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ROCKFISH Games
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1s | [Music] |
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22s | so |
33s | [Music] |
50s | [Music] |
67s | [Music] |
83s | [Music] |
88s | [Applause] |
89s | [Music] |
95s | so |
99s | [Music] |
112s | [Music] |
145s | [Music] |
148s | [Applause] |
152s | [Music] |
157s | all right ladies and gentlemen |
164s | oh my gosh don't mind my yawn there it's |
167s | not because i'm bored |
170s | it's because it's been a very busy week |
172s | holy cow |
177s | wow |
179s | [Music] |
184s | [Music] |
199s | and with that |
201s | let's dive in |
204s | to the official |
207s | rockfish game stream |
209s | oh my gosh hello everybody it's eric |
212s | schrader your community ambassador your |
214s | servant your guide through all things |
216s | everspace 2 there's that beautiful music |
218s | oh my gosh |
220s | whoo |
221s | we are out of that experimental build |
223s | and we are in to the early access once |
227s | again because you guys have done a dang |
230s | fine job |
231s | of reviewing that experimental branch to |
234s | bring it to fruition it has been |
237s | the round of applause for you it's you |
239s | guys have been so good with ironing out |
242s | little details and kinks and just like |
244s | blowing through the content |
247s | even from new saves carrying overseas |
249s | what have you |
250s | wow |
251s | sincerely uh what a fabulous week you |
254s | guys uh so much praise to you so much |
256s | respect for you all um thank you for all |
259s | of your posts on the forums the little |
261s | chats and the discord um the streams |
264s | everything |
265s | has been so good and uh i i am i am in |
269s | fact like my body is physically tired |
271s | from this week like i am |
274s | but that doesn't mean that the stream's |
276s | not gonna have any energy may i say to |
278s | thee |
280s | we will be diving in what we're gonna do |
281s | today in particular so we're gonna be |
283s | covering i've got the patch notes with |
285s | me here we're gonna be covering a couple |
286s | little details that we adjusted we added |
289s | uh through your feedback |
291s | through the launch of the experimental |
293s | and to the beginning here and um |
297s | we might i don't know if we'll have |
299s | enough time i might talk about uh a |
301s | couple elements that could be hotfixed |
303s | soonish there's uh i mean if we're being |
305s | real there's almost always a hotfix |
307s | after a big update these days um we'll |
310s | probably have one inevitably uh but it's |
314s | not gonna be anything immediate since we |
316s | do know |
317s | with how the packaging works it can |
319s | sometimes take a little bit longer for |
320s | you guys to download so we're gonna wait |
322s | till we find |
323s | several fixes so please continue to do |
325s | use those forums even right the heck now |
328s | as you're diving into this new branch to |
330s | list what you're running into especially |
332s | if it seems like it's a problem and |
334s | we'll continue ironing out those bugs |
336s | and |
337s | address some of it at least in probably |
340s | a week or two or three just like a |
342s | hotfix okay |
345s | cool but otherwise uh let's go ahead i |
348s | made some slight adjustments to our |
350s | stream safe |
352s | because i wanted to focus on uh maybe a |
354s | particular fun build to try out |
357s | oh also |
358s | uh i found out that i did have an audio |
361s | issue last stream i did find out i had |
363s | an audio issue last stream so today |
365s | things should be sounding a little bit |
367s | more um |
369s | not rage inducing |
371s | so that's good so we've got our stinger |
374s | here i went ahead and i changed it to |
376s | the brand new body type which was at |
379s | sneaky matthias |
381s | sneaky matthias in his work |
384s | he added this engine |
386s | right before we launched the |
388s | experimental and then we added |
390s | this body type |
392s | right before we launched so we get a |
394s | couple more little details pretty fun |
397s | pretty fun |
401s | and welcome everybody |
402s | from youtube |
404s | welcome everybody from twitch and |
406s | welcome everybody |
408s | steve |
409s | i see a first time chatter |
411s | title |
412s | murder |
413s | excellent i work in tech support new |
415s | patches being followed up by twice as |
417s | many bugs as sadly a given loving the |
419s | game so far though i think that our |
421s | follow-up our hotfix is not going to |
423s | have twice as many uh |
425s | twice as many bugs though because our |
426s | experimental branch was largely a |
428s | success on that front um we i mean you |
431s | guys saw the patch notes it is |
433s | massive |
434s | oh my gosh it's huge |
438s | so um and that's because of you guys |
440s | thank you so much for all the feedback |
442s | support honestly |
443s | it's huge it's huge so hotfix will |
446s | probably just address a couple more uh |
448s | little things |
449s | but anyway so we got this we got this |
452s | stinger |
454s | we got the new engine we got the new |
456s | body |
458s | i did a little bit of coloration to it i |
460s | like to make it have this standard sort |
462s | of metal look |
464s | in some of these pieces for the third |
466s | color |
470s | but i like how that comes across it's |
471s | good uh let's see |
473s | let's also look at our build really |
475s | quick since it's been a while uh we're |
476s | still using uh umbra and penumbra |
479s | that'll probably end up changing uh |
481s | we're gonna be doing several of these |
483s | decoders |
484s | uh that's |
486s | let's start off the gates with one of |
488s | the changes we made through your |
490s | feedback and also through our own play |
491s | testing um |
493s | with these signal decoders dropping like |
495s | absolute candy constantly we did feel |
498s | that they needed to be scaled back a |
500s | little bit you can sell these by the way |
502s | so if any of you feel like oh man i |
504s | don't have enough time to use them go |
506s | sell them you'll make a ton of cash like |
508s | this one here sells for almost 10 000 |
511s | credits by itself |
513s | but otherwise these were scaled back so |
516s | instead of dropping from just common |
517s | enemy types which |
519s | was probably where they came from the |
521s | most they no longer drop at all from |
523s | that source now they only drop from |
526s | specific locations you've entered |
528s | venture to and specific enemies one of |
530s | those specific enemy types happens to be |
532s | the elite enemy type so if you ever see |
535s | that skull next to a user a user a enemy |
540s | vessel that's going to be your target |
542s | for finding one of these signal decoders |
544s | no we did not sneak in multiplayer those |
547s | aren't users you're facing oh gosh |
551s | [Music] |
553s | finger master says they're going to |
554s | start a new game with the highest |
556s | difficulty so the game can kick my booty |
558s | that's right |
560s | yeah i know we uh |
561s | we had a lot of fun testing it is it's a |
564s | preliminary difficulty system as of |
566s | right now it really doesn't change that |
569s | much it's just the statistical values |
571s | that make it more challenging and it |
573s | does feel very good from start to finish |
575s | now |
577s | so uh let's make sure we've got it yeah |
579s | oh also |
581s | oh my gosh this is just leading into one |
583s | thing to another we just talked about |
584s | the signal decoders let's also talk |
586s | about uh pause game when focus is lost |
589s | this was added so like straight up |
592s | because of you guys this wasn't even a |
594s | thought we had internally we didn't |
596s | think it was necessary or |
598s | we didn't even think about thinking it |
600s | being necessary or not it just was |
603s | completely off our radar and you guys |
604s | were like we need this and we were like |
607s | wait |
608s | do we and then we did some testing we're |
610s | like yeah this would actually be really |
611s | convenient let's go ahead and plug that |
613s | in that's a good call guys so thank you |
615s | thank you for that suggestion that's |
617s | great pause game when focus is lost |
619s | basically what that means |
622s | basically what that means is now when i |
624s | do this i like alt tab or something you |
626s | can't see this but i'm actually in |
628s | discord now i'm in the general chat uh |
632s | typing la la la la la during the live |
634s | stream |
635s | and uh and my game is still running it's |
637s | still active here |
638s | so yeah |
641s | beautiful |
642s | beautiful that's what that does okay now |
644s | i'm back |
646s | beautiful little addition and that can |
648s | help a number of situations including |
650s | streamers um so yeah |
657s | you're so hardcore for that comment and |
659s | discord in particular |
662s | oh my gosh |
667s | karam shin says bring back infinite |
669s | acceleration |
671s | uh |
673s | from uh with the disintegrator from |
675s | experimental villain do cowards oh my |
677s | gosh it was definitely an unintended |
679s | circumstance we did kind of have fun |
682s | with it so it might be possible |
685s | that we bring uh some sort of tool into |
688s | the game experience |
690s | uh that does something similar |
693s | in the future but not right now that's |
695s | that is saying it |
697s | not right now |
700s | it was an interesting mechanic though |
702s | right |
702s | for those who don't know the |
704s | disintegrator is one of the new beam |
706s | lasers in everspace 2's spring update |
709s | and with it comes push back |
712s | so whenever you fire the beam laser your |
714s | ship |
715s | gets pushed |
717s | back it's exactly what it sounds like |
719s | and it was um |
723s | doing it fiercely |
730s | oh my goodness |
733s | [Music] |
736s | all the new body types are fire hey |
738s | thanks |
739s | i will pass that information on to |
741s | matthias he probably knows already he's |
743s | he does this like oh my gosh |
746s | he's he's thrilled with his work so i'm |
748s | pretty confident that he knows that |
749s | other people enjoy his work too but i'll |
751s | i'll pass that on |
753s | is spanish available now uh |
758s | i have to check |
760s | i don't think it is is it is it is it |
763s | let's look at our subtitles uh yes it is |
767s | espanol right here |
769s | beautiful oh let's let's play in spanish |
772s | for a little bit |
773s | absolutely yeah all of the localization |
776s | is now uh plugged in and by the way |
780s | if you are a native of any of these |
782s | additional languages that we have |
784s | submitted i highly encourage you to go |
786s | to crowden this is the the |
790s | online community |
793s | translation service |
795s | that if you go there you can go and see |
797s | like |
798s | oh my gosh there's so much text it's an |
800s | absurd amount of text um that's |
803s | translated for the 10 languages we've |
805s | got 11 languages we've got somewhere |
807s | around there |
809s | and |
810s | when you're doing that uh you can just |
812s | plug in suggestions and list why you |
814s | feel it needs to be changed |
816s | community suggestions on that front huge |
818s | they're amazing so definitely encourage |
820s | you to do so |
822s | um to hook us up to help us out |
826s | all right i don't think i have anything |
828s | in our base uh nope |
830s | we don't we just need to get to union |
833s | just kind of wanted to look and see we |
835s | have another ship here we have our |
836s | nemesis is this our starting oh that's |
839s | nice that's our starting ship that's |
841s | been uh |
842s | pimped out a little bit that's what that |
844s | is all right anyway we're gonna keep |
846s | flying |
847s | our stinger here |
853s | head into union |
855s | actually we'll take a shortcut |
858s | let's do that |
864s | [Music] |
873s | oh my gosh |
875s | i gotta say i have to read this uh fin |
878s | room master says damn the update is so |
880s | damn good hope nothing bad goes wrong |
883s | meanwhile ram |
885s | i miss the part where that's my problem |
893s | like that's funny and i'm sorry at the |
895s | same time oh |
897s | man all right get spoiled by the ease of |
900s | spatial bypass travel |
904s | go ahead and take these punks out |
906s | beautiful |
907s | now i |
908s | think |
910s | if hans christian's in the chat |
911s | i secretly hope that he is |
914s | i don't know if he is or not |
917s | i think we addressed |
921s | yeah i think we did |
923s | maybe |
925s | there was this leveling issue |
929s | where |
931s | enemies in a location |
933s | that you would visit would get locked in |
935s | place at a certain level so say for |
936s | example you're doing like the maddox |
938s | chase sequence |
939s | right and as you're doing the max chase |
942s | sequence you're level 9 10 11 somewhere |
945s | around there |
946s | 15 i don't know you've been grinding |
948s | whatever |
949s | and then you leave that location you |
951s | level up some more and then you come |
952s | back to it and you're level say you're |
954s | topped off at level 22 you come into the |
956s | space and then everything is still at |
959s | level 9 10 and 11 right |
961s | that doesn't feel good there was a |
964s | reason why we did that because we tried |
965s | to make the spaces |
967s | persistent that way any loot that was |
970s | released it was floating about you'd be |
972s | able to go back to pick it up now this |
974s | also created a number of issues because |
977s | say there's a container that you open |
978s | and it has goods in it and you close it |
980s | and you leave when you come back to it |
981s | it's going to be the same |
984s | level of content in there before so |
986s | especially with ceto there could be |
988s | chances where you leave a location in |
991s | ceto you come back to it and you open up |
994s | a container that has like level two |
995s | level three gear and you're level 22. |
999s | so we recognize that as an issue some of |
1002s | that i think is starting to get fixed |
1004s | uh but it's probably not done over the |
1006s | full thing just know that that's one of |
1008s | the fun things that we get to explore |
1010s | and uh |
1012s | discern through our development process |
1017s | excellent hello today released this game |
1019s | the spring update has been released |
1022s | the spring update which introduces this |
1025s | stinger class ship which you can now fly |
1028s | among many other things in particular |
1031s | the overhauling |
1033s | of |
1034s | a great many backend systems including |
1036s | devices resources and crafting |
1049s | for as uh as bearded frog mentions yes |
1052s | the full release is still a long ways |
1054s | off |
1056s | we have until 2023 |
1059s | early 2023 i will say that |
1066s | oh my goodness |
1070s | so |
1071s | my third |
1072s | hard point is going to be active for |
1074s | almost 10 seconds |
1076s | because i have okay we're gonna change |
1078s | it we're gonna change it back to english |
1082s | we're changing back to english because i |
1083s | only know english and a little bit of |
1084s | dutch and that's about it |
1088s | i said dutch and i mean germany |
1091s | deutsch there we go |
1094s | anyway |
1096s | so |
1097s | in our build here we have a bit of |
1100s | firepower we have a bit of utility and |
1102s | we have a bit of expertise those are |
1103s | kind of the three that we've focused on |
1105s | the most |
1106s | here |
1107s | so whenever uh what this is basically |
1110s | going to allow us to do this expertise |
1111s | here this is the additional hardpoint |
1113s | duration for the stinger |
1116s | so with an 89 increase on that |
1119s | that feels good that means when we hit a |
1122s | device our hardpoint will be activated |
1124s | for approximately nine seconds |
1127s | approximately |
1129s | the utility means that when we're using |
1131s | those devices they are going to hit hard |
1134s | and they're gonna cool down fairly fast |
1137s | as well all of these stats that you're |
1140s | seeing uh right behind my face right now |
1143s | all of these have also received yet |
1145s | another balancing pass as well since the |
1148s | beginning of the experimental so as |
1152s | marco puts it we are making it to where |
1155s | these attributes are more accessible |
1157s | early and then it slowly diminishes over |
1160s | time |
1162s | so it's more accessible in the early |
1164s | game state and then it's harder and |
1166s | harder and harder to build up as you get |
1168s | further down the line |
1171s | all right so um and then firepower is |
1173s | pretty straightforward that's going to |
1174s | do damage yay qps |
1187s | excellent |
1190s | oh yeah copper hey somebody was looking |
1193s | for copper in the discord |
1196s | this is one |
1197s | location where you can find copper |
1200s | i don't think there's very much here |
1201s | though yeah it's only medium |
1204s | you see the distribution of those |
1206s | resources on the map once you get a |
1207s | certain perk |
1211s | all right |
1213s | and we got some new effects |
1218s | let's do this |
1222s | oh that drone got killed way too fast we |
1225s | needed the annihilator virus |
1250s | nice |
1259s | hey we got our final ship color nice |
1268s | we're well underway for the final |
1269s | emissives as well |
1275s | nice all right so now we are going to |
1278s | activate some of these decoders uh let's |
1280s | start with the easiest one |
1282s | actually shoot we'll just we'll get them |
1284s | all why not |
1287s | [Music] |
1294s | will there be more bug fixes and changes |
1296s | to this update version i still want to |
1298s | test more after my new ram comes in |
1300s | today yes more fixes and changes were |
1302s | applied to the version today |
1305s | uh versus what was started with in the |
1307s | experimental build |
1309s | and we're starting to talk about some of |
1310s | those things um some of them are also |
1312s | like simple improvements to like |
1315s | ui just to make things a little bit more |
1317s | clear for example when you're moving |
1319s | through here now you can see which ones |
1321s | are maxed out |
1324s | which ones are mastered versus ones that |
1326s | are not |
1327s | you can see that very clearly |
1331s | device upgrade color was changed |
1333s | accordingly as well |
1334s | just little little details like that |
1336s | just to make things stand out a bit more |
1341s | um here let me actually let me pull up |
1343s | this list because there's a there's a |
1344s | lot on the ui uh especially in crafting |
1347s | there were a number of little tweaks and |
1349s | changes there too |
1350s | um like how the callus uh modify |
1353s | description ends up being which we don't |
1356s | have any uh to modify with |
1360s | uh so yeah so now you just see this |
1362s | modification unavailable no compatible |
1364s | catalysts available |
1366s | um |
1367s | [Music] |
1368s | just you know |
1370s | simple things that help you as a player |
1372s | understand what you're looking at if you |
1374s | don't have the necessary ingredients |
1376s | especially |
1379s | so yeah |
1383s | the light fire that i'm currently flying |
1385s | right now with its body this front part |
1389s | this the the cockpits |
1392s | this is considered the body of this ship |
1395s | this is what this was like literally |
1397s | just added into our main build and then |
1400s | we just pushed it out for you guys |
1402s | methi is hard at work per usual this is |
1404s | what it looks like from the inside you |
1405s | can actually see that band that goes |
1407s | around it |
1408s | [Music] |
1410s | as from all cockpit interiors you can in |
1413s | fact see the ship |
1415s | on the outside |
1419s | so you are seeing that band |
1426s | and that uh that band is colored |
1429s | with the uh tertiary color |
1432s | so when you change the third color it |
1434s | can be a little bracing uh in fact if |
1436s | you're not careful with your color |
1437s | choices |
1439s | uh it can almost look like a mouthpiece |
1441s | that you plug into your teeth like if |
1443s | you're playing a sport |
1447s | also i think i see i |
1449s | did somebody else catch the bug see the |
1451s | upper left the location challenge is |
1453s | still in spanish and yet we changed our |
1456s | localization back to english |
1457s | oh man that's always fun |
1464s | there will always be something to tweak |
1466s | and change |
1470s | all right what have we got in here oh |
1471s | this is this is all this stuff we don't |
1473s | we don't want to do this |
1474s | we want to go destroy things |
1476s | so that's what we're going to do |
1479s | that's what we're going to do |
1487s | egg mars late again how dare you |
1490s | i'm gonna tell my boss on you |
1495s | you're not that late come on all right |
1496s | let's see let's go over to a |
1499s | high-risk we'll do with the superior |
1501s | first |
1503s | please don't |
1506s | [Music] |
1509s | new ship color transparent no no no |
1516s | though i will say we have we've had some |
1518s | fun discussions about |
1520s | if we have the time if we have the time |
1522s | uh what we could do for ship |
1524s | customization uh to add other unique |
1527s | highlights and details |
1529s | but uh |
1531s | we'll see if we get there |
1532s | obviously our focal point is on you know |
1536s | building entirely new systems |
1539s | missions |
1541s | items the itemization as a whole |
1545s | all right here we go it's time to get |
1547s | crazy |
1574s | this is what a stinger that's entirely |
1577s | focused on spanning devices looks |
1583s | like doesn't even matter that i'm barely |
1585s | hitting my targets in fact a black's |
1587s | probably the best thing i could have in |
1589s | this moment |
1590s | aside from hitting a mine that was |
1593s | directly in front of me |
1596s | because that did a lot of damage to |
1597s | myself |
1609s | but you'll also see that our health is |
1611s | completely fine and that's because that |
1613s | nano swarm was like oh you took damage |
1676s | excellent |
1682s | that's fun |
1684s | yeah we have had a number of people um |
1687s | actually including casper who's who's in |
1689s | the the chat |
1690s | [Music] |
1692s | um indicate that the flat cannon |
1694s | does an absolute crap ton of self-damage |
1698s | yes |
1699s | yes |
1700s | yes so if you are way too close to your |
1704s | target or in the case of that combat if |
1706s | you slow back the time and you see when |
1708s | my health basically went from full to |
1709s | almost dead it's because i think i shot |
1712s | a mine or a missile that was directly in |
1714s | front of me and the splash damage from |
1717s | my own flat cannon nearly killed me so |
1720s | i'm rather thankful i have pretty strong |
1722s | structure so i was able to handle that |
1725s | with a decent amount of resistance to |
1728s | boot because honestly |
1730s | having this much health on a stinger |
1733s | doesn't really seem like it's necessary |
1737s | however in a glass cannon build in a lot |
1740s | of cases that light ships follow |
1743s | it's not a bad idea to just cover your |
1746s | butt we also did scale back the self |
1749s | damage of the flat cannon um just a |
1752s | little bit at least |
1754s | so that you can't insta-kill yourself um |
1758s | i mean you still can |
1759s | you could still do a tremendous amount |
1761s | of damage to yourself but |
1763s | uh we are taking the means to gamify |
1765s | that just a little bit more |
1767s | um |
1768s | to be on your side |
1770s | excellent |
1772s | all right let's pick up our loot we got |
1775s | lots of it |
1776s | lots of loot around here |
1780s | energy damage oh this is perfect this is |
1783s | the new catalyst that we added |
1785s | since the beginning of the experimental |
1787s | so that's that's wonderful i'm glad we |
1789s | picked up this one |
1790s | honestly i've got no cheats going on |
1792s | that was completely random but i'm |
1794s | really glad that we grabbed that one um |
1796s | it might actually be my new favorite |
1798s | catalyst honestly it's it's really good |
1802s | um so let's just talk about it um right |
1804s | now |
1805s | so the new |
1807s | energy damage |
1809s | catalyst this allows you to increase the |
1812s | weapons energy damage by 25 i know some |
1814s | of you are thinking like oh yeah well we |
1816s | already had that for like kinetic and |
1817s | you know blah blah whatever the fact |
1819s | that we can get this on an energy weapon |
1821s | means that if you're encountering |
1823s | enemies without armor like i don't know |
1826s | the more |
1827s | i would call them lower level the more |
1829s | simple enemies that don't like they |
1832s | simply lack armor you boost this energy |
1834s | damage and you don't even have to change |
1837s | your weapon you just like shoot through |
1838s | their shields and then they're taking |
1840s | full energy damage directly from their |
1842s | hole |
1843s | this is a perfect time to remind you all |
1845s | that energy damage |
1847s | does do full damage |
1849s | to the hole |
1851s | kinetic damage |
1853s | simply can't attack shields energy |
1856s | damage simply can't attack armor but |
1858s | they both respectively do full damage to |
1862s | the hole |
1863s | cool just putting emphasis on that since |
1866s | i was watching some of you guys stream |
1870s | all right |
1876s | um also i don't think we found any |
1879s | yet it would be amazing if we did it |
1882s | doesn't look like we did yes okay so um |
1885s | also something that we've recently added |
1887s | since the beginning of the |
1889s | experimental |
1890s | is now secondaries can also have |
1894s | these prefixes assigned to them randomly |
1897s | and also |
1898s | added to them through the catalysts so |
1900s | there's some that specifically only |
1902s | apply like these three |
1905s | catalysts that you start out with that |
1908s | are available from the very beginning of |
1910s | the game these three commons which are |
1913s | calibrated which reduces spread by 50 |
1916s | high capacity which increases the ammo |
1918s | capacity of a secondary by 30 |
1920s | and accelerated which increases the |
1922s | recharge speed |
1924s | by 30 percent to a shield |
1928s | boom boom boom so you can see these |
1929s | catalysts are not designed to only be |
1932s | applied to weapons i was never the plan |
1935s | and you will in fact see |
1937s | more catalysts in the future because |
1939s | they're not all going to just be |
1942s | prefixes and you can tell that already |
1944s | with like something like this |
1946s | just remember that you can only have one |
1948s | catalyst on at a time so if you increase |
1950s | your kinetic damage through a catalyst |
1952s | and then you decide you'd rather have a |
1954s | prefix that kinetic damage bonus goes |
1957s | away and then you add the prefix instead |
1960s | through the catalyst because again only |
1962s | one catalyst it can be either here or |
1964s | there even though |
1966s | a modifier and a prefix are two |
1968s | different things only one catalyst can |
1971s | be active at a time |
1973s | okay |
1975s | lots of information for you guys |
1977s | uh but there you go all right so that |
1979s | felt really nice let's bump up to the |
1982s | next tier |
1983s | and go into our superior |
1986s | high risk location |
1988s | uh let's see |
1990s | i don't know which one's level 22 and |
1992s | which one's level 23. i guess we removed |
1994s | that that's fine |
2002s | guys adjust the situation with the |
2004s | striker alt charging so fast due to |
2006s | perks and precision uh changes and |
2008s | experimental uh |
2011s | so hans christian's also answering you |
2012s | there i'm pretty sure we did address |
2014s | that |
2015s | um |
2016s | at least in my testing i wasn't having |
2018s | anything that was absolutely wild that |
2020s | had been reported |
2024s | [Music] |
2025s | but shoot if you can find a really cool |
2027s | combination that changes into itself |
2030s | i mean that's awesome |
2033s | that's super awesome |
2035s | and depending on how it's uh |
2039s | hang on a second i have to pay attention |
2041s | slightly |
2042s | all right uh depending on how that's |
2043s | operating in tandem with the other |
2045s | components in the game |
2046s | uh we may or may not patch it up |
2049s | sometimes uh little bugs and stuff like |
2052s | that they actually inspire us so who |
2054s | knows |
2063s | we should probably get that outlaw |
2064s | sniper |
2068s | ouch yeah definitely need to be |
2086s | ah why did i do that that was silly |
2088s | i should have saved that for a stronger |
2090s | enemy |
2110s | let's see if we can just get all the |
2111s | drones down through this |
2116s | yeah this is gonna be it's gonna be |
2117s | savage |
2137s | yeah the stinger as you can see um and i |
2139s | even mentioned this whenever we first |
2140s | revealed it it is designed to do kind of |
2143s | this damage over time using your devices |
2146s | because they chain together so well so |
2149s | what i'm using my my particular |
2151s | combination we have our emp generator |
2153s | which is doing 902 damage per second |
2157s | that number is carried up through these |
2160s | damage bonuses here |
2162s | we have our mercy kill corrosion |
2165s | injector which is doing 385 kinetic |
2167s | damage per second again |
2169s | bonuses here and then we also have our |
2171s | annihilator virus that after a period of |
2174s | time deals |
2177s | 2477 kinetic damage 4128 |
2180s | energy damage |
2183s | and i have it to where this affects |
2184s | eight different targets to do so |
2189s | nasty combination |
2191s | absolutely nasty combination and the |
2193s | stinger loves it |
2195s | it's one of my favorite little |
2197s | combinations with the stingers oh look |
2199s | at this guy look look he's gonna dance |
2201s | for us ah maybe not |
2203s | i guess we patched that that's |
2205s | unfortunate punch christian can we roll |
2207s | that back |
2217s | see ya later tater all right |
2226s | and just uh just to remind you all i'm |
2228s | using this build i'm maximizing all of |
2230s | these uh elements to be largely in my |
2233s | favor oh rapid |
2235s | rapid catalyst that's great uh we are in |
2237s | fact playing on the very hard |
2240s | if i were to slip up and |
2243s | do a couple of things incorrectly i |
2245s | could get killed very quickly honestly |
2248s | um |
2250s | yeah |
2254s | but boy do i love how these devices were |
2256s | contained with one another |
2260s | look we won't even we won't even fire |
2261s | our weapons |
2269s | that is the power |
2271s | of a utility stinger |
2275s | excellent |
2276s | ah let's see we are just going to scrap |
2279s | stuff i think |
2281s | we're pretty satisfied with uh the |
2283s | results we have |
2295s | okay all right i see you |
2298s | that's kind of fun |
2300s | let's also pick up our mining equipment |
2303s | very good |
2307s | very very very good |
2315s | just making sure i didn't miss any |
2316s | questions |
2324s | uh beard and frog talking about the perk |
2325s | that charges alt every time you crit |
2327s | combined with the crit happens perk and |
2328s | the precision change making my crit go |
2330s | up to 36 now and when i hit alt i crit |
2332s | so much yeah |
2336s | yeah i tested that uh last week from |
2339s | another report i think we got one from |
2341s | the the steam forums |
2343s | maybe it was your post on the steam |
2344s | forums i'm not actually 100 sure |
2347s | but i did test that last week |
2350s | the end of last week the beginning of |
2351s | this week |
2354s | guys this |
2355s | since the beginning of the uh |
2357s | experimental branch it's all been a blur |
2358s | oh my gosh but uh regardless |
2362s | i did do some testing on that one i'm |
2364s | pretty sure we |
2365s | nipped that in the bud is the how the |
2367s | expression goes |
2370s | but if that i guess i'll give it another |
2371s | world and if you have it happen again i |
2373s | mean shoot |
2375s | let us know |
2380s | let us know all right we're getting this |
2383s | last high-risk area |
2386s | and then maybe we'll cycle out to a |
2388s | different ship that's been rebalanced a |
2390s | bit |
2392s | and carry on |
2394s | i'm not the biggest fan of the |
2396s | vindicator i know i know |
2399s | but maybe i'll give it a whirl |
2401s | with how it's been modified how it's |
2403s | been improved uh since the update as |
2406s | well |
2412s | [Music] |
2415s | j narl that's a funny statement |
2421s | all right whoa this is bad okay all |
2424s | right hang on a second we're gonna do |
2425s | some uh spins |
2427s | uh i'll try spinning |
2430s | spinning is a good trick |
2432s | just gonna try and uh |
2434s | not get shot because that would be super |
2437s | nasty |
2441s | yeah like that that's this is nasty mode |
2444s | okay we gotta we gotta address |
2446s | snipers |
2450s | too many snipers nope too many snipers |
2452s | no thank you |
2454s | chew the skylight please thank you thank |
2455s | you very much |
2461s | why are we collecting all our ship |
2462s | colors again |
2465s | i have a feeling that my carried over |
2466s | save is doing some wonky business |
2487s | there's a there's another sniper oh gosh |
2497s | can you guys like cluster together or |
2498s | something please |
2505s | that's better |
2506s | much better all right |
2518s | and then there were none |
2524s | that was silly i mean we're right in the |
2526s | middle of combat |
2527s | why did i pull that stuff over uh let's |
2529s | see um |
2534s | [Music] |
2538s | resistance could be nice |
2543s | ah sure why not let's let's take this |
2545s | we'll get rid of the old one |
2553s | and then i'm just dumping basically |
2555s | everything else |
2567s | for now all right |
2579s | all right let's see how quickly we can |
2581s | do this with our full combo here |
2592s | that feels pretty good |
2597s | all right |
2608s | so as you can see |
2611s | the more time you spend in every space |
2612s | to the more it gives back to you in |
2614s | regards to your potential |
2616s | combinations with devices and |
2619s | tools and we still have a lot more to |
2622s | come on the itemization |
2626s | it's gonna get it's gonna get fun |
2630s | like it's not already |
2633s | all right ah let's see |
2638s | yeah that's the one we want to keep |
2640s | we're going to put you over there so we |
2641s | don't miss you |
2644s | just like so |
2646s | collect the rest of the goods |
2652s | do we get our catalyst yet |
2655s | i don't even know if we picked it up |
2659s | i think we did i guess |
2662s | but high-risk locations will always |
2664s | provide |
2665s | one |
2667s | catalyst blueprint |
2670s | [Music] |
2674s | that could actually be a pretty sick |
2676s | coil gun |
2685s | excellent |
2688s | gog release is live now excellent |
2691s | yep yeah we i mean whenever we push |
2693s | updates so you guys are aware |
2696s | so you guys are aware whenever we push |
2698s | updates it's not like we go hmm who do |
2701s | we want to give this update to first uh |
2703s | let's see uh |
2704s | you know those those steam users they've |
2706s | been kind of rude lately so let's push |
2708s | the button for gog first well |
2710s | i don't know i mean maybe |
2712s | there's something about like the the |
2714s | proton bit like maybe we should just |
2716s | hook up the linux one so we'll just wait |
2717s | on but we'll hit the linux button you |
2719s | know what it doesn't it doesn't work |
2720s | like that at all all right that's kind |
2722s | of a poor example but whatever you get |
2724s | the point whenever we hit our updates we |
2727s | go |
2727s | boom |
2729s | goes across the board and sometimes we |
2732s | run into little kinks in that mix |
2735s | and it happened that this morning as we |
2738s | were going through and finalizing |
2739s | everything we hit one of those kinks so |
2741s | it slowed down the launch on gog |
2744s | that's all that's all but clearly it's |
2748s | out now and every time we have an update |
2751s | the plan is and will always be to hit |
2753s | all of the available current systems |
2758s | at the same time |
2760s | cool |
2762s | it's gone rogue oh gosh |
2769s | all right so let's head back to a base |
2771s | we're gonna swap some ships i think |
2780s | which base do we want to go to |
2789s | yeah we just we we need to go to |
2790s | prescott |
2794s | [Music] |
2808s | all i'm hearing is steam locomotives is |
2810s | the favorite child oh my gosh goodness |
2821s | [Music] |
2826s | yeah i see a lot of people asking about |
2827s | release dates so uh yeah i know that |
2829s | we're getting official responses in the |
2831s | chats themselves but i also want to |
2832s | vocalize this for anyone else swinging |
2834s | by and watching this video |
2836s | whenever |
2838s | the full release of everspace 2 |
2841s | 2023 |
2843s | the first half |
2845s | of that year is when we will be |
2847s | launching everspace two |
2849s | ideally the first quarter but we're |
2851s | leaving that wiggle room for the second |
2852s | quarter because you know |
2854s | development things happen |
2864s | hey i wonder what's the mysterious |
2865s | system left of union |
2871s | [Music] |
2872s | that's just a bug |
2887s | [Music] |
2893s | so |
2900s | we did optimize for lower requirements |
2903s | in this update yes |
2904s | yeah we uh from our personal testing and |
2907s | also from the experimental branch |
2909s | testing we have seen improvements across |
2911s | the board with lower end systems |
2914s | and in key |
2916s | areas there have been performance |
2918s | increases as well much like prescott |
2920s | starbase that you see here |
2923s | in fact |
2924s | i don't even have to explain that you |
2926s | can visually see it because normally |
2929s | when i stream and prescott |
2932s | we will have a little hiccup during the |
2934s | stream once every about |
2936s | four to five seconds that is no longer |
2939s | present there is no hiccup |
2945s | things be smoother |
2958s | the new prescott music yeah |
2960s | prescott has different music based on |
2963s | which district you're in in prescott |
2966s | there's there's different music based on |
2968s | where you're at isn't that cool needs |
2970s | permadeath option oh yeah no there's |
2972s | totally a permanent option uh basically |
2974s | what happens is whenever you see the end |
2976s | screen you hit alt alt f4 immediately |
2980s | then you go into your steam library and |
2981s | click uninstall |
2983s | uh i know it's it's a strange |
2985s | combination but it's working as intended |
2988s | in fact |
2990s | we are going to purchase more of these |
2991s | destabilizer missiles beautiful |
3004s | we're also going to swap our ship here i |
3006s | do want to get a vindicator i think i |
3007s | just want to highlight that ship a |
3009s | little bit more |
3012s | making sure i'm not missing |
3014s | a question from somebody who's been |
3016s | waiting |
3020s | think you're all getting covered though |
3031s | do the oak car still exist in aerospace |
3032s | do absolutely |
3034s | absolutely |
3037s | play everspace 2 from next week because |
3039s | my current laptop doesn't have 16 gigs |
3041s | of ram required for airspace 2 buying a |
3042s | new one this weekend absolutely can't |
3044s | wait that sounds awesome |
3046s | um the oh car yeah so the oh car um in |
3048s | fact this is a okra protected area |
3051s | much like an average space one as you're |
3053s | flying through the dmz you're |
3054s | encountering the oh car occasionally um |
3057s | and also just unabashedly annihilating |
3059s | them uh but in everspace too the |
3061s | sections that you're going through you |
3063s | see where the ochre are present and |
3064s | where they're also not and if you engage |
3066s | with the okar they will absolutely hunt |
3069s | you down |
3071s | and there are also there's new |
3073s | information that we shared in the update |
3074s | today in fact so if you haven't read it |
3077s | there is a |
3079s | the |
3081s | i forget what it's called it's there's a |
3083s | kickstarter update to it then it's on |
3085s | steam as well it's like the |
3087s | the front page of our uh of our game |
3091s | where you can read about the clerical oh |
3095s | car as well as the okar prime which is |
3097s | kind of a unique sub faction that goes |
3100s | against the okar order um |
3103s | they're kind of they're they're pretty |
3106s | awful |
3106s | actually uh they don't like the |
3109s | colonials they want the colonials out |
3112s | these creatures exist in the dmz and you |
3116s | got you get your first taste actually |
3118s | with this update at the very end of the |
3121s | mission champ |
3124s | you have to get all the way there and |
3125s | you get a first taste that's it that's |
3127s | all that's all i give you we're like |
3129s | giving you this spoon and then we're |
3130s | taking it away and we're throwing the |
3132s | spoon oh my gosh but there's a lot more |
3134s | coming on the front of the oh car as |
3136s | well as other factions um uh other |
3139s | sub-factions too |
3141s | there's a lot on that front |
3143s | how am i i'm going i'm doing really good |
3146s | thank you for asking xor |
3148s | axor |
3149s | how are you doing |
3151s | it's been it's been a wild week |
3154s | is this game 100 combat oriented or are |
3157s | there options for |
3158s | hauling goods and trading and so forth |
3160s | and with that holler ships i love this |
3162s | question so much i can tell that you're |
3164s | already looking for a more freelancer |
3166s | vibin style of game bjorn bjorn |
3170s | over on youtube sorry about the |
3171s | mispronunciation i do it a lot |
3173s | but in short we were inspired by |
3175s | freelancer we love freelancers so much |
3178s | this game's center piece is the looting |
3181s | and shooting mechanics so it's all about |
3184s | going out blowing stuff up collecting |
3186s | that loot doing it again over and over |
3188s | we have not fully incorporated a |
3192s | economy system where trading actually |
3195s | matters |
3196s | this is actually in the plans |
3199s | but it's not going to be nearly to the |
3201s | level and to the depth of that of |
3203s | something like freelancer so i do want |
3204s | to make sure that we're clear on that |
3206s | front uh buying and trading and selling |
3208s | and stuff like that that's a much more |
3210s | simplified format here where there are |
3212s | commodities that uh the plan is to where |
3215s | like one system would desire a good or |
3218s | product more than another one so they |
3220s | would raise the price for you you could |
3221s | sell there boom then you could find |
3224s | trade lanes to you know mix and match |
3226s | how that works now but again that's in |
3228s | the future that's in the plans |
3231s | we'll see when and how that comes along |
3233s | in the future |
3235s | as far as |
3237s | um |
3239s | all combat all the time |
3242s | there's also the means to just make your |
3244s | experience far more casual if you'd like |
3249s | and just chill |
3251s | just fly around look at the pretty stuff |
3254s | do the side missions and the location |
3256s | challenges some of which are as simple |
3258s | as like going to a certain point and |
3260s | scanning a thing or racing a race track |
3264s | stuff like that you're not required to |
3266s | do those at all but we have these |
3269s | intricate little systems so that if you |
3271s | need a break from all that combating |
3274s | you absolutely can do so so we encourage |
3276s | you guys to use the difficulty system |
3278s | to uh make the game more your own in the |
3282s | meantime there will continue being |
3283s | improvements regarding the level scaling |
3287s | and the uh all of that stuff already |
3290s | internally designed to help make the |
3292s | game account for where you're at and |
3294s | what you're doing even regardless of the |
3296s | difficulty system so |
3299s | cool |
3302s | a privateer lover oh |
3305s | you're speaking our language dude |
3307s | let me tell you what you are speaking |
3308s | our language |
3320s | and the trailer teaser for this game the |
3322s | music of it can that type of music be in |
3324s | the game also it's like an upbeat dune |
3326s | music if i'm not mistaken all of the |
3327s | music in the trailer came directly from |
3329s | our in-house musician |
3331s | i |
3332s | might need to get a double check on that |
3335s | casper do you know if that's the case |
3338s | do you know if our video editor used |
3340s | music directly from gyro |
3345s | i thought it was but maybe i'm mistaken |
3351s | uh the the update video the one that |
3353s | like literally just came out today |
3361s | like i just asked you asked the question |
3363s | now we're answering it on the fly don't |
3365s | you love a live stream |
3366s | [Music] |
3368s | it's it's not by gero okay |
3373s | it's not by gabriel okay |
3375s | okay so that's not done by your in-house |
3377s | musician so i was incorrect i'm thinking |
3378s | that um but i do know that there are a |
3380s | lot of tracks that do sound similar to |
3382s | what's provided in that trailer um |
3385s | especially when you get into those |
3386s | combat sequences speaking of combat |
3388s | sequences let's get to one of those |
3390s | let's buy our vindicator and move on |
3392s | uh we have the one vindicator that's |
3394s | entirely orange do we have another |
3396s | option |
3397s | nope okay that's fine what do we have |
3399s | for passives drones are invulnerable |
3401s | during fl uh flanks and 50 reduced |
3404s | damage from enemy drones |
3407s | we got a pretty good one and uh i'm |
3410s | gonna argue isn't really so great but |
3412s | that's fine we'll take it |
3415s | what are my purchase options |
3417s | swap the ship |
3421s | just popped in to say thanks for the |
3422s | community updates and the amazing new |
3424s | patch you guys rock hey |
3426s | no you |
3427s | thanks for the support sincerely i |
3429s | really do appreciate you guys just |
3431s | swinging by just say hello that means a |
3433s | lot to us |
3435s | hope that you enjoy the game and |
3437s | furthermore i hope that if you happen to |
3439s | not enjoy some aspect of it but you go |
3442s | to those forums and you let us know |
3444s | what's up because there's nothing that |
3446s | drives us harder into this game |
3448s | experience to make it better for you |
3450s | when we see we might be doing something |
3452s | wrong |
3454s | so let us know |
3457s | all right |
3461s | okay so let's let's look at a couple |
3463s | different things here i want to modify |
3465s | this can i lower its level do i have the |
3467s | level restriction oh yeah |
3470s | give me that flack |
3474s | so we're going to use this calibrated |
3476s | penumbra |
3478s | which is straight up better it's got a |
3479s | greater energy uh energy consumption |
3485s | but uh yeah i like that i like that a |
3486s | lot all right so we're just gonna |
3488s | dismantle our other one see you later |
3491s | it's gone |
3495s | and what else we have |
3498s | [Music] |
3501s | we might have to put that back on the |
3502s | home base |
3504s | corrosion mines let's see the coil |
3506s | guideline we also kind of wanted to save |
3509s | [Music] |
3511s | i've taken way too long with this all |
3513s | right you know what's good we're just |
3515s | gonna we're gonna do the thing that no |
3517s | one should ever do but i want to get |
3518s | back to combat i'm pretty sure that you |
3520s | guys do too |
3522s | normally if i was like playing this game |
3524s | actually |
3525s | i wouldn't do this but uh |
3527s | we're just gonna sell it all liquidation |
3532s | and we'll hang on to this because why |
3534s | not all right |
3536s | so |
3536s | we have our vindicator |
3541s | we still have firepower utility and |
3543s | expertise so let's see what we can do |
3544s | with that utility means we can chain our |
3546s | devices together still |
3551s | it should help our drones survive and |
3552s | expertise makes our drones a lot |
3554s | stronger this also includes something um |
3557s | that was desired by the community the |
3559s | wreckage interaction range right here |
3561s | [Music] |
3563s | yeah |
3564s | that is increased by your expertise so |
3566s | you can activate the wreckage faster to |
3568s | get more drones alive and well |
3571s | i think this should provide us well |
3573s | enough defense since the drones should |
3575s | be taking the hits anyway |
3576s | so yeah we'll keep going from that |
3580s | any more plans for expanding on the |
3581s | ships like more passives yes there are |
3583s | plans |
3584s | and i can only leave it at that |
3586s | but there are plans to expand on the |
3588s | ships a little bit more |
3590s | uh after all you haven't even seen tier |
3591s | three or four |
3605s | all right we have all our drones |
3609s | i'm gonna do i'm gonna do one more thing |
3611s | oh my gosh |
3612s | one more thing hang on everybody i want |
3614s | to do i want to i want to try and be |
3616s | clever |
3617s | we are going to change our ship colors |
3631s | we're gonna make this one |
3638s | metallic yup okay so it looks more like |
3641s | it's unfinished and then we're gonna |
3643s | change this one |
3647s | yeah okay so what we did here |
3650s | is we went ahead and we designed |
3653s | i guess we didn't have all our ship |
3654s | colors i thought we did uh we went ahead |
3656s | and we designed our colors here to match |
3660s | more of what |
3662s | the drones |
3664s | operate with |
3667s | so you can see we have the yellow and |
3668s | the blue lights even |
3673s | it's just something that i like to do |
3677s | so if we take a quick look at the drones |
3680s | themselves |
3684s | we've got this yellow light and the blue |
3686s | lights that they have almost like |
3687s | they're emissives and then we have the |
3689s | whites and the silver and then that |
3692s | sort of burnt red orange coloration i |
3696s | just want to match to it that's what i |
3697s | was doing and since i'm showing this i |
3700s | will also mention that we have had |
3702s | individuals request |
3704s | we change the color of the drones to |
3707s | whatever you're using for the vindicator |
3709s | clearly i would like something like that |
3711s | because i just customized my vindicator |
3713s | to look the part |
3714s | and this is something that we're talking |
3716s | about internally and figuring out if |
3718s | it's possible or not so i cannot |
3720s | guarantee that will be something that |
3722s | happens in the future i can't i'm sorry |
3725s | because it would be really cool but do |
3727s | note we've heard you |
3729s | and we agree that it would be really |
3730s | cool so here's hoping |
3732s | here's hoping |
3735s | we're gonna stay on very hard even |
3737s | though this will probably be the death |
3738s | of me in a vindicator |
3741s | we probably should get some better |
3743s | weapons honestly but uh |
3746s | we'll see what happens |
3752s | [Music] |
3754s | here let's do let's do a warm-up round |
3756s | at this unknown location |
3771s | ah yes destroy the outlaw base so this |
3774s | is actually one of the locations here |
3777s | let's let's uh whoops wrong button uh |
3780s | this is actually one of the locations |
3782s | where you can encounter |
3784s | and unlock more blueprints |
3787s | for |
3788s | excuse me signal decoders for finding |
3791s | more catalyst blueprints |
3793s | so bases outlaw bases like this one |
3796s | as well as elites that we talked about |
3799s | earlier and um |
3801s | capital ships which would be |
3803s | your inquisitors from the redeemers it |
3805s | would be your uh drone carriers and your |
3808s | destroyers from the outlaw those targets |
3812s | have a chance |
3813s | to drop your signal decoders so by going |
3816s | here we actually do have a pretty good |
3817s | chance |
3818s | of getting some |
3826s | ow why are you firing me i got all these |
3828s | drones hooking me up helping me out |
3831s | that guy's too far we're gonna have to |
3833s | we're just gonna have to be |
3835s | careful about this |
3841s | get behind the asteroid oh all right |
3848s | there we go much better |
3852s | man our drones seem to be taking care of |
3853s | themselves |
3876s | look at that ravager just getting torn |
3879s | asunder by our drones |
3882s | that does feel pretty good |
3889s | what wreckage looks like when you grab |
3891s | wreckage it repairs your drones |
3895s | at least it should be repairing drones |
3897s | that is all right |
3899s | beautiful |
3901s | keep them in tip-top shape because |
3902s | they're doing all the work |
3904s | i'm just watching |
3915s | so |
3924s | i'm glad that our ultimate makes drones |
3927s | invincible |
3929s | because that could have been a nasty |
3931s | mining placement |
3949s | they will appreciate the lesson |
3953s | ah credits |
3957s | excellent |
3967s | there it is |
3968s | there it is |
3970s | the union signal decoder that we were |
3972s | looking for |
3975s | nice |
3986s | and a beam laser blueprint don't mind if |
3988s | i do |
3989s | let's top off our drones |
3994s | and we'll keep at it |
4025s | one more item |
4028s | and we all go |
4030s | nice |
4034s | you love that battle team yeah no that's |
4036s | i enjoy that one as well |
4039s | oh hi what have i missed um |
4041s | we start with the stinger i showed how |
4044s | powerful the stinger can be when you're |
4045s | using devices i'm actually using the |
4047s | same devices that do damage over time |
4051s | effects um |
4053s | and uh yeah it's just it's fun to chain |
4055s | it all together you can you can get |
4057s | pretty crazy |
4063s | get the armor grown please |
4067s | also do that let's also do that |
4070s | accidentally |
4083s | we're also covering a little bit of the |
4085s | details between |
4087s | um |
4088s | the experimental launch |
4091s | as well as the |
4096s | official launch that we just had like |
4099s | today this morning |
4103s | covers a little bit of stuff |
4106s | it's been good |
4111s | [Music] |
4113s | repair our ships up a little bit |
4115s | excellent |
4125s | [Music] |
4149s | hello hello missiles |
4156s | all right what'd we get |
4157s | powerful that's also a pretty good one |
4169s | nice |
4172s | all right let's take a quick break from |
4174s | the combat once again and answer some |
4176s | questions |
4182s | uh shooting containers does not worsen |
4184s | the contents nope |
4186s | it's the same either or it's basically |
4188s | just like |
4189s | if you're just like shooting stuff to |
4191s | get stuff you can do that or if you want |
4194s | to be i don't know what some people |
4196s | would consider more civilized i guess i |
4199s | don't know you could just go up and open |
4200s | it |
4201s | like a sane person |
4203s | but |
4204s | nobody's saying here let's be real |
4217s | lock picking versus crowbar |
4221s | that's probably fair analogy |
4225s | boxes have feelings too not in this game |
4230s | all right let's uh |
4234s | let's do one more |
4238s | and the vindicator with its new setup |
4241s | it's flowing pretty well though it's |
4242s | feeling pretty good |
4250s | uh what's the name of the weapons i'm |
4252s | using oh yeah sorry sorry let's let's go |
4254s | over that real quick these are this is |
4256s | the new eclipse set and i do want to |
4258s | clarify eclipse is not the name of a |
4261s | corporation eclipse is straight up the |
4263s | name of the set it belongs to so these |
4266s | two weapons only belong to a single set |
4269s | that's it and as everybody knows we only |
4272s | are going to make two sets in the entire |
4274s | game you have the bloodstar set and the |
4276s | eclipse set that's it we're done making |
4278s | sets nothing else is coming that's a lie |
4280s | if you think that you're crazy of course |
4282s | there's more sets coming |
4284s | of course there's more sets coming so |
4286s | but yeah you can have corporation set |
4288s | bonuses like bloodstar a sub-faction |
4290s | bonus if you will and then you also have |
4293s | uh random bonuses uh that are just two |
4296s | weapons that combine into each other |
4299s | and there could also be that for modules |
4302s | neat |
4303s | all right |
4304s | yeah calibrated penumbra |
4307s | this thing's uh kind of a themed that's |
4310s | i like this i like this this is a level |
4312s | 23 i did uh re remove the level |
4314s | restriction so it's a little bit beefier |
4317s | than normal |
4319s | and then we're using this rapid umbra we |
4321s | actually applied the rapid catalyst to |
4324s | this |
4326s | we added that to it and that's what made |
4329s | it rapid otherwise it didn't i don't |
4331s | think it had a prefix on it before did |
4334s | it |
4336s | but if it did when you apply a catalyst |
4340s | whenever you apply one of these |
4341s | catalysts |
4342s | if it's target it well this is a good |
4345s | example if it's target is here we go |
4347s | if it's |
4348s | adding a prefix |
4351s | it will replace the prefix that's on |
4353s | there before |
4356s | but if it's just something like |
4358s | the energy damage |
4362s | which |
4366s | i think we can do this |
4369s | we're going to craft this energy damage |
4371s | catalyst which increases the weapons |
4373s | enemy energy damage by 25 then we're |
4375s | gonna go to modify |
4377s | and uh well this would change it from |
4379s | rapid |
4381s | calibrated penumbras not ideal for that |
4384s | we'll just hang on to our our catalyst |
4388s | so now in my crafting inventory i |
4390s | actually have this energy damage |
4392s | catalyst right there |
4394s | and see how many i have |
4396s | and when if i find an energy weapon that |
4398s | i want to make just super crazy powerful |
4399s | i can just plop that on it and it |
4402s | increases the damage of the energy |
4404s | straight up by 25 |
4408s | and it can still have |
4410s | its own prefix it doesn't get touched by |
4412s | that catalyst because the catalyst isn't |
4414s | touching the prefix |
4418s | all right we need |
4419s | review first |
4430s | come on come on please thank you all |
4431s | right |
4448s | all right drones are taking a lot of |
4449s | damage |
4455s | get back in the fight |
4468s | we are taking a lot of damage ah |
4471s | the outlaw viper i tried to give him |
4473s | corrosion he is immune can you see that |
4476s | pop up it says immune oh okay now it's |
4478s | not because he's dead |
4479s | but |
4483s | certain enemy types will have certain |
4485s | immunities |
4487s | as we continue our quest to complete |
4489s | this game |
4495s | oh lavacore missing lights i like that |
4501s | it might not seem like it but uh the |
4503s | color drop rates have actually been |
4505s | decreased in this update |
4508s | so when you are out here grinding |
4510s | high-level environments to better your |
4513s | equipment or |
4515s | unlock everything |
4516s | it starts getting a bit efficient |
4527s | all right let's get this last elite |
4529s | scout |
4545s | so oliver i want to point out okay so |
4547s | this is kind of funny um oliver's |
4549s | responding to another conversation but |
4551s | he says the never announced plans of a |
4553s | paid dlc uh almost kind of like a maybe |
4556s | like as a sort of a joke um in regards |
4559s | to the comment that we made so we |
4561s | actually do have plans |
4564s | uh to do |
4566s | dlc |
4567s | for everspace too i don't know if you |
4569s | knew that or not so um this is this is |
4571s | in the works this is in the plan and we |
4573s | were very public from that even |
4575s | so far into the kickstarter which was |
4578s | like |
4579s | two three years ago |
4582s | three |
4583s | huh like it was uh yeah |
4587s | so we uh we are fully planning on doing |
4589s | a paid dlc once we have the 1.0 release |
4592s | done we want to add more into the game |
4595s | from there we absolutely want to but we |
4597s | also want to stick as closely as we can |
4599s | to this deadline so that you have a game |
4601s | to play |
4603s | and then we'll work on cool new fun |
4605s | stuff |
4627s | this is a weak point by the way i'm sure |
4629s | you can probably tell with how fast they |
4631s | die |
4641s | all right |
4649s | oh antique white |
4652s | nice emissives |
4659s | the music got |
4660s | really ambient and it scared me |
4666s | all right |
4687s | shock those ones down |
4691s | excellent |
4693s | so yeah this is feeling pretty oh we got |
4694s | a signal decoder from the high risk |
4696s | probably from an elite |
4698s | that's always feel that's a feel good |
4700s | when it feeds into itself |
4702s | and a disintegrator hey we can show that |
4706s | can swap over to us |
4707s | a disintegrator for a little bit well |
4709s | we're absolutely taking that ramen we're |
4710s | not leaving that in space |
4713s | beautiful |
4717s | yeah |
4718s | so let's head to uh another location |
4723s | and then we'll keep going from there |
4725s | let's see uh we're actually right next |
4727s | to prescott so let's go to prescott and |
4729s | then |
4730s | head over to the kait nebula |
4733s | now i said that i wasn't gonna do any |
4735s | story spoilers |
4738s | but i am kind of tempted to at least |
4740s | start a side mission that was added |
4743s | just because it's |
4745s | fun |
4752s | floria asks only one dlc and michael |
4754s | says michael the ceo of rockfish games |
4757s | says |
4758s | let's not get ahead of ourselves |
4762s | that's a fun little exchange i get to |
4764s | see |
4765s | you guys |
4767s | legendary ramen win i'm glad somebody's |
4769s | asking the right questions |
4772s | uh wait that's the office hanger i need |
4775s | the freelancer here |
4778s | this is where we can buy and trade ships |
4793s | finns i see you posted star citizen's |
4795s | road map |
4810s | i just hope the game doesn't get |
4811s | monotonous and has lots of variety |
4813s | please i understand pitchy techno |
4817s | i understand completely um yeah and |
4820s | frankly speaking i agree when we were |
4822s | going through development i actually had |
4824s | a little bit of that concern because i |
4825s | didn't really know the full scope and |
4827s | scale we were going to be able to |
4828s | address but because we've had a |
4830s | tremendous amount of support not only |
4831s | through our funding our crowdfunding but |
4834s | also through |
4835s | our general sales on steam and gog and |
4838s | you know um it's it's looking good like |
4841s | we're feeling pretty good uh like our |
4843s | vision is coming together quite well and |
4844s | we haven't really had to drop that much |
4847s | obviously there's still the ironing out |
4849s | through a development phase that occurs |
4851s | you know growing pains if you will like |
4854s | we're not retaining absolutely |
4855s | everything that was on the board because |
4856s | some stuff just didn't work but as far |
4859s | as |
4860s | how much variety will be in the in-game |
4862s | i mean what you're looking at here |
4864s | this vindicator this is one of nine ship |
4866s | classes um and while it's not finished |
4868s | yet with the variety each ship class |
4871s | will have four different wings it will |
4872s | have nine different engine types nine |
4874s | different body types alone it also has |
4878s | room for multiple passives that are all |
4880s | randomized for each time you choose even |
4882s | the same exact ship so you could have |
4884s | two vindicators that actually operate a |
4886s | little bit differently depending on the |
4888s | perks that it has in addition to that |
4891s | we're still just talking about ships by |
4893s | the way in addition to that then you |
4895s | also have your devices that you can pair |
4897s | with your ships that can also |
4899s | max |
4900s | their |
4901s | expertise as well as their ultimates to |
4904s | give you the best bang for your buck |
4906s | and then we can start talking about the |
4908s | actual items themselves where in this |
4911s | front which is not done we still have a |
4914s | lot more to go uh we have |
4917s | shoot how many how many base |
4919s | items are there there's almost 12 |
4923s | there's there's 10 different items just |
4926s | generically but of each of these items |
4929s | there's uh |
4930s | there's variants for each one so like |
4932s | you have the variant of the flak which |
4934s | is penumbra that's we're currently using |
4936s | we have uh several variants of the |
4939s | scatter gun we've got the repeater which |
4941s | is a blood star variant um |
4943s | we have like it just goes on and on and |
4945s | on and each one of these items |
4948s | each one of these base items that has a |
4951s | potential variant then we're talking |
4952s | about the modifiers that can appear on |
4954s | them which again we have not added more |
4957s | modifiers to this game |
4960s | or expansive list of modifiers since |
4962s | i don't even know how long it just keeps |
4964s | going on and on and the modifiers for |
4967s | weapons base |
4968s | are different from the modifiers from |
4971s | modules you can tell like there's so |
4973s | much to say it's hard for me to like |
4975s | express |
4976s | how much more |
4978s | this is going to be multiplied by even |
4981s | if we just add say three new modifiers |
4983s | for a weapon type right um it just keeps |
4986s | growing on itself and that's going to |
4988s | generate so much more content for you in |
4992s | the looter shooter to find better more |
4995s | optimized loot for your shooting process |
4999s | so it's very much something we're paying |
5001s | attention to um and uh we're pretty |
5004s | happy with the results at this time but |
5007s | there very much is more to go |
5009s | very much is more to come |
5020s | oh |
5021s | cracking my neck |
5031s | i dare you to find all the secrets on |
5033s | prescott i don't even think i've i've |
5034s | done that through play testing |
5040s | oh goodness |
5043s | trying to 100 this game every time we |
5046s | update it is danger impossible |
5050s | and when i say update i'm talking like |
5052s | we tweak our development builds probably |
5054s | about i would i would say it's like |
5056s | estimated once a week so trying to 100 |
5059s | once a week |
5061s | oof |
5062s | ain't nobody got time for that that's |
5063s | why there's a team doing it |
5065s | [Laughter] |
5069s | you miss taking down okar frigates from |
5071s | everspace one hey that gives me an idea |
5074s | uh let's raise some hell with some oh |
5075s | car and take down some uh some |
5078s | corvettes at least see how long we last |
5082s | so when is the summer update coming um |
5084s | in the summer |
5086s | that's basically all the information we |
5088s | can get |
5089s | legitimately i know that sounds so |
5090s | redundant |
5092s | and other people are saying it as well |
5094s | but sincerely |
5095s | it's |
5096s | that's all the more information now if |
5098s | you're looking at our track record and |
5099s | the |
5100s | distribution of timings |
5104s | my guess would say maybe like somewhere |
5107s | in the four or five month range maybe if |
5109s | we're really lucky three to four months |
5112s | but yeah |
5114s | all right |
5115s | so let's let's just dump all this stuff |
5136s | actually like that expertise |
5139s | i don't like how it tags mines though i |
5142s | don't need that |
5143s | i can see mines |
5145s | i think |
5147s | i'm also gonna miss the tractor beam |
5149s | range |
5150s | and the resource range |
5156s | i'm gonna keep mine all right |
5160s | [Music] |
5165s | all right it's time to swap weapons |
5167s | we're swapping weapons |
5169s | [Laughter] |
5171s | it is time to swap |
5175s | we are going to a very fun weapon |
5179s | but it is a little bit hard to use |
5180s | because it's not effective at all |
5182s | against shields if your opponent has |
5184s | shields it doesn't work |
5192s | now didn't we get hey there it is |
5195s | we'll use the disintegrator as well just |
5197s | uh to show it |
5200s | we'll sell all this stuff |
5202s | scrap these things |
5206s | scrap the coil gun i know that we were |
5208s | thinking about it but we're going to use |
5210s | the executioner |
5212s | because i want to use that instead of a |
5213s | standard scatter gun you'll see why uh |
5216s | straight actually you can't see why |
5217s | because that kinetic dps |
5219s | it's just so good |
5224s | oh did we sell our we did |
5230s | no we didn't |
5238s | do we scrap our flat cannon or our uh |
5242s | blaster i guess we did |
5244s | well that was silly |
5245s | [Music] |
5247s | but regardless |
5249s | so we are going to activate this |
5253s | let's go ahead and quick restock |
5256s | resupplies all of our missiles and we'll |
5258s | get to the next location |
5263s | oh yeah okay so i'm seeing the |
5267s | i'm seeing a couple more questions so uh |
5269s | yeah jill king um and it looks like |
5272s | michael ashley responded but i just want |
5273s | to address this one too because it's a |
5275s | it's a pretty good question |
5277s | um |
5278s | also i'm gonna find a location that we |
5280s | can really tick off some oak heart |
5283s | wonder when the customization wing types |
5284s | engine types etc will be available to us |
5287s | that is scheduled for the full release |
5290s | um a lot of the aesthetic side of |
5294s | everspace 2 we're kind of |
5296s | it's kind of |
5298s | on the back seat |
5299s | of our |
5302s | development schedule and that's only |
5304s | because we need the content in first for |
5306s | you to engage with to provide feedback |
5308s | on all of that stuff and then you get |
5310s | your really fun happy i'm making this my |
5312s | own stuff uh in addition to that so it |
5315s | has to come afterwards |
5320s | but rest assured there's gonna be |
5323s | there's gonna be a lot on that front |
5324s | just from customization alone |
5328s | okay so we wanna go |
5330s | let's see |
5333s | let's just go to ceto transit jump gate |
5340s | [Music] |
5352s | yeah i'm seeing some uh some good |
5354s | answers as well like regarding you know |
5357s | do i need to play everspace one in order |
5360s | to understand the events of everspace 2 |
5362s | i mean there is context in everspace one |
5364s | to help get you where you're at in our |
5366s | space too i wouldn't say it's |
5368s | necessary |
5369s | but i would say uh whatever this is |
5371s | exactly what bearded frog saying shoot i |
5372s | might as well just read his answer you |
5374s | will get more story context and if an |
5377s | understandable callbacks if you have |
5378s | played through the original ever space |
5380s | entirely but it's not necessary to |
5381s | understand every space too um and |
5383s | furthermore the dlc of everspace one |
5386s | also has a lot of context for certain |
5388s | characters that you meet and your |
5391s | knowledge of them to boot |
5396s | all right |
5407s | so let's make some oh car upset with us |
5411s | and see what we can collect |
5413s | we are going to use this disintegrator |
5415s | since they have shields |
5426s | oh yeah |
5428s | and you'll see that we have a |
5430s | preliminary warning system in place oh |
5432s | see you later |
5435s | and the more oh car we take out |
5437s | the more they send in the more upset |
5439s | they get with us |
5444s | oh goodness |
5445s | that's a that's a lot of damage all |
5447s | right |
5468s | now corrosion is incredibly powerful |
5471s | against okar because it bypasses their |
5473s | shields entirely |
5479s | uh not to say that i would encourage the |
5482s | uh |
5483s | you know the actions of what i'm doing |
5486s | right now |
5488s | so okay i mean |
5491s | they're not like evil or anything they |
5493s | were they were just here before we were |
5505s | see if we get a corvette to come in |
5511s | i should probably also take out the jump |
5513s | suppressor |
5518s | huh |
5544s | the sound from aerospace one before the |
5546s | oak r forces would jump in |
5549s | you said as your alarm ring tone and man |
5551s | wasn't effective at doing its work |
5555s | that |
5556s | that's amazing jeff williams |
5562s | wow |
5563s | i love that |
5565s | that that's one way to get yourself up |
5568s | in the morning holy cow |
5572s | [Music] |
5584s | hey didn't you make a post on that on |
5587s | the forums i think he did |
5593s | if i'm not mistaken |
5596s | [Music] |
5615s | and where's the corvette |
5621s | there you are |
5622s | oh please don't be too far away |
5625s | that would make me really sad |
5627s | yes |
5632s | now we're playing like it's ever space |
5634s | one |
5677s | excellent |
5685s | it's a perfectly normal |
5687s | interaction you would have whenever |
5689s | space do |
5694s | now also note that as we're taking out |
5696s | these okar |
5697s | um we're not really getting like a |
5700s | tremendous amount of goods like we do |
5702s | have some over here and i think that |
5704s | there was maybe i think there's actually |
5706s | a bug |
5706s | in the game where they're actually |
5708s | dropping more than they're supposed to |
5710s | but regardless of that um i do want to |
5713s | put emphasis on the fact that our wanted |
5715s | system |
5718s | is still temporary |
5720s | this has not been finalized |
5723s | and this will |
5724s | this will probably get a pretty healthy |
5726s | makeover in the future |
5728s | with how the old car interacts with you |
5731s | and how you deal with |
5734s | what we call bounties |
5736s | you can see at the bottom it says pay |
5738s | bounty we can hold r |
5740s | and look you can see you can even see |
5742s | like it's offset there that's not a |
5743s | localization issue that's because we |
5746s | don't really care |
5747s | since it's we haven't revisited this |
5749s | system yet |
5752s | we'll get there we'll get there it's |
5754s | gonna look beautiful it's gonna look |
5755s | gorgeous to tell you what |
5758s | there's been other very important |
5760s | pressing matters |
5765s | oh my gosh |
5767s | all right so now we can leave |
5777s | and then we will uh suit now you can see |
5779s | on the map |
5780s | all of the locations that are being |
5782s | protected by the car are shielded so you |
5785s | have these big red shields on the map |
5789s | i don't actually know if this carries |
5790s | over no it doesn't it's only per system |
5793s | it's only per system |
5795s | so if we were to jump to another system |
5798s | the okar in this system don't really |
5800s | know what's going on they haven't |
5802s | communicated yet |
5805s | which is actually similar to how it |
5806s | works in everspace one |
5811s | at least |
5813s | regarding the the gm anyway you know |
5814s | what i'm saying |
5816s | but hey we are getting close to the end |
5818s | of this segment um because i wanted to |
5821s | cover some michael selects with you |
5822s | today as well as some fan art because |
5825s | you guys have been taking some pretty |
5827s | neat shots |
5828s | through the course of |
5830s | uh the experimental branch itself |
5834s | and i want to highlight some of that |
5836s | it'll be good |
5837s | [Music] |
5842s | you don't think you did in regards to |
5844s | the wanted system being built off the |
5845s | current invasion system i just assumed |
5847s | that was the direction things were going |
5849s | well um write a post anyway |
5852s | even if you think that even if you know |
5854s | where it's going or you think you know |
5856s | where it's going i should say |
5859s | because that sounds cool and i want to |
5860s | know more |
5861s | and for all of you guys out there who |
5863s | have ideas on the game even that little |
5866s | wanted system thing that i've just shown |
5867s | you at at this time |
5869s | like if you feel like there could be |
5872s | something cool or done about it |
5875s | let us know on the forums |
5878s | sincerely like that's that's the best |
5879s | place for it |
5880s | you let us know uh what you think is |
5883s | being done well or what sucks and if |
5885s | you've got an idea or suggestion it |
5887s | could help promote our growth for the |
5889s | future now i do say that and you'll have |
5892s | to take it with a grain of salt because |
5894s | our vision is mostly locked in at this |
5897s | point |
5899s | so it's not like you're going to you can |
5901s | invent an entirely new system and we'll |
5903s | be like okay yeah that sounds great and |
5904s | then we spend the next year implementing |
5906s | it um |
5908s | but no if it's like |
5910s | if if you've got a clever idea that you |
5912s | think could be incorporated |
5915s | and could be utilized effectively in the |
5917s | current game space that's that's what i |
5918s | mean to say |
5920s | feedback's always |
5923s | awesome yep the update today trucker in |
5926s | rw is the update i am flying right now |
5929s | where you have access to the stinger as |
5932s | well as a slew of overhauls on the back |
5934s | end of the game |
5937s | has been pretty awesome we're gonna go |
5939s | ahead and save out our game right now |
5942s | and we are getting ready to jump over to |
5944s | the community section |
5949s | so let me just uh |
5951s | find the stuff oh goodness gravy there's |
5953s | so much content that we've been |
5955s | gathering it's gonna it's it's |
5956s | impossible to get through it all but |
5957s | that's fine |
5960s | that's fine |
5960s | [Music] |
5965s | all right so let's go ahead and uh |
5967s | actually let's take a very brief quick |
5969s | break |
5970s | so uh go get some water do a little bit |
5973s | of stretching |
5975s | um |
5976s | and also be sure to follow our socials |
5978s | which list us on steam that actually |
5981s | helps us a ton you can also like the |
5984s | video that you're currently watching |
5985s | like the stream so subscribe on twitch |
5988s | and like on youtube |
5989s | that also helps give us a little bit |
5991s | more exposure it's your way of telling |
5994s | other people hey i like this game you |
5996s | should look into it as well um so yeah |
5998s | do that it's great and there's also a |
6000s | number of other social channels that we |
6003s | post and talk about thing including but |
6006s | not limited to reddit instagram |
6009s | uh and uh |
6010s | and twitter there you go all right i'll |
6012s | be right back and then we'll look at |
6014s | some really fun really cool screenshots |
6017s | both from you guys and ones that michael |
6019s | himself has selected that could be |
6021s | useful in our marketing |
6031s | [Music] |
6063s | [Music] |
6067s | [Applause] |
6070s | so |
6075s | [Music] |
6095s | [Music] |
6103s | [Music] |
6105s | wow all right |
6107s | [Music] |
6114s | [Music] |
6115s | let's start off |
6116s | [Music] |
6119s | oh wait i guess you guys need to see me |
6120s | huh |
6122s | there we are excellent very good i hope |
6126s | that you all got a nice little stretch i |
6127s | certainly did i feel a little bit better |
6130s | uh we are going to start things off with |
6132s | some discord screenshots first and then |
6134s | we'll get into the michael selects we're |
6135s | going to kind of cruise through them a |
6137s | little bit faster today but don't you |
6139s | worry about that because we love each |
6141s | and every one of these submitted |
6143s | screenshots they're kind of amazing in a |
6146s | lot of cases so the ones that you're |
6147s | seeing here we've got a couple that were |
6149s | taken before the experimental and then a |
6151s | slew of which were used not only um in |
6155s | the discord from you guys but uh one of |
6158s | which was used in the live now for the |
6161s | update uh thumbnail |
6162s | and then there was another one that was |
6164s | used in the twitter post for the stream |
6166s | itself so we're gonna talk about those |
6168s | as well |
6169s | so this comes from the chemical bro |
6171s | uh just |
6174s | speaks for |
6175s | itself there's going to be a lot of |
6176s | those they just speak for themselves |
6178s | just want to show you what you all been |
6180s | up to |
6181s | we have this new one from vector started |
6183s | a new game |
6187s | this just gives me so many strong vibes |
6190s | of like nostalgia for some reason just |
6193s | because it's like that opening segment |
6194s | where you just leave the asteroid for |
6196s | the first time and then conflict i i |
6199s | don't know why but like it's |
6201s | it feels nostalgic and it shouldn't |
6204s | there's no reason it should but i love |
6206s | it anyway for that reason so nice shot |
6208s | vector we have the chemical bro coming |
6210s | back in again |
6212s | with some very nice coloration that very |
6215s | hot orange |
6217s | across the scene in subtle blues |
6224s | we've got drive live who |
6227s | recently updated their rig i believe |
6230s | they can now play it's a higher |
6232s | resolution of the game or something like |
6234s | that |
6236s | like epic settings or high settings or |
6237s | something |
6238s | so drive live is going to be sending us |
6241s | some great new shots which is good |
6243s | because they're they are they they |
6245s | provide some pretty good screenshots |
6247s | some pretty good ones |
6250s | we've got the chemical bro again another |
6252s | one of these pop in coloration shots |
6254s | where he's aggressing a base just a |
6257s | random base on an unknown signal which |
6260s | to your benefit the chemical bro you're |
6262s | going to be finding a lot more of those |
6264s | signal decoders from those places so |
6266s | very good |
6272s | we've got kazaa with a slew of shots |
6274s | from kazaa um this one zippin almost |
6278s | zipping into super light flying through |
6280s | the scene a nice mixture of colors and |
6283s | honestly i i really like what you've |
6285s | done with your ship that's a that's a |
6287s | pretty sleek looking vessel going on |
6288s | there |
6292s | it's an interesting uh combination of |
6294s | parts for the interceptor but uh |
6296s | i'd take it |
6299s | pretty fun |
6302s | we had the chemical bro again oh my gosh |
6305s | this is the opening segment of the game |
6308s | as well |
6309s | what |
6310s | also the opening segment of the game |
6311s | like straight up pulled out of like |
6315s | flying around at the entry point |
6317s | and just took this shot that's a pretty |
6320s | great level of detail from just a single |
6323s | shot |
6324s | you could take this shot in the freaking |
6325s | demo |
6326s | oh speaking of demo |
6329s | if you don't own everspace 2 and you're |
6331s | like man i really wish i could have a |
6333s | taste of the spring update the demo was |
6335s | also updated |
6338s | i'll say that again the demo |
6340s | has received all of the back-end system |
6343s | changes to everspace 2 so you can |
6345s | actually see the crafting system and how |
6348s | resources are cataloged and get a slice |
6350s | of the catalysts straight from the demo |
6353s | now that's right |
6354s | that's right |
6358s | oh it's updated next week i was told it |
6360s | was updated today why did that change |
6363s | okay so that's gonna be updated next |
6364s | week |
6368s | thanks for that uh timely correction |
6370s | though casper i do appreciate that |
6375s | so the demo will be updated for all of |
6377s | that stuff next week |
6379s | very good |
6381s | all right |
6382s | then we've got another one from kazaa |
6384s | here flying into prescott this one was |
6387s | highlighting at the time uh |
6389s | indicating the the |
6391s | the new um |
6394s | gunship engines there we go |
6395s | [Music] |
6397s | new gun ship engines |
6399s | also just a nice little shot flying into |
6401s | prescott |
6402s | good framing |
6410s | next up we have geometry prime obviously |
6413s | at this point the experimental is live |
6415s | um and he has |
6417s | the stinger testing it out with umbra |
6424s | those hot colors that the browns the |
6426s | blacks the orange |
6429s | all very centralized |
6431s | looks pretty clean looks pretty good |
6434s | [Music] |
6437s | did you make optimization to the game |
6439s | with this patch like better frames per |
6440s | second or uh so yeah we did actually |
6443s | make a few more optimizations for sure |
6446s | for sure um there are uh there were a |
6448s | number of locations that were creating |
6450s | some problem areas um in regards to um |
6456s | certain system specs |
6457s | so yeah there there were definitely |
6459s | adjustments across the board on that |
6461s | front uh this one's also from geometry |
6463s | prime by the way and this was used this |
6465s | image was actually used in our uh |
6468s | thumbnail for the youtube update trailer |
6470s | this is the shot in the very middle |
6473s | this comes from geometry prime so nice |
6475s | shot |
6476s | it's pretty great |
6485s | casper says we made him lie referring to |
6487s | me because our in-house market research |
6489s | tested him too nice okay all right |
6492s | all right i see how it is if you want me |
6494s | to be a jerk i mean |
6498s | oh just kidding |
6500s | but no i i think that so we |
6502s | as i had mentioned before though guys |
6504s | sincerely we had a really crazy week |
6506s | this is also by geometry prime by the |
6508s | way we had a really crazy week and all |
6509s | the information from the experimental |
6512s | branch even from that we were working |
6514s | with approvals for pr timelines and uh |
6517s | the video edits and all that type of |
6518s | stuff like there's a lot of work that |
6520s | comes together |
6522s | on these release weeks um and the team's |
6525s | been going crazy we've been going like |
6527s | everybody's been going crazy uh and |
6529s | making sure that it all comes together |
6531s | in the way that it needs to and that's |
6532s | why i put so much emphasis on you guys |
6535s | for providing that feedback and the |
6536s | suggestions and those bugs |
6538s | oh my gosh highlighting those bugs helps |
6540s | us so much because it's through your |
6544s | bug finding that allows us i love this |
6546s | shopify this is from excel |
6548s | it's through your bug finding that helps |
6549s | us refine that process even further |
6552s | to get the product exactly where it |
6554s | needs to be so seriously i tip my hat to |
6556s | you |
6557s | very very awesome like this shot excel |
6560s | oh my gosh |
6562s | oh my gosh excel i love this shot i love |
6564s | the colors here |
6567s | gosh oh i just love this one |
6571s | i don't even i don't have words i just |
6572s | love it |
6576s | oh my goodness |
6579s | excuse |
6581s | me next up we've got |
6584s | uh |
6586s | is that right oh yeah bw lambricked |
6590s | it might not be as flashy as the other |
6593s | ones uh he had a slew of images that he |
6596s | had posted and i felt like this was one |
6597s | of his better ones |
6599s | i was just i really like the way that |
6600s | he's going in and highlighting that |
6602s | third hard point i think that comes |
6604s | together so well whenever you're looking |
6606s | at these nasty ships coming to a grass |
6608s | and you've got the three hard points |
6610s | going on |
6611s | it's pretty freaking cool i mean as we |
6614s | just saw right as we literally just saw |
6616s | so |
6617s | good job on that front bw lane pricked |
6620s | keep it up |
6622s | and hey also bonus points if you can |
6625s | focus in on your screenshot dumps to |
6627s | choose your very best |
6630s | that would be cool drive live again |
6633s | this is something that i just like |
6635s | [Music] |
6637s | this is such a calming |
6639s | shot it's so different from the norm |
6641s | it's like everything else it's like you |
6643s | know explosion explosion explosions |
6645s | explosions explosions |
6647s | maybe not all explosions but there's a |
6649s | lot happening all the time and then we |
6651s | have drive live that's like you know |
6653s | what everybody let's just |
6655s | chill let's take a big deep breath |
6658s | let's just re-center ourselves |
6662s | everything is fine in the vast void of |
6665s | space |
6667s | where everything |
6669s | dies |
6671s | wow |
6672s | but it's |
6673s | it's so |
6675s | [Music] |
6676s | pleasant |
6678s | it's so |
6679s | calm drive live thank you for bringing |
6682s | me a little bit of peace just through a |
6683s | screenshot |
6685s | i dig it |
6688s | next up we've got geometry prime |
6691s | again |
6692s | going back to explosions explosions |
6694s | freaking oh my gosh and again it's that |
6696s | third hardpoint action |
6698s | i love this shot because of the use of |
6701s | all these different colors you've got |
6702s | reds you got orange you got green you |
6704s | got blue and then you have all of this |
6707s | nice detail |
6709s | being highlighted |
6711s | by those light sources just everywhere |
6714s | it doesn't matter that the star in this |
6716s | area is like behind an asteroid or |
6719s | somewhere doesn't matter you don't need |
6721s | any natural light source casting across |
6724s | this thing because it's got its guns to |
6726s | do that and the detail of this oh my |
6729s | gosh |
6730s | what |
6731s | can we just uh give matthias a virtual |
6734s | high five |
6735s | you know what i'm saying like goodness |
6738s | bringing that together so well so crisp |
6741s | a nice shot that captures |
6744s | the explosive nature of everspace 2. |
6747s | moving right on |
6749s | we've got this one that makes me |
6750s | actually want to buy a widescreen |
6752s | monitor i just |
6753s | that serif uh thank you for posting this |
6757s | it is ah i i need i need a widescreen |
6760s | monitor now it's the only way to be sure |
6762s | i can't i can't test the game anymore uh |
6765s | casper until i get a wide screen monitor |
6767s | it's just it's unfortunate i know |
6770s | uh it's the only way |
6772s | we can that's awesome that is such a |
6775s | great shot |
6776s | oh goodness i can't wait for us to go in |
6778s | and tweak the the |
6780s | cockpits even further |
6784s | oh gosh |
6786s | so delightful then we also have uh kazaa |
6790s | again |
6791s | these colors i think he stole from me |
6795s | but this is where you get your first |
6797s | look as to the in-game |
6799s | protector this is an okar protector |
6802s | it's a new ship this is from the um okar |
6805s | prime |
6807s | and these big balls of energy |
6810s | are uh |
6812s | those are actually attacks getting ready |
6814s | to shoot at you |
6816s | so good the explosions got even prettier |
6818s | that's probably fair that's probably |
6821s | fair |
6824s | but yeah i love this coloration and much |
6827s | like a wasp or a hornet |
6830s | or a thing that stings it's brightly |
6832s | covered colored showing you that danger |
6836s | is nigh and i think that he's captured |
6838s | that coloration very finely well if i do |
6841s | say so myself so nicely done kazaa |
6844s | finally with the very last one and this |
6845s | one was actually used for the thumb the |
6848s | um |
6849s | the |
6850s | thumbnail the |
6852s | the thing on twitter if you look at our |
6854s | twitter post for the stream itself we |
6856s | actually use this |
6858s | what that's awesome like |
6861s | that's so freaking cool cause uh that's |
6864s | a great use |
6865s | of the colors to highlight the swarm |
6869s | that void swarm looks amazing |
6874s | so cool and each each individual little |
6877s | nano swarmer |
6879s | oh my gosh that is just |
6881s | as sick dude |
6885s | that's an awesome shot |
6887s | and that's just that's just the |
6889s | community |
6890s | that's just the community um now of |
6892s | course we also have fan art i gotta |
6894s | check my time oh my gosh it is taking me |
6896s | longer than i thought oh |
6897s | it always does all right so we're gonna |
6899s | get into some michael selects |
6903s | we don't have time for all of them but |
6905s | we will get a couple of them |
6906s | uh let's see |
6908s | let's go ahead and just start from |
6909s | square one i think we talked about this |
6911s | one before |
6914s | i think we talked about a couple of |
6915s | these before so we're gonna kind of like |
6917s | what i'm going to do is i'm going to |
6918s | highlight all of them first and then |
6920s | we're going to go back through and look |
6921s | at a more uh |
6924s | more with detail there we go so we got |
6927s | this one from chemical bro this one from |
6929s | dark chaos this one also from dark chaos |
6933s | another from dark chaos |
6935s | it's yfp |
6937s | it's yfp |
6939s | it's yfp |
6941s | it's yfp |
6944s | it's |
6945s | yfp it's yfp |
6948s | vincent |
6951s | vincent |
6953s | whiskey dancer |
6955s | whiskey dancer |
6957s | whiskey dancer |
6960s | whiskey dancer |
6962s | and |
6963s | y-a-s-v |
6964s | we have a lot of these that michael went |
6967s | through and chose these all come from |
6970s | the top-rated screenshots on steam so if |
6974s | you head over to steam and you click on |
6976s | the uh images screenshots or whatever of |
6979s | everspace 2 and you start looking |
6981s | through those what michael did is he |
6982s | went through those and he chose his |
6984s | absolute favorites and holy cow |
6988s | i mean just look at this one that we |
6989s | stopped on y-a-s-v |
6992s | amazing |
6993s | and how it's showing the scale of the |
6996s | playership in regards to this massive |
6999s | structure that resides before us |
7003s | so all of the shots that i just very |
7005s | quickly went through again we can talk |
7007s | about some of these we might just go in |
7008s | reverse order like each one of these |
7011s | is telling a story |
7014s | each one of these is inviting us into |
7016s | something more that's why these shots |
7018s | are michael's selects that's why he |
7021s | chooses elements like these |
7023s | in our |
7025s | marketing campaign and our pr like all |
7027s | of that material he wants something that |
7030s | shows |
7031s | that there can be more and when you look |
7033s | at this image here |
7035s | you can tell |
7037s | that's the direction |
7039s | we're going for |
7040s | i don't know about you guys but when i |
7042s | look at this i want to be that pilot and |
7044s | i want to know what's in that station i |
7046s | have to know more |
7048s | and that's what's captured by y-a-s-v |
7050s | here that scale again the ship |
7053s | in comparison to it the the subtle |
7056s | coloration as well so you have the |
7057s | foreground which is the player ship is |
7060s | much more brightly colored and outlined |
7063s | right |
7064s | whereas the background you've got like |
7066s | this almost blue hue that's just been |
7068s | painted across it which is how you know |
7071s | it's in the background |
7073s | look you didn't even see like |
7075s | he's a freighter for comparison sides |
7077s | and other fighters all the way down |
7079s | there look at that |
7081s | crazy |
7083s | how powerful that can change a |
7085s | screenshot just from a ship flying |
7087s | towards the station |
7088s | but because of that angle because of the |
7090s | coloration because of how it comes |
7092s | together |
7093s | boom |
7094s | it just it starts telling a story |
7097s | speaking of telling a story we have |
7099s | whiskey dancer on this one |
7102s | this one's actually called underbelly |
7105s | which is a play on words because it's |
7107s | not only the underside of the ship but |
7110s | of course it's the underside of prescott |
7112s | starbase as well |
7122s | i realized i should have refilled my |
7124s | water on my little break oh well |
7127s | we are almost done with the stream by |
7128s | the way guys uh we've only got about |
7130s | five minutes left so we're just going to |
7131s | cover a couple more of these selects |
7133s | before we move on to the next space |
7138s | but uh whiskey dancer here um |
7141s | yeah so |
7143s | there's actually a lot to talk about and |
7145s | each one of these michael selects pieces |
7147s | but as you can see the theme |
7150s | of this one as it's the underbelly of |
7152s | prescott as it's the bottom side of the |
7155s | playership uh it's very dark it's very |
7158s | disney it's it's |
7160s | makes you curious what else you could |
7161s | find here |
7162s | especially when there's a sign that |
7164s | literally says no loot here |
7166s | storage keep clear |
7170s | what's happening with this how do i get |
7172s | here |
7174s | what else is there i need to find more |
7176s | and you can still see that scope like |
7178s | you still have these dimensions with the |
7181s | foreground to the background that helps |
7183s | fill the entire |
7185s | image everything from the upper left to |
7188s | the lower right corners of this image is |
7190s | important for the framing and bring |
7193s | together of the centralized goal |
7197s | and that's how each and every one of |
7199s | these screenshots are captured again |
7202s | you're seeing that theme through and |
7204s | through the detail of this outlaw ship |
7208s | i only say a lot because it literally |
7209s | says outlaw on it this is another one by |
7211s | whiskey dancer this one's called night |
7213s | blue |
7214s | [Laughter] |
7217s | entirely focused on the detail work of |
7219s | the player ship |
7222s | i mean you can see you can see |
7223s | everything on all the little pieces and |
7225s | parts of the weaponry |
7228s | pretty sure that's a flat cannon isn't |
7229s | it |
7231s | all right |
7232s | [Music] |
7236s | you can see the three different colors |
7238s | he chose |
7239s | for his logo |
7244s | oh my gosh |
7247s | everything about that comes together so |
7249s | cleanly i love how it's reflective as |
7251s | well so it changes from almost like a |
7253s | indigo to a violet |
7260s | very very good stuff |
7265s | at what stage of early access will you |
7267s | implement the german language um |
7271s | the german language is actually |
7272s | incorporated as of right now today |
7277s | in the text format |
7280s | it's been implemented the localization |
7282s | is there |
7284s | it is present if you are wondering about |
7288s | the vocalized german that will in fact |
7291s | come later um i don't actually know what |
7294s | that looks like on the timetable michael |
7296s | or casper would have to answer that for |
7297s | me |
7298s | even if we have an answer but my guess |
7300s | is that that was going to be much more |
7302s | closer to or at the 1.0 release |
7306s | excuse me for scratching my nose |
7309s | all right |
7311s | so this is night blue by whiskey dancer |
7313s | a lot of that fine detail on the ship |
7317s | it's a great hero shot |
7321s | putting the center stage on the player |
7324s | all right just continuing to go back |
7326s | this one is also from whiskey dancer |
7329s | this one actually kind of echoes the |
7331s | sentiments that i had um |
7333s | regarding drive lives imagery |
7337s | where |
7338s | it's it's almost peaceful it's almost |
7339s | too quiet in a way right |
7343s | where you don't |
7344s | really know what's on the horizon but |
7347s | man is it vast |
7349s | man are the opportunities abound you can |
7351s | go anywhere |
7354s | you have the freedom of flight |
7357s | and you can take it in whatever |
7358s | direction you would like |
7362s | and that's what i see here captured with |
7364s | a planet nearby a moon above in the sun |
7368s | making you wonder |
7371s | where to go |
7375s | now |
7376s | as you did see there are a number more |
7378s | of michael selects that we simply didn't |
7380s | have time for this is something that |
7382s | we'll continually go through and talk |
7384s | about uh because there's so much we |
7386s | didn't even get to the fan art section |
7388s | oh my gosh deshra already made like a |
7391s | little model for the stinger in fact |
7393s | we'll get to that probably uh next week |
7395s | we might do another like little segment |
7396s | next week |
7398s | excuse me but for now |
7400s | it is time for us to close down the |
7403s | stream so guys i really do appreciate |
7406s | you all coming out here and hanging out |
7408s | with the official rockfish games release |
7410s | stream for the spring updates |
7413s | which if you haven't gone into it |
7415s | definitely check your steam or gog |
7417s | because it's been updated on both and |
7420s | dive right on in and also even though um |
7423s | you know we're through that experimental |
7425s | process of prepping everything we still |
7427s | very much look forward to seeing your |
7430s | ideas your suggestions and your bug |
7432s | reports so we can iron out the kinks and |
7434s | make this game the best it could |
7435s | possibly be |
7437s | you guys have been awesome i have been |
7439s | eric schrader your community ambassador |
7441s | your servant and your guide through all |
7443s | things everspace too |
7445s | don't stop being awesome and we'll catch |
7447s | you in the next stream next week toodles |
7468s | [Music] |
7474s | [Music] |
7483s | [Music] |
7489s | [Applause] |
7491s | [Music] |
7508s | [Music] |
7512s | per usual |
7514s | everspace 2 is an early access phase |
7518s | right now and its price point will go up |
7521s | at the 1.0 release so right now is the |
7524s | best time to support us to not only |
7526s | provide feedback and getting a slice of |
7529s | the game but also it's the best on your |
7531s | wallet obviously if that's not your path |
7534s | of choice you can simply wishlist us to |
7536s | wait for a sale it's been up to 20 off i |
7539s | highly doubt it would be any more than |
7541s | that off but you never know and you'll |
7543s | know if you wish list us aside from that |
7546s | you can always be wishlisting everspace1 |
7548s | to get a sample of what started this |
7551s | whole mess for adam and his adventure |
7553s | through the dmz |
7555s | other than that we're getting ready to |
7557s | join up for a partner stream to see what |
7559s | corbin is up to he's been a very |
7561s | dedicated everspace 2 streamer in the |
7563s | past and he's a pretty lively chap so go |
7566s | over there say hello as we raid him and |
7568s | uh have a great weekend guys take care |
7571s | and be safe |
7585s | you |