Hey all, just making it a bit easier to know what this includes. Please know that we are aware DLSS is still broken but we did not want to wait any longer to get a patch out to you.
Changelog - 1.0.33633
Tweaks
- Further performance optimizations
- Tweaked Faction Battles in Drake that could be lost within seconds
- Integrated localization changes suggested by Crowdin community
- UI: Added Unreal Engine logo to startup screens
Bugfixes
- Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and load the just created auto-save and the follow-up mission will start.)
- Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated
- Added missing "Change Compare Item" default binding ("Left Trigger") for Gamepad Scheme A
- Updated one of the "vision" videos which still was an older version before
- Fixed that "Show Current Gamepad Bindings" screen was empty for "custom" bindings
- Fixed that achievements could fail to register when two or more achievements were unlocked at the same time
- Fixed that force feedback effects did not get triggered when cam shakes were turned off
- Fixed that inversion and other axis settings of some axes (especially when used with modifier buttons) did not work
- Fixed red screen vignette flashing up when repairing hull at low HP
- Fixed that in some instances a level up was not triggered even though XP requirements were met
- Fixed a crash that was related to the dynamic job system
- Fixed an edge case in side mission "Vaultworthy" which blocked the mission progress
- Fixed "two drones with one mine" challenge not working with Teleporter's "Parting Gift" mine
- Fixed that some bonus attributes were not working for flak cannons
- Fixed that the warden in the main mission "Smokes & Mirrors" in Forlorn Vale could not spawn properly, resulting in a blocker
- Fixed a missing mission hud marker in side mission "A Custom-Made Error"
- Fixed that two "kill from a distance" challenges could not be achieved with flak cannons
- Fixed excessive VRAM usage when playing via wine/proton and viewing animated cutscene videos
- Fixed FSR2 plugin not being loaded on the Gamepass version
- Fixed TrackIR not working on Gamepass due to missing NPClient.dll
- Fixed that an intended loot drop at the end of Battle Support events did not occur
- Fixed that in rare cases the Ceremonial Drone was still present at the end of Side Mission "The Convert"
- Fixed that female scientist on BRI Bioplant neither had a name nor portrait assigned
- Fixed being able to activate signal decoders in Ancient Rifts
- Fixed that a Lava Bomb could be dropped at the 4th Socket before the 3rd in Side Mission "Gang Wars II"
- Fixed an issue in first mission stage of "Parasite" side mission in which all awoken ships must be destroyed
- Added missing dismantling quality bonus attributes to legendary cargo units
- UI: Fixed that tutorial boxes could not be dismissed using keyboard or gamepad in some cases
- UI: Fixed that ships at homebase could be changed in customization screen which could break ship layout in some cases
- UI: Fixed that modify show preview action was active after modifying an item sometimes, even though it should be disabled
- UI: Fixed a bug that multiple modify operations could be executed right after another in some cases
- UI: Fixed that menu header credits delta amount could get stuck during animation