Original Post — Direct link
about 1 year ago - /u/Giraffasaur_ - Direct link

Hey all, just making it a bit easier to know what this includes. Please know that we are aware DLSS is still broken but we did not want to wait any longer to get a patch out to you.

Changelog - 1.0.33633

Tweaks

  • Further performance optimizations
  • Tweaked Faction Battles in Drake that could be lost within seconds
  • Integrated localization changes suggested by Crowdin community
  • UI: Added Unreal Engine logo to startup screens

Bugfixes

  • Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and load the just created auto-save and the follow-up mission will start.)
  • Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated
  • Added missing "Change Compare Item" default binding ("Left Trigger") for Gamepad Scheme A
  • Updated one of the "vision" videos which still was an older version before
  • Fixed that "Show Current Gamepad Bindings" screen was empty for "custom" bindings
  • Fixed that achievements could fail to register when two or more achievements were unlocked at the same time
  • Fixed that force feedback effects did not get triggered when cam shakes were turned off
  • Fixed that inversion and other axis settings of some axes (especially when used with modifier buttons) did not work
  • Fixed red screen vignette flashing up when repairing hull at low HP
  • Fixed that in some instances a level up was not triggered even though XP requirements were met
  • Fixed a crash that was related to the dynamic job system
  • Fixed an edge case in side mission "Vaultworthy" which blocked the mission progress
  • Fixed "two drones with one mine" challenge not working with Teleporter's "Parting Gift" mine
  • Fixed that some bonus attributes were not working for flak cannons
  • Fixed that the warden in the main mission "Smokes & Mirrors" in Forlorn Vale could not spawn properly, resulting in a blocker
  • Fixed a missing mission hud marker in side mission "A Custom-Made Error"
  • Fixed that two "kill from a distance" challenges could not be achieved with flak cannons
  • Fixed excessive VRAM usage when playing via wine/proton and viewing animated cutscene videos
  • Fixed FSR2 plugin not being loaded on the Gamepass version
  • Fixed TrackIR not working on Gamepass due to missing NPClient.dll
  • Fixed that an intended loot drop at the end of Battle Support events did not occur
  • Fixed that in rare cases the Ceremonial Drone was still present at the end of Side Mission "The Convert"
  • Fixed that female scientist on BRI Bioplant neither had a name nor portrait assigned
  • Fixed being able to activate signal decoders in Ancient Rifts
  • Fixed that a Lava Bomb could be dropped at the 4th Socket before the 3rd in Side Mission "Gang Wars II"
  • Fixed an issue in first mission stage of "Parasite" side mission in which all awoken ships must be destroyed
  • Added missing dismantling quality bonus attributes to legendary cargo units
  • UI: Fixed that tutorial boxes could not be dismissed using keyboard or gamepad in some cases
  • UI: Fixed that ships at homebase could be changed in customization screen which could break ship layout in some cases
  • UI: Fixed that modify show preview action was active after modifying an item sometimes, even though it should be disabled
  • UI: Fixed a bug that multiple modify operations could be executed right after another in some cases
  • UI: Fixed that menu header credits delta amount could get stuck during animation
about 1 year ago - /u/Giraffasaur_ - Direct link

Originally posted by CaryGooper

When can we expect DLSS support? Would be great to see it fixed in the next patch.

Our technical programmer prioritized game-breaking issues - most of which have been addressed here - and is jumping around some other tedious gameplay-related issues. He assures me he is turning his attention towards this to push through certification very soon. I can only ask for your patience on this one; I'll follow-up.

12 months ago - /u/Giraffasaur_ - Direct link

Originally posted by CptBadger

u/Giraffasaur_

Hello!

Do you have any updates? We have been waiting for quite some time for this fix. Any ETA on when we can expect it to go live?

Hey there, we are in a bit of a holding pattern as we are relying on a contact at NVIDIA to help solve the issue. At this time, Our technical programmer has been working with our friends and EngineSoft surrounding console development. There is a correlation here, as this development broke the plugins for the WinSDK. Once this has been sorted, then DLSS (as well as FSR1/2 and TrackIR) will become active again. I'm told it "could be a while longer still," which makes it really hard to follow-up on this. Sorry!

I'll continue to poke our technical programmer on this to see when more can be shared.

10 months ago - /u/Giraffasaur_ - Direct link

Originally posted by UltraAC5

Any update on DLSS? Seems like it still isn't working on Gamepass

No updates at this time.