266s | actually hang on let's answer some |
3267s | questions first before we move to the |
3268s | next phase i'm so eager i'm so eager but |
3271s | let's make sure that we've got the |
3272s | questions answered |
3274s | um |
3276s | i feel like a pleb oh gosh what am i |
3279s | reading but i don't want to go too heavy |
3280s | in one direction with survivability |
3282s | power cargo space damage so i'm just |
3284s | flying around in the og ship right now |
3286s | totally great thindle that's totally |
3288s | great yeah i know the the original the |
3291s | sentinel build the original sentinel |
3292s | ship is kind of like the baseline |
3294s | standard in everspace too um as well as |
3296s | the interceptor but the sentinel we felt |
3298s | like had a bit more usage and |
3300s | exploration for different tools whereas |
3302s | the interceptor actually has a bit more |
3304s | focus on firepower specifically so the |
3307s | sentinel is |
3308s | kind of really well-rounded on that |
3310s | front it's a bit more defensible in fact |
3314s | and that's totally great it's totally |
3315s | fine uh something else to point out to |
3317s | you though um structure and resistance |
3320s | these two attributes in particular |
3323s | haven't received a lot of love in |
3324s | regards to um itemization and synergy so |
3329s | it is very likely |
3332s | that you will see items show up in the |
3334s | future |
3335s | that utilize |
3337s | structure and resistance to some added |
3340s | effect or bonus |
3342s | so that way |
3344s | you could have some options and maybe a |
3346s | desire to have a bit more health that |
3349s | could trigger something happening uh |
3352s | versus just straight up going firepower |
3354s | which you know is your generic this |
3356s | makes me super powerful but also tends |
3358s | to make some people a little bit too |
3359s | glass cannony even though they didn't |
3360s | intend to do that |
3362s | so |
3363s | we'll see we'll see what happens |
3369s | any plans to reduce the rng of getting |
3371s | the passives you want on a ship um as of |
3374s | right now i don't believe there's any |
3376s | intention to make those changes i know |
3380s | that there's been a discussion of like |
3382s | you know what about being able to craft |
3385s | a you know a ship passive and then apply |
3388s | it to the ship and there's some weird |
3390s | territory there like it sounds really |
3392s | good but then it could also move the |
3394s | game in kind of a bit of a different |
3395s | direction than what we would aim it to |
3397s | be so |
3399s | i'm sure that we will have opportunities |
3401s | to provide |
3403s | greater selection |
3405s | for you as a player to get to the ship |
3407s | that you want especially the look you |
3408s | want but in this case passives like to |
3411s | get to that ship you're specifically |
3412s | looking for we recognize right now it's |
3414s | incredibly random from station to |
3416s | station on what you get um we've already |
3419s | talked about ideas of like saying |
3422s | just ideas no guarantees here but like |
3425s | just so that you know the conversations |
3427s | going on at rockfish like we've talked |
3428s | about like what if this station only |
3431s | sold stingers |
3433s | you know what if this station um sold |
3436s | only heavies heavyweights |
3439s | what if this station you get where i'm |
3441s | going right so like there could be that |
3443s | side style or effect that happens in the |
3446s | future but we're still discussing it |
3448s | internally we're seeing the |
3448s | ramifications of that um but just truly |
3452s | do know we recognize the randomness |
3454s | right now and we do want to kind of like |
3456s | bring that in a little bit more so that |
3458s | players can get more of what they want |
3461s | especially as you're getting into like |
3463s | tier threes and tier fours |
3464s | where you have three and four passives |
3467s | that you know you're relying based on |
3469s | complete randomness to determine what |
3472s | you get |
3473s | so definitely things that we've been |
3475s | thinking about um |
3477s | i don't think you should be too |
3478s | concerned |
3480s | because we do want to fix we want to |
3482s | adjust |
3495s | uh so wolfy harvell it sounds like you |
3498s | have a bug |
3500s | more than anything else about the |
3501s | carefree package um i would love to have |
3504s | a conversation with you on the forums |
3506s | about what's going on especially if you |
3508s | have gameplay that you could connect |
3509s | with that uh so that we can iron out if |
3512s | it's working as intended or if it's not |
3514s | but it sounds like it's not |
3520s | all right let's answer just a couple |
3521s | more questions and then we will continue |
3523s | into the next phase |
3530s | how about having passes through ships as |
3532s | a negative now we don't want to do that |
3534s | uh we want everything regarding passives |
3536s | to be positives but certain passives |
3538s | positives could be better than other |
3540s | ones per your play style so to that if |
3543s | you got like a passive that you didn't |
3545s | like |
3546s | that kind of feels like a negative |
3548s | already and that's as negative as we |
3549s | wanted to get we don't want to have like |
3551s | a negative that's like oh the |
3553s | cargo |
3554s | space is limited like nah |
3557s | nah that's that's not how we want to |
3559s | approach the game space we want passes |
3561s | to be positive |
3569s | uh let me just double check and confirm |
3572s | any more questions that are just kind of |
3573s | floating out there |
3576s | and then we will move into the next bit |
3578s | well okay i see another question we've |
3579s | got |
3580s | will we ever see things like fleet |
3582s | carriers so you can call in your other |
3584s | ships it can be very annoying to go all |
3586s | the way back to the hangar from kait uh |
3589s | gekkin |
3591s | gekko genghis |
3594s | i hope i'm pronouncing that correctly |
3596s | probably not but |
3598s | um yeah i mean we've also been talking |
3600s | about what that potentially looks like |
3602s | for the future since we know that it can |
3604s | be you know we we added the fast travel |
3607s | nodes you know |
3609s | the spatial bypass and yet still through |
3612s | this uh it can take some time to just |
3614s | get from one point to another like the |
3616s | home turf the home base |
3619s | and yeah i mean we'll we'll have to see |
3621s | what happens in the future regarding the |
3623s | navigation much like with the resource |
3626s | additions and making that a little bit |
3628s | easier to utilize and to focus in on |
3630s | something that you're looking for um you |
3631s | know if you have a desire to fly a |
3633s | different ship and you're in the middle |
3634s | of zarkov and you're doing your own |
3636s | thing |
3637s | um instead of spending you know a solid |
3640s | five minutes to get back and change your |
3643s | setup that does sound pretty annoying we |
3646s | recognize that so we'll see what uh |
3648s | we'll see what the future holds |
3650s | see what the future holds |
3658s | all right so that was a |
3660s | pretty decent number of |
3662s | questions i want to get back into |
3664s | showcasing some more things |
3667s | because again it's a longer longer list |
3669s | than normal so we are going to uh |
3672s | go into the challenges tab oh this is uh |
3675s | this is a dangerous screen right now let |
3678s | me tell you what |
3680s | oh my i've said too much but we're gonna |
3681s | go into the challenges tab and talk a |
3684s | little bit about some new challenges |
3685s | that have also been added |
3688s | oh my goodness uh yeah so we got three |
3691s | out of ten uh now obviously we're not |
3693s | all done and i can't show you everything |
3696s | but uh i can just like casually you know |
3700s | show this now obviously because the |
3702s | naming convention of outlaw hunt one you |
3704s | probably assumed there would be more |
3707s | uh if you didn't assume that |
3710s | i i don't really know what to say on |
3712s | that |
3712s | front |
3714s | but yes we've moved into outlaw hunt two |
3716s | territory so here's your fresh first |
3719s | look at what outlaw hunt two would end |
3721s | up doing |
3723s | this is |
3725s | also very much a work in progress right |
3727s | now um but we're getting close to pretty |
3730s | happy with the results uh thereof |
3732s | so on this front with outlaw hunt two |
3734s | you can see it's about kind of turning |
3736s | the tools of the outlaw against |
3738s | themselves so we've got killing an |
3741s | outlaw demolisher with its own mine |
3742s | killing an outlaw anti-missile drone |
3745s | with a missile |
3746s | uh destroying all armor plates of a |
3748s | blood star overseer |
3750s | destroying an outlaw drone carrier |
3751s | without destroying any of its drones uh |
3755s | challenges like that |
3757s | and also if you note over here this is a |
3759s | different uh a little bit more revealing |
3762s | of our plans as well within our |
3764s | challenges but we want challenges to |
3766s | provide some additional active |
3769s | benefits to the game place experience |
3772s | once you complete a challenge so instead |
3774s | of it just being like oh yeah you get |
3777s | some credits in xb we want there to be |
3779s | an added incentive so if you recall |
3781s | outlaw hunt one you get a 10 discount on |
3784s | all equipment items at the flying |
3785s | duchess that's an example of this |
3787s | passive |
3788s | but yet active effect that's now |
3791s | permanent to the game space uh with |
3793s | outlaw hunt 2 |
3794s | anytime you destroy outlaw ravagers they |
3797s | drop higher grade items |
3801s | higher grade |
3802s | higher grade items what's that mean |
3806s | that's an interesting term uh i thought |
3808s | you used tiers to describe the different |
3810s | uh you know the items well yes now we we |
3812s | definitely have we definitely have tiers |
3814s | like common and rare and uh you know |
3817s | uncommon but we also have these |
3819s | different grades |
3820s | uh so this is a superior star-forged |
3823s | beam laser for example |
3827s | so it's |
3829s | starforged is no longer a prefix that |
3832s | has been removed now we have |
3834s | multiple grades that an item can have |
3837s | and in the case of this you can see |
3838s | straight up |
3840s | that the grades you have basically your |
3842s | standard grade |
3843s | then you have a prototype grade and you |
3846s | have a star forged grade so three as of |
3849s | right now |
3851s | that add an extra layer on top of the |
3853s | item that can then also be refined and |
3856s | adjusted so |
3857s | this bit |
3858s | talking about weapon grades this bit |
3861s | right here |
3862s | uh also goes into our item traits as |
3866s | well so this particular beam laser has a |
3868s | lot of stuff on it |
3870s | you can probably see |
3872s | you can probably you can probably see |
3875s | all of that stuff |
3877s | but there's a couple of particular items |
3880s | i would like to address if you look at |
3882s | the top bit |
3884s | after the energy consumption the next |
3887s | item down says plus 25 to all |
3890s | mining |
3892s | modifiers |
3896s | this is an item trait |
3900s | certain item types |
3902s | will now have |
3903s | certain traits that make them a little |
3906s | bit better to do certain things than |
3908s | others the beam laser |
3911s | will be |
3912s | the most optimal in regards to the |
3915s | modifiers you can roll from mining um |
3919s | to extract the most stuff to get the |
3921s | highest level stuff when you mine even |
3923s | though it might not necessarily be the |
3925s | fastest like in comparison to a flack |
3929s | but guaranteed for example with this |
3931s | beam laser i ended up using a catalyst |
3933s | mining on it |
3935s | and so we have a 115 increased chance to |
3938s | extract higher rarity resources when |
3940s | mining we have 35 |
3941s | chance to mine an additional resource |
3943s | with every resource mine and a 25 refund |
3946s | 75 |
3947s | 27 weapon energy with every resource |
3950s | mind we added that on top of the three |
3953s | other standards we had so this is not |
3955s | only a decently effective beam laser in |
3958s | combat but when it comes to mining it |
3960s | has the best stats |
3962s | that it can possibly have |
3965s | so now |
3967s | you guys can make that decision of |
3968s | saying i want to make my flack devoted |
3971s | to mining which you still can it's dang |
3973s | near instant mining provided your shot |
3975s | is good enough or you could use the most |
3978s | optimized mining with something like a |
3980s | beam laser uh because it has that plus |
3983s | 25 percent to all mining modifiers |
3987s | so do catalyst grades and traits stack |
3990s | now traits are applied to every single |
3994s | item across the board |
3997s | so all beam lasers have this plus 25 to |
4000s | all mining modifiers anytime you pick up |
4002s | a beam laser it's permanently on it it's |
4005s | just what beam lasers do |
4007s | so that's the beam lasers trait if you |
4010s | find a disintegrator same thing |
4012s | disintegrators all have the plus 25 to |
4014s | all mining modifiers so we could see a |
4017s | couple more traits |
4019s | show up we're gonna see more trades |
4021s | showing up but uh this is one example of |
4024s | how we're kind of moving into that |
4025s | territory where items can have certain |
4028s | features over others that may or may not |
4031s | matter to you maybe you're looking at |
4032s | this and you're like i just want my beam |
4034s | laser to shoot people great so you don't |
4036s | even have to worry about the mining |
4037s | modifier |
4038s | you don't it's a very consistent weapon |
4041s | gets the job done |
4043s | uh but of course if you are |
4045s | you are looking for as much |
4047s | pure |
4048s | iron as possible you know whatever and |
4050s | you want to extract as much as possible |
4052s | maybe the beam laser could be your best |
4055s | ally on that front as it increases all |
4058s | those modifiers by 25 of what it's |
4061s | rolled initially |
4066s | it's like speed on cruise booster yeah |
4068s | so um or like um speed word |
4071s | now the only recharges while boosting is |
4074s | also technically an |
4075s | item trait |
4077s | of the speed word uh kind of a bit of a |
4079s | negative one but that's because all its |
4080s | other stats are like heavily boosted |
4082s | right |
4083s | but you can see |
4085s | that |
4085s | they're going to be item traits across |
4087s | the board on a lot of different levels |
4090s | can be on modules it could be on weapons |
4091s | it could be on secondaries um that |
4096s | grant or deny something |
4098s | pertaining to the game space and how |
4100s | it's utilized it can also be specific to |
4103s | a variant of that modif of that module |
4106s | or weapon it could also be across the |
4108s | board for all types of that module or |
4111s | weapon uh it's something that we are |
4113s | exploring with right now and we're |
4115s | having a lot of fun with it |
4117s | but yeah as far as as far as this goes |
4119s | though this beam laser probably looks |
4121s | pretty ideal for miners i'm guessing |
4130s | case died well the more of tears and |
4133s | grades and all that crazy stuff the more |
4134s | detailed we can uh we can get our builds |
4137s | games almost got enough modifiers these |
4139s | days to be getting into theory crafting |
4140s | territory and i'm all here for it yeah |
4143s | we we're honestly like we didn't want to |
4145s | get too super crazy with the stuff uh |
4147s | but you are making the right observation |
4149s | the reason why we're adding you know |
4151s | these i these uh grades the reason why |
4153s | we're adding these traits is we want to |
4154s | add that extra level of |
4158s | that extra level of uh itemization for |
4161s | you to desire something new something |
4164s | more something in a different direction |
4165s | right um the whole reason why we pulled |
4168s | prototype and starforge out of the mix |
4170s | um and into a grade system is that these |
4173s | are found items only right these are |
4177s | found items only when you craft you |
4178s | cannot get a graded item crafted |
4181s | at least i think |
4183s | pretty sure |
4185s | um so the desire to find will always be |
4188s | there while crafting will still |
4190s | supplement and provide a lot of great |
4192s | experiences |
4193s | and also keep in mind like this star |
4195s | force item i have if somebody's like oh |
4197s | man i can't i can't do any crafting with |
4199s | my star forge now that sucks this is a |
4201s | starforged item with a mining catalyst |
4203s | applied to it i absolutely modified this |
4206s | beam laser that i found |
4208s | so you can still find really good stuff |
4210s | and then make it even better through the |
4212s | right methods |
4214s | and we want all of that we want you to |
4216s | like go crazy on it |
4218s | i see people like total confusion |
4220s | slurring tits and what no |
4223s | well let's uh let's make sure that i'm |
4224s | covering youtube here as well make sure |
4226s | you're getting all the love |
4235s | will crafting allow to get higher grade |
4237s | items and if not why would anybody do |
4238s | any crafting during in-game because you |
4240s | can craft higher grade items |
4243s | um to modify them further you can't make |
4247s | higher grade items at least i believe |
4248s | that's the case what we're going for but |
4250s | you can modify higher grade items so |
4252s | it's very still applicable in an in-game |
4254s | state for sure |
4256s | for sure |
4262s | let's see what else we got |
4265s | my brain is melting good good excellent |
4274s | now remember so so some people are |
4276s | thinking like traits are this randomly |
4277s | applied thing no no traits are |
4278s | consistent traits are always on things |
4281s | like like i said beam lasers any time |
4284s | you get a beam laser whoops beam laser |
4287s | anytime you get a beam laser it will |
4288s | always have the mining modifier train |
4290s | always it's just you could just call it |
4292s | the beam laser trait |
4294s | so it's less about like getting this |
4297s | random chance rolled and more about like |
4299s | hey if you haven't desired to go mining |
4302s | and you want the best mining stats |
4304s | possible you're gonna use a beam laser |
4306s | because it has a 25 increase to mining |
4310s | modifiers right it's not randomized on |
4312s | this |
4313s | you can't get a plus 25 to all mining |
4316s | modifiers randomized and plugged in on |
4318s | an energy core for example you can't get |
4320s | that on a blaster |
4322s | it's only and will always be bound |
4326s | to |
4327s | a beam laser it's making this equipment |
4330s | that you can go out and find a bit more |
4333s | differentiated from one another |
4336s | that's that's the main goal of how these |
4339s | traits work |
4342s | so it's not relying on rng it's more |
4345s | focusing in on you as a player we're |
4347s | giving you player agency how would you |
4350s | like to mine do you want to use it with |
4352s | your flak cannon which is instantaneous |
4354s | or do you want to use it with the beam |
4356s | laser which is more optimized |
4358s | you get to choose we're not telling you |
4360s | what to do it's your choice |
4363s | it's your choice no rng |
4366s | needed |
4367s | you can build the catalyst yourself plug |
4368s | it in and away you go |
4382s | when will everspace 2 be ready to go in |
4383s | 2023 q1 q2 q3 q4 uh very likely q1 |
4390s | maybe q2 but very likely q1 |
4405s | will all items have a trait it's not |
4407s | likely shadowy |
4410s | it's not likely |
4414s | um but there are certain items that will |
4417s | have certain traits over other ones uh |
4419s | for example i think the thermo gun i |
4420s | don't have one unfortunately |
4423s | but like |
4424s | i think the thermogun will have it |
4426s | listed as its trait that its projectiles |
4428s | home in on targets like that would be |
4430s | the trait of the thermal gun for example |
4432s | right so |
4434s | i'm telling you it's not like some |
4436s | people are like there's an argument over |
4437s | on youtube like about rng a bit it's |
4440s | nothing new or ridiculous like it's just |
4443s | saying this item does this thing |
4446s | beam lasers they're better at mining |
4449s | thermal guns track their opponent like |
4452s | flat guns do area damage that could also |
4454s | be the item trait of the flak for |
4455s | example uh but no we're not looking at |
4458s | every single item saying it has to have |
4460s | a unique trait |
4461s | so yeah it's just |
4463s | that little added context that shows you |
4465s | what that item can do especially apart |
4470s | from any other item |
4471s | beam lasers mine better that's it |
4478s | all right |
4486s | all right so that was uh the item traits |
4489s | as well as the item grades you know |
4491s | touching on that um i see kaza saying so |
4493s | now star forged powerful syncro pulse is |
4496s | a thing technically and i will tell you |
4498s | straight up because uh if you find one |
4499s | of those the energy drain on it is going |
4501s | to be massive so you're going to need to |
4503s | uh complement that build that item with |
4506s | appropriate levels of energy gain |
4509s | whether that's through a proper energy |
4511s | core or device usage or what have you or |
4514s | consumable usage |
4516s | as well |
4517s | uh but yeah it would definitely be |
4518s | possible first world problems excellent |
4520s | excellent i'm glad you understand |
4525s | will the great effect all tears of items |
4527s | even the one above red the legendary |
4529s | tier uh that's a great question not |
4531s | entirely sure |
4532s | my guess is probably |
4535s | um but i will have to uh reconvene on |
4538s | that one and approach you guys and let |
4539s | you know um what that grading system |
4542s | looks like in the future i do know that |
4544s | in general it just means it's uh like |
4548s | the grading system in a nutshell |
4550s | is allowing you to have more powerful |
4552s | yet more energy consuming items um so it |
4556s | gives you a better punch earlier when |
4559s | you find it uh i mean in a lot of cases |
4561s | you could just think about just the |
4562s | general level scaling system at all and |
4566s | almost look as the grading scale as like |
4568s | um |
4569s | a virtual level on top of that so |
4571s | prototype would be like an one |
4572s | additional level on top but you can |
4574s | still use one level lower and then star |
4577s | forged is two virtual levels higher but |
4579s | you could still use two levels lower |
4581s | it's a an easier way to look at that |
4586s | so some people are going crazy over this |
4588s | thinking it's all wild and nuts uh |
4590s | sincerely guys uh i don't think it's as |
4593s | rng heavy and as nuts as you're making |
4595s | it out to be obviously there is going to |
4598s | be some degree of |
4600s | grind in the in-game state for everspace |
4602s | too but i think you all knew that was |
4605s | gonna be the |
4607s | case i mean tell me a looter shooter |
4610s | that doesn't have an in-game grind and |
4612s | i'll show you a a terrible looter |
4622s | there should definitely be options and |
4624s | pulls to do certain things and go |
4626s | certain directions and gather certain |
4628s | items |
4628s | [Music] |
4632s | everspace 2 says med bad i mean that's |
4634s | technically fair since the game's not |
4636s | done so uh wait i'm going to the wrong |
4638s | place |
4640s | it's technically that's technically |
4641s | accurate |
4643s | but it's also a jerk response you jerk |
4653s | uh spoon knight i don't know the exact |
4655s | numbers but i'm pretty sure as of right |
4657s | now it's just been pulled over from what |
4658s | it was before for the uh standardization |
4661s | of the grading process so |
4664s | effectively what i'm saying is probably |
4666s | still that 11 and 22 |
4675s | oh my gosh |
4677s | [Music] |
4688s | so i could just adapt really good stuff |
4690s | to my level as i progress that has |
4692s | literally been possible |
4695s | since |
4696s | the beginning of early access |
4702s | that is nothing new |
4704s | yes that is absolutely something that we |
4708s | encouraged to do uh but it wasn't |
4710s | necessarily um |
4712s | seen very well |
4714s | like the ability to do so i think a lot |
4716s | of people didn't quite pick up on it |
4718s | which is why we put a lot more emphasis |
4720s | on crafting we put a lot more emphasis |
4722s | on itemization here um and why we're |
4724s | diversifying those pools |
4727s | all right so we're going to activate |
4729s | this union signal decoder for another |
4731s | high-risk area and of course i'll keep |
4732s | chatting with you all and answering |
4734s | questions and stuff |
4735s | uh so |
4736s | this one is overleveled enemies are |
4739s | higher level i love that one uh heal on |
4741s | kill |
4743s | every time an enemy is destroyed all the |
4744s | other games present repair by 20 of |
4746s | their maximum holy points and turrets on |
4747s | asteroids |
4748s | getting all those turrets all over the |
4750s | place |
4751s | well that get that one going |
4754s | no because you can modify once that's |
4755s | not true bearded frog that is not true |
4760s | that has been |
4761s | adjusted all right we are going to a |
4763s | high risk area |
4772s | if you can modify multiple times then i |
4774s | could adapt as i progress |
4778s | i mean you are able to adopt as you |
4780s | progress are you talking about like |
4782s | constantly leveling up an item with you |
4784s | the entire time |
4785s | that's not something we think is very |
4787s | interesting |
4793s | probably shouldn't have tried ramming |
4796s | them |
4799s | yeah so okay so question oh i went to |
4802s | the map i meant to go to inventory so |
4804s | question is we can we modify multiple |
4806s | times so we have this level 23 synchro |
4808s | pulse that we're using with an energy |
4809s | damage catalyst |
4812s | um and i'm in here um |
4815s | i believe we removed the level |
4816s | restriction and we installed the |
4818s | catalyst |
4819s | um i want to here let me see if |
4821s | here let's let's use the |
4823s | let's find an example here |
4827s | do we have do we have something we could |
4829s | use |
4833s | doesn't look like we do unfortunately |
4836s | but let's uh see if what we can do with |
4837s | this powerful corrosion so we could um |
4840s | increase the rarity here right |
4843s | boom just like |
4846s | um and then say we want to do it again |
4850s | boom just like that |
4852s | um obviously i can't increase the level |
4854s | multiple times because it's still at |
4855s | level 22. i think this is restricted to |
4857s | only once though |
4859s | but you can always remove level |
4860s | restriction guaranteed so like you could |
4863s | increase rarity you could then remove |
4864s | the level restriction you could add a |
4866s | catalyst you could stuff like that um |
4868s | because we realized that having only one |
4871s | option to modify with it kind of you |
4873s | know could be kind of draining |
4875s | so yeah we just double up on that |
4877s | superior like here let me let me do it |
4879s | again for anybody who missed that we'll |
4880s | take this common flack |
4883s | and we will increase the rarity |
4886s | once |
4887s | okay |
4888s | twice |
4891s | okay three times |
4893s | so now we have ourselves a superior |
4895s | level 22 flak we had to spend all the |
4897s | resources to get it but we were able to |
4899s | accomplish that um it did not gain any |
4902s | additional grades uh it did not gain any |
4905s | additional uh prefixes it retained all |
4909s | of its original things the only things |
4910s | that gained were the modifiers |
4912s | associated with the tier |
4914s | and also actually like the stats |
4916s | increase because the tiers have better |
4918s | stuff anyway |
4921s | so yeah you can do that |
4926s | i hope that provides some clarity then |
4940s | the slithering peanut i actually agree |
4942s | with you |
4943s | it's more of an internal debate to see |
4945s | if we want to allow constant uh level |
4948s | reconstruction with items |
4950s | because it could technically get really |
4952s | expensive and at the same time it's like |
4953s | hey you know what if you earned the |
4954s | resources then |
4956s | spend them you know um |
4959s | but we'll see we'll see what we'll see |
4960s | what ends up happening |
4962s | um |
4963s | there's still a lot of concepts and |
4965s | ideas on that front |
4971s | but yeah it's definitely like those are |
4974s | points of like those are the |
4975s | conversations that we're having |
4976s | internally |
4979s | and i can only imagine that you like the |
4981s | fact that we're talking about these |
4982s | things we feel it's important |
4984s | you know |
4986s | sounds like you guys do too so |
4988s | glad we're aligned on things |
4992s | [Music] |
4994s | man being able to read the uh opponent's |
4998s | names and their health bars |
5001s | i don't know why just like |
5003s | makes a huge difference |
5011s | man my aim was real bad there |
5031s | no thank you |
5050s | where you are where are you at right |
5051s | there all right |
5058s | have we not had a single sniper in this |
5060s | area |
5061s | i feel i feel blessed |
5065s | my goodness |
5067s | i feel like that's not common at all |
5071s | [Music] |
5075s | oh my gosh stingers i love you |
5081s | whoops |
5085s | you spin me right round baby |
5107s | be really nice if i had that passive |
5109s | where i could regenerate shields every |
5111s | time i use the device though wouldn't it |
5118s | yeah let's see if we can destroy this |
5120s | now we can't we're using our splash |
5122s | damage build so this would destroy the |
5123s | uh |
5124s | this would destroy the drones |
5127s | yeah |
5128s | unfortunately |
5144s | oh it did |
5146s | that's broken that needs to be fixed |
5148s | either way |
5151s | we definitely destroyed those uh we |
5153s | definitely destroy those drones |
5156s | did i mention we just added these new uh |
5158s | challenges oh my god |
5169s | uh |
5191s | man |
5192s | i am playing on on very hard right okay |
5195s | just make it just make it sure |
5197s | because this man this is like |
5200s | tell you what guys this is kind of easy |
5202s | this game |
5205s | no big deal |
5209s | i like how i say that and now i'm almost |
5211s | dead |
5215s | oh that's karma |
5228s | all right here we go |
5230s | here we go |
5232s | these mines though are pretty fierce |
5246s | i'm still feeling really good about this |
5268s | oh yeah |
5313s | yeah i see how fast my synchro pulse |
5315s | runs out of energy in comparison to my |
5318s | autocannon my goodness |
5322s | a bit wild |
5333s | all right those are the turrets all |
5334s | right so we're gonna grab all of the |
5335s | stuff that we can't hold |
5342s | excellent |
5345s | that's fun |
5348s | and we bounce |
5357s | guessing it counts as direct damage for |
5358s | something for oh yeah don't don't worry |
5359s | about the challenges like legitimately |
5362s | these challenges were like freshly added |
5365s | and uh so they haven't really been play |
5367s | tested or anything uh at all so they'll |
5370s | get fixed don't worry about that |
5372s | yeah that's that's more of a byproduct |
5374s | of hey guys look at all the new stuff |
5376s | that i'm showing you in this live stream |
5378s | la and it's you know it's not finished |
5381s | so no worries |
5382s | it will get fixed i promise |
5385s | all right let's head over to zarkov now |
5395s | glasses give me top gun vibes oh yeah |
5397s | dangerous |
5399s | nice |
5407s | yeah for anybody wondering about the |
5409s | difficulties since i see finns bragging |
5412s | over on youtube um |
5414s | yeah so basically we added the |
5416s | difficulty system and to start aligning |
5418s | um where players skill levels were at |
5421s | you know so there's there's something to |
5422s | be really sad about our demographic here |
5425s | we're not just aiming for |
5427s | you know uh old school you know fast |
5431s | action uh shooters uh we're also not |
5434s | aiming for like a super young audience |
5435s | either we really want to stretch the |
5437s | demographic out as far as possible in |
5439s | order to do that we have to take some |
5441s | measures of accessibility and also we |
5443s | don't like overwhelming players with way |
5446s | too much stuff and like how to play the |
5448s | game and whatnot so uh in general just |
5451s | in generally speaking the difficulty |
5454s | system is one means to help kind of |
5456s | guide players to that space that they're |
5458s | looking for uh if you want to play on |
5461s | easy mode play on easy mode |
5463s | we don't care |
5464s | that's fine you want to play on hard |
5466s | mode |
5467s | play on hard mode |
5468s | [Music] |
5469s | great right now the implementation of |
5471s | that is just it's it's very |
5475s | it's very generic |
5477s | so when you're playing on easy mode like |
5478s | it just makes enemies uh fail to shoot |
5481s | uh very well |
5482s | and if you're playing on hard it makes |
5484s | enemies do more damage and have more |
5486s | accuracy like and have more hit points |
5488s | stuff like that it's not final we want |
5491s | the difficulty system to have a bit more |
5493s | of an impact in how that's shaping and |
5495s | changing the formula um and so uh yeah |
5498s | it's it's not done |
5499s | it's certainly not done |
5505s | [Music] |
5508s | and just like high-risk area mutators |
5510s | are also creating these added challenges |
5512s | for players um that go above and beyond |
5515s | right |
5517s | the ease of um bypass travel yes you |
5519s | could adam um you know like we want to |
5522s | have these opportunities for players to |
5523s | like really do get challenged we haven't |
5526s | reached that point yet we're not in an |
5527s | in-game state yet so we can't we can't |
5530s | reach that point yet not all the items |
5532s | and the combinations and the synergies |
5533s | are in place so we can't reach that |
5535s | point yet you're probably seeing a very |
5538s | clear message that i'm sending right now |
5539s | that like we are not done with that we |
5542s | haven't gotten to that the |
5543s | implementation of the difficulty system |
5545s | was done mainly because it was more of a |
5547s | community request as opposed to its |
5549s | finalization but you have a general |
5551s | sense of what our vision looks like |
5554s | right |
5555s | and so we will continue to push that we |
5557s | will continue to uh strengthen what that |
5559s | looks like for players to have that |
5561s | straight up accessibility |
5563s | while also providing a challenge for |
5565s | individuals who want to get the best |
5567s | bang on their buck and are satisfied by |
5570s | having to fully optimize |
5572s | fully kit out a particular build in |
5575s | order to overcome uh the challenges that |
5577s | are presented right |
5579s | and you see that through the mutators |
5581s | even shoot you see that through the |
5582s | mutators so we're gonna go ahead and |
5583s | activate this zarkov signal decoder we |
5585s | got double trouble strength and death |
5587s | and wealthy foes |
5590s | we'll dive into this one this might be |
5591s | the last one we have time for |
5594s | because i want to show some really sick |
5596s | screenshots |
5604s | [Music] |
5613s | gabriel says it would be great the |
5614s | difficulty affected the ai behavior and |
5616s | enemy types not just health and damage |
5617s | that's actually part of the plan |
5620s | so yeah |
5633s | but yeah i i like it's |
5635s | no matter what we do i i hope that you |
5637s | guys understand |
5639s | i i really do i hope that you guys |
5641s | understand that the game that we are |
5643s | making even with all the accessibility |
5646s | and the easiest modes that you can |
5647s | select |
5648s | it's going to be too hard for certain |
5649s | people |
5651s | and |
5652s | also |
5653s | you know with all of the challenges that |
5655s | we create with all the in-game content |
5656s | that's you know it's it's like it's just |
5658s | it's brutal to players with all like the |
5661s | crazy antics and the combinations that |
5663s | are possible it's still gonna be too |
5665s | easy for certain players |
5669s | if you have an expectation that we are |
5671s | going to satisfy |
5673s | every single type of player that exists |
5679s | i don't have any words to respond to you |
5682s | and i'm very sorry about that but i |
5684s | think that there needs to be a change of |
5685s | your expectation for what we are |
5687s | offering here at rockfish games through |
5689s | everspace 2. we want to make an |
5691s | accessible yet challenging experience |
5694s | that can be modified through a |
5696s | difficulty selector as well as through |
5699s | unique dynamic level scaling that |
5701s | approaches you with where you're at |
5703s | doesn't make everything where you're at |
5705s | but it meets you with where you're at so |
5707s | that you will always be finding things |
5709s | that can benefit |
5711s | your experience and also provide an |
5713s | incentive to go back revisit locations |
5716s | to complete challenges to you know |
5718s | experience what the game world has to |
5720s | offer |
5721s | sticky situation here cool |
5725s | all right |
5738s | no need to satisfy all the players just |
5740s | me all right |
5743s | you guys are fun i like you |
5761s | where's that armor drone oh where's that |
5762s | armor drone |
5774s | wow that was some |
5791s | oh something else i think we tweaked um |
5793s | uh and why it shows wealthy foes is that |
5795s | any time you destroy enemies here with |
5798s | wealthy foes the credits basically just |
5801s | go straight to you doesn't matter your |
5803s | distance |
5804s | so uh if you guys remember the first |
5806s | time we showcased wealthy foes as the |
5808s | mutator it was incredibly annoying at |
5810s | the conclusion and i just left all the |
5812s | credits |
5813s | that should not happen |
5815s | so now when you defeat an enemy it just |
5817s | straight up gives you all those |
5818s | delicious credits you don't have to work |
5820s | very hard for it you just get it |
5824s | as you can see my credits are still |
5826s | populating from each respective kill |
5832s | give me that hole all right |
5861s | how |
5874s | give me those credits |
5884s | there we go yum |
5892s | oh drop your minds right there that |
5893s | would be beautiful |
5904s | a plaque actually would have been the |
5905s | most beneficial there because i gotta |
5906s | hit the mines |
5922s | excellent |
5935s | all right |
5946s | oh |
5955s | almost there i think we got like one or |
5957s | two more kills to go |
5963s | just one all right |
5965s | perfect let's see if we can uh somehow |
5967s | take this guy out before he leaves no |
5969s | i'm not gonna happen |
5980s | all right double trouble here we go |
5999s | one cycle yeah |
6002s | one down |
6006s | that always feels good |
6013s | do it again |
6022s | yeah |
6024s | complete a high risk area without taking |
6026s | damage to the hole nice |
6028s | nice |
6034s | oh man so many so many things |
6037s | so many things let's see let's clear out |
6039s | some of our inventory |
6045s | that wasn't enough let's get some more |
6047s | nano repair kit device charger |
6051s | nano repair kit repair is a random |
6053s | damaged equipment item |
6064s | boost speed or handling actually i think |
6067s | i want to go with boost |
6079s | that's awfully tempting |
6084s | yeah all right |
6086s | all right transfer all please all right |
6091s | meat |
6094s | meat |
6101s | all right let's see what i missed |
6104s | i see michael also wanted to elaborate |
6105s | on difficulty a little bit more yeah i |
6108s | tried to cover all the the sides of it |
6109s | but um you know i know that there's |
6111s | there's a lot to discuss on that front |
6113s | so i want to read what michael said as |
6115s | well just so that everybody is aware |
6117s | he says to elaborate on difficulty in |
6120s | everspace 2 our team has a broad range |
6122s | of player skills including hardcore |
6124s | mouse and keyboard pilots to casual |
6126s | console gamers |
6127s | the latter is me michael goodness so |
6130s | we'll make sure there's a sweet spot for |
6132s | most pilots out there knowing our team |
6135s | for many years they'll throw in an |
6137s | ultimately brutal hardcore mode if |
6138s | there's still time or as free dlc post |
6141s | launch yeah i'm just gonna |
6144s | i'm just gonna vouch for that uh good |
6146s | old hans christian and i we really like |
6148s | a challenge |
6150s | um but yeah like still though the main |
6152s | point that carries over from there uh we |
6155s | want to truly have a wide demographic |
6158s | here on this front and i don't think it |
6160s | would serve anybody well if our game |
6162s | was just like this |
6164s | die hard like super intense |
6168s | very specific |
6171s | uh you know looter shooter that's hyper |
6173s | focused on action and skill based play |
6176s | like we have aspects of skill-based |
6178s | plays obviously we have aspects of of |
6182s | like |
6183s | uh the challenges that are brought to |
6185s | the table but all in all like |
6187s | it's very important that players can |
6190s | find a way into the mix |
6193s | to find satisfaction at whatever |
6197s | or whatever skill level they're at |
6201s | people want to play our game casually |
6202s | and mine away hey you know what we made |
6205s | it so much easier to find the resources |
6206s | you're looking for |
6210s | so now you can mine to your heart's |
6211s | content i wanna i wanna like |
6214s | i wanna get every single iron that's in |
6216s | the game oh i want to i want to get 5 |
6219s | 000 iron you know what go you you want |
6221s | to do that let's let's look at this we |
6222s | made your life so much easier you you go |
6225s | for that whoops that's copper you go for |
6226s | that iron |
6227s | you know you're going to be grinding in |
6229s | ceto and that's just the way we like it |
6231s | it's perfect it's wonderful |
6233s | you know |
6235s | do more you that's great |
6239s | yes ultimate brutal hardcore mode |
6240s | confirmed all right all right all right |
6242s | slow down |
6244s | oh time time we gotta we gotta move into |
6246s | the next place i'm gonna get to this |
6247s | abandoned jump gate |
6249s | and i'm actually gonna cheat to do so |
6251s | because i don't wanna waste time |
6253s | i'm cheating i'm cheating like a fiend |
6256s | right now i don't care we're saving the |
6257s | game so we can get into the beautiful |
6259s | moments that are important to us which |
6261s | is the community screenshot section of |
6264s | this so uh we are uh gonna just take a |
6267s | quick pause and i'm gonna do like this |
6270s | thing where i transfer uh this screen |
6272s | over where we can like appreciate all |
6275s | the beautiful wonderful things uh |
6277s | you know |
6278s | namely our social media and where you |
6280s | can follow us to get more information |
6282s | regarding everspace too obviously we do |
6284s | these friday streams uh almost every |
6286s | single friday um you know we missed last |
6289s | week again that was mostly on me i was |
6291s | out so it was kind of hard to do a |
6293s | stream where the stream is not present |
6295s | but yeah we love to pass on information |
6298s | and how development's going on these |
6299s | friday streams but you can always have a |
6301s | conversation with us over on uh twitter |
6304s | and on uh on discord especially like |
6307s | we're always having conversations there |
6308s | reddit also works fantastically um and |
6311s | we also like to post your images over on |
6313s | instagram i think we're still doing that |
6315s | i'm pretty sure we're still doing that |
6317s | so uh yeah and speaking of your pretty |
6319s | photos and all about this stuff that's |
6321s | what this next segment is entirely for |
6324s | we've had a slew of very impressive |
6326s | shots over the course of the last couple |
6328s | of weeks so let's highlight some of that |
6331s | shall we yeah like we saw oh whoops |
6332s | that's the this is the wrong screen it's |
6334s | beautiful but it's wrong nope see you |
6336s | later jellies all right that's the |
6338s | perfect now we're here now we're here |
6340s | everything's great oh my gosh |
6343s | so uh yeah let's just uh let's just |
6344s | cover this you guys can continue uh |
6346s | asking questions where did my where did |
6348s | my thing go oh there we go uh you can |
6349s | continue asking questions per usual |
6352s | uh and i will uh continue trying to |
6354s | would you would you stop that i really |
6357s | appreciate if you would stay on the |
6358s | screen excellent okay |
6361s | so this first shot we got this is uh |
6363s | these are all authentic screenshots from |
6365s | the game |
6366s | um |
6368s | made by just using the uh the photo mode |
6370s | inside of it there's the no touch-ups no |
6372s | tweaks got a wide range of characters |
6374s | who provide screenshots i've got a |
6376s | couple of newcomers uh in today's we'll |
6378s | be highlighting this first one comes |
6379s | from the chemical bro he loves making |
6382s | these shots that kind of highlight |
6383s | certain locations and i think it's a |
6385s | really good job of capturing this |
6387s | station in union uh shoot i forget the |
6390s | name of it but it's |
6392s | definitely had it's got a story to tell |
6394s | with all this debris floating around it |
6397s | nearby the planet also brings it |
6398s | together and i love how he's using depth |
6400s | of field to keep the focus entirely on |
6403s | the station itself |
6406s | really nice we got another one from |
6407s | chemical bro who's using this sort of |
6409s | eclipse |
6411s | uh i really dig this shot it's a great |
6413s | shot |
6414s | i wonder what location you took this at |
6417s | or if it was like a randomized location |
6419s | to pull that off but very well composed |
6424s | very much dig that |
6425s | this is this one's been added to my |
6427s | catalog of images |
6430s | and it's good it's really good |
6431s | [Laughter] |
6435s | all right next up we've got a crispy |
6437s | muffin who also supplied several images |
6439s | for us |
6441s | and i like this one because like |
6442s | actually we were talking earlier about |
6444s | like the the you know the the glass them |
6445s | or the aviators you know and the top gun |
6448s | vibes uh some of crispy muffins actually |
6450s | gave me that sort of vibe as well you |
6452s | know where you're just like seeing |
6454s | directly in front and what's around the |
6456s | corner it's like |
6457s | and the fighter that he's using too i |
6459s | think is a |
6461s | reflection of that as well you can see a |
6462s | better angle of it here the striker |
6465s | um i love this this is a this is a nice |
6467s | take on the cool guys don't look at |
6469s | explosions uh style of things like this |
6472s | is before the explosion even happened he |
6473s | doesn't even care he's not waiting for |
6475s | it he's he's going to this next |
6477s | destination he's like sorry gmb oh wow |
6479s | you're you're taking out gmb crispy |
6482s | muffin all right we need to have a talk |
6483s | but uh no regardless uh i dig it it's |
6487s | it's a very it's almost like an |
6488s | aggressive style shot just like showing |
6490s | you |
6491s | um |
6492s | like a level of skill |
6494s | just through |
6495s | this damage trail this gmb is just |
6498s | blowing down as he's flying away he's |
6501s | like peace out bro i got better things |
6503s | to do i love it i love how it comes |
6504s | together |
6506s | next up we got one from wilden 3236 this |
6510s | one comes from everspace one uh it had a |
6512s | lot of likes so i decided to share it |
6514s | with you all this comes from the uh use |
6516s | of a sequel missile battery inside of a |
6519s | dark nebula these two things do not |
6521s | exist in everspace too |
6523s | yet |
6525s | excuse me oh my gosh that was uh |
6528s | something in my throat |
6529s | i don't know what that was anyway |
6532s | um but definitely a really cool scene |
6534s | and how that's all brought together |
6536s | and uh |
6537s | i love the light sources and how just |
6539s | crazy like everything kind of ends up |
6541s | being |
6542s | as is like a big thing people love about |
6544s | the sequel seeker missile battery um i |
6547s | personally love it whenever you take the |
6549s | sequel mr battery and then you apply the |
6551s | um |
6552s | it's the the double is it a glyph it's a |
6556s | it's a glyph or is it a freaking |
6558s | sub routine it's the one that makes your |
6560s | your secondaries double up you shoot the |
6562s | secret missile battery and you got 20 |
6563s | heat-seeking missiles that just go brush |
6566s | it's beautiful i love it this next one |
6568s | comes from jay narl |
6570s | playing around with a number of |
6571s | screenshots and i thought this one was |
6573s | also a really really nice really clean |
6576s | take um on his |
6578s | his own little uh you know explosions |
6580s | shots |
6582s | definitely feels good definitely feels |
6583s | fun |
6584s | um and uh yeah |
6587s | it's a nice clean green ship gotta |
6589s | appreciate that too right |
6592s | excuse me |
6593s | definitely have something in my throat |
6595s | so apologize on my additional coughing |
6597s | just to you know preface that |
6601s | wait i saw a quick question hang on a |
6603s | second i'm gonna scroll up real quick |
6604s | we're gonna get a confirmation of |
6606s | something |
6607s | i know larger ships are coming can |
6608s | someone con confirms to slurry and |
6610s | tetson is |
6612s | what's that in regard to like more enemy |
6614s | ships |
6617s | look i can't say yes |
6619s | because |
6620s | uh we haven't had anything in the |
6622s | pipeline to express um actually no i can |
6626s | say yes yes i can say yes i can't say |
6629s | yes and this is why because you've seen |
6630s | one of them before |
6631s | you've actually seen one of them before |
6633s | hang on one second we're going to pull |
6634s | up some concept |
6637s | we're just going to take a quick |
6639s | brief break |
6644s | here we go |
6646s | we're just going to pop this open boom |
6648s | look at this guy what is that oh my gosh |
6650s | that's massive look at these tiny little |
6653s | ships flying over here for a reference |
6655s | of size that seems interesting it's got |
6657s | defense turrets a bridge a central |
6659s | hanger a side hanger man that's an |
6661s | awfully nice ship isometric rear view of |
6663s | it that's just that's like i've got some |
6665s | death star vibes kind of going on there |
6667s | that's uh that's pretty neat that's |
6668s | interesting outlaw dreadnought outlaw |
6671s | outlaw that's controlled by outlaws |
6673s | that's not even ocar man i wonder if the |
6676s | old car working on anything |
6679s | so yeah i mean there's definitely some |
6680s | uh some cool stuff uh in the pipe that |
6682s | we have definitely revealed and started |
6684s | talking about um even a while back so |
6687s | yeah there will be bigger ships |
6690s | really cool stuff like flying inside of |
6691s | them okay all right all right michael |
6693s | i'll stop okay okay anyway um so next up |
6696s | we've got angry brit |
6698s | who had a couple of really neat shots as |
6700s | well um this one i think is is pretty |
6703s | nice it's pretty gentle on the approach |
6705s | um |
6706s | i dig these ones that like it just lets |
6708s | me sit back and it's like |
6710s | i just want to |
6712s | soak in the environment um it just gives |
6715s | me like a little bit of peace |
6716s | so it's also a good use of that depth of |
6718s | field of course |
6720s | i also am a big fan of this one |
6724s | i'm a big fan of this one not being |
6726s | symmetrical |
6727s | sometimes when you get all those |
6728s | symmetrical shots it kind of starts |
6730s | getting like |
6731s | saney almost |
6733s | this one it's it's intentional like the |
6734s | ship's out of slant it's off centered |
6736s | but you have |
6738s | even though it's like weighted to the |
6739s | left |
6740s | you have this asteroid that's weighted |
6742s | on the right that balances the imagery |
6745s | out so it works really well i love like |
6748s | the the little asteroids in the distance |
6750s | to kind of bring it together |
6752s | this was this was another one of the |
6753s | shots that the top gun look again from |
6755s | crispy muffin um i love this one where |
6757s | you see the engine trail ahead of you |
6760s | it's like you're a missile like this is |
6762s | the viewpoint of your missile missiles |
6763s | just like put me in coach right like |
6766s | it's you're ready to launch you're ready |
6767s | to just like blow this guy out of the |
6769s | water because you see these asteroids |
6770s | there's only one way he can go and |
6772s | that's through that gap right like |
6774s | you're getting ready to just absolutely |
6775s | decimate him and i say that's like the |
6777s | viewpoint of a missile when there's a |
6778s | missile trail that's already but still |
6780s | like you're the missile who's gonna get |
6781s | the kill i love it i dig this one so |
6783s | much a great shot crispy muffin really |
6785s | comes together uh gun cam shots are |
6788s | great yeah i agree |
6790s | just it makes me so happy |
6792s | makes me so happy |
6795s | uh next up we've got j javaler |
6799s | javeler |
6800s | oh i know did i type the username wrong |
6802s | oh no uh regardless this was a nice |
6804s | close up of one of our cave crawlers you |
6806s | don't normally get to see these super |
6808s | close up so being able to see the level |
6810s | of detail on this is both exciting and |
6812s | also terrifying for me uh showing you |
6815s | because you know we didn't want to go |
6816s | super crazy with detail since you know |
6819s | it's it's space and we don't want to |
6820s | like |
6821s | explode your computer and having like |
6823s | super detailed stuff but still having a |
6825s | look at the textures |
6827s | on these guys and like seeing all the |
6829s | spiky bits and everything it's kind of |
6831s | cool kind of fun to see |
6833s | you don't really get a lot of shots |
6834s | pertaining to these guys and uh it's a |
6837s | nice change of pace |
6839s | man it'd be really cool if we saw some |
6840s | really uh really |
6843s | big biological creatures and stuff |
6845s | wouldn't that be wouldn't that be dope |
6847s | wouldn't it all right we got the |
6849s | chemical bro |
6850s | who |
6852s | is still doing amazing things he's just |
6855s | always he's just like i don't know it's |
6857s | just |
6859s | just casually like flexing his |
6862s | photography skills i guess uh it's great |
6865s | great cockpit shot honestly |
6867s | great shot um and you gotta appreciate |
6870s | those vertical shots even though i don't |
6872s | like highlighting them in the streams |
6873s | because you can't see as much of the |
6874s | beauty but if you go to the discord you |
6876s | pick these up plop them on your phone as |
6878s | a screen saver like i that's what i do i |
6881s | still actually have |
6883s | uh let's see can i how can i show this |
6885s | without revealing my phone stuff nah |
6887s | never mind |
6888s | but i have i have various screenshots |
6890s | from everspace and every space too that |
6892s | i scroll through on my phone um |
6894s | that's great i love it keep it keep up |
6896s | the great work uh the chemical bro |
6899s | what a pleasure this one comes from |
6901s | outer aliens uh kind of a first time |
6903s | screen shotter |
6904s | and |
6906s | he just used the spatial bypass for the |
6907s | first time he turned he was like |
6910s | wow that's gorgeous and just took a |
6911s | screenshot i think it came together |
6913s | incredibly well so nice job outer alien |
6916s | thank you for sharing this beautiful |
6918s | visual that you experienced with all of |
6920s | us |
6922s | what a delight |
6923s | what a delight |
6927s | all right |
6928s | [Music] |
6931s | uh let's see i just i just like peered |
6933s | over the conversation in youtube what in |
6936s | the what in the world |
6942s | oh goodness gravy |
6945s | on to another crispy muffin shot i think |
6947s | i might have even shown this one before |
6949s | i'm not 100 sure i just love it that's |
6951s | great |
6952s | i just think it's great you get these |
6954s | oak r prime in their prime |
6957s | ha |
6958s | with the like the balls of energy i |
6960s | don't call them |
6961s | oak r spheres |
6963s | whatever |
6965s | it's it's ah i love how |
6968s | simple this comes across and yet you |
6972s | also know of the impending danger |
6975s | that it is putting on you as a player |
6977s | seeing this coming at you with those |
6979s | four orbs ready to launch |
6982s | so devious so dangerous but also kind of |
6985s | freaky cool |
6986s | nice composition bringing that together |
6989s | we got yet another one from crispy |
6991s | muffin i think this might be the last |
6993s | one though |
6994s | the last one from crispy muffin i think |
6995s | he was uh he just changed the style of |
6997s | his ship and he was highlighting some of |
6999s | it and then uh playing around with |
7001s | bringing that all together i love this |
7003s | destruction of the outlaw destroyer |
7006s | just also highlighting the beautiful |
7008s | colors |
7009s | that he's chosen |
7011s | and you know just showing that |
7012s | superiority right |
7014s | real real good |
7015s | orb giant hurt ball that's gonna be my |
7018s | new favorite thing yeah giant hurt ball |
7020s | creeping balls of death that worked that |
7022s | works too sphero fear |
7025s | okay you guys you guys need to calm down |
7027s | all right let's scale it back all right |
7032s | i'm just kidding keep it coming those |
7033s | were good i like that |
7035s | the elkhart prime are quite ballsy if |
7037s | you ask me okay all right |
7040s | okay |
7042s | good stuff here good stuff here we got |
7043s | dark chaos who does uh some of these |
7046s | like wide range shots these |
7048s | wide range um |
7050s | landscape shots of environments like |
7052s | he'll kill catalog like zarkov in a |
7054s | single shot for example and this one is |
7057s | one that he shot uh obviously for the |
7059s | kite nebula um |
7061s | he had he had like two of them one was a |
7062s | little too far to the left this one i |
7064s | think is a little too far to the right |
7066s | um but still |
7068s | i love the way that he's going in and |
7070s | he's capturing these he's highlighting |
7072s | the details of the space um |
7075s | it seems like a lot of interest in your |
7078s | guys screenshots you like want to focus |
7079s | in on something very directly but |
7081s | sometimes taking these very you know |
7083s | wide-ranging shots as well this captures |
7086s | everything going on they can come out to |
7088s | be pretty gorgeous as well and tell a |
7090s | story we also have drive live who's |
7092s | pulling off some beautiful work oh my |
7094s | goodness drive live oh my gosh i love it |
7098s | i love the the symmetry um you know the |
7101s | very centralized circle of symmetry |
7103s | while you have like this uh exit point |
7107s | from the asteroid into the area beyond |
7112s | and if i am not mistaken this shot |
7114s | actually comes from the prototype |
7117s | i believe this shot comes from the |
7118s | prototype and i think i can recognize |
7120s | that for a number of reasons can you |
7124s | but um very good shot regardless i like |
7126s | how it comes together |
7128s | [Music] |
7132s | i i also really appreciate this because |
7134s | like you know we've talked a lot about |
7136s | like color usage in these shots orange |
7139s | and blue they just go so well together |
7141s | and like that's those are the only two |
7142s | colors that you get in this shot you get |
7144s | it's like a reddish orange okay and then |
7146s | you have like a yellowish orange but |
7147s | still you've got these these these |
7149s | oranges that give you just |
7151s | just enough |
7152s | of a highlight so it's not trying to |
7154s | like challenge the blue and then you |
7155s | have this healthy bit of blue in the |
7157s | middle here with this darkened sort of |
7160s | border |
7161s | uh to lead the composition forward i i |
7164s | like it a lot obviously |
7166s | obviously drive live uh you're picking |
7169s | up the pace i dig it i want to see more |
7171s | like this and uh maybe there's going to |
7172s | be a galactic photographer in the future |
7175s | uh i love it i love it that's beautiful |
7178s | dark chaos again who has these wide |
7181s | range shots um picking up like almost |
7184s | like telling a story with the details |
7185s | we've got this mining uh going off in |
7188s | the distance uh and the the caves |
7191s | underneath neptune's planes |
7193s | bringing it together i dig it i love it |
7195s | so much |
7197s | if i had access to the prototype it |
7198s | probably would um |
7200s | didn't somebody on the discord find a |
7202s | way to like backtrack the version of |
7204s | everspace 2 |
7205s | to the prototype it like took a lot of |
7207s | effort or something but didn't somebody |
7208s | do that |
7209s | [Music] |
7211s | i mean if you if you really want to try |
7212s | hard enough you can probably do it |
7214s | regardless prototype is supposed to be |
7217s | exclusive for backers to my |
7218s | understanding |
7220s | but uh i digress |
7222s | i digress let's move on to the next shot |
7225s | we've got sirloin i believe is how his |
7228s | username is pronounced |
7230s | which is a really this was a incredibly |
7232s | large shot they were learning how to |
7234s | compress their files a little bit better |
7235s | but this is a very detailed shot we can |
7237s | get all into all the details |
7241s | i like their gunship nice and clean |
7243s | pretty simple |
7244s | um doesn't it's not trying to be |
7246s | something it's not and you got that |
7248s | beautiful scene when you're first moving |
7250s | into kait nebula |
7251s | love it |
7253s | very good stuff sirloin i hope to see |
7254s | more from you and we will in just a |
7255s | second we also got this one from med bed |
7258s | um i love how you just like turned the |
7260s | lights off you just like scaled |
7262s | everything down |
7263s | it's like even the star in the middle of |
7265s | this vortex the zarkov vortex uh it's |
7268s | like it's so diminished |
7270s | but it created a pretty fun look that's |
7272s | pretty cool that's pretty good so uh |
7274s | kudos to you that's nice it's pleasing |
7278s | very very good stuff |
7279s | i see somebody over on youtube that says |
7281s | how late am i we're just about ready to |
7283s | end the stream oh my gosh i am so sorry |
7285s | i am so sorry |
7288s | i think sirloin's shot might have been a |
7290s | mistake oh my gosh oh goodness oh these |
7294s | puns |
7295s | i secretly love puns please don't stop |
7296s | all right next up we've got sirloin once |
7299s | again completing the ritual would it be |
7302s | the ritual the |
7304s | completing all the puzzle stuffs that's |
7306s | going on |
7308s | uh at this site bring it all together |
7309s | opening all the secret stashes |
7311s | fully completing the zone kudos to you |
7314s | also great look i love those asteroids |
7317s | um i love how it it's it's very unique |
7319s | to uh nebula you don't see that anywhere |
7323s | else you know exactly where you're at |
7324s | when you see those i love the way that |
7326s | it comes together |
7328s | i'm going to kind of fast track these |
7330s | last ones uh we're not probably not |
7332s | going to get to just screw it whatever i |
7333s | don't care we've got we got time it's |
7335s | three o'clock um but uh or three o'clock |
7339s | for me it's the end of the stream time |
7341s | for you it's been two hours we're gonna |
7342s | go just a little bit over um we got this |
7344s | one from the chemical bro |
7346s | i mean what else what else do you want |
7348s | me to say all that one i mean this is |
7349s | this it's great it's beautiful it's |
7351s | fantastic um we got another one from |
7353s | chemical bro again he loves his |
7355s | reflections too just look |
7361s | i don't i don't have words do i need |
7363s | words for this i don't you guys can see |
7365s | how incredible it is awesome |
7367s | awesome then we got spoot knight over |
7369s | here who found out that you can take |
7370s | screenshots during cut scenes |
7375s | oh my gosh but no spoon i i'm glad that |
7378s | you found this out though because i i |
7380s | appreciate the detail that you captured |
7382s | on the uh okar clerical corvette |
7385s | that's good i think a lot of people end |
7387s | up missing that |
7388s | very very good very very good |
7390s | oh my gosh uh we're really in like the |
7394s | last bits mode we got dark chaos um |
7396s | showing siren see almost like it's a |
7398s | dark nebula um |
7400s | i love the vibes that this one presents |
7402s | it almost feels like a a horror |
7406s | sort of zone like what's going to crawl |
7408s | out of this smoke it's going to crawl |
7411s | out of this this field of fog |
7414s | i just i really like it on that front uh |
7416s | we got excel who found a way to |
7420s | capture the moment of a teleport then |
7423s | bends elements around the |
7425s | point that you approach |
7427s | and so that's what this point is right |
7429s | here this is where the teleport |
7430s | was for the ship and it looks like he's |
7432s | absorbing |
7434s | the ancient warden uh very clever |
7439s | very clever i just i love the way that |
7440s | he's composed that |
7442s | to make something quite a bit unique we |
7444s | haven't really seen anything like this |
7445s | done before so kudos to you excel that |
7448s | was incredibly clever very nice shot |
7451s | christmas says slurp yeah basically |
7454s | basically |
7456s | then we also oh wait a second somebody |
7458s | said finally a capital o car ship it's |
7460s | eye candy to me uh |
7462s | this is just a corvette |
7464s | just |
7465s | a |
7466s | corvette |
7468s | and quote me on that all right |
7471s | uh then we also have uh excel again with |
7474s | another beautiful shot uh just capturing |
7476s | the destruction of this i think it's a |
7479s | colonial warship if i'm not mistaken i |
7481s | might be oh no that's definitely a |
7482s | colonial worship um |
7484s | flying over the debris of it i just i |
7486s | love these the angles all aligning to |
7489s | this center point beyond |
7491s | and then you know the soft orange colors |
7493s | also it's nice you can almost call it |
7494s | brown whatever um you know i love it i |
7497s | dig it and then finally we got high bar |
7500s | showing off his stinger |
7505s | i just like the colors |
7506s | i've been i i've been really enjoying |
7508s | the green colorations that you guys have |
7509s | been doing on your ships |
7511s | comes together nice |
7514s | cool cool stuff all right so we're going |
7516s | to move into the fan art we're going to |
7518s | do this somewhat fast uh this one was |
7522s | tanates |
7523s | who designed a monster energy version of |
7526s | the interceptor for us |
7530s | i i shouldn't be surprised but you know |
7532s | well done kudos to you that was good |
7534s | that was good smart |
7536s | very nice uh then we have uh kazaa who |
7539s | is creating a movie poster for us and |
7541s | look hey we got the the outlaw |
7544s | dreadnought in the background looming oh |
7546s | my goodness how appropriate is that just |
7549s | having that conversation uh bringing |
7551s | everything together on that front a lot |
7553s | of fun i'm sure was had when he composed |
7556s | this |
7557s | we also have the chemical bro uh doing |
7559s | the rockfish games logo in a different |
7561s | way okay all right you know it's it's |
7564s | good it's nice uh definitely appreciate |
7566s | that we got this one from bearded frog |
7568s | and i hope to see so much more of this |
7570s | as like i played a bit of magic the |
7572s | gathering and i've also created custom |
7574s | cards for other things dorky things so i |
7577s | want to see this in like full blossom if |
7579s | we don't have like a full set |
7581s | by you know |
7583s | the end of next month i'm gonna be |
7584s | really upset um |
7586s | yeah make it happen uh sincerely i i dig |
7590s | this so much so uh quantum tether |
7593s | uh as a magic card |
7595s | very very good and finally last but not |
7597s | least we have another one from chemical |
7598s | bro who who does make uh movie poster |
7602s | style sort of experiences for us to have |
7605s | eye candy on and this one is no |
7607s | different definitely comes together well |
7608s | i just noticed i bumped my camera |
7611s | earlier wow |
7612s | just noticed but that centralized |
7615s | alignment of this photo allowed me to |
7617s | re-centralize so thank you for that the |
7619s | chemical bro and thank you all for |
7621s | coming out asking questions watching the |
7623s | stream as we covered a number of things |
7625s | holy crap |
7626s | new high-risk area mutators map mining |
7629s | information consumables new ship |
7630s | passives new challenges new item trades |
7632s | new item grades and there's still so |
7634s | much more to come oh my gosh guys it is |
7638s | nuts how much we've been producing and i |
7640s | hope that you will join us next week |
7642s | next week's probably going to be a |
7643s | little bit more |
7644s | casual i want to just point that out |
7646s | it's going to be a little bit more |
7648s | casual we'll still be hitting up like |
7649s | high-risk areas and there's going to be |
7651s | plenty to talk about and we always want |
7652s | to answer your questions so if you do |
7655s | want to keep in conversation uh |
7657s | definitely show up have some fun we love |
7660s | highlighting things and maybe we'll make |
7661s | it a little bit more of a custom stream |
7663s | to where you guys tell me what to do i |
7665s | don't know it could be a it could be a |
7668s | unique stream |
7669s | but regardless i have been eric |
7671s | schroeder your community ambassador and |
7673s | you have been awesome oh my gosh it's |
7676s | been just super cool so don't stop being |
7678s | awesome and we will catch you in the |
7680s | next stream uh next week all right |
7683s | toodles |
7706s | [Music] |
7714s | [Music] |
7724s | hey man i know time is up like we're |
7726s | well beyond the limits that we're |
7728s | supposed to be streaming thankfully my |
7730s | wife is being incredibly patient so it's |
7732s | it's good um i'm not going to beatbox |
7734s | today because my throat is actually sore |
7736s | i don't know if you could hear that |
7737s | through and i don't want to destroy |
7738s | myself further but i do want to take |
7741s | this time to sincerely say thank you for |
7744s | all of the feedback that you have |
7745s | provided us for all the conversations |
7747s | that you've shared like it means so much |
7749s | to us to be invested in this process |
7752s | with us because it is through you and |
7754s | your interactions that we're able to |
7756s | turn this game in our vision |
7758s | and reach that maximum fruition that it |
7761s | truly deserves sincerely like from my |
7763s | heart to yours i just i'm thrilled with |
7766s | everything that you guys have |
7767s | accomplished even if it's something as |
7768s | simple as asking a question during the |
7771s | course of these streams and hey |
7774s | speaking of asking questions you can |
7776s | continue to ask questions if you head on |
7778s | over to the discord we haven't asked of |
7780s | questions if you if i missed one of your |
7782s | questions or anything like that you |
7783s | wanted to know more swing on over you |
7785s | can use the frequently asked questions |
7787s | to see if there's something already |
7788s | that's been laid out and you know if you |
7790s | have suggestions and ideas we've got |
7792s | forms for that too the steam forums in |
7794s | particular you can also use the gog |
7795s | forms mainly the stream forums uh and |
7798s | we'd love to hear what your ideas look |
7801s | like and last but not least and of |
7804s | course everspace 2 is in an early access |
7807s | state and when we reach the 1.0 release |
7811s | which will be |
7812s | next year the start of next year the |
7814s | first quarter that's what we're aiming |
7816s | for that's what michael keeps telling me |
7818s | and i'm sticking to it the price will go |
7821s | up so right now is a premium price a |
7824s | more affordable price if you want to |
7825s | dive in purchase the game you can also |
7828s | wishlist us to see if it goes on sale |
7831s | at this price point so you can get a |
7833s | deal on a deal right now you put it into |
7836s | your game library you know you test it |
7838s | out help us out |
7840s | or if you really do want to wait it out |
7841s | for that 1.0 release we totally |
7843s | understand we get that just no we want |
7845s | you to be informed that the price will |
7847s | tick up just a little bit there so best |
7850s | bang for your buck is right now |
7852s | otherwise we'll see you in space and |
7854s | i'll see you in next stream alright i'm |
7857s | out toodles again toodles again it works |
7881s | [Music] |
7889s | [Music] |
7906s | oh goodness i probably butchered that |
7908s | username |
7910s | but it'll be a good time if you guys |
7911s | want to stick around |
7916s | he's specifically playing star citizen |
7920s | and we do respect our fellow sci-fi |
7923s | games |
7930s | you |