over 2 years
ago -
ROCKFISH Games
-
Direct link
Transcript (by Youtube)
16s | [Music] |
---|---|
50s | oh goodness |
54s | i think you all heard that |
56s | was my mic dropping sorry about that |
60s | hello hello |
63s | man |
64s | i have to say i'm already impressed with |
66s | the youtube chatters we got in here |
70s | twitch you guys stepping up i'm telling |
72s | you |
76s | [Music] |
85s | [Music] |
87s | you just don't like us oh my gosh i |
89s | meant that |
90s | mad bad over on twitch already starting |
92s | a war i see all right |
100s | thank you so much for saying i hope |
102s | you're feeling better this week um yeah |
105s | we'll talk about that uh the short |
107s | answer is kind of |
109s | oh what a week |
113s | all right getting things prepped i'll |
114s | see you guys in just a moment |
136s | [Music] |
141s | [Music] |
175s | so |
196s | [Music] |
204s | [Music] |
234s | [Music] |
246s | oh my goodness |
249s | it's time but where's the stream |
252s | where is this guy what's going on i need |
255s | answers let me give you some answers |
256s | welcome ladies and gentlemen to the |
258s | stream my green screen's not working |
260s | what what in the huh wait a second |
264s | hold on a moment okay that all is well |
267s | and fine and dandy sometimes sometimes |
270s | settings like to reset themselves that |
272s | was uh |
273s | that was fun that was that's great |
275s | anyway hi hello it's friday you know |
278s | what that means it means we are doing a |
280s | rockfish official stream i am your host |
283s | your guide eric schrader the community |
285s | ambassador for all things everspace 2 |
288s | this is the development stream we're |
290s | going to talk about development today is |
293s | a little bit of a special case because |
295s | it's a little more chill today that's |
297s | gonna be we're gonna sit back a little |
299s | bit more i'm gonna engage with your |
301s | comments |
302s | a bit more today so i'll be trying to uh |
306s | rapid fire both on youtube and twitch |
308s | specifically steam i know you're out |
310s | there too rest assured i love you dearly |
313s | um i'm going to keep track my eyes on |
315s | these so we can really focus in if you |
317s | want to join the conversation over there |
318s | just find us over on twitch and youtube |
320s | as well perfect um |
322s | and yeah i just i really want to talk |
324s | with you all today just |
325s | hang out you know um this is doing part |
328s | for a couple of things the first thing |
330s | just being transparent here we do have a |
333s | number of individuals right now who are |
335s | on vacation over here in the studio so |
338s | that means we some of the content is you |
340s | know progressing a little bit more |
341s | slowly than normal uh but rest assured |
344s | the content that is still making a very |
346s | great progress is stuff i can't actually |
348s | show you yet unfortunately uh but drake |
351s | mwah it is looking good so we're gonna |
354s | have a first look at some concept art |
357s | from uh one of the factions you'll be |
359s | introduced to |
360s | in the drake system one that might |
363s | actually be familiar to your everspace |
366s | one veterans and i'm not talking about |
368s | the coalition all right |
370s | so uh yeah |
372s | i think we should just crack on in right |
374s | that's the that's the best thing to do |
375s | mike mike's good right i didn't even |
377s | check the mic |
378s | everything's good on the mic |
381s | right yeah |
382s | excellent |
383s | i like how michael is now saying classic |
385s | eric in regards to my green screen error |
388s | guys it's not it's not good if my my |
392s | standard is having a problem with the |
393s | stream every time |
398s | all right |
399s | but hey you know what we keep things |
401s | casual around here so we can engage with |
402s | you and have a good time right |
404s | that's that's the goal anyway uh so yeah |
407s | so let's go ahead we're gonna crack into |
409s | our last save |
411s | uh where we talked about a lot of things |
413s | um play around for a little bit um and |
415s | here in a little bit then we'll go into |
417s | the concept art |
418s | share it talk about it um for now we're |
421s | gonna sincerely we're gonna keep kick |
423s | things off right where we left off uh i |
425s | don't even think |
426s | don't even do anything at all to the |
428s | safe i don't think i did |
430s | i think this is literally exactly where |
431s | i fluff we talked about you know uh item |
434s | grades there was a lot of confusion out |
436s | there it was beautiful um you know item |
438s | traits |
440s | uh goodness gravy there's there is so |
442s | much we talked about new past this |
444s | goodness it was nuts last time |
446s | um so yeah there's there's even there's |
449s | even oh my gosh you see that yellow |
451s | thing it's like there's something new |
453s | there |
454s | oh that's nice |
456s | that's pretty awesome uh progress is |
458s | being made |
459s | um but yeah so let's see do i have any |
462s | active signal decoders do i have any |
466s | missions that aren't the main mission |
468s | that we could tackle |
470s | oh yeah oh nick whoops whoop you |
472s | shouldn't see that one yet all right |
473s | let's see let's track this one |
477s | all right cool and uh we'll see uh let's |
480s | see if there's anything else we need to |
482s | modify we got some devices we got our |
485s | care carefree package nanotransmitter |
487s | just man let me tell you what lifesteal |
490s | on a stinger that has an old that's |
492s | lifesteal i feel like i feel like i'm |
495s | just breaking the game in all the right |
497s | ways i really dig this um |
499s | this was legitimately recommended to me |
502s | a couple weeks back as well so thanks |
505s | guys for showing me just how baller this |
508s | device truly is i've been so invested in |
511s | war uh warframe work what are they |
514s | called what |
514s | uh |
516s | warfare devices been so invested in the |
518s | red warfare devices lately i just |
520s | completely overlooked the beauty |
522s | of some of these support devices and |
524s | nano transmitters so good |
526s | so good |
527s | so all right so we're gonna just start |
529s | flying around we're gonna do some jobs |
531s | and uh like i said focus is going to be |
534s | a lot more on you guys today so if you |
535s | got questions um or specific |
537s | conversations that revolve around |
540s | everspace and rockfish uh |
543s | go ahead and share it let's have a |
545s | discussion let's talk about some things |
546s | i know that some of you guys have |
548s | itching burning questions and the |
550s | streams revolve around you so uh |
552s | i'm up for it let's do it |
557s | all right |
560s | dang i really wish we could help out the |
562s | coalition i mean |
563s | i mean we we helped him out a lot i feel |
566s | like |
567s | in our space one |
569s | i feel like they should be doing okay |
571s | right |
574s | right |
575s | seems seems fine to me |
578s | uh so yeah i see a lot of people asking |
580s | how i'm doing and saying hello you're |
582s | all so sweet and kind that's your |
584s | introduction in oh it's it's so good |
587s | like you guys you're so personable |
589s | oh |
591s | i love that so much and so to everybody |
593s | who's saying hello everybody who's |
594s | asking how i'm doing hi |
596s | thank you so much for being here you are |
598s | you're beautiful you're an incredible |
600s | person and i value you so much |
603s | you give me life by being here it's |
606s | fantastic i am doing okay |
609s | personally i am doing okay i had kind of |
612s | a rough week |
613s | uh |
614s | my throat you maybe can hear it in my |
616s | throat uh just allergies man i have just |
620s | been getting |
621s | just oof |
623s | sucks |
625s | but uh i'm doing as well as i can and |
627s | i'm gonna keep on keeping them |
629s | because that's what we do |
631s | uh let's see do i want to do i want to |
633s | craft me some catalysts or something |
636s | what do we have here we got |
638s | optimized and rapid |
642s | we have powerful i think we want to |
644s | start looking for um |
647s | for some resources so let's see |
650s | quantum conductors and signal |
652s | circulators |
654s | uh okay we can make those and we can |
657s | make these oh sweet okay we have |
659s | everything we need okay so we just need |
661s | to find something to put powerful on |
663s | um |
664s | you know something i didn't actually |
665s | show you guys is how you get so like |
669s | i have these marked |
670s | i'm tracking the missing components |
672s | these little yellow things |
674s | i didn't actually show you guys how to |
675s | remove them because like right here you |
676s | can't un-track them right |
678s | and like you go to the uh consumable |
681s | like you can't un-track it here |
683s | you can't do anything it's actually here |
686s | in the crafting inventory you can just |
687s | reset the crafting |
689s | right there and it removes everything uh |
692s | which |
693s | believe me this is how it needs to be |
696s | you start crafting you start tracking |
698s | way too much and you just need a |
700s | hard reset um |
703s | yeah this it's it's very simple it's |
705s | very easy |
708s | it's nice |
709s | it's it's pretty nice |
711s | all right |
713s | what was the reason behind the rockfish |
715s | games brand redesign it's first question |
717s | i see oh my gosh i love that michael is |
720s | slapping down some info let's read his |
723s | direct response the initial design was |
725s | made a bit in a rush as we just had been |
728s | kicked out of our previous studio so |
730s | yeah a rebrand was overdue |
732s | also |
734s | uh |
734s | tio |
736s | i'm gonna butcher his name oh my gosh |
738s | he's our ui designer um he also felt |
740s | like it was a little bit outdated not |
742s | even old school in a good way so |
745s | so yeah we just rebranded also |
747s | rebranding this is coming from somebody |
749s | who took a lot of marketing classes in |
751s | in college |
753s | yay i have some knowledge on this front |
755s | but rebranding is also incredibly |
756s | helpful help helpful and healthy for |
759s | companies just to show that they are |
761s | still in operation to show you that they |
764s | are still |
765s | moving forward making progress a healthy |
768s | rebranding |
769s | does go a long way just to turn some |
771s | eyes and garner the attention uh that is |
774s | necessary for uh you know |
777s | building a consumer base |
780s | me |
781s | all right |
782s | a little bit of added blabbage there |
784s | let's um |
785s | see we jumped in here where do we need |
787s | to go for this mission the twin stations |
790s | gauntlet oh you know i don't i don't |
791s | really want to do that maybe it's |
793s | because it scares me |
798s | maybe it's because it scares me a little |
799s | bit but i don't i don't really want to |
800s | do that we're going to go to this high |
801s | risk area |
805s | higher scary instead |
807s | that seems more fun |
811s | i thought you went to coloring school |
812s | not marketing no no i i went to |
815s | i have a bachelor of fine arts but i |
816s | also did a lot on the marketing side um |
820s | i was like one credit away from being a |
823s | marketing minor actually or whatever the |
825s | heck it's called um |
827s | i just didn't |
829s | i didn't want to do that i had well over |
832s | enough credit hours for what i was doing |
835s | and just wanted to get out to |
836s | start my life and go do things |
840s | but doing a lot of graphic design you |
842s | have to know marketing |
845s | all right let's see |
850s | so let's address some questions since i |
852s | said that's what i was going to do |
855s | looking over on youtube now um i've been |
857s | playing a bit of no man's sky lately and |
859s | i totally fell in love with the solar |
861s | sail ship class would it be possible to |
863s | see similar ships in everspace too in |
864s | the future i think that |
867s | based on where we're at with |
869s | development and um |
872s | and like how |
873s | our vision's been coming to fruition |
875s | like uh probably not |
877s | probably not gonna see like ship sales |
880s | and stuff |
881s | that's not really a theme that we are |
884s | going for um |
887s | but you know i'm happy that you enjoy it |
888s | from other sci-fi games they're they're |
890s | doing something that you enjoy awesome |
892s | it's just not uh not really the |
893s | direction that we're taking |
896s | cool |
900s | so let's see let's uh answer some more |
902s | questions |
903s | how does energy versus kinetic damage |
905s | work energy weapons good against shields |
907s | kinetic damage good against armor |
912s | so uh basically yes |
914s | so the way that energy and kinetic |
916s | damage work let me try and give you an |
917s | example here |
919s | um there's there's no enemies in here |
922s | with armor at all oh hello asteroids |
927s | all right well |
930s | we'll do one with shields this is a |
931s | proto scout the shields if i were to use |
933s | this rapid autocannon against the shield |
935s | it takes a long time to break see that |
938s | taking a long time ignore the fact that |
940s | there's corrosion damage |
941s | doing work |
944s | um but the auto cannon didn't even break |
946s | the shields yet the corrosion damage |
948s | from my secondary actually killed him |
950s | [Music] |
952s | uh but it does very little damage |
953s | because |
955s | the the kinetic damage |
958s | only deals damage to armors and the hole |
962s | and energy damage |
964s | only deals damage to shields in the hole |
968s | you'll notice i said pull twice in that |
970s | that's because the full amount of both |
973s | kinetic and energy damage is applied to |
976s | the hole |
977s | combine the numbers and that's the power |
979s | that's the strength of the weapon |
981s | barraging a defenseless opponent |
984s | but as you can see here with this rapid |
986s | autocannon our energy dps is a mere 217 |
990s | very low in a level 22 standpoint |
993s | especially when you look at our synchro |
995s | pulse and it's almost a thousand so when |
997s | i'm attacking that shield with a kinetic |
1000s | based weapon that's not utilizing its |
1003s | kinetic damage output it's not going to |
1005s | do much damage at all |
1007s | conversely if the enemy had shields and |
1010s | i was using the synchro pulse you'd have |
1011s | the same effect the synchro pulse's |
1014s | energy dps even though so high would do |
1017s | nothing against |
1019s | strong armor |
1020s | and instead would only do that small |
1022s | amount of kinetic dps you see |
1027s | now you'll also notice that both of |
1029s | these weapons like if we were to combine |
1031s | the dps's the synchro pulse would |
1034s | actually be a little bit higher right |
1036s | so in actuality if we're comparing these |
1040s | two weapons specifically and we're also |
1041s | ignoring all the modifiers we're just |
1043s | looking at the numbers at the top the |
1044s | synchro pulse is actually more effective |
1046s | against the whole of a ship |
1049s | there you go |
1054s | hopefully that's some good clarification |
1057s | for you |
1060s | and if i can get some more examples i |
1062s | will absolutely do so |
1065s | oh here's a proto scout and its shields |
1067s | are just going to be melted because i |
1069s | used that cinco poles now my synchro |
1071s | pulse this thing is actually absurd it's |
1072s | a level 23 |
1074s | um and i've boosted its energy damage |
1077s | further so its energy consumption is |
1079s | actually nuts um |
1081s | you can like it's completely drained i |
1083s | have to wait for it to recharge here |
1085s | i'm gonna just use it again |
1088s | uh but you can see like as i'm using |
1090s | this thing like it goes out fast like i |
1092s | can't fire anymore |
1095s | so it's really really important to have |
1097s | at least some degree of energy |
1099s | management |
1100s | through either consumable usage or just |
1103s | having a really nice dedicated uh energy |
1106s | core to |
1108s | emphasize weapon usage and regeneration |
1112s | so what i mean by that is like this one |
1113s | this one's straight across the board |
1115s | energy core |
1116s | outputs for weapons shield and boost are |
1118s | all completely equal |
1121s | it's a boring but it works well |
1124s | energy poor jack of all trades master of |
1126s | none but these can absolutely have more |
1128s | emphasis on weapons or shields or boosts |
1131s | depending on what it is you would like |
1133s | to uh |
1135s | push oh here's some armor |
1137s | so our pulse laser here is gonna do |
1139s | absolutely crap damage to this armor she |
1141s | can well if i hit it |
1144s | there you go see |
1145s | it's not doing a lot of damage at all to |
1147s | that armor |
1153s | yeah this is very base level |
1156s | sort of uh explanation of and showcasing |
1159s | of how energy and kinetic damage |
1162s | are utilized in this game space |
1176s | take out some of these enemies then we |
1178s | will keep chatting this is a very simple |
1180s | high-risk area and when i say very |
1182s | simple i mean it's just my level and |
1183s | there's no mutators at all |
1186s | we didn't have any mutators generated in |
1188s | here so this is kind of like something |
1189s | that you would be up against uh and the |
1192s | current build |
1194s | before the mutators have been added |
1204s | oh what's that question what's the max |
1207s | level for any weapon uh right now max |
1209s | levels are are bound to like the |
1211s | player's level at the at this time |
1214s | um but obviously i have a level that's |
1216s | one higher |
1218s | um |
1219s | because i fought an enemy that was |
1221s | higher level than me and it dropped it |
1223s | so i guess |
1224s | i guess i just lied you can get items |
1227s | you can get items that fall at one level |
1230s | higher as of right now but we are |
1232s | looking at other opportunities uh in the |
1234s | future of what that could look like |
1237s | because after all there is an ability to |
1240s | adapt weaponry that's a higher level |
1242s | than you |
1244s | and if you're only utilizing that to get |
1245s | a weapon that's literally one level |
1247s | higher that kind of |
1249s | feels bad man you know |
1262s | i think it's also important to mention |
1264s | that uh |
1266s | with the dynamic level scaling |
1269s | if you are a lower level than the area |
1272s | that you are present in |
1274s | you would be able to engage with those |
1276s | that are several levels higher than you |
1279s | and the gear that they drop is still |
1280s | going to be |
1282s | uh closer to their level as opposed to |
1284s | yours |
1286s | so if you are |
1288s | pushing yourself if you're challenging |
1289s | yourself in a higher level area than |
1291s | where you have uh progressed in the game |
1293s | space |
1296s | you can get items that are |
1298s | over leveled but then convert them for |
1300s | use if you have the resources |
1307s | this bomber was a really good example of |
1309s | the shield and armor you could see how i |
1313s | swapped |
1314s | my gear in order to gain the best effect |
1316s | this guy i took out his shields with the |
1318s | rim so well not actually a ram but |
1321s | the energized boost |
1328s | excellent |
1349s | why high-risk zones are risky outlaws |
1351s | are looting going to their base or |
1353s | looking for wreckage uh so i would |
1355s | consider what we what we are doing we |
1358s | consider these high-risk areas uh kind |
1360s | of like meet-up places for outlaws so |
1363s | whenever you are um |
1366s | whenever you are decoding these come on |
1369s | there we go whenever you are decoding |
1371s | these signals |
1373s | these signals are effectively |
1376s | telling you of like where |
1378s | outlaws are present in or rather where |
1381s | there's a |
1383s | large group of |
1387s | something happening |
1389s | because it could also be redeemers it |
1390s | could also be something else wink wink |
1392s | nudge nudge depending on what system |
1394s | you're in |
1396s | and what's going on in the game |
1398s | um and so through that once you decode |
1400s | the signal and get a lock on the |
1402s | positioning where these people are |
1404s | meeting |
1405s | then you go there it's high risk because |
1408s | you know that there are enemies there |
1410s | you know that they are uh |
1412s | they are |
1413s | opposing signals from you and then you |
1416s | are you go through the challenges to |
1418s | complete your tests |
1420s | that's uh that's basically why we have |
1422s | named them the way that we did i think i |
1424s | could one cycle this guy if he opens up |
1431s | all right we're gonna run out of we're |
1432s | gonna run out of juice all right maybe |
1434s | maybe |
1437s | nope not fast enough all right |
1447s | i got this nano transmit transmitter |
1449s | back really fast |
1453s | i think it's because i changed my passes |
1454s | around right for my perks |
1458s | no i didn't |
1467s | some reason i thought i was using |
1468s | percussive maintenance |
1471s | i will up |
1478s | now if i was missing a blueprint |
1481s | at all like any blueprint |
1485s | in my crafting |
1486s | right like any primary any secondary any |
1489s | module any consumable |
1491s | any component any catalyst |
1493s | um |
1494s | when you take out the boss in a high |
1496s | risk it guarantees |
1499s | a blueprint to drop now generally |
1502s | speaking it prioritizes catalysts first |
1506s | okay so let me let me just say that one |
1508s | more time so when you're in a high risk |
1510s | area and you beat a boss |
1512s | it will always drop a blueprint always |
1516s | and it prioritizes catalysts first in |
1519s | fact catalyst blueprints only drop in |
1522s | high risk areas at this time |
1526s | but once you get all the catalyst |
1527s | blueprints you can |
1528s | absolutely start finding blueprints for |
1531s | all the other things by still doing high |
1533s | risk areas |
1534s | guaranteed drops so it's nice |
1537s | so it's nice |
1547s | yeah but why the outlaw there in lore |
1549s | logic and gaming of is pretty good as a |
1551s | challenge uh okay oh so you're wanting |
1553s | lore |
1555s | i love this question immediately so uh |
1558s | yeah i've i've been uh really cracking |
1560s | open dialogue about lore recently and uh |
1563s | so i love this question in short |
1567s | there used to be this grand war between |
1571s | the okar an alien reptilian species |
1574s | present in the belt of grades which is |
1576s | where this cluster is |
1578s | where we're currently flying and the |
1580s | colonials which are mostly humans mostly |
1584s | humans coming from earth in fact uh to |
1587s | find new opportunities right and uh |
1590s | things went down uh people died and then |
1593s | everyone was like we need to stop |
1595s | shooting each other so a treaty was made |
1597s | they started to demilitarize the belt |
1601s | grades hence why this is now known as |
1602s | the dmz the demilitarized zone the |
1605s | demilitarized |
1607s | yeah demilitarized zone |
1609s | and |
1611s | um there were a bunch of punks |
1615s | who decided instead of like following |
1617s | the treaties and they're like you know |
1618s | what i'm just we're gonna we're not |
1619s | gonna be colonial affiliated we're gonna |
1621s | say no to that we're gonna be our own |
1623s | boss |
1624s | we're not gonna operate inside of the |
1626s | law we're going to operate outside of it |
1629s | and uh we're going to stay and pick up |
1631s | all the militarized pieces we're going |
1633s | to scoop it up we're going to start a |
1634s | new life and we're going to have happy |
1636s | days |
1637s | and as you can imagine |
1639s | there's a lot of pockets of people that |
1642s | exist out here that are doing crazy |
1645s | things to try and survive |
1647s | most of them end up being hostile |
1650s | because instead of having a good |
1652s | meal to eat they got all this |
1654s | militarized goods these leftovers from a |
1656s | war uh that they need to utilize to |
1660s | either beg borrow or steal |
1663s | from others that exist in this area now |
1665s | it has been getting cleaned up a bit |
1667s | there are more noteworthy factions uh or |
1670s | rather manufacturers that have been |
1671s | making their presence known in the dmz |
1674s | but for the most part you're gonna have |
1676s | pockets of resistance you're gonna have |
1677s | pockets of rebels you're gonna have |
1680s | these outlaws that exists basically |
1683s | everywhere it's just a matter of |
1685s | locating them cracking open their |
1687s | signals and uh you know |
1690s | taking them out reforming them what have |
1692s | you and for our game because we like to |
1695s | you know shoot things and blow them up |
1697s | it happens to be shoot things blow them |
1699s | up and collect loot |
1703s | there you go |
1704s | there you go |
1706s | uh did we have we had another |
1708s | union yeah we have another union okay so |
1710s | overleveled oh i like that gmb allies oh |
1713s | that's gonna make things easy |
1714s | but i don't care i remember somebody had |
1716s | mentioned i think it was bearded frog |
1717s | actually somebody mentioned how they |
1719s | didn't like how ellick was removed from |
1721s | these high-risk areas yes it's true we |
1723s | did do that because we want them to be a |
1725s | challenge but we also have certain |
1728s | mutators like this one that can just |
1730s | spin it right back around so we're going |
1732s | to use this one |
1734s | gmb allies are going to be nearby oh we |
1737s | just crossed into |
1739s | the smuggler's wheel so our high risk |
1740s | area |
1741s | shifted over there |
1747s | [Music] |
1755s | hey eric can you zoom in on drake real |
1756s | quick not in this bills but i love that |
1759s | cheeky question |
1764s | not sure if i asked before is game |
1766s | designed for playing with mouse and |
1768s | keyboard can we use a joystick you |
1769s | absolutely can use a joystick we have |
1771s | hotas and hosas support which will be |
1774s | further refined |
1776s | oh yeah oh |
1778s | but we do recommend mouse and keyboard |
1780s | play primarily |
1782s | there's also controller support as the |
1784s | game will be coming to consoles |
1786s | we'll have more information on those |
1788s | consoles at around the time of gamescom |
1791s | this year which is |
1792s | somewhat soonish i feel like it's sooner |
1795s | than later |
1797s | all right so we got some gmb distracting |
1799s | these fools gonna make this super easy |
1802s | look even this sniper drone okay now i |
1804s | again that's my fault |
1809s | but most of them are distracted so we're |
1810s | just going to focus in on this armor |
1812s | drone |
1813s | uh oh |
1815s | did i just hit that g b guy |
1819s | maybe i need to be careful with my |
1820s | splash damage |
1836s | and we're taking out way too many of |
1837s | them we need more oh good i'm glad |
1838s | they're worth it |
1849s | now if i start picking up uh new |
1851s | consumables guys i'll talk about them |
1854s | uh it's work in progress though so just |
1856s | keep that in mind |
1858s | so we might we might talk a little bit |
1860s | about consumables today |
1862s | might not be too much |
1864s | big thing is going to be showing some |
1865s | concept art when we're done with this |
1867s | high risk area we will |
1869s | crack open not crap we will crack open |
1872s | some discussion |
1873s | pertaining to |
1875s | a little fact |
1877s | faction that is going to be showing up |
1879s | in |
1880s | the drake system |
1883s | that was also present in everspace one |
1894s | all right it's not what i wanted to do |
1896s | all right |
1899s | there we go |
1905s | what type of thruster do i have do i |
1907s | need |
1909s | i guess that's not bad |
1914s | all right |
1916s | i feel like my boosting's a little |
1917s | hindered i might i might seek out a |
1919s | different thruster just one that has a |
1921s | little bit more pop to it you know what |
1922s | i mean |
1940s | [Music] |
1946s | oh that felt good that was nice |
1955s | excellent |
1965s | wow i really threw him around okay |
1984s | woof |
2001s | foreign |
2010s | oh those energy orbs perfect placement |
2014s | scooped them up from the dropped drones |
2015s | or ships nearby just had constant |
2018s | refueling for my weapons that was nice |
2030s | syncro balls first autocannon second |
2042s | absolute destruction i love it |
2048s | all right |
2060s | so now has been using controller 99 |
2063s | percent of the time that reminds me i |
2064s | need to post on steam some ideas that |
2066s | might help with controller support |
2067s | absolutely by all means yeah we have uh |
2071s | we have a wide range of um |
2075s | support options that we're going for as |
2077s | well um and want to make sure that |
2079s | players like |
2081s | like |
2082s | pc uh mouse keyboard players like |
2084s | obviously we feel like you know you're |
2086s | getting served really well we also want |
2088s | to make sure that you control our |
2089s | players out there are also getting what |
2091s | you need to thrive and survive in this |
2093s | in this space |
2096s | and uh you know andy has also been doing |
2098s | a lot of tweaking to the uh |
2100s | the hotas host support |
2103s | i think he's inevitably going to be |
2104s | targeting the um |
2106s | track ir support as well like i think i |
2108s | think he's the one in charge of that but |
2110s | regardless we do have track ir support |
2111s | that's also going to be showing up |
2113s | obviously that's not you know a |
2114s | controller but still like just |
2117s | highlighting some other things that are |
2118s | still happening in the future |
2121s | good good good stuff |
2125s | bearded frog will it work on n64 |
2127s | controllers with the rumble pack um so i |
2130s | have an official response for you |
2133s | uh sincerely on our frequently asked |
2136s | questions |
2137s | uh one of the questions is can i use |
2139s | joysticks rudder pedals or alternate |
2141s | alternate input devices to play |
2143s | everspace too this is our official |
2144s | response while hotas and hosos are |
2147s | supported there are no plans to |
2148s | officially support rudder pedals |
2150s | technically any usb input device should |
2154s | work with the plug-in we're using but we |
2156s | won't provide presets nor tests for |
2158s | pedals dance mats steering wheels |
2161s | fishing poles guitars |
2164s | etc |
2165s | so try using those at your own risk |
2167s | alright |
2168s | you want to get it to work more power to |
2170s | you but we are not providing that as a |
2173s | default option thank you very much |
2176s | all right let's um |
2178s | let's go ahead and cruise back to |
2179s | prescott uh to take a quick breather |
2183s | and then from there |
2185s | we'll jump into some concept art that's |
2188s | probably why you're here you saw that in |
2189s | the title you want to know more i want |
2191s | to know more i want to talk about things |
2196s | [Music] |
2200s | we gonna see a sneak peek of tier three |
2202s | and four ships where are we gonna see |
2203s | them at 1.0 and of course michael |
2204s | responds with knowing eric he'll spill |
2206s | some beans even though t3 and tier 4 are |
2208s | reserved for 1.0 oh my gosh and he's |
2211s | absolutely correct |
2213s | um in fairness and fairness we have |
2215s | actually used some tier threes and even |
2217s | a couple tier four ship wings |
2220s | and art marketing materials prior to us |
2223s | even doing live streams themselves so i |
2227s | wouldn't even technically be spoiling |
2229s | them because we've already shown them |
2232s | uh |
2234s | yeah so that's |
2236s | that's what i'm sticking to i'm not |
2237s | violating |
2238s | any terms or services agreements |
2241s | it's nothing bound there so uh yeah |
2243s | pretty good |
2248s | all right |
2252s | see office hanger |
2255s | cato palace |
2257s | what what's that symbol what does that |
2259s | mean hmm all right let's uh let's go |
2261s | over here to the gmb office hanger no |
2263s | not the geneva singer the uh freelancer |
2266s | i just want to see what some other ships |
2268s | oh |
2273s | the irony here |
2275s | i was actually gonna stop here |
2277s | uh to purchase a new ship |
2280s | but i actually can't um |
2283s | i actually can't |
2286s | because they're actually new uh |
2292s | i find this hilarious that michael just |
2294s | said that and look what we've got here |
2297s | look what we've got here oh my gosh |
2300s | that's as close as to that as i can get |
2304s | uh |
2305s | we'll have to we'll have to reserve that |
2306s | for later all right we're gonna save |
2308s | right here |
2311s | that is beautiful oh my gosh |
2315s | so we're gonna jump over to some concept |
2318s | art |
2321s | wow i am i'm incredibly impressed by |
2323s | that timing |
2325s | all right um and yeah so we have uh we |
2328s | have a healthy bit of new concept art |
2331s | actually |
2332s | we're gonna cover some prior ground that |
2334s | we we had uh hit before and then we'll |
2337s | move into some new ground |
2339s | um just to show you guys what's going on |
2342s | what's going on so uh i do need to kill |
2344s | the music in the game |
2346s | uh |
2348s | whoops |
2353s | actually i'm just gonna kill the game |
2354s | outright just complete murderize it |
2357s | sorry game |
2358s | you are now deceased uh but don't worry |
2361s | we do have music in the background right |
2364s | so like i said we're gonna start from |
2365s | concept art that we did highlight before |
2367s | okay so this is stuff we've actually |
2369s | already shown and then we're gonna move |
2371s | into stuff that we haven't seen yet |
2374s | it will be all good i promise i promise |
2380s | so um for anyone who doesn't know |
2383s | the zurillia combat units this this is |
2386s | the zerulia |
2387s | uh faction if you will this is something |
2389s | that we've been talking about will make |
2391s | their presence uh soon in the summer |
2394s | update very likely and uh they are |
2398s | another sub-faction of outlaws |
2400s | they're much larger than a traditional |
2403s | faction uh of them so instead of them |
2405s | just being general outlaws uh they have |
2408s | a lot more purpose they have a lot more |
2409s | weight uh in the everspace 2 playing |
2413s | field |
2415s | similar to that of like a blood star |
2417s | right |
2418s | so uh they have their own unique styles |
2420s | they have their own special effects |
2423s | and stuff |
2425s | and this is the first uh look that we |
2427s | had on their version of the scout bomber |
2429s | and drone they're just labeled as that |
2431s | right now could change not honestly true |
2435s | but let's keep cracking into this doing |
2437s | a little bit more |
2439s | we also have shown the okar prime combat |
2441s | units this is the concept art i think |
2443s | it's really cool to just look at this |
2446s | and see |
2447s | how well this was realized like this |
2449s | came out of an artist's mind |
2452s | right |
2453s | there's no like |
2455s | no nothing here except just i have an |
2457s | idea and i want to jot it down i want to |
2459s | make artwork and then from here our |
2462s | beautiful developers took this and made |
2464s | a model out of it pretty nuts uh and |
2468s | also pretty close |
2469s | uh to this authentic |
2471s | uh initial drawing as well |
2475s | uh here we go oh this one's this one's |
2477s | new i don't think i was ready to uh dump |
2479s | into this one but hello |
2481s | hello there so this is a retaliator |
2484s | this new |
2485s | faction |
2487s | that we are going to discuss now i i do |
2489s | want to give you guys a heads up any |
2491s | ever space one veterans out there may be |
2494s | familiar |
2495s | with the phantom retaliators |
2497s | uh but only if you had the dlc oh my |
2501s | gosh |
2502s | lore |
2503s | was content locked behind the dlc |
2507s | that is so |
2509s | kind of actually awesome if you think |
2510s | about it because normally you know the |
2512s | gameplay experience anyway the point is |
2514s | the point is is that if you embarked on |
2516s | the quests with alec this friendly guy |
2520s | part of this faction known as the |
2521s | coalition uh he was having some trouble |
2524s | dealing with these phantom retired |
2526s | retaliators right and so you embarked on |
2529s | this sort of quest to help him uh build |
2532s | up his ranks and through that process uh |
2535s | you ran into this boss known as zack |
2538s | that you had a like surprise attack and |
2540s | then the coalition swooped in took him |
2542s | down uh anyone remember zack any of you |
2545s | and you guys out there you're like oh my |
2546s | gosh i know that name that's familiar or |
2548s | maybe there's one of you out there who |
2550s | was like oh yeah i was the king |
2551s | kickstarter backer who plugs that name |
2554s | into the game for the boss that'd be |
2556s | cool if you're present |
2558s | but otherwise you take them down you |
2560s | keep moving into new space new |
2562s | territories and you also take down |
2566s | a |
2567s | uh the previous coalition base that was |
2570s | taken over by the phantom retaliators |
2574s | spoilers but that's what you do with |
2576s | alec |
2577s | you go in and you clean out the phantom |
2579s | retaliators pushing them out of a |
2582s | certain system |
2584s | in everspace one |
2585s | now that system is not defined it could |
2588s | be a pocket base that they had in a |
2590s | neighboring system to drake maybe it was |
2592s | actually in drake |
2594s | it's possible i suppose |
2597s | but the retaliators are still very much |
2599s | alive and well and they are pissed off |
2602s | probably at the coalition and maybe at |
2605s | more people but as you can see from |
2606s | their general aesthetic |
2608s | they have this very |
2610s | icy almost like frosty store sort of |
2612s | aesthetic to them uh very cold |
2615s | uh you know these white these like |
2618s | bright neon sort of colors to highlight |
2620s | it uh and the you know the soft blues |
2623s | um and their variation of the you know |
2626s | drone carrier here shows them |
2629s | uh they |
2630s | i mean they're very present they mean |
2632s | pretty serious business and we'll see |
2635s | more of them i imagine pretty soon oh |
2637s | whoops wrong direction |
2639s | uh we also had seen the oak our clerical |
2641s | corvette we already seen that before |
2643s | let's get into some new stuff oh yeah |
2644s | here's another one |
2645s | uh we'll talk a little bit more about |
2647s | the phantom retaliators too though |
2649s | because i want to make sure you guys |
2650s | understand all that beautiful rich lord |
2653s | but this one's actually a |
2655s | another wing set for the gun ship now i |
2658s | know that a lot of you guys are super |
2659s | eager to see more wings and they are |
2662s | being worked on uh they just aren't |
2664s | necessarily priority right now okay um |
2667s | but we do have this conceptor to show |
2669s | you so the gunship's still getting a lot |
2671s | more love this is probably the the least |
2674s | engine like wings that the gunship has |
2682s | oh my goodness oh i see zorillia in chat |
2685s | hey yeah we were we were just talking |
2687s | about you |
2688s | uh by the way thank you so much for your |
2690s | kickstarter support um i i love your |
2693s | addition that you all have created to |
2695s | the game |
2696s | anyway so this gunship wing |
2698s | uh yeah we got uh we got this going on |
2702s | and it's feeling pretty good yeah it's |
2704s | nice to look at |
2706s | gunship lovers out there probably are |
2708s | are i hopefully hopefully digging that |
2710s | it's also less blocky i know that that's |
2712s | been something of a uh |
2715s | criticism of the gunship |
2717s | so you know we do we can make some |
2719s | smoother angles |
2722s | excellent next up we've got the elite |
2724s | squad uh this was something that we also |
2726s | talked about |
2727s | [Music] |
2728s | um a couple weeks back i feel like but |
2731s | this was the concept art that we were |
2733s | aiming for so uh gradient brunt also has |
2737s | you know particularly the more corrupt |
2739s | members of gradient run |
2741s | have a bit more aggressive painting |
2743s | schemes on their ships and you can see |
2745s | that here been a bit further refined um |
2748s | as well as the details of the ship like |
2750s | we're talking like the side wings and |
2751s | stuff like you can see a bit of |
2753s | variation that further distinguishes |
2755s | these ships apart and uh those subtle |
2758s | little nuances um especially when you're |
2760s | like fighting them in game seeing all |
2761s | these added angles and whatnot |
2763s | um |
2764s | or just protrusions in general |
2768s | for me in particular it tells me that |
2770s | squeak though uh it tells me oh hey this |
2772s | enemy's a little bit stronger this enemy |
2774s | is a little bit more dangerous uh so |
2776s | yeah more protrusions means more |
2778s | dangerous you know just like spiders i |
2780s | guess or something anyway |
2782s | uh next up ooh |
2784s | oh |
2789s | i like this one |
2791s | i like this one this is another zarelia |
2795s | outlaw faction destroyer going on here |
2798s | you guys are probably picking up that |
2799s | zorelia's got this very fiery color |
2801s | scheme to it you know it's |
2803s | almost looks like there's lava coursing |
2806s | through the vessel itself |
2808s | and with these destroyers uh yeah these |
2810s | are not messing around they actually |
2812s | have additional turrets uh they have |
2815s | thermal shields what's what's that all |
2817s | about that's interesting uh they also |
2819s | can ram |
2822s | huh |
2823s | all right that's |
2825s | man what what in the world is this thing |
2827s | designed for it doesn't seem like it's |
2829s | very similar to the standard destroyer |
2831s | but it's got a purpose it's got an |
2833s | incentive |
2835s | and uh yeah it's uh |
2837s | there you go these are |
2839s | these are definitely uh |
2841s | not fully implemented yet i don't think |
2842s | maybe they are uh but if they're not um |
2846s | we are we've been doing actually a lot |
2848s | of work on these factions within drake |
2851s | progress has been good i want to say |
2853s | that straight up not quite done |
2855s | we might be highlighting some in-game |
2857s | screenshots of some of these ships uh |
2859s | soon-ish maybe it's a little bit of a |
2861s | teaser |
2862s | maybe in a couple of weeks |
2865s | um |
2866s | so uh yeah so so definitely look forward |
2869s | to that there could be some fun things |
2871s | to share on that front but just just |
2873s | remember all this concept art that i'm |
2875s | showing you just like see |
2876s | how much has been realized |
2879s | we're really happy with how it's coming |
2880s | along this is maddox freighter i don't |
2883s | actually know if |
2884s | the |
2885s | implemented freighter and your build has |
2888s | this aesthetic yet |
2890s | i think it's in mine i could probably |
2892s | like try and |
2893s | find it really quick |
2895s | but we wanted to make you know |
2897s | individuals uh ships stand out right so |
2900s | maddox of course you know because he has |
2902s | a uh mining vessel specifically for |
2904s | viridium |
2905s | we wanted to |
2907s | capitalize on that give it a color |
2908s | scheme to boot |
2910s | and also you know keep his drone hatches |
2912s | for his uh special uh ramen |
2916s | drones |
2918s | all that crazy stuff to boot so that's |
2921s | that's the concept of of what we are uh |
2924s | the concept art of a lot of these |
2925s | different vessels that you have seen a |
2927s | couple that you haven't yet just get a |
2929s | good slice of how we are moving forward |
2932s | into |
2934s | the new territory to the new ships |
2936s | that we are designing |
2940s | the dreaded ramen drones i know right |
2944s | it is good good stuff |
2951s | oh my gosh |
2952s | looking over at twitch zorelia is uh |
2955s | he's in twitch right now and he's having |
2957s | some fun with michael so you do you i |
2959s | love it |
2961s | good good stuff |
2963s | uh but let's see |
2964s | let me see if i missed some quick |
2966s | questions and we'll cycle back through |
2968s | these concept arts so you can keep |
2970s | having some |
2971s | uh |
2973s | looks right |
2976s | so let's see |
2977s | scrolling up through youtube |
2980s | making sure i didn't miss anything |
2985s | jane earl saying i need to finish alex |
2987s | stuff in aerospace one yes i kind of |
2988s | spoiled it for you and i'm sorry about |
2989s | that but definitely do it it's fun |
2992s | [Music] |
2994s | when we get access to oak r ships bill |
2996s | farson i think you asked that question |
2997s | last time too and i uh when i was |
2999s | reviewing the stream i saw your question |
3000s | that i completely missed sorry about |
3002s | that so let me just give you a straight |
3003s | up answer |
3004s | we are not going to be piloting oak our |
3007s | ships as a playership like it's not |
3009s | that's not something that we want to do |
3011s | uh it's not really something that we had |
3013s | a vision for |
3014s | um that being said it's possible and i'm |
3017s | not making any guarantees here but it is |
3019s | possible |
3020s | that we might have an opportunity to |
3022s | have some sort of like |
3024s | viridium-based weapon or product maybe |
3028s | that the player could ultimately use uh |
3030s | we'd have to finagle the lore a little |
3032s | bit with that because sincerely |
3033s | authentically the lore between ogar and |
3036s | colonial tech is that they don't they |
3038s | don't blend they do not work with one |
3040s | another um and the closest that you get |
3043s | with that is how you have the mokar that |
3045s | side question ever space 2 where outlaws |
3048s | are hijacking oak car ships they're not |
3051s | even augmenting their |
3053s | standard like colonial based ships |
3057s | with oak artek because they can't |
3059s | instead they're they're stealing oak car |
3061s | vessels and finding ways to uh change |
3064s | the cockpit to fit inside |
3066s | but those are enemies right that's not |
3069s | the player we don't have uh uh |
3071s | incentives we don't have direction we |
3073s | don't have a desire uh to do that for |
3076s | the player side |
3080s | so hopefully that's a thorough answer on |
3082s | that front i also know it's probably not |
3084s | what you want to hear but i want to make |
3085s | sure you understand where we're at what |
3087s | we're uh creating on that front |
3090s | um let's see |
3095s | just start playing airspace two of my |
3096s | new laptops arrived hours ago if i want |
3098s | to can i attack and loot some old car |
3099s | and gb ships and still expect them to |
3101s | not attack me probably not they'll |
3103s | probably attack you |
3105s | bearded frog says wormhole generators i |
3107s | don't know what you mean |
3108s | oh you're talking about this the |
3110s | scrolling marquee that i had fun with oh |
3111s | yeah you should i like how you guys are |
3113s | reading that because i i do have a lot |
3115s | of fun coming up with some of those |
3116s | responses that may or may not have |
3118s | little hints and nods towards things in |
3121s | the future |
3126s | kind of new here uh what did that say |
3130s | shoot i missed it any news about raising |
3132s | player level cap i'm loving the designs |
3134s | by the way oh thank you um from x |
3136s | vicious uh yeah level cap will |
3138s | inevitably be raised again i think even |
3141s | we have plans in the summer update uh to |
3144s | raise the level cap um |
3146s | honestly is the level cap getting raised |
3148s | doesn't really do much um because at the |
3151s | end of the day what's more important is |
3154s | what your opportunities look like and |
3156s | until we add more equipment more items |
3160s | more itemization like through modifiers |
3162s | and stuff like that uh levels |
3165s | it's more of just like a persistent |
3167s | number that says oh hey you did a good |
3168s | job you collected enough experience but |
3171s | we are adding more content to that front |
3173s | and once that content is done then i |
3174s | think the level being raised is going to |
3177s | feel a lot better you know kind of like |
3179s | legendaries for example so um |
3183s | yeah |
3184s | that's good |
3185s | let's see what else we got |
3187s | what else we got |
3193s | it's really i hope you won't be mad that |
3194s | we will destroy your faction over and |
3195s | over oh my gosh nice it's good that's |
3197s | good |
3199s | answering a couple more questions |
3208s | are wormhole generators eric um you know |
3211s | i would say ask carly sharp but she's |
3213s | probably not doing well um |
3216s | you know there's wormhole tech that |
3218s | definitely exists |
3219s | in the everspace |
3222s | belt degrades uh gmb has had a hand in |
3225s | that |
3226s | and i think that also the ogar use some |
3229s | type of distortion technology using |
3231s | viridium probably |
3233s | to create wormholes |
3235s | at least it's it's implied scientists |
3237s | don't quite know yet uh but it |
3239s | definitely it definitely exists that's |
3241s | definitely possible |
3246s | let's see |
3251s | what else we got |
3253s | [Laughter] |
3255s | eric you missed my question that i asked |
3257s | in 2020 bloodstar uh can you please ask |
3259s | me uh what the question was so that i |
3261s | can ghost it again or so that i can |
3262s | answer it |
3265s | or the worm uh don't know already answer |
3266s | that one okay uh let's see what else we |
3268s | got |
3271s | [Music] |
3274s | didn't carly have a way to summon |
3276s | wormholes look at this look at this guy |
3278s | i see somebody who's played every space |
3280s | one |
3288s | can we pilot mokar ship though |
3291s | goodness gravy in my bed |
3292s | [Laughter] |
3295s | no we really don't have a desire to |
3297s | pilot ships like these we want the |
3299s | playership to be |
3300s | customizable which is why you're the |
3302s | only one flying the one that you have so |
3304s | like other people aren't flying the same |
3305s | ship you have i know some people would |
3307s | be like oh yeah no you should have the |
3309s | mother like randomized out there and |
3311s | maybe we will at some point it's |
3314s | possible that's not a guarantee by the |
3316s | way like legitimately we don't know if |
3317s | we want to do that um at the end of the |
3319s | day truly the design direction the |
3322s | design direction for the player ship is |
3324s | to make it distinct and in order to make |
3326s | something distinct is by having its own |
3328s | unique silhouette that is not mimicked |
3330s | or copied |
3331s | anywhere else that's why the player ship |
3334s | has a lot of different modules for you |
3335s | to have your own distinct look you have |
3338s | your own color palette uh to present |
3341s | yourself in your game space as the only |
3343s | one with that customized vessel |
3346s | that's how that works |
3350s | all right so that's that's all the |
3351s | concepts are we cycled through all of it |
3353s | [Music] |
3354s | um we're just gonna sit on these |
3356s | retaliators uh just for a moment longer |
3359s | though uh because yeah these this is a |
3360s | returning faction the phantom |
3362s | retaliators just called retaliators for |
3364s | short um |
3366s | definitely have been around for a very |
3368s | long time in the dmz in fact this is one |
3371s | of the factions actually most of the |
3373s | factions you know the zerelia faction |
3375s | phantom retaliators the coalition blood |
3377s | star |
3378s | all of these factions were present |
3381s | during the wars |
3383s | when the peace treaties were made |
3386s | these factions then were created |
3389s | like for example the blood star faction |
3391s | i don't know if you know this but the |
3392s | blood star faction |
3394s | is the remnants |
3396s | of the workers of palemont |
3399s | palemon's wound when it exploded from |
3401s | the old car a lot of those survivors |
3404s | or |
3405s | rather the few survivors and their |
3407s | families like in order for them to |
3409s | capitalize in the dmz and survive beyond |
3412s | that they decided you know what we're |
3413s | going to create our own group we're |
3415s | going to have our own rules we're going |
3416s | to do something about this and it |
3418s | started off as something good and pure |
3420s | and it got twisted as most things in the |
3423s | dmz tend to do |
3426s | the retaliators are also no different on |
3428s | that front they're actually they were |
3429s | part of a militarized uh group i think |
3433s | even maybe colonial specifically |
3437s | but you know things went sideways for |
3439s | them um |
3442s | let's see |
3444s | they were |
3447s | some of some of their lore |
3449s | yeah they they were created around the |
3451s | same time as like bloodstar like when |
3453s | the treaties were made um |
3455s | and uh yeah like they they were vying |
3457s | for power and uh you know each of the |
3460s | different |
3461s | factions of course have their own |
3462s | mindsets in regards to uh how things |
3465s | need to be handled so the retaliators |
3467s | the coalition in particular like they |
3468s | really butt heads with one another |
3470s | especially because they're somewhat |
3471s | close proximity i would say |
3474s | uh but yeah |
3476s | there you go |
3483s | all right gonna answer just a couple |
3485s | more questions and we're gonna get back |
3486s | into the game space and fly around and |
3488s | shoot stuff again i will continue |
3489s | answering questions though because i |
3491s | really want that to be a big part of |
3492s | today's stream we can also cover some of |
3494s | the topics that we discussed last week |
3495s | since we did have a lot to talk about i |
3497s | feel like um |
3499s | yeah is there going to be mod support i |
3501s | want to fly in our wing dude flying in |
3503s | our wing would be freaking sick dude uh |
3506s | that sounds amazing |
3508s | mod support is not in the plans it's |
3511s | something that we think would be amazing |
3513s | to add if we do this is a big bold if |
3517s | with an asterisk |
3518s | if we add mod support it will be after |
3520s | the 1.0 release |
3522s | we have to get the game and all its |
3524s | contents in first |
3528s | let's see |
3529s | which one did you want me to cycle over |
3530s | to uh beard frog |
3533s | [Laughter] |
3534s | which one which one did you want to see |
3536s | just tell me and i'll cycle to it |
3541s | i think it's immersion breaking that |
3542s | atom has access to custom vessels dude |
3544s | yeah no i i understand some people are |
3546s | going to have their immersion broken |
3547s | over the littlest things um excelsior |
3549s | but like it's it's part of the |
3551s | gamification and how we want the story |
3553s | to be told through the eyes of the |
3554s | player we want your ship to be yours and |
3557s | nobody else's nobody else is going to be |
3559s | flying that thing that's how we designed |
3561s | it so if you don't like that vision i'm |
3562s | sorry that is very much intended on our |
3566s | end though |
3570s | now let's see |
3573s | will there be new ship colors i think |
3575s | not all colors of the new factions are |
3577s | in maybe we can get them too says |
3579s | florey2931 |
3581s | it's very possible that we could see |
3582s | more ship colors i um that hasn't been a |
3585s | point of conversation it just hasn't |
3586s | been on the top of uh discussions |
3589s | internally since we've been working on |
3590s | adding content uh customization uh just |
3593s | to be completely clear on this front |
3595s | like customization as a whole um we |
3598s | would love to add more and more and more |
3600s | and more like we really would however |
3603s | however |
3604s | uh |
3605s | we also want to make sure |
3607s | that um |
3610s | here we go |
3611s | wormhole generator this is the one you |
3612s | want to look at |
3614s | we also want to make sure that |
3616s | as we're adding this customization we're |
3618s | not putting it at the forefront of |
3620s | development because of other priorities |
3622s | to |
3623s | build the game space we want to make |
3625s | sure that you have remarkable systems to |
3627s | work with to have an enjoyable |
3629s | experience first and then the icing on |
3632s | the cake is to make things more your own |
3635s | to add that level of player agency to |
3637s | have your style to have your look to |
3639s | have your feel um and we will absolutely |
3641s | be adding more on that front in the |
3643s | future um maybe ship colors is one of |
3647s | those things |
3649s | very very possible |
3651s | very possible um okay so like one more |
3654s | one more question and then i'm gonna and |
3655s | then we're gonna go back |
3657s | uh let's see |
3660s | and also michael thank you so much for |
3662s | helping answer questions too guys big |
3664s | shout out by the way sincerely like the |
3667s | i'm since i'm not even brown-nosing my |
3669s | boss at this point like with all |
3670s | sincerity like how many streams have you |
3672s | gone to where the freaking ceo |
3675s | of the the the development team is |
3679s | present answering quests like taking out |
3681s | his valuable time and energy |
3683s | to like just engage and talk with you |
3685s | all how many ceos do you know who do |
3687s | that |
3688s | because i only know one and he's here |
3690s | right freaking now so sincerely thank |
3691s | you michael uh for making this an |
3693s | important part of your day to help |
3695s | clarify questions uh and just engage |
3698s | sincerely |
3700s | really really good stuff |
3701s | um |
3702s | and uh also could you answer excelsior's |
3704s | question uh did i miss a question |
3708s | are you guys wearing more sounds for the |
3709s | ancient wardens in particular that's a |
3712s | very interesting very specific question |
3714s | there are more sounds coming there's new |
3716s | weapon sounds of course we might even |
3717s | encounter some of those today maybe um |
3720s | new enemy sounds for sure will happen |
3722s | too because i mean there's more enemies |
3723s | still coming um i don't know in |
3726s | particular the specifics for the ancient |
3729s | warden |
3730s | um |
3731s | it could happen um i might ask garo once |
3734s | he's done with a lot of the german |
3736s | localization stuff that he's been |
3738s | working on um |
3740s | but uh yeah |
3743s | have you tried rapid coil guns on a |
3744s | stinger with device master active sounds |
3746s | badass yeah that does actually sound |
3748s | badass uh what does the wormhole |
3749s | generator do on that gmb squad |
3751s | leadership is a weapon no no it creates |
3753s | a wormhole gmb tech does use wormholes |
3757s | they do in fact use wormholes |
3759s | very much so uh this was this is |
3762s | confirmed lore from everspace one uh the |
3764s | ship that carly sharp pilots is a gmb |
3767s | ship she's employed by gmb uh regardless |
3769s | of her |
3771s | uh |
3772s | overarching intentions |
3773s | uh that has wormhole technology |
3776s | and she uses that to go different places |
3779s | absolutely |
3782s | i said i was gonna answer one more |
3784s | question look at me still looking for |
3785s | more questions okay all right all right |
3786s | so we're gonna take a very quick break |
3789s | then we're gonna get back into flying |
3790s | around uh rest assured when we get back |
3793s | into flying that doesn't mean we can't |
3795s | show any more concept art um |
3797s | shoot maybe at the end of the stream |
3798s | i'll show some fan art that we missed |
3800s | last week as well i'm not sure i'm not |
3802s | sure yet we'll just kind of fly by the |
3804s | seat of our pants but keep asking some |
3805s | questions we'll dive right back into the |
3807s | game here in just a moment so thank you |
3809s | guys so much for hanging out by the way |
3811s | i really do love it when you're here |
3813s | when you're when you're just being super |
3815s | cool super friendly |
3817s | it's uh it's great gives me life |
3820s | gives me purpose |
3821s | [Music] |
3822s | dig it very much |
3843s | so |
3849s | [Music] |
3871s | [Music] |
3876s | [Music] |
3904s | well shucks you could probably imagine |
3906s | that whenever i take breaks like that |
3907s | i'm trying to like plot and scheme |
3909s | something uh |
3911s | unfortunately my scheming didn't go as |
3912s | well as i'd like i was going to try and |
3914s | see if something was ready to kind of |
3915s | like poke into and show uh it's not |
3918s | it's not but uh we might have some new |
3921s | stuff to show somewhat soonish uh maybe |
3922s | a couple of weeks so you guys are aware |
3925s | like in-game stuff |
3927s | we will see |
3929s | we will see all right |
3936s | had a heart transplant on may 28th |
3938s | [Music] |
3939s | oh |
3941s | well i'm glad things went well |
3944s | i'm glad things went well |
3947s | chilling with some fine space folks |
3949s | making my day that's awesome |
3951s | i'm glad you're hanging out |
3957s | yeah good luck good luck recovering i |
3959s | hear that can sometimes be an |
3960s | interesting process and i i wish you the |
3963s | best |
3964s | hopefully things come together |
3967s | very well for you |
3972s | where did eric go oh i just i was taking |
3973s | a quick break |
3975s | and trying to sneak something but can't |
3977s | sneak it sorry |
3985s | [Music] |
4008s | [Music] |
4019s | thank you guys for being super chill |
4021s | with me |
4022s | ah i love it i dig it |
4032s | somebody asked about uh wormhole |
4035s | technology to go to the oak our home |
4037s | worlds will we see in our space too like |
4038s | my goodness what a |
4040s | what |
4042s | how am i supposed to respond to that |
4044s | like come on like |
4045s | i |
4047s | i feel like you're trapping me with that |
4049s | question |
4050s | like first off |
4053s | uh that was dlc content forever space |
4055s | one for anybody who uh didn't know so we |
4057s | know that the technology is out there |
4059s | but we also know we also know that |
4062s | technology has changed a little bit in |
4064s | the dmz from even the events of |
4065s | everspace one which is |
4068s | technically maybe like six months maybe |
4071s | a year apart from the events of |
4074s | everspace too okay |
4076s | um like you know stuff like the arc 9000 |
4079s | uh from salvor industries like |
4081s | completely being you know bought out and |
4083s | uh discharged like no longer being |
4085s | craftable and then |
4087s | cheeky people was like well screw that |
4089s | i'm going to modify the framework of a |
4092s | heavy fighter and |
4094s | create uh |
4096s | reconstitutioning technologies to |
4098s | emulate an arc 9000 like i mean you got |
4100s | transformations |
4102s | like this that happen |
4104s | um |
4104s | you know with wormhole technology like |
4106s | that's we're cracking open into a |
4108s | discussion that's not quite ready to be |
4110s | had yet right i think that there's a |
4113s | number of people who can look at this |
4115s | map |
4116s | and aside from the fact like |
4119s | this is incomplete |
4121s | of course it's work in progress |
4124s | but i feel like |
4127s | if you wanted to go over here to this |
4128s | place right |
4131s | so you wanted to go over here |
4133s | and you are in sito |
4135s | like |
4136s | is the only possible route to use |
4139s | the the fast travel system |
4142s | the spatial bypass is that gonna be the |
4143s | only way to do it |
4145s | could there be other |
4147s | ways |
4148s | to navigate this game space |
4151s | because we know that there are |
4153s | multiple traveling opportunities already |
4155s | just like from from the foundational |
4156s | lore that's been established |
4158s | you know |
4159s | we have super light travel which is very |
4162s | fast but then we have gates |
4164s | that's crazy fast so like basically |
4167s | teleports you from one system to another |
4168s | like this distance is this is not |
4171s | realistic whatsoever this distance is |
4173s | massive between systems |
4176s | that's why the gates exist |
4178s | right |
4180s | um but then spatial bypasses it's a new |
4182s | method a new technology |
4184s | to uh basically teleport by going |
4187s | through the folds of space that's how |
4189s | call of describes it |
4191s | we know wormholes exist |
4195s | it's we know that |
4198s | so uh |
4200s | let's wait to see what happens and maybe |
4202s | we'll have more to talk about on that |
4204s | front |
4209s | all right so let's go |
4213s | actually is this the mokar side quest |
4216s | have we not picked it up in the save |
4217s | file |
4219s | is this one i'm not supposed to pick up |
4220s | hang on |
4222s | oh no i'm not i'm not supposed to i'm |
4223s | not supposed to pick this one up i don't |
4225s | think all right never mind where's we're |
4227s | gonna leave that alone let's go over |
4228s | here to the gmb union branch so we don't |
4230s | get in trouble |
4234s | all right |
4238s | i might have missed it from ever space |
4239s | one but what galaxy is the dmz in how |
4241s | far from earth uh good question if i |
4244s | recall correctly the dmz is also in the |
4248s | milky way galaxy same galaxy it's just a |
4252s | far bit of space |
4254s | between |
4255s | earth and the cluster it resides in um |
4259s | and uh yeah it takes |
4261s | takes a long time to travel from earth |
4263s | to the dmz basically when you get to the |
4265s | dmz you basically can kiss earth goodbye |
4268s | you're not gonna see it for a while um |
4271s | but uh yeah very long distance away |
4273s | basically across the other side of the |
4275s | galaxy think of it like that |
4278s | um |
4280s | but yeah |
4283s | does the okr expanse include parts of |
4285s | the ocar homeworlds the oakar expanse is |
4287s | basically the ocar homeworks so um let's |
4290s | let's look at the map really quick we'll |
4292s | talk about this so a long long long time |
4294s | ago there was a kickstarter and it |
4296s | actually had a map on it showcasing the |
4298s | ocar expanse border |
4300s | which it showed it on the right side |
4302s | like over here on the colonial border |
4304s | which was shown on the left side like |
4306s | over here so we are in the dmz which is |
4308s | the neutral territories |
4310s | between the colonials uh expanse and the |
4314s | uh oh car expands |
4316s | and the oakare live on a bunch of desert |
4318s | planets desert home worlds multiple home |
4320s | worlds whereas the colonials home world |
4322s | is literally earth |
4324s | nowhere near this uh but the |
4326s | colonial hq's probably like i don't know |
4328s | somewhere somewhere over here |
4331s | so somewhere |
4332s | i don't know |
4333s | over there but the oh car expanse is |
4336s | over on this side |
4336s | [Music] |
4341s | cool |
4343s | uh and no visiting earth no no no no no |
4345s | earth visiting |
4346s | we wanted to separate ourselves from any |
4349s | earthen ties for the game space and the |
4351s | stories that we're |
4356s | i'm telling answer a couple more |
4357s | questions and we'll just dive right back |
4358s | into things |
4361s | because i these are good questions by |
4363s | the way guys i really like that |
4366s | did they have to put earth cows in |
4367s | cryosleep to make it to the dmz i love |
4369s | this question because it ties into |
4371s | one of the scrolling marquees i had the |
4374s | other day |
4377s | oh man guys if you if you're not reading |
4379s | those scrolling marquees uh you're |
4380s | you're missing out oh my gosh uh but |
4384s | yeah they would they had to you know |
4386s | bring cows over from earth |
4389s | both as a means for um |
4392s | food |
4393s | uh |
4394s | profits |
4397s | baking gotta have milk right uh |
4400s | of course there's new foods and products |
4402s | available in the dmz but |
4405s | we do know that there are |
4407s | some types of um |
4410s | earthen products brought here because |
4412s | you know |
4413s | what they want from me because even the |
4415s | um |
4416s | in search of prey earth and wine you |
4418s | find earth and wine right |
4420s | that's definitely a thing that exists in |
4422s | this game |
4430s | we're gonna take out this ancient warden |
4431s | really quick because he's |
4433s | he's not where he should be |
4435s | it's a shame we have this autocannon |
4436s | actually for the purposes of this |
4439s | uh do i have a better |
4442s | we'll make a better weapon let's uh |
4445s | actually here let's move the autocannon |
4448s | and form it right here so it locks us |
4449s | into the primary weapon can't even |
4451s | select any of these other things |
4453s | uh and let's just make something that |
4455s | could be |
4457s | really good against an ancient |
4462s | so we got a thermogon |
4463s | uh |
4465s | the tracking's gonna be nice that wasn't |
4467s | what i was expecting |
4469s | uh but let's uh let's keep going |
4472s | i was crafted i can't modify craft items |
4474s | i forgot about that okay shoot |
4476s | well if we found a thermogun that would |
4478s | be nice that's uh |
4481s | that's a little unfortunate but we can |
4482s | at least cycle between the two |
4489s | hold up i think that's a new weapon |
4490s | sound effect |
4491s | i think that's the new weapon sound |
4492s | effect hang on let's let's uh focus in |
4494s | on |
4495s | that i think it's a new weapon sound |
4497s | effect |
4498s | we're gonna kill kill the sounds i want |
4500s | to see if this is the case uh thermo gun |
4503s | sound |
4510s | i believe that's a new one |
4521s | yeah it's a new one |
4524s | now keep in mind there are new sounds |
4526s | for all the weapon still in the work all |
4529s | the weapons |
4530s | uh multiple sounds for all weapons |
4533s | still in the works |
4543s | that's for sure |
4546s | oh wait no i'm just getting killed by a |
4547s | freelancer |
4565s | get out of here |
4568s | all right |
4570s | that's better |
4576s | oh |
4577s | armor breaker missiles all right |
4580s | cool |
4581s | so let's turn the audio back on |
4589s | oh man we really ticked everyone off |
4591s | here let's uh let's just leave |
4598s | what happened to all those australian |
4600s | frogs by the way oh there hasn't been a |
4601s | follow-up yet i'm not sure |
4603s | i'm not sure |
4610s | how do i go to |
4612s | zarkov i feel like i don't give that |
4614s | place enough love |
4616s | there's a lot of secret stashes here |
4618s | let's uh let's make that our next |
4620s | destination |
4626s | [Music] |
4630s | wardens be slippery yeah they certainly |
4632s | are |
4637s | couldn't they just clone the cows i mean |
4639s | you have to have clap cows to clone |
4641s | first so they had to bring the cows and |
4643s | now i'm sure they're cloning them all |
4645s | over the place um i know that there are |
4647s | stipulations against cloning and the dmz |
4650s | particularly for militarized purposes |
4654s | i think in general for |
4656s | sentient creatures it's outright ban |
4661s | so yeah we are we are flying a literal |
4664s | basket case uh |
4667s | definitely should not exist but we are |
4669s | allowed |
4671s | because of |
4673s | the generosity |
4675s | the exploitation |
4684s | militarized cows |
4690s | oh my gosh |
4692s | that would be utterly devastating |
4695s | all right i'm all right that was bad |
4725s | [Music] |
4731s | oh yeah i hope you guys don't mind but |
4734s | today is also a day just to kind of |
4743s | so per usual if you're just sneaking |
4745s | into the stream this is not just a dance |
4747s | stream uh hi my name is eric community |
4750s | ambassador here uh we do these |
4752s | development streams to talk to you guys |
4753s | answer questions hang out show you up |
4755s | and coming things |
4756s | and right now i'm just kind of |
4759s | chilling |
4760s | so if you got a question |
4762s | feel free to sneak on into the twitch or |
4764s | the youtube chats |
4765s | ask me |
4767s | i'm happy to be of your assistance |
4780s | ah |
4782s | oh man i love that |
4798s | any new sounds for goss cannon goss |
4800s | needs it badly uh i don't i don't think |
4803s | so but we can check let's check |
4807s | there were a couple new sound effects |
4808s | that was snuck into the game that i was |
4810s | not informed about so um let's let's |
4812s | just check right now let's get rid of |
4814s | this thermal gun |
4816s | why did i put that there let's just |
4818s | let's now i'm not gonna go through all |
4820s | of the different um |
4822s | uh all of the different weapons to check |
4824s | we're not gonna do that uh but let's |
4825s | just see if the gauss cannon |
4827s | uh has new sounds |
4833s | oh |
4835s | oh my gosh i love that guys hang on a |
4838s | second |
4840s | oh |
4841s | all right all right oh my goodness all |
4844s | right let's get let's get this nice and |
4847s | clear |
4848s | gossip oh my gosh |
4851s | are you ready for this are you ready |
4854s | all right here we go |
4865s | oh |
4867s | i kind of wish it would stack a little |
4868s | bit more i'm gonna talk with gabriel |
4869s | about that and see what he can do but |
4870s | man |
4873s | that initial burst |
4876s | oh gosh that's got some weight to it |
4880s | you're like don't get too excited man no |
4882s | i'll tell you what like sound design is |
4884s | so important in gaming and i know a lot |
4885s | of you guys understand that but shoot |
4887s | man when it's done right like it just |
4891s | slaps |
4893s | oh i like that a lot |
4896s | please drop the experimental that sounds |
4898s | awesome |
4900s | sorry it's not ready yet there's a lot |
4902s | of bugs and things you're not supposed |
4904s | to see that i've accidentally shown you |
4906s | the course of this stream already but |
4908s | that's besides the point oh my gosh |
4910s | needs more reverb yeah i i agree i agree |
4912s | we'll see what can happen on that part i |
4914s | know that we actually have had an issue |
4916s | so we're gonna transforming into like |
4918s | i'm super excited nerdy uh talk here |
4920s | into uh more like development aspects of |
4924s | of uh uh creating these different |
4926s | components when it comes to sound design |
4929s | uh there are a lot a lot of frustrating |
4934s | challenges when it comes to overlapping |
4937s | these different files uh if you have too |
4939s | many that can create a number of issues |
4942s | uh canceling things out calling things |
4944s | to stall |
4945s | making things just not feel right |
4947s | whatsoever you're kind of getting a |
4949s | little bit of that impact here when |
4951s | these are firing faster because you can |
4952s | hear it like cut off and you don't get |
4954s | the added reverb of every single shot |
4956s | but i do know that gamer's been making |
4958s | some pretty solid work on that front to |
4961s | fix other weapons like uh |
4963s | pulse lasers you can hear the reverb |
4965s | beyond that |
4967s | right every single one you can hear um |
4969s | also on the auto cannons that was a big |
4971s | issue i think i was even creating some |
4972s | crashes for us um but yeah it's a |
4975s | process |
4976s | it's a process we're gonna see hear a |
4977s | lot more sounds uh |
4982s | oh my gosh |
4984s | that's nice that's nice suddenly i want |
4986s | to like craft all the things but wait |
4988s | wait |
4990s | we'll uh |
4991s | we'll definitely have to |
4993s | keep that in the back pocket for next |
4994s | time or so |
4997s | i'm also |
4998s | doing a really |
5000s | silly thing and uh taking a long time at |
5002s | all these oh we have some rare nanobots |
5005s | we're gonna move that over there |
5007s | what's this one this is a damaged |
5008s | limiter boring |
5014s | i could have sworn i had a zarkov signal |
5016s | decoder oh oh well |
5018s | maybe we can earn one uh but we're gonna |
5020s | do some exploration here |
5024s | let's see what we can find |
5028s | hardpoint with it all right all right |
5029s | all right all right we're gonna i'm |
5031s | gonna craft a new one just because i saw |
5033s | that question |
5034s | i'm doing this i'm doing this for you |
5037s | uh who who asked that question |
5039s | shoot kazaa |
5042s | of course it was kazan |
5044s | all right so here we go ready |
5050s | for the full effect |
5053s | for the full effect here we go all right |
5054s | third hard point |
5066s | yeah really really affects that reverb |
5068s | so i think that will be something that |
5070s | inevitably gets addressed uh but as you |
5072s | guys know when you're jumping into these |
5074s | bleeding edge development streams you're |
5076s | gonna see some stuff that's plugged in |
5078s | that isn't done uh and that's i think |
5080s | this is the case of one of those things |
5082s | pretty sure it is |
5086s | time will tell |
5091s | all right oh a heat sphere dispenser |
5094s | that's fun |
5098s | where does this go i actually uh should |
5101s | have looked around first |
5105s | gonna just drop that heat spear |
5117s | do some exploration first to figure out |
5120s | maybe we can uh find where we need to go |
5147s | now these guys shouldn't be too bad |
5149s | because i think yeah this is a lower |
5151s | level location |
5162s | i i do like the auto cannon when it's uh |
5165s | tripled up |
5168s | sounds |
5170s | great |
5176s | oh that's a protector sphere socket okay |
5179s | so we we got different uh |
5182s | energy products in the area we're gonna |
5184s | need to find probably ones in here |
5187s | we're just gonna clear that out first |
5199s | do not want to be radiated anybody who |
5201s | hasn't seen that before if you take too |
5203s | much radiation it drops your |
5206s | um |
5207s | maximum pull points until you uh until |
5210s | you get it fixed |
5219s | where is this guy |
5228s | oh so devious |
5234s | why would you uh why would you hide |
5236s | something like that off of your map |
5241s | who are these dabs that's mean |
5245s | all right |
5246s | did i miss any questions nope |
5249s | i see somebody said i play star wars |
5250s | squadrons yeah i like star wars |
5252s | squadrons that's a good game |
5254s | i say was as though it's no longer uh |
5258s | significant but uh if it's still |
5260s | significant to you awesome |
5262s | you do you |
5264s | i enjoyed the |
5265s | campaign like the drifting mechanics |
5267s | which you can kind of see i was uh |
5271s | i was kind of doing a something similar |
5273s | [Music] |
5274s | let's get this to where it needs to go |
5277s | [Music] |
5280s | but obviously squadrons and ever space |
5282s | two very |
5283s | very different games |
5289s | oh there are |
5291s | corrosion mines yay |
5305s | give me a signal decoder |
5309s | i tried |
5311s | all right let's see |
5314s | [Music] |
5318s | they're identical wow okay |
5322s | okay |
5326s | that does not happen very frequently |
5328s | like |
5329s | ever |
5331s | unless it's a bug |
5334s | right |
5360s | oh |
5361s | no |
5362s | unfortunate are really excited there for |
5364s | a second |
5368s | all right hang on hang on you |
5383s | read an interesting thing |
5388s | system of telescopes okay you're talking |
5389s | about real world stuff sorry that's |
5391s | interesting |
5401s | general if you do have a suggestion for |
5403s | uh basically |
5405s | anything uh catalysts included |
5408s | definitely posted over on the forums a |
5410s | lot of you guys know that but um yeah i |
5413s | mean we have we have absolutely been |
5416s | taking an and implementing some uh some |
5420s | of your guys's ideas |
5423s | especially when it comes to like quality |
5424s | of life improvements of course |
5426s | but there have been a couple here and |
5427s | there that have become kind of like um |
5430s | i would even argue like foundational |
5432s | systems |
5433s | to improve the game space so if you guys |
5434s | have ideas about like |
5436s | content you would want to see |
5438s | you know plop it on the forums there's |
5439s | not a guarantee that it will happen of |
5441s | course |
5442s | we go through extensive reviews and |
5445s | obviously um there's also uh a lot |
5448s | established already through our vision |
5452s | so it's not like you can come up with |
5454s | new characters and completely new ship |
5456s | designs and a new story arc like if |
5458s | you're if you're thinking that far out |
5460s | there i'm just gonna tell you no it's |
5461s | not going to happen but |
5463s | uh you know if you have a nice idea for |
5465s | like a a |
5466s | item modifier or a catalyst as jane |
5469s | earl's kind of pointing out uh throw |
5471s | down your thoughts |
5473s | on the forums on the forums |
5475s | not the best spot for discussion here |
5476s | though |
5483s | but we have seen some clever ideas |
5485s | that's for sure |
5493s | i got so used to pressing escape to get |
5495s | out of the inventory screen and then uh |
5497s | i think teas is the one who automated it |
5503s | and like i'm really glad that it just |
5505s | automates so you don't have to |
5507s | open up the inventory anymore but i keep |
5508s | forgetting that it does it |
5522s | let's go into these big engine-like |
5524s | things |
5533s | well executed |
5548s | i hear you |
5550s | i know you're there lacking |
5565s | we just appreciate the lights |
5572s | all right great |
5580s | all right |
5587s | i know there's an intricate |
5589s | pathway |
5591s | through this thing |
5596s | i need to find it i guess |
5608s | energy injector man come on keep finding |
5611s | all the consumables you guys know about |
5614s | i want to get a new one |
5632s | that guy just ran to me what a jerk |
5645s | all right here we go here we go |
5648s | now this is pod racing |
5652s | wait can i say that |
5654s | i'm not in legal trouble am i that's |
5655s | fine is that |
5657s | fine okay all right |
5662s | this is where the fun begins |
5669s | all right |
5678s | all right let's see |
5679s | excellent |
5682s | ah |
5684s | ah no armored where are you at right |
5685s | there get out of here |
5690s | all right got an energy sphere dispenser |
5692s | man i don't know how many of you guys |
5693s | have like fully completed all the areas |
5695s | in everspace too but let me tell you |
5697s | what your dedication to exploration has |
5699s | been inspiring really |
5703s | a lot of you guys been cataloging for |
5704s | the wiki and helping others out |
5707s | that's super cool |
5710s | in fact i like some of the ways that |
5711s | you've been cataloging the maps and like |
5713s | helping people understand like the |
5715s | pathways that they can go uh through |
5717s | these |
5718s | little space ways too |
5722s | pretty pretty neat |
5734s | all right so we need energy spheres look |
5737s | at this place is so crazy you know it's |
5739s | it's |
5740s | it's kind of refreshing being in this |
5742s | place and not having my map completely |
5744s | overwhelmed with different markers this |
5746s | was something that we actually adjusted |
5748s | months ago where when you're on the |
5751s | interior of a space |
5752s | you have certain things that are |
5754s | highlighted more prominently because |
5756s | they're either close by or in the same |
5759s | territory as you are and then |
5761s | they vanish |
5763s | when you are no longer near them |
5767s | in addition like other things that are |
5768s | in the overarching space you're at so |
5770s | like right now we're considered in space |
5772s | outside of asteroids all the other |
5774s | things that are also out in space |
5777s | are lightly highlighted so that you know |
5780s | you can get to those whereas other |
5781s | things like these over here how dark |
5783s | they are |
5785s | they are within something else |
5789s | so if i go in here like this |
5795s | so now all of the other lights went dark |
5798s | on our ui so we know that the only thing |
5801s | that's really in here it looks like is |
5803s | all the way over there that reflecting |
5804s | panel that we didn't pick up that's |
5806s | somewhere in this cave structure |
5808s | but everything else is not |
5811s | it's a nice little simple |
5814s | ui adjustment that |
5816s | makes your eyes bleed less |
5827s | i think it came out pretty well |
5834s | so reminder i'm still answering |
5836s | questions even though i'm just kind of |
5837s | like flying around exploring this place |
5841s | also keep in mind i am i'm very happy to |
5844s | talk about |
5845s | lore stuff too |
5847s | i'm talk i'm i'm talking like you want |
5849s | to know more about the old car maybe the |
5852s | zerelia faction uh retaliators that we |
5854s | talked about coalition a little bit we |
5857s | could talk about that too |
5860s | we talked about redeemers |
5863s | g and b |
5865s | let me know |
5866s | it doesn't just have to be stuff like |
5868s | well what about the games it's doing |
5870s | blah blah this that the other no no |
5871s | you'd be like hey tell me more about |
5873s | this thing that's present in the game |
5876s | drop me the deets you know |
5879s | by all means |
5881s | i'm happy to help him |
5891s | i am never gonna get a signal decoder |
5893s | from these guys |
5898s | goodness gravy |
5900s | where's the wiki what's the sight uh |
5903s | gills mercier |
5905s | asks um uh let me let me pull it up |
5908s | really quick um |
5909s | i just i i literally google everspace 2 |
5912s | wiki um and then i just okay so it's |
5916s | it's everspace wikis what it's called |
5917s | it's everspace.fandom.com |
5920s | uh you know casual shout out to grindel |
5922s | because he's put a lot of that together |
5923s | and coordinated it |
5925s | it has everything on everspace and ever |
5927s | space too um and |
5929s | you know we uh i will say that we do |
5932s | officially support this wiki |
5935s | uh grindel's really good about asking me |
5936s | questions about uh what we can use and |
5939s | what we can't use to post things over on |
5941s | that front |
5942s | and we're happy to like make sure that |
5945s | those elements come across pretty |
5946s | cleanly now we ourselves meet we being |
5950s | rockfish games like we |
5952s | we are not updating the wiki we are not |
5954s | adding to the wiki it is community |
5956s | focused wiki |
5958s | but we are happy to assist to help uh |
5961s | populate that uh specifically me so um |
5966s | so yeah there's a lot of good |
5967s | information on that front |
5968s | a lot of good information on there |
5974s | how extensive will the gang wars be |
5976s | that is a little bit too uh revealing uh |
5979s | to answer um |
5983s | as it is a |
5986s | large update showing up in the summer |
5988s | though i think you can imagine that it's |
5990s | going to be at least to some degree |
5992s | fairly important to the overarching |
5994s | narrative that we're telling um and |
5996s | should be to some degree uh you know |
5999s | impactful |
6002s | uh jane earl asks about adam's sister oh |
6005s | my goodness look at this guy look at |
6008s | this guy |
6009s | um spoilers for aerospace one but she's |
6011s | not doing so well |
6016s | um |
6018s | yeah |
6022s | don't know what else to tell you on that |
6023s | front uh hmm |
6032s | not sure it's one of those things where |
6033s | you can just walk it off either like |
6034s | it's uh |
6035s | it's probably uh |
6037s | a little more on the permanent side of |
6038s | things |
6046s | deets on maybe crafting part of ships |
6048s | for cosmetic fun um for like tier three |
6050s | and tier four wings the plan is to |
6052s | implement those closer to the 1.0 |
6054s | release we do we truly do want to |
6057s | withhold certain types of content |
6061s | so that when it drops |
6063s | all at once you get a incredibly large |
6065s | package to mull through and to decide |
6068s | between |
6069s | and customization's one of those one of |
6071s | those components |
6073s | mainly because we like sincerely i said |
6075s | this a little bit earlier on the stream |
6076s | we do have a strong focus right now |
6079s | to get content done |
6083s | to get content included in the game |
6087s | and that means that |
6090s | all those fun aesthetic based |
6094s | tasks |
6095s | are put on the back burner |
6104s | that was uh that was tedious |
6109s | but uh yeah can't really give you a date |
6110s | on that one i'm and so i'm sorry maybe |
6112s | maybe q1 of next year but like maybe |
6116s | like there'll be a |
6118s | i don't know maybe there's gonna be like |
6119s | an aesthetic drop update right before so |
6122s | you can like figure out how you wanna |
6123s | customize right before we wipe your save |
6126s | file so you start fresh without any sort |
6128s | of bugs gimmicks improper flags uh |
6131s | exploits or whatever that would carry |
6133s | over from the save files um |
6136s | maybe maybe there's a chance of |
6138s | something like that i'm not sure |
6140s | um honestly that's kind of in the hands |
6141s | of michael my guess is that it's going |
6143s | to be |
6144s | uh it's just probably going to straight |
6146s | up be reserved |
6147s | for the 1.0 release |
6149s | uh |
6151s | because it makes sense on our part |
6153s | developmentally developed |
6154s | developmentally developed mentally |
6157s | from a from a development standpoint |
6159s | there we go |
6162s | a lot of culver crystal here |
6165s | didn't realize that oh it's it's high |
6167s | okay high and cold for crystal nice |
6177s | excellent |
6195s | i'm gonna read this out loud since |
6197s | michael said it |
6198s | uh so |
6200s | slarine tensin asked uh where's the |
6202s | question where's it at where's the |
6205s | question |
6208s | oh it's regarding the gang wars okay so |
6211s | that question about the gang wars |
6212s | michael respondents said it's quite |
6214s | extensive okay so he just boom |
6217s | revealing all the things and he says |
6219s | that i'm the spoiler oh my gosh uh |
6221s | anyway uh |
6223s | michael also says that we're working on |
6225s | an announcement trailer dare to say it |
6227s | should blow you away um i've seen parts |
6230s | and pieces of it and i lied i've seen |
6231s | all of it um it's still a work in |
6233s | progress but let me tell you why yeah |
6235s | it's pleasant |
6236s | it's pleasant |
6238s | should be fun |
6241s | any other things that i missed looks |
6243s | good |
6246s | can we get a dump of the internal wiki |
6248s | to help with the one on fandom |
6251s | absolutely not |
6254s | oh my gosh |
6256s | i know it's a joke question but we uh |
6259s | have to have to point that out |
6261s | once the game's like complete then we |
6263s | can start transferring some of those |
6265s | sneaky sort of uh details through uh |
6268s | much like we did for ever space one |
6269s | actually |
6270s | but uh yeah until they're like done done |
6274s | as some files and and uh stats are gonna |
6278s | be |
6279s | not |
6280s | shared uh because it just it it wouldn't |
6283s | benefit anybody uh it might just confuse |
6286s | people more |
6287s | that's that's not what we'd like to do |
6290s | not what we'd like to do at all |
6294s | all right let's try and let's try and |
6295s | clear this thing out because i know that |
6297s | there's a little puzzle to solve over |
6299s | here |
6311s | all right so whatever weapon we refine |
6313s | whatever drops i'm just going to start |
6315s | using to see if we can find more uh |
6317s | sound effects and stuff |
6323s | i can't fire credits so uh that sucks |
6328s | give me a weapon |
6330s | nano repair kit all right |
6344s | what do we got equalizer |
6346s | any new sound for the equalizer |
6349s | [Music] |
6351s | that is a new sound |
6354s | we're gonna keep the music on it's fine |
6364s | that's a new one |
6370s | wait where did that |
6372s | where did that ship go that i was |
6373s | exploring oh it's over here |
6374s | i'd better get going see you later all |
6377s | right toodles |
6378s | all right |
6384s | is that it maybe that's one we already |
6385s | heard maybe that's one that was recently |
6387s | added |
6389s | i can't tell oh my gosh it kind of |
6391s | bothers me all right um i do like it |
6393s | though |
6395s | where's the where's the thing |
6404s | isn't there like a destructible |
6406s | plate over here |
6408s | am i crazy |
6409s | maybe i'm looking at the wrong thing |
6412s | i guess we'll just take the reflecting |
6414s | panel and |
6415s | go use it on that beam laser come here |
6417s | you come on thank you oh my gosh |
6424s | surely we need to use this on that for |
6427s | some reason |
6445s | yeah |
6446s | no no |
6447s | no we're just gonna leave that there |
6451s | no that's not a door okay |
6455s | something is nearby |
6459s | i just don't know where it's at |
6463s | let's see what else what other questions |
6464s | we got brewing i'm also going to um oh |
6468s | hello i see a couple other people |
6469s | sneaking in hello hello |
6473s | welcome to the stream we've been uh |
6475s | when's the trailer dropping oh my gosh |
6477s | uh |
6479s | let's see it's the beginning uh hang on |
6480s | a second let's let's be thoughtful about |
6483s | this let's be thoughtful about this this |
6485s | is the beginning of june |
6488s | we know that the next updates in the |
6489s | summer the last update was in the spring |
6492s | it was basically the start of |
6495s | april is when the spring update drops so |
6498s | may june july |
6500s | october july october |
6502s | potentially the drops i'm not telling |
6505s | you what's on the docket by the way i'm |
6508s | just telling you based on our previous |
6510s | schedules i'm just like mulling this |
6512s | over |
6513s | um |
6514s | you know if we were to do a teaser |
6516s | trailer |
6518s | at best |
6520s | maybe a month before |
6523s | but that seems that might seem a little |
6524s | early i'm not sure so so at best you |
6528s | know |
6529s | may june july maybe |
6534s | maybe |
6534s | i don't know |
6536s | at best mid to late june |
6541s | maybe |
6542s | so maybe a couple of weeks is possible |
6544s | for a trailer to drop um but uh i cannot |
6548s | confirm or deny |
6550s | anything on that front you guys will |
6552s | just have to wait and find out but i'm |
6555s | sure when it does uh you'll like it |
6562s | fly to the end of the rated target |
6563s | resources easier wait was there is there |
6565s | something at the end of the |
6569s | do i need to move this |
6571s | no |
6572s | [Music] |
6580s | it was always kind of silly when i'm |
6581s | like showcasing the game and talking |
6583s | about all this development stuff that |
6584s | we're working on all those behind the |
6586s | scenes information and then there's like |
6588s | a challenge inside the game and i'm like |
6590s | looking around going how do i do this |
6593s | what's the |
6594s | what's the play here |
6596s | shouldn't i know this shouldn't this be |
6598s | in my brain somewhere i should have |
6601s | every single location perfectly |
6603s | memorized right oh my goodness that is |
6606s | fine that's fine we've been looking at |
6608s | this location for a while i'm gonna |
6609s | change up the scenery |
6611s | uh let's answer some questions though |
6613s | you already did it maybe i did maybe |
6615s | that |
6616s | we're going to go with that shadowy i'm |
6618s | going to hope |
6620s | i'm going to hope and say that we've |
6621s | already done it i really don't know uh |
6624s | i've only gotten four or six of the uh |
6627s | secret stashes and we haven't even |
6629s | destroyed a rigged asteroid so |
6631s | legitimately don't know |
6633s | uh let's see |
6635s | should we go mine some of our good good |
6637s | buddies bear mite |
6639s | we have some rich bear might in the |
6640s | authorian faults a41 and the immaculate |
6642s | redemption |
6643s | we can go to the thorian fault let's go |
6645s | there |
6647s | let's go get some bear mite |
6652s | june tober |
6654s | wait did i jump up wait did i list the |
6657s | months wrong i don't i don't even know |
6659s | what i'm saying anymore |
6667s | [Music] |
6676s | let's see what that's the unknown signal |
6677s | let's see what's here |
6681s | can you give us any extra lore insights |
6683s | into college species uh actually yes i |
6685s | can |
6686s | so uh there's a lot of scientific data |
6688s | that's been captured on collis species |
6690s | uh since the |
6692s | uh |
6693s | temporal yet also spatial uh |
6698s | observation |
6700s | uh sighting |
6702s | uh occurred inside of the kite nebula |
6705s | um in short |
6707s | uh oh destroying our base nice |
6711s | in short |
6712s | um what we know is that this species is |
6716s | incredibly |
6718s | intelligent |
6719s | like absurdly smart |
6723s | and we also know that it comes from a |
6726s | very um |
6731s | logical standpoint very like |
6734s | put together numbers |
6736s | incredibly well uh |
6738s | not to say that they don't have emotion |
6740s | because they certainly do |
6744s | but they're they seem to be a bit more |
6746s | level-headed than a |
6748s | like a human in comparison we also know |
6752s | that their species |
6754s | uh skin color |
6756s | isn't necessarily completely bound to |
6758s | the color blue it could have simply been |
6761s | a side effect |
6763s | of uh |
6765s | her transportation into the kite nebula |
6768s | it could also been a side effect of the |
6771s | nebula itself and her presence on the |
6774s | planet she uh took space on |
6780s | some scientists are even arguing that |
6783s | her skin color should be something more |
6784s | of like a uh tannish green |
6787s | i don't buy it though i think they're |
6789s | wrong |
6792s | and then we also know that uh they have |
6794s | pointy ears |
6797s | a lot of research went into that one |
6801s | oh come on |
6803s | i just don't want your ah my shield |
6807s | i don't want your ship how come that |
6809s | didn't work |
6810s | oh goodness let's just corrosion him i |
6812s | don't even care just just die through |
6814s | corrosion all right |
6833s | man this base does not have very many |
6835s | defenders |
6837s | either that or i haven't triggered the |
6838s | hanger |
6842s | by the way did you know that when bases |
6843s | generate they have hangers |
6846s | wow |
6847s | fun fact |
6849s | my missiles flawless |
6851s | excellent excellent excellent |
6854s | see if we can find the hanger uh anytime |
6856s | you see the hanger um it's lit green |
6860s | which indicates that it hasn't been open |
6862s | yet |
6862s | this is bad |
6865s | this place might not actually have a |
6867s | hanger wow we got a small base |
6870s | yeah all right |
6875s | but when the hangar is green and you fly |
6877s | up close to it it will launch its |
6878s | fighters |
6885s | when the hangar turns red that means |
6886s | it's been completely emptied so if it's |
6888s | still green after you fight a wave of |
6891s | enemies from it that means that you can |
6894s | still get more enemies to fly out of it |
6900s | all right check and see if we got any |
6901s | new uh |
6902s | weapons oh we got a rapid autocannon |
6907s | sounds the same |
6909s | uh standard autocannon you've heard this |
6910s | one |
6912s | let's see uh what else we got a cargo |
6915s | unit it probably sounds the same |
6919s | let's see |
6920s | web missiles level 23 that's nice |
6931s | wow |
6932s | we actually found a level 22 shield |
6937s | that's better increase recharge speed if |
6939s | your ship is exposed to sunlight nice |
6942s | i'll take that |
6944s | damage limiter damage booster nano |
6947s | repair kit repairs a random damaged |
6949s | equipment item that seems like it could |
6951s | be really useful in a pinch |
6954s | [Music] |
6956s | all right we're just gonna scrap some of |
6958s | this other stuff |
6967s | [Music] |
6971s | i like what we got more |
6972s | [Music] |
6974s | all right we're good |
6984s | all right let's go let's keep going to |
6986s | zarkov |
6998s | by the way eric forget forgot fanart |
7000s | again technically we didn't have any |
7002s | schedule today i could show some fan art |
7005s | we could do that i've noticed that when |
7006s | crafting modules you can't obtain items |
7008s | with firepower structure attributes is |
7010s | it a bug or is there any reason for this |
7012s | um if that's the case that sounds like a |
7015s | bug |
7016s | certainly sounds like a bug |
7018s | because there is very much |
7020s | the intent |
7022s | for having um |
7024s | attributes |
7025s | generate |
7029s | does sound like a bug |
7031s | are the cargo drones fixed yet what was |
7033s | the issue that you were experiencing |
7034s | with cargo drones |
7047s | can oh guard create artificial star |
7049s | using viridium if oaker can do that it |
7051s | would make sense if they had a star in |
7052s | one of their homeworlds that is so old |
7053s | oak had to create a new one using |
7056s | viridium which is why |
7057s | uh |
7059s | which is why start is green start is |
7062s | green |
7064s | uh now to my understanding um with the |
7066s | oh car lore um from the |
7069s | understanding of the colonials here we |
7071s | go oh my gosh is that what we're doing |
7073s | that's what we're doing uh basically the |
7075s | oak are reside in systems that have |
7078s | authentic stars |
7080s | however |
7081s | the viridium sources in their systems |
7084s | are it's off the charts it's absurd and |
7087s | um |
7088s | the colonials |
7090s | haven't really found too much of a use |
7091s | for viridium |
7093s | except in certain very particular |
7096s | instances uh to maximize |
7099s | extreme energy spikes which generally |
7102s | destroy any mechanics that are |
7105s | attempting to be made however |
7107s | it should also be pointed out that the |
7109s | uh |
7110s | the energies that radiate from viridium |
7112s | also seem like they could be bound to |
7115s | interstellar travel that the old car |
7118s | used it's like almost attuned i'm gonna |
7120s | use the word attuned to their |
7122s | technologies |
7124s | so uh yeah it's a very fascinating thing |
7128s | all of the oak our home worlds even |
7130s | though they're spaced out somewhat far |
7133s | from one another |
7134s | because of this attunement |
7136s | they travel very rapidly between them |
7143s | all right |
7145s | what's the average lifespan of a clone |
7146s | uh sloaring tetson during the war |
7149s | approximately |
7150s | uh two to four hours |
7154s | um |
7155s | but the uh intended lifespan that was |
7158s | generated from the colonials i think it |
7160s | was something like 24 hours |
7163s | so that they could get to the the war |
7165s | front pretty rapidly um and then they |
7167s | die off um as well as having emergency |
7170s | systems bound to that clone source so |
7173s | that their assets couldn't be utilized |
7176s | elsewhere so this is why you know even |
7178s | when you're traveling in aerospace too |
7179s | you see uh the destruction of uh the |
7183s | hive units right uh and only one's |
7185s | operable |
7186s | and it's a very very lucky find because |
7189s | the hive unit is a militarized asset |
7193s | super super illegal and |
7196s | fun fact |
7197s | only works with clones |
7203s | that's it if you're anyone else |
7207s | if you're anything else |
7210s | on these militarized tools during the |
7212s | war you couldn't get them to work |
7215s | because it needs to be |
7217s | operated by a very particular source |
7226s | did i fully answer your question shoot |
7232s | original adam he was always been a |
7234s | fighter pilot or just a pure engineer so |
7236s | original adam was far more |
7239s | an engineer |
7241s | far more |
7242s | far more |
7244s | and he understood the cloning process i |
7246s | love this question |
7247s | far more in engineering |
7249s | he knew how to pilot but wasn't really |
7251s | maybe the best at it |
7253s | he did have military training on that |
7255s | front but it wasn't you know it wasn't |
7257s | his forte it's not why he joined the |
7260s | the um the fleet |
7264s | um here let me pause this really quick |
7265s | because we picked up two more items and |
7266s | we're close to the industry uh but |
7268s | basically |
7269s | when the original adam started the |
7271s | cloning process to find a body |
7273s | replacement spoilers for ever space one |
7275s | uh effectively he needed something that |
7278s | could get the job done to reach him so |
7281s | through the cloning process |
7283s | there was a sort of amalgamation of |
7285s | memories and |
7288s | skills |
7289s | that were applied |
7290s | to the clone so that it could |
7293s | make its way through the dmz to reach |
7296s | him |
7296s | it's why he made a lot of clumsy |
7299s | mistakes and why not all the clones |
7302s | have the exact same personality each |
7304s | clone is a bit different from each other |
7308s | clone |
7311s | so |
7312s | the clone that we are flying |
7315s | and compared to the original atom |
7317s | much better |
7319s | at fighting and flying much better pilot |
7324s | because he was designed that way |
7336s | all right we found two more weapons |
7338s | let's see what penumbra i think was |
7339s | already done but let's just here |
7350s | really pops though i like that |
7353s | uh then what else we got a disintegrator |
7355s | i don't think this one's changed |
7357s | yeah that's the same |
7364s | and then i think there was another |
7365s | question about color species |
7367s | in all sincerity we don't know much |
7369s | about college species so i don't know |
7370s | the average lifespan at all |
7372s | uh the oh car oh shoot i should actually |
7375s | know that one |
7377s | oh my gosh |
7378s | i i forget i forget i think it's like |
7381s | 200. |
7385s | oh my gosh i i |
7387s | i'm gonna have to look that one up maybe |
7389s | maybe grendel could help us |
7392s | i legit forgot |
7394s | uh sorry about that |
7396s | but they do live a bit longer which is |
7397s | why they're a bit more of a cautious |
7399s | species |
7400s | creatures that live longer uh take |
7403s | better care of themselves |
7406s | this is a real world thing by the way |
7409s | ah let's see what else |
7416s | any other question i wanna i'm trying to |
7418s | see if there's anything else to address |
7420s | before the stream ends which is |
7421s | basically right now |
7423s | um |
7424s | but in order to do that uh even though |
7426s | there's like technically we're done uh i |
7428s | wanna just highlight i screw it i'm |
7430s | gonna highlight the um |
7432s | i just completely killed the stream uh |
7434s | or the game rather not the stream but i |
7436s | just want to highlight the the new |
7438s | concept art |
7439s | one more time just because it's nice |
7441s | here |
7442s | quick waiting quick waiting uh we're |
7444s | almost done with the stream but i just |
7445s | want to highlight some of this stuff one |
7446s | more time because it's nice it's fun so |
7448s | for anybody who missed it we had uh just |
7451s | a little bit of concept that we showed |
7453s | that we revealed um so we had maddox |
7455s | freighter this is what its concept art |
7457s | was we revealed this completely news |
7459s | really a destroyer |
7461s | uh |
7462s | eager to be in battle and ram things and |
7465s | have thermal shields to protect it from |
7468s | probably uh you know |
7470s | hot |
7471s | coarsing |
7473s | attacks i don't know uh but maybe that |
7475s | means it's vulnerable to something that |
7477s | i don't know is cold just to guess i |
7479s | have no idea |
7480s | uh we also had the gmb elite squad that |
7482s | we revealed the concept art people were |
7484s | talking about the wormhole generator |
7486s | we've got this heavy fighter gunship |
7487s | wing that we showcased very different |
7490s | take on the standard big bulky square |
7492s | looking wings that the gunship generally |
7494s | has a bit more smooth |
7496s | uh and uh i think it's delightful the |
7499s | clerical corvette we've already seen |
7500s | retaliators drone carrier we're talking |
7502s | about the the retaliators then in them |
7504s | themselves um |
7507s | and how uh they've got this very icy |
7509s | sort of theme to them uh you know got |
7512s | got all the fun stuffs here we also do a |
7514s | quick comparison to like the israeli |
7516s | combat units here on that general |
7518s | theming uh with their destroyer so you |
7521s | can see how it all ties in together |
7524s | yeah in general we had a lot of fun |
7525s | showcasing this stuff today i know it |
7527s | wasn't a lot of stuff but let me tell |
7529s | you what guys you have been uh such a |
7530s | pleasure to just engage with to answer |
7533s | your questions to have a good time as |
7534s | i'm like exploring parts of the world |
7536s | and uh giving you clarity even if it's |
7538s | just on lore bits uh i love this i love |
7541s | this so much so thank you so much for |
7543s | being a part of the stream thank you so |
7544s | much for all the questions the |
7546s | observations you've made um also want to |
7548s | just keep keep it out there um keep it |
7550s | out there |
7551s | i want to make sure you guys know that |
7554s | if you do find bugs and you feel like |
7556s | you know you want to ask us directly in |
7558s | the course of a stream like hey do you |
7559s | know about this hey do you know about |
7561s | that that's good like i love that you |
7563s | want to make sure we know but the best |
7566s | way to do that sincerely is to catalog |
7568s | that on our forums so i implore you |
7572s | please head over to the forums if you |
7574s | find any big technical issues or you |
7576s | know even small ones you know um |
7578s | especially bugs exploits that sort of |
7580s | nature in the game my chair is sinking |
7583s | um |
7584s | so that we can catalog it on the forums |
7586s | other people can see it talk about it |
7588s | maybe find solutions i don't know um or |
7590s | at the very least help us find solutions |
7593s | to those problems it goes a long way |
7596s | uh big shout out for all of you guys who |
7598s | do that i've been talking way too much i |
7600s | gotta go um you guys have been awesome |
7603s | oh my gosh and i have been eric |
7605s | schroeder your community ambassador for |
7607s | all things ever space 2. don't stop |
7610s | being awesome and we will catch you next |
7612s | week |
7613s | uh with more fun good community times |
7616s | all right toodles |
7622s | [Music] |
7631s | [Music] |
7647s | man but seriously like oh my gosh you |
7650s | guys |
7651s | you guys are freaking awesome like i |
7653s | really do appreciate you all being here |
7655s | look at we even getting praise you know |
7657s | commander saber saying can we highlight |
7659s | how amazing this open dev process is and |
7661s | how great a conversation between |
7662s | community and devs is this is exactly |
7664s | what we felt like needs to happen so |
7668s | thank you for recognizing that thank you |
7669s | for being a part of this to cultivate it |
7672s | to make it even stronger to make it even |
7674s | better |
7674s | because you guys are what makes this |
7676s | it's not me it's you |
7678s | thank you |
7680s | thank you for being a part of this |
7682s | to help this space grow to help this |
7685s | development be clean to help this |
7688s | development be good to help this |
7689s | development be |
7691s | rich |
7692s | all of those words and things of praise |
7695s | i i present it and i give it right back |
7698s | to you you guys are the ones that make |
7699s | this happen so sincerely |
7702s | thank you |
7704s | thank you so to continue that love and |
7706s | support of community we are going to |
7708s | bounce right on over to a good buddy of |
7710s | ours corbin 78 i don't know what he's |
7714s | playing it's probably some sort of |
7716s | sci-fi experience i highly encourage you |
7718s | to say hello he's a good buddy he's a |
7721s | lot of fun uh and uh i i gotta i gotta |
7724s | go i gotta go i'm out |
7726s | toodles again |
7729s | why my button didn't work button but do |
7731s | the thing |
7734s | [Music] |
7743s | [Music] |
7750s | you |