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ROCKFISH Games
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15s | [Music] |
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29s | [Music] |
36s | [Applause] |
37s | [Music] |
60s | [Music] |
153s | [Music] |
178s | of course in all of my testing to ensure |
180s | everything's working properly somehow |
183s | obs has the audacity to reset my audio |
187s | driver to default |
192s | uh excuse me no i uh i don't use the |
195s | default audio settings everything i said |
198s | in this own little room to myself was |
200s | flawless by the way was not my fault i |
203s | don't care you all think that it was a |
205s | problem i end may i say to the whatever |
207s | anyway hi welcome ladies and gentlemen |
209s | to the official rockfish game stream i |
211s | am your host and your guide through all |
213s | things everspace too eric schroeder your |
215s | community ambassador oh my gosh i did |
218s | not leave you i did not forget about you |
220s | guys geekbite was just taking over last |
222s | week and he had one heck of a good time |
224s | with you all during the course of the |
227s | launch of the summer update holy crap |
230s | super good super fantastic uh yes i |
233s | forgot to give him credits in that save |
235s | file i'm glad that he reminded you all |
236s | that but also he showed you just how |
239s | tough this new content is on that normal |
242s | difficulty setting which was partially |
243s | the the intent uh no geekbyte it wasn't |
246s | a ploy of mine to throw you under the |
248s | bus like that absolutely not but i do |
250s | think it's good to realize that the |
253s | further you're progressing into this |
254s | game right the |
256s | greater systems and the challenges that |
258s | are ahead of you are more challenging |
260s | and i do think that geekbite did a |
262s | phenomenal job showcasing that last week |
264s | now this week today i'm going to be |
267s | picking up kind of where he left off |
270s | okay so uh we just did the mission where |
272s | you like you use the zerulia bomber |
275s | and you access its codes and then you |
278s | send it over for coalition and the cohen |
279s | is like well hey we have another job for |
281s | you this is where he left off uh he did |
283s | some exploring in some of the other |
285s | locations which we'll be gladly doing |
287s | today |
288s | but i am going to be continuing that |
289s | mission chain so you can kind of see |
291s | what's going on in this gang wars now |
294s | through the course of this process of |
296s | course we will be answering your lovely |
297s | questions we'll have a showcase of |
299s | screenshots at the end and |
301s | maybe just maybe i'll uh show some other |
304s | stuff that we've already started working |
307s | on |
308s | for |
309s | maybe a hot fix in future updates |
311s | already all right like we just we just |
313s | pushed this out the door and we're |
314s | already like working hard on the next |
317s | improvements it's insane it's absurd i |
320s | don't even understand um but to all of |
323s | that i also want to point out one other |
325s | quick thing just one other quick thing |
327s | um |
328s | a lot of you guys probably don't care |
329s | too much because you're active in the |
330s | live stream but just for the record the |
332s | recap for last month it is still coming |
336s | right like it's it's still gonna be here |
338s | it was only minorly delayed uh through |
340s | uh |
341s | several reasons uh but in short you guys |
343s | know that i was out last week there's |
345s | been a lot of projects on our table to |
346s | get this update out for you and those |
348s | have been priority as opposed to making |
351s | a video so that video will absolutely be |
353s | here likely next week |
356s | uh so you can send it out to all your |
357s | friends who don't watch the streams and |
359s | say here's a quick recap of what you |
360s | missed you know yadda yadda but |
362s | otherwise uh yeah all is good |
365s | in the state of rock fishing and now i'm |
367s | going to show you exactly what i'm |
369s | talking about so |
370s | uh i did make uh my own little ship |
373s | by the way uh |
375s | don't worry i'm a i'm a professional |
378s | and uh yeah we definitely are flying |
381s | this bad boy i like this because it has |
382s | like these very neon vibes i also uh |
386s | because i'm super cheeky i also got a |
388s | laser |
390s | that shoots the same color |
392s | for extreme consistency |
395s | all right |
398s | i just like being color coordinated |
399s | sometimes all right this is like this |
401s | kind of like my neon fighter i also like |
403s | the vantage point it has in the cockpit |
404s | where you see the guns like they're |
406s | slapped directly in front of you like |
408s | look at this like look at this |
410s | here's the cockpit right there it's like |
412s | the guns are just right out in front of |
414s | it it's just |
415s | yeah that's just how that's how we do it |
417s | and i really like the way that this |
418s | looks |
420s | but anyway let's cover the build very |
422s | briefly and then we'll start |
425s | you know doing all the things so this |
427s | particular build uh it looks like i |
429s | don't have a lot unlocked and |
430s | technically i don't this save file is |
432s | very bare minimum outside of the main |
434s | mission chains uh so there's not a lot |
437s | of like tricks and mainframe expansions |
439s | and stuff like that that have been built |
440s | up we're mostly relying on equipment |
443s | alone for this particular build so what |
445s | i'm running is i've got defensive |
447s | massacre so i'm triggering my shields to |
449s | recharge when i get kills we're doing |
450s | play it safe this is mostly to protect |
453s | my shield from taking damage because |
455s | we're also using excessive force which |
457s | gives me a 30 increased damage |
460s | increase i said increase twice that's |
462s | how much it increases when the shield is |
464s | fully charged and then we also have |
466s | unyielding assault which if things get |
468s | tough things get really crazy and we're |
470s | just starting to soak damage we can pop |
471s | that gain our armor back at least in the |
474s | heat of the moment to capitalize on |
476s | those gains and according to this |
478s | particular build where we want our |
479s | shield to stay active and we also want |
482s | to pair it with probably devices since |
484s | we have that reactive armor going on |
486s | we have |
488s | ourselves a complimentary pulse laser |
491s | equalizer combo so one's for energy dps |
493s | one's for kinetic dps we have a |
496s | fantastic shield actually um which our |
499s | shields are higher than our whole |
501s | because the sentinel shield bonus is |
503s | absurd |
505s | right oh i'm blocking it you can it's |
507s | right there 220 increase from our shield |
509s | bonus so we have the star force shield |
511s | and then our |
512s | attribute points are distributed fairly |
514s | equally across the board with a little |
516s | less in resistance but we have a lot in |
518s | expertise so that 21.6 shield damage |
521s | reduction is gonna be important as well |
523s | as having a pretty healthy amount of |
524s | firepower |
525s | utility could be better but you know |
527s | what it is what it is |
528s | uh last but not least for our devices |
532s | this is gonna this is kind of like a |
533s | very important part of this |
535s | we have amp generator that hasn't been |
537s | uh evolved yet because i want to show |
539s | you something cool that we added um we |
541s | have energized boost that does damage |
543s | when you're flying at the speed of sound |
545s | or beyond that |
547s | we have magnetic repulsor which push |
549s | targets dropped energy orbs that's for |
550s | restoring shields |
552s | and then we have a mercy kill corrosion |
555s | injector which is going to be paired |
557s | with the uh magnetic repulsor uh resets |
560s | the cooldown if the target is destroyed |
561s | during the effect where i'm going to try |
562s | and be pushing them around and doing a |
564s | lot of damage etc etc |
566s | so we want to use our devices a pretty |
568s | healthy amount uh to get the reactive |
571s | armor keep our shields up uh blah blah |
573s | blah blah words so this is what's really |
576s | cool that we added we are adding a |
577s | preview so that even when you're looking |
580s | at a device before it's the highest |
583s | level before you've maxed it out and you |
585s | can see the mastery of it now you can |
588s | just hold the preview and boom it's |
589s | right there |
591s | so you can do a very quick comparison |
593s | even at level one this amp generator |
595s | hasn't been touched yet and upgrading it |
597s | we see that the standard format it's |
599s | basically 40 seconds and 500 range |
603s | right and it only does |
605s | uh |
606s | it does a small uh it doesn't do any |
608s | damage because it doesn't have that yet |
610s | it's 500 meters that's that's all you |
612s | have but you can see from the mastery |
614s | like what your options look like and |
615s | it's at 26 second cooldown 580 meter |
618s | range |
619s | so a quick very super fast comparison |
623s | just plugs in |
624s | uh sound and video a bit desynced uh oh |
626s | is it |
628s | test one two actually it looks fine on |
630s | my end i would suggest a quick restart |
632s | um uh reloading the stream that might be |
635s | what it is but yeah just a very minor |
638s | thing and then obviously we're gonna |
639s | upgrade this because we need it maxed |
642s | out for the purposes of being awesome |
645s | and |
646s | this is going to be a priority modifier |
650s | for this build restores 10 shield hit |
653s | points for every target hit by the blast |
654s | we want this because |
656s | we want our shields to be maxed out |
658s | we take a little bit of damage we pop |
660s | this we max it out and have disabled |
662s | targets and we've got that 30 increased |
664s | damage from our weapon bonus that we can |
667s | just lay it down right so that is how |
669s | we're going to be utilizing this build |
672s | all right |
673s | so |
673s | all that being said you got the build |
676s | you got the information oh you got all |
677s | the details of what's going on and now |
679s | we're going to continue this mission |
681s | and away we go |
684s | you have our gratitude for your brave |
686s | action |
687s | explosive device you sent us will help |
689s | us redress the balance of power in drake |
692s | so what's the real story here ming yun |
696s | what are you up to |
697s | the reason i was elected to lead is |
699s | because i understand that the |
701s | coalition's future is in trade and not |
703s | piracy we're not outlaws anymore but |
707s | that has placed us in the crosshairs of |
709s | the outlaws that still plague this |
711s | system two rival gangs the zurelia and |
714s | the retaliators |
716s | let me guess |
717s | as long as they remain at each other's |
719s | throats the focus stays off your |
721s | operations here |
723s | very astute however they have agreed to |
726s | start negotiations on a non-aggression |
729s | pact which if it succeeds will place our |
732s | peaceful future in peril |
734s | so these zerelia bombs i pilfered for |
737s | you you want to use them to provoke the |
739s | retaliators and blow up the negotiations |
743s | exactly the retaliators cannot know the |
746s | coalition was involved that is why we |
748s | need you |
750s | i'm not so sure i'm on board with the |
752s | ethical side of this i don't like the |
754s | deceit it's not my style |
757s | always comes at a price it is the only |
760s | way i can guarantee continued security |
762s | for my people |
764s | your pragmatism is terrifying but i can |
766s | see your reasoning |
768s | i'm sending you coordinates for the |
770s | retaliator hq the target houses no |
773s | civilians do this adam and you could |
776s | save many lives |
778s | i'm going to have to think about it |
782s | excellent so we're getting a lot more |
784s | information and just as you are all |
787s | already fairly aware |
790s | we will be adding authentic voices to |
793s | the characters |
794s | in the future |
795s | you you get to see all the |
796s | text-to-speech because it's a lot easier |
798s | to listen as opposed to just read |
800s | especially if we're in the heat of |
801s | combat that's why we plug that in for a |
803s | temporary |
804s | process through the course of early |
806s | access |
807s | but otherwise one other very quick thing |
810s | i wanted to talk about on these new |
813s | logos that you get these new decals on |
815s | the ship with your that you earn through |
818s | going through the jobs they do have |
819s | transparency effects that make the color |
823s | of the |
825s | ship part |
827s | shine through it specifically so i want |
828s | to show you this what i'm talking about |
831s | we'll get in the sun here |
833s | so like when we're looking at this |
834s | particular decal |
836s | see how it has that fade in the |
838s | background |
839s | see that fade that fade is because of |
844s | this color |
845s | not because of the color we chose on the |
847s | decal itself |
848s | so you could technically have four |
850s | different colors on a decal if you |
852s | wanted to with these new options and |
854s | there's going to be a couple more that |
856s | have like this faded gradient thing that |
858s | again the color here on your ship is |
861s | what's going to apply that just a fun |
862s | little thing to note |
864s | so if you're ever like tampering with |
866s | these new ones and you plugged it in on |
867s | your ship and you're like using red here |
869s | and you made it all blue and you're like |
870s | why does it still have this red color on |
872s | the back or maybe even starts to look |
873s | purple that's why all right because that |
875s | transparency effect applies based on |
877s | this |
878s | and not the colors that you're choosing |
880s | for it |
881s | really it's me again |
883s | hold on hold on oof sorry brain freeze |
888s | too much ice cream excellent listen i |
890s | could use some more intel what can you |
893s | tell me about the retaliator gang oh i |
896s | fought them before |
897s | nasty bunch |
898s | their ex-colonial fleet too but their |
901s | boss is even crazier than alice how so |
904s | oleg uh balakin this hierarchy guy he |
909s | claimed an ocean planet and took over |
910s | the abandoned terraforming structures |
912s | which he converted into an impenetrable |
915s | base it was an aquaculture facility of |
917s | some kind a major film kind of screwed |
920s | up utopia on the water they got some |
923s | robotics switches filled the place where |
925s | they aipoov tracks an admiral balakin |
928s | himself he's got to be like 100 by now |
931s | but his body is half android well i |
934s | think i gotta pay them a visit |
937s | thanks for the intel alec |
940s | excellent excellent so i'm already |
943s | seeing a couple questions uh go ahead |
945s | and cycling it so let's answer them very |
947s | quickly and then we'll get right back |
948s | into the game so the first question |
949s | comes from bearded frog uh why didn't we |
952s | get the last new companion in the summer |
954s | drake update like it was intended to be |
955s | according to the road map in short |
957s | because development happened because |
959s | certain things we decided this has to |
961s | take priority over these other elements |
963s | you know in the perfect world every |
965s | single thing that we say this is going |
966s | to happen here this is going to happen |
968s | here that's going to happen here would |
969s | actually happen right but you know |
971s | deadlines get pushed back |
972s | content gets shipped around right like |
976s | this type of stuff happens so while we |
978s | did have every intent to have that |
980s | companion come out with this particular |
982s | update |
982s | in short it wasn't ready yet if we would |
985s | have launched it i don't think you guys |
986s | would have been happy with the companion |
987s | you would have been happy with how you |
989s | obtained them you would have been happy |
990s | with what they provide and it just |
991s | wouldn't have been good and |
993s | you guys don't deserve that we don't |
994s | want to do that to ourselves so we're |
996s | going to work on that companion and |
998s | deliver it when the companion's actually |
999s | ready |
1000s | that's really what it comes down to it's |
1002s | a good question it kind of sucks and i'm |
1004s | sorry about that but the companion's |
1006s | still coming don't worry we didn't cut |
1008s | the companion out of the game |
1009s | but we want to deliver the companion in |
1011s | a state that is |
1013s | deliverable |
1014s | uh we got two other questions here and |
1015s | then we're going to get back to the game |
1017s | both from bill farson the first one is |
1018s | why isn't there main missions and drake |
1021s | if they are adding it when will it be |
1022s | out maine missions and drake will be |
1024s | coming out likely at 1.00 what |
1028s | all the way out in 1.0 eric tell me that |
1031s | isn't true i want more story-driven |
1033s | content well yes now also remember that |
1036s | in the spring update a lot of what we |
1038s | were conveying |
1039s | is that |
1040s | we don't want to release any more of the |
1042s | story from this point we want to |
1043s | withhold that until the 1.0 release so |
1046s | that you have a lot to look forward to |
1048s | and see how things |
1050s | shape and change in the dmz based on |
1052s | your interactions with these various |
1054s | persons and races etc okay so but at the |
1057s | same time because we're still delivering |
1058s | an early access product and you want |
1060s | more more we are of course still making |
1062s | side missions that you can participate |
1063s | in through drake like the gang wars as |
1066s | we are doing right now as well as a slew |
1069s | of new job types that have shown up i'm |
1071s | sure you guys have seen that and if you |
1072s | haven't we'll probably take on some of |
1074s | those today as well um and |
1076s | yeah that's that's the big that's the |
1078s | big reason then the last bit from bill |
1080s | farson before we get back in how does |
1082s | commissioner hawk's colonial cruiser |
1084s | jump from system to system given that it |
1086s | can't fit into a jump gate she has |
1089s | uh |
1090s | that's a good question |
1093s | uh in short it's going to be that the |
1095s | colonials have |
1097s | uh basically like gradient brunch |
1099s | technology like the warp gate technology |
1102s | it stems from |
1103s | the colonial warfront efforts okay a lot |
1106s | of gmb is basically |
1108s | uh the |
1110s | demilitarized aspects of the colonial |
1112s | fleet after the ocar colonial conflict |
1115s | right so |
1116s | in order to navigate the space during |
1118s | the wars the colonial ships absolutely |
1120s | had to have every means necessary to |
1122s | jump around before there were even jump |
1125s | gates available and they certainly |
1126s | weren't just exploring all the way |
1128s | through space to get to a point to build |
1130s | a jump gate no they were jumping around |
1132s | left and right as much as they could |
1135s | also because you know money wasn't a |
1136s | price for war they were putting as much |
1138s | into that as possible |
1140s | but uh now with gmb taking over they're |
1143s | collecting jump gates making it |
1144s | accessible for commercial uh freighters |
1147s | and you know uh |
1149s | industrial works and all of those types |
1151s | of things but the war efforts i mean if |
1153s | a warship needs to get somewhere and |
1155s | there's not a jump gate it's not going |
1157s | to be stopped |
1158s | it doesn't need to travel through that |
1160s | so yeah |
1162s | those are your three quick responses on |
1164s | that front and now back to the game |
1169s | so we have to head over to the i think |
1171s | it's the retaliators that where we're |
1172s | going next |
1174s | and we gotta do some bomb stuff |
1181s | yeah |
1183s | also music |
1187s | you guys said you wanted some beat |
1188s | boxing too so maybe we can do something |
1190s | with this |
1204s | [Music] |
1210s | [Music] |
1215s | next |
1221s | there you go |
1231s | i think it's this part right here |
1241s | [Music] |
1246s | oh above my mouse |
1264s | oh yeah |
1265s | so some of you may have noticed but the |
1267s | music changed |
1269s | i don't know why |
1272s | i like the old one i also like this one |
1275s | i hope you guys do too |
1277s | some decision was made and i wasn't |
1278s | aware of but i dig it |
1280s | [Music] |
1284s | all right |
1286s | so i'm gonna i see one really long uh |
1288s | message and i'm gonna answer it real |
1290s | briefly because it's about saves and i |
1292s | think this is important i think this is |
1294s | important uh so the question in short is |
1297s | um |
1298s | makes sense to start a new save game |
1300s | uh let's see |
1303s | uh current gear and chain stats really |
1305s | make a difficult thing at the moment yep |
1307s | uh |
1308s | time is so precious then when i still |
1309s | like to simply explore places so how was |
1311s | your experience did you start with a |
1312s | fresh save game or did you continue i |
1314s | think it's a great community question |
1316s | over on twitch i think you should all |
1318s | let our good man woken form know if you |
1321s | guys decided to start a fresh save or if |
1323s | you continued where you left off and |
1326s | what that did for your particular |
1328s | experience based on what we've seen on |
1330s | the forums like it is night and day when |
1332s | somebody has a suggestion with where |
1334s | they're at to sit to like know like if |
1337s | they were starting fresh in this new |
1339s | update or if they were continuing where |
1341s | they left off like the discrepancy |
1343s | between those two is actually a bit |
1345s | larger than you might think and i'm |
1347s | really particularly curious where you |
1350s | guys have been specifically over on |
1352s | twitch you guys should definitely answer |
1353s | that comment now if you guys want to |
1355s | start that discussion on youtube as well |
1357s | by all means but that's where the |
1358s | conversation's happening could be fun |
1361s | all right |
1362s | let's get into gilbert enabled based on |
1364s | the retaliator hq |
1366s | this place is quite something to behold |
1368s | i'm going in |
1370s | this location is extremely well defended |
1373s | be prepared for serious resistance |
1376s | i wouldn't expect anything less |
1378s | we've managed to steer the zerelia bomb |
1380s | drone to an unused access shaft half |
1383s | underwater once you reach it you'll need |
1386s | to find a way inside |
1387s | i'm taking your word that there are no |
1389s | sieves down here |
1391s | i promise you this is merely a strategic |
1393s | target |
1396s | how many of you guys have been exploring |
1397s | underwater |
1399s | have you found anything |
1402s | yet |
1407s | all right |
1408s | so i just wanted to kind of go |
1409s | underneath water because i didn't want |
1410s | to provoke any fighters yet |
1413s | i just want to get here somewhat safely |
1421s | up you see that |
1423s | you see that |
1433s | whoop whoop pressure warning |
1435s | too deep |
1436s | too deep |
1440s | all right |
1447s | is it possible to continue a save game |
1450s | when the game releases |
1451s | ah |
1452s | no we don't want it to be possible |
1455s | that would create a lot of issues for |
1457s | you and uh i don't think you deserve |
1459s | that |
1462s | all right here we are |
1468s | you have five seconds to turn around or |
1470s | it's time to drown whoa |
1472s | i don't like either of those choices |
1475s | is there an option c |
1477s | there's our bomb drone |
1479s | now i just have to figure out how to |
1481s | open that door |
1488s | i see some individuals are talking about |
1490s | more effects and details and stuff |
1492s | pertaining to like locations like |
1494s | underwater and stuff yeah no we totally |
1496s | agree |
1497s | i think that through the course of the |
1499s | stream you might see that there have |
1500s | been a couple of other like little added |
1503s | effects for certain things like for |
1504s | example let's turn our lights off |
1512s | do you hear that there must be an energy |
1515s | source that is powering the door |
1517s | if you can find it perhaps you can |
1519s | deactivate it |
1522s | simple little details like that don't |
1524s | you worry we got you all right so now we |
1527s | have to open this door |
1529s | follow the cables |
1532s | follow follow the cables |
1536s | might be a generator behind that panel |
1538s | just need to find a way to take it out |
1541s | ah okay yes |
1548s | let's get some gas tanks out of this gas |
1551s | tanks |
1552s | these cannot be ignited underwater |
1554s | neither can you shoot them ah shame |
1562s | all right so now we gotta grab these |
1569s | all right nice little alignment see if |
1571s | we can get them both in one shot |
1573s | that should have done something awesome |
1575s | let's get back to the drone and see if |
1577s | the doors open |
1581s | [Music] |
1583s | beautiful i am on the road |
1585s | it is open |
1587s | i would not celebrate yet |
1589s | my sensors indicate the access hatch is |
1591s | filled with traps and explosives |
1594s | yeah i should take care of those before |
1596s | sending our drone in |
1601s | all right so now it's time to explore |
1605s | this site so that when we send this |
1607s | thing in it doesn't just explode |
1612s | oh yeah i forgot you have to manually do |
1613s | this |
1615s | there's a reason why we did that too |
1617s | because you actually have to we want you |
1618s | to have to navigate |
1621s | instead of just |
1622s | all guns blazing |
1632s | so this this little mission uh |
1635s | you know we had a we had a lot of back |
1637s | and forth internally and and figuring |
1639s | out what we needed to do with this |
1641s | uh to make sure it wasn't too hard or |
1642s | too easy |
1644s | oh you were just we're pretty happy with |
1646s | uh |
1647s | where it's currently at most assuredly |
1648s | not |
1651s | another door |
1652s | it should come as no surprise that this |
1654s | facility was not designed to welcome |
1657s | strangers like yourself with open arms |
1660s | well if there's a door there's also a |
1662s | way to open it |
1666s | so as you can |
1667s | see i'm trying to sneak our way in we |
1670s | have to do that with our drone here |
1675s | uh-oh whoop |
1679s | to find a pathway in |
1681s | to open this door |
1682s | look at that |
1688s | success |
1691s | oh yeah when's the last time you ever |
1694s | opened a door smarty pants |
1697s | no comment |
1701s | excellent so we got ourselves a jager |
1703s | and a cloak field generator oh |
1706s | don't mind if i do |
1719s | yes |
1727s | nice little progress through the station |
1730s | all right |
1744s | so as you are leading your little bomb |
1747s | dispenser |
1748s | through this you can probably tell you |
1750s | don't want it to explode |
1753s | so there's a little bit of |
1755s | taking care of the path in front of you |
1757s | that needs to be handled |
1758s | for this side mission chain |
1765s | there we go excellent now we can bring |
1766s | that bomb forward oh |
1768s | maybe not quite yet |
1771s | i got some turrets and i think i heard |
1775s | i think i heard something else in there |
1776s | too |
1778s | oh i want our shields at max but this is |
1780s | okay |
1783s | ah it's on the other side of that shield |
1785s | all right |
1797s | excellent |
1799s | all right |
1803s | now we can go ahead and swim forward |
1805s | just didn't want to get blown away by |
1807s | those turrets that would have been sad |
1811s | and at any point in time we could |
1812s | technically stop this as well since like |
1814s | you see something ahead you're like oh |
1816s | crap you just stop it oh excuse me |
1819s | you're supposed to keep going i didn't |
1820s | tell you to stop i |
1832s | our spice have identified four nodes in |
1835s | total bombing them simultaneously will |
1837s | disable their war infrastructure and set |
1840s | them back for some time |
1843s | first one set up three to go |
1848s | excellent all right so we're going to |
1849s | keep moving forward since we've opened |
1851s | the way |
1852s | a bit at least |
1854s | uh we haven't |
1855s | gone through here yet |
1857s | around my deck like a little round |
1860s | nope just inspecting some cable routine |
1863s | maintenance calm situation normal |
1867s | this is admiral |
1868s | i do not take kylie to intruders |
1870s | i will find you down there |
1872s | and i will exterminate you |
1874s | yeah that's not gonna happen |
1877s | but look if you would set fantasy aside |
1879s | for a moment you might want to think |
1881s | about evacuating this place |
1884s | it's about to get real hot |
1886s | real hot are you one of zelda's men if |
1888s | that bastard sends you to piss in my end |
1890s | of the pool people suffer for it |
1893s | uh yeah |
1894s | that's me |
1895s | zealous little helper but again nothing |
1898s | personal so you might want to gather up |
1900s | some things and paddle yourselves |
1902s | upstream |
1903s | you're the one who will be swimming for |
1905s | fishes very same little rat |
1907s | well don't say i didn't try to warn you |
1910s | by now |
1912s | he seemed nice |
1914s | so many puns |
1916s | so many puns |
1918s | all right |
1919s | so we're just kind of like making |
1920s | progress you guys keep asking questions |
1922s | and i'm happy to answer them |
1933s | so let's see what else we got |
1935s | how many atmospheres can it handle it's |
1938s | specifically a spaceship so about one |
1939s | yeah technically |
1941s | um |
1942s | yeah |
1943s | i think that if we wanted to like |
1945s | evaluate what a spaceship could handle |
1947s | in regards to like pressure and |
1949s | temperature and you know all that fun |
1950s | stuff we could get like in like |
1953s | incredibly pedantic |
1955s | responses here like hyper accuracy and i |
1958s | do want to remind you all that this is a |
1960s | video game we want you to have fun and |
1963s | there are restrictions in place in order |
1964s | for you to focus in on said fun for |
1967s | example if we just let you go through |
1970s | like all of the planets water territory |
1974s | um you're probably going to be bored out |
1976s | of your mind uh so yeah we restrict that |
1980s | access by the pressure warning stuff |
1982s | like that absolutely uh eric what do you |
1984s | think of making your ship shoot out jets |
1986s | of water from the thrusters to propel |
1987s | the ship underwater instead of using |
1988s | conventional thrusters i think that's |
1990s | actually what we started out with and it |
1992s | didn't look very fun |
1994s | it didn't look very good so i think we |
1995s | changed it um but |
1998s | no i i do think that there will be |
2001s | let me rephrase that there will |
2003s | absolutely be more aesthetic touch-ups |
2006s | and tweaks for how the ship operates um |
2009s | much like how you know we have new |
2012s | freaking wings |
2014s | for the ship as we're going into like |
2015s | tier three now right um we're adding a |
2018s | lot more features and like doodads and |
2020s | trinkets and uh gizmos and whatsits |
2024s | oh my gosh it's starting to sound like |
2025s | we're going into willy wonka's chocolate |
2026s | factory or something but |
2028s | you get the point you get the point |
2030s | so yeah there will constantly be |
2032s | refinement of that uh and underwater i |
2035s | know is the point that we are continuing |
2037s | to develop |
2038s | so how deep can the player dive in |
2040s | meters before taking damage i have no |
2041s | freaking clue we just want you in the |
2043s | game |
2044s | area to do the things uh thank you for |
2046s | that question excelsior uh will all the |
2048s | systems left uh be used for the 1.0 |
2051s | update or later on uh all the systems |
2053s | left |
2055s | oh you mean like |
2057s | like these locations and stuff |
2059s | uh probably |
2061s | we might have more to show and talk |
2064s | about in the fall but i'm not 100 sure i |
2067s | would assume that we won't |
2070s | for two reasons one we haven't made any |
2071s | claims that we would uh and two because |
2074s | i have seen what we've been working on |
2077s | right now |
2079s | uh and yeah systems are |
2082s | cool and awesome and fantastic uh but |
2084s | yeah these there are a lot of other |
2086s | priorities to ring together to make the |
2088s | gameplay experience priority first right |
2091s | uh and then the last but not least |
2092s | question uh from because that last one |
2095s | was from |
2097s | snippet |
2098s | stim beta snap so thank you for that |
2100s | from youtube and then our last one comes |
2101s | from kazaa for the moment how the team |
2103s | feel about the current difficulty of the |
2105s | israelia |
2106s | retaliator enemies um that took a lot of |
2109s | ironing out and we got to see a lot of |
2111s | your feedback uh through the course of |
2113s | the experimental over the course like |
2114s | that last week right um so we're pretty |
2118s | happy with it now there's still a couple |
2120s | kinks that we got to work out um we do |
2122s | know that there was a uh issue with the |
2125s | zurelia bombers being a little bit too |
2127s | powerful so i know that one's gonna get |
2129s | tweaked |
2131s | there were a couple other issues that we |
2133s | found um kind of like uh i don't know |
2136s | because uh maybe you're familiar with it |
2137s | like a parting gift a mine that you get |
2140s | from say teleporting was doing just a |
2143s | little bit too much |
2145s | of course that's not retaliations |
2147s | earlier elaine but i digress there's |
2149s | still lots of tweaks and whatnot that we |
2151s | we have been finding you guys have been |
2153s | finding uh so we'll be uh |
2155s | on the constant hunt for improving those |
2158s | qualities and features |
2161s | all right let's go through this bit and |
2163s | find |
2164s | another |
2165s | way |
2186s | excellent |
2187s | excellent |
2194s | that was close that almost threw us back |
2196s | into the first chamber |
2197s | that'd been silly |
2201s | all right |
2203s | easy does it |
2205s | slow and steady wins the race |
2210s | watch the suck yeah basically |
2212s | basically accurate all right get these |
2215s | retaliator drones out of here |
2217s | wonderful |
2220s | do a quick check and ensure that there's |
2222s | nothing else down this corridor |
2227s | i am so glad our shield is incredibly |
2230s | strong |
2231s | but look at that the saginaw shield |
2233s | breaks we're basically dead |
2239s | so |
2244s | ouch |
2249s | one must be very careful in these parts |
2252s | i think we got them all and if we didn't |
2254s | uh you'll know because i'll just explode |
2258s | all right |
2260s | much better |
2263s | let's get this uh |
2265s | bomb drone in working order |
2270s | ain't your rift spots enemies space well |
2273s | uh so yeah this this fall update that |
2275s | we're already starting to work on kind |
2277s | of |
2278s | i say kind of because we're still acting |
2280s | in all sincerity we're still tweaking a |
2282s | lot of the stuff that we released with |
2284s | the summer update uh because we just |
2286s | have recognized a number of things you |
2288s | guys recognized a number of things and |
2290s | we just want to make it better um |
2293s | so yeah there's still a bit of that |
2296s | but otherwise yeah i mean |
2299s | the fall update it's |
2300s | it's already growing closer only one |
2303s | left |
2307s | and there are fun times to be had on |
2308s | that front okay so |
2312s | don't you love the neon look that i put |
2315s | on this ship it looks even better that's |
2317s | burning it's literally burning |
2324s | don't worry i'm a professional oh my |
2326s | gosh all right anyway |
2330s | let's just bring this forward what could |
2332s | possibly go wrong |
2334s | looks like tron yeah it's kind of got |
2336s | some tron vibes |
2338s | ah that's a good point |
2341s | all right here we go let's take a dip |
2343s | you are approaching a flooded section |
2345s | stop abandoned i do not know what might |
2348s | be waiting for us down here and you know |
2350s | your weapons are non-functional |
2352s | underwater |
2354s | right |
2355s | thanks for the pep talk |
2358s | very good very good |
2361s | fantastic |
2367s | are there bubbles coming out of the |
2368s | engines anymore i know that we had that |
2370s | at a time |
2372s | did we remove that |
2378s | i i say that like you guys know i'm i'm |
2380s | kind of asking my co-workers |
2383s | we had like this general bubble effect |
2385s | at first |
2387s | um and i think it was either like too |
2389s | much or it was weird or something i |
2390s | can't even remember |
2392s | there was a reason we removed it |
2394s | but not probably permanently we just uh |
2397s | need to make sure the interactions that |
2399s | um |
2400s | we establish in the game they look |
2402s | proper and it feels good |
2405s | and uh as it stood it didn't |
2412s | all right |
2413s | so we need to go around this corner to |
2414s | get out of the water you're still moving |
2416s | right |
2417s | yes |
2419s | good |
2430s | ah yes the last one |
2440s | i think we need to get the bomb |
2442s | dispenser here first there we go |
2446s | excellent |
2448s | it's been a while since i did this |
2450s | mission |
2458s | bubbles fade away after diving as they |
2459s | supposed to |
2461s | okay |
2462s | i feel like |
2463s | all right that's fine |
2468s | oh i need to grab the bomb hat |
2470s | beautiful |
2474s | hell just happened |
2476s | it seems the exit door has been shut |
2478s | behind us oh i told you we would find |
2480s | you little rat how does it feel to be |
2483s | trapped inside with your own boss |
2485s | let's see how badly you really want to |
2486s | set those bones off enough that you'll |
2488s | go with them |
2490s | he makes a good point perhaps we should |
2492s | not signal the coalition to trigger the |
2494s | bombs |
2495s | we can find another way out of here |
2498s | there is a bulkhead door i believe its |
2501s | molecular structure has been weakened by |
2503s | years of salt water erosion |
2505s | on it |
2518s | wonderful |
2527s | what the hell are those |
2529s | things of some kind |
2531s | they are scattered |
2533s | scanning for one |
2541s | then we better not let them find the |
2543s | damn things |
2558s | we have a little defense mission here |
2591s | i |
2605s | i guess |
2612s | let's uh grab this content |
2616s | then we're gonna hide underwater |
2621s | or we'll just get out |
2638s | [Music] |
2640s | did you make it out in one piece |
2643s | amazingly yes and it seems like old |
2646s | balikin took the bait |
2647s | more than anticipated we're intercepting |
2650s | their comms and there are some fireworks |
2652s | i urge you to pay us another visit at hq |
2655s | you surely don't want to miss this i'll |
2658s | be there |
2661s | wonderful so now we can head back over |
2664s | ooh new decal for the retaliators |
2669s | need to head back to lethal starport |
2673s | delightful |
2682s | uh there's no change in ship speed and |
2684s | no water effects that will change later |
2686s | um i believe when getting submerged |
2688s | there is a subtle change to how the ship |
2690s | moves |
2692s | at least very first |
2694s | when it's going into the water |
2697s | because i know that i could definitely |
2698s | feel it in the play testing |
2702s | but for the most part what i will also |
2703s | say though is ossuary i believe is your |
2706s | username over on twitch is that we want |
2708s | to make sure |
2710s | that the vast majority of the game being |
2712s | played is not in a way where it's like |
2715s | you have to |
2716s | learn how to |
2719s | use the environments differently we want |
2721s | all locations to be felt pretty |
2723s | similarly so that overall the movement |
2726s | of your ship is consistent with what |
2728s | your play style is like if you do a |
2730s | light ship you're going to have a lot of |
2732s | free range moment regardless of what the |
2734s | environment is |
2735s | if you're a heavier ship you're going to |
2736s | have a greater impact on |
2738s | like your inertia stuff like that |
2741s | um it's also why like in atmo locations |
2744s | don't have a difference in how you're |
2746s | playing versus when you're in space we |
2748s | want that to be consistent |
2751s | so to my understanding we also want |
2753s | underwater to be pretty consistent to |
2756s | that as well |
2758s | but you will feel the change going from |
2761s | the atmosphere into the water |
2767s | all right let's answer a couple more |
2769s | questions someone said the rain doesn't |
2770s | seem to hit the ship does it um it does |
2772s | if you're in cockpit mode you can see it |
2774s | generate on the the cockpit and also |
2776s | when you're in third person you can |
2777s | actually see the spots hit your |
2780s | viewing camera you know your |
2782s | your monitor if you will |
2785s | but yeah |
2786s | uh when will the actual voice recordings |
2787s | be available um per usual update fashion |
2791s | it tends to be |
2792s | the |
2793s | next update after provides a lot of the |
2796s | vocal |
2797s | uh performances |
2799s | though i also know that |
2802s | that can get a little bit costly right |
2804s | because what we're doing is we're having |
2805s | you know thousands of lines of text that |
2808s | need to be read by a voice actor right |
2810s | and when we do that in these small |
2813s | pockets where it's like oh we do an |
2814s | update do these voice lines for us okay |
2816s | thanks bye and then you know another |
2818s | three four months rolls around hey we |
2820s | have these more lines for you do these |
2821s | okay thanks bye that's gonna be far more |
2824s | expensive than if we bring a big old |
2826s | handful of voice lines and say hey do |
2828s | these voices for us we gather all of |
2830s | that at once okay thanks bye it's a more |
2833s | cost-effective way to utilize the money |
2835s | that you guys gave us |
2837s | this is your money that you gave us |
2839s | supporting our game like we want to make |
2841s | sure that we're using that fruitfully we |
2843s | want to make sure that we're using that |
2844s | uh effectively and it wouldn't make |
2847s | sense for us to like every time we get a |
2849s | small update here or a small update |
2851s | there or a number of voice lines to just |
2853s | be like okay well let's go to the voice |
2854s | actors pay them the big bucks for doing |
2856s | just a couple of lines and then be on |
2858s | our way so we will wait to do that |
2860s | at a very cost effective time could be |
2863s | the next update it could also be until |
2865s | the 1.0 release itself michael might |
2868s | have a little bit more information to |
2870s | share on when that will specifically |
2871s | happen but just know we want to do so |
2874s | utilizing your funding effectively and |
2877s | fruitfully |
2880s | uh okay cool |
2883s | uh reflective effects such as bubbles |
2886s | trail heat and such didn't seem to be |
2888s | any visible refraction photos uh is |
2890s | there a bugger meant to be |
2891s | the safe performance for such in the uh |
2894s | photo mode okay i see i see |
2897s | from the crispy muffin uh yeah so i'm |
2899s | not really sure how much more is coming |
2901s | to the photo mode in regards to like |
2903s | being underwater i would have to |
2904s | completely defer that to |
2906s | uh |
2908s | uh another individual on the team i |
2910s | legitimately have no idea um but what i |
2912s | will do is i'll write that one down |
2915s | and i'll see what else is coming on that |
2918s | front since we do like our photo mode |
2920s | and it's pretty clear that you guys do |
2922s | too uh with the number of screenshots |
2924s | we'll be going through at the end of the |
2925s | stream especially and we would like to |
2927s | make as many of those pretty looking |
2929s | shots as possible |
2931s | and those those details are important |
2932s | those details are important so much like |
2934s | i've said already like you know the |
2936s | bubbles that we were able to see um as |
2939s | you're |
2941s | diving into the water like should there |
2943s | also be bubbles when fire hits the water |
2946s | underneath and you know or plasma or |
2948s | whatever's coming out of the jets uh you |
2950s | know whatever um should that be |
2953s | happening maybe will we plug it in maybe |
2957s | it's it's really hard to say at this |
2959s | point in time but we want it to look |
2960s | good that i can assure you so we'll see |
2963s | what we can do |
2964s | we will see time will tell |
2969s | i see a couple more questions about like |
2971s | tweaking rendered visuals regarding |
2973s | raining floating ice etc when you go |
2975s | into photo mode um |
2977s | man that that all kind of like it all |
2980s | kind of goes into the same sort of |
2981s | question uh that's from kazaa as well so |
2984s | we'll just have to see |
2986s | we will just have to see time will tell |
2987s | on that front um but i will be poking my |
2990s | teammates after the stream especially |
2992s | and maybe i'll have some responses for |
2994s | the discord or like frequently asked |
2997s | questions channel and the forums stuff |
2998s | like that |
3000s | or maybe if they're listening intently |
3004s | they'll even respond in the chat itself |
3009s | i know michael's been president he's |
3010s | he's always awesome our ceo ladies and |
3012s | gentlemen what a pleasure |
3014s | um |
3015s | speaking of michael he says we're adding |
3017s | voice acting every other update to make |
3019s | voice recording worthwhile since there's |
3022s | only one more update before 1.0 uh we're |
3024s | probably won't add any more voice acting |
3027s | with the latest early access update so |
3029s | that is straight from the big basketball |
3032s | big big bad boss man himself whoo |
3037s | excellent |
3039s | excellent |
3041s | and then the last question i have for |
3042s | the moment comes from bill farson once |
3045s | again lots lots of questions from bill |
3047s | on youtube uh thanks for that that's |
3048s | great by the way many cool characters |
3050s | from everest space one have made it into |
3052s | everspace too like our beloved ellick |
3053s | and also tyrion while other characters |
3055s | like throng and maurice do the same i |
3057s | sure would hope so i sure would hope so |
3059s | this also goes in the same question |
3061s | where we have people saying man i super |
3064s | wish that x weapon would make its return |
3066s | in everspace too and i sure hope so |
3069s | i do like the hard work that we put into |
3072s | everspace one and we establish like this |
3074s | world building and where things came |
3076s | from and how that has shaped and changed |
3078s | through the events of aerospace one into |
3079s | everspace too we'd like to bring back as |
3082s | much of that as possible |
3083s | the question is are we able to |
3088s | and that's a great question for us to |
3090s | ask ourselves based on the deadlines |
3092s | that we have and the content that we |
3094s | want to ensure that we hit from a |
3096s | gameplay perspective you know now we're |
3098s | also adding into those factors of |
3100s | narrative and story based uh gameplay |
3102s | components |
3104s | it can get pretty crazy right it can get |
3106s | pretty crazy |
3107s | but sincerely the long and the short of |
3109s | it is |
3110s | time |
3111s | is going to reveal just how much we're |
3113s | able to bring in because if we could |
3115s | have our way we'd bring back every |
3117s | single reference every single weapon |
3119s | every single device consumable character |
3122s | everything and just make everspace 2 |
3124s | just |
3125s | every space one but more right like |
3127s | that's what we would want to do that's |
3129s | what we would want to do |
3131s | so we will see also note that we have |
3133s | mentioned that we will be making a dlc |
3136s | so maybe there's also room in that to |
3138s | include more references and and |
3140s | characters and items and stuff like that |
3142s | uh based on our deadlines and timelines |
3144s | and whatnot |
3145s | cool |
3146s | all right |
3148s | commander |
3150s | adam roslin i'm glad you came |
3153s | i generally like to finish what i |
3155s | started has the ruse worked |
3158s | better than i could have hoped the two |
3160s | gangs are about to engage in all-out |
3162s | battle for supremacy i hope it's worth |
3165s | it i assume you have a backup plan in |
3167s | place for when they start talking |
3170s | i assure you that will never happen |
3172s | their hatred is too great to bend to |
3174s | reason |
3175s | that sounds more like overconfidence |
3177s | than wisdom |
3179s | you do not know me well enough to take |
3181s | such an informal tone yeah that tone |
3183s | yeah maybe but if any of them stop |
3186s | shooting long enough to ask questions |
3188s | it'll lead right back to the coalition |
3191s | and what will you do then |
3192s | there are perhaps precautions we could |
3195s | take if it's not too late |
3198s | and by we i suppose you mean me |
3200s | you said you wanted to finish what you |
3202s | started it would mean flying almost |
3205s | directly into the middle of their battle |
3207s | and just hoping not to be seen |
3210s | sounds suicidal what's the goal |
3213s | there's a long range comms network in |
3215s | the sector left over from the war if you |
3218s | jam their transmissions they won't be |
3220s | able to get word out about the deception |
3222s | or put two and two together |
3225s | okay but i'd have to jam every single |
3228s | radio dish manually right not an easy |
3231s | play |
3232s | it's my fault for not thinking of this |
3234s | sooner i can't ask more of you adam |
3237s | rosalind strom but if i do nothing the |
3239s | station could end up in even more danger |
3242s | than before i put these events in motion |
3244s | also true please adam for the sake of |
3246s | the children |
3248s | i can't say i fully agree with your way |
3250s | of doing things or using alex kids to |
3253s | pull my heart strings |
3254s | but we are dealing with lunatics here |
3259s | all right so uh we'll answer a couple |
3261s | more questions uh with this story |
3263s | driving forward it's exciting i know and |
3265s | our ship looks busted up actually let's |
3267s | just let's repair that real quick oh |
3269s | that shine |
3271s | it's brand new oh i love it |
3274s | i love it all right so let's answer a |
3276s | couple more questions one is a really |
3278s | important question and i have seen it |
3280s | kind of hovering a lot and i'd really |
3282s | like to give everybody some details on |
3284s | it um first |
3286s | umia umi from twitch asks the diffuse |
3289s | drones have the same hp slash tank as a |
3292s | capital ship turret in the corridor door |
3295s | will that change later on as it seems |
3296s | weird and breaks immersion um i'm not |
3298s | sure how much that's breaking immersion |
3300s | for you specifically but rest assured we |
3303s | are constantly refining and shaping and |
3306s | changing values of certain types of |
3309s | enemies or what enemies grant with xp or |
3312s | how much they fill up a boss meter or x |
3314s | y and z |
3316s | there's a lot that's still getting |
3317s | shaped and changed on that front |
3318s | considering that we just went through |
3320s | the experimental of the drake system uh |
3322s | like two weeks ago and we are this is |
3325s | week one of this particular update i'm |
3328s | sure we're going to see a lot more |
3329s | community elements uh brought to the |
3331s | table that |
3333s | invoke proper meaningful change on our |
3335s | front and uh yeah that could potentially |
3338s | be one of those things if you guys have |
3339s | suggestions by the way i'm already |
3340s | starting to see |
3342s | uh the discussions like people are going |
3344s | oh i've got an idea oh i've got a |
3345s | suggestion i got this that i got that is |
3347s | awesome sincerely i love it but please |
3350s | keep in mind the course of these streams |
3352s | i am answering questions yes but it's |
3354s | not really a place for us to discuss |
3357s | those ideas and those suggestions and |
3358s | whatnot in fact that would kind of like |
3360s | sideline the stream a bit with the focal |
3362s | points that we have and what we're |
3363s | trying to cover so i highly encourage |
3365s | you to take your ideas and your |
3367s | suggestions and either consolidate them |
3370s | in a way to have a discussion with other |
3371s | people in the channel or take them over |
3374s | to the steam forums that's gonna be the |
3376s | best place forever because you drop it |
3378s | in there it's not gonna get lost other |
3380s | people can join that front discuss it |
3382s | that's where we catalog all of those |
3384s | ideas and suggestions that could |
3386s | potentially aid us in the future |
3388s | but yeah just note that i'm not really |
3390s | gonna be |
3390s | commenting towards those ideas and |
3393s | suggestions you have in the chat itself |
3395s | i'm gonna be answering questions |
3397s | uh |
3398s | cool all right this was an important |
3400s | question i just feel like it really |
3401s | really needs to be addressed and then |
3403s | we're to get into some really cool |
3404s | combat bearded frog asks will there ever |
3407s | be tweaks to the sensors to allow them |
3410s | to discover puzzle objectives better the |
3413s | range is terrible and it often means you |
3414s | have to use photo mode to find stuff i |
3417s | don't think that it means you have to |
3418s | use photo mode but i understand why you |
3420s | would particularly do that especially if |
3422s | you're a completionist who can't stand |
3424s | that you have 95 percent unlocked |
3426s | whereas the heck is that last thing i |
3427s | have to find it i get it i totally do |
3429s | i'm a completionist myself sincerely um |
3433s | but do know that internally we have been |
3436s | talking about that we've been kind of |
3438s | crunching our numbers and saying okay |
3440s | well does this feel good does this feel |
3442s | right or does it feel like a burden is |
3444s | this hindering players ability to move |
3447s | forward in their experience and i can |
3450s | tell you that |
3451s | we have an idea as to what we are going |
3453s | to do on this front pertaining to |
3455s | completionists out there um it may or |
3457s | may not be a big change all right um and |
3461s | as of right now like there's still more |
3463s | discussion that has to go around it but |
3464s | just know very much so we are discussing |
3467s | this we do think that this is important |
3470s | to iron out um and even if we don't |
3473s | necessarily think it's an issue |
3476s | which we don't i'm being clear here |
3478s | being super clear we don't really think |
3480s | that this is an issue we do see how it |
3482s | can become one for certain types of |
3485s | players and if we can alleviate that |
3488s | we will |
3489s | we will so |
3490s | we'll see |
3492s | if there is something that we can do on |
3494s | that front |
3497s | to alleviate |
3498s | that 100 completion stress that anxiety |
3502s | that you have about not having a |
3505s | location |
3506s | finalized all right |
3508s | so uh cool |
3512s | what a fun little question that was |
3514s | wasn't it |
3515s | okay yeah and uh gigabyte is cataloging |
3518s | all of your questions like a madman so |
3520s | uh you guys if i don't answer your |
3522s | question |
3522s | immediately just know that i am |
3525s | backtracking to that just in case uh |
3527s | thanks geekbite by the way for doing |
3528s | that because seriously it's amazing |
3531s | all right so now we're on to the next |
3533s | part of the |
3534s | gang wars |
3536s | we gotta go pay another visit to uh |
3539s | what's where's it |
3540s | that's right the crimper belt |
3547s | i think our build's pretty successful uh |
3549s | so far by the way i think that drone |
3551s | defense you didn't get to see oh what am |
3554s | i doing i need a super light |
3556s | the uh i think the drone mission because |
3559s | everything wasn't consolidated it was |
3560s | like scattered that made our build a bit |
3562s | harder to bring together but |
3564s | rest assured |
3566s | uh it's been pretty effective i love how |
3568s | strong our shield is that's like the |
3570s | bread and butter of this particular |
3571s | build and i think that is working |
3574s | particularly well |
3577s | 268k money you are a rich man well i |
3579s | mean considering where we're at in the |
3581s | game and the story and all that that |
3583s | type of stuff i don't think it's too |
3584s | much it's certainly a lot more than |
3586s | geekbite had last week |
3591s | ah |
3592s | i'm so sorry i really am |
3599s | oh goodness |
3610s | zero i had big fat zero money all right |
3612s | i know |
3615s | it was not intended it really wasn't |
3618s | oh yeah i guess |
3621s | it goes to show how much you can prep |
3623s | and plan and prepare for and still |
3625s | there's like the dumbest stuff that |
3627s | sneaks said we got this massive update |
3629s | everything's great everything's |
3630s | wonderful it's super cool and then |
3631s | somebody's like oh yeah you know your |
3633s | photo mode i can exploit that and do |
3635s | ridiculous things to your weaponry |
3638s | thanks for that |
3644s | all right cutscene time |
3648s | i see them looks like they're just |
3651s | approaching |
3659s | those are quite big fleets |
3664s | and there are presumably even more units |
3666s | waiting outside the perimeter |
3676s | i have located the long range dishes |
3678s | commander ming yun spoke of there are |
3681s | four in this sector |
3683s | good |
3684s | mark the coordinates for me |
3686s | i just need to watch out that no one |
3688s | sees me |
3691s | all right |
3696s | gosh i don't know about you guys but |
3697s | like i really missed these ice asteroid |
3700s | fields like this was something that i |
3702s | really enjoyed from everspace one |
3705s | like when we started working on |
3706s | everspace 2 it took you need to get |
3708s | close enough for me to upload a wideband |
3710s | frequency |
3712s | it just took so long for us to get to |
3714s | this point and it's just like man i love |
3716s | the ice asteroids what are they coming |
3718s | back and |
3719s | how it's the little things i love i love |
3721s | it so much should you wish to listen in |
3723s | to live calms from the battle |
3725s | sure that should be entertaining |
3730s | all going to die for what you have done |
3733s | it's only you fools who died today you |
3735s | deranged murmur |
3737s | i was willing to let the past lie but |
3738s | you just couldn't resist taking a cheap |
3740s | shot |
3741s | just keep telling yourself that right to |
3744s | your grave |
3749s | all right let's get another one of these |
3751s | terminal onlines |
3756s | you get that jammer uploading |
3758s | yes |
3759s | and i am continuing to tap their lines |
3764s | your losses are becoming unsustainable |
3767s | so are yours admiral |
3769s | maybe you should have thought twice |
3770s | before throwing your bombs away |
3773s | i've never thought twice about anything |
3779s | oh whoops over here |
3787s | we're trying to read chat and activate |
3789s | these terminals |
3794s | you should tell your forces to just give |
3796s | up already |
3797s | you're the one to talk |
3799s | spare your men additional losses and |
3801s | surrender |
3802s | never especially not to someone who |
3805s | steals our tech |
3806s | as if i would ever dream of acquiring |
3808s | your ill-begotten ordinance here with |
3810s | the lies again it really is getting |
3812s | pathetic i know it was your people |
3815s | it is your people who lie you wouldn't |
3817s | know truth if it hit you in the face |
3820s | hive i don't like the direction this |
3822s | conversation is going straight need to |
3825s | get that last dish jammed fast |
3830s | this conversation reminds me of the |
3831s | struggles i had with my brothers growing |
3833s | up |
3836s | last one down |
3840s | enough of this charade just admit your |
3842s | snake in the grass attack and let's end |
3844s | this |
3845s | i'm telling you we didn't attack |
3847s | damn it hi |
3849s | how are they still talking |
3851s | there appears to be one last calms dish |
3853s | but it's too low power i cannot locate |
3856s | it scanning oh scan faster |
3860s | come on zealous i know it was you your |
3862s | signature bombs were planted all over |
3864s | our base |
3868s | are you kidding me why the hell would we |
3870s | steal your bombs to bomb ourselves |
3872s | something's not right i'm starting to |
3874s | think we've been duped oh but who |
3878s | cease fire everyone scrap i think we're |
3882s | screwed |
3883s | hey boss i'm picking up a boogie he's |
3886s | been watching us this whole time oh well |
3889s | admiral what do you say we give them a |
3891s | warm welcome |
3893s | attack |
3896s | this could be a sticky situation here |
3904s | here we go |
3908s | what the hell are you playing it |
3911s | just making sure none won't leave you |
3913s | alive |
3928s | good good good damage output |
3939s | now |
3953s | all right shields are still up max oh i |
3956s | don't know how much more of this the |
3957s | ship can take |
3963s | all forces cease fire or prepare to be |
3965s | eliminated |
3969s | i had a change of heart it would be |
3971s | wrong to abandon you after what you have |
3973s | done for us |
3975s | if i cannot save your life how can i |
3977s | guarantee the lives of my people |
3980s | well your change of heart saved my ass |
3982s | just in time we were fine the coalition |
3986s | young you were behind all this |
3988s | you tried to deceive us |
3994s | that's cold enough |
4020s | to maintain what little sanity i have |
4022s | left i stopped asking such questions a |
4024s | long time ago |
4027s | oh my gosh |
4039s | oh yeah we're keeping a very consistent |
4041s | full shield i'm very pleased with this |
4043s | build |
4044s | very pleased with this build |
4048s | we are playing on very hard right like |
4050s | i'm not oh my gosh |
4054s | what |
4055s | what |
4057s | what is that i felt like things were a |
4059s | little easy |
4061s | oh what is this nonsense |
4064s | what is this nonsense all right |
4067s | okay |
4068s | i was like looking at that coalition bar |
4070s | not moving at all |
4074s | should definitely be moving |
4078s | oh man i do we start the stream over is |
4081s | that what we do we do that |
4083s | do we start |
4085s | what |
4087s | how dare how dare i |
4090s | that's that's on me guys that's |
4091s | completely my bench |
4093s | oh well |
4095s | look at me all talking about how oh no |
4098s | very hard work dirt been playing a |
4099s | normal the whole time wow |
4102s | all right all right okay |
4107s | look at this guy oh my goodness |
4113s | still getting our shields matched good |
4115s | good |
4117s | at least the build is coming together |
4118s | all right that's nice |
4122s | all right |
4127s | now we did have some discussions about |
4128s | the xeria drones and i believe um they |
4131s | are actually one element that's gonna |
4133s | get modified either through a hotfix or |
4135s | just to the next update |
4137s | um because they're actually a little bit |
4139s | too beefy |
4140s | they are actually a little too hard |
4143s | just a little bit |
4150s | hold still |
4152s | thank you |
4162s | pardon me coalition |
4164s | excellent |
4170s | i will have a little bit more to show |
4171s | you in regards to these battles though |
4178s | this is all your fault zealous there was |
4180s | no part of me that ever trusted you |
4182s | that's all this fiasco has doing don't |
4184s | call me in the future |
4187s | i've lost too many fighters this would |
4189s | never have happened without you balakin |
4192s | amounted here |
4194s | commander both zelis and balakon have |
4196s | escaped |
4198s | let them go their forces are diminished |
4200s | their peace pact is dead and they have |
4202s | been reminded of the coalition's |
4204s | strength it won't bother us again |
4207s | damn we actually did it |
4210s | you did it adam rosslyn none of this |
4212s | could have happened without you or easy |
4214s | mode i'm still not sure if there could |
4217s | have been a better way |
4218s | it was dirty work but necessary tell |
4221s | elix that his children will forever have |
4223s | a special place with us and that he is |
4226s | welcome to pay |
4227s | us a visit his past indiscretions are |
4230s | forgotten |
4231s | he'll be very happy to hear that |
4234s | travel safe |
4236s | excellent so we've completed the gang |
4239s | wars |
4241s | you guys got to see the conclusion of |
4243s | how everything kind of gets |
4246s | wrought together but we also see that |
4248s | the bosses of both factions are let go |
4252s | they are still out and about doing their |
4254s | things which is important to the other |
4256s | events that take place inside of the |
4258s | drake system itself |
4260s | which is now what i would like to show |
4261s | you next |
4263s | i think let me double check my notes |
4265s | because i think there's also something |
4266s | else that i might be able to sneak in |
4268s | here |
4270s | i did show you the device masteries can |
4271s | be previewed which is a really cool new |
4273s | thing um we also changed here let me i |
4277s | don't i don't think this was in the |
4278s | hotfix i don't think it was |
4280s | um but downtime warrior you can actually |
4283s | see now weapons require 15 |
4286s | less energy that used to be 25 |
4289s | so either this was added in the hotfix |
4291s | or this is going to be something we add |
4293s | in the future um |
4294s | but yeah 25 less energy for each device |
4297s | on cooldown at tier 3 ships when you can |
4299s | shoot four devices down to where you |
4302s | effectively have completely free energy |
4305s | we were seeing some unfortunate exploits |
4307s | through that |
4308s | so |
4309s | you can still do that like you can still |
4312s | have a very |
4313s | nice 60 |
4315s | reduced energy cost for your weapons by |
4318s | having all four devices on cooldown |
4320s | which is massive uh it's just not going |
4322s | to be where you can i don't know say |
4325s | fire a pulse laser on a gun ship for 12 |
4329s | days straight |
4330s | uh doing an absolute absurd amount of |
4333s | damage |
4334s | based on the added hardpoints and uh |
4336s | overarching powers of the pulse laser |
4339s | because of its high energy cost so uh |
4342s | yeah there's that uh and then there were |
4344s | also a couple other little tweaks and |
4345s | whatnot that are likely gonna show up |
4348s | soon yeah this zone the zarelia drone |
4350s | damage is gonna be reduced |
4352s | um and we're also gonna be buffing the |
4354s | retaliator units so kind of hey you know |
4356s | i guess you could say it was a little |
4357s | too hot we gotta cool things off |
4365s | wait wait wait for it i know i've got |
4367s | this somewhere |
4371s | timed oh my gosh anyway um so that's |
4374s | that and then there's uh some other |
4376s | things uh too but we'll cover that uh |
4379s | probably in the future |
4380s | so yeah fun fun times fun times so now |
4383s | what we want to do is we're going to fly |
4384s | around we want to explore some drake |
4387s | if you guys haven't done this yet you've |
4389s | got an opportunity to do so yeah there's |
4391s | a lot of really cool really fun places |
4393s | to go um and just like the little |
4396s | secrets and nuances that they hold too |
4398s | uh are just they're pleasant we're gonna |
4400s | go over here because this is one that |
4401s | you've probably seen in the trailers uh |
4403s | there's some cool stuff to find |
4405s | underwater |
4406s | which |
4408s | should i reveal at all i don't know but |
4410s | we can definitely look at some stuff and |
4412s | we'll also have to do a couple unknown |
4413s | signals here and there because there can |
4414s | be fun things going on inside of them |
4417s | too |
4421s | [Music] |
4428s | all right so here we just have oh it's a |
4430s | standard |
4431s | standard battle going on we just have |
4433s | some retaliators |
4435s | we got some coalition in the background |
4437s | i see |
4439s | oh blueprint nice |
4446s | man my aim is absolutely garbage right |
4449s | now here let's uh focus on this bomber |
4451s | and get him |
4453s | going with some corrosion damage |
4458s | that way we don't even have to worry |
4459s | about his shields |
4469s | much better |
4470s | much better oh yes |
4476s | enemies happen to be way easier when |
4478s | they can't you know damage you at all |
4486s | all right we got uh more retaliators |
4488s | fighting the coalition i think they'll |
4490s | be fine let's just keep going |
4492s | they'll be they'll be fine |
4494s | my location sure did look a lot like an |
4496s | ever space one site though that's for |
4498s | sure |
4502s | oh my goodness |
4509s | don't reduce earlier bombers and drones |
4511s | dang it oh we're not reducing the |
4512s | bombers just the drones the drones are |
4514s | doing a little too much |
4516s | the bombers are still we i think we like |
4518s | where the bombers are at honestly |
4521s | the bombers uh hit well |
4525s | they're in a good range |
4526s | they need to be tough |
4528s | [Music] |
4530s | all right so we're at this new site and |
4532s | uh we want to answer one more question |
4541s | listen can we in the future have less of |
4543s | the uncolorable |
4545s | silver areas on ships some ships have |
4548s | tons of that and it really ruins being |
4550s | able to style them |
4552s | that sounds like such a particular |
4556s | uh |
4557s | preferential |
4558s | question for me that i don't even know |
4560s | how to answer that um you know the way |
4562s | that we're designing each of the systems |
4564s | and uh like when i say systems i'm |
4567s | talking about all of these like we want |
4568s | them to stand out for their own ways |
4570s | right like zarkov it's very it's very |
4573s | orange right it's got debris and and |
4575s | dust scattered everywhere like space |
4577s | dust and you know the locations you |
4579s | stopped by you know it's clear that the |
4581s | outlaws are in a bit of turmoil and |
4583s | surviving out here you've got the kite |
4584s | nebula with which is rampant with the |
4586s | redeemers um and the various colors that |
4589s | pop out of the nebula as well as the |
4591s | planets that you can fly by or in um you |
4594s | know you got union which is kind of like |
4596s | your |
4598s | sort of |
4600s | standard sort of space and orange blue |
4603s | contrast with uh plasma fields and and |
4607s | stuff uh |
4609s | sort of experience there and then ceto |
4611s | is your very calm beginning uh opening |
4614s | sort of system where everything is just |
4616s | you know it's it's |
4618s | it's mysterious |
4619s | but it's not super crazy challenging |
4622s | it's a great introduction into this |
4624s | whole space-faring environment that |
4625s | you're going towards i think drake um |
4628s | offers a lot at its planetary locations |
4631s | uh as you can see here |
4634s | and we wanted that to be its standout |
4636s | features like when you go to these |
4638s | environments yeah the star and flying |
4640s | around in super light nothing shouts at |
4643s | you nothing screams and you says oh my |
4645s | gosh look at how distinct this location |
4647s | is but we also kind of wanted to do that |
4649s | um in fact |
4650s | the super light music is kind of |
4652s | indicative of that the super light music |
4654s | is meant to be this calm before the |
4656s | storm it's setting the stage where you |
4658s | know there's stuff going on you just |
4660s | can't quite see it in fact it looks |
4663s | almost fine |
4665s | if you're flying around you're looking |
4666s | at things it seems |
4668s | good but then when you go into these |
4671s | sites and when you're looking at you |
4672s | know the the turmoil |
4674s | that |
4675s | zorelia and retaliators are are |
4677s | utilizing in order to just survive each |
4680s | other |
4680s | and how distinct their forces are |
4684s | and the |
4685s | various opportunities you have |
4688s | that was some wonky boosting |
4690s | like it starts getting it starts getting |
4693s | more definitive based on those marks |
4695s | where you're starting to like peel back |
4697s | the layers this is actually here this is |
4699s | there's these secrets to unfoil |
4703s | there's more than what's |
4705s | meeting the eye |
4707s | no not really but since you're already |
4709s | here so |
4711s | basically |
4713s | thank you for that alec um but yeah i |
4715s | mean long story short um can we do x y |
4720s | and z for colors |
4721s | sure will we we have a plan we have |
4724s | certain things that we want to |
4725s | accomplish with each system much like i |
4727s | described and future systems that are |
4729s | coming um you know we want to make sure |
4732s | that they are distinct in their own |
4734s | right in their own way so yeah |
4737s | but anyway don't mind me i'm just kind |
4738s | of like |
4740s | going too deep oh gosh we're going too |
4741s | deep |
4744s | all |
4747s | fight right activated |
4768s | oh that's the one i need to be targeting |
4775s | oh yeah destroyed before he can even get |
4778s | his armor boom |
4780s | that always feels good |
4793s | excellent |
4799s | oh yeah that damage increase for having |
4801s | full shields that's coming in |
4803s | quite handy on this sentinel |
4808s | i'm enjoying this little combo |
4810s | all right |
4825s | a couple more of these punks |
4831s | oh |
4833s | oh that was sick |
4837s | i enjoyed that very much |
4846s | somebody's watching didn't your mother |
4847s | tell you not to play with your food |
4849s | sorry having too much fun can't hear you |
4852s | oh my gosh |
4859s | [Applause] |
4864s | there's no way he survives that there's |
4866s | no way |
4868s | ah |
4870s | gosh i love this |
4873s | all right let's see what else we got |
4874s | it's really a scout |
4876s | let's clear out the rest of these is |
4878s | that a turret |
4879s | is that a turret |
4881s | oh my gosh there's a turret over here |
4883s | guys how did i miss this |
4887s | dirt right |
4892s | i'm sure we could find things to |
4895s | open these doors and whatnot like this |
4897s | shield generator i don't want to do all |
4899s | of it though i don't want to spoil the |
4901s | fun of discovery for you all |
4905s | just want to mainly showcase you know |
4906s | these environments and just how detailed |
4908s | we ended up going |
4911s | as we added these |
4913s | you know |
4914s | adding this underwater component overall |
4916s | like it was not a small decision to make |
4918s | we could have just left it to where you |
4919s | only fly above water |
4922s | you know we had a lot of uh |
4925s | we had a lot of positive thoughts of |
4926s | like |
4927s | how can we make this system stand out |
4929s | even more even more even more you know |
4934s | we're pretty happy with these results |
4935s | pretty happy with it |
4939s | some pretty cool little details |
4943s | that you can find more and more about |
4946s | the further you dive |
4950s | excellent |
4954s | all right let's go over to these |
4955s | coalition fighters take a quick break |
4957s | answer some more questions |
4959s | what's up buddy |
4961s | how's it going |
4962s | how's it going |
4964s | all right |
4969s | is pressure the only underwater threat |
4971s | is there something that could come up |
4972s | from the briny dubs and drag us to ryla |
4974s | for example oh my gosh |
4977s | nice |
4978s | um |
4980s | uh |
4981s | look i don't want to get like into super |
4982s | crazy spoiler territory we have had |
4984s | internal discussions about like what |
4986s | would happen if we incorporated sea |
4988s | monsters um i want you guys to consider |
4990s | something okay sincerely |
4993s | as of right now in the current game |
4995s | space and this entire |
4998s | game |
5000s | there are two locations where you can go |
5002s | underwater |
5007s | in all of this |
5010s | two locations where you can go |
5011s | underwater |
5013s | if we were to put a lot of effort as to |
5016s | something that only existed underwater |
5020s | we're talking a very nice situation |
5024s | in a game that's already technically in |
5026s | a niche genre |
5029s | space games aren't exactly the most |
5031s | popular thing out there all right so um |
5035s | keep that in mind like we want to make |
5037s | sure that the content that we're adding |
5038s | to the game it's going to be not only |
5041s | discoverable but |
5042s | experienced through the bulk of the game |
5044s | state so yeah we want to have these |
5046s | wowing moments and these little |
5047s | intricate details and whatnot for sure |
5050s | for sure um and we want to have like |
5052s | those stand out |
5054s | uh impactful sequences |
5056s | but we also need to be mindful of the |
5058s | fact that you know |
5060s | we are making a pretty expansive game |
5063s | here for the size of our team and we |
5065s | want to make sure that the assets that |
5066s | we're bringing in can be utilized |
5070s | for the bulk of the that experience |
5072s | right |
5074s | so |
5075s | yeah just just keep that in mind |
5078s | keep that in mind |
5079s | uh that being said we've definitely |
5081s | talked about underwater creatures |
5084s | we've definitely talked about it um but |
5087s | we'll just have to see |
5089s | how that could potentially be further |
5091s | developed if at all |
5092s | and |
5093s | what could come to the table in future |
5095s | dlcs |
5096s | okay |
5097s | but uh i want to set a very clear |
5099s | expectation it would not make a lot of |
5102s | sense for us to put a lot of attention |
5103s | to that in the current game space okay |
5107s | i know it's upsetting a couple of you |
5108s | you're like dang it would be so cool if |
5110s | yes |
5111s | don't disagree with that but just keep |
5113s | that in mind like |
5115s | that's a lot of work for very little |
5117s | impact over the bulk of the game right |
5121s | so just keep that |
5124s | in |
5125s | mind ooh fasium it's like one of my |
5128s | favorite resources it just looks so |
5129s | shiny and prismatic |
5154s | okay whoo that one took some effort |
5159s | excellent |
5161s | excellent |
5165s | goodness gracious i mean just play |
5167s | subnautica that's not the that's not the |
5169s | point that's |
5174s | oh my gosh |
5177s | thank you for that bearded frog i |
5178s | appreciate that i appreciate you okay |
5181s | all right |
5184s | goodness gravy all right let's uh let's |
5186s | go ahead and grab some more stuff here |
5190s | uh oh |
5191s | a slightly stronger pulse laser i'll |
5193s | take it |
5200s | [Music] |
5202s | oh i like that |
5203s | i like that a lot i think we are going |
5205s | to use mines instead of the scorpion |
5207s | missiles wait they are magnetic okay |
5209s | sweet uh yeah we're gonna definitely |
5212s | keep that i'm gonna salvage the one that |
5214s | was probably better but i'm just not |
5215s | high enough level four and i'm being |
5216s | stubborn |
5217s | uh in an intuitive cargo unit with |
5219s | structure |
5224s | oh they were both structured okay so |
5225s | that's literally just straight better |
5226s | okay awesome and a jager oh we picked |
5229s | this up earlier no we want to use this |
5231s | bad boy oh my gosh |
5233s | remove that level restriction heck yeah |
5237s | all right boom |
5238s | you're right pulse laser now we got a |
5240s | jaeger |
5241s | delightful |
5248s | all right |
5250s | much better let's take out a couple more |
5252s | retaliators then we'll be on our way to |
5253s | another location |
5269s | oh he went under the water you see that |
5271s | see that big old splash |
5273s | you do it again |
5277s | oh yeah that feels good just like |
5279s | forcibly saying up |
5281s | you have to swim |
5282s | get wrecked nerd |
5287s | it's not your choice it's mine |
5296s | look at these guys just dropping down |
5298s | into the water |
5300s | i love it |
5303s | i love it |
5305s | all right so now i'm gonna go try and uh |
5308s | i wanna try and get a job |
5310s | for these new battles that show up |
5313s | uh for any of you who missed these like |
5315s | if you haven't been looking at the job |
5316s | boards uh |
5318s | they're pretty they're pretty fun so |
5319s | let's go back to aletho starport |
5324s | oh my goodness |
5331s | i see some people uh |
5332s | some new individuals kind of asking |
5334s | questions and chatting so thank you for |
5336s | being here i see one individual spectre |
5339s | spur |
5342s | download the demo now awesome i hope |
5344s | that you'll find a lot of delightful |
5346s | little treats from the demo |
5348s | um generally speaking we want to keep |
5350s | that demo fairly up to speed with all of |
5352s | the updates even though you can only get |
5354s | up to level five um i do know that as of |
5357s | right now it has not received the update |
5359s | treatment for the summer update so the |
5362s | content that uh even at that first level |
5365s | one to five experience it's not uh |
5367s | perfectly fluid and what you would get |
5370s | from the summer update experience |
5374s | but i don't think it would be too much |
5375s | of a dare i just want to point that out |
5376s | there |
5377s | like it's it's gonna be subtly different |
5380s | um |
5381s | maybe not that subtle gosh it's hard to |
5384s | describe |
5385s | i don't know how many of you all started |
5387s | over a new save but for me the opening |
5389s | segments of the game were completely |
5391s | different especially around that level |
5393s | 7-10 mark i've talked about this on the |
5395s | stream before but it's important to note |
5397s | because like |
5399s | it was incredibly different from the |
5401s | last time that i went through that |
5402s | process |
5403s | the first time it was a little bit |
5405s | savage to get through that it's like you |
5407s | were fighting the enemies who were |
5409s | scaling past you as you're trying to |
5411s | just get equipment that works at all but |
5413s | because we've revamped mainly marco has |
5416s | revamped how that system progresses and |
5419s | how weapons cataloged weapon damage is |
5421s | catalogued how enemy damage and defenses |
5424s | are uh how they operate as you're going |
5426s | through the game like it's |
5428s | much more um |
5431s | according to where you're at it's much |
5433s | better okay so now we've got these |
5436s | missions here from the coalition |
5438s | where we can search and destroy we can |
5440s | destroy base |
5442s | uh we have battle support battle support |
5444s | is the one i want to do but i also like |
5446s | to destroy base ones so let's do a one |
5448s | that's way too high of a level for us |
5450s | and see what we can accomplish there |
5452s | um and |
5454s | yeah we'll do these two i only have one |
5456s | battle support that's unfortunate |
5459s | i should also note |
5462s | ah this was brought to my attention |
5465s | whenever i go into the job board and you |
5466s | see like an absurd number of these |
5468s | that's because dev |
5470s | i've got dev cheats right now my dev |
5473s | build is like oh hey |
5476s | uh all of this stuff is populating an |
5478s | absurd amount because def that's why |
5480s | generally speaking you shouldn't see an |
5481s | absurd number of these this is for |
5483s | testing purposes for us um but yeah |
5487s | anyway i'm also informed that the demo |
5489s | was in fact updated with the summer |
5491s | update content so i am glad to be wrong |
5494s | on this front thank you so much for that |
5496s | uh um |
5497s | that insight casper really good to know |
5500s | really good to know so the demo is in |
5502s | fact updated for uh with all the summer |
5504s | update uh materials |
5508s | even though i feel like we had a |
5509s | conversation about how it probably |
5510s | wasn't going to was it last week but |
5512s | that's again i'm glad that i'm wrong i'm |
5516s | super glad that the demo has been |
5519s | updated |
5520s | very very good so try before you buy as |
5523s | nightbot says you can click on that demo |
5525s | link right there |
5527s | have a go oh my gosh okay okay so we got |
5530s | these jobs |
5531s | we want to go chat champion at least one |
5533s | of them before we transition into some |
5535s | screenshots we got lots of screenshots |
5537s | uh lots and lots and lots of screenshots |
5540s | uh let's see let's go let's do the |
5542s | battle support one first |
5546s | and i'm pretty sure the big bad bug on |
5548s | these has been fixed |
5549s | i hope |
5554s | and uh while we're flying over here i'll |
5556s | answer a couple more questions oh no did |
5558s | i close my questions no oh there it is |
5562s | some parts of some particular types of |
5564s | ships like the stinger for example don't |
5565s | change color and have a fixed color can |
5567s | you change that um can we change it |
5570s | i'm guessing yes will we change it i'm |
5574s | guessing no um i know that we've had |
5576s | that's also been a part of an internal |
5578s | discussion where we have like the gray |
5580s | parts um in fact i i colored my ship in |
5583s | particular to make it look like all of |
5585s | it's just gray and unpainted um |
5588s | but i digress |
5589s | i digress uh yeah we have like that the |
5592s | standard parts in between and then you |
5594s | like paint three certain territories of |
5596s | the ship |
5598s | um |
5599s | it's possible |
5601s | granted it is not likely |
5604s | that we could add like a fourth color |
5607s | option that's like the base tone which |
5609s | would be those grays |
5610s | but um with all sincerity it's not |
5614s | likely going to happen |
5616s | because we've already done a lot of |
5617s | stuff with |
5618s | the aesthetics of the ship at this point |
5621s | that we're really happy with and we do |
5623s | have some plans of additional |
5624s | customization in the future |
5626s | that uh we're also getting pretty happy |
5629s | with um so |
5631s | to do more outside of that |
5634s | could get really crazy so |
5636s | would it be cool i'm not gonna say no |
5639s | but again really tempering that |
5640s | expectation there it's not |
5643s | likely |
5645s | that you would uh that you'll be able to |
5648s | adjust that base sort of gray color in |
5650s | the future |
5653s | all right |
5655s | so anytime you do a battle support |
5657s | mission |
5658s | you are effectively |
5660s | going up against uh |
5663s | one faction while you are defending the |
5666s | coalition |
5667s | so you're a team coalition basically so |
5670s | long as you are in the drake system |
5672s | and you are trying to best the enemy |
5675s | before they best the toilet |
5690s | now i know that this actually went |
5691s | through a number of balance passes as |
5693s | well |
5695s | um but i also want to want you guys to |
5697s | know that like on very hard mode because |
5700s | it doesn't look like this is happening |
5702s | yet |
5703s | but i know that we've talked internally |
5704s | about very hard mode being very much a |
5706s | race |
5707s | to best of the enemies before the |
5709s | coalition in a weakened state is |
5711s | overcome |
5712s | and right now this doesn't look to be |
5714s | too bad because coalition hasn't even |
5717s | taken any losses yet |
5720s | but it has been something of a |
5721s | discussion point we've had |
5724s | because you know it doesn't need to be |
5725s | challenging |
5727s | especially if you're on very hard |
5737s | oh man you see that coalition guy who |
5738s | just got frosted |
5741s | i look like it hurt |
5752s | so the coalition are the good guys |
5754s | very much yes |
5757s | very much |
5760s | yeah the coalition are actually a |
5762s | faction that was um |
5764s | created by one of our fans |
5768s | um and also was in everspace one as well |
5773s | a faction that was overarchingly good |
5776s | even though they are technically outlaws |
5778s | they have a much stronger sense of honor |
5780s | than most |
5782s | and the uh |
5783s | traits that they have |
5786s | their virtues if you will are generally |
5788s | aligned with far better behaviors |
5791s | than that of a standard filtering |
5794s | outlaw |
5796s | [Music] |
5805s | [Music] |
5820s | whew |
5828s | look we got just a couple more to bring |
5830s | down |
5839s | here let's just let's just do this |
5841s | we're at max |
5842s | shield so this should be a heck of a lot |
5844s | of damage |
5849s | i'll give my shields back there we go |
5857s | [Music] |
5861s | man none of the other enemies are |
5862s | fighting me they're fighting the |
5863s | coalition how dare they |
5869s | well this certainly kept their uh drones |
5871s | at bay that's for sure |
5876s | oh we're frosted |
5878s | let me back in put me in coach all right |
5886s | here comes |
5896s | [Applause] |
5901s | now we just have like one more enemy to |
5903s | take out i think oh that's just a drone |
5905s | we need something bigger |
5908s | a little bigger |
5914s | oh we got him |
5915s | we got him |
5918s | excellent |
5920s | okay |
5921s | you will receive your payment thank you |
5925s | delightful |
5927s | so yeah that's how that works |
5934s | and of course there's like there's other |
5936s | little trinkets and and things to be |
5938s | found when you're doing jobs and whatnot |
5940s | um |
5942s | with coalition and otherwise |
5944s | so yeah i really like the battle support |
5946s | job it's pretty nice then of course we |
5948s | also had the you know go rate a base |
5950s | which is pretty cool too |
5965s | oh are you speaking about microsoft uh |
5968s | ingmar |
5970s | is that what you are bringing to the |
5971s | attention of all |
5974s | i believe that's correct |
5976s | okay yeah so uh quick announcement from |
5978s | egmar so um i know that several of you |
5981s | guys out there uh in fact use uh |
5984s | the the was it the freaking i always |
5987s | forget what it's called |
5988s | it's embarrassing i really shouldn't |
5990s | it's the the pass or whatever |
5992s | um which you have access to everspace 2 |
5995s | through right um that is getting updated |
5999s | there are always a number of issues that |
6001s | come up whenever we go through |
6003s | certification it's pleasant um look it's |
6006s | it happens development is a fickle beast |
6008s | at times uh long story short we do have |
6011s | a fairly decent eta into when things are |
6014s | coming through |
6015s | um |
6017s | and so ingmar's letting us know that it |
6020s | looks like uh |
6023s | eta changed from tuesday-ish |
6026s | to in four hours-ish |
6029s | uh so four hours-ish meaning four hours |
6032s | from now because that's |
6034s | way faster than tuesday of next week |
6038s | uh that would be fantastic so |
6041s | thank you for that update that's that's |
6043s | huge |
6044s | game pass yes thanks thank you geekby |
6047s | for informing me on things that i should |
6049s | absolutely know already |
6051s | uh but yes so for all of you game pass |
6053s | owners out there wondering where the |
6055s | heck the update is we finally got |
6056s | everything pushing through certification |
6058s | appropriately and microsoft is like yay |
6062s | this can happen so four-ish hours and |
6064s | that bad boy should be going live so |
6067s | thank you for the update ingmar that's |
6069s | actually that's actually huge uh that's |
6072s | that's pretty dope so yay |
6075s | yeah that's good |
6077s | awesome all right so now i'm kind of |
6080s | lolly gagging around because it's time |
6081s | to go over to screenshots we need to go |
6083s | back to base though we should always go |
6084s | back to base |
6085s | if you can go back to base always choose |
6087s | to do that |
6088s | uh when you save your game otherwise |
6090s | weird things happen |
6095s | subject to no issues that's that's a |
6097s | really good important thing to state |
6099s | subject to no issues |
6103s | [Music] |
6108s | see if we can do this again |
6127s | that's fun i just like adding to it |
6130s | do you guys i'm sure you guys do this |
6132s | too it's like when you're listening to |
6133s | something you're just like you're adding |
6134s | like your own little beat it's just what |
6135s | i do this is what i do it's fun |
6141s | [Music] |
6147s | [Music] |
6149s | that man's a little too much |
6153s | ah this is what it is |
6161s | i'm just glad you guys enjoy it oh my |
6163s | gosh |
6165s | i guess i guess you enjoy it |
6184s | [Music] |
6187s | you guys are silly i love each and every |
6189s | one of you you're a pleasure to be here |
6192s | you guys have been asking some freaking |
6193s | amazing questions by the way and i'm |
6195s | really happy that uh you continue to be |
6197s | a part of these streams you know um i |
6200s | know that i can be somewhat entertaining |
6202s | uh but i know that you come to be |
6203s | informed and our goal here at rockfish |
6205s | games is to make sure you are informed |
6208s | that you have the right expectations |
6209s | that we can have these meaningful |
6211s | discussions about game development and |
6213s | ensure that you know |
6215s | your desires are being met or at least |
6217s | there's an understanding as to why it |
6218s | might not be being met right um so |
6220s | sincerely like huge shout out to each |
6222s | and every one of you for showing up and |
6224s | just being a part of these streams uh |
6227s | bringing your energy and bringing your |
6230s | questions just for these exchanges it's |
6232s | so positively fantastic speaking of |
6234s | questions let's lock in uh a couple more |
6237s | as we dock |
6239s | and then we are going to jump over to |
6241s | screenshots as we continue to answer |
6243s | more questions of course uh so we have |
6245s | one from |
6246s | uh specter sprec sprectum i think on |
6251s | twitch coalition is then freelance |
6253s | police force effectively more or less |
6256s | more or less um |
6258s | that's |
6259s | i mean |
6260s | [Music] |
6264s | yeah we go with that like they're yeah |
6267s | they're |
6268s | good people that don't necessarily |
6271s | follow the law |
6273s | if that makes sense |
6276s | [Laughter] |
6278s | um so yeah |
6281s | all right well a spatial bypass this |
6282s | question comes from |
6285s | uh bearded frog will a spatial bypass |
6287s | point be added to drake in the future |
6289s | before 1.0 so we can use fast travel |
6291s | perk there every other system has at |
6293s | least one yeah there is actually a space |
6295s | guys point in drake uh there is one um |
6298s | ah that's actually something we could do |
6299s | next i'm just going to pinpoint it on |
6301s | the map so you know but yeah there's |
6303s | totally one in the drake system |
6306s | uh and we did that intentionally uh next |
6309s | question and last one before we |
6311s | transition is from finns uh is there |
6314s | there is a side mission and sido |
6316s | involving a choice whether to let the |
6317s | old bloodstar historian keep his data or |
6319s | not does or will this choice affect |
6321s | anything in game so um i do like this |
6324s | question i think it's important to note |
6326s | that |
6327s | while we are using a lot of the |
6330s | proverbial rpg mechanics uh in regards |
6334s | to |
6334s | player progression and driven story and |
6338s | you know a lot of these elements where |
6340s | you embody this character you're role |
6342s | playing this character uh that's going |
6345s | through a very specific story um we did |
6348s | not so much make it to where you decide |
6350s | how the story transpires okay um that is |
6354s | not what we had intended in the first |
6356s | place we always wanted to be a little |
6359s | bit on the sandboxy side when it comes |
6361s | like your action right um and the loot |
6364s | gains but for the story we had it very |
6366s | much focused in on this is the story |
6368s | that you are experiencing through the |
6370s | lens of adam rosslyn a clone of adam |
6373s | rosslyn so in regards to the choice that |
6376s | you decide on does it affect anything |
6379s | not necessarily |
6381s | a lot of the choices that you get to |
6383s | choose back and forth there's maybe like |
6385s | a couple in the original everspace for |
6386s | example it's not going to be uh |
6389s | transforming of an entire nation or |
6392s | faction or station or |
6394s | system you know anything like that it's |
6396s | going to be minuscule |
6398s | um in comparison to like the grand |
6400s | scheme of things it just gives you a |
6401s | little bit of that uh freedom of choice |
6404s | um in you just deciding do i feel like |
6407s | adam would do this or do i feel like |
6409s | adam would do that so |
6411s | both are palpable both are appropriate |
6415s | uh there's not really a |
6418s | a best way solution and it's that's just |
6420s | kind of like how we designed uh those |
6422s | particular missions okay |
6424s | all right so we got all that stuff |
6425s | squared away we're saving for the stream |
6427s | right here right now done again dismiss |
6430s | because now it's time to jump over to |
6432s | our screenshots |
6437s | um if it's gonna load please load |
6442s | hang on a second |
6445s | i think my screenshot folder decided to |
6447s | die quick break |
6448s | quick break ladies and gentlemen and |
6450s | we'll be right back in to the game uh or |
6454s | screenshots rather in just a moment so |
6457s | thank you all for being super awesome |
6459s | uh in through your patience uh but also |
6461s | keep in mind all the things that you see |
6463s | scrolling on the screen right now these |
6465s | are places where you can go to get more |
6466s | information if you're curious like you |
6468s | can be part of more conversations within |
6470s | the community space we'd love to have |
6472s | you we are constantly having discussions |
6475s | and we're constantly oh my gosh excuse |
6478s | excuse me uh we're constantly having |
6480s | just a really good time like sharing |
6482s | memes and uh fantastic screenshots that |
6485s | you're about ready to see um all sorts |
6487s | of things all these places pick your |
6489s | poison i would recommend discord heavily |
6492s | there's just been so much positivity on |
6494s | that front so many wonderful discussions |
6497s | to be had we also have an ask questions |
6498s | channel specifically it's called ask rfg |
6501s | there so if there was something that |
6502s | perhaps you |
6503s | asked me but i missed somehow on this |
6506s | stream you can just follow up with me |
6508s | over there and then myself or somebody |
6510s | in the community will just poke you and |
6512s | say yo this is how it'd be it is a |
6514s | fantastically good time all right |
6517s | it's being a good time you guys have |
6519s | been going |
6521s | ham with screenshots um so we are going |
6523s | to be covering over the course like the |
6525s | last two weeks i think |
6528s | and it's nuts it's nuts how much stuff |
6530s | is cataloged here as i'm getting so many |
6532s | texts on my phone goodness go away phone |
6534s | i'm working here uh and we just want to |
6537s | highlight these we're going to zip |
6538s | through them a little bit faster because |
6540s | my daughter is now starting to go back |
6541s | to school which means at three o'clock i |
6543s | have to be done and when i say three |
6545s | o'clock that's like 13 minutes from now |
6547s | so |
6548s | uh let's give you guys that praise and |
6549s | attention that you deserve them |
6551s | let's start things off with high barf |
6553s | highbarf gave us several photo dumps |
6556s | which were delightful you can never go |
6558s | wrong with photodump even though as |
6560s | geekbyte will also mention it does take |
6561s | a little bit more time to comb through |
6563s | everything but don't let that stop you |
6566s | so i chose some of your best ones high |
6568s | barf |
6569s | really like this one just having a bend |
6571s | across the scene so many vibrant colors |
6573s | and i love those trails i think that the |
6576s | distinction of the um |
6579s | it's technically like the redeemer style |
6581s | ship like the freelancers ship here um i |
6584s | love the way that it comes across it's |
6587s | i love those engine trails super cool |
6589s | super cool so very nice shot i also love |
6591s | those cockpit shots of course i like the |
6593s | way that this one's captured almost it's |
6595s | almost like you're watching a cut scene |
6596s | here |
6598s | with how it's taken um i just i love the |
6600s | way the presentation of this |
6603s | where you have a very clear focus but |
6605s | you don't necessarily know all the parts |
6607s | of the story did you destroy this did |
6608s | you witness somebody else was this |
6610s | something you were supposed to protect |
6611s | and you failed was this a target you |
6613s | were supposed to destroy and you |
6614s | succeeded like why are you using an |
6616s | efficient flack on such a large enemy |
6619s | like th this so many questions to be |
6621s | answered it's beautiful i love it i love |
6624s | it so keep it up definitely keep it up |
6626s | flori you had so many frosty icy photos |
6630s | i started looking at my screenshots |
6631s | overall and i was like man everything is |
6633s | blue i hope this is okay but that's how |
6635s | we're gonna roll so flora's first shot |
6638s | comes from a location that i haven't |
6639s | ventured to yet but it has this |
6641s | dynamic crystalline form inside of this |
6645s | ice asteroid and here's a really great |
6648s | shot of just what that looks like you |
6650s | can see all of these different crystals |
6652s | um atheium crystal that you can gather |
6656s | it's dotted all the heck over it's a |
6658s | very rich site for atheism so if you've |
6661s | managed to somehow miss this very |
6663s | populous resource throughout the game |
6666s | going here is going to catch you up to |
6668s | speed |
6669s | very fast uh it's incredibly dense at |
6671s | this site so very cool shot we got ace |
6674s | of blades also coming in with several of |
6676s | their photos as well um it was a little |
6679s | bit harder to pilfer through yours but i |
6681s | think that this one was probably the |
6682s | best one captured because it's telling |
6684s | that story right you're seeing this ship |
6686s | flying forward into the crevasse of ice |
6689s | asteroids and i love the way that the |
6693s | effects like the this icy effect you see |
6696s | a little bend around that the ice |
6698s | i love the way that that comes across |
6700s | like this one that i really enjoyed |
6702s | about everspace one i just love it |
6705s | i just love it it's so good |
6707s | it's so good so nice little shot there |
6709s | is of blades then spoon knight's all |
6712s | coming in and he's all being like yo |
6714s | check this out and he had way too many |
6716s | that were great so i just like |
6719s | i just grabbed like your incredible ones |
6720s | and i left some of the great ones still |
6722s | back in the discord so if you want to |
6724s | see more spoon knight he's a galactic |
6725s | photographer and he's definitely earned |
6727s | this badge he's got so many delightful |
6730s | shots uh that i highly recommend seeing |
6732s | and you can also see the detail of these |
6735s | underwater textures where we wanted them |
6736s | to look like they're rusted out and |
6739s | corroded through the wear and tear of |
6740s | water damage okay like that is something |
6743s | our team paid attention to and i love |
6745s | how it's captured here you got this |
6747s | light shining down you're like what's |
6748s | going on here what can we find it's |
6751s | comes together so well very very well |
6753s | captured spoot knight and also can i |
6756s | just say i love your ship oh my gosh i |
6758s | love the way that you captured it i love |
6760s | the way that you colorized it um and i |
6763s | love the way you have it compared to |
6764s | another ship that's in the dock |
6766s | i don't know if you like colored both of |
6768s | these or if this bottom was a standard |
6770s | coloration uh that you can get i think |
6773s | it is a standard coloration but |
6774s | regardless the way that you lined |
6776s | yourself up dang near perfectly like |
6778s | you're you're a little bit like this is |
6780s | a little |
6782s | you're slightly off |
6785s | look at me look at me critiquing spoon i |
6788s | look you're a galactic photographer |
6789s | you're great at these but your alignment |
6791s | could use some work um sincerely though |
6794s | i love the way this came together so |
6796s | fantastic um i dig it immensely so keep |
6798s | it up |
6799s | fantastic shots easy bake uh threw a |
6803s | couple at us as well |
6804s | wanna highlight this one it's nothing |
6807s | crazy new |
6808s | but man do i enjoy these just simple |
6812s | scenic shots |
6813s | it just gives you a moment to just rest |
6816s | just kind of like it's a momentary |
6817s | reprieve from all that combat and all |
6819s | that blue that we've been looking at oh |
6821s | my gosh |
6823s | uh it's solid and it gives you this this |
6825s | uh sense of scale as well when you're at |
6827s | these uh locations where your ship is |
6830s | just a spec in all of this |
6832s | and there's these planets are just so |
6834s | massive |
6836s | super love it super love it |
6838s | oh my gosh |
6841s | all right next one up we've got comes |
6844s | from |
6845s | florey this one probably looks familiar |
6847s | for those of you on youtube |
6849s | because this was the the thumb art that |
6852s | was chosen for it this was it's so good |
6854s | it's so great so uh fantastic work on |
6857s | that front uh flory |
6860s | we chose it |
6861s | we chose it for this for the thumbnail |
6863s | it's |
6864s | man it's just so freaking oh i |
6868s | i'm trying to think of an ice pun but |
6870s | you've heard plenty of them so we're |
6871s | just gonna leave it as is just |
6874s | it's great it's great it's great this is |
6876s | what it is so fantastic shot |
6879s | fantastic shot all right moving on to |
6882s | the next ones trying to keep up with my |
6884s | timing i've got seven minutes oh okay |
6886s | laser speed sport night showing off more |
6889s | of these beautiful tier three ships i |
6891s | love the way that he's you know going |
6893s | for similar color schemes but still is |
6895s | very much you know distinct like that |
6898s | orange we actually do have the exact |
6899s | same reddish color that's in gmb as a |
6903s | choice on your ship you can choose that |
6904s | exact color but spoon knight's like nah |
6907s | i want to stand out from a crowd and |
6909s | chooses that nice fresh orange i think |
6911s | that's the harvest gold if i'm not |
6912s | mistaken and i love it i love the way |
6915s | that he makes that stand out and the |
6916s | details of the ship in comparison to the |
6918s | details of the planet also using that |
6919s | nice depth of field look oh my goodness |
6922s | bring it all together flory i believe no |
6924s | high barf hi barf |
6926s | all right with another really nice shot |
6928s | i love these cockpit shots you guys know |
6929s | that i'm a sucker for them and i love |
6931s | the way that this is |
6933s | you know |
6934s | exploring the depths of the interior |
6937s | of an asteroid that has definitely seen |
6939s | some sort of base attempt maybe there |
6942s | was a base and it was destroyed by an |
6944s | earlier adam russon clone or otherwise |
6947s | uh but there's so many wonderful things |
6949s | that are showing up here it's like i |
6951s | need to know more i need to see more and |
6953s | seeing it from the cockpit's first |
6954s | perspective of course this is this is |
6956s | more like from the belly button i feel |
6958s | like you're kind of |
6961s | you're kind of looking up uh as opposed |
6963s | to |
6963s | don't worry about that front hi barf |
6965s | it's not a critique it's beautiful |
6967s | there's short people that exist in the |
6968s | world um and i love it it's great it's |
6971s | great |
6973s | geometry prime |
6974s | started a new save file and wanted to |
6978s | go a little bit tony stark i guess i |
6981s | love the way that he's recolored his |
6982s | ship and the way that he's blasted off |
6985s | uh it's almost like an iron man |
6987s | challenge if you will it's it's |
6989s | phenomenal so definitely looking forward |
6991s | to your feedback if you haven't provided |
6993s | already you probably did because the |
6994s | forums are crawling with your ideas and |
6996s | suggestions or your points um which is |
6998s | great by the way um |
7001s | yeah it's uh it's super cool super cool |
7003s | so speaking of cool check out this |
7005s | legend oh my gosh we got captain milo |
7009s | cruising around in zurelia's location |
7011s | with his very hot chip |
7015s | uh that's too close to the law by the |
7017s | way he's totally taking damage but i |
7019s | don't think he cares uh i think he was |
7021s | going for the cool factor and it has |
7022s | definitely been achieved so well done |
7025s | captain milo we got sarah who's showing |
7027s | off this particular ship style that he |
7030s | acquired i believe this is a tier three |
7033s | vindicator if i'm not mistaken but |
7036s | man i love the detail work going on oh |
7038s | my gosh matthias |
7040s | oh i love this i love how it all comes |
7043s | together and again like i've said this |
7045s | before like the vindicator is probably |
7047s | my favorite looking ship even though |
7049s | it's not my favorite one to fly but i |
7051s | love the way that comes across |
7053s | great shot serif and showing us that |
7055s | snag it's beautiful it is beautiful |
7059s | very very good |
7061s | um spoot knight showing us the fireworks |
7064s | i'm not even 100 sure i know what's |
7066s | happening here i don't know if this was |
7068s | part of the exploit uh the one that we |
7071s | are totally patching out because it |
7073s | doesn't actually really affect you guys |
7075s | that much if we're being completely |
7076s | honest but i don't think we like it |
7078s | being in the game um so i shouldn't say |
7081s | it will be patched out it might be |
7082s | patched out um |
7085s | anyway uh it's awesome it looks really |
7087s | cool |
7088s | it looks really cool |
7090s | so don't question the fireworks just |
7092s | tomorrow okay all right good good |
7094s | excellent |
7095s | very very good yup so yeah i think it |
7098s | looks phenomenal it's funny because like |
7100s | if you're looking at this it's just like |
7101s | a screen like a um |
7103s | a thumbnail |
7105s | really really small it almost looks like |
7106s | you're looking at a galaxy it's like it |
7108s | looks like you're looking at a space |
7110s | scene but then when you look at it up |
7111s | close it's totally not that it's |
7113s | explosions all around |
7114s | very very good so speaking of exploits |
7117s | thank you t3 cube for your hard work um |
7123s | oh |
7124s | man that's not supposed that's not how |
7126s | that's supposed to happen uh |
7128s | but does it look cool yes so thank you |
7130s | for the share absolutely delightful |
7132s | again not entirely sure we're gonna fix |
7134s | this because it doesn't really affect |
7136s | game play um but we'll see we'll see |
7139s | time will tell geometry prime |
7141s | uh swooping in with some very sexy |
7144s | colors oh my goodness look at that it's |
7147s | very like it's like rustic but also like |
7151s | very almost noble or royal |
7155s | um even though there's no purple but |
7158s | still like it's it's almost got like |
7159s | this crowned gold sort of stylization |
7162s | there definitely dig that i also think |
7165s | that it was an appropriate choice to add |
7166s | that depth of field to makes it stand |
7168s | out even further to get all those rich |
7170s | details of the ship um so |
7172s | uh as always geometry prime fantastic |
7175s | work with your shots i love it |
7177s | then we got kazaa also doing some weapon |
7179s | exploits like day |
7181s | uh |
7182s | that flak is uh |
7185s | that penumbra specifically that's uh |
7187s | that's some serious uh fire rates going |
7190s | on there but i love it i love it all |
7192s | right i've got two minutes left this is |
7194s | the fast lane we're just going through |
7196s | all right we got excel who has this |
7198s | beautiful bridge between a planet and an |
7200s | asteroid field almost looks like a |
7202s | before and after scene uh it's crazy i |
7205s | love how that was accomplished very well |
7207s | done excel major kudos spoot night we |
7209s | got this lovely shot of gmb nearby this |
7212s | cola uh sites in union |
7216s | uh definitely love the the vibes it |
7218s | gives as you're seeing it kind of depart |
7220s | from this uh space station near this |
7222s | planet and the sun's the background |
7223s | hitting the moon also delightful we've |
7225s | also got key sky who plugged in a couple |
7227s | shots through the course of the last |
7229s | week i just love the the |
7231s | standardized approach to gmb cruising |
7234s | through neptune's planes you can't |
7236s | really go wrong with the nice solid |
7237s | formation which they accomplished nicely |
7239s | might i add we also have um another one |
7243s | from keysky capturing more of that gmb |
7245s | goodness you don't have to over |
7246s | complicate things sometimes simplicity |
7248s | is beauty and this is a prime example of |
7250s | that nothing super crazy and yet it |
7253s | gives all that detail and rich |
7255s | stylization galore oh my gosh what a |
7259s | delight we got geometry prime who is uh |
7262s | going for a new color scheme i believe |
7264s | you're saying that you kind of fell in |
7266s | love with that i'd like to know more |
7268s | i think it's particular i think that |
7270s | it's definitely got potential i want to |
7271s | see more shots for sure i love this shot |
7274s | i think it's a prescott maybe it's hard |
7277s | to tell |
7278s | but i love the use of your depth of |
7280s | field as always we have salt can who |
7282s | captured this |
7284s | and it just gave me the giggles because |
7286s | you know |
7288s | asset overlapping is definitely a thing |
7290s | you get things that like |
7292s | you've got like a wall here and a shape |
7294s | here it just goes through and you're |
7296s | like that's not how physics work and yet |
7299s | this legitimately looks like the ship |
7301s | authentically got stuck in the station |
7305s | and i just love that so much that was so |
7309s | well captured |
7311s | so thank you for that at the very least |
7313s | they put a smile on my face very good |
7314s | job salt can flory we got flory |
7317s | capturing some looks over at prescott |
7319s | seeing some of the um the under city if |
7322s | you will uh and how transports operate i |
7325s | love it very great shot as well uh |
7328s | wrapping things up with geometry prime |
7331s | again we've got these color schemes that |
7333s | are kind of like just subtly different |
7334s | enough to stand out it's like i love how |
7337s | the greens kind of match but then the |
7339s | orange now this is more like a red and |
7341s | then this is more like a gold and it's |
7343s | just off enough that it pisses me off |
7346s | but i can't really be mad because i love |
7348s | this shot it's a great capture |
7351s | i love what you guys do like oh my |
7353s | goodness every time every time just like |
7355s | the colors themselves ah i dig it we got |
7358s | crispy muffin here who had only just |
7360s | started diving in today was it and |
7363s | finished all the gang war stuff and was |
7365s | super pumped about bringing everything |
7366s | together oh my gosh i love this shot i |
7369s | love your symmetrical shots as a whole |
7371s | crispy muffin so keep it up i know you |
7373s | had a lot of questions uh about the |
7375s | photo mode today we'll see what happens |
7378s | i'm gonna try and get some more |
7379s | information regarding photo mode and |
7381s | what could potentially be changing on |
7383s | that front guys but do note i don't |
7385s | think it's much i really don't think |
7387s | it's much i think that photo mode is all |
7389s | but wrapped up if more features come to |
7391s | it it's gonna be maybe like an after 1.0 |
7393s | thing um but still um i will see if |
7397s | there's anything on that front to talk |
7398s | about next time and last shot comes from |
7401s | crispy muffin |
7402s | i didn't even realize this was like the |
7404s | appearance of the asteroids on the site |
7407s | i don't know if like you just timed that |
7409s | perfectly or or what but i love this |
7412s | i love the way you brought that together |
7414s | that looks so freaking dope |
7416s | that looks so freaking cool |
7419s | i love how it's all jagged inside and |
7422s | you're flying towards it and there's a |
7423s | great mystery uh to unpack as we're |
7426s | going into this wormhole |
7429s | very very stinking cool and guys |
7431s | that is going to wrap it up for today's |
7433s | stream i'm glad to be back i'm glad that |
7435s | you guys enjoyed this uh you had some |
7438s | fantastic questions again if i missed |
7440s | any of your questions do note it's not |
7442s | because i hate you it's not because i'm |
7443s | ignoring you it's simply because there's |
7445s | a lot that i do on these streams and i |
7447s | just didn't get to it so follow up with |
7449s | us you can do so of course over at the |
7452s | discord you can ask questions in the |
7453s | forums too many people will respond |
7456s | including myself |
7458s | otherwise you guys have been absolutely |
7460s | awesome today i have absolutely been |
7462s | eric schrader your community ambassador |
7465s | uh don't stop being awesome and next |
7468s | week we'll probably have more stuff to |
7471s | show you |
7472s | already i'm not even joking i was kind |
7475s | of hoping i would accidentally run into |
7476s | some of it and show you today on a whim |
7478s | but it didn't happen so |
7480s | awesome all right toodles and there's no |
7482s | after stream thing because i beatboxed |
7484s | in the middle of the stream and my wife |
7485s | is coming downstairs right now to go |
7486s | pick up my daughter from school i gotta |
7488s | go doodles |
7505s | [Music] |
7510s | [Music] |
7516s | you |