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1s | all right i'm spooling it back up again |
---|---|
2s | this is take number two |
9s | okay it's saying that it's |
11s | live again it did this the first time |
14s | though so i'm gonna wait for a second |
20s | it's showing a good signal |
23s | youtube you see me this time |
26s | take two we good |
33s | yay okay |
35s | welcome youtube oh my gosh i am so sorry |
39s | i'm not sure what happened i clicked the |
41s | button it said it was good i went back |
43s | to the configuration to where i followed |
46s | the chat instead of the stream thought |
48s | it was fine apparently it wasn't but we |
50s | got you all straight and away thank you |
52s | so much everybody for reporting that so |
54s | everybody can enjoy the content |
57s | but welcome i feel like do i start over |
59s | no surely we don't start over but we do |
61s | cover some things that you guys missed |
63s | let's start from square one let's start |
65s | from square one |
67s | with a little bit of speed all right so |
69s | this is the vindicator the typhoon wings |
76s | new wings that were introduced |
78s | to this particular class i love these |
80s | wings they're they're probably my |
82s | favorite ship wings |
85s | i just i love them so much |
87s | we also have a new body type for all |
89s | heavies it's this more recessed one the |
92s | cockpit is further back |
94s | and when you are in the cockpit view you |
95s | can of course see your ship outside of |
97s | it |
100s | and we are in a new zealand location |
103s | in the drake system |
105s | much like we did a |
108s | ice world than a fire world and then we |
111s | did an ice asteroid field now we're |
112s | doing a fire asteroid field so boom boom |
115s | boom boom right |
116s | and we're fighting some cereal we're |
118s | talking about some changes to weapons |
121s | um i'll also cover some other details |
123s | that happen for combat mode |
125s | but first things first this black cannon |
128s | we were noticing a pretty distinct issue |
130s | with it |
133s | so in short |
135s | flat cannon has a radius that it |
137s | explodes at |
139s | instead of having to hit the target |
140s | directly |
141s | so like you can see here |
143s | i didn't hit the target it just got |
145s | close enough and then it exploded right |
147s | and it deals damage to everything nearby |
150s | and that was actually killing a lot of |
152s | players |
153s | um |
154s | whenever you were too close to a target |
156s | or target would zip right in front of |
158s | you |
159s | it was bad news bears |
161s | um also israeli bombers look they have |
162s | shields |
166s | but um |
168s | what we did is for the flak |
170s | now whenever you are within a certain |
172s | range |
174s | the flak does not trigger its radial |
176s | attack |
178s | so what that means is |
179s | if i'm shooting somebody |
181s | and a drone goes flying by directly in |
184s | front of my face and i shoot my flak |
185s | instead of it immediately exploding on |
187s | the ship to hit the drone right there it |
190s | ignores that radial attack and it just |
193s | fires off until it's at a certain range |
196s | from the player ship before it can |
197s | explode |
199s | just a nice simple |
203s | tweak to the black so it can't explode |
205s | in your face now |
207s | that said |
208s | if you fire the flak |
211s | directly at a target or an obstacle |
215s | and it explodes and it's right in front |
218s | of you |
219s | that will still damage you |
221s | like it will still explode if it comes |
223s | into contact with somebody |
225s | it just won't trigger its radial attack |
232s | so uh yeah |
235s | smart munitions yeah basically |
238s | effectively |
243s | let's go get this wreckage i want uh |
245s | full drones |
246s | excellent |
247s | i will finish this zerulia destroyer |
261s | we got him |
278s | excellent |
280s | oh there's a lot of drones over here |
281s | let's go let's go mess around with these |
283s | drones |
285s | wow there's a lot of drones over there |
286s | all right |
289s | let's go there first |
292s | maybe we'll get a good use of the flat |
294s | cannon and showing you how we don't |
296s | instantly die if we're too close |
299s | wow there's a lot of them over here so |
301s | yeah this would be a really great |
302s | example of how you could just like |
304s | plaster yourself |
306s | with the flat |
309s | now it's still possible that you can |
311s | because again like |
312s | if you end up being too uh |
315s | too close to a target and it directly |
317s | collides with them |
319s | it will still |
320s | it will still trigger and it will still |
322s | damage you |
330s | my goodness |
335s | you hear those explosions |
338s | you see that |
340s | see what this is bomber's doing ouch |
348s | so there was a really cool weapon that |
350s | the bomber had an ever space one |
356s | oh we got hit by it ouch |
359s | oh ouch ouch ouch pain |
362s | that's a lot |
363s | hang on a second |
367s | we need our drones back that was painful |
370s | slime our lovelies |
382s | oh |
403s | i'm gonna let this thing cool off for a |
404s | second and then we'll uh talk more about |
407s | this bomber if any survived |
412s | all right our drones are back good |
415s | oh they've got fire support from this |
417s | destroyer yikes |
419s | all right here we go let's see if we can |
424s | nope |
426s | there it is |
428s | all right here we go see this explosion |
430s | right here |
432s | these are effectively cluster bombs |
435s | cluster bombs somebody said fireworks |
440s | oh okay |
443s | yeah it's it's low-grade fireworks |
445s | they're just happy that we're in combat |
447s | with them they're like yay let's fire up |
449s | the firework |
451s | no no no there these are |
454s | cluster bombs and this is unique to |
456s | zorillia and you probably saw me get |
458s | overheated super fast because |
461s | what these do they don't really do a lot |
463s | of damage necessarily but it heats you |
466s | up |
467s | fast |
470s | so i guess it's kind of like fireworks |
473s | anyway the point is |
476s | is that uh |
477s | it's nasty and it only happens behind |
480s | them as they're flying away |
482s | now because we're in a |
484s | uh vindicator you can also see that that |
486s | splash damage attack they're |
487s | implementing |
489s | kind of hurts our drones a little bit so |
491s | we have to be a bit more mindful about |
493s | how we're approaching that oh |
495s | oh oh my |
497s | oh my level 24. |
499s | that's exciting |
501s | we have to be a little bit more mindful |
503s | about that |
505s | maybe |
507s | possibly |
511s | as we're approaching our enemies in the |
513s | space |
515s | okay let's see if we can let's see if we |
517s | can show how this trigger doesn't |
518s | trigger anymore yeah |
520s | okay so see how we're too close to the |
522s | target and so the black disables itself |
524s | from exploding in our face |
526s | now that said if i shoot directly at a |
529s | target that's near me it will still |
530s | explode in my face |
535s | but otherwise |
536s | complete disabling of that automatic |
538s | explosion |
540s | pretty nice feature honestly |
543s | um and also for those of you who like |
545s | flying light ships |
548s | and using a black you will find yourself |
550s | not insta dying anymore |
558s | so much explosive sound going on |
566s | excellent |
575s | very good i'm actually i'm i'm a little |
577s | surprised that uh that went in my favor |
579s | as well as it did |
581s | but you could see that there were a |
582s | number of little tweaks and changes to |
585s | a lot of what we're showing i mean even |
587s | the sound of the thermogun like i've |
589s | shown you the tweaked sound effects but |
590s | it's been tweaked even further it's |
592s | probably not as distinct as it probably |
595s | was prior but uh |
598s | there's some more subtleties to it |
601s | sounds continue to get better and better |
603s | so uh |
605s | feeling feeling good |
607s | otherwise we got these burning asteroids |
610s | in the sky |
612s | little explosions happening from them as |
614s | well |
615s | but of course we have resources together |
617s | who doesn't want some resources |
623s | and a hidden stash to find in this |
625s | location |
626s | right |
629s | oh |
630s | flying duchess beacon here that's really |
632s | convenient |
634s | i would say |
644s | and of course you know with any location |
646s | that you are finding yourself in we want |
649s | to make sure that it's interesting and |
650s | you know offers some challenges |
653s | stuff like this |
654s | that you'll be able to engage in |
657s | i didn't actually check these out but i |
659s | think these are firebombs |
661s | yeah they overheat you instantaneously |
663s | much like we saw those uh ice bombs |
668s | so another yeah another uh impedament in |
671s | your way that's all about fire because |
674s | you know the very large theme that we've |
676s | got going on for drake is this fire and |
678s | ice sort of thing so you've seen a lot |
680s | of that through |
683s | basically every single faction |
685s | engagement |
686s | across the board really it's like oh |
689s | it's zerulia it's fire oh it's |
691s | retaliator it's ice like that's how |
694s | things are going down |
698s | all right |
699s | because i says oops i'm late hey |
701s | actually um |
702s | so i made an oopsy apparently youtube |
704s | didn't get uh the video in time |
707s | so yeah it's okay we have covered uh new |
710s | ship parts |
712s | real quick at least for one ship |
715s | at least for one ship there's another |
717s | one i want to look at later |
719s | we talked about um |
721s | a little bit about combat mode we |
722s | engaged with a lot of zerulia there |
725s | what youtube did miss is we talked about |
727s | the ramifications of combat mode and |
729s | also the benefits of being out of it so |
731s | prior super quick recap super quick |
734s | recap okay so prior when you were uh |
737s | when you're |
738s | just flying around no matter what |
740s | whenever you equip uh a new consumable |
743s | there's a 20 second timer it's gone now |
745s | we removed it you're welcome |
748s | same thing with missiles there'd be a 20 |
750s | second timer nope it's gone |
753s | see you later however when you are in |
755s | combat |
759s | and you'll know you're in combat because |
760s | the red lights the top and bottom of the |
762s | screen right there you see them now |
765s | see that combat |
767s | oh hello retaliator |
770s | now when you cycle in |
772s | now there's a 20 second duration |
774s | so the difference is really it's all |
776s | about preparation right it's all about |
778s | preparation if you are exploring and you |
780s | pick up something you're like nice i |
782s | want this immediately plug it in you |
784s | start using it |
786s | no ramifications whatsoever if you're in |
787s | the middle of combat and you're like oh |
789s | man i should change that other thing or |
790s | i want to craft something and then plug |
792s | it in |
793s | you're going to have to wait |
795s | that being said here's something new |
796s | that we didn't talk about yeah |
800s | the last stream |
802s | i had mentioned our desire our being |
805s | rockfish |
807s | to remove crafting entirely from combat |
810s | mode |
811s | we thought about this |
813s | and we decided against it |
816s | but i want to explain why it's super |
817s | easy logic super easy logic let's just |
819s | talk real quick |
820s | when you're crafting something you're |
821s | like shoot man i really need that |
823s | consumable i need an energy shield on |
825s | the fly you know whatever okay so you |
827s | can craft it on the fly |
828s | you've got them all right cool and now |
831s | you have to now you have to equip them |
834s | and guess what if you're in combat 20 |
836s | seconds |
838s | [Music] |
839s | so you can still craft |
841s | you can still craft |
843s | when you're in combat but there's still |
845s | ramifications |
847s | if you're trying to use it immediately |
848s | right so that's the big trade-off we're |
850s | like we don't need to double down on |
852s | this there's we're gonna allow crafting |
854s | in the heat of combat however |
857s | there are still ramifications for being |
860s | in combat |
861s | to equip |
863s | last but not least |
865s | the weapons |
866s | did get tweaked to where |
868s | you know same same thing on that front |
870s | like if you were to craft a weapon you |
871s | plug it in it doesn't look like there's |
873s | any ramifications for plugging this in |
875s | right now |
876s | an umbra that's nice |
879s | doesn't look like there's any |
879s | ramifications there may be a symbol |
882s | that's plugged into this in the future i |
884s | i don't know because this doesn't matter |
886s | if you're in combat or not |
889s | any time you equip a new weapon |
891s | anytime |
894s | it starts with zero energy |
898s | so |
899s | you have to equip the weapon to your |
901s | ship for it to start charging up |
905s | that's it that's that's it that's the |
907s | change |
908s | it's that simple |
909s | so again what this means is you're |
911s | outside of combat you equip a new weapon |
913s | it's like you don't really even have to |
914s | think about it there's not really too |
916s | much ramification because you don't have |
917s | to use it immediately |
918s | but if you've got like |
920s | a ship that has two weapon slots and |
923s | you're like oh man i need to swap to a |
924s | different weapon for this different |
925s | enemy |
927s | there's a reason why we restricted |
929s | certain number of slots for weapons and |
930s | secondaries and consumables and it's |
932s | because |
934s | you have to utilize what you have there |
936s | using other tools to mix and match you |
938s | can't just have a full cargo of weapons |
940s | so that you basically have an infinite |
942s | number of weapon slots that you can |
944s | interchange at any time nope you cannot |
946s | do that |
948s | i was not in the design |
950s | so |
951s | equipping a weapon |
954s | first you're going to need it to charge |
955s | up before you can start |
957s | utilizing it |
960s | it does not have to be active to start |
962s | charging up |
964s | it just has to be equipped |
966s | so if you have two weapon slots you plug |
968s | in a new weapon you just have to use the |
970s | first weapon first while the second one |
972s | charges up |
973s | then you can use the second one once |
975s | it's charged |
976s | or partially closed you can use a |
978s | partial charge too |
984s | retaliator it's not your showcase today |
985s | get out of here |
987s | thank you |
990s | neat |
991s | so that was that was a lot |
993s | that was a lot that i'd covered and then |
996s | i discovered that youtube missed it all |
998s | so we covered it again so twitch is like |
999s | okay i get it thanks for telling me a |
1001s | second time just making sure everybody |
1003s | knows all right everybody knows |
1007s | oh my goodness |
1009s | so this first 30 minutes |
1011s | mainly just showing another location |
1013s | here in the drake system |
1015s | i'm not going to go explore secrets yet |
1017s | no no that's for you later |
1020s | that's for you guys later |
1022s | so now it is time for us to uh go to our |
1026s | other save |
1029s | uh what's our what's our other site oh |
1030s | yeah our new stream save |
1032s | and we're gonna talk about some other |
1033s | little details that have been tweaked |
1035s | adjusted refined etc etc cetera |
1040s | all right |
1041s | all right so yeah vindicator i mean i i |
1044s | am seriously loving the vindicators |
1046s | designs like i i even told matthias this |
1048s | like um |
1050s | you guys probably recognize this even |
1051s | from the streams like vindicator's not |
1053s | really my play style i'm not really the |
1055s | best at using it okay uh that's not to |
1057s | say the ship is bad because i've seen |
1058s | you guys uh use it pretty well even |
1061s | before we've rebalanced it so it's only |
1063s | gonna get better for you right but uh |
1066s | it's just not my playstyle i don't like |
1068s | managing drones uh i i just want my own |
1071s | ship i like the stinger for example i |
1073s | like the striker |
1074s | um but you know i'm also a really big |
1076s | fan of the scout |
1082s | really big fan of scout so uh what you |
1084s | see here we've got another set of wings |
1086s | that the scout has received this is the |
1088s | banshee wings |
1090s | so the first set of wings was the uh |
1093s | spirit |
1094s | this one is the banshee um you can also |
1097s | see we've got some uh |
1098s | little extra buttons here and that's |
1101s | because of the perks that we have on |
1103s | terrain for those of you who missed the |
1105s | conversation about terrain |
1107s | we now have a ship dealer's perk i'll |
1109s | kind of move my head out of the way you |
1110s | pause the screen take a screenshot if |
1112s | you will to cover that if you want we |
1114s | did talk about this last week so i'm not |
1116s | really going to cover it again basically |
1118s | more ship opportunities and you can |
1120s | customize the ships a little bit so for |
1122s | uh example like our band sheet two we've |
1124s | got |
1125s | 30 increased weapon range and 100 |
1127s | increased boost energy regeneration |
1129s | during shadow strike let's just say i |
1130s | don't want that |
1132s | we talk about the passives |
1137s | now it's 100 increased boost energy |
1139s | regeneration during shadow strike at 30 |
1141s | increased weapon range |
1145s | [Laughter] |
1150s | that's |
1151s | hilarious but it cycles through all the |
1155s | different passes for the ship and it |
1156s | applies |
1158s | to entirely random |
1160s | new ones and i |
1162s | they can be |
1163s | the exact same |
1165s | uh |
1166s | awesome something else that i |
1168s | particularly like this just |
1170s | for me uh you guys probably like it too |
1172s | but you can only do this once uh this |
1175s | hasn't been completely refined and |
1176s | there'll be more tweaking on it because |
1177s | what i can do is i can just keep |
1179s | pressing the toggle passives and it |
1181s | keeps saying what the passes are |
1183s | over and over and over again |
1185s | for me i like that |
1187s | i like that so much that it's like i |
1189s | almost don't even want to look at the |
1190s | passes like i'll just look at a |
1191s | different ship |
1192s | and i'll just be like hey what are the |
1194s | passives and i'll just hit the button |
1195s | and i'll read the passives right there |
1197s | okay i don't like that so i'll go to the |
1198s | next one |
1199s | like that's for me that that works |
1202s | that's not optimal of course but uh |
1204s | there it is |
1205s | so you'll be able to toggle your |
1207s | passives get something new hopefully |
1209s | then you can also completely refresh the |
1211s | ship offers entirely uh whenever you |
1213s | have that perk |
1215s | we're not going to do that instead we're |
1216s | going to purchase this banshee uh we're |
1218s | just going to buy and sell current |
1220s | because that's how i operate in these |
1221s | live streams |
1224s | just to look at it |
1226s | just to look at it a little bit further |
1231s | um also i want a different i want a |
1232s | different body and engines and uh |
1235s | i can cheat to get through that oh auto |
1238s | saving when leaving oh goodness gravy |
1240s | isn't that nice how fluid that is |
1243s | i'm gonna do that one more time because |
1244s | i really want to put emphasis oh my gosh |
1246s | i actually like the way this looks from |
1247s | behind |
1250s | so the auto saving this was just tweaked |
1253s | by |
1255s | was it tease |
1259s | yes it was tees |
1262s | this was tweaked to where now when |
1264s | you're launching the auto save happens |
1266s | at the start right there |
1269s | and then your transition into the game |
1271s | is flawless there's no pause |
1274s | it's |
1275s | subtle for me it made a pretty huge |
1277s | difference i was like dang all right |
1280s | yeah so this is now this is the scout |
1282s | with its new wings |
1283s | we'll do a quick look at it |
1285s | because these are the tier two wings for |
1287s | this wing set and of course you guys |
1289s | want to see the tier one i like my scout |
1290s | to be a little bit smaller however |
1293s | uh so we're gonna we're gonna do that |
1295s | we're gonna do this |
1296s | uh maybe maybe even this like we're |
1298s | gonna go super traditional scout and |
1299s | maybe even like |
1301s | uh yeah we're just gonna like |
1303s | we're just gonna crunch it |
1306s | let's crunch it down |
1308s | so you can see it's just like how much |
1310s | these wings stick out |
1312s | gives you a pretty strong uh |
1314s | understanding of what's happening here |
1318s | but then in addition to that you know of |
1320s | course we've got the we got the tier one |
1322s | wings for it |
1324s | which are super small |
1326s | oh they're adorable |
1328s | just like that |
1330s | super small boy wings |
1333s | what a cute guy and then you got the |
1335s | tier twos |
1339s | so matthias has been hard at work uh he |
1341s | also told me that alex i believe plays a |
1343s | pretty |
1344s | or is it alex or tony i think it's alex |
1346s | also plays a pretty decent role in uh |
1349s | making sure that these ship models are |
1350s | coming together um and uh yeah we're |
1353s | pretty happy with the results thus far |
1356s | pretty stinking happy and of course |
1358s | there's still a lot more to come |
1369s | scout was like my favorite ship in |
1371s | everspace one so seeing it get a little |
1373s | bit more variety i just i'm very pleased |
1375s | i i just want to play around with it so |
1378s | much |
1379s | and uh i'm sure you guys do too and |
1381s | you'll be able to in the summer update |
1383s | oh my gosh |
1385s | huge amazing all right let's let's just |
1387s | look for a completely different ship i |
1389s | don't even know what we're gonna find |
1390s | hopefully it's not something i'm not |
1391s | supposed to show i even tested this |
1392s | beforehand |
1394s | so that i don't show something i'm not |
1395s | supposed to and here we are |
1400s | so we cycled through oh we got another |
1401s | banshee oh wow we found one that's |
1403s | almost identical to the one that we have |
1404s | now excellent good good |
1407s | also note that when you refresh the ship |
1409s | offers you can also re-toggle the |
1411s | passive so if you're not happy with |
1412s | these then you could re-toggle them |
1416s | careful careful all right we got a |
1417s | cyclops excellent good good i'm sweating |
1420s | because i'm a little nervous we got a |
1421s | hornet tier three okay good got it |
1423s | excellent |
1424s | osprey tier two excellent awesome |
1426s | harbinger tier three those aren't those |
1428s | aren't that's not uh cyclops two three |
1430s | not nope nah nope all of these are bad |
1433s | all these are bad guys oh my gosh those |
1434s | are super cool volleys are bad no we're |
1437s | not ready for that yet folks i'm sorry |
1439s | but nope none everything that you just |
1441s | saw you need to just rip it out of your |
1443s | eyes no you're not allowed yet that's |
1444s | not in the discussion for today but as |
1446s | you can tell |
1448s | ship module is very much in the works |
1450s | we've got a lot more in store for you |
1451s | coming down the line and uh it's |
1453s | exciting time it's a fun time pretty |
1455s | neat it's pretty cool |
1457s | so i look forward to that |
1459s | yeah it's good stuff |
1462s | so now that we're flying this uh banshee |
1464s | sky you know what actually hang on let's |
1466s | just let's reload the save i want to go |
1468s | back to the striker anyway |
1470s | or the stinger i want to go back to the |
1472s | stinger anyway |
1473s | because i like this build i like this |
1474s | particular build i adjusted it a little |
1477s | bit since the last save and i played |
1478s | around with it so that it would be a bit |
1480s | more fun a bit easier to manage |
1483s | uh it's toby |
1485s | michael thank you oh my gosh |
1488s | i kept i said tony didn't i oh goodness |
1490s | no it's toby toby helping out on the |
1493s | ships |
1494s | matthias told me straight up i can't |
1497s | completely uh |
1498s | uh |
1499s | yeah toby and matthias are just going |
1503s | hard on the ship designs pretty freaking |
1505s | cool |
1506s | pretty freaking cool so |
1508s | uh we're back in our stinger tier two |
1510s | let's just talk about very briefly what |
1512s | our build is we got fusion hook energize |
1514s | boost nano transmitter so we are going |
1516s | to zip around like a madman as well as |
1518s | heal just in case the going gets rough |
1521s | um |
1522s | and you know what shoot maybe we should |
1524s | talk about some additional perks |
1526s | maybe because we really like healing |
1528s | it's like our favorite thing of all time |
1531s | let's just talk about some perks |
1535s | delia has a new perk it's called |
1537s | nanobots |
1539s | pretty straightforward pretty |
1540s | straightforward okay |
1543s | and uh |
1544s | this |
1546s | it's it's simple |
1548s | simple feature to help your nanobots |
1550s | just be better that's what it is |
1552s | she's a doctor she's a ship doctor okay |
1555s | she's a ship doctor she's a human doctor |
1557s | and a ship doctor don't question it this |
1560s | is how it works and so in the nanobot |
1563s | field |
1564s | we can invest we can invest them all |
1566s | because i don't want to take the time to |
1567s | push the button multiple times |
1571s | double the repair speed of nanobots |
1575s | then we can uh |
1577s | upgrade again to where nanobots will |
1578s | also repair nearby allies |
1581s | so vindicators |
1584s | you're welcome that's actually kind of a |
1586s | big deal for vindicators i feel like |
1589s | now in the heat of combat you have to |
1591s | pop nanobots that's going to synergize |
1593s | so much better with your drones |
1596s | so much better |
1597s | and then last but not least |
1599s | nanobots will also repair armor |
1602s | for half their percentage oh my goodness |
1605s | what is this nonsense |
1608s | what is that nanobots now start |
1610s | repairing |
1611s | your armor too |
1614s | so in the heat of combat and everything |
1616s | starts getting drained down you pop your |
1618s | nanobots it's going to start |
1619s | replenishing your hole it's going to |
1620s | start replenishing that armor that is |
1622s | clearly gone otherwise you wouldn't be |
1624s | taking that hole damage then your |
1625s | shields are going to start to recharge |
1627s | and you're going to be able to get back |
1629s | into the fray so nanobots as a whole |
1632s | because of this particular perk are |
1634s | going to see an increase in use i think |
1637s | they're going to see an increase in use |
1639s | this also i believe applies to the nano |
1642s | injector |
1647s | i'm super confident in that comment oh |
1649s | my gosh that's the one thing i didn't |
1651s | check ah |
1653s | but uh yeah |
1656s | we'll have to test it i suppose that's |
1657s | the only way to be sure right we'll have |
1659s | to test it out |
1661s | but uh for standard nanobot for anybody |
1663s | who's like wondering like what the the |
1664s | steering nanobots are let's go ahead and |
1666s | craft some right so we have these large |
1669s | nanobots we'll go ahead and plug these |
1671s | into the ship |
1673s | all right |
1674s | boom |
1675s | so they repair seventy percent of whole |
1677s | hit points over ten seconds |
1681s | seventy percent of whole hit points over |
1682s | ten seconds so because of this perk |
1686s | it's going to repair that |
1688s | twice as fast |
1690s | so five seconds |
1691s | it's gonna repair nearby allies |
1694s | and it's also gonna repair armor for |
1695s | half that percentage so 35 of our armor |
1698s | is going to be restored as well |
1701s | straight up |
1702s | straight up |
1706s | neat |
1707s | [Music] |
1708s | all right |
1709s | let's go fly around our stinger watch |
1712s | this beautiful transition with no delay |
1714s | now oh my gosh i love it |
1717s | and i do want to complete this zarkov |
1719s | explorer so uh let's start heading in |
1721s | that direction |
1726s | [Music] |
1728s | just saw that neat new banshee scott are |
1729s | we not allowed to talk about it no you |
1730s | can talk about it that was meant to be |
1732s | shown |
1737s | oh my goodness |
1740s | that one was meant to be shown |
1742s | oh |
1743s | you know no matter how much preparation |
1746s | there is for a live stream i'm telling |
1748s | you guys it does not matter |
1751s | fate is just like |
1754s | i wonder how he can screw everything up |
1757s | [Laughter] |
1759s | so you guys got a little bit of an |
1761s | inside look at what's to come |
1764s | you weren't supposed to see that yet |
1768s | but hey it's cool it's exciting you guys |
1771s | knew that we were still working on more |
1772s | ship wings anyway so uh there you go |
1774s | [Music] |
1776s | but i digress |
1784s | it does state nanobots in the |
1785s | description so i'm guessing not |
1787s | injectors yeah i just actually needed to |
1789s | test it um i assumed that it was going |
1791s | to be all nanotechnology affected and |
1794s | silly me that's not what it says so this |
1797s | is a product of |
1798s | rules as written versus rules as |
1802s | intended if you've ever heard those two |
1803s | terms this is a common game design term |
1806s | for how things are translated from uh |
1810s | the development standpoint to the user |
1812s | versus the user's interpretation right |
1816s | man look at us getting all like ooh |
1818s | high level intellect conversation going |
1820s | on um but yeah so uh in short i think |
1824s | that the intent is that all nano |
1826s | technologies benefit from it so i think |
1828s | the injector the nano injector does also |
1830s | receive the benefits but we will check |
1833s | we will check and i will be corrected |
1835s | very quickly if that's not correct |
1841s | [Music] |
1845s | just casually looking over at the chats |
1846s | i know there have been probably a lot of |
1847s | questions and thank you so much for |
1850s | those of you who who kind of |
1852s | know the way around |
1853s | oh my gosh |
1856s | i'm glad we went to auto cloak mode that |
1858s | was savage all right but um |
1861s | welcome everybody who's sneaking into |
1862s | the stream |
1865s | um |
1866s | and uh thanks for those answering some |
1867s | questions here and there um i will i |
1870s | certainly mean to answer questions |
1871s | there's just been a lot to discuss thus |
1873s | far uh but hello i am doing great for |
1875s | those of you who asked thank you so much |
1877s | i really do appreciate you uh wondering |
1879s | it has been one heck of a week we've |
1880s | been very productive at rockfish |
1884s | we have been very productive at rockfish |
1888s | it's pretty amazing what we've |
1891s | accomplished in the last couple of weeks |
1893s | and uh but i mean i only have to say |
1895s | that if you guys have been to the |
1896s | streams you know that's true |
1899s | because |
1900s | last week we had a lot to talk about |
1902s | this week we got a lot to talk about as |
1904s | well and it's not just talking i should |
1905s | say it's also uh dying apparently oh my |
1909s | gosh |
1914s | we're just gonna um |
1916s | just get completely wrecked by this |
1918s | thing i guess |
1924s | we used a nano injector and you know |
1926s | what happened it instantly repaired 40 |
1928s | whole hit points and 20 percent of our |
1931s | armor so it does apply to all |
1932s | nanotechnologies |
1934s | so uh that's just a simple matter |
1937s | of how this needs to be communicated we |
1939s | will make that adjustment straight up |
1942s | who approved this who approved this |
1944s | language how dare |
1947s | anyway whatever it'll be adjusted before |
1950s | the summer update uh so that it includes |
1952s | nanotechnology so if it is a nano |
1955s | product that repairs your hole it is |
1957s | affected by this |
1959s | um |
1961s | perk tree perk upgrade |
1965s | alrighty |
1967s | cool i'm glad we have that understanding |
1978s | oh it's immune to the out dang it |
1980s | that's unfortunate |
1982s | i should probably uh not have auto |
1984s | firing missiles both of these are auto |
1986s | fire aren't they |
1987s | how dare you when did this get damaged |
1989s | how dare |
1993s | let's see if we can get oh level 25 why |
1996s | did i just now notice that of course |
1998s | we're gonna get wrecked okay |
2001s | let's uh let's just get out of here |
2008s | let's just get out goodness gravy |
2010s | how do i not know three levels higher |
2013s | with this scaling adjustments that |
2015s | actually is significant also |
2018s | this music |
2040s | it's so good it's so good |
2043s | oh you know i like that's not even the |
2044s | best part right the best part like right |
2046s | here |
2061s | oh gosh just ah |
2064s | ah all right |
2066s | thanks for letting me splurge i just |
2067s | needed that oh it's so good all right so |
2069s | we need to complete uh what was our |
2071s | mission |
2073s | what's our task complete three location |
2075s | challenges in zarkov |
2077s | i haven't completed three location |
2079s | challenges holy cow really |
2082s | i feel like |
2084s | i feel like this looks like i have |
2086s | [Music] |
2091s | that's strange i'm just going to ignore |
2093s | that and say that's a bug i'll have to |
2095s | evaluate that later because we want to |
2096s | keep on doing fun stuff |
2099s | let's do this zarkov signal decoder |
2109s | [Music] |
2111s | mine's on death double trouble heal on |
2113s | kill this is a nasty one but the loot |
2115s | quality goes up to 130 percent |
2118s | [Music] |
2120s | 130 |
2124s | so let's go ahead and plop this one |
2127s | into our location |
2130s | and head on over there |
2132s | it's gonna be tricky though |
2135s | let's double check and make sure that we |
2136s | are prepared for um |
2138s | all these things oh we need to |
2140s | plug that back in |
2141s | oh we need a |
2143s | you know let's just replace it with our |
2145s | calibrated scatter gun this is fine |
2147s | um |
2150s | our synchro pulse is pretty nice we're |
2153s | gonna just cover our butts with the |
2155s | scattergun pulse laser combo what could |
2158s | possibly go wrong right |
2161s | also equip this when you're super light |
2163s | by the way it treats you outside of |
2164s | combat so when you're seeing me plug |
2165s | stuff in it's just plugged in |
2167s | there's no reason why you have to wait |
2169s | 20 seconds while you literally can't use |
2171s | it anyway |
2174s | [Music] |
2176s | all right |
2179s | so my question seems like it will remain |
2181s | bad bugged location challenges it might |
2182s | be a product of |
2184s | me carrying over old save data |
2188s | but uh yeah |
2189s | bugs are gonna be bugs |
2192s | they're gonna be annoying |
2193s | but you know what can you do aside from |
2196s | report them |
2197s | and we'll address them |
2201s | wow i think i helped him get range oh |
2203s | yikes all right |
2210s | oh there's a there's an armored drone in |
2212s | the area |
2214s | oh my goodness |
2226s | my goodness |
2230s | oh you know what i know what my problem |
2231s | is you know what my problem is this |
2233s | build doesn't have any structure that's |
2235s | what my problem is |
2238s | i don't have like any hardly anything |
2240s | that's boosting me up do i |
2246s | oh and my pulse laser got damaged |
2251s | all right well we'll just cycle to |
2252s | another energy weapon we'll have to let |
2254s | it charge up but |
2256s | that's just the position we're in |
2263s | looks like it was okay we had enough |
2265s | space in time |
2268s | all right let's just uh start recharging |
2271s | ourselves as much as possible |
2274s | oh that's good that's good |
2278s | two |
2280s | two armor drones oh no oh no we're out |
2283s | of boost |
2290s | flying by the seat of our pants on this |
2291s | little guy oh my god |
2298s | we gotta get those armor guns that's |
2300s | priority |
2302s | heal on kill double trouble mine's on |
2304s | death man |
2306s | this is this is bad wait if we could |
2308s | shoot some of these guys down in the |
2309s | front maybe they can drop mines to hurt |
2310s | their buddies |
2312s | is that how it works |
2313s | maybe |
2314s | can we use this to our advantage |
2318s | too close |
2319s | okay |
2325s | but you can probably see the impact that |
2327s | this uh level scaling has because you |
2329s | know we are we're at level 22 these |
2331s | enemies are at level 23 they're a single |
2333s | level higher than us |
2334s | but if we are not utilizing the tools |
2336s | that the stinger is known for |
2340s | then uh we're gonna |
2342s | we're gonna really |
2343s | be punished for that right but you gotta |
2345s | start capitalizing on the tools that |
2348s | you're given |
2350s | to maximize |
2351s | your abilities |
2357s | a lot of pressure pressuring space today |
2359s | for me i guess i don't know there's only |
2361s | guys a little 20 what the |
2365s | collision damage hasn't been adjusted |
2366s | too much |
2370s | excuse me |
2387s | i need you down i don't want missiles |
2388s | exploding my face |
2395s | stinger seems to excel at lansing yeah i |
2398s | would say that's accurate |
2404s | big breather |
2409s | oh my goodness oh my wow |
2412s | wow they really don't light up do they |
2423s | good good we are playing on very hard |
2425s | difficulty for everybody wondering |
2428s | um and the difficulties have not been uh |
2431s | reevaluated yet |
2433s | so it's probably not going to see any |
2436s | change |
2437s | with the summer update so anybody who's |
2439s | wondering like oh are we gonna see like |
2440s | the unique modifiers coming to that um |
2443s | just kind of a |
2444s | a quick little note on the difficulty |
2446s | system we actually plugged it in a bit |
2448s | earlier than what we were planning on |
2450s | doing and it was because we wanted to |
2452s | add some variation to that for those who |
2454s | wanted more of a challenge or wanted |
2455s | things to be easier just to make it more |
2457s | accessible to help receive your feedback |
2460s | better right um but as far as the |
2462s | difficulty setting being finalized it's |
2464s | not our plan is to finalize that closer |
2467s | to the 1.0 release so we might not even |
2469s | see adjustments to that uh until the |
2471s | fall update and maybe not even until |
2474s | some other update next year if there's |
2477s | even one before the full release all |
2478s | right |
2479s | so want to manage those expectations |
2481s | accordingly |
2483s | there you go |
2487s | gosh i love this spider gun it's so good |
2493s | so much damage |
2509s | got to make sure i'm not uh exploding |
2511s | them as i pass through them otherwise |
2512s | the mines they generate because of this |
2514s | modifier this mutator i could seriously |
2517s | hurt |
2531s | whoops |
2538s | oh yeah look at that splash damage from |
2540s | her alt |
2555s | oh it's a drone carrier all right |
2561s | this should work pretty well though |
2565s | yeah that's some nice splash damage |
2569s | and a lot of rock chances too with that |
2571s | splash because each one of the |
2573s | projectiles assists in getting us that |
2579s | oh another one |
2593s | now that does a lot of damage and it |
2595s | feels good |
2596s | let's say i calm these enemies down for |
2598s | a second |
2600s | whoa |
2602s | i was supposed to calm him down i'll |
2603s | rile him up |
2604s | holy cow |
2610s | thank you splash damage regeneration |
2633s | no thank you |
2646s | this is why |
2649s | play it safe is such a fantastic perk |
2653s | what a fantastic perk to have that i am |
2656s | blocking the language of |
2658s | oh my goodness |
2663s | pretty sure if we didn't have that perk |
2665s | we'd probably be dead |
2667s | i think we'd be dead |
2673s | my goodness |
2675s | you know a flat cannon might actually be |
2676s | pretty beneficial in this space the more |
2679s | i'm thinking on it especially with all |
2680s | the mind they drop |
2683s | but uh we got the boss to spawn |
2688s | almost there let's go collect the |
2690s | shipwreck while we wait |
2692s | two shipwrecks oh nice |
2696s | this is a pretty cool area that just |
2697s | randomly generated for us and uh |
2700s | oh nice |
2701s | let's gladly take that here let's start |
2703s | let's start equipping that |
2707s | actually wait we're out of combat |
2709s | so that just instantaneously |
2711s | instantaneously was added |
2713s | because it was right before the the boss |
2715s | wasn't |
2718s | little bit lucky |
2722s | nice |
2740s | oh yeah absolute destruction |
2743s | that sound effect will probably get |
2745s | adjusted because i'm talking about it |
2747s | right now and i know that gabriel goes |
2748s | back and watches the stream to see if |
2750s | there's anything he needs to tweak |
2755s | yeah |
2757s | yeah that was uh that's pretty awesome |
2760s | so you can see like even though the |
2761s | striker is |
2763s | thin |
2765s | you know we took a lot like whenever we |
2767s | would take damage it was like |
2770s | we're now flying by the seat of our |
2771s | pants for survival right |
2774s | but when we dish out damage |
2777s | we can do quite the number and also you |
2779s | can see from the loot that we picked up |
2782s | i mean let's just look at that |
2785s | the loot has definitely been upped so |
2787s | that whenever you complete high-risk |
2789s | locations as you should be rewarded the |
2793s | loot density does increase accordingly |
2796s | so we got a lot in here |
2799s | did we only get one superior though that |
2802s | seems fishy we either got gypped by a |
2805s | little bit of rng on that front or uh |
2808s | or we're not done uh building that out |
2811s | completely but regardless uh high risk |
2814s | areas like we are still working on those |
2815s | to make sure that they are very |
2817s | satisfying to complete not only from a |
2819s | challenge standpoint but you know you |
2820s | have to be rewarded for your time that |
2822s | you're committing to them so on that |
2824s | front |
2826s | on the front of high-risk area mutators |
2828s | i also would like to very quickly and |
2830s | briefly mention |
2831s | that |
2832s | the mutators are not finalized there are |
2834s | still more coming some might end up |
2836s | being removed uh there's one that we |
2838s | really like but also hasn't been |
2841s | very |
2842s | fun |
2844s | we like it conceptually but its |
2845s | execution is a little bit uh frustrating |
2848s | and of course it doesn't generate on any |
2850s | of these |
2852s | but it's called i think it's called |
2853s | weakest link |
2855s | so the concept behind it is that one |
2857s | enemy at a time can be attacked and |
2859s | that's it and you have to destroy that |
2861s | before the next one and what we were |
2863s | seeing is that like there'd be an |
2864s | armored drone somewhere that you |
2866s | couldn't |
2867s | kill and so you'd have to mow through |
2869s | like a drone then a fighter than a |
2872s | bomber as everything else is pummeling |
2874s | you |
2874s | and |
2876s | we kind of counteracted that by making |
2878s | the loot density a lot better if you get |
2880s | that mutator but it takes a long time so |
2883s | uh we are recognizing little details |
2885s | like that um we've also seen a couple |
2887s | people chatting about it even though you |
2888s | guys don't have it yet and you can't |
2889s | really experience it yet um |
2892s | we do appreciate your feedback just from |
2894s | watching the streams and saying oh yeah |
2896s | you know it's kind of i have my concerns |
2898s | that's fine we do too |
2901s | we do too that's why i'm letting you |
2902s | know |
2905s | so uh yeah we'll probably uh make some |
2908s | more adjustments |
2913s | [Music] |
2919s | okay so |
2920s | i've been blabbing a very healthy amount |
2922s | let's let's answer some questions |
2923s | because we've shown a lot we've been |
2925s | talking a lot |
2926s | i also want to make sure we're covering |
2927s | all fronts |
2943s | one second guys sorry |
2946s | i want to make sure i have my proper |
2947s | lists in place to deliver you all the |
2949s | excellent news and information |
2954s | something that we talked about last week |
2956s | i don't have an example and i |
2958s | probably won't make it because it's |
2959s | currently bugged and it would be a bad |
2961s | example in that front uh but the |
2962s | repeater the bloodstar repeater its |
2965s | energy consumption and um was reduced |
2969s | and the projectiles were increased um |
2972s | and again i showed it last week i think |
2974s | you'd be able to like backtrack and find |
2976s | that um if it's too hard don't worry |
2978s | about it because again it's getting |
2979s | tweaked a little bit further there were |
2981s | some issues |
2984s | so adjustments will be made |
2989s | but uh it should be a much better weapon |
2991s | now honestly |
2994s | [Music] |
2996s | so we mostly want to repair our stuff |
3000s | wait |
3000s | [Music] |
3002s | oh yeah we want to repair our stuff |
3004s | that's not |
3005s | uh active |
3007s | and then we just want to sell some stuff |
3009s | too |
3010s | [Music] |
3018s | i'm probably just gonna i'm just gonna |
3020s | cycle all this out why not |
3026s | [Music] |
3031s | and then we'll go back to union |
3034s | [Music] |
3038s | we could do this one we'll go to the |
3039s | kite nebula |
3041s | and we'll activate this one |
3043s | and we'll do another high risk area |
3046s | as we start answering uh your questions |
3051s | [Music] |
3054s | so let's head over to the kite nebula |
3057s | let's go to the gas field first |
3064s | all right first question that i look |
3066s | over and spot comes from bill |
3068s | farson on youtube |
3073s | i had everything aligned and then i |
3075s | looked over and i messed everything up |
3076s | okay here we go |
3078s | i spent like a hundred houses on the |
3080s | game and still can't find a fusion hook |
3082s | anywhere how do i get one |
3084s | uh first off that's a lot of money if |
3087s | it's been a hundred houses um i'm also |
3089s | impressed because we don't even have |
3091s | micro transactions now if you were |
3092s | talking about 100 hours that would make |
3094s | a lot more sense no big deal autocorrect |
3096s | is is mean |
3097s | uh but yeah so the fusion hook is |
3100s | granted through a very specific event |
3103s | and it's actually |
3104s | somewhat nearby |
3106s | where we are at it's uh there it is |
3111s | i would recommend that you go to this |
3113s | location and just do some poking around |
3117s | that's what i would recommend |
3123s | all right it's a secure container oh |
3127s | this guy |
3128s | guarding the spatial bypass we probably |
3130s | should find a way to take him out |
3134s | i don't like that he's just sitting on |
3136s | that |
3140s | okay that |
3141s | that's |
3142s | pretty cool just like it coming out of |
3145s | the clouds |
3147s | that's kind of |
3148s | i got goosebumps |
3150s | that's pretty neat |
3158s | we're gonna jam their weapons so they |
3159s | can't shoot us while we just barrage |
3161s | them |
3169s | give me all your loot wow he gave us a |
3171s | ton of stuff |
3172s | all right |
3173s | um i think there was a question earlier |
3175s | about like what are the |
3177s | prerequisites for triggering combat mode |
3180s | how long does it last if you're like |
3181s | exiting it and coming back into it and |
3183s | stuff now um in my short play testing |
3185s | sessions what i will say is that it does |
3187s | seem to linger when you get uh when |
3189s | you're like trying to leave the range of |
3190s | enemies |
3192s | uh but like here you can see that we're |
3194s | not in combat i |
3196s | the way that i've been recognizing it is |
3198s | that the second that an enemy starts |
3200s | effectively uh targeting you |
3203s | is when you go into combat so right |
3205s | there you heard that ting sound it |
3207s | wasn't like a range but like you hear |
3209s | the ting sound it sees us |
3212s | now we're in combat |
3214s | that's how i understand it um |
3216s | i imagine we'll get i'll get further |
3218s | clarity uh because i think this question |
3220s | was also asked internally because i |
3221s | think that's a good question |
3227s | but ultimately it comes down to not like |
3229s | a specific range it comes down to if you |
3231s | are aggroing an enemy or not |
3235s | and again it does linger if you're |
3237s | trying to get away |
3241s | so like we are beyond two kilometers now |
3244s | but we're still in combat range |
3246s | and he's still kind of tracking us down |
3248s | so we're still in combat |
3250s | right |
3251s | it's still lingering |
3255s | and that is intended now it's gone away |
3257s | but then we can re-engage |
3271s | i really want this guy to to go away um |
3274s | let's try and use our syncro pulse |
3278s | oh you know what let's we should have |
3280s | actually man that stinks i just drained |
3282s | all its energy |
3284s | um |
3285s | but i want to use the synchro pulse in |
3287s | conjunction with the thermo gun just for |
3289s | the most shenanigans possible on this |
3291s | guy i really i just want him down i want |
3293s | to take him out |
3302s | auto firing missiles man it's a blessing |
3305s | and a curse against units that teleport |
3307s | when you uh fire missiles at them |
3316s | almost |
3317s | got him all right there we go |
3326s | oh we are still in combat see it lingers |
3329s | it lingers |
3333s | oh wow |
3337s | all right so spatial bypass we're going |
3338s | to go to the kite nebula |
3348s | the ping so it's on aggro yeah that's |
3350s | that's how i understood it when it was |
3351s | communicated to me but um |
3354s | but yeah if i get any more information |
3356s | i'll let you guys know |
3358s | but that's how i understood it we please |
3360s | return to using jump gates |
3363s | jump gates |
3364s | where we're going we don't need jump |
3366s | gates |
3370s | all right |
3371s | so now we're going to activate our uh |
3374s | kite nebula decoder this one's uh |
3376s | this one's pretty good |
3379s | so enemy regen overheat systems and |
3380s | corrosive dust |
3382s | we'll do this one then we'll talk a |
3384s | little bit more about some of the stuff |
3385s | that was added for anybody who's missed |
3386s | it and you kind of actively see as we're |
3389s | going through these combat sequences and |
3391s | situations |
3392s | just how much of an impact it really |
3394s | does have over the game |
3405s | man i'm kind of glad the redeemers are |
3408s | helping us out here |
3423s | all right now we want our missiles back |
3425s | on |
3427s | we gotta wait for him to charge up and |
3428s | that's fine |
3445s | there we go oh yes |
3448s | [Music] |
3453s | now redeemers are a bit faster than |
3455s | normal enemies so thermal guns aren't |
3456s | actually as good against them as other |
3459s | enemy types i don't know if you guys |
3460s | knew that or not |
3462s | they are much more evasive so um between |
3465s | like all the enemy types in the game the |
3467s | redeemers the disciples in particular |
3470s | they can outmaneuver thermoguns they can |
3472s | kind of be annoying but that's |
3473s | intentionally designed so |
3476s | generally speaking you don't really want |
3477s | to use thermal guns on them |
3483s | [Music] |
3495s | you can see that the energy management |
3497s | is playing a bit more of a role here |
3499s | with |
3501s | us which is also intended by the way |
3506s | so our synchro pulse like we're able to |
3508s | shoot it for a while but it does |
3510s | you know |
3512s | drain out |
3519s | especially when we're |
3520s | missing all our shots there we go but |
3522s | yeah our energy is basically gone |
3554s | yeah look at our energy management now |
3555s | we're like cycling back and forth |
3556s | between these |
3558s | because we don't want to |
3559s | stop firing |
3563s | but so long as you are doing that if |
3565s | you're cycling between your weapons you |
3566s | should be fine and also so long as you |
3568s | know you have like an energy core that's |
3570s | a similar level to uh your equipment |
3573s | you're gonna feel that difference a lot |
3575s | whenever you get to the summer update |
3577s | that's coming out this summer |
3581s | and uh it feels really good |
3585s | i'm saying that like with all sincerity |
3587s | like i started a new game which i |
3588s | encourage you guys to do so when the |
3590s | summer update drops of course there's |
3591s | going to be people who challenge out |
3592s | whatever i don't care point is new game |
3594s | you're starting from level one you're |
3595s | building all your way up forwards with |
3598s | this new system that's been designed |
3600s | around that the progression feels so |
3602s | much more satisfying and so much more |
3605s | valuable to like me as the player you |
3608s | know i've i've got like this level one |
3610s | gun and i got like this level five |
3612s | energy charger it's like okay something |
3614s | about this feels really cool because |
3616s | even though this weapon doesn't do a lot |
3617s | of damage it recharges pretty fast right |
3621s | um so there's kind of like a |
3623s | satisfaction there but then you also you |
3624s | know up the ante you get a much more |
3626s | powerful weapon you higher level and |
3629s | tandem with that again that level five |
3631s | uh energy core now all of a sudden |
3634s | you're doing damage and you're like |
3635s | doing the proper energy man thing and |
3636s | then like you start building up even |
3638s | further you get like your level eight |
3639s | weapon whatever and your energy core is |
3641s | not satisfactory so now you're cycling |
3643s | between like multiple powerful weapons |
3645s | but the energy is kind of garbage so you |
3646s | have to take out your opponents because |
3648s | you don't have enough energy oh my gosh |
3650s | what's this tangent he's going on anyway |
3651s | my point is is that it's much more |
3653s | satisfying when you put those pieces |
3655s | together to maximize the benefit of your |
3657s | energy it is so much better than what it |
3660s | was before because before |
3662s | you know i would talk on it and i would |
3663s | like try to put emphasis on it but it |
3665s | really wasn't that profound |
3667s | this system changes |
3669s | that the system where the progression of |
3673s | scaling |
3674s | energy as well as damage |
3676s | is so much more applicable now in this |
3679s | next build it's not something that |
3683s | you'll really notice until you're not |
3686s | managing your equipment |
3690s | so when you find that next big item that |
3692s | you want to use and you plug it in it's |
3694s | going to feel good now |
3697s | if you are taking into account |
3700s | the other components on your ship |
3703s | so |
3704s | yeah |
3706s | i like it |
3707s | i like it |
3708s | all right so now we need to go |
3712s | this high risk area then we're gonna go |
3714s | back to our lava location one more time |
3716s | fight some zerulia again |
3718s | oh what am i doing |
3719s | i need to push this button not the other |
3721s | button |
3724s | death cheats nothing you guys haven't |
3725s | seen before it's just an accidental |
3727s | button push |
3728s | [Music] |
3730s | all right let's go to this high risk |
3731s | area |
3736s | inquisitor is actually dangerous now uh |
3738s | so shadowy it's actually an effect of |
3740s | the light ships |
3742s | requiring you to be evasive more than it |
3745s | is the inquisitors being harder |
3747s | so |
3748s | because of how the scaling has occurred |
3751s | overall |
3752s | with the weights of the different ships |
3754s | the light ships like sincerely like my |
3756s | face is in the way but like |
3758s | the the ships are |
3761s | scaled down accordingly |
3763s | and up accordingly if you will |
3766s | so light ships you really do have to |
3767s | focus on your handling and speed |
3770s | to best your opponents while also |
3771s | utilizing you know your special your |
3773s | passives your all your equipment you |
3775s | know all that fun stuff but if you're |
3777s | not taking care of yourself like if |
3779s | you're avoiding your structure |
3781s | especially um |
3783s | goodness i just did like a sample play |
3785s | test earlier this week just to see the |
3787s | difference |
3788s | um i had a level 20 uh was a scouter |
3792s | vanguard |
3795s | i think i was flying a vanguard |
3797s | it was one of the light ships the light |
3799s | ship was the most important thing here |
3800s | it was a level 20 light ship i think it |
3802s | was a vanguard and i went up against a |
3804s | level 20 fighter and i decided to see |
3807s | what would happen if i equipped like |
3808s | full-blown firepower on this build right |
3812s | and by doing that it was |
3814s | so incredibly satisfying to see me |
3817s | dropping these level 20s as a level 20 |
3820s | like flies |
3822s | and if they got like three or four shots |
3824s | on me |
3826s | i was done |
3827s | like |
3829s | like i'm not joking like the glass |
3831s | cannon build if you are |
3834s | just focusing into one thing |
3837s | now that's actually |
3838s | possible to become is like a glass |
3841s | cannon if you want to establish a more |
3843s | balanced build which i |
3844s | would probably recommend you're going to |
3847s | satisfy many more of these uh parts of |
3849s | your gameplay experience so that there's |
3851s | room for error like your structure |
3853s | structure hasn't really been relevant |
3855s | for um the existence of early access i'm |
3857s | gonna be honest and now it's starting to |
3859s | paint a bigger picture because the |
3862s | weight of your ship the type of your |
3863s | ship is becoming far more important now |
3867s | far more important though |
3869s | uh and heavy is like goodness |
3872s | oh my gosh i mean you saw the vindicator |
3874s | at the start we'll see it again in just |
3875s | a moment |
3876s | that thing's just like it can tank for |
3879s | days especially because its drones got |
3881s | boosted too oh my god vindicators man |
3885s | the indicator players are going to |
3887s | rejoice this summer updated |
3890s | but it needed the boost it needed the |
3892s | best we're aware |
3894s | oh man it is uh quite the change thanks |
3897s | for the overheat by the way you redeemer |
3906s | there we go |
3920s | i think it's kind of terrible that we're |
3923s | fighting these redeemers |
3925s | with a thermal gun |
3927s | after i very specifically told you guys |
3930s | that redeemers |
3932s | avoid thermoguns |
3934s | that issue has since been present |
3941s | all right |
3945s | [Music] |
3952s | they're still really fast though so |
3954s | maybe i should go back to |
3958s | oh my goodness |
3961s | a lot damage output though let's uh |
3963s | let's restore ourselves |
3978s | i'm very glad that we can repair |
3982s | through our attacks |
3984s | and this light ship build that i've got |
3986s | going on here let's just |
3988s | let's just end you with the missile or |
3990s | two |
3994s | these guys are fast |
3996s | is that one of their mods no it's not |
3998s | overheated systems corrosive depth |
4005s | good good |
4010s | uh oh |
4011s | here let's just get some hits and |
4012s | restore health |
4015s | it requires getting hits oh my gosh |
4018s | everything's falling apart |
4024s | when in doubt just uh energize boost |
4027s | right |
4041s | so for those who are wondering we |
4043s | actually just died |
4045s | uh ouch |
4048s | don't let that happen again |
4061s | what do you guys think do the high risk |
4062s | areas look like they're actually high |
4064s | risk now |
4066s | what are your thoughts |
4067s | oh i'm like sweating as i'm playing this |
4070s | game my hands are freaking oh my gosh |
4072s | it's like |
4074s | like part of me is like no this is |
4075s | totally fine it's working so tinted it's |
4077s | a good thing to show this to the people |
4078s | at the same time it's like oh my gosh |
4080s | like i gotta perform while i gotta show |
4082s | them that these builds actually work and |
4083s | be satisfying but tang is hard oh |
4087s | goodness |
4089s | oh my gosh way too easy can you ramp it |
4092s | up a notch or three you absolute jerk |
4098s | oh my gosh |
4100s | no but we're we're really satisfied with |
4102s | the progress going on with high risk and |
4104s | uh it looks like you guys are too i'm |
4105s | glad i'm glad |
4108s | i'm glad all right so casual look over |
4110s | for some questions |
4112s | um let's answer just a couple while |
4114s | we're paused so i can kind of |
4116s | recentralize my chi uh is there going to |
4119s | be a tier above superior for the weapons |
4120s | and equipment yes legendaries are in |
4122s | fact coming bill farson did answer that |
4124s | but i just want to give that added |
4126s | confirmation legendaries are not |
4128s | something that we will be showing for a |
4130s | while |
4132s | fall i don't know but for a while |
4134s | they're not coming this summer |
4136s | and legendaries are uh for all intents |
4138s | and purposes they are stand out |
4141s | pieces |
4142s | from uh anything else so while it is a |
4145s | tier it's also a unique item |
4149s | does that make sense |
4151s | so it's it's a bit of both it's a tier |
4153s | and a unique item so it's one step above |
4155s | superior |
4156s | but it's also not like any of the other |
4159s | pieces of equipment |
4162s | all right um in terms of the roadmap you |
4164s | have what percentage of completion do |
4166s | you think you've got done that depends |
4167s | on what your uh on how you're defining |
4170s | uh completion like if you're looking at |
4172s | it from a story driven level if you're |
4174s | talking about uh assets generated if |
4176s | you're talking about um like the |
4180s | integral gameplay systems like if you're |
4182s | talking about uh there's too many |
4185s | factors there that could be misconstrued |
4187s | like if i said |
4189s | 60 |
4190s | that could be |
4191s | so twisted for somebody to think there's |
4194s | so much more content ahead |
4196s | right |
4197s | um |
4199s | so |
4200s | you know it kind of depends on how |
4202s | you're like soaking it in if you're |
4203s | talking like from the point of us |
4205s | starting to actually physically work on |
4208s | the title |
4209s | to when it will be completed to you know |
4212s | the beginning of next year |
4214s | if you're looking at like just the |
4216s | timeline of completion |
4218s | um shoot i mean the concept phase of |
4220s | everspace 2 was |
4222s | was it 2017 michael |
4225s | was 26 20 2018 |
4230s | man when do i |
4231s | so i mean it it just it depends right |
4234s | and i don't think it's very valuable to |
4236s | say what percentage that's done i think |
4238s | it's more applicable to say uh and show |
4241s | what the game has to offer so that you |
4243s | can be interested in or not to know like |
4245s | what that content's gonna |
4246s | look like and just know that there's |
4248s | gonna be more ahead of what we have for |
4251s | that full release at the beginning of |
4252s | next month |
4259s | because like even like even if we were |
4260s | to talk about the perks for example i |
4262s | mean we just |
4263s | we just added you know two new perks |
4268s | we just added two new perks um |
4270s | so it's like well how what's the |
4272s | percentage completion of the bricks |
4274s | i don't know |
4278s | we're evaluating the game studies like |
4279s | oh man we really need to tweak this |
4281s | somehow what should we do let's add a |
4283s | perk boom didn't even know it was gonna |
4285s | happen but we did it and it's gonna help |
4287s | you out it's gonna help us out |
4290s | so it's it's hard right it's really hard |
4292s | to like |
4293s | you know |
4294s | give those numbers |
4297s | really hard to get those numbers |
4303s | like there's a there's an individual who |
4305s | like when we were having a conversation |
4307s | at the time of the uh |
4310s | it was the spring release |
4313s | based on the completion of like the |
4316s | finalization of all the components of |
4318s | the game |
4319s | they were convinced and were telling me |
4321s | that it was at like 10 completed |
4324s | because we still have to balance we |
4327s | still have to retouch |
4329s | we still have to you know reevaluate |
4331s | so much that the game has to offer and |
4334s | to a degree they're right |
4336s | to a degree they're right |
4338s | that the game's ten percent done |
4341s | and the freaking spring of this year |
4344s | what |
4344s | but again it's using that specific |
4347s | mindset |
4348s | of what they are comparing it against |
4351s | and towards |
4352s | right |
4354s | to get that figure |
4357s | but i also think it's pretty clear that |
4358s | we're a little beyond 10 of a game here |
4362s | i hope it is |
4364s | because if not i don't know how to fix |
4366s | that expectation i'm sorry |
4369s | speaking of expectations oh my gosh |
4375s | you know what we're gonna do is we're |
4376s | gonna use uh we're gonna start plugging |
4379s | in some more resources |
4382s | because we need them my goodness let's |
4385s | uh |
4387s | let's pop some nanobots here |
4392s | let's uh let's get a cloak field |
4394s | generator here |
4398s | here let's just let's max this out i |
4400s | want to get full blown peacemakers |
4404s | we'll plug them in there |
4406s | so you can see we got 20 seconds that we |
4408s | got to deal with before we can utilize |
4410s | this |
4411s | this is going to be a long 20 seconds |
4414s | but we are going to try and avoid fire |
4417s | for 20 seconds |
4423s | and thankfully we're in a light ship if |
4425s | we're in a heavier ship this might be |
4427s | maybe it's still going to be a problem |
4428s | at a light ship oh my gosh |
4434s | so we're going to start repairing a |
4435s | little bit here and there |
4437s | here we go much better |
4439s | all right let's get ourselves lined up |
4442s | with the right shots |
4446s | all right i think we've got a game plan |
4460s | oh hello there |
4477s | oh don't don't fly too fast slow down |
4480s | let me shoot you there we go |
4483s | our health's looking good but |
4484s | you know we haven't put that much |
4486s | emphasis in structure so |
4488s | things could change very quickly if we |
4490s | uh |
4491s | start taking too much damage |
4505s | that's my target ah i don't like that |
4508s | there you are |
4529s | why is the drone so far away what in the |
4531s | world is he doing |
4532s | he's just watching |
4534s | the camera man |
4536s | all right |
4538s | oh |
4540s | i'm in trouble again |
4542s | now |
4551s | all right let's line up our shots |
4554s | there we go give me some help |
4565s | thank goodness for these news |
4567s | consumables am i right |
4583s | oh we're so close come on |
4591s | oh no oh no we're wasting our device oh |
4594s | we really needed that |
4596s | we really needed that all right we're |
4597s | gonna |
4599s | space this out |
4615s | all right |
4617s | enemy defeated |
4619s | it really feels like i'm playing |
4620s | everspace one here like you get to like |
4623s | sector five or six and like everybody's |
4625s | after you |
4627s | man |
4634s | here we go |
4648s | oh come on |
4657s | oh why did i |
4659s | or |
4660s | what they got overheated oh my goodness |
4664s | okay hang on hang on |
4673s | there we go |
4677s | [Music] |
4680s | man let me tell you what it is so much |
4681s | more satisfying completing these even |
4684s | since we first started releasing the |
4686s | mutators |
4688s | and then just like having a swath of |
4689s | stuff to just go through this is very |
4691s | pleasant this is very pleasant we got a |
4693s | prototype booster |
4695s | nice |
4696s | more peacemakers excellent excellent |
4699s | but yeah um but yeah so whoo |
4702s | i was some intense mutators i had a lot |
4705s | of fun with that i imagine you guys were |
4707s | probably a little uh |
4708s | you probably enjoyed that a little bit |
4710s | too |
4711s | i hope you did because that's what |
4713s | high-risk areas are going to be like |
4714s | from the beginning of the game to the |
4716s | end they are one complementary source |
4718s | that you can obtain loot from uh to gain |
4720s | blueprints from especially |
4723s | um that just kind of like fills in that |
4725s | void if you're doing a lot of |
4726s | exploration and need a combat challenge |
4728s | something that really is like boosting |
4730s | you up |
4731s | uh they can satisfy that now i do want |
4733s | to stress though that this is not |
4735s | the end game |
4737s | content that everspace 2 is going to |
4739s | offer |
4740s | this is one element of that okay this is |
4743s | one thing that you can do again from the |
4745s | beginning of the game to the end you can |
4748s | do it if you want on the end of the game |
4750s | but we are also working on more content |
4751s | which we will talk about in the fall |
4754s | for the fall update |
4756s | so |
4757s | good |
4758s | so now that i spent |
4759s | too much time at that location let's |
4762s | just go one more time back to the new |
4764s | fire location that we showed |
4768s | one more time and also just to look at |
4769s | that beautiful new vindicator |
4771s | [Music] |
4780s | oh i see somebody asked about like |
4781s | borderlands three unique legendaries so |
4784s | um |
4785s | i don't think that borderlands in |
4787s | regards to how they set up their |
4789s | legendaries is a good reference point |
4792s | for what everspace 2 is going to offer |
4794s | for their legend for our legendaries |
4796s | um i think it would be better to |
4798s | associate with something like a diablo 2 |
4801s | as chad we mentioned |
4803s | to a degree maybe like um |
4809s | well no i almost said a game but it |
4810s | might not be quite right but yeah it's |
4812s | it's more that they are |
4814s | um a single unique |
4817s | item of that type that stands out from |
4820s | its peers that normally uh would have |
4822s | some additional effect on it perhaps |
4825s | maybe |
4827s | probably |
4830s | so yeah and also uh yeah and i just saw |
4833s | that from dr u um i am playing on very |
4836s | hard that's like the only game mode for |
4837s | me it's like i'm i'm one of those guys |
4840s | like anytime i get a new game i'm just |
4842s | like okay what do we got here i'm ready |
4844s | for the game mode and it's like easy |
4845s | medium hard and i'm just like i'm |
4847s | looking to scroll down it's like why |
4848s | won't this scroll down that's just the |
4850s | type of player i am i want to be |
4852s | completely crushed by the game so that i |
4854s | can learn its systems uh as fast as |
4857s | possible to then best it and have the |
4859s | most satisfaction i get that not |
4860s | everybody's like that and that's also |
4862s | why we didn't make the game have one |
4864s | difficulty |
4867s | so but this will have a bit more |
4868s | incorporated on this front in the future |
4873s | oh yeah |
4875s | just it's just how i |
4876s | how i am it's not saying that i'm better |
4878s | it's not saying i'm worse it's just how |
4881s | i play |
4883s | that's how i do all right let's uh |
4888s | let's just |
4889s | provoke all of this nonsense and show |
4892s | our vindicator |
4895s | as we take on these bombers |
4899s | and these drones |
4900s | with the flat cannon that isn't going to |
4902s | just explode in our face unless it quite |
4905s | literally hits a target directly in |
4907s | front of us which would probably be |
4908s | pretty rare |
4910s | to happen |
4912s | man look at all these drones |
4915s | this is kind of crazy actually |
4920s | all right let's see if we can uh |
4923s | start punishing him a little bit |
4928s | i love the cluster bomb sound like that |
4930s | nearby in a hot location like this that |
4932s | the julia are in ownership of |
4936s | just adds to like the |
4939s | the theme |
4942s | of these locations i suppose |
4945s | everything's on fire and exploding |
4950s | including ourselves |
4957s | that shield oh my gosh i shot the flack |
4962s | okay so this is a perfect example of |
4964s | talking about why we adjusted the flack |
4966s | actually |
4968s | so i'm glad this happened wow so um |
4972s | because i |
4973s | kept holding down the fire button and |
4975s | this bomber flew directly in front of my |
4978s | face with its shield right there i shot |
4980s | the shield damaging myself because it's |
4983s | not gonna pass through the shield and |
4985s | it's going to trigger its explosion |
4986s | because it hit a solid object so i took |
4988s | a ton of self damage there and then i |
4990s | flew directly into the fireworks |
4994s | oh |
4996s | ouch pain |
4997s | population me uh and that's what happens |
5000s | when you aren't playing intelligently |
5002s | and are talking instead of focused on |
5004s | flying don't talk and fly ladies and |
5006s | gentlemen that is the be all and all |
5008s | point |
5009s | that we have to offer here so uh |
5012s | but yeah i hope you guys like that |
5013s | addition to the zerulia bomber i think |
5014s | it's actually pretty fun |
5016s | i think it's pretty cool |
5018s | i'm gonna just do a very very quick |
5021s | triple check now |
5023s | on the stuff that i was meant to tell |
5025s | you about oh i missed one i missed one |
5028s | thing |
5029s | here let's um |
5031s | i don't actually think i have a save |
5033s | file that would do this |
5035s | maybe i do |
5039s | yes i do i think this will work |
5043s | i'll have to do a little bit of cheating |
5044s | don't mind me uh but i want to talk |
5046s | about one other change we did to |
5047s | companion perk so alec |
5049s | ellick |
5050s | yeah our good buddy alec um he got a |
5053s | change to his fire support oh we gotta |
5056s | we gotta get some more liquor and some |
5058s | more credits oh my gosh okay yeah we're |
5060s | totally cheating here uh just ignore me |
5063s | okay just pretend like the screen is |
5065s | hidden |
5066s | okay |
5067s | um |
5069s | actually i do need to hide this part |
5070s | this this part i do need to hide you |
5072s | can't see all the commands sorry uh so |
5075s | quick break quick little break ladies |
5077s | and gentlemen i'll be right back because |
5079s | you know it's also important to note |
5081s | that um you know we have a lot of places |
5085s | that you can go uh aside from just the |
5087s | streams to hang out with us ask us |
5088s | questions uh you know |
5090s | all those things all those necessary |
5092s | things |
5094s | uh that are just it's all fine and happy |
5096s | and dandy and fun and fruitful anyway my |
5098s | point is uh is that you can't see the |
5101s | screen and uh the discord is actually a |
5103s | really great place for you to go um to |
5106s | be in conversation with us |
5109s | and i have just now realized that this |
5112s | hasn't been implemented yet dang it |
5114s | hans christian |
5116s | i'm blaming hans christian i have no |
5118s | reason to anyway |
5119s | what is going to change but i can't |
5122s | actually show you yet is that on the |
5124s | fire support the second tier so it says |
5126s | coil gun here |
5128s | it says coil gun this is actually |
5131s | changed |
5132s | so instead of it being a coil gun now |
5135s | it's going to require specifically an |
5137s | equalizer |
5138s | and that equalizer can't be installed on |
5142s | your ship it can't be equipped on your |
5143s | ship so it has to be in your cargo |
5146s | and uh it has to be an equalizer |
5150s | there might be another change to that as |
5152s | well |
5153s | um |
5154s | maybe |
5159s | don't you guys like those clear-cut |
5161s | responses so you know exactly what's |
5163s | happening man |
5165s | uh anyway |
5166s | but yeah um i think that was |
5170s | the bulk of what we were covering yeah |
5172s | so uh just like a really super quick |
5174s | recap we covered combat mode uh to where |
5177s | whenever you're equipping secondaries |
5179s | and consumables you're restricted we |
5182s | covered how whenever you equip weaponry |
5184s | um regardless of combat mode or not it |
5187s | starts at zero energy um if you're |
5189s | outside of combat mode your secondaries |
5191s | and your consumables are not restricted |
5193s | whatsoever you can just equip them no |
5195s | ramifications we showed the new ship |
5197s | modules uh specifically the wings for |
5200s | the scout the banshee we showed the |
5201s | typhoon for the vindicator we showed the |
5204s | new heavyweight body the recessed |
5206s | cockpit |
5208s | we talked about weapons that um |
5212s | uh the repeater energy consumption and |
5214s | the projectiles which is borsch so i |
5216s | couldn't show you uh we talked about the |
5218s | flak projectiles that don't trigger when |
5220s | they are super close to you but still do |
5222s | if it hits something directly in front |
5224s | of you so if you're firing an asteroid |
5226s | point blank range and you blow up |
5228s | that's on you um |
5230s | and then we also talked about the |
5232s | undocking stutter being removed |
5237s | believe it or not there's actually more |
5239s | on my list but i don't want to give away |
5241s | all the secrets |
5243s | we gotta have something to show next |
5245s | week and by next week i mean actually |
5246s | i'm out next week so um let's keep that |
5249s | in mind we still might have a stream i |
5251s | need to follow up with somebody about |
5253s | that |
5254s | whoops um otherwise uh yeah the next |
5258s | stream where i will be present will be |
5259s | in two weeks and i'm confident that i |
5262s | will have plenty to show and talk about |
5264s | then i am |
5265s | guaranteed to have some really cool |
5268s | things to show you and i'm really |
5270s | looking forward to it actually so that's |
5272s | going to be a fun day |
5273s | um |
5275s | and then after that i mean i mean the |
5277s | summer update's got to be showing up |
5278s | soon right it's gotta be showing up soon |
5281s | it's gotta be |
5282s | it's gotta be |
5284s | so |
5285s | all right |
5287s | all right |
5289s | so now uh what we need to do |
5292s | is |
5294s | go to the fan art stuff oh my gosh we |
5296s | haven't done the fan art stuff we gotta |
5297s | we gotta jump over the fan art stuff |
5300s | it's that last bit of the stream so now |
5301s | i'm gonna be |
5302s | far more hyper focused on your questions |
5304s | instead of distracted by all the ugly |
5306s | googly wonderful things uh and uh yeah |
5309s | it's gonna be it's gonna be a good time |
5310s | so i'm gonna start |
5312s | uh pulling all these data's up so you're |
5314s | gonna see the screen again oh my gosh |
5316s | look at us going back and forth between |
5318s | screens |
5318s | how dare this streamer |
5321s | i want my money back |
5323s | ridiculous |
5324s | all right we're back we're back ladies |
5326s | and gentlemen it was a nice simple short |
5328s | break so uh yeah so what we're this |
5331s | segment is this is all about the |
5332s | community content |
5334s | where i'm just showing off screenshots |
5336s | and fan art that were collected and |
5338s | shared with us via discord specifically |
5341s | that just |
5342s | they resonated with me they make me |
5344s | happy they make me want to print it out |
5346s | slap it on my wall uh or just rotate it |
5348s | through my absolutely endless |
5350s | screenshots that i have for my freaking |
5353s | desktop wallpapers um yeah it's a really |
5356s | great time it's really a great time uh |
5358s | but otherwise please keep asking |
5360s | questions and i will absolutely ensure |
5363s | i can get to those now since my focal |
5365s | point is on your conversation as it is |
5368s | your screenshots and your fan art this |
5370s | one comes from key sky key sky is a new |
5374s | introduction to our community i believe |
5377s | they found us a couple weeks ago if i'm |
5379s | not mistaken and they have started going |
5381s | ham and the discord |
5383s | oh i love it all these screenshots um in |
5385s | fact i've got |
5387s | four from them for today |
5389s | this one's just a nice |
5391s | pleasant moon looking thing in the |
5393s | background of what's that |
5396s | station called in union i can't remember |
5398s | it looks like cotton candy clouds i love |
5400s | it and it's just a very |
5402s | elegant photo calmness down from all |
5404s | that combat all that crazy |
5406s | as we introduce ourselves into this next |
5409s | sector of goodness from all you guys |
5413s | so good |
5414s | so good |
5419s | oh uh let's see i know that it's too |
5422s | early but what's the ancient rifts |
5423s | update later this year all about um well |
5425s | it is too early but what it's about |
5428s | is |
5429s | um |
5431s | we have talked about it a little bit in |
5432s | the past um so in a cycle to the next |
5433s | one this one's from med bed we'll talk |
5435s | about it as i answer this question |
5437s | uh basically ancient rifts are going to |
5439s | be kind of like the roguelike |
5441s | section of everspace 2 so it's like |
5443s | bringing in a component of everspace one |
5446s | where you're you have a generated |
5447s | mission to go through these environments |
5450s | these spaces to accomplish a task you're |
5452s | you're trying to do a thing and the |
5454s | further you get the more rewards you're |
5456s | gonna get from it uh this is an end game |
5458s | planned event sequence situation mission |
5462s | thing um and more of the details |
5465s | surrounding it how it's being |
5466s | accomplished and |
5467s | more accurate description thereof will |
5470s | come out |
5471s | this fall but everything what i just |
5473s | spoke on has been public we've talked |
5475s | about it even uh in the kickstarter |
5478s | updates the the steam updates we've |
5479s | written out just that sample of what |
5481s | it's potentially going to look like uh |
5484s | that will develop and change of course |
5486s | when that time gets here med bad love |
5488s | this shot of prescott starbase |
5491s | i love how you're capturing the scale |
5495s | of everything going on i i forget how |
5497s | much detail was plugged into this |
5499s | freaking environment like sometimes |
5501s | silly silly old me silly just gamer eric |
5505s | i'll fly to prescott starbase and i see |
5506s | all the locations inside and she's like |
5508s | oh i'm just going to go to one location |
5510s | stop get my stuff and get out of there |
5511s | and it's like i don't even take the time |
5513s | to appreciate |
5515s | what's really been plugged in here and |
5516s | it's absurd and i'm sure that you guys |
5518s | especially those of you who've been |
5519s | carrying along since the beginning of |
5522s | early access you've seen prescott get |
5525s | further developed and optimized |
5527s | like the buildings have received vast |
5530s | improvements and the load quality inside |
5533s | of the space |
5534s | so much better |
5536s | from the beginning to to now where we're |
5537s | at so it's it's |
5539s | it's amazing so major kudos to you med |
5541s | bad for putting the focus on uh prescott |
5543s | starbase giving it some love |
5545s | really really good stuff |
5548s | zurelia popping in saying drake's system |
5550s | best system well hello there zerolia um |
5553s | by by chance did you did you provide a |
5556s | creative word to reward to everspace too |
5558s | i'm just curious |
5563s | all right |
5564s | uh so let's see we've got uh |
5570s | we got this shot from the chemical bro |
5573s | who always does such a wonderful job of |
5576s | capturing |
5578s | very intricate detail of ships in |
5580s | particular and i think this one's this |
5583s | one's this is a storytelling picture |
5586s | because we got this station in the |
5588s | background that's clearly gone through |
5590s | some stress we got smoke we got pieces |
5594s | everywhere in the lower left corner but |
5596s | yet it's still a vibrant shining |
5598s | community of sorts because we got like |
5599s | advertisements and stations up there you |
5602s | know it's still in operation and yet we |
5604s | got this we got this thug in this this |
5608s | right corner |
5609s | that the player's taking down because |
5611s | he's not supposed to be here it's |
5612s | probably why the stations are wrecked in |
5613s | the first place |
5615s | but this is uh oh car protector from the |
5617s | uh |
5618s | prime |
5619s | uh |
5621s | cast and so they are uh definitely not |
5624s | welcome here and the player is making |
5625s | sure that's known i just love the way |
5627s | that comes |
5629s | together very well done |
5631s | next we got spoot knight who |
5635s | i don't even know how this happened |
5637s | i have no idea he desynced his syncro |
5641s | pulse laser |
5643s | so |
5645s | i mean you can see it for yourself like |
5647s | it's |
5648s | not firing in unison um |
5652s | i don't know early access is weird all |
5654s | right so i can't tell you more than |
5658s | nice capture and will we fix it |
5661s | i have no clue i i |
5664s | who know maybe this is a feature maybe |
5667s | there's an elusive pulse laser out there |
5669s | a synchro pulse that actually doesn't |
5672s | fire in tandem and has a 90 chance uh or |
5676s | excuse me a one percent chance that just |
5678s | it just self-destructs because there's a |
5679s | component inside of it that's you know |
5681s | problematic uh whatever |
5683s | but uh an interesting find nonetheless |
5685s | very much appreciate the share we got |
5687s | another one from key sky here |
5689s | that's overlooking siren c a beautiful |
5692s | place to take photos i dig it so much |
5694s | we've got this nice focused look down |
5697s | uh at the um |
5699s | [Music] |
5700s | flying duchess that's what it's called |
5703s | oh my goodness |
5706s | love the way that the depth of field is |
5707s | used on the player ship so it makes you |
5709s | focused in to the distance right and we |
5712s | also have this huge asteroid right over |
5714s | here for scale |
5716s | right just to see |
5717s | how much is just decorated in this space |
5722s | what's out there |
5724s | very much |
5725s | desynchro pulse yes very good very good |
5728s | you guys |
5732s | timing belts off |
5734s | oh goodness all right this one's another |
5736s | one from key sky again very nice clean |
5739s | shot |
5742s | no complaints |
5743s | no complaints |
5746s | some of you guys i feel like you try too |
5747s | hard with screenshots that's right i'm |
5749s | calling you out i'm not really calling |
5751s | anybody out it's fine take screenshots |
5752s | it's great it's honestly great sometimes |
5754s | simplicity is keeping |
5756s | sometimes it's best to just |
5758s | [Music] |
5761s | take a nice relaxing shot |
5763s | boom |
5765s | works really well nice and clean |
5768s | it's not trying to be something it's not |
5769s | supposed to be |
5771s | i'll dig it so nice shot key skye we got |
5774s | spoot knight again i love these cockpit |
5776s | shots |
5778s | oh my gosh i love them so much i love |
5780s | the energy |
5783s | there's that's a pardon |
5786s | anyway all right sorry what's that |
5788s | michael i'm getting doc's pay oh uh |
5790s | okay um well |
5793s | i i just like the way this comes |
5794s | together it's incredibly like |
5798s | i feel i love that combat sequence i |
5800s | love seeing from the cockpit and you |
5802s | have that focal point against using that |
5803s | depth of field |
5804s | so good |
5806s | it's so good i like the way that these |
5808s | shots are are put together and i think |
5810s | there's a number of you guys out there |
5812s | who do so |
5813s | great |
5814s | at doing these cockpit shots keep it |
5817s | coming |
5818s | i play in like third person all the time |
5819s | because like that's just how i am and |
5820s | you guys will sometimes ask hey can you |
5822s | please play in first person i'm happy to |
5824s | do so but i don't do it very long |
5825s | because again i'm a third person player |
5827s | but these screenshots man i i really |
5829s | like how they come together |
5831s | palpatine ship |
5832s | hang on a second |
5834s | oh no it's good |
5836s | but i love it very much deshwa says |
5838s | getting good angles inside the cockpit |
5839s | is a pain with how fast the camera moves |
5841s | yes |
5842s | it is |
5843s | but it can be done it can be done bill's |
5845s | got a suggestion suggestions are for the |
5847s | forums |
5849s | i'll read it it's fine uh so i was |
5851s | roaming around prescott starbase and i |
5852s | accidentally boosted to this completely |
5854s | empty looking and uninteresting part of |
5855s | the base and suddenly a side mission uh |
5858s | named vault worthy got activated and |
5860s | maybe there's more like that so i was |
5862s | wondering if you could add something on |
5864s | the map that shows |
5866s | how many side missions you have unlocked |
5867s | or completed do we not have that i |
5870s | thought we had that |
5872s | i think that there's actually |
5874s | a couple more improvements we're making |
5876s | to the uh map information screen um like |
5879s | much as you've seen like the the |
5880s | resources kind of get revamped across |
5882s | the board on that front i think there's |
5883s | going to be some tweaks and |
5884s | modifications in fact one of the |
5886s | discussions that i had internally |
5888s | shoot how long ago was it it wasn't too |
5890s | long ago at all um |
5893s | about |
5895s | the completion rewards |
5898s | the completion completion uh items to |
5901s | satisfy the 100 completion of location |
5904s | they're hard to identify because there's |
5906s | random containers that can generate and |
5908s | yet there's also specific containers |
5910s | fixed containers in an area that you |
5912s | have to collect uh in order to trigger |
5914s | that 100 so like the randoms they don't |
5916s | add to the 100 |
5918s | but the fixed do how do you distinguish |
5920s | between the two they both literally look |
5922s | exactly the same so um there's very |
5926s | likely going to be some tweak adjustment |
5928s | modifier or addition maybe even |
5930s | subtraction to how that operates but as |
5933s | far as like |
5934s | uh the missions themselves |
5938s | it's hard to say because we kind of like |
5941s | the fact that some of the side missions |
5942s | are hidden until you go to certain |
5944s | locations and talk to certain people or |
5946s | trigger certain events |
5948s | like we don't want you to just be like |
5950s | hey |
5951s | uh ross bob over across the union needs |
5955s | you to create a painting for him and it |
5957s | triggers right as you get the hive unit |
5959s | entering into union |
5961s | you know like that |
5963s | that doesn't really make a lot of sense |
5965s | right like because you're on a mission |
5966s | you're trying to do things but if you go |
5967s | to a site and then somebody recognizes |
5969s | you're like hey you look like somebody |
5971s | who could do this job that feels far |
5973s | more in line with how our delivery of |
5975s | those systems work so but we'll see |
5977s | we'll see |
5978s | because you know the completionists out |
5979s | there want everything they possibly can |
5982s | uh to to get to where they want to go |
5985s | so we'll see |
5987s | this next shot is the last friend from |
5991s | keisha ki sky uh they were throwing |
5993s | their destiny vibes at us |
5997s | and i dig it i think this one comes |
5999s | across pretty well i like the color |
6001s | scheme |
6003s | and uh i really like highlighting |
6006s | ships that you guys have made and |
6007s | stylized it's always a joy to see |
6011s | the skill involved to make the various |
6014s | chip colors work together |
6017s | it's hard it is it's hard sometimes like |
6019s | if you go in there and just like select |
6021s | random colors it looks weird you have to |
6023s | be very intentional about how you're |
6025s | bringing everything together whether |
6027s | it's metallic whether it's just the |
6028s | standard matte whether it's you know |
6031s | you've got added |
6033s | uh logo across the way you know what |
6036s | have you even the emissives are |
6038s | important to complement the way the ship |
6040s | comes together and uh i just i love what |
6042s | you guys come up with to do that it's |
6045s | very cool very cool to see so |
6047s | good job keyshine |
6049s | key sky |
6050s | next one is a throwback |
6054s | this is a throwback to if you look at |
6056s | the upper left corner it says closed |
6058s | beta this is from the prototype |
6061s | it's from the prototype |
6063s | is a coalition branded |
6066s | uh interceptor |
6069s | and i think it was one of geek bytes |
6071s | first shots is that correct |
6074s | i love it though |
6076s | it kind of looks it kind of has |
6077s | mandalorian colors you're right oh my |
6079s | gosh now i can never unsee it |
6082s | oh |
6083s | goodness gravy |
6086s | any idea when track ir will be |
6087s | implemented uh |
6089s | gosh |
6091s | hang on a second hang on a second i |
6093s | might have an answer for you |
6098s | [Laughter] |
6099s | track ir implementation |
6103s | [Music] |
6104s | did we have |
6107s | so we've worked on it a little bit but |
6109s | it's certainly not ready it's not gonna |
6111s | be ready for the summer update um |
6115s | it's definitely like we're gonna make it |
6117s | it's definitely something that we uh |
6124s | oh wait i think this has been |
6126s | implemented |
6127s | has it been imp wait a second |
6130s | oh igmar join the chat we'll have a look |
6132s | in the option menu game settings |
6136s | okay all right |
6137s | well uh there you go summer update ready |
6141s | uh thanks uh igmar uh maybe i need to |
6143s | jump back over to the game real quick |
6145s | after this |
6146s | um i didn't realize that actually |
6148s | complete surprise thank you for that |
6150s | wonderful surprise eggmark |
6153s | so truck ir apparently allegedly will be |
6155s | ready for the summer update |
6158s | very cool |
6160s | yeah because you were testing you were |
6162s | testing it like last week oh my gosh and |
6165s | i even commented |
6170s | there has been so much we've done this |
6172s | month okay look in my defense |
6177s | wow i'm not even joking the team we we |
6180s | have been going absolute |
6182s | crazy with bringing together all the |
6185s | components necessary refining these |
6187s | systems like the overall to the scaling |
6190s | oh my gosh guys there's been so much so |
6193s | um i'm just gonna chalk that up to my |
6195s | brain is too full of information of what |
6197s | we've been up to uh but yeah there you |
6199s | go track ir |
6203s | man nuts okay |
6206s | gig bite great shot love the explosions |
6208s | very cool |
6211s | all right |
6213s | and last but not least for the |
6215s | screenshots we have dark chaos once |
6216s | again uh uh he does these wonderful |
6220s | shots of showcasing environments i love |
6223s | the way he brings it all together and |
6224s | this is you know according to all that |
6227s | fantastic stuff he normally does |
6229s | i like the way that he's using color |
6231s | here you've got the light source of |
6232s | green on the left side versus the yellow |
6235s | ship on the right that stand out just |
6237s | enough but aren't being obnoxious then |
6239s | you've got those blue crystals that you |
6240s | can't mine at all they are completely |
6243s | useless screw you crystals i want actual |
6246s | resources i can collect |
6248s | but they look really neat so love the |
6250s | way that that's used with the orange |
6252s | background you got those contrasting |
6254s | colors of course and making it |
6256s | widescreen furthers that depth even |
6258s | though there isn't any depth of field |
6260s | being utilized so very cool overall |
6264s | uh love it i love it we have a very very |
6267s | very short segment for the fan art so we |
6270s | will pop that open right the heck now |
6274s | got two from the chemical bro and one |
6276s | from drive live we're gonna show it |
6277s | because it's funny uh the chemical bro |
6280s | makes stickers he likes to make these |
6281s | little stickers or rather they could be |
6284s | stickers they're not actual stickers uh |
6286s | but who knows maybe they will be go to |
6288s | the rockfish games shop where you can |
6290s | buy all the stickers uh anyway but no |
6293s | love the way that he's colored his |
6294s | gunship we talked about that in the past |
6296s | he also put this like on a t-shirt |
6298s | and i like the way he does it on the t |
6300s | like okay all right i could i could see |
6302s | myself wearing something like that i |
6304s | could see myself wearing something like |
6306s | that i do enjoy the way that he |
6308s | photoshops this onto t-shirts very very |
6312s | cool so good stuff on that front uh last |
6315s | but not least oh here is just auto play |
6317s | hang on hang on a second |
6319s | uh why is the sound not working sound |
6321s | work work sound please why are you muted |
6324s | don't be muted |
6325s | oh there we go all right so this one is |
6327s | from drive live |
6329s | uh |
6330s | you gotta have a meme or two |
6333s | here and there right so this is uh this |
6335s | is drive live experience |
6337s | here we go |
6340s | how to prevent too much damage |
6353s | thank you for that i appreciate it |
6358s | just so everyone's uh |
6360s | fully clear we're not coming to the |
6362s | nintendo wii uh but uh |
6365s | thank you for that i i really really |
6367s | appreciate |
6369s | your humor |
6370s | to bring this uh all together |
6372s | all right we're gonna bounce back over |
6374s | to just the stair imagery we'll just |
6377s | we'll just have this nice pleasant one |
6378s | as we continue to chat for an additional |
6381s | uh minute |
6382s | oh my gosh |
6385s | oh |
6389s | there we go so were there any |
6390s | last-minute questions we covered a lot |
6392s | today i recognized that i blew through a |
6394s | lot of content i exploded once uh we had |
6397s | a slight tangent |
6399s | man the recap is gonna be 10 minutes |
6402s | long for this month |
6405s | goodness |
6408s | uh so let's |
6413s | see i think i missed a question earlier |
6416s | let me swirl when your hole is at 100 |
6417s | the nanobots will immediately start |
6419s | recharging your armor then uh so |
6421s | the way it works right now is the |
6422s | nanobots when you have the perk it |
6424s | instantly repairs the armor |
6426s | i think that will be changed where it |
6428s | repairs over time i'm not 100 sure we'll |
6431s | have to wait and see because that perk |
6432s | was just added and there's probably |
6434s | going to be some tweaks to it |
6435s | [Music] |
6440s | but uh |
6441s | regardless what that does uh whenever |
6443s | you're using a nanobots half of the |
6446s | amount that it would apply to your hole |
6447s | so if it says 70 percent is going to |
6450s | restore your hole over was it 10 seconds |
6453s | then 35 |
6455s | half of 70 35 of your armor is gonna be |
6459s | restored |
6460s | okay |
6463s | we might |
6465s | might i'm gonna talk with i'm gonna talk |
6467s | with somebody |
6468s | i think it would be nice actually i'm |
6470s | not even gonna say that because i don't |
6472s | know if it was gonna happen and if i say |
6473s | that it could potentially happen and |
6475s | then it doesn't you're gonna be |
6476s | disappointed we're not gonna go there |
6477s | but uh we might make some improvements |
6479s | just to help uh you understand more |
6482s | fully like what's happening with the the |
6484s | perk changes and whatnot because you |
6485s | know there's a lot of stuff that changes |
6487s | and once you get a perk it's permanent |
6489s | um there's no going back on that |
6492s | so yeah anyway |
6495s | uh let's see do stars kill now by flying |
6498s | too close no we still haven't |
6499s | implemented that that still hasn't been |
6501s | a focal point |
6502s | we should actually goodness i should i |
6504s | should bring that up i'm sure the team |
6505s | would love me pulling that one out of |
6507s | the woodworks |
6508s | but uh no they still don't what about |
6510s | that frozen old or ship oh yeah |
6512s | definitely a popsicle |
6513s | uh don't worry too much about it |
6515s | [Music] |
6517s | uh and let's see |
6520s | can we have cursed weapons now we don't |
6522s | really do anything like cursed stuff |
6525s | um we like just going on the positive |
6527s | side regarding equipment so at worst |
6530s | you're going to have conditions that |
6532s | affect your equipment uh one of which |
6534s | are weapons where you can have it |
6536s | overheated or broken and in those states |
6539s | your weapons are |
6540s | cursed to the extent of where it's going |
6543s | to cost a lot more energy to fire them |
6545s | they're not going to do as much damage |
6546s | because their fire rates reduced etc etc |
6554s | what am i buying some wireless headsets |
6556s | for heaven's sake i like the i like the |
6558s | wire is the does the wire bother you |
6560s | guys that much |
6561s | i don't like wireless oh i don't like |
6564s | wireless at all i don't like managing |
6565s | batteries |
6567s | no no thank you |
6571s | am i old school for that i don't know |
6573s | that's just how i am i am over time but |
6575s | i'm gonna answer just a couple more |
6576s | questions because we again we we covered |
6578s | a lot when will we be able to retrieve |
6580s | sticky turrets uh so sticky turrets are |
6582s | designed to be fire once gone |
6586s | uh situations we don't really want them |
6588s | to be like you fire four stinky turrets |
6590s | you complete the combat you pick up the |
6592s | four sticky turrets you go to your next |
6594s | combat you fire those four sticky |
6595s | turrets again |
6596s | you know we don't want that system we |
6598s | don't want that uh we don't want that |
6600s | meta to be generated so consumables are |
6603s | you use them once and then they're gone |
6605s | uh and so when you fire off that sticky |
6607s | turret it fires it sticks it's gonna |
6610s | stay there until it's either destroyed |
6612s | or something else happens maybe a timer |
6614s | okay |
6615s | that's that is intended how it is going |
6618s | to operate |
6620s | good question |
6624s | when is the diving mechanic ready to |
6625s | show |
6627s | uh well we don't have any dive boards so |
6630s | it's not ready yet |
6632s | uh let's see |
6633s | [Music] |
6635s | would it still repair the 35 armor even |
6637s | if the hole was at 100 or would it need |
6639s | that whole damage no no it would still |
6640s | repair the 35 armor |
6642s | it would still repair the 35 armor |
6644s | because it will |
6646s | generate the armor |
6648s | based on half of the holes listed value |
6651s | so regardless or not if you can |
6653s | regenerate the hole it will still add it |
6656s | to the armor because it's adding it to |
6658s | both but when it adds to a full amount |
6660s | it's simply just not adding any more but |
6662s | then it also still adds to the armor |
6665s | yeah so it will still work yeah it's not |
6667s | dependent on what's remaining |
6671s | that i know |
6674s | how deep will factions go what's the |
6676s | plan i'm not sure i fully understand the |
6679s | question uh but i do know that i am |
6681s | actually really over time so i have to |
6682s | stop answering questions uh |
6685s | if i missed your question and i probably |
6688s | did it's let's be real uh you can go to |
6692s | the discord and head over to the ask rfg |
6695s | channel and say yo eric i had this |
6698s | question on stream you didn't answer it |
6699s | nobody answered it i feel bad um please |
6702s | respond and i would be happy to go in |
6704s | there and respond to you directly i'm |
6707s | sure a community person who also may |
6709s | know the answer could dive in and answer |
6711s | you directly there as well generally |
6713s | speaking i try to get in there first um |
6716s | but yeah |
6717s | plenty of space to follow up otherwise |
6719s | guys i have had a blast highlighting all |
6722s | of this content for you this month |
6724s | i'm going to be out next week and it |
6727s | sucks because there's still so much more |
6729s | guys there's so much more |
6731s | oh my gosh and |
6733s | this journey has just been |
6735s | ah the summer update coming out this |
6737s | summer is gonna be fantastic i'm |
6740s | confident of that based on your |
6741s | responses based on your desires that are |
6743s | getting satisfied based on the feedback |
6745s | that i have seen from |
6747s | prior updates |
6749s | i am so thrilled like we're taking in a |
6751s | lot of what you guys uh |
6754s | have desired it's matching up with our |
6756s | vision everything is coming together and |
6758s | i cannot wait |
6760s | to just tie that bow on top and just |
6762s | hand deliver it to you so |
6765s | i'm out next week |
6767s | we might still have a stream to be |
6769s | determined you'll just have to watch the |
6771s | announcements to find out otherwise you |
6773s | have been awesome i have been eric |
6775s | schroeder your community ambassador your |
6777s | guide your servant through all things |
6779s | everspace too don't stop being awesome |
6782s | and we'll catch you you can catch me in |
6785s | two weeks |
6786s | possibly a rockford stream next week |
6788s | with another host possibly possibly |
6790s | possibly toodles |
6794s | [Music] |
6815s | [Music] |
6823s | [Music] |
6842s | [Music] |
6858s | all right i'm gonna come back i'm gonna |
6859s | come back like i normally do i'm trying |
6861s | to do a thing |
6863s | okay bear with me trying to try to do a |
6865s | thing |
6868s | come on |
6870s | come on do the thing |
6873s | okay all right |
6874s | where am i where am i looking for this |
6876s | setting |
6879s | where where am i |
6882s | where where's the |
6884s | where's the thing |
6885s | gameplay gameplay |
6888s | game tracker |
6892s | ah |
6893s | i need it |
6895s | i need it |
6896s | [Music] |
6897s | where do i i can amazon this right oh my |
6900s | gosh guys i am pumped i am pumped for |
6903s | this i will actually play first person |
6907s | oh my goodness |
6929s | [Music] |
6937s | [Music] |
6955s | you |