Giraffasaur_

Giraffasaur_



18 Apr

Comment

Originally posted by WaterEra0120

So is it like a harder version of the rifts? Or like an alternative

The rifts themselves have been updated across the board. There are still the means to play through low-lunacy rifts to keep things light and satisfying for that strong sense of power, and also greater challenges for those looking to maximize their skills and get that sweet satisfaction!

Comment

The free Incursions update will be live April 29th!


03 Apr

Post

Hello, pilots! We’re excited to share that EVERSPACE 2 has been nominated in the Independent Creator category in The Webby Awards! This is a huge honor for our small studio, but we need the help of our community and space game fans around the world to cast their vote.

If you love sci-fi and space games, we ask that you consider voting for us and all the efforts we've put fourth in EVERSPACE 2, with more well on the way. Thank you all for your consideration, don't stop being awesome!

https://vote.webbyawards.com/PublicVoting#/2024/games/general-games/independent-creator

External link →

02 Apr

Comment

Originally posted by 8_BIT_FOND

Wasn't there a stream planned last friday? Will there be one coming this friday?

Hey there, the stream slated for Friday was cancelled due to some personal elements hitting close to home, and Rockfish is keen on a family-first focus.

The next stream is scheduled for April 12th.


30 Mar

Comment

Originally posted by cre4mpuffmyf4ce

When’s the update dropping?

Still on-time for this Spring. I know the obligatory "soon" response can be annoying at times, we're getting close though!


29 Mar


25 Mar

Post

Hello, pilots! We're slowly paving the way for the Art of EVERSPACE 2 into Amazon stores around the world. We're now available in Germany!

This 280+ hardbound artbook will make your collection the envy of sci-fi and space game fans. Each page gives a behind-the-scenes look at the visual development of ships, weapons, characters, environments, and more in EVERSPACE 2. Copies are limited; get yours today!

USA: https://www.amazon.com/dp/3000766588

Germany: https://www.amazon.de/ROCKFISH-Games-GmbH/dp/3000766588/

Coming soon to Canada and more EU countries.

External link →

22 Mar


11 Mar


29 Feb

Comment

Originally posted by compulsive_looter

Interesting, thank you. Will the arbitrary limit for legendaries remain at two?

Btw, 200m range for the EPICENTER shockwave is bloody useless.

The limit is being increased.

Comment

Originally posted by Queeflet

This looks amazing, I love both everspace and everspace 2 very much. Are you able to say roughly when this might be made available?

This Spring! We're almost there!

Comment

This is impressively thorough and well-written, great work! Thank you for helping more pilots ease into opportunities they never knew they had.


06 Feb

Comment

Originally posted by 3shotsb4breakfast

Still experiencing this problem on Nintendo Switch. Three containers inside a secure container are inaccessible.

Hey there, sorry to hear this. I will add this to the books, but please keep in mind it is unlikely we will be visiting this for a while since we are focused on EVERSPACE 2 currently. Regardless, having it cataloged will move us forward once we can. Thanks for your report.


01 Feb

Comment

Hey there, I posted on your Steam forum thread; thanks for the report. If you haven't checked the Steam post, the short of it is this: We had a similar report about 4 years ago in a Discord conversation. The specifics of the incident weren't entirely sorted, but the user was able to resolve the issue by turning off his overclocking. Might be worth a try?


26 Jan


15 Jan

Comment

Originally posted by aggsol

So the console version will stay on the old engine, then?

The console versions are also being migrated to UE5 so we can continue supporting them, too.

Comment

Originally posted by VermicelliJazzlike31

The dev console being removed is very frustrating. Having completed the game several times, I now want the ability to spawn in items, play in god mode, unlimited ammo/health and so forth, spawn in enemies as I see fit. It feels like my experience is cut short as if I have a hand on my shoulder telling me I'm playing wrong or as if my hands are tied. Please in future devs always leave the console in. Why do you think skyrim is so popular.

You're asking for added features to change how the game is meant to be experienced, and it simply was not in the vision for the game.

For example, let's look at Pac Man. When beating Pac Man, should the devs provide the player the ability to despawn ghosts, or make 100 ghosts, or make Pac Man invincible, or make all the dots into power pellets, or have fruit appear every second, or be provided a map editor to make their own maze? Because the game doesn't have these things, does that somehow mean the devs are looking over the player's shoulders telling them they're playing wrong or tying their hands?

Cheat codes can inadvertently burnout players by experiencing all the content really fast in a matter that wasn't intended. Even as end-game unlockable content, this can remove any need to replay a game, and replayability is a foundational pillar of EVERSPACE. Sometimes having a sandbox mode or unlockable can be a good thing, but not always. Skyrim obviously doe...

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