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3s | [Music] |
---|---|
26s | excuse me oh my goodness |
29s | either my mic is hot oh no that's better |
32s | okay |
33s | hello hello |
54s | [Music] |
60s | so |
63s | [Music] |
78s | so |
92s | [Music] |
104s | hello all hello |
106s | if any of you saw our announcement in |
108s | the discord i uh |
110s | forgot one thing we're talking about |
111s | we're uh we're actually gonna be showing |
113s | michael selects for real this time |
116s | we got some good ones good happened |
119s | absolutely |
122s | [Music] |
148s | first time i've been in a live stream |
150s | while it's live oh my gosh |
152s | [Music] |
154s | pre-stream banter and you get a call out |
156s | too look at this |
157s | welcome this should be exciting and fun |
160s | be sure to ask questions if you have any |
162s | and all that fun stuff |
165s | we try to be rather engaging |
168s | in these community-centric streams |
171s | also drive live you finally able to |
173s | catch one of these as well oh my gosh |
176s | bill farson great to see you again as |
178s | well |
179s | oh |
180s | goodness |
181s | so much love |
185s | [Music] |
189s | crispy muffin finally able to join a |
191s | stream over on twitch oh my gosh look at |
194s | this |
195s | everyone's crawling out of the woodworks |
196s | today is wonderful |
200s | absolutely wonderful |
205s | med bed telling everyone to join the |
207s | goofy better twitch chat |
209s | irony because i read the youtube |
212s | chat first they got all the love and |
214s | attention |
217s | all right guys we're gonna do a quick |
219s | quick last minute thing |
221s | and then we're gonna get started |
233s | [Music] |
242s | [Music] |
272s | [Music] |
294s | [Music] |
299s | [Music] |
323s | all right |
324s | ladies and gentlemen it is time to get |
327s | started |
329s | oh my gosh welcome |
331s | to the official rockfish games community |
334s | stream i am your host eric schrader the |
337s | community ambassador for rockfish games |
340s | the creators of everspace 2 |
342s | i will be guiding you through some new |
344s | content today that dropped from the |
347s | spring update |
349s | as well as covering some first looks |
352s | for item modifiers this is going to be |
355s | for the secondaries |
357s | and uh |
359s | it's actually kind of game changing i'm |
360s | not i'm not gonna lie there's some |
362s | really cool stuff here and it's only |
364s | like six new mods just six that's it |
367s | there's only six of them and we're going |
368s | to talk about every single one and why |
371s | you should be as |
373s | excited about this as i am words can't |
375s | even form it's i'm like frothing at the |
377s | mouth it's it's fantastic i am super |
380s | pumped to share these with you |
382s | uh we'll also be cruising through the |
384s | parasite 2 mission chain um and as i |
386s | mentioned in the discord i've actually |
388s | never done this mission chain before |
390s | what |
391s | but eric you're like all invested in the |
393s | development process like i know what |
395s | happens like |
396s | but i've never actually i've never |
398s | played it my focus has been so many |
400s | other places so this is just as much my |
402s | treat as it is for you for those of you |
404s | who don't want to be spoiled types of |
407s | content like um new mission chains the |
409s | parasite two uh it's probably gonna take |
414s | 30 to 40 minutes oh gosh i hate not |
416s | having an exact time um but if you want |
419s | when we get started with the mission |
421s | i'll tell you when we're doing it we're |
422s | gonna start with missiles first but when |
423s | we get started with the mission um if |
426s | you wanted to back out for approximately |
428s | 30 minutes uh that should be all the |
430s | more it takes all right so that's enough |
432s | about that um let's go ahead and get |
435s | into where we left off |
437s | which i actually changed the location of |
440s | where i left off because i wanted to do |
441s | some fun side mission stuff to show off |
443s | these missiles |
445s | and uh yeah and away we go so here we |
448s | are we're in uh union this is not a high |
451s | risk location this is uh where is this |
454s | the volta nebula okay there we go there |
455s | we go so in the volte nebula we're right |
457s | outside of the parasite 2 mission chain |
460s | and there's a couple of things that we |
461s | can do in here |
463s | first so uh first off let's just cover |
466s | from |
467s | literally left to right i actually |
469s | pulled up all of the different |
471s | modifiers uh there's six here |
474s | these modifiers uh impact certain uh |
478s | certain items more than others and some |
480s | can't even be applied |
482s | to other ones |
484s | so let me go ahead and i'm actually |
485s | going to grab my cheat sheet here |
487s | [Music] |
489s | x excellent okay perfect |
492s | so let's talk about some of these things |
494s | first things first |
496s | we've got these homing missiles here and |
499s | the modifiers are the most important |
500s | thing on each one of these we have plus |
502s | 30 damage for each second the missile |
506s | flies |
508s | excellent on average when you're |
510s | shooting at about uh two kilometers |
514s | excuse me oh my gosh the missile can fly |
517s | for approximately four or five seconds |
520s | six if you're like really pushing those |
522s | bounds so that's a pretty strong damage |
524s | increase that's 30 damage for each |
526s | second and so it's like so it doesn't go |
528s | like 30 and then 30 percent of 30 and |
531s | then 30 percent of 30 percent no it's |
533s | like adds 30 each time 30 60 90 120 150 |
538s | keeps going |
541s | so |
542s | um this already opens up some new |
544s | possibilities for long distance play |
547s | which if we're being honest doesn't get |
550s | a lot of love |
551s | this is one of our first ways to crack |
553s | into that so scout players out there i |
555s | think you're gonna love this modifier |
557s | for your upcoming secondaries next one |
560s | we have |
563s | when doing critical damage with a |
564s | primary weapon there is a 30 chance to |
567s | automatically fire this weapon without |
571s | consuming |
575s | ammo say that again when doing critical |
578s | damage with a primary weapon there is a |
580s | 30 chance just to automatically fire it |
584s | without consuming ammo so precision |
586s | builds are going to start becoming a bit |
588s | more important for those proc effects |
590s | i do want to point out a very important |
593s | detail of this missile just in case |
595s | there's any confusion already because i |
596s | know some people are like oh can i put |
598s | like three of these missiles on a ship |
600s | and then it automatically fires three |
602s | different no no you can't do that it's |
604s | whatever one is actively equipped at the |
608s | time so if you have two missiles |
610s | that both have this mod |
612s | whatever missile is actively equipped |
615s | will auto fire not both of them okay |
617s | this is a very important distinction i |
619s | hope you all understand that otherwise |
621s | it would be completely unbalanced okay |
623s | so |
625s | uh very very good next one next one |
627s | we've got |
628s | we have |
629s | the lock duration is halved um this is a |
633s | great time to point out that what you |
635s | are witnessing on the stream right now |
638s | is our bleeding edge build |
641s | our apps like we just updated this this |
644s | morning |
645s | yes i can't freaking remember it was |
647s | very recent |
648s | and we plugged these in for kind of like |
650s | testing to see how effective they were |
652s | what not and we actually kind of don't |
654s | like how long this still takes so this |
656s | is actually going to be coming down and |
658s | it's going to be lock duration is |
660s | effectively removed there's going to be |
662s | a very short timing window um but half |
665s | is still too long it we just want the |
666s | lock duration basically removed that's |
668s | what that is going to end up being |
671s | next one we have |
674s | 20 chance to refund ammo when firing |
676s | very simple |
678s | very clean |
680s | and also |
681s | can have some combinations which we'll |
684s | be talking about in a moment |
686s | [Music] |
687s | next one up the last three missiles |
691s | do 300 |
694s | damage |
698s | the last three missiles so this has 15 |
701s | missiles |
703s | for its capacity those last three |
706s | do 300 |
708s | increased |
709s | damage |
711s | this also has some wonderful combination |
713s | effects which we will be talking about |
715s | shortly |
717s | and last but not least |
719s | one that's specific to mines |
722s | mines are magnetic and will fly towards |
724s | enemies in a 500 meter radius oh my gosh |
728s | i love this mod um yeah there you go you |
732s | send them out there and uh don't worry |
735s | about the fact that it might not |
736s | technically make sense from a realistic |
738s | standpoint when you see the word |
740s | magnetic and you're a gamer you know |
742s | that that means it's going to go over to |
745s | something else and that's why we put |
746s | that wordage in there don't think too |
749s | much about it from a simulation realism |
751s | standpoint other your brain's going to |
752s | get fried but i tell you what this |
755s | effectively increases their effect range |
758s | and you just watch and go whoop whoop |
760s | whoop oh that's |
762s | all right um there are a couple of these |
764s | mods that can be on other missiles as |
767s | well as rockets |
769s | um i just wanted to cover a little bit |
770s | of that as well uh before we really get |
773s | cracked open into all of this uh the |
775s | plus uh 30 damage for each second the |
777s | missile flies this can also be this is |
780s | one of the few ones that can also be on |
783s | the rockets |
787s | yes so if you're firing rockets long |
789s | distance uh |
791s | this is this is wonderful to have this |
793s | is absolutely wonderful to have |
796s | we've got the critical damage one this |
798s | can effectively be like on every single |
802s | thing except for rockets because firing |
805s | one poultry rocket that doesn't home in |
807s | wouldn't feel good so we left that off |
809s | the list okay so you can't you don't get |
812s | an auto single rocket that does |
816s | three damage |
817s | no we're not we're gonna do that so you |
818s | can't accidentally roll that and then |
820s | feel bad |
822s | perfect |
823s | lock duration is half if it locks on |
826s | this can generate on it 20 chance to |
829s | refund ammo when firing this is also one |
832s | of those that can in fact be on rockets |
835s | and let me tell you what with how fast |
837s | you're firing this |
839s | pays for itself it's it's delightful you |
842s | get a high-capacity rocket launcher with |
844s | a 20 chance to refund ammo when firing |
847s | oh my gosh it's it's rather glorious let |
850s | me tell you what |
854s | all right uh next up we've got uh the |
859s | last three missiles do 300 damage this |
861s | can also be generated on the shield |
864s | breaker and armor breaker missiles but |
866s | that's it |
867s | and it might i would argue that it would |
869s | probably even be better on the shield |
870s | breaker and arbor breaker missiles |
872s | because you have a smaller capacity i |
873s | think their capacity in general is about |
875s | eight |
876s | so you're getting a massive bang for |
878s | your buck literally |
879s | um when you're using this effect there |
883s | and then this the mines this can apply |
885s | to every single mine type |
888s | every single mine type |
890s | that includes standard uh the corrosion |
893s | mines and weber mines |
895s | at this time |
897s | at this time excellent |
900s | so there's a huge slew of new properties |
903s | new traits that we're going to get to |
904s | play around with so let's talk about |
906s | some of these combinations |
908s | let's talk about some of these |
909s | combinations i already see a couple |
910s | people asking questions because |
911s | curiosities we're going to cover all of |
913s | it okay like almost every single one uh |
916s | but just kind of also to cut to the |
917s | chase since i know there's a lot of |
918s | individuals regarding the bomber like |
921s | well how does refunding work because it |
922s | works on energy how does that yes so it |
925s | basically doesn't use energy if it |
927s | refunds itself right um |
930s | that's how it would work if it was the |
933s | uh |
934s | which one |
937s | if it's this one again it doesn't use uh |
940s | anything uh was there another there was |
942s | another one i feel like |
943s | nope i think that's it that's mostly |
945s | gonna apply to the bomber now let's look |
947s | at some fun combinations okay so first |
950s | off we we have equipped ourselves |
953s | with these homing missiles |
955s | the last three missiles do 300 damage |
958s | and when doing critical damage with the |
960s | primary weapon there's a 30 chance to |
961s | automatically fire this weapon without |
963s | consuming ammo if it is equipped also |
965s | the lock duration is hacked |
968s | if you're already thinking about this |
969s | correctly |
971s | i'm gonna drain these missiles out |
974s | intentionally |
978s | now we're on the last three |
981s | win this auto fires |
983s | its damage is inherently increased by |
986s | 300 |
990s | yes and that is working as intended |
994s | [Music] |
995s | so if you really want to get the best |
998s | bang for your buck with this |
1000s | get a high precision build slap dat |
1003s | missile on and you're going to be firing |
1005s | free 300 damage increased missiles to |
1009s | your liking next up we also have these |
1012s | corrosion mines |
1013s | um also have the critical damage uh to |
1015s | auto fire um it also has a 20 chance to |
1019s | refund ammo when firing now this one's |
1022s | kind of fun because |
1024s | if i used several corrosion mines |
1028s | and it auto fires |
1030s | when it auto fires it actually has a |
1032s | chance to refund that and remember it's |
1035s | freely being used so this combination |
1038s | actually means it generates a free mine |
1042s | for you |
1044s | if we were at 13 out of 15 mines and we |
1047s | didn't fire it off naturally it was an |
1049s | auto fire and it like |
1051s | it refunded ammo we would then have 14 |
1054s | out of 15 corrosion mines so you could |
1056s | effectively restock yourself |
1060s | yeah |
1061s | yeah fun little combinations there isn't |
1064s | it |
1065s | all right let's keep going |
1066s | rockets |
1069s | i just i just love these rockets i feel |
1071s | like these are really powerful rockets |
1073s | uh 30 damage for each second the missile |
1075s | flies |
1077s | 20 chance to refund ammo and firing and |
1079s | 20 chance to disable the target shield |
1081s | for two seconds with each hit |
1083s | basically this eliminates an opponent's |
1086s | shields and then does a lot of damage to |
1088s | boot yeah just it feels good |
1091s | that feels good |
1095s | next up and last last but not least |
1099s | i also wanted some web mines that could |
1101s | be really cheeky |
1102s | so these uh these also generate |
1104s | automatically which i love this is the |
1107s | the combination where it can fire |
1109s | automatically and refund itself as well |
1112s | as being magnetic |
1114s | so |
1115s | web mines in particular they don't do a |
1117s | lot of damage but when you stop your |
1119s | opponents in their tracks and you have |
1121s | something where you need everybody |
1122s | grouped together this can be a very |
1124s | ideal situation especially if you're |
1126s | using certain perks or modifiers that do |
1129s | uh more damage based on the number of |
1132s | conditions your opponent have you just |
1134s | plop this on your ship auto fires it |
1136s | basically adds another stack to whatever |
1138s | and then you keep on pounding it to your |
1141s | leisure |
1142s | so lots of different opportunities and |
1143s | ways to do this also because the mines |
1145s | are magnetic and cover that extra 500 |
1147s | meter radius |
1149s | you can fully expect to cover |
1152s | even like ships flying all over the |
1154s | place like it zips on over we'll be |
1156s | showing this it feels really good it |
1158s | feels really really good i see a couple |
1161s | more questions about how does this all |
1162s | work with the bummers basically it works |
1164s | exactly as you would expect in the sense |
1168s | that if you are getting a refunded |
1169s | charge it doesn't spend any energy |
1172s | whatsoever on the bomber as a completely |
1175s | free of charge shot |
1176s | um and that's basically it just think |
1179s | about like quality quantities as energy |
1182s | if you refund it can actually charge up |
1184s | your energy slightly i think it might be |
1186s | hard to uh combine that effect but it's |
1189s | still very much there and very valuable |
1191s | should you find a certain build to |
1193s | circulate it |
1197s | all right so now let me look over at the |
1198s | chats answer some questions |
1201s | and before magnetic minds cause player |
1203s | death due to detonator drones |
1206s | i have been experimenting with that and |
1208s | uh was definitely uh before the stream |
1211s | went live it may or may not be why my |
1213s | plating is completely destroyed but |
1214s | don't you worry about that okay it's fun |
1218s | it's fun and interesting and dang it |
1220s | we're happy that we have these new mods |
1222s | uh because through the slew of these six |
1224s | new mods for secondaries in addition to |
1227s | other of the popular ones like a 20 |
1230s | chance to disable the target shield for |
1231s | two seconds with each hit you're |
1233s | starting to see a lot of variety and |
1235s | opportunities i'm sure you can you guys |
1237s | are smart so you see how all of these |
1239s | different combinations are coming |
1240s | together so let me just actively show |
1242s | you |
1243s | we've got these homing missiles now |
1247s | i put them all the way down to three so |
1249s | we're going to be getting basically |
1250s | three shots |
1253s | just by having it equipped |
1258s | all we have to do is start hitting our |
1259s | opponent |
1265s | no free missile there that's fine ah |
1267s | there we go |
1268s | and as you can see that missile does a |
1269s | pretty tremendous amount of damage |
1274s | and that half duration lock on sure why |
1277s | not |
1278s | you can see how effective it is um |
1282s | and just getting that lock on super fast |
1284s | but again we want that to get just a |
1285s | little bit faster oh here's a good one |
1287s | we're gonna use the pulse laser on the |
1289s | armor so that we get more proc chances |
1294s | so it's completely auto firing this |
1296s | missile that's doing a pretty strong |
1298s | amount of damage now some of you guys |
1300s | might be thinking oh my gosh that's so |
1301s | broken that's doing so much damage i |
1304s | mean |
1306s | some of the combinations you can do with |
1307s | weaponry |
1309s | now secondaries actually matter on this |
1311s | front and we're very pleased with these |
1313s | results |
1315s | very pleased |
1317s | [Music] |
1323s | so here are our corrosion mines and |
1325s | again i think these yeah these are |
1326s | magnetic |
1328s | so here we can uh we can go over here to |
1330s | the proto scout and just kind of watch |
1333s | them |
1336s | why they didn't even have to move okay |
1339s | all right sorry sorry guys uh |
1343s | they're kind of moving towards where |
1345s | they need to go but uh they're they're |
1346s | lacking because i'm being too accurate |
1348s | let me try that again uh but you there |
1350s | actually is like a little visual |
1352s | modifier that shows them zipping over |
1355s | here let's uh |
1359s | oh man and look at look at all this ammo |
1361s | that we uh still have |
1363s | [Music] |
1364s | all right come on do the thing |
1366s | do the thing |
1371s | do it come on |
1375s | yeah all right you can see there you go |
1377s | that one got pulled over and it missed |
1379s | and now it's cycling back around oh my |
1381s | gosh |
1383s | oh yeah |
1385s | that feels good |
1387s | they weren't quite where i needed them |
1388s | to be and the mines were like don't care |
1390s | i got this |
1394s | feels pretty nice |
1396s | feels pretty nice |
1400s | so lots of new ways that you can |
1402s | approach the game space just through |
1405s | your secondary mods i'm already eager to |
1408s | see what you guys will be coming up with |
1410s | once this uh does go live uh in the |
1413s | summer oh my gosh that feels so long |
1415s | from now |
1418s | but uh rest assured |
1421s | we are looking into lots of different |
1423s | modifiers at this time |
1425s | lots of them |
1427s | and just trying to figure out what's |
1428s | going to be the best bet to um |
1431s | you know implement and allow you to get |
1433s | super crazy with your builds |
1436s | a lot of primary weapon builds are |
1437s | already rather explosive but the |
1439s | secondaries |
1441s | a lot of people were just pairing it |
1442s | with like a destabilizer missile just to |
1443s | make the primaries even better but like |
1445s | homing missiles not really something |
1447s | that a lot of people use rockets |
1449s | i mean they're cool looking but still |
1451s | like to really maximize damage you don't |
1453s | really go there these mods change that |
1457s | actively changing it |
1462s | floria asking okay yeah so one more i'm |
1464s | just gonna do the follow-up to that just |
1466s | to make sure everybody's super well |
1468s | aware i don't understand though does it |
1470s | now need to be active or just equipped |
1472s | like with the mines active without the |
1474s | auto fire would it still auto fire so |
1477s | this is a good question |
1478s | it's fired from your ship not fired as |
1481s | in like it starts to do its own thing |
1483s | and then explodes right so on that front |
1486s | mines being active out there they're not |
1490s | going to regenerate once they hit it's |
1492s | when it's fired from the ship |
1495s | okay |
1496s | um otherwise |
1498s | it has to be actively equipped on your |
1501s | ship so between these two both of these |
1504s | regenerate or both of these have a |
1505s | chance to auto fire right |
1507s | if i'm attacking like this |
1510s | and i get a critical hit |
1512s | the corrosion mine will fire off and now |
1516s | if i'm attacking like this exact same |
1517s | thing because i've cycled over to the |
1519s | homing missile it would auto fire |
1521s | instead you don't get them both you just |
1523s | get the one that's active the one that's |
1525s | present basically right here |
1528s | so it's a good question |
1530s | so make sure that everybody understands |
1532s | that |
1536s | so fun new ways to explore and |
1538s | experiment with your secondaries |
1541s | and i'm already looking forward to what |
1542s | you guys do |
1548s | uh spoon knight says in and this is a |
1550s | great point and something that we have |
1552s | been testing um and we'll probably get a |
1555s | little bit of a change so i'm going to |
1556s | read this out loud and then explain um |
1558s | so spoot knight over on twitch says if |
1560s | you could get a high like actually high |
1562s | crit chance with a scatter gun and a |
1564s | gunship could you potentially uh itano |
1567s | circus missiles sordov |
1570s | so |
1571s | there will likely be a restriction on |
1573s | this auto fire and that restriction |
1576s | simply put will be |
1578s | it can only happen like every 1.5 |
1580s | seconds |
1582s | so if you found a way to like spam crits |
1585s | super fast which we will probably likely |
1588s | have a means to be able to do you will |
1590s | not spam auto missiles |
1593s | as well |
1594s | you would have to either spam crits for |
1597s | four-year weaponry |
1598s | while the restriction here would be like |
1601s | it only fires off every 1.5 uh seconds |
1605s | so you're still getting a pretty strong |
1607s | firing rate of three missiles let's be |
1609s | honest |
1610s | however it's not going to just like |
1612s | insta-stack and you fire 14 missiles all |
1614s | at once if you hit a crit with a scatter |
1617s | gun and you know every single one |
1619s | somehow critic |
1621s | right |
1625s | some people saying brain is melt laser |
1628s | head over on youtube |
1629s | excellent |
1632s | are there only two superior catalysts in |
1634s | the game right now correct |
1637s | that is correct there will be more |
1638s | catalysts added though for sure |
1641s | are these going to be catalysts also |
1643s | with a missile proc having an |
1644s | occasionally fire while using your |
1646s | weapons possibly kill you when |
1647s | anti-missile drones are around so |
1650s | excuse me um it's more than possible for |
1653s | catalysts to add modifiers to weaponry |
1655s | uh we've seen that already based on the |
1658s | mining catalyst right it adds three adds |
1661s | all three of the mining modifiers |
1662s | directly to a weapon |
1664s | it's possible um there's a lot of |
1666s | balancing that we still are doing around |
1668s | catalysts but i guess the short answer |
1670s | um |
1672s | just to cover our ground is yeah i mean |
1674s | it's definitely something that could |
1676s | show up we have to figure out and we |
1678s | want to figure out what are going to be |
1680s | those optimal level of modifiers that |
1683s | don't take away |
1684s | from the actual searching for loot |
1687s | crafting is not meant to replace |
1690s | searching searching we want to be the |
1693s | primary way for you to get the best |
1696s | stuff crafting is meant to complement |
1699s | that so if you want to tweak it a little |
1700s | bit further if you want to take it up to |
1702s | that next level we want to have those |
1704s | means but we don't want you to be able |
1706s | to say take an item that's absolutely |
1709s | worthless and then invest a bajillion |
1711s | things into it through the crafting |
1713s | system and have the ultimate weapon |
1716s | okay |
1717s | so that that is very much by design and |
1719s | why we're going that direction |
1724s | all right |
1724s | um so let's see |
1726s | answer i'll answer a couple more and |
1728s | then we will keep exploring this area |
1736s | hang on a second i missed a comment |
1749s | we can't drain our ammo on the bomber to |
1751s | three house the last three missiles do |
1752s | 300 damage going to work on bombers |
1755s | effectively when you are really low on |
1757s | energy in the bomber uh when it's like |
1760s | the last |
1764s | the last sliver of it like basically |
1767s | under 30 or something like that then |
1770s | you'll start seeing that benefit that's |
1772s | how that will uh that's planned to work |
1774s | i don't know if that's actually |
1775s | implemented yet but that has been a |
1777s | point of discussion |
1779s | so yeah uh we do want the bomber to |
1781s | actively take advantage of all of these |
1783s | modifiers as well if anybody's wondering |
1785s | it's not like these are meant to |
1786s | compensate for the bombers super |
1789s | abilities with secondary so all the |
1790s | other ships get something no |
1792s | these weapons should work in tandem with |
1795s | any ship including the bomber |
1798s | so if your energy is low it should very |
1800s | much apply that added damage when you |
1803s | are flying the bomber |
1805s | so good question |
1808s | let me see if i missed anything else i |
1811s | of course did but we are going to keep |
1812s | playing because i'm talking a lot and i |
1814s | want to show you guys stuff |
1820s | i see the same question was asked over |
1822s | on twitch as well so i'm glad that we |
1823s | were able to address that one |
1839s | what about it killing you with missile |
1841s | drones around yeah i mean you just have |
1842s | to be careful with your weaponry i mean |
1844s | okay so i this is something that i found |
1846s | particularly interesting |
1848s | we even adjusted the flak damage right |
1852s | as a player |
1854s | you know that a flat damage triggers |
1856s | when it gets near an opponent |
1860s | yes you know this you have this |
1863s | knowledge you understand it of course |
1866s | you're firing at enemies far away it |
1869s | triggers far away and explodes dealing |
1871s | damage to all the enemies around it |
1874s | if an opposing missile is directly in |
1876s | your face |
1877s | and you fire a flak at your opponent |
1879s | who's very far away |
1882s | what do you think is going to happen |
1885s | if your expectation is the flak |
1887s | shouldn't hit you or the missile and it |
1890s | should go directly to your opponent i'm |
1892s | sorry you are incorrect the flak is |
1894s | intentionally designed to |
1897s | flock missiles |
1899s | out of space so that it defends you but |
1901s | you have to shoot them at range right or |
1904s | you need to be shooting it at a ship at |
1906s | range in order to cover that damage |
1909s | we are not responsible for you blowing |
1911s | yourself up because you the use the |
1912s | flack directly in front of you as a |
1915s | splash damage weapon okay if you're |
1917s | surrounded by enemies and you're |
1919s | shooting a flak all willy-nilly and |
1921s | explodes in your face |
1923s | i'm sorry but that's on you |
1925s | like we even reduce the self-damage but |
1928s | you have to understand the weapon or to |
1930s | maximize its usage you don't want a |
1932s | weapon blowing up in your face |
1934s | don't use a weapon that blows up in your |
1936s | face |
1937s | you have to use the weapon the way it's |
1939s | intended to maximize its results with |
1942s | mines that auto lock onto opponents if |
1944s | you use a mine with an enemy that's |
1947s | directly in front of you |
1950s | what is your expectation to happen there |
1954s | because ours is that you blow your |
1956s | freaking self up |
1958s | be smart about how you use your weaponry |
1960s | and we go from there hopefully that's a |
1962s | good point of clarity for people who |
1964s | somehow didn't understand that um i know |
1966s | that a lot of you do and thank you for |
1968s | your understanding and capitalizing on |
1970s | these situations with certain weapons |
1973s | being more effective at certain things |
1974s | than others it's great |
1977s | alright |
1982s | so |
1986s | now |
1987s | let's get back into this |
1989s | uh this location um |
1992s | let's just let's go to the parasite |
1993s | mission |
1999s | seems way different than using the flak |
2001s | um |
2002s | how many legit i legitimately want to |
2004s | know bearded frog how often do you use |
2006s | mines and have you tried using them at |
2008s | close range |
2011s | because sincerely |
2015s | that's gonna like |
2017s | i feel like that's gonna answer like |
2019s | so many things |
2026s | all right |
2031s | so we're gonna start the parasite 2 |
2033s | mission but just know if a weapon has |
2035s | splash damage and you use it at close |
2036s | range |
2038s | it's going to hurt you |
2039s | [Music] |
2041s | i usually like to chatter a bit |
2044s | well aware |
2045s | although in this instance the issue is |
2048s | extremely pressing |
2050s | the parasite is spreading to what extent |
2052s | we cannot tell |
2054s | i investigated deeper into the matter of |
2056s | the host ship the nordborg |
2058s | in fact i made contact with someone who |
2060s | worked on the project |
2062s | the individual a researcher wishes to |
2065s | remain anonymous |
2067s | but has nevertheless shared some of his |
2069s | knowledge with me |
2070s | he even had an idea why you might not |
2073s | have been affected okay elaborate |
2076s | your outdated hive unit offers a degree |
2079s | of protection through its obsolescence |
2081s | if i had a hand i would slap you across |
2084s | the face |
2085s | so my ship is immune |
2087s | the parasite following its parasitic |
2090s | nature |
2091s | was not designed to attack colonial tech |
2093s | but it is learning |
2095s | it is trying to find a way in |
2098s | but more importantly it seems the |
2100s | parasite you found at the nordborg was |
2102s | able to imitate human behavior it |
2105s | communicated with you is that right |
2107s | yes it did it was a little cryptic but |
2110s | at least it could be concise |
2112s | this level of imitation is very unusual |
2115s | new strands don't start on that level of |
2118s | adaptation |
2119s | this researcher believed the worst had |
2121s | happened and the parasite has begun to |
2124s | evolve to imitate life signals |
2126s | so a simple bioscan would no longer |
2129s | suffice i don't like where this is going |
2132s | if he's right this parasite has spent |
2135s | decades in its cage |
2137s | honing its skills it could be what we |
2139s | would call the alpha strain |
2142s | the researcher is bound to know more |
2144s | where do i find him |
2146s | that's the problem |
2147s | he was attempting to locate the parasite |
2149s | to study its progress when he |
2151s | disappeared i'll give you his last known |
2153s | location |
2155s | okay sounds good |
2157s | at the time he was testing a new scanner |
2159s | configuration |
2160s | which could potentially expose the |
2162s | parasite |
2164s | sounds like the sooner we nip this thing |
2165s | in the bud the less likely it'll spread |
2167s | i'll call you when i find the researcher |
2169s | pango |
2170s | if nothing is done i fear the dmz could |
2174s | become even more inhospitable to organic |
2176s | life |
2179s | excellent |
2182s | so it's quite the situation we've got on |
2183s | our hands ah let's see we want to quick |
2186s | repair uh regarding restocking i |
2188s | actually want to leave |
2189s | the homing missiles uh |
2192s | completely drained so we're just going |
2194s | to purchase the corrosion whoops i did |
2196s | that completely wrong because i am |
2198s | brilliant uh but that's fine because we |
2200s | wanted to cycle our weapons anyway |
2202s | so i'm going to go over to the rockets |
2204s | and these web mines now these rockets uh |
2207s | they get increased damage for every |
2208s | second they fly so the further away i am |
2210s | the more damage they will do i have a |
2212s | chance to refund them and they have a |
2214s | chance to disable shields because the |
2216s | these are quite rapid fire missiles |
2218s | eight missiles per second um we have a |
2220s | pretty strong chance to drop the shields |
2223s | of a larger target uh making these |
2225s | pretty strong against say like a capital |
2228s | ship that had shields |
2229s | and then our web mines we're gonna use |
2231s | this kind of in conjunction with our |
2233s | auto firing that way we don't damage |
2235s | ourselves too badly and also just lock |
2238s | our opponents in place to make it really |
2240s | easy to barrage them with rockets |
2241s | it's that simple they stop i shoot |
2244s | goodbye |
2246s | mice |
2254s | so we'll have the mines equipped until |
2256s | we need to start firing the rockets |
2267s | also oh i just caught uh zorillia |
2269s | joining the stream |
2271s | welcome |
2272s | my goodness |
2274s | i feel like it's been a really long time |
2276s | since we had you sneak into a stream uh |
2279s | what a pleasure i also hear there's some |
2281s | uh |
2282s | some outlaws uh |
2284s | generating inside of the |
2286s | the drake system |
2301s | uh so destroy asks any chance on a |
2303s | weapon in the future geared towards hang |
2305s | on a second uh any chance on a weapon in |
2307s | the future geared towards doing high |
2309s | damage to capital ships like an |
2310s | anti-matter cruise missile that only |
2312s | bombers or gunships could carry um so |
2315s | one of the design philosophies we've |
2316s | actually approached never space too is |
2318s | to not |
2319s | restrict equipment based on what ship |
2322s | you are flying but rather make certain |
2324s | items |
2326s | more effective on certain ships than |
2328s | others especially depending on the build |
2330s | that you choose so through that um |
2333s | no we don't have any plans for those |
2335s | style of restriction however it can be |
2337s | far more optimal to use certain |
2340s | secondary weaponry on a bomber versus |
2342s | certain secondary weaponry on a |
2345s | sentinel right |
2346s | it could make more sense for certain |
2348s | primaries on a scout |
2350s | than it does on a striker |
2352s | you know uh and it keeps going on like |
2354s | that so we are designing it with freedom |
2356s | of selection but |
2358s | the ways the means to um |
2361s | optimize those particular builds to get |
2364s | the best bang for your buck for that |
2366s | equipment much like you see in these |
2367s | modifiers for the secondaries which if |
2370s | you're not being smart |
2372s | could do more harm than good but if you |
2374s | utilize these features to the best cases |
2377s | they can be incredibly powerful tools |
2380s | for you to turn the combat around |
2383s | alright so uh we are heading over to the |
2386s | crash site |
2389s | going through smuggler's back door |
2399s | we're gonna take out some of these guys |
2400s | maybe we'll get a three missile uh three |
2402s | mine oh yeah |
2404s | oh cool |
2407s | so now it makes it real easy to shoot |
2409s | them because they're not moving at all |
2416s | yeah so just a nice friendly little |
2418s | combination there locked them in place |
2419s | they literally couldn't do anything so |
2421s | we just barraged them with missiles |
2431s | it's time for a stealth bomber passive |
2433s | for hunting capital ships oh my goodness |
2437s | that sounds pretty wild honestly |
2442s | yeah and you're probably going to see me |
2443s | do this a lot where i'm using an energy |
2445s | based weapon |
2449s | on |
2450s | a like a shield |
2452s | because i want to get more proc chances |
2453s | because i'm being cruel |
2455s | to my opponents |
2462s | excellent |
2471s | so let's chill with this music i'm gonna |
2474s | see some more responses real quick |
2477s | is it intended that scout bonus weapon |
2479s | range does not apply to secondary |
2481s | weapons i saw your uh statements in the |
2483s | discord fence um i'm actually not 100 |
2486s | sure |
2487s | um so that's something that's going to |
2489s | be evaluated we're going to figure out |
2490s | if it is intended or not um and |
2493s | then write that accordingly on its |
2496s | description um but gut feeling is that |
2498s | it's not supposed to |
2500s | it should only apply to primaries that |
2503s | being said |
2504s | with the scout |
2506s | um if you're getting a marksman |
2509s | uh missile that does increase damage for |
2512s | every second that it's out flying i |
2514s | think it's gonna be an incredibly nice |
2515s | compliment regardless of it getting |
2517s | additional bonuses through the start the |
2519s | scouts passives or not |
2522s | all right uh new jump gate noises yes |
2525s | there were new there's new sounds that |
2527s | were actually added um they're not |
2530s | ready to talk about |
2534s | we are updating some sounds throughout |
2535s | everspace too uh |
2538s | it's to my understanding that there are |
2540s | like the |
2541s | sort of |
2543s | grungy sounds of like connecting um |
2546s | uh more dangerously to the |
2549s | jump gates that are uh |
2553s | they're not like fully stable so like |
2555s | the smugglers back door the zarkov jump |
2557s | gate uh they've seen some wear and tear |
2560s | so you're gonna hear that noise |
2563s | so just just little details like that |
2565s | maybe if we're really lucky i'll show |
2566s | you a weapon that's got new sounds and |
2568s | it uh it's really nice but that was not |
2570s | intended to be talked about or shown |
2572s | today |
2576s | the researcher we're looking for must be |
2577s | somewhere around here |
2579s | i have marked the given coordinates for |
2581s | you |
2585s | there it is |
2595s | oh i got too close to his mind |
2609s | whoa whoa hey stop i'm here to help |
2611s | it does not appear as if he is in the |
2614s | humor for pleasant conversation |
2617s | stop stop |
2619s | [Music] |
2619s | this is a shooting |
2621s | it's dangerous here you |
2623s | you need to leave |
2624s | please are you the researcher working |
2626s | with pango i came for your help i need |
2629s | to know all about the parasite |
2631s | it's too dangerous |
2632s | i must insist that you leave |
2634s | don't worry i'm here to help |
2637s | let me call our mutual contact to |
2639s | straighten this out okay |
2641s | i'm patching you through the pango now |
2643s | ah |
2644s | i'm glad my colleague adam found you |
2647s | why didn't you answer my calls |
2649s | i needed to hide |
2651s | so i shut down my systems |
2653s | which helped |
2654s | but i don't need your assistance please |
2657s | leave |
2658s | adam is part responsible for the current |
2660s | mess |
2661s | and has an interest in its outcome oops |
2664s | also i dare say that he is the better |
2667s | combat pilot |
2669s | all right |
2671s | i know another location where you can |
2673s | find more of the entity |
2674s | send me the coordinates i'll have a look |
2678s | all right go to union border control now |
2682s | finding out more about everything going |
2684s | on we got our researcher who was still |
2686s | intact |
2688s | which isn't very common here in the dmz |
2690s | mostly everything's destroyed |
2701s | now i think about the passive does |
2702s | explicitly say primary doesn't it if |
2704s | you're referring to the scout i don't |
2705s | know if it does i think it actually just |
2707s | says weapons i think that's the point of |
2708s | contention |
2711s | so it that's that's we've discussed it |
2713s | internally so rest assured we'll address |
2715s | it you guys don't need to worry too much |
2717s | about it |
2718s | we'll make sure it fits the fields |
2726s | uh okay so |
2727s | deshra follow up from the response that |
2730s | i had about weapons being geared towards |
2732s | particular ships or like |
2735s | restrictions uh does that mean that |
2737s | there's a chance for a secondary that is |
2739s | geared towards doing high damage to a |
2740s | capital ship but would be hard to hit |
2742s | anything else |
2743s | i mean i'm not gonna say |
2746s | that it's impossible especially if we're |
2749s | looking towards everspace one as any |
2751s | sign of example |
2753s | especially uh in terms of the torpedoes |
2757s | that were available on that front so um |
2761s | it's it's possible it's possible at the |
2764s | same time i'll also state that |
2766s | internally we're getting really happy |
2768s | with the damage balance and the |
2771s | combinations of builds where you can |
2774s | focus fire a single target for |
2776s | incredible high damage capabilities |
2779s | you know this is done through not only |
2781s | devices but also through set item |
2783s | bonuses um |
2784s | as well as you know just general |
2787s | knowledge of using your perks and tandem |
2789s | with one another and you can like |
2791s | seriously drop uh an emboss at a high |
2794s | risk area for example uh within seconds |
2797s | if you've got everything laid out |
2799s | um so to add to that if we had a |
2802s | secondary that was just entire purpose |
2804s | was to kill you know |
2806s | high mark targets like that |
2810s | it creates new opportunities um it's |
2813s | also doing something that's already |
2814s | capable of being done so we'll be gentle |
2817s | on our approach through that system |
2820s | but it is possible i will say that again |
2822s | it is possible |
2824s | photo mode is super addicting yes agreed |
2828s | already back at it with photo mode oh my |
2830s | gosh this crispy muffin yup yup |
2832s | absolutely |
2835s | plasma torpedoes confirmed look i want |
2837s | to say that everything in everspace 1 is |
2839s | coming back into everspace 2. i would |
2842s | love to say that but it's simply not a |
2844s | true statement that being said we've |
2847s | brought most of it back and |
2851s | we're not finished with the game yet |
2853s | okay let's keep going |
2857s | ah |
2880s | hive is obsolete oh my goodness all |
2882s | right we're gonna leave those uh oak our |
2884s | drones uh alone since we accidentally |
2886s | attacked them |
2889s | all right look some outlaws |
2892s | hello my name is adam how are you faring |
2895s | no response although i am registering |
2898s | life signs |
2899s | maybe i sounded too much like a salesman |
2901s | i'll try again |
2903s | i used to work for gmb myself i just |
2905s | have a quick question |
2908s | i work like a drone |
2910s | um are you all right |
2912s | i am can you tell me your name |
2916s | i |
2918s | i |
2918s | am um |
2921s | okay something's wrong with this guy |
2923s | let's try that scanner configuration |
2925s | pango gave us |
2928s | careful now |
2935s | scanning will have a sound effect added |
2937s | eventually |
2958s | [Music] |
2965s | i'll just uh play with our food here |
2970s | almost |
2971s | oh something |
2972s | five you all right |
2974s | yes i can only presume that the parasite |
2977s | in its early stage is not able to |
2979s | infiltrate the ship's systems |
2982s | let's hope it stays that way i'll call |
2984s | our guy and give him the news |
2986s | hey i wanted to give you an update it |
2988s | looks like the scanner triggers the |
2990s | parasite badly it attacked me right away |
2992s | but there's nothing i couldn't handle |
2995s | i know that the scanner works |
2997s | for now i thought you might be more |
2999s | pleased with that bit of news |
3001s | i'm certain that the entity will adapt |
3003s | to the scanner at some point |
3005s | then we should deal with it before that |
3009s | happens i'll send you the coordinates |
3012s | sure i'll have a look |
3015s | all right |
3020s | so we're gonna fly on through zarkov in |
3023s | this sweet sweet music |
3027s | and we're also gonna swap back uh |
3030s | yeah we're gonna swap back both of these |
3033s | this could be fun and interesting |
3043s | yeah destabilizer missiles auto firing |
3045s | i'm seeing some people talking about |
3047s | yeah no |
3048s | it can be real fun real good there's |
3051s | lots of different combinations that you |
3052s | could use to your advantage through |
3054s | these new modifiers which is exactly the |
3056s | point of a looter shooter and the |
3058s | itemization so |
3061s | very good |
3063s | [Music] |
3065s | i see a couple people asking both from |
3067s | youtube and from twitch goo guns so does |
3069s | that mean goo gun's coming by is that |
3071s | confirmed confirming goo gun |
3073s | guys jeez |
3075s | good just green to calm down |
3078s | maybe |
3079s | i don't know |
3081s | there's still room |
3082s | could we add it |
3085s | we could |
3086s | will we |
3088s | hard to say at the start borg again |
3091s | this place spooks me out every time |
3096s | i would say |
3097s | i would say when you guys are thinking |
3098s | about content from ever space one to |
3100s | ever space two just like in general |
3103s | i would say be hopeful but i would not |
3106s | expect because i feel like if you're |
3108s | expecting every single thing from |
3110s | everspace one to be incorporated into |
3112s | everspace two you're gonna be |
3114s | disappointed |
3115s | you're straight up gonna be disappointed |
3118s | but i do i sincerely i want you guys to |
3120s | understand that |
3121s | our intent is to bring as much of that |
3124s | back as possible like we want that |
3126s | authentic rich territory that space |
3129s | those combinations that you enjoyed from |
3131s | everspace one even though it was a |
3132s | different formula right the roguelike |
3134s | very different play |
3137s | we want to bring as much of that back as |
3138s | possible |
3139s | sincerely |
3141s | so again be hopeful but i would not have |
3144s | the expectation that everything is |
3146s | returning |
3147s | okay |
3149s | there is another uncommon combination of |
3153s | ships |
3154s | okay let's see if they're real or not |
3156s | hello anyone home |
3159s | home |
3160s | am i at home |
3163s | that's just freaking creepy oh my gosh |
3165s | all right let's keep going okay let's |
3167s | scan them and be sure about this |
3180s | maybe they're not all done for |
3182s | we should make sure by scanning a few |
3184s | more of them |
3191s | what a shame |
3196s | have you noticed that every time you |
3198s | destroy one of these ships another one |
3200s | jumps in |
3201s | yeah i guess we need to do this for a |
3203s | while then |
3213s | this doesn't look |
3221s | making good progress |
3223s | eradicating this thing yes saving lives |
3225s | no |
3226s | you were training one conscious being |
3228s | for another what are you talking about |
3230s | this thing is killing people we have to |
3232s | stop it before it spreads all over the |
3235s | dmz your actions have no use |
3238s | the entity is already endless |
3241s | it would be better for you to leave |
3243s | no i already told you that |
3245s | wait a minute |
3254s | so you guys post you're distracting me |
3256s | let's keep doing this mission |
3259s | this is a researcher |
3263s | i can't believe i fell for it |
3265s | you did |
3267s | and now there is no escape from this |
3269s | place |
3270s | trump drives are suppressed |
3273s | you will become one of us |
3288s | surrender to the inevitable |
3292s | there is a barrage of unknown signals |
3295s | emanating from our location to far |
3297s | beyond this facility |
3299s | maybe that's what's attracting the ships |
3301s | i cannot confirm there's no time for |
3303s | speculation mark the source of |
3318s | you cannot destroy me |
3338s | all right let's go take care of |
3347s | is weak this it appears as if there is |
3349s | yet another source |
3352s | serious where is it |
3354s | i need time to pinpoint |
3356s | i don't have time |
3358s | just |
3359s | mid mid minute oh |
3373s | accidentally pushed my uh |
3375s | speed button on my mouse |
3378s | don't worry about that |
3404s | whoa |
3410s | this could be a sticky situation here |
3427s | approaching |
3428s | my |
3431s | it's only a support of time |
3447s | one more target |
3448s | i don't see any more ships what's up |
3451s | however you there |
3453s | hive |
3454s | system successfully reported |
3456s | hear that voice |
3458s | is it really you |
3460s | unfortunately |
3461s | yes i had hoped to wake up on another |
3464s | assignment |
3466s | yep that's you all right |
3468s | welcome back |
3469s | what happened |
3471s | the parasite attempted to infiltrate my |
3473s | systems as a last resort i went into |
3476s | hibernation mode |
3478s | so how are you able to reboot yourself |
3481s | i left one receiving end open the ship's |
3484s | internal communications input device |
3487s | you followed my voice home |
3490s | that is almost romantic i've |
3493s | i took the assumption that the parasite |
3496s | would be more focused on attacking the |
3497s | ship's vital systems than the less |
3499s | necessary organic component but we know |
3503s | the parasite can make voices too |
3505s | how could you be so sure it was really |
3506s | me |
3507s | there was an element of care to the toe |
3510s | proof of emotional empathy which the |
3512s | parasite is unable to replicate much |
3514s | less comprehend |
3516s | yeah |
3517s | i'll buy that |
3519s | i should return to pango i'm sure he'll |
3521s | want to talk about this in person |
3524s | excellent |
3526s | yeah lots of spoilers |
3528s | lots of spoilers |
3534s | and here we go back |
3538s | let's see what i missed |
3540s | while so much was transpired |
3550s | every mission is like a whole tv show |
3552s | episode oh my gosh |
3554s | laser head that praise |
3557s | thank you i'll be sure to tell our story |
3560s | writers |
3564s | you like the details and texture of |
3566s | player and enemy ships from everspace |
3567s | one better yeah it's fine to each their |
3569s | own |
3570s | now there's a lot more detail on |
3572s | everspace two ships but um no we we |
3574s | quite like how they turned out in |
3576s | everspace one especially so yeah |
3581s | i'm not gonna judge you for liking one |
3582s | thing over another |
3598s | love the music yeah pretty happy with |
3600s | the music too |
3603s | and there's still more coming |
3605s | it's not all done |
3613s | uh destroyer asks a pretty good question |
3615s | here once again dushra with the good |
3616s | questions today uh let's just address |
3618s | this one i think this is a really solid |
3620s | question so the question is what do you |
3622s | mean everything from the first game may |
3623s | not be in this game what kind of sequel |
3626s | even is this imagine not just |
3628s | replicating the first game in a series |
3629s | with just better graphics |
3632s | so obviously there's some |
3633s | tongue-in-cheek going on here |
3636s | but also |
3638s | you know |
3639s | for some individuals they don't actually |
3641s | understand just like how much of a |
3643s | transformation uh everspace 2 has gone |
3646s | through to get to where it's at |
3647s | coming from everspace one which is why i |
3650s | wanted to read this out loud and address |
3651s | it |
3653s | everspace one is a roguelike |
3655s | in that formula requires |
3658s | certain item combinations and abilities |
3661s | and and whatnot to be utilized on the |
3663s | fly right and we don't want anything to |
3666s | be so overpowered that nothing else |
3668s | matters however it could be more useful |
3671s | in those moments where there's like one |
3673s | or two items that can seriously do the |
3676s | job because it's limited to acquire or |
3679s | it's um |
3681s | not accessible right |
3683s | i think that's the biggest thing you |
3684s | know in a rogue like you find an arc |
3686s | 9000 and you're just like |
3688s | yes i've got i've got a way out just in |
3691s | case things get too chaotic i can hold |
3693s | on to this or i can use it and store |
3695s | something else for my secondary you know |
3697s | stuff like that and everspace 2 there's |
3699s | that huge transformation going from this |
3702s | run based experience right this rug like |
3705s | where you're meant to die and start over |
3707s | and try again |
3708s | versus now we have this persistent |
3710s | handcrafted world that you're out |
3713s | exploring and getting all the sweet loot |
3715s | right |
3716s | the loot has to look different it's |
3718s | going to operate in tandem to your built |
3722s | to your play style far more because it's |
3726s | lasting and progressive |
3728s | to |
3729s | an open world esque space |
3732s | right |
3733s | very different from a run based |
3735s | roguelike |
3737s | and through that process |
3739s | that does mean we have to look at what |
3742s | we've done before and say is this right |
3744s | to exist in this new space that we are |
3746s | cultivating |
3748s | this is actually why the arc 9000 is now |
3751s | an ultimate |
3753s | as opposed to a findable secondary just |
3755s | imagine |
3756s | if you could have a findable |
3758s | arc 9000 in everspace 2 you know you |
3760s | plug it into your ship and you also have |
3762s | it have the last three arc 9000s do plus |
3765s | 300 damage as well as when you do a |
3768s | critical hit uh you just automatically |
3770s | fire an arc |
3773s | you know |
3775s | like little details like that and then i |
3777s | know some people are like well it could |
3779s | be a legendary guys whoa |
3781s | it could it could have been |
3784s | maybe but then that's so hard and so |
3787s | inaccessible in this space that it kind |
3789s | of defeats the purpose of the arc 9000. |
3793s | so instead |
3794s | lore wise the arc 9000 just simply isn't |
3797s | made anymore and it was all scooped up |
3800s | from your adventures through everspace |
3801s | one everybody's grabbing them |
3803s | re-optimizing them and incorporated how |
3806s | to create an energy-based shot the same |
3810s | exact salvor industries |
3812s | arc 9000 from the chassis |
3815s | of a bomber |
3817s | that's how they brought it back |
3821s | bound to it eternally so yeah we still |
3825s | are trying to get as many things as |
3826s | possible back but |
3829s | not everything will |
3831s | just keep that in mind |
3833s | just the game space is different |
3845s | all right i'll save that comment for |
3846s | later all right let's go ahead and |
3848s | gather some stuff |
3854s | cogs churning what can i get away with |
3856s | sag nap i bet or not michael's in the |
3858s | stream |
3863s | all right um so yeah so we completed no |
3866s | we haven't we need to get over we need |
3868s | to complete |
3870s | we need to head over to penga |
3877s | everspace 2 is pretty different i mean |
3880s | obviously there's |
3881s | there's some strong similarities but no |
3884s | it is a different game absolutely |
3887s | i think everspace 2 is much more |
3889s | appealing to like the space sim |
3890s | enthusiasts |
3893s | um than ever space one was |
3896s | let me tell you what i'm i love |
3898s | roguelikes and so |
3900s | average space one oh my gosh but it |
3901s | really scratches that itch for me |
3903s | i love replaying it over and over |
3904s | especially hardcore mode oh my gosh can |
3907s | i get like a hand emoji of waving if |
3909s | you've completed hardcore mode on |
3911s | everspace one because oh my gosh what a |
3912s | delight i hope there's lots of you out |
3914s | there |
3916s | it's an absolute blast |
3928s | [Music] |
3937s | what happened out there you went dark |
3940s | when you closed in on the north org |
3942s | i destroyed a lot of infested ships |
3945s | and the researcher |
3947s | did he help you |
3949s | turned out the parasite got to him first |
3951s | it only revealed itself after it thought |
3953s | it had the upper hand |
3955s | that is regrettable |
3957s | i defeated the alpha strain though |
3960s | there's that |
3961s | that might be true but |
3963s | it doesn't mean that the infestation has |
3965s | been eradicated |
3966s | new outbreaks could resurface over time |
3970s | they will need to be dealt with by |
3972s | somebody with a proper knowledge of how |
3974s | they work |
3975s | yeah i get it me that somebody is me |
3979s | wouldn't it be wiser to inform the |
3981s | colonial and oh car authorities they |
3983s | should know what we're dealing with and |
3984s | the threat it poses to the dmz |
3987s | maybe they can even come up with some |
3988s | kind of joint plan |
3990s | i will send them warnings anonymously |
3992s | unless you are interested in |
3994s | accumulating more issues into your |
3996s | already compromised existence |
3999s | no i would appreciate the discretion |
4001s | then it's a done deal |
4003s | i'm looking forward to our next meeting |
4006s | it is never boring with you |
4009s | sometimes i feel i prefer boring |
4011s | see you around panko |
4014s | oh my goodness i made mention of |
4015s | roguelikes and several people are like i |
4017s | don't really like roguelikes and i've |
4019s | been coming off roguelikes and |
4021s | that guy's just fine you don't you don't |
4023s | have to like them everyone's got an |
4026s | opinion everyone's got preferences it's |
4028s | fine |
4029s | you know if you like them cool if you |
4032s | don't |
4033s | cool it's fine |
4035s | i'm not telling you guys what to like |
4037s | just expressing everspace wants a |
4039s | roguelike |
4040s | no big deal |
4043s | you guys |
4052s | oh |
4053s | i don't know if you heard that crack but |
4054s | man my back feels a lot better all right |
4056s | so now that we're done with uh at least |
4058s | i think |
4059s | goodness gravy are we done yeah we're |
4061s | done we've completed it |
4064s | it didn't start a new mission chain |
4065s | which is very good uh yeah we uh we've |
4068s | already done the main missions and |
4069s | everything |
4070s | so yeah we can start flying around and |
4072s | doing some other stuff now uh we can |
4074s | do some more fun stuff with our |
4076s | combinations of secondaries |
4078s | maybe even find some other ones that |
4080s | have some interesting results |
4083s | scorpion missiles lock duration is half |
4085s | that's kind of nice but we're not going |
4086s | to worry about it for now |
4089s | otherwise i think we want to |
4091s | uh sell a lot of this stuff without |
4093s | really thinking about it |
4095s | just because i want to clear |
4097s | clear out my |
4098s | ship |
4109s | just because i can and probably should |
4111s | for the stream yeah we're gonna get rid |
4112s | of all these actually we'll hang on to |
4113s | the examples just in case anybody new |
4114s | comes in and wants to know more |
4119s | so uh hello for those i saw a couple of |
4122s | people saying hello they're just joining |
4123s | the stream uh big thing that we talked |
4125s | about today were the new modifiers for |
4127s | secondaries i'm just gonna like mouse |
4129s | over them so you can kind of see them |
4130s | very briefly |
4132s | there's uh six new ones that were added |
4134s | that create some interesting and some |
4135s | cool new combinations at your disposal |
4144s | did eric just confirm parasite three |
4146s | because it sounded like it could have |
4147s | started something but didn't oh no |
4148s | absolutely did not |
4150s | nope zero percent confirmation |
4153s | missions definitely done completed |
4154s | forever yeah didn't didn't imply |
4156s | anything else |
4161s | you guys are fun |
4163s | all right |
4166s | eric unknown signal ceto yeah that's the |
4168s | plan that's that's we're gonna do |
4169s | because i have the marker up |
4171s | i wanted to to get the marker up so |
4174s | we're gonna get some distress calls |
4176s | going |
4182s | and complete some things |
4184s | you have four more achievements left are |
4186s | you referring to everspace one |
4190s | i mean i would assume so since we |
4191s | haven't |
4192s | that's a dumb question because we |
4193s | haven't added achievements yet to every |
4194s | space too which we will be adding |
4196s | achievements |
4198s | of course we will |
4215s | come on give me some signals |
4219s | we gotta find something |
4229s | any achievement sneak peek i hope for |
4231s | one that asks us to complete all terrain |
4233s | assignments |
4234s | um |
4236s | i'm just gonna |
4237s | you know i hope that we have an |
4239s | achievement |
4240s | that's called |
4241s | this isn't ever space |
4244s | and in order to unlock it you have to |
4246s | die |
4249s | can we michael can we can we make sure |
4251s | that happens |
4257s | oh my gosh |
4259s | that'd be silly |
4264s | but no i mean we'll have uh i will say |
4266s | that with the design for achievements |
4269s | what we really like to do is make sure |
4272s | that we don't have any of those like oh |
4274s | my gosh like the annoying grind heavy |
4276s | achievements |
4277s | um so like |
4279s | collect |
4280s | 1000 pure iron you know like |
4283s | why |
4285s | um we we don't want stuff like that |
4288s | uh we recognize that's not exactly the |
4290s | most fun so |
4292s | uh but yeah we'll when we get to |
4294s | achievements we'll we'll get to |
4295s | achievements there'll be a lot to talk |
4296s | about on that front i'm sure i'm very |
4298s | confident of it |
4303s | this is not a distress call but i don't |
4305s | care we'll destroy everything anyway |
4312s | welcome to airspace 2 i guess yeah |
4318s | that's funny i like that |
4326s | man these auto firing missiles |
4328s | are so nice |
4336s | i really like that i i barely even have |
4338s | to cycle off my pulse laser in this |
4340s | incredibly over abundant energy hog of a |
4343s | sentinel |
4345s | i just get that added damage |
4347s | it's nice |
4360s | if anybody is wondering um i like |
4363s | sincerely when i say an energy hog um i |
4365s | have relentless which increases my |
4367s | energy capacity for my weapons by 20 for |
4370s | each installed warfare device i have |
4372s | three so that's increasing it by 60 |
4375s | 60 increase to energy so if you're |
4378s | wondering like how is he firing this |
4379s | weapon so long i did that on purpose |
4381s | i have stacked the odds to my favor so i |
4384s | can like focus on one firing one weapon |
4386s | because that's just what i want to do in |
4387s | this particular build |
4389s | um and then we also uh |
4392s | is there something else oh yeah we upped |
4394s | the energy damage for the synchro pulse |
4396s | which is already a high energy weapon so |
4398s | it just starts doing crazy amounts of |
4399s | damage |
4401s | it's fun it's nice i like it |
4405s | i don't have to worry too much about a |
4406s | second primary and now i just get a free |
4409s | secondary because of these new mods |
4413s | feels good |
4415s | what even is alec he is a species known |
4418s | as a horad |
4421s | i did say that correctly |
4426s | and whole rags are generally um |
4429s | sold to slavers |
4431s | as |
4432s | pets |
4435s | yeah they don't exactly have the best uh |
4438s | course of history in the dmz |
4441s | but we can see through alec himself that |
4444s | poor eggs can actually be rather |
4446s | competent |
4447s | granted they really like to drink |
4451s | they're also remarkably friendly |
4453s | probably why they're generally captured |
4455s | and used as pets |
4464s | there should be a permanent permadeath |
4465s | difficulty setting yeah last last week |
4467s | somebody asked that same question kyron |
4469s | and my response was very snooty i |
4472s | basically said oh yeah there already is |
4473s | one you basically you know you um you |
4476s | quit the desktop instead of resuming |
4478s | your game and then you uninstall |
4479s | everspace too but you know obviously um |
4482s | you know we we've seen that request a |
4484s | couple of times it just looks so |
4487s | different in the space of everspace too |
4489s | than ever space one |
4490s | um |
4492s | if you are speed running the content of |
4494s | every space to you just as just as kind |
4497s | of like a point of reference |
4498s | if we were to do something like |
4500s | permadeath and everspace do it takes at |
4503s | least |
4504s | eight hours |
4506s | if you are just like going straight |
4507s | through the missions |
4509s | okay you probably cut it down if you're |
4511s | like optimizing everything but still it |
4513s | takes a healthy amount of time |
4515s | just for the missions that's currently |
4517s | present alone if we were to add |
4519s | permadeath on top of that |
4523s | i i foresee more people getting pissed |
4526s | off losing all of their stuff because |
4527s | well i accidentally pushed the button |
4529s | and it's not fair and you need to get my |
4531s | save file somehow and resend it to me |
4534s | more than people actually like feeling |
4536s | good about their progress in a |
4537s | permadeath experience that's just that's |
4540s | just my take on it i'm |
4542s | i i really don't think we're going to go |
4544s | that route it's just not something that |
4545s | we feel would be effective in the |
4548s | environment |
4549s | in the space that we have created |
4553s | so |
4558s | let's find |
4559s | more signals |
4561s | hoping for a distress call this time |
4565s | any thoughts on mod support we would |
4567s | love it |
4568s | that would be amazing |
4571s | it's just not a priority right now we |
4572s | got to make a game first before we can |
4573s | mod it |
4575s | we got to make the game first |
4580s | but rest assured a lot of the team |
4581s | members are like oh man it would be |
4583s | really cool if we had that |
4585s | it would be really cool if we had mod |
4587s | support so |
4589s | yeah |
4591s | we'll see |
4600s | man that missile does so much damage oh |
4602s | it feels so |
4607s | good let's take out the space |
4614s | i do not want them all to do more damage |
4616s | oh gosh that's a sniping room let's go |
4618s | take care of him first |
4621s | i should probably change my devices i'm |
4623s | not sure |
4625s | i'm not sure if this is the best for the |
4627s | sentinel because it's all very close |
4629s | range |
4631s | stuff |
4634s | ouch |
4637s | so we just killed ourselves |
4640s | from an auto firing missile |
4644s | ouch |
4647s | [Laughter] |
4652s | oh yeah permadeath oh nope hang on a |
4654s | second we gotta we gotta quit the |
4656s | desktop |
4660s | oh my gosh |
4662s | yeah that's what i get for not building |
4664s | up too much structure and resistance |
4667s | glass cannon mode |
4673s | okay don't use auto firing missiles i |
4675s | mean it depends depends on the situation |
4678s | my build right now isn't like fully |
4680s | optimized for it but i'm showing it live |
4683s | because it's new different and probably |
4685s | exciting to you guys |
4687s | so uh yeah i'm gonna keep doing it and |
4689s | maybe we die again |
4704s | you know |
4710s | it does a ton of damage though and i see |
4712s | why we died |
4717s | all right let's go after the base itself |
4734s | [Music] |
4738s | okay let's make the most of him hey alex |
4741s | fear not i'll get you out of this |
4745s | [Music] |
4751s | oh yeah that feels really good |
4760s | all right |
4763s | yeah that base got completely |
4764s | annihilated pretty dang fast |
4767s | also so you guys are aware we actually |
4770s | very recently changed it to where you |
4772s | can't shoot down your own missiles |
4774s | so like if you are firing a barrage of |
4777s | rockets for example and you are shooting |
4779s | your primary at the same time |
4781s | and shoot your rockets they will not |
4783s | explode in your face that way |
4784s | very intentional change on our part |
4787s | to help situations like auto firing |
4791s | and more stuff to come |
4793s | so yeah |
4796s | alec has become a lot more useful in |
4798s | this update yeah i agree |
4800s | uh his ai is a little bit better |
4802s | um |
4810s | that was actually pretty close that was |
4811s | uh that was almost bad |
4816s | there we go |
4824s | getting too much stuff all right let's |
4826s | uh let's head over to prescott for now |
4829s | sell our belongings and maybe swap chips |
4831s | we could swap ships |
4838s | [Music] |
4840s | oh also this |
4842s | i just made this observation the other |
4844s | day and i hope that you'll all |
4846s | appreciate this um we have been updating |
4848s | the map with |
4850s | uh like new names and stuff |
4853s | um and i could actually sneak you a peek |
4856s | of drake which uh |
4858s | why not |
4860s | i just want to zoom in here because i |
4862s | just wanted to make sure that you are |
4863s | all very very well aware of the fact |
4865s | that ross |
4867s | has friends |
4871s | okay now my illegal pun is over let's |
4874s | head back to the game |
4875s | perfect |
4898s | all right so we need to head over to the |
4900s | freelancer hangar |
4908s | you haven't unlocked alec because you |
4910s | don't want him photobombing you |
4913s | that is such |
4915s | that's like |
4917s | 1 000 iq |
4919s | photographer strats right there |
4923s | i can't be mad |
4925s | i can't be mad with that |
4927s | nicely done |
4929s | oh yeah there's also this i forgot to |
4931s | talk about this uh i think this is tilo |
4934s | tilo's work let me actually double check |
4936s | and confirm it |
4938s | that's dias |
4939s | ts |
4941s | this has been doing a lot of work on |
4943s | like making sure these things appear and |
4945s | stuff um and this is also uh |
4949s | not done um i'll even just share with |
4951s | you guys i'm gonna give you a little |
4952s | snippet of a chat that i had with him |
4955s | recently um and by recently i mean uh |
4958s | several hours ago |
4960s | this morning |
4961s | um where he was sharing with me how |
4964s | we're still implementing some new |
4966s | indicators within the crafting inventory |
4968s | itself uh so this is not |
4971s | done so as of right now you know when |
4974s | you get something unlocked that's new |
4976s | you have the same effect that you'd see |
4978s | like within your items right whenever |
4980s | you're picking up something new so |
4982s | that's all there for crafting |
4984s | specifically like this goes away |
4986s | permanently |
4987s | forever |
4988s | it's all gone |
4990s | and there's also probably maybe uh gonna |
4993s | be some other things that make it |
4995s | convenient if you're looking for very |
4996s | specific resources to craft very |
4998s | specific consumables to craft very |
5000s | specific catalysts as well i can confirm |
5004s | that is something we are working on |
5008s | um and let's see |
5010s | anything else to mention that he spoke |
5012s | about |
5013s | uh nothing really crazy |
5016s | uh except you'll be able to hot swap |
5018s | armor pretty soon okay |
5020s | [Music] |
5027s | oh wait we're gonna we're gonna uh |
5029s | look at chips let's look at chips |
5034s | so let's see what we got |
5036s | we've got this spirits which |
5039s | man i'm kind of eager to play a |
5041s | long-range style scout we haven't done |
5043s | that in |
5044s | quite some time we need a rail gun i |
5047s | feel like like you can't fly a scout |
5048s | never space 2 without a railgun |
5050s | i feel like |
5052s | i feel like |
5053s | uh what else we got hornet oh yeah did |
5055s | we fix this yet yeah we fixed it okay |
5058s | that's no longer blank that can actually |
5060s | show up blank if you see that don't |
5062s | worry we got it it's fixed |
5064s | in our builds it will be pushed out |
5066s | soon-ish actually was that hot fixed |
5068s | shoot let me pull up the hotfix note did |
5070s | you guys know that we hotfixed the game |
5072s | again recently |
5074s | let's pull this up |
5076s | i'm gonna pull this up |
5078s | let's talk about hotfix just briefly |
5081s | just briefly |
5083s | quick run through |
5085s | uh yeah the hotfix so we fixed uh some |
5088s | crashes that was the big thing that we |
5090s | did |
5090s | um |
5091s | and then there was a generation thing |
5093s | that was wonky and zarkov okay so yeah |
5097s | so we must have fixed that in a a |
5098s | previous thing |
5101s | or we snuck it in with the hotfix but |
5104s | either way |
5105s | if you are experiencing that don't worry |
5109s | we have legitimately addressed it |
5113s | and more |
5114s | of course |
5118s | yeah i'm late yes you are we've covered |
5119s | so many things |
5127s | the scout will be immune to self-death |
5129s | missile and mine bonuses |
5131s | maybe |
5134s | it should |
5135s | if it's played correctly |
5139s | [Music] |
5141s | new module ships um there are a couple |
5143s | new modules that were added with the |
5145s | latest update yeah |
5147s | uh let's see what else we've got we've |
5148s | got uh we're gonna skip sentinel |
5152s | oh but i do like those mods but um |
5155s | bomber |
5156s | we could show the bomber with these new |
5158s | secondaries so you can actively see how |
5160s | it's working |
5161s | oh both of these passives are for arc |
5163s | 9000 oh my gosh |
5166s | arc 9000 damage increases by two percent |
5168s | damage every second after being fired i |
5171s | feel like |
5173s | i feel like this is a call to action |
5175s | here i think we're gonna buy the bomber |
5177s | let's do that |
5179s | we'll show how this works |
5183s | [Music] |
5185s | we'll show how this works |
5190s | all right so back to our inventory we've |
5193s | got uh |
5194s | we'll go ahead and put the rockets on |
5196s | here too |
5197s | you know i'll see that the uh items |
5198s | themselves oh this is interesting i |
5200s | wonder if i'm gonna experience a bug |
5202s | here did i mention we like literally |
5204s | just out of these modifiers i'm |
5205s | wondering if because the missiles are |
5207s | actually uh where it's in the last three |
5210s | if i also get underneath |
5213s | the |
5214s | energy |
5216s | then i do basically plus 600 damage that |
5219s | would be an amazing bug |
5221s | that also we would find immediately and |
5223s | squish sorry if you're trying to exploit |
5225s | the game |
5226s | uh but yeah definitely not intended to |
5228s | do uh so much added damage but yeah i |
5231s | think this is going to be a nice fun |
5232s | combination here |
5235s | um |
5237s | destabilizer that auto fires oh |
5241s | man we got to put that on i don't even i |
5242s | don't even care that it's an uncommon |
5245s | i just want it plus 25 or plus 20 |
5249s | 85 |
5250s | damage dealt that's huge that's that's |
5253s | such a delight i can't even |
5256s | that's that's everything i want |
5258s | um and then we'll also go to the shop |
5260s | and liquidate our assets |
5262s | i know that we're losing some stuff that |
5263s | we uh we're using as examples here but |
5266s | uh |
5267s | it is time |
5269s | we are going to just get rid of all |
5272s | these things |
5275s | there we go |
5278s | awesome |
5286s | eric go to c don't do unknown signals |
5288s | there please why |
5290s | i want to do unknown signals and uh well |
5292s | i'm trying to do um |
5295s | i need to be looking for distress calls |
5298s | within union that's an unknown signal we |
5300s | want distress calls |
5301s | so let's see if we can find some |
5302s | distress |
5307s | pulse cyclops still the only bomber yes |
5310s | as of right now it is the only bomber |
5321s | i should have changed my passives |
5322s | actually thinking about it |
5324s | and my devices oh my gosh look at me not |
5329s | doing what i need to do for my ship this |
5331s | is actually why it's probably better to |
5333s | store multiple ships and then go to the |
5336s | ship that has all your devices and |
5337s | passives accordingly oh my gosh |
5342s | rng for distress calls to unlock fast |
5344s | forward can be a real pain it can be |
5346s | sometimes |
5347s | we'll see if we can find something and |
5348s | listen to some killer music in the |
5349s | process |
5352s | they're actually harder there with blood |
5353s | start this is true yeah |
5355s | running into like blood star bases is |
5357s | cool |
5359s | i agree |
5364s | [Music] |
5367s | where was that one |
5369s | unknown |
5370s | unknown dang it |
5372s | did you find them one |
5379s | let's start the hardest enemies for sure |
5381s | um |
5383s | redeemers can be kind of tricky too |
5385s | redeemers are like the fastest enemy so |
5388s | if you're using weapons with low |
5390s | velocity sometimes they can be kind of a |
5391s | pain like thermoguns even have a hard |
5393s | time tracking redeemers for example |
5396s | so i think it depends on what your |
5398s | loadout is |
5399s | which one's going to be end up being |
5401s | like harder and easier |
5404s | let's fast forward have i been flying |
5406s | around slow for no reason um so |
5408s | that's a great question uh |
5410s | not necessarily so basically whenever |
5412s | you complete these explore challenges |
5414s | which i have completed none of them um |
5416s | the bonus you get |
5418s | is that with the autopilot active you |
5420s | can boost to fast forward time while |
5422s | you're traveling through the system |
5423s | itself |
5428s | just a nice way to say hey i've |
5429s | completed everything in the system now i |
5431s | want to be able to move through it |
5432s | faster and just grants that for you |
5435s | it's pretty nice pretty nice bonus |
5444s | redeemers don't like railguns though |
5446s | that's a good point |
5449s | man if i can't find a distress call here |
5451s | in a little bit i'm just gonna |
5452s | actually i should probably be flying |
5454s | yeah okay |
5456s | there we go |
5466s | are the blood star a pirate faction kind |
5467s | of thing because i'm new to every space |
5469s | too the blood star |
5471s | are |
5472s | there's a long history there um the |
5474s | blood star are |
5477s | a very invasive outlaw faction that |
5480s | tried taking over a lot of things um |
5483s | in the dmz |
5485s | um |
5486s | and then they start and so like they are |
5488s | very much warring with gmb like almost |
5491s | exclusively um |
5493s | so yeah |
5495s | they have an interesting history |
5498s | i'll say that |
5511s | okay let's see let's see how much damage |
5512s | this does just curious |
5515s | oh yeah those are definitely getting the |
5517s | 300 damage bonus |
5519s | we have an exploit right now and i'm not |
5522s | even mad oh my gosh look at us breaking |
5524s | the game oh that's an anti-missile drone |
5529s | it's an exploit breaker |
5531s | it's an exploit exploiter |
5533s | wait |
5534s | blocker |
5540s | so yeah you're seeing this on like we |
5542s | like literally just added some of these |
5545s | modifiers all of these modifiers for the |
5547s | secondaries |
5549s | so yeah |
5550s | i'm gonna exploit this while i can |
5552s | because it's hilarious |
5556s | but uh rest assured the intentionality |
5558s | for the bomber is that whenever you drop |
5560s | below a certain energy threshold you |
5562s | would receive that modifiers damage |
5569s | all |
5573s | right you like where this line of |
5575s | thinking is going where i'm like oh yeah |
5576s | i'm just gonna keep exploiting |
5579s | look okay sometimes exploits are in fact |
5581s | fun this is truthful and also why we are |
5584s | very intentional about the modifiers |
5586s | that we're adding so it feels like |
5587s | you're breaking the game now this one in |
5589s | particular right now is |
5592s | actually breaking the game so that's got |
5593s | to be fixed but |
5595s | rest assured we want you to we want you |
5597s | to create some interesting unique and |
5600s | powerful combinations |
5601s | that chained together |
5604s | that's why these modifiers were added |
5615s | all right give me a distress call please |
5617s | [Music] |
5622s | all right that's fine |
5624s | but eric don't you have a dev console |
5627s | and can just cheat one in |
5630s | it's defeating the point while i use |
5632s | exploits |
5633s | [Laughter] |
5637s | it's fine we'll do this for a little bit |
5639s | longer um but no big deal i also kind of |
5642s | like doing this because i get to see |
5643s | what you guys are talking about and |
5644s | answer questions |
5646s | so hopefully nothing too crazy |
5650s | what's the lock challenge uh probably |
5651s | drake that's my guess |
5654s | can we have a key to unlock it no |
5657s | but you can have a |
5659s | more fully completed game in the summer |
5661s | to uh have access to it how's that sound |
5672s | all right so this is a this is a bit off |
5674s | topic uh but i i am you've got my |
5677s | curiosity slurring tetson |
5679s | about no man's sky outlaw update you |
5681s | said the flight model still horrible |
5683s | compared to everspace |
5684s | that kind of makes me sad but um |
5688s | we are very proud of our flight controls |
5690s | in everspace and everspace too and for |
5692s | those who like we're around with the |
5695s | prototype of everspace 2 like you guys |
5698s | know that the flight controls have |
5699s | improved |
5701s | tremendously forever space too like we |
5704s | went back through and we're like oh nope |
5706s | uh something's off something doesn't |
5707s | feel like there's like a there's like a |
5708s | weird delay sort of thing |
5711s | and uh yeah we we took our time with it |
5714s | it's got to feel good like if you're |
5716s | flying almost the entire game like 99.9 |
5720s | of the game |
5721s | um |
5722s | if it doesn't feel good then what's the |
5724s | point |
5725s | you know |
5734s | but i digress |
5745s | do an aileron roll oh my gosh i love it |
5747s | um unfortunately you can't actually roll |
5750s | in super light |
5751s | like this is this is as much i'm |
5753s | actually rolling here you can see the |
5754s | horizon indicator you can see the |
5757s | horizon indicator that's how much you |
5758s | can roll in super light can't do more |
5760s | than that |
5763s | like i could go i could go upside down |
5766s | and kind of get an added roll |
5769s | but then it straightens out |
5771s | [Music] |
5775s | all right i'm i'm getting bored i'm sure |
5777s | you guys are too um ask some questions |
5780s | we'll keep this going and then in a |
5782s | little bit we're gonna bounce over to |
5783s | michael selects |
5786s | i'll make sure you guys are getting the |
5788s | information that you want and looking at |
5790s | the visuals that you'd like |
5797s | you guys always know how to make the |
5798s | controls great most other devs in the |
5800s | genre don't know |
5802s | well thank you for the praise that's a |
5804s | very kind thing to say |
5806s | uh we yeah we are we are pretty happy |
5808s | with how it's turned out that's for sure |
5810s | that is for |
5811s | sure hey it's a distress call yes |
5817s | yes |
5818s | all right |
5821s | yeah if you guys if you guys are like |
5823s | kind of wondering about the control of |
5825s | everspace too you're curious um maybe |
5828s | how it feels in comparison to average |
5829s | space one maybe you've played everspace |
5830s | one you want to know |
5832s | um |
5833s | yeah so totally uh everspace 2 has a |
5836s | demo completely for free and you can |
5838s | like download it right now as i'm |
5840s | completely exploiting this game |
5846s | it is |
5847s | way too easy |
5849s | look at this absurd amount of damage |
5852s | from our exploit i'm not even i'm not |
5854s | even mad |
5856s | that will be changed so everybody is |
5859s | aware |
5860s | but i'm still going to use it |
5861s | [Laughter] |
5866s | oh my gosh let's get some resources |
5872s | absolutely do a tremendous amount of |
5875s | damage to these resources |
5880s | oh yeah that's that's nice |
5884s | it's completely crushing it |
5889s | oh kate and ash how's the rockfish team |
5891s | doing today so it's actually um |
5894s | actually i'll let i'll let michael |
5895s | explain things if he wants uh but yeah i |
5897s | know i i think that a lot of our team |
5900s | members are feeling pretty good and uh |
5904s | taking some nice uh |
5907s | just doing nice things hanging out with |
5908s | family |
5910s | having events perhaps i don't know |
5912s | that's good |
5916s | the another person asked about arc 9000 |
5919s | mining goodness gravy |
5921s | guys if you're spinning an arc 9000 on |
5924s | mining you're doing it wrong we don't we |
5926s | don't want to implement it into the game |
5927s | because we don't even want you to try |
5929s | don't do it |
5933s | you all are nuts |
5959s | [Music] |
5962s | unknown signal all right |
5966s | there a couple streams ago you said |
5967s | rockfish staff dies now and then and |
5969s | very hard i accepted the challenge and |
5970s | went through the game sentinel very hard |
5972s | missions only no dying too easy i know |
5974s | this is going to be a surprise to you |
5976s | finns but not everybody is you uh and |
5978s | everybody plays at a different pace |
5980s | through a different range according to |
5982s | their play styles if it was too easy for |
5984s | you that's great i'm glad i'm i hope |
5987s | that you enjoyed the run and if you have |
5989s | feedback for that please let us know on |
5991s | the forums that would be fantastic thank |
5995s | you |
6007s | if you uh oh i see a question about uh |
6009s | here i gotta scroll up could you guys |
6011s | have the ability to load into the next |
6012s | area while changing your loadout up if |
6015s | not why not the there's actually the |
6017s | short answer is for technical reasons we |
6019s | can't |
6020s | unfortunately |
6022s | we would love to um you know seamless |
6024s | loading stream streams you know it's all |
6026s | like |
6027s | that would be amazing uh we just simply |
6029s | can't it's it's unfortunately not |
6031s | available for us based on how assets are |
6034s | loaded and all that type of stuff but we |
6037s | are still optimizing how that process is |
6040s | loaded so hopefully it will get less and |
6041s | less and less um you know which also |
6043s | kind of depends on your own service |
6045s | system |
6047s | but uh that is uh you know that's |
6048s | something we're trying to make better |
6052s | uh hang on one more second |
6054s | is there any reference or connection |
6055s | about the blood start to the blood start |
6057s | from galaxy on oh my gosh um |
6060s | maybe |
6062s | look it's not guys |
6066s | should have read that question before i |
6067s | read it out loud that's on me but let's |
6069s | just address this yes we did make the |
6072s | galaxy on fire franchise uh the though |
6075s | like all of us we are now uh we reside |
6077s | within rockfish games and we've moved |
6079s | away from mobile and are working on pc |
6081s | console market we do not have the ip |
6085s | to |
6086s | anything related to galaxy on fire |
6087s | anymore it's not it's not ours it's not |
6089s | our property all right our property is |
6092s | entirely ever space too because we've |
6094s | built up so much |
6096s | from our history and we have our own |
6098s | little references and our unique twists |
6099s | on things we might acknowledge work that |
6102s | we've done in the past i cannot speak to |
6104s | it uh from a legal perspective however |
6108s | since uh we literally can't so |
6112s | from a stamp that standpoint know 100 |
6115s | that bloodstar is an entirely new and |
6117s | original idea that we've incorporated to |
6119s | space too |
6121s | excellent |
6123s | excellent all right one more question |
6125s | and then we're gonna hopefully run into |
6126s | something else |
6134s | eric doesn't dance anymore oh my gosh i |
6136s | haven't been dancing i've been looking |
6137s | at questions |
6139s | you're right |
6140s | this is a problem |
6148s | see that's the problem right there if i |
6149s | get so into it i close my eyes and i |
6151s | can't see your questions |
6156s | [Music] |
6174s | hmm |
6178s | [Music] |
6179s | distress call number three |
6183s | yes that's what i am talking about |
6186s | that is what i'm talking about i will be |
6188s | able to show you what this fast forward |
6190s | looks like oh my gosh |
6193s | oh my goodness |
6196s | let's exploit these missiles one more |
6197s | time so that when hans christian does in |
6199s | fact watch the stream he face palms and |
6201s | says eric you fool |
6205s | wonderful |
6209s | three missiles almost took out that |
6211s | ravager oh my gosh |
6214s | oh yeah no |
6215s | definitely a bug |
6217s | definitely an exploit guys |
6220s | so again that's not going to uh that's |
6223s | not going to stay on your bombers may i |
6225s | say to the you're not even going to see |
6226s | it unfortunately because we'll have it |
6227s | passed out before drops |
6229s | but uh excellent so yeah so now we have |
6232s | this outlaw wait what |
6234s | unix 4. so now we have this union |
6236s | explorer that's basically done all you |
6238s | have to do is get very close to the sun |
6244s | and then we're going to unlock the means |
6246s | to fast travel |
6247s | super easy |
6249s | super easy |
6254s | super duper easy |
6262s | we need to go kayaking |
6265s | and fish |
6266s | what's kayaking |
6272s | all right so now we've mastered this uh |
6275s | we get uh 10 discount on all equipment |
6278s | items at the flying duchess and xp bonus |
6280s | as well as the ability oh god i have to |
6283s | find a target |
6284s | as well as the ability |
6287s | [Music] |
6288s | for fast forwarding |
6291s | and you go a lot faster |
6298s | i'll just leave that alone because it's |
6299s | a lot faster |
6301s | [Music] |
6307s | excellent |
6310s | bearded frog says don't forget your |
6311s | promises on beat boxing and doing |
6313s | michael selects properly oh my gosh i |
6315s | did i promise beatboxing oh goodness |
6317s | gravy guys why do you why do you like |
6320s | that i'm bad at it the stream's supposed |
6323s | to include good things that are fun |
6327s | my beatboxing is blue |
6332s | you're all crazy but i do love you |
6333s | you're a great community it's fun just |
6335s | hanging out with you i'm glad you're |
6336s | here to just chill |
6338s | it's it's good all right so we're going |
6340s | to go ahead and save this |
6344s | excellent because now it's time to |
6346s | actually transition over to those |
6348s | michael selects we got 20 ripe minutes |
6351s | left in the stream to address these uh |
6354s | which i'm excited about so should you |
6357s | uh let's see |
6359s | here we go |
6361s | um actually you know we're gonna take uh |
6363s | we're gonna take a quick breather we're |
6364s | gonna take a quick breather so let's go |
6365s | ahead and go to the weight stream |
6368s | and uh yeah so if you guys need to get |
6370s | up and stretch uh you know all that type |
6372s | of stuff you go do that i'm gonna just |
6375s | uh take a quick breather i'll be right |
6377s | back |
6377s | and uh yeah cool |
6380s | [Music] |
6393s | so |
6408s | so |
6429s | [Music] |
6434s | [Music] |
6452s | all righty i have returned |
6457s | oh my goodness |
6461s | let's see |
6463s | grabbing one other thing that i'm gonna |
6465s | need when are talking about things oh my |
6468s | goodness |
6471s | all this planning and preparation it's |
6472s | just it's nuts |
6474s | it's nuts |
6477s | all right |
6480s | here we are |
6485s | hi ah we're back excellent let me uh |
6488s | full screen this bad boy so we're going |
6490s | to go through the rest of those michael |
6491s | selects at least as many as them as |
6493s | possible and michael was so kind |
6496s | to provide very specific messages for |
6500s | each one of you so as we're going |
6501s | through these selects i will tell you |
6504s | who took the shot |
6505s | and give you what michael directly had |
6507s | to say about them why he feels that they |
6510s | uh do what they are doing |
6513s | all right |
6515s | very very good all right |
6517s | [Music] |
6520s | let's make sure we're not missing |
6522s | anything else from the quick stretch |
6524s | break |
6529s | i think we're good to go |
6531s | all right so this first one comes from |
6533s | chemical bro that probably |
6535s | sounds familiar he's also in the discord |
6537s | he creates a lot of the stickers uh this |
6539s | is actually i think one of the stickers |
6541s | themselves um now uh just so you're |
6543s | aware when michael goes through and |
6545s | selects he selects the images that are |
6547s | uploaded to steam directly i think he |
6550s | can also pull from the discord but he |
6552s | does primarily look through there he |
6554s | sees what a lot of other people are |
6555s | enjoying and then he finds the ones that |
6557s | he does truly think uh deserve powerful |
6559s | recognition so chemical bros this is |
6562s | titled in your face |
6564s | uh and this is what michael has to say |
6566s | for he says the sentinel in your face |
6568s | wonderful center perspective and massive |
6571s | fov with great details of the twin auto |
6575s | cannons uh the ultimate threat in this |
6577s | picture but also somewhat majestic with |
6580s | the huge planet in the background pure |
6583s | domination absolutely yeah the the um |
6586s | field of view |
6589s | is quite remarkable with how large those |
6591s | guns look very imposing you don't want |
6593s | to mess around with this thing and um |
6596s | i'm personally a fan of like this little |
6598s | yellow ribbon if it was red i mean i'd |
6600s | be getting some cylon vibes but still |
6602s | like i i love how imposing just the |
6604s | front of the ship looks itself too like |
6607s | it's |
6608s | it does it doesn't even seem like it's |
6610s | looking at you it's just ready to just |
6612s | shred through something |
6614s | absolutely fantastic |
6616s | next one up we've got from dark chaos |
6619s | they also post a lot on the discord and |
6622s | uh they have these very beautiful |
6624s | widescreen shots of the different |
6627s | locales and this one comes from aethor |
6630s | uh it's the title of this is called a |
6632s | thor |
6634s | michael says i love this screenshot not |
6636s | only because of the of the beautiful |
6639s | warm colors as a counterpiece to the |
6641s | cold darkness of space but also because |
6643s | there's so much visual storytelling this |
6646s | is also something that we talked about |
6648s | the last time we did michael selects |
6650s | if there's a story within the imagery |
6652s | that can can be such a powerful |
6654s | moving experience the skeleton makes you |
6657s | wonder what happened here and the holes |
6659s | in the ground |
6660s | are a visual tell that there is more to |
6662s | discover the tilted ringed planets with |
6665s | its massive moon just adds another level |
6668s | of surrealism to the scene pure art yeah |
6671s | very much so very much so so great shot |
6674s | dark chaos |
6675s | keep it coming and speaking of keep it |
6678s | coming here's another one from dark |
6679s | chaos once again |
6681s | this one's simply called union |
6684s | this shot could be concept right out of |
6687s | the everspace 2 artbook |
6690s | yes we will have a printed probably even |
6692s | a limited version at full release the |
6694s | color and lighting is excellent lots of |
6697s | dynamic |
6698s | dynamics from deep space back all the |
6700s | way to bright white at the center of the |
6704s | sun this wide angle shot also provides a |
6706s | great sense of depth and scale with lots |
6708s | of new details to discover even when |
6710s | looking at it several times perfect |
6713s | wallpaper material |
6715s | absolutely yeah it's great because like |
6718s | you just keep looking at this and you |
6719s | discover something new every time very |
6722s | much love this |
6724s | comes together so tightly so great job |
6726s | dark chaos keep it coming i said that |
6729s | twice because there's another one from |
6731s | dark chaos this one comes out of super |
6734s | light it's a super light shot i think |
6737s | probably anyway the description is |
6740s | sometimes less is |
6742s | more |
6744s | this wallpaper shot is a great |
6745s | introduction to zarkov with a lot of |
6748s | foreshadowing that this star system is |
6750s | much different to cedo and union because |
6752s | the massive vortex rotating around the |
6754s | system's star it's also less colorful |
6757s | than the previous union wallpaper shot |
6759s | making it great contrast with its |
6761s | predominantly brown and murky appearance |
6765s | much more mystery is coming out of |
6767s | zarkov as it should be this was |
6769s | intentionally designed as such and it's |
6770s | being captured really well on that front |
6775s | next up we've got |
6777s | it's yfp |
6781s | it's yfp they've captured a lot of |
6783s | beautiful shots as well uh and if you go |
6786s | over to steam you can like follow |
6788s | certain people in their shots and oh my |
6790s | gosh this is this is one to do it not |
6792s | that dark chaos was it he is to shoot |
6795s | everybody on this list you need to keep |
6796s | your eyes open for uh cause like |
6799s | i mean it's a |
6801s | asteroid cluster |
6803s | no open space game with lots of |
6805s | asteroids scattered across the scene |
6807s | while a small nimble space fighter jet |
6809s | is carefully trying to make its way |
6810s | through the hazardous zone |
6813s | again another great example of scale and |
6815s | depth with lots of things to discover |
6818s | especially in the background |
6821s | for an art book contender i would tweak |
6823s | dials of color saturation and brightness |
6825s | levels a bit but i'd leave that to marco |
6828s | our lead artist |
6829s | who's an |
6830s | order of magnitude better at this yes |
6833s | it's true marco does have an eye for art |
6837s | he also does a lot of development too so |
6839s | you guys are aware um but yeah bringing |
6842s | this one to fruition like through all of |
6845s | those details once again your eyes just |
6847s | wander and wonder |
6849s | through |
6851s | every bit of this and that scale ah |
6855s | it's so nice it's so nice i see a couple |
6857s | people talking about um |
6859s | the visualizations about the cockpits uh |
6862s | i just want to bounce over to that real |
6864s | briefly because we actually had |
6866s | we had a discussion in the discord very |
6869s | recently about cockpits somebody |
6872s | somebody had said that um |
6874s | we said there's not going to be any |
6875s | cockpit customization |
6877s | or something like that uh that's that's |
6879s | actually incorrect um i just wanna |
6881s | clarify that so |
6883s | um we posted back in 2019 there's a vlog |
6887s | post out of october uh and we actually |
6889s | showed blockouts for different cockpit |
6891s | interiors uh they're far from done |
6893s | they're just blockouts |
6895s | um but we still have the intention of |
6897s | adding those in so if any of you guys |
6899s | are wondering like |
6900s | um you know maybe i haven't spoken about |
6903s | it that's only because it hasn't been a |
6905s | priority but |
6906s | i have absolutely told you guys and it |
6908s | still stands true that there's gonna be |
6910s | even more ship customization in the |
6912s | future |
6914s | yeah like it is not just oh we're adding |
6917s | more wings |
6918s | because you know that's coming i'm |
6920s | talking |
6921s | more than what you know is already |
6923s | coming oh my gosh |
6925s | it's not going to be crazy more it's |
6927s | going to be more but i think you guys |
6929s | are going to really appreciate the level |
6931s | of detail the quality that we allow you |
6933s | to go in and shape and make your vessel |
6936s | into truly what you want it to be all |
6938s | right so now that we're done with that |
6939s | little tangent |
6942s | let's go to the next michael select |
6946s | another one from it's yfp and this one's |
6949s | called crystal cave |
6951s | also i just noticed he has these little |
6953s | signatures so that's also important to |
6955s | know he probably does adjust these |
6957s | lightly with some sort of uh |
6961s | photo editor that's possible |
6964s | but a lot of these when we're pulling |
6966s | these they are almost 100 natural to the |
6969s | game space um at least in the 90 |
6971s | percentile |
6973s | so all right this one michael says even |
6976s | though there's not much too much to see |
6979s | on this wallpaper shot you can tell that |
6981s | it's yfp is a pro photographer with a |
6984s | sharp eye for the perfect scene and |
6986s | fantastic details also telling story |
6989s | the predominant ice cold blue color in |
6992s | harsh lights sends us sends a shiver |
6995s | down your spine while you imagine being |
6998s | in that little vessel exploring this |
7000s | massive crystal cave minor touches on |
7002s | color saturation and gamma correction to |
7005s | make it pop a bit more and bam another |
7007s | excellent everspace 2 wallpaper |
7009s | contender |
7010s | oh my gosh |
7013s | yeah and oh man |
7015s | i feel like a big theme that's going |
7018s | through every single one of these |
7020s | happens to be scale and a lot of you |
7022s | guys who share your shots on discord |
7023s | take note of that |
7025s | you know adding a little depth of field |
7027s | to like highlight some impressive |
7028s | details inside of your customized ships |
7032s | can go a long way |
7033s | zooming out just a little bit further to |
7035s | capture the scenery while you have these |
7038s | very tiny little bite-sized ships flying |
7041s | around |
7041s | can be very transformative |
7043s | utilize the tools that we give you in |
7045s | that photo mode and uh |
7048s | go crazy and have fun and you guys are i |
7051s | don't even know why i'm like saying that |
7052s | like you haven't yet but uh man it's |
7054s | just it's so impressive when it all |
7055s | comes together |
7057s | and uh feels good feels good this is |
7059s | another less is more uh style this is |
7061s | from it's yfp as well |
7063s | this one's called madcap |
7065s | simply put |
7069s | well not much going on here you might |
7071s | think well that's why i like this shop |
7075s | i'm michael |
7077s | the predominant visual is that of cold |
7079s | dark and empty space but it's disrupted |
7081s | by a madcap patrolling through its |
7083s | territory demonstrating an immense |
7086s | threat |
7086s | to all pilots who had to deal with the |
7089s | enemy type leaving an unpleasant |
7091s | surprise after defeating again blue and |
7094s | orange engine trails are the best |
7097s | complementary color scheme to the human |
7099s | eye and it gets and it even matches the |
7102s | blue plasma fields in the background i |
7105s | hope plasma fields will have a comeback |
7107s | and everspace 2 |
7108s | wink wink nudge nudge michael oh my gosh |
7113s | wonderful wonderful |
7115s | oh it's all coming together |
7117s | you really want rockfish merch as the |
7119s | first thing i see when i look over to |
7120s | the chats |
7122s | man actually uh michael and i we had a |
7125s | discussion about rockfish merch recently |
7127s | so uh who knows who knows |
7129s | i know that it's definitely something |
7130s | we've talked about in the past but it's |
7132s | just |
7133s | while we're developing and like we're |
7134s | just a group of developers let's be |
7136s | let's be clear about that like we we all |
7137s | have a focal point at the game right |
7140s | it's all on the game so merchandise yeah |
7142s | that does sound really cool i can't uh i |
7144s | can't guarantee that's gonna happen or |
7145s | not all right i want to be honest |
7148s | man it would be freaking dope |
7151s | all right this next one comes out of |
7153s | it's yfp |
7154s | the oh car squadron |
7158s | those are specifically okar interceptors |
7160s | you can tell because of the way they are |
7163s | michael says this wallpaper shot could |
7165s | be right out of a military ad to sell |
7168s | you okar spaceships and get alien pilots |
7170s | enlisted to the okar fleet |
7173s | slap some strong message and bold |
7174s | letters onto it and broadcast across the |
7176s | entire dmz |
7178s | great dynamic captured in one frame |
7180s | would you would also make for a great |
7182s | hero shot of a blockbuster space movie |
7184s | everspace spin-off into other media |
7187s | would be dope wouldn't it dot dot dot oh |
7189s | my goodness michael's the tease |
7191s | also michael just for clarity's sake um |
7195s | pertaining to the lore the hierarchies |
7197s | of the okar |
7199s | they actually wouldn't want other |
7201s | individuals non-okar especially to join |
7203s | their forces uh just it doesn't work |
7206s | like that |
7209s | but i do agree it's like a propaganda |
7211s | sort of ad with j join now i definitely |
7214s | see that uh but okar would never do that |
7216s | no it's not that's not their style it's |
7218s | not their way |
7220s | just making sure you know michael no big |
7222s | deal just uh |
7224s | just a heads up uh what's that oh i got |
7226s | a private message what's that going on |
7232s | oh goodness all right next up we've got |
7234s | another one from it's yfp |
7236s | this one is simply called |
7238s | orange |
7241s | named after the delicious treat right in |
7243s | the middle of the screen |
7244s | beautiful |
7245s | space orange this would be my title |
7249s | suggestion if this was a piece of sci-fi |
7251s | concept art you print out and hang on |
7253s | your wall in your place at your place |
7257s | no color or light correction needed |
7259s | perfect eyes is |
7261s | beautiful done |
7263s | and i agree honestly i would i would |
7265s | love to take so many of your guys |
7267s | screenshots that you've posted and just |
7271s | i mean i have to be set up in a way |
7272s | where it's not like overwhelming but |
7273s | like oh gosh some of these are just |
7277s | they're phenomenal they're just |
7279s | phenomenal just like sit and stare in my |
7281s | state of peace and just like let my mind |
7283s | wander just looking off into the abyss |
7285s | like this oh my gosh what a delight |
7289s | what a delight michael says thanks |
7290s | appreciate the lecture |
7294s | oh my goodness goodness gravy no every |
7298s | everything that michael said on that |
7300s | front though that oakar shot in |
7301s | particular uh i definitely understand |
7304s | your vibes that you get uh and i |
7305s | completely agree |
7307s | just having some fun |
7309s | all right this next one another one from |
7311s | it's yfp halemon's wound |
7315s | oh my gosh |
7317s | marco our lead artist has worked on this |
7320s | location several weeks alone to make it |
7323s | irresistible |
7325s | for not taking a screenshot and share it |
7327s | on the internet mission accomplished |
7330s | there's so much drama and momentum of |
7332s | planetary scale and of a cataclysmic |
7335s | event frozen in time captured and it's |
7337s | unreal |
7339s | punented |
7340s | there are tons of palemon wound on steam |
7343s | and it's why fp knows how to stage it |
7346s | perfectly he truly does |
7349s | yeah and there's there's been a lot of |
7351s | work done to paloman's moon it's if you |
7353s | guys have been around since the early |
7354s | stages of early access you even know |
7356s | that because the planet changed entirely |
7360s | we're very happy with its results |
7362s | oh my goodness |
7364s | all coming together |
7368s | everspace real-time strategy game says |
7370s | j-narl oh my goodness |
7374s | just uh i don't know just mod starcraft |
7380s | that'll do it oh my gosh |
7385s | all right this next one comes from |
7387s | vincent a new photographer |
7391s | one that should give i even mentioned |
7393s | this um you know shots from like the |
7395s | opening segments of the game for some |
7399s | some silly reason even though it's not |
7401s | even that dated per se like it gives me |
7403s | nostalgia like i get this feeling of |
7405s | like oh my gosh i remember when |
7407s | like i don't and that's this one's |
7409s | immediately doing that to me already so |
7411s | let's see what michael has to say about |
7412s | this one it's called cold space from |
7414s | vincent |
7416s | probably one of the most space sim style |
7418s | shots we get in the michael celex just a |
7421s | white dwarf as the system's center star |
7423s | myriads of others in the many light |
7425s | years distance within a high-tech |
7427s | spaceship fly by in front of a massive |
7430s | planet without signs of any civilization |
7433s | opening scene of a new chapter of a new |
7436s | space opera maybe |
7437s | another fantastic less is more space |
7439s | shot and i couldn't agree more |
7443s | so good |
7444s | so good |
7447s | would you consider |
7448s | talking to steel series regarding our |
7450s | space 2 themed custom speaker plates for |
7452s | the |
7452s | arctis headset that is incredibly |
7455s | specific excelsior what i will say is |
7458s | that i know |
7459s | um that |
7462s | i know steel series i i love the stuff |
7464s | that they do actually i think i even |
7466s | hang on a second i think i actually have |
7468s | let me just |
7469s | for a reference point for other people |
7470s | wondering |
7472s | [Music] |
7475s | no that's that's |
7477s | display |
7478s | uh |
7481s | do i have a steel series |
7483s | i feel like i do |
7485s | all right maybe maybe i can't give it |
7487s | maybe i can't give it an example uh |
7490s | well that was a fail but um |
7493s | rest assured no we uh we know what |
7495s | you're talking about um we think that |
7497s | stuff like that would be really cool um |
7501s | we just have to figure out |
7502s | we have to figure that out right right |
7504s | now the focal point is making the game |
7506s | and then we'll get to potentially get |
7508s | i need to say that because it's |
7510s | sincerely i can't make any guarantees |
7511s | potentially get to marketing stuff in |
7514s | the future |
7514s | so all right |
7516s | cool |
7517s | next up |
7518s | is another shot from vincent and this is |
7520s | just simply called cold space 2. that's |
7523s | right again it's that nostalgia sort of |
7525s | vibing territory it's wonderful it's so |
7528s | wonderful |
7529s | um so |
7531s | uh the description here michael says |
7533s | harsh light on an asteroid is probably |
7536s | not getting any better than in this shot |
7539s | from pitch black craters over 128 bit of |
7542s | grayscale dusty surfaces to the perfect |
7545s | 256 256 256 white spectacular metal |
7548s | surface |
7549s | of a mining facility reflecting the cold |
7552s | light of the near |
7554s | by sun |
7555s | without any atmosphere color refraction |
7558s | while casually sitting on a huge |
7560s | asteroid waiting for a visitor to arrive |
7562s | whoo that was a beefy long sentence |
7565s | hopefully they bring some new mining |
7568s | equipment absolutely yeah and again it's |
7571s | it's man i don't even it's crazy how |
7574s | nostalgic this feels to me but you know |
7577s | just knowing you know exactly where this |
7579s | is this is like right when you're |
7580s | dropped into mission number one after |
7582s | the tutorial |
7583s | go you hit the gas |
7585s | blazing all of your shots at your |
7588s | opponents |
7590s | it is pretty stinking |
7592s | awesome |
7593s | so uh yeah we got one last shot from the |
7596s | michael celex and then michael's gonna |
7598s | have to get some more we'll have to do |
7599s | that some other time |
7601s | but this last one comes from whiskey |
7603s | dancer we also did cover several from |
7605s | whiskey dancer last week if i'm not |
7606s | mistaken i think we covered like three |
7608s | or four maybe um so it's the last one |
7612s | and this one is simply called whiskey |
7614s | dancer goes miami vice style |
7617s | that's right uh and michael has a very |
7620s | clean very short description of this one |
7622s | and it's simply another great spaceship |
7624s | money shot with blazing guns and massive |
7626s | music flashes muzzle flashes from |
7628s | whiskey dancer this time full miami vice |
7631s | style crockett and tubs would approve |
7634s | yay verily i say to thee and this is |
7637s | utilizing that fantastic use of depth of |
7639s | field so you have the entire focal point |
7642s | on the ship itself beautiful colors |
7644s | highlighted by the muzzle flashes it |
7646s | just man i love how it all comes |
7648s | together uh somebody asked does eric |
7650s | have a new hairstyle i just got a |
7652s | haircut that's all i just got a haircut |
7654s | i think my hairstyle is still the same i |
7657s | don't think i changed the style |
7659s | it it's just getting along |
7661s | oh my gosh bitter frog like every five |
7663s | seconds don't forget beatboxing |
7665s | goodness gravy |
7668s | you guys are nuts it is after time for |
7670s | how long the stream is is generally |
7672s | meant to go on um |
7675s | so technically that means i'm off the |
7676s | clock |
7677s | so i could do whatever i want |
7680s | michael's like um |
7682s | wait a second that's not how this works |
7688s | oh my gosh but guys no sincerely you |
7690s | have all been wonderful for hanging out |
7693s | today and just having a blast |
7696s | um it's always such a pleasure to be |
7698s | able to show you what it is that we're |
7699s | working on and also answer your |
7700s | questions as they come up now we talked |
7703s | about a lot of stuff today we showed a |
7704s | lot of stuff you know even with six |
7707s | different modules for the secondaries |
7709s | that's going to add a lot of distinct |
7712s | replayability replayability uh |
7714s | randomization within your secondaries |
7716s | which i guess in turn adds to |
7717s | replayability but but i digress um to |
7720s | optimize builds you know and go in those |
7721s | directions that you desire also note |
7723s | that all of the figures all the numbers |
7725s | of what you have seen |
7727s | may |
7728s | change |
7729s | like when i say we just implemented this |
7731s | i'm talking it hasn't even received |
7733s | official balancing passes yet so we |
7736s | could see some adjustments on that front |
7738s | in the future but as of right now we |
7740s | very much enjoy how these are |
7743s | incorporated into the environment of |
7745s | everspace 2 and how they can be utilized |
7748s | um and we'll also be checking on little |
7750s | details and stuff like |
7752s | auto firing blowing yourself up for |
7754s | example because i've seen that pointed |
7756s | out a couple times in the stream and it |
7757s | even happened once so yeah we'll be |
7759s | checking stuff like that all right um |
7763s | is there anything else |
7765s | am i missing anything i think that's |
7766s | everything |
7768s | right |
7772s | i think i think we're good um so yeah if |
7775s | i didn't answer any of your questions if |
7777s | i happen to miss it because you know i |
7779s | address a lot of different things during |
7781s | the course of the streams um i do highly |
7783s | encourage you guys to head on over to |
7786s | the discord which is right there up it's |
7787s | leaving it's dot gg slash rockfish games |
7790s | um and also by venturing forth and |
7793s | following us on an assortment of other |
7795s | social platforms where you can get all |
7796s | the information as soon as possible and |
7800s | in regards to the whole question thing |
7802s | that was the whole point of me going |
7803s | over here uh if you have questions that |
7804s | i didn't answer discord has an entire |
7807s | channel an entire |
7810s | channel for you to go in there and ask |
7812s | us questions um i always do encourage |
7815s | you before doing that to use the search |
7818s | feature to see if it's already been |
7820s | answered of course we do try to keep |
7821s | that a question answer format only if |
7824s | you want a discussion leave that for |
7826s | another channel like the gameplay or |
7827s | early access channels |
7829s | otherwise uh yeah i think |
7832s | i think that's all i got today |
7835s | so |
7838s | yeah |
7839s | don't stop being awesome |
7841s | because you've been incredibly awesome |
7843s | and i have been incredibly eric schrader |
7845s | your community ambassador for all things |
7847s | adverse space too i am your guide i am |
7850s | your servant |
7851s | through this entire process through |
7853s | these community streams and sincerely |
7856s | thank you for being here thank you for |
7857s | your contributions thank you for your |
7859s | feedback thank you for your discussion |
7861s | points thank you for your questions |
7862s | thank you for just being you mwah you |
7866s | are beautiful don't change i'll see you |
7869s | next week toodles |
7875s | [Music] |
7884s | [Music] |
7913s | [Music] |
7924s | hey |
7927s | i'm back |
7928s | and technically this is live it's not |
7930s | pre-recorded nonsense |
7932s | however i do look slightly cooler |
7934s | wearing these aviators at least i'm told |
7936s | so i'm sticking to it also wanted to |
7939s | remind you that there is the free demo |
7941s | available right the heck now that's been |
7943s | updated with all of the spring update |
7946s | overhauling so if you haven't had a bite |
7949s | of it at all you can absolutely dive |
7952s | into steam download it right now and |
7955s | start testing it out and if that's not |
7958s | enough also note |
7960s | if you are craving more and want to dive |
7962s | into the game it's actually the best |
7964s | time to do so because the price point of |
7966s | everspace 2 will increase when we hit |
7969s | its 1.0 release in 2023. that's quarter |
7973s | 1 2023 um i'm going to just you know put |
7977s | that out there |
7978s | and uh yeah if you don't want to spend |
7981s | all that money and you're still kind of |
7983s | like i'm not sure about this |
7985s | wishlist us because that helps you know |
7987s | when we do go on sales we've been up to |
7989s | 20 |
7991s | off 20 off everspace 2 not even a |
7994s | completed product we're already selling |
7996s | on sale every now and then if you want |
7997s | to know wishlist it helps us it helps |
7999s | you so we can all have |
8002s | wonderfulness oh my goodness |
8005s | guys you keep you keep asking for |
8007s | beatboxing |
8009s | let me tell you what i'm going to i'm |
8010s | going to tell you what listen all right |
8012s | let's let's have a heart-to-heart |
8014s | i promise |
8015s | i will beat box next time and we'll make |
8018s | it fun okay |
8019s | i'll have it'll there will be a little |
8021s | section specifically for that but today |
8024s | my voice is a little raspy i'm gonna |
8027s | pass |
8028s | but i am promising i'm guarantee you |
8029s | next time you're asking for it and i |
8031s | love you all |
8033s | we'll do it next time okay is that fair |
8035s | is that fair |
8037s | is that good i'm seeing some hearts clip |
8040s | it so he's remembers |
8043s | oh my gosh anyway sincerely guys wish |
8046s | list |
8046s | helps us a ton it helps you get the best |
8049s | bang for your buck if you're waiting for |
8050s | that and by all means if you want to |
8053s | wait |
8054s | until the 1.0 release drops that's |
8056s | totally fair we totally understand we |
8060s | thank you for your support even if it's |
8062s | telling other people about us it goes a |
8065s | long ways all right i've been blabbing |
8067s | way too long holy crap uh i gotta go uh |
8070s | and so do you because you have a |
8071s | wonderful weekend to experience go enjoy |
8074s | the weather your family eat some food |
8076s | you know all those fun things it should |
8077s | be great and i'll leave you with a happy |
8080s | easter all right |
8081s | toodles |
8086s | [Music] |
8095s | [Music] |
8125s | you |