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1s | [Music] |
---|---|
11s | checking one two checker one two looks |
13s | like we're live on both twitch and |
15s | youtube and also over on steam excellent |
18s | wonderful |
20s | welcome |
20s | [Music] |
22s | goodness |
25s | goodness |
26s | we have had |
28s | such a |
29s | week |
30s | like technically it's time to go live |
32s | and i'm still prepping like my goodness |
34s | folks |
34s | [Music] |
36s | what a week |
37s | [Music] |
42s | one second guys we'll be going live in |
44s | like |
44s | i need like 30 seconds |
47s | [Applause] |
51s | [Music] |
61s | [Music] |
73s | okay |
74s | i think that'll do it |
77s | i think we've got everything prepped and |
79s | ready to go and if we don't well i mean |
80s | we'll deal with it because that's that's |
82s | what we do here oh my gosh welcome to |
85s | the official rockfish games ladies and |
87s | gentlemen i am your host and your guide |
90s | eric schrader your community ambassador |
92s | oh my goodness we are cracking into |
94s | everspace 2 today i already sent a list |
96s | and i've already forgotten half of |
97s | what's on it that's not that's not |
99s | relevant because i have the list right |
101s | here so i can refer to it as needed |
103s | isn't that wonderful isn't that just so |
105s | great um but yeah it's gonna be a lot |
108s | it's gonna be a lot so just like just |
110s | spitting this back out there we're gonna |
111s | be talking about uh |
113s | high risk areas and improvements and |
115s | changes to that including but not |
117s | limited to some music stuff and some |
119s | boss modification and how the meter gets |
121s | filled as well as um a mutator being |
125s | removed that weakest link and a new one |
127s | to be added then we got some device |
129s | stuff to talk about i've got an item |
131s | thing to talk about uh prototype stuff |
133s | for stuff renown system another perk |
136s | another perk and then we're gonna be |
137s | talking about screenshots and if we have |
138s | enough time we're gonna be doing |
141s | something fun at the end of the stream |
142s | we'll see we'll see i hope we do but uh |
145s | let's yeah we got a full list of stuff |
147s | full list of stuff so uh without further |
150s | ado we're gonna crack on into it with |
151s | something that i didn't mention |
153s | but we are going to have a look at a |
155s | coalition location uh since you know |
158s | we've been given all this love to |
160s | zerulia and the retaliators uh but you |
163s | know there's three new factions showing |
165s | up here |
166s | in this summer update that is coming out |
168s | this summer |
170s | oh my gosh so that's where we're going |
172s | to start things off whoa |
174s | whoa all right this looks a little this |
176s | looks a little uh interesting and |
177s | different i'm just going to pause here |
179s | as i make sure that the chats are |
181s | functioning accordingly i also need to |
183s | pull up one other little document |
186s | uh don't want to forget any of those |
188s | added little details |
190s | uh just a quick shout out to geekbyte no |
193s | big deal uh |
194s | okay |
195s | i think i'm ready to go |
198s | my goodness |
200s | has anyone else had a crazy leak let me |
202s | tell you what mine has been kind of nuts |
204s | oh my gosh |
208s | there we go oh my gosh so much better so |
211s | much better okay |
213s | um so yeah let's let's start talking |
215s | about this terra nova claim uh because |
218s | again we're like diving right into |
220s | another location and drink my goodness |
222s | i'm gonna show you all of it before that |
224s | summer update hits um and uh |
227s | there are there's immediately a couple |
229s | of uh noteworthy |
231s | adjustments |
233s | that i can just dip into some maybe not |
236s | maybe not crazy but some that are just |
238s | pleasant |
239s | so we're just gonna hover over this |
241s | prototype um very subtle change here |
244s | this one's a lighter one but you can see |
246s | that now like your prototypes and this |
247s | also applies to star forged they will |
250s | have item borders to them uh so you can |
253s | just have a little bit more like wow |
255s | factor whenever you get to those bad |
257s | boys |
258s | uh good stuff good stuff just not just a |
260s | nice little convenience sort of thing |
262s | just to make it look just uh you know |
265s | give that added little i found a thing |
267s | uh sort of thing uh additionally i want |
270s | to be incredibly clear on this front so |
272s | um |
273s | the save game that i was using like the |
276s | last times we've been streaming it |
278s | became very clear to me that the way we |
281s | have rebalanced the uh experience gains |
285s | and the itemization generation |
288s | it is no longer |
291s | uh very realistic to be flying around at |
293s | like a level 20 space with fully maxed |
297s | out superior equipment in order to do |
299s | that you'd have to do a little bit of |
300s | grinding superior equipment is really |
302s | meant for like the 25 |
305s | plus range |
306s | and um you know then you know we haven't |
309s | really cracked into legendaries yet but |
311s | the reason why i'm addressing this is |
312s | what you see on the screen here |
314s | this is a fairly realistic loadout of |
318s | what we would have |
319s | at level 23. so when you see something |
322s | like a superior item drop it should be |
325s | pretty exciting |
328s | especially if you start over |
330s | uh your save whenever the summer update |
332s | that's coming out this summer launches |
334s | um you know building yourself up from |
336s | level one you're going to have a lot |
339s | more especially with oh my gosh so many |
341s | things rebalanced it's nuts it's it's |
343s | just ridiculous uh the figures that are |
346s | behind the scenes bringing this all |
347s | together |
349s | um which we continue to talk about every |
351s | week um but yeah the tiers also being |
354s | addressed in that front and then you |
355s | know you have the prototype and the |
356s | starforge grades |
358s | that just we keep adding these layers |
360s | it's kind of it's kind of silly |
362s | in the best way possible now this is |
364s | something else which i'm not kind of |
366s | diving out of my orders uh incorrectly |
369s | but i don't care so this is this is one |
372s | that i think |
373s | is probably the most noteworthy uh thing |
376s | that we've had in uh some time |
379s | regarding how the mainframe expansions |
381s | work |
384s | so |
385s | very short previously the mainframe |
387s | expansions used to provide exactly 20 |
390s | attribute points |
392s | and uh well that's no longer the case |
394s | here |
395s | if you if you look right next to my head |
399s | that i'm sort of blocking |
401s | this says that the mainframe expansion |
403s | provides a 15 |
404s | increase |
407s | 15 increase that is not plus 15 |
411s | that is plus 15 percent |
413s | so |
414s | that means that once all those numbers |
417s | all these all these |
418s | let me get my face all the way gosh dang |
420s | it eric get out of the way what are you |
422s | doing with with your life okay |
424s | much better so um |
426s | once you have those numbers |
429s | onto your ship and it all adds together |
433s | then main the number of mainframe |
435s | expansions in this case we have three |
437s | five percent for each uh |
440s | grouping of mainframe expansions up to |
442s | five right |
444s | each one |
445s | uh increases that number that is |
448s | calculated from all of your gear |
451s | and increases it by that percentage |
453s | point right so if we were to remove |
456s | these mainframe uh expansions |
459s | you'll see our value is uh |
462s | 1207 right so when we increase this |
465s | number 1207 by |
467s | 15 percent |
473s | that is what happens |
476s | so the mainframe expansion |
479s | is increasing that this value |
483s | your bonuses |
485s | as opposed to providing just that static |
488s | 20. so |
489s | in short |
491s | uh mainframe expansions are a freaking |
493s | heck of a ton better like we're talking |
496s | vast improvement over what they were |
497s | before so if you are taking the time and |
500s | energy to go and complete location |
502s | challenges to obtain these and plug them |
504s | in it will be beneficial as you are |
507s | leveling up i mean this is a direct this |
509s | has a direct impact on your scaling as |
511s | you're progressing through the game |
513s | right uh because if you're in a lower |
516s | level and 15 of whatever your value is |
518s | is still only 15 |
520s | right it's like 300 okay well it's gonna |
522s | boost that by a little bit you're gonna |
524s | get something out of it versus in your |
526s | late game situation your firepower is |
528s | ten thousand i don't know whatever it is |
531s | then it's going to increase that value |
532s | by 15 or whatever you have right so uh |
536s | just a very simple uh update on this |
539s | front |
540s | which through our testing has already |
542s | felt so much better it feels so much |
545s | more rewarding having earned these |
546s | because they do have an impact |
549s | and in addition to this i even had a |
551s | quick chat with marco before the stream |
554s | my initial concern maybe somebody else |
556s | out there is thinking about it my |
558s | initial concern was like |
560s | man well what about something that you |
561s | haven't put like any stats into like |
563s | that's not gonna be very beneficial to |
565s | it whatsoever right |
567s | well |
568s | sort of so |
570s | when you're putting emphasis into one |
572s | stat like i have firepower is my biggest |
574s | stat here which really could use more |
576s | emphasis but you know stacking |
579s | the |
580s | mainframe overrides on it it's still |
581s | like you know it's nothing absurd but it |
585s | is very beneficial to have right like |
587s | we're taking it from |
588s | uh less than our precision and then |
590s | we're like really capitalizing on that |
592s | but if we wanted to use that on |
593s | something like structure and give that a |
595s | boon it's still gonna help hook it up |
598s | because you're gaining attributes every |
600s | time you level up |
602s | so regardless of how much emphasis |
605s | you've put across the board you're still |
607s | gonna gain those benefits |
609s | through whatever you put it into you're |
611s | never like losing the power um but i |
615s | think optimally how you guys want it to |
617s | be and how we're kind of viewing it is |
619s | that when you want to emphasize as much |
622s | stuff as possible like you really want |
624s | to crack home that firepower damage or |
626s | utility or whatever |
627s | when you invest the mainframe expansions |
630s | into it it's |
631s | multiplicative right it just makes it |
633s | explode even further so |
635s | that's a pretty big chain |
637s | of events on that front okay so i'm |
639s | gonna that was a bit just right out of |
641s | the gate so i'm gonna answer a quick |
642s | couple questions um what so let's see |
644s | here um |
648s | let's see is the summer update going to |
650s | become the fall update uh no it'll be in |
653s | fact the summer update that's coming out |
654s | this summer uh thanks for that t3 cube |
657s | uh chattaweek says why not have constant |
660s | rarity rates throughout the game i.e |
662s | similar chance to get a superior |
663s | legendary at level 1 as 30. because |
666s | that's just not the way we wanted to do |
668s | it honestly we wanted there to be unique |
670s | uh modifiers that show up progressively |
673s | over time that add depth to the loop |
675s | pull so that you are in constant pursuit |
678s | of something better uh that being said |
680s | you know if you are at a lower level uh |
683s | position and you are investing a lot in |
684s | your crafting and you're gaining a lot |
686s | of parts you can kind of like break that |
688s | formula if you will um especially if |
690s | you're grinding out blueprints for |
692s | example |
693s | so in a way that you can kind of like |
696s | bypass that system like if you're only |
698s | doing high-risk areas when you're a |
699s | lower level instead of progressing the |
701s | story |
703s | but if that's how you want to do it |
705s | you would find those routes but all in |
707s | all it's just the method that we wanted |
710s | to approach it we want those modifiers |
712s | to be that determining factor on that |
714s | front |
715s | then we also had just a couple quick |
717s | questions from youtube as well um |
719s | excelsior asked does it scale the same |
722s | for all attributes yes the scaling is |
724s | identical um it just depends on where |
726s | you are plugging it in so like if i took |
728s | our 15 out of precision we plug it into |
730s | structure it's also still 15 |
734s | um |
735s | so and it's it's the the progression as |
737s | a whole it's five percent for each one |
739s | of those tiers as it moves up right |
742s | so |
743s | 5 |
745s | 10 |
746s | 15 |
747s | 20 etc right |
749s | also i'm gonna adjust this to do this i |
750s | want my firepower to be even more |
753s | yummy all right |
755s | so yeah great question uh then bearded |
758s | frog also asks will this make it into |
761s | the |
762s | spring update the summer update yes it |
764s | will make it into the summer update uh |
767s | yeah so yeah everything that i'm showing |
769s | you like when i when i get the chance to |
771s | show you this stuff like |
772s | it's going to be in the summer update i |
774s | think there's legitimately been like two |
775s | things that i've shown you guys that |
777s | won't be because there's still a work in |
779s | progress one of which is like the ping |
781s | system where you can add like a a marker |
784s | to the map that will inevitably show up |
786s | it's not going to be ready for the |
787s | summer update um |
789s | and then will the summer update come |
791s | with new localizations uh for the new |
793s | missions and new stories that's actually |
795s | a fantastic question from wizard jerry |
797s | which i'm going to have to redirect oh |
799s | michael looks like he answered it uh yes |
802s | pretty sure we'll have localizations for |
803s | the new story content in place so there |
804s | you go perfect thank you for that |
806s | response by the way michael |
808s | awesome |
809s | so good questions all right so back to |
811s | uh more more content stuff |
817s | all right hope you're having a good time |
819s | i'm like flying by the seat of my pants |
820s | right now like i said it's been kind of |
822s | a crazy week um a crazy month honestly |
825s | we've made so many improvements um but i |
827s | think one of the next things that we |
829s | want to do of course is you know we |
830s | started in this space let's uh let's go |
832s | exploring for a little bit |
839s | so this is a location inside of the |
842s | coalition's uh space if you will |
846s | as you can see uh man they've got |
848s | i got some serious issues with |
850s | retaliators and cerulea both goodness |
852s | great |
854s | so let's address some of this form |
872s | oh |
885s | a beam laser though i like the way it |
887s | like the sound bends as you continue |
889s | firing it |
900s | oh |
901s | that's a that's a big find right there |
903s | let's have a quick look at that that is |
905s | a star forged level 24 sensor |
908s | so you can also see i should have |
910s | should have slowed down there let it |
912s | linger in space but you could also tell |
914s | what it is in space like it has a little |
916s | extra circle around it um that's that's |
919s | actually a really good get |
921s | that looks fantastic i think we're gonna |
923s | have to just uh |
925s | slap this bad boy on |
930s | excellent |
937s | another change that we |
939s | implemented this is a very subtle one |
941s | but just kind of uh as a point of |
943s | reference |
945s | now whenever an attribute |
947s | isn't on the other one it's being |
949s | compared to we actually just list out |
951s | the attribute and show its |
953s | value that it doesn't have |
956s | very simple change so like |
958s | since we have five power precision |
960s | resistance and expertise being compared |
962s | between these two |
963s | it shows the firepower difference |
965s | which of course is the entire amount of |
967s | the one that has it versus the one that |
968s | doesn't but then it also shows precision |
971s | resistance and expertise in that minus |
973s | volume again kind of subtle |
975s | but relevant |
976s | just to make it a bit easier |
978s | for a quick look to know what it is |
980s | you're gaining and losing |
983s | awesome wow i can't believe i found that |
985s | uh |
987s | that was that's wonderful all right |
988s | let's get this it's really a bomber it |
990s | looks like he's uh |
992s | being a little too joyous against this |
993s | coalition fighter |
1000s | oh |
1011s | excellent |
1018s | oh a cruise booster |
1020s | that reminds me of another change that's |
1022s | recently happened oh my gosh |
1026s | so many changes to talk about today |
1027s | what's in here dark matter excellent |
1033s | all right so now that we've cleared out |
1035s | the combat at least in this sector we |
1037s | can kind of take a wait wait |
1039s | that's fine we'll take a we'll just take |
1041s | a quick look so we have this |
1044s | coalition base |
1048s | look at look at that carrier my goodness |
1050s | all right ah we have this coalition base |
1052s | that's kind of like ebbing around the |
1054s | side of these rocks right |
1057s | it's almost like |
1058s | this used to be a super massive base and |
1061s | it's just this is all missing |
1066s | it's like you know we got these lights |
1068s | that are even like hey we we got this |
1070s | huge and it's it's just gone |
1073s | ha |
1074s | that's particular |
1076s | that's probably not good |
1083s | but yeah we've got this little coalition |
1084s | outpost here and we have these debris |
1088s | which are now highlighted to |
1089s | make it a lot easier to throw |
1099s | and we'll just kind of like zip around |
1102s | gather some stuff |
1110s | and obviously answer some more questions |
1113s | very soon |
1118s | so |
1119s | one thing we talked about last week |
1121s | was this combat mode not last week two |
1124s | weeks ago that was out last week oh |
1127s | but uh two weeks ago we talked about |
1129s | this addition of combat mode |
1133s | and you can see it subtly at the top and |
1135s | bottom of the screen there's a little |
1136s | right red highlight |
1144s | and we also talked about some of the |
1146s | implementations of how like that affects |
1149s | the game space so um |
1152s | real quick i just want to show an |
1153s | example here where we take these emp |
1155s | missiles and we equip them on |
1157s | and it's now it says 25 seconds |
1162s | what |
1163s | eric this is backwards this isn't an |
1165s | improvement you're freaking what are you |
1167s | doing this sucks you're making |
1169s | everything more difficult hang on there |
1172s | all right because i want to introduce |
1174s | you to a new perk |
1176s | we're talking about a new perk |
1178s | so we're going to go over to |
1180s | the hive |
1183s | and we have this one called startup |
1185s | delays |
1189s | startup delays |
1190s | reduces the startup delay after |
1192s | equipping the secondary weapon or |
1193s | consumable to 20 seconds so it reduces |
1195s | that from 25 to 20. you're like oh my |
1197s | gosh i have to spend a perk to get back |
1200s | to where i was at |
1203s | yes |
1205s | but don't worry it gets better |
1208s | so keep this in your mind as we're going |
1210s | to continue playing out this location |
1212s | without that perk and then i'm going to |
1214s | load up a save where we have everything |
1216s | and i'm going to show you its |
1217s | progression |
1219s | so a little tease |
1221s | little tease as we're moving into uh |
1224s | this new space |
1225s | and how we are |
1227s | designing |
1229s | this perk progression around this combat |
1233s | mode as you can see the location |
1235s | challenge here is to fix uh all of the |
1238s | leaks |
1239s | so we could do that |
1242s | i feel like i'll just leave you guys to |
1244s | this whenever we launch the summer |
1245s | update that's coming out this summer |
1248s | but uh |
1251s | we build it you finish it |
1255s | all right but this uh this location |
1259s | if i understand it correctly |
1262s | this location is loosely |
1266s | uh |
1267s | loosely similar |
1269s | to one of our |
1271s | prototype build locations |
1275s | from like |
1277s | literal years ago |
1281s | maybe some of you can kind of see it |
1284s | the bass uh not so much |
1298s | kind of giving just a nice general look |
1300s | of this territory |
1303s | some of you might recognize it |
1305s | it's kind of it's hard to see it's |
1307s | arguably hard to see |
1312s | tight budget says sirloin oh my gosh |
1316s | more like we made content and we figured |
1319s | that we should probably use it instead |
1321s | of make more content and waste our time |
1323s | uh but you know that's fine that's your |
1325s | interpretation |
1329s | jeez man |
1331s | is this the way you always are when you |
1332s | go to like dev streams like oh man i |
1335s | noticed your content's like |
1339s | that was uh |
1341s | it was a cheeky statement i i liked it |
1343s | uh |
1344s | but |
1345s | i'll only allow it this once oh my gosh |
1356s | but some of us only want to waste your |
1357s | time that's fair that's you know that's |
1359s | actually a pretty good statement |
1361s | that's pretty good statement all right |
1362s | so i'm gonna i'm gonna just like gather |
1363s | a couple of these other resources nearby |
1366s | um i'm hoping to get uh |
1368s | something again that would um that was |
1371s | revealing of perk upgrades i saw it with |
1373s | the credits and i don't think that's |
1375s | something that we've fully discussed |
1377s | maybe we get with the scrap metal here |
1378s | maybe |
1379s | maybe |
1383s | nope it's not gonna i have to i have to |
1385s | do a thing specifically so nevermind um |
1388s | but basically and we kind of covered it |
1389s | in a previous stream but for anyone |
1390s | who's missed it whenever you have |
1394s | uh |
1395s | loot to pick up from like a container |
1398s | specifically |
1400s | it will tell you if that item |
1404s | is useful for a perk upgrade |
1408s | just like straight up tells you |
1412s | so but anyway who wants to listen to the |
1414s | super light music and drake |
1419s | so much stuff today oh my gosh i'm going |
1421s | to answer another question real quick um |
1423s | a question from t3 cube on twitch well |
1426s | the music for zarkov and kayette kait |
1429s | and drake be completed or will we still |
1431s | have the default soundtrack thing that |
1432s | we've had since zarkov um so i'm not |
1435s | entirely sure what your expectation is |
1438s | for the music so let me set that right |
1440s | now |
1441s | in short |
1442s | there will be music that plays through |
1445s | all systems |
1447s | every single one |
1448s | and there's also music that plays for |
1451s | specific systems okay |
1454s | drake will have specific music |
1457s | zarkov has specific music kite nebula |
1460s | has specific music etc etc right so |
1463s | all of the music is certainly not done |
1465s | we still have more game that we're |
1466s | making we still have new systems right |
1468s | so more music is inbound and |
1471s | that means that we could add in more |
1473s | music to the already existing systems so |
1476s | i could not say that any current system |
1479s | is complete regarding its music i can't |
1483s | say that because we could throw in a |
1485s | track and remove one we could |
1488s | replace tracks move them around |
1491s | so that's still a work in progress but |
1494s | do know that more music is in fact being |
1497s | created that is guaranteed |
1499s | uh am i playing on normal uh |
1502s | am i |
1508s | who's the scrub who asked that question |
1510s | oh that was uh my co-worker |
1516s | thanks thanks for that excellent okay |
1519s | very good |
1521s | now uh i am a bit i think my level is a |
1523s | little bit high for this particular |
1525s | sector so you know don't worry about |
1526s | that |
1531s | for this bit in the game for this |
1533s | demonstration of this location |
1537s | oy he says |
1544s | but uh i digress |
1547s | now something i actually i really enjoy |
1549s | about this location is that you have |
1551s | these like massive asteroids showing you |
1554s | that this is kind of like a chunk where |
1556s | this base has been established |
1559s | just to kind of set that theme a bit |
1561s | more these super massive pieces |
1568s | and again this is one location inside of |
1570s | drake so let's listen to some super |
1572s | light music |
1574s | inside of drake |
1577s | [Music] |
1590s | so |
1601s | so |
1652s | i looked at a chat and mike's like music |
1655s | could be louder oh my gosh goodness |
1657s | gravy all right okay all right |
1661s | we're cranking it |
1663s | we're crank hang on a second hang on |
1665s | super crank are you ready |
1669s | [Music] |
1695s | excellent |
1697s | so you're really getting you're really |
1698s | getting like all the |
1700s | nuance behind it right like so you can |
1702s | tell very much |
1704s | that drake uh |
1706s | you know it's got this i don't even know |
1708s | how to describe it i'm just gonna let |
1710s | you guys |
1710s | interpret it the way you want i suppose |
1713s | but overall like remember that this |
1715s | location this is a |
1717s | this is a battle zone right between |
1720s | various factions |
1722s | vying for power |
1724s | right |
1724s | um and they are trying to uh best one |
1728s | another |
1729s | probably |
1732s | so |
1734s | it's not very joyous music out here it's |
1736s | kind of like |
1741s | all right wild west yeah very much so |
1744s | very much so all right so uh i can't |
1747s | show you any locations as i'm flying |
1748s | through super light so it's just the |
1750s | music just the music from that point so |
1752s | now we're going to jump over to our |
1754s | next bit oh my goodness where where are |
1757s | all the things all right |
1761s | quiet before the storm i think is a |
1762s | really good way to describe that yeah |
1768s | it's a bit mellow it's a bit somber |
1773s | i missed a distress call yes |
1774s | intentionally |
1775s | i'll let you guys discover those |
1777s | distress calls inside of drake when the |
1781s | summer update comes out this summer |
1783s | oh my gosh so uh so i picked up our uh |
1788s | previous save to talk about a lot more |
1791s | things um |
1793s | so let's just kind of like see where |
1795s | we're at with everything uh because i'm |
1797s | trying to remember oh yeah so we like |
1799s | boosted some stuff and we did some |
1800s | things and uh let's talk let's let's |
1803s | fully delve into the startup delays |
1806s | right |
1807s | so tier one you reduce that timer |
1811s | to 20 seconds now in a previous stream i |
1814s | had mentioned that when you are in |
1816s | combat we didn't want that timer to |
1819s | exist whatsoever which is set to this |
1822s | perk |
1823s | at tier two this |
1825s | removes the startup delays when not and |
1827s | uh yeah when not in combat so if you're |
1830s | not in combat |
1831s | you completely bypass |
1834s | having to wait around at all |
1838s | and then the third upgrade |
1840s | further reduces the start of delay |
1842s | when you're in combat |
1845s | to |
1846s | 15 seconds |
1850s | we're just going to grab that too |
1856s | so this whole combat mode mechanic is |
1859s | effectively tied to this perk |
1862s | so when you're introduced to it when you |
1864s | get it like yes there's |
1867s | you gotta invest the resources of course |
1869s | but once you have it it's gonna add that |
1871s | next level of convenience to where if |
1872s | you need something immediately like our |
1875s | secondary missile |
1876s | we we are hot swapping without any |
1878s | ramifications because there's nothing |
1880s | nearby and if we were in combat we'd |
1882s | only have to wait a mere 15 seconds now |
1886s | just 15 seconds |
1888s | as opposed to uh some of what we've had |
1891s | to deal with uh in other situations and |
1894s | cases all right so um next we're gonna |
1897s | do some high-risk area stuff and talk |
1899s | about some changes i think i actually |
1901s | need to discard this one and just |
1903s | generate a new one entirely |
1906s | i will do it anyway |
1908s | why not |
1912s | why not |
1916s | [Music] |
1920s | all right |
1925s | what is the mining tracker i see as a |
1927s | question from species uh the mining |
1930s | tracker uh uh |
1932s | i'm trying to figure out where you saw |
1935s | mine tracker there's mining equipment |
1936s | which is a commodity |
1940s | oh you're talking about are you talking |
1942s | about like |
1943s | no you're that's not what it's labeled |
1945s | but i can show you tracking uh resources |
1948s | on the map |
1950s | maybe that's more of what you're |
1953s | like bouncing around i'm not sure what |
1954s | you saw that said mining tracker |
1957s | but like on this this is coming up in |
1960s | the summer update where you can choose |
1962s | what type of resource you're looking for |
1964s | and then it tells you where it's at |
1965s | provided you've added it to your map you |
1967s | have to discover it first |
1969s | before it populates here which |
1972s | that probably makes sense you can't be |
1974s | told where something is if you haven't |
1976s | been there like you have no data yet |
1983s | all right |
1987s | so we're in this high risk area enemies |
1989s | regenerate |
1990s | uh we have overheated systems so every |
1992s | 10 seconds which is actually reduced by |
1994s | a little bit uh because of our stats |
1997s | we'll have an overheated system and then |
1999s | enemies die in a corrosive dump |
2003s | so let's use our gear and best them |
2007s | one very pleasant change to high risk |
2010s | areas which i think a lot of you are |
2012s | going to appreciate |
2015s | is that now |
2016s | the boss meter fills up |
2018s | based on the type of enemy that you best |
2023s | i'm gonna say that again without combat |
2024s | going on |
2026s | your boss meter fills up based on the |
2030s | type of enemy that you best so if it's a |
2032s | drone it's not going to be much if it's |
2034s | a fighter it's going to be a little bit |
2035s | more if it's a big fighter or if it's a |
2039s | small freighter or something like that |
2041s | it's going to fill up even more et |
2042s | cetera et cetera |
2045s | so based on what you are fighting |
2049s | it will fill up accordingly |
2055s | my goodness we are |
2057s | in a little bit of trouble |
2060s | so let's just rectify that |
2063s | through our means |
2071s | there we go |
2073s | now we are playing on very hard in this |
2075s | state and we also have a loadout that |
2077s | would be far more applicable to where |
2079s | we're at what we are trying to |
2080s | accomplish here |
2081s | so |
2082s | um |
2083s | this is actually challenging um this is |
2085s | not this is not me on a game dev builds |
2088s | like her easy mode so you guys can see |
2090s | everything going on i do actually have |
2092s | to be uh fairly competent on bringing |
2095s | this all together right now |
2097s | and that's how we want the high risk |
2098s | areas by the way i'm sure you probably |
2100s | do too |
2116s | goodness |
2127s | so we are using a perk that allows us to |
2129s | survive if we get uh |
2132s | if we get destroyed which we did |
2135s | we absolutely did |
2147s | i think what we're gonna do is we are |
2149s | going to swap our device out for our emp |
2152s | generator i think i want to get some |
2154s | more splash damage in on this |
2160s | as well as the ability to you know |
2162s | survive |
2169s | it's a lot of missiles oh and you're an |
2171s | elite oh that's no good |
2173s | but we are faster than you i can get |
2175s | around here |
2187s | oh i keep flying through that corrosion |
2197s | so what i'm gonna do here since this is |
2200s | not looking super great for me is i'm |
2202s | going to |
2203s | uh craft some large nanobots |
2208s | i'll have to wait 15 seconds but that'll |
2210s | be good otherwise um i'm gonna probably |
2212s | also have to use this energy shield so |
2214s | i'm just not immediately destroyed |
2226s | there's our health back |
2232s | excellent |
2243s | you get a little breathing room here |
2278s | this is particularly interesting hans |
2280s | christian |
2282s | house christian |
2284s | so normally the overheating effect |
2287s | goes away |
2288s | after a period but it seems uh they have |
2292s | effectively bound themselves to my |
2294s | equipment uh permanently |
2296s | that's definitely a bug and it's not |
2298s | supposed to happen |
2299s | thus making this situation |
2302s | rather impossible |
2305s | oh my gosh |
2309s | but i do have yeah i do have missiles |
2310s | that shoot |
2311s | free uh so when doing critical damage |
2314s | with the primary weapon there's a 20 |
2315s | chance to automatically fire this weapon |
2316s | without consuming ammo |
2319s | anybody who's wondering about that one |
2323s | excellent |
2324s | i probably missed a couple more |
2325s | questions doing all this |
2334s | uh we'll answer questions here in a |
2336s | little bit uh so but yeah this is |
2338s | definitely uh not supposed to be |
2339s | happening the overheating |
2341s | that's happening from this high-risk |
2343s | area is meant to affect you um only once |
2347s | every like 10 seconds and then something |
2348s | else gets overheated |
2352s | so we're probably gonna die |
2357s | i do have this nasty little repair combo |
2372s | what's also interesting too hans |
2374s | christian if you are listening still uh |
2376s | i do have this uh nano repair kit which |
2378s | damages a random |
2380s | repairs a damaged uh equipment item and |
2383s | it's not considering them damaged |
2384s | because they're overheated uh so we'll |
2386s | have to definitely fix that before |
2388s | summer update that's coming out this |
2389s | summer |
2391s | all right anyway |
2393s | out of bugs back into combat that we are |
2395s | definitely going to lose |
2400s | but you can you can already start seeing |
2402s | like with how the boss meter um getting |
2405s | filled up based on the type of enemy |
2406s | kills |
2408s | that's going to |
2409s | impact a bit more of even like what type |
2412s | of modifiers you're getting and how it's |
2414s | going to conclude your progression |
2418s | i think i'm just gonna let this i think |
2419s | we're gonna die here |
2421s | i think we're gonna let this die |
2423s | uh and we are going to |
2425s | generate a new one |
2432s | uh dr u uh so |
2435s | uh maybe just been overheated by the |
2437s | npcs so i would love to believe you on |
2439s | that front however it i would have a uh |
2442s | overheat meter in my condition tab at |
2445s | the very top of the screen and it was |
2446s | not appearing so that tells me that's |
2448s | straight up a bug |
2449s | but we can investigate that um a little |
2452s | bit later for now what we want to do is |
2454s | we want to get into a better position |
2456s | to talk about more of this stuff that |
2458s | we've been working on my goodness |
2460s | also it is warm in my office so if i |
2462s | start sweating it's not because |
2465s | michael's in the room |
2466s | it's uh it's legitimately because it's |
2468s | just warm here so uh let's go ahead and |
2472s | uh |
2473s | head to |
2475s | union let's go over to union i think |
2477s | somebody had asked a question about |
2478s | showing a location in union so we'll we |
2480s | could probably do that also answer a |
2482s | couple more uh questions of course |
2488s | as we're traveling even uh to show that |
2490s | loot is useful for perk upgrades that |
2492s | you haven't even started yet um so |
2494s | one of the things that we will do so |
2496s | this isn't a hundred percent to that |
2498s | bearded frog but your question um |
2501s | i will say one of the things we are |
2502s | going to do one of the things we're |
2504s | going to change and how the uh |
2506s | progression to perks occurs is that we |
2509s | are going to list up all of the upgrades |
2512s | even if you don't have the first one so |
2515s | right now as you can see you can't um |
2518s | what upgrade two and three do right but |
2520s | we're going to add that in so you'll see |
2522s | all of what upgrades do |
2525s | um i think the game plan though is that |
2527s | you only see the requirements of the |
2529s | upgrade you're on |
2531s | um |
2531s | [Music] |
2533s | i think |
2536s | there you go uh |
2538s | could we add these to every single |
2540s | upgrade and have like this scrolling up |
2541s | and down uh maybe that's |
2544s | we'd have to talk about that internally |
2546s | if that's what the best course of action |
2547s | moving forward would be but uh there you |
2549s | go so that's kind of how that plays out |
2552s | i'm also gonna go ahead and get these uh |
2554s | again |
2554s | uh |
2555s | because i can and also because i want to |
2558s | um why can't you access the jump gate at |
2560s | union border control in zarkov because |
2563s | we never got access to it |
2565s | we never got access to it so based on |
2568s | the story campaign alone |
2570s | um when we are trying to get to zharkov |
2573s | um our access from gmb effectively gets |
2578s | uh stopped |
2580s | because we have to have the codes like |
2583s | lore wise we have to have the codes that |
2586s | um |
2587s | the darker side of gmb only allows to |
2590s | pass through right we are a gmb grunt |
2592s | our access is very thin uh it's why we |
2596s | can move around sido and then also get |
2598s | to union by you know utilizing the hive |
2600s | at least but otherwise we would have |
2602s | been able to get a key from our |
2603s | superiors but we weren't you know |
2605s | all the keys were distributed at that |
2607s | time uh but from that point there's no |
2610s | way we're gonna find a key to get over |
2612s | to zarkop so it's locked away we have to |
2613s | find another means through it which is |
2615s | how why we do uh then we use that and |
2618s | that's the source that we go back and |
2619s | forth even though you can see |
2621s | the |
2623s | we got it right everyone understands so |
2625s | like you can see |
2627s | the connection points but you don't have |
2629s | access to that you have to go through |
2630s | the back back way |
2633s | awesome yay fun lore stuff okay um |
2636s | now i'm heading down here |
2639s | ah then uh |
2641s | goodness gravy somebody asked about uh |
2642s | bearded frog also asked |
2644s | about |
2645s | uh will my beatboxing making of the game |
2648s | music i certainly hope not i think that |
2649s | you guys want a pleasant experience for |
2652s | your ears as you're playing the game um |
2659s | perhaps in the secret earth cow level oh |
2661s | my gosh all right okay all right |
2665s | okay |
2666s | uh let's head over to prescott |
2668s | i want to talk about prescott |
2672s | otherwise can you show us the location |
2673s | in union yep we're going to union right |
2675s | now it is in fact a location med bed |
2688s | we can go to other locations in union of |
2690s | course special bypass tech for the win |
2693s | i am awaiting the next impending |
2694s | malfunction so i can finally say |
2697s | i told you so excellent hey do we want |
2699s | to accidentally show ships that we're |
2701s | not supposed to show yet i know i sure |
2703s | do um |
2705s | we're just gonna we're just gonna park |
2707s | here uh as i probably address a couple |
2709s | more things that are being added and |
2711s | adjusted one of which is in fact the |
2713s | ship dealer |
2715s | i just can't uh i think we're okay i |
2717s | think we're okay |
2718s | i think |
2719s | we're gonna do it |
2721s | gosh dang it ah every time oh my |
2724s | goodness somebody screenshot that i |
2726s | share with the world anyway um but no |
2729s | we're like making more changes |
2733s | we're making a couple more tweaks and |
2734s | adjustments to the ship dealer um |
2736s | honestly i i don't think you've actually |
2738s | seen this ship model but whatever we're |
2740s | gonna throw it in there i don't care i i |
2741s | showed it very briefly there you go guys |
2744s | you get a little bonus today whatever um |
2747s | but yeah we like there are tier three |
2749s | ships that we are currently working on |
2751s | and we're implementing slowly but surely |
2753s | um and the changes that i thought that |
2755s | happened here aren't quite implemented |
2757s | yet but um as i previously told you guys |
2760s | there will be additional changes to the |
2762s | ship dealer page just to make things a |
2764s | little bit more clear like for example |
2766s | there'll be a ship description which um |
2768s | i'm waiting to hear back from |
2770s | regarding those um |
2774s | not uh not you know pointing that out or |
2775s | anything uh |
2777s | uh but yeah like we have uh you know we |
2780s | got these switch passives options which |
2782s | we showed we can go ahead and do that |
2783s | really quick um one of the little tweaks |
2785s | we added to that i think based on what |
2788s | happened to me you know the the passives |
2791s | that you get the passes that are |
2793s | available when you switch passives it's |
2795s | going to prioritize |
2797s | different passives than the ones that |
2799s | generated |
2800s | so |
2801s | as my example was in that stream i think |
2804s | it was two weeks ago when i switched the |
2806s | passives and it swapped the passives |
2808s | like literally the places of them and i |
2810s | got the exact same two passives it's |
2811s | gonna try not to do that now let's have |
2814s | an attempt here so we can grab and throw |
2816s | drones activating quantum teller |
2817s | instantly press 50 armor and enemies |
2818s | within 30 300 meters cannot regenerate |
2821s | shields we're going to switch the |
2822s | passives |
2823s | boom |
2824s | so now |
2826s | we still have enemies within 300 meters |
2828s | cannot regenerate shields but now we |
2830s | have 30 increased boost speed on while |
2833s | under missile lock and locked enemies |
2834s | targets |
2835s | locked enemy targets suffer 20 speed |
2837s | reduction |
2838s | so it prioritizes different passives |
2841s | than the ones that you generated keep |
2842s | that in mind if you're searching for one |
2844s | in particular |
2846s | and you can only do that once so if i |
2848s | keep mashing this it's not going to keep |
2850s | changing it around and if it does it did |
2852s | oh my gosh |
2854s | wait is it swapping it back and forth oh |
2856s | is that i wasn't told it would do that |
2859s | but that's what it's doing |
2861s | it's swapping it back and forth |
2864s | i don't know if that's a bug or not but |
2866s | i love it can we keep that team is that |
2868s | is that okay |
2871s | oh my gosh but regardless uh the focal |
2874s | point of swapping passes around is to |
2876s | implement a different passive than what |
2878s | was before that's the that's the |
2880s | overarching thing |
2882s | that's the overworking thing |
2885s | cool cool oh my gosh excellent wonderful |
2888s | fantastic |
2890s | all right let me jump over to my list |
2893s | make sure we're getting all the things |
2894s | covered because there's so much we are |
2896s | going to have to go back to high risk |
2897s | areas because i did miss uh |
2899s | i wanna i'm gonna talk about one new |
2901s | mutator it's a cool one i really like it |
2902s | [Music] |
2905s | devices let's let's discuss devices very |
2908s | very briefly this should be a fairly |
2910s | simple one |
2912s | um but i am going to need particular |
2915s | devices that require |
2917s | range |
2919s | require range so one of the things that |
2922s | was just added across the board |
2925s | is that the range has now been listed on |
2927s | every single device |
2929s | what yes what a simple thing to do |
2933s | that helps out so freaking much am i |
2935s | right |
2936s | am i right so now you actually know at |
2939s | what range these things work instead of |
2941s | if it's only in the description |
2943s | it's just listed |
2945s | on every single one uh that has a range |
2949s | cool |
2951s | um so for |
2953s | uh the fusion hook well we these two |
2955s | should be enough of an example |
2958s | so also whenever you use the device |
2961s | and you're not in range |
2963s | let me just uh get some distance here |
2969s | [Music] |
2971s | so when you're not in range |
2979s | there we go |
2981s | it's like i'm trying to use this on this |
2983s | enemy |
2985s | it says what the range is required |
2987s | directly on the screen |
2992s | so now it's not just annoying it's like |
2994s | out of range punk and you're like well |
2995s | then what's the range what's the range |
2998s | give me the range oh my gosh i have to |
3000s | go in here and do the thing and look at |
3001s | the no you don't now you can keep flying |
3003s | around it just tells you 620 meters and |
3007s | you can very clearly see that it's out |
3008s | of range so now it's like okay well i |
3010s | really want to use this so i'm going to |
3011s | fly into that range |
3013s | 620 boom hey it works just like it's |
3017s | supposed to |
3018s | it's magical everyone rejoices oh my |
3021s | gosh very subtle but i feel like that is |
3025s | such a massive quality of life |
3027s | improvement in just using devices in |
3029s | general so again any one of the devices |
3032s | at all that has a range associated with |
3034s | it you can kind of like see it as i'm |
3036s | scrolling through all of them it's just |
3037s | been plugged in right in that middle |
3039s | section next to the cooldown so you see |
3042s | exactly what the range is where it's at |
3044s | obviously that changes when you upgrade |
3046s | it to |
3047s | but boom boom boom lots |
3049s | lots of little uh little things like |
3051s | that we've been tweaking and modifying |
3053s | for the summer update that's coming out |
3054s | this summer |
3058s | [Music] |
3060s | let's see |
3064s | i just have to say i'm loving the hell |
3066s | out of this game says james rothwell i'm |
3068s | glad you are about to have a hell of a |
3071s | lot more fun come this summer update |
3073s | that's coming out this summer oh my gosh |
3076s | great great fantastic |
3078s | and uh speaking of like little |
3080s | observations and questions let's cruise |
3081s | through even more questions we got we |
3083s | got lots from you guys today and um we |
3086s | have a tweaked new system that allows me |
3089s | to see them more clearly so if i |
3091s | accidentally miss one um shout out to |
3093s | geekbyte who's kind of like cataloging |
3095s | them on the fly so they don't just get |
3097s | swept under the rug and you feel ghosted |
3099s | and then you're sad because nobody likes |
3101s | to be sad excellent so this one comes |
3104s | from med bed over on twitch |
3106s | which was can you show us a location in |
3107s | union um |
3109s | was there a specific location you had in |
3111s | mind |
3113s | uh otherwise |
3114s | uh |
3117s | it looks like for my russian viewer i do |
3119s | not know |
3120s | uh |
3121s | i can't translate it unfortunately but |
3123s | their question is will we see tier three |
3126s | ships in the summer update now i have |
3128s | been told |
3129s | i have been told that tier three ships |
3132s | were going to be withheld for future |
3134s | updates that being said |
3136s | with how we've been developing |
3137s | internally |
3139s | i'm not sure i buy what i've been told |
3140s | so we'll find out when the startup date |
3142s | comes out this summer |
3144s | uh legitimately i don't know all i know |
3146s | is that we've begun testing of it |
3148s | internally and that's why you see it in |
3149s | these builds |
3151s | but um to my understanding i don't think |
3153s | that we are supposed to have those |
3156s | live in the next build |
3160s | then |
3161s | next question comes from also youtube uh |
3164s | uh tinch tinchu sniper |
3167s | tinchu sniper |
3168s | uh do you guys have this game on early |
3170s | access on xbox preview please uh no we |
3173s | do not |
3174s | um |
3176s | as of right now at least i don't think |
3178s | it is |
3184s | i think if you have what is the |
3186s | microsoft |
3188s | what is that called |
3189s | [Music] |
3193s | it's not available on consoles at this |
3194s | time |
3196s | that's what i'll say it is not available |
3197s | on consoles at this time so in the |
3200s | future it will be we'll have |
3201s | announcements uh somewhat-ish soon |
3205s | um and we'll tell you what consoles that |
3208s | we're aiming to hit for the 1.0 release |
3211s | and all of that good stuff which is |
3213s | coming out uh later uh that information |
3215s | is coming out later this year |
3217s | [Music] |
3219s | so in regards to xbox preview something |
3222s | or other |
3223s | it's to my understanding we do not |
3226s | uh the game pass yes |
3229s | game pass yes but not like the |
3233s | console specific |
3237s | then the next question's from sirloin |
3239s | one two three four how many hours do you |
3241s | have in every space two good enough |
3243s | [Music] |
3244s | i mean it's not even it's not fair to |
3246s | look at my steam hours uh specifically |
3249s | for everspace 2 because it goes outside |
3251s | of that because we've done a lot of |
3252s | testing from other builds |
3254s | that weren't uploaded to steam yet um i |
3257s | think it would be very easy to to say |
3260s | well over a thousand |
3262s | but again like developers are investing |
3264s | a lot of time into their own game so |
3266s | it's not really that surprising |
3270s | but uh digress |
3272s | [Music] |
3274s | so i asked the question for bearded frog |
3277s | to figure out a location for me to go |
3279s | and then i completely ignored what |
3280s | location you chose |
3284s | oh my goodness did you choose a location |
3287s | did we get one |
3289s | oh my gosh |
3293s | [Music] |
3306s | wait that was your q was that your |
3307s | question brutal frog oh shoot |
3309s | who asked the question oh no it's med |
3311s | bed i'm so sorry med bed |
3314s | med bed did you |
3316s | uh have a specific location you wanted |
3317s | me to go to |
3318s | [Music] |
3320s | sorry about that |
3321s | goodness |
3322s | so many people asking wonderful |
3324s | questions i gotta take care of you guys |
3326s | and uh you know |
3329s | it's nuts it's nuts in here uh i'll |
3332s | answer another question while you're |
3334s | answering that med bed |
3335s | uh when when do we hear more about |
3337s | device range and renown uh so the device |
3340s | range i mean we we actually i was just |
3342s | discussed uh but yeah actually let's |
3344s | talk about renown |
3345s | that's great while we're waiting on this |
3346s | location let's talk about renown |
3349s | um |
3350s | what what is this this is renown |
3353s | and it's definitely different than what |
3356s | we've had before now this is probably |
3360s | nothing super crazy i think some of you |
3362s | guys are gonna be like oh this actually |
3363s | makes sense uh in short instead of |
3366s | working up different status between |
3370s | factions now you have an overarching |
3373s | renown system of how you are cooperating |
3376s | in the dmz so through this as you're |
3379s | accruing renown you're going to gain |
3382s | new uh benefits and you're going to |
3384s | unlock specifically in this case uh more |
3388s | credits handfuls of credits and decals |
3390s | specialty decals there are still more |
3393s | tweaking and refinement and probably |
3395s | additions that will be added to the |
3396s | renowned system in fact i was talking to |
3398s | hans christian earlier today about what |
3400s | some of that looks like so um note that |
3403s | this is not a fully complete setup but |
3406s | this gives you a much better |
3407s | representation of what we are trying to |
3409s | encompass regarding uh |
3412s | your progress through the job system the |
3415s | more you put into jobs the more you're |
3416s | going to get out of it as you can see |
3418s | here the benefits |
3419s | it reads incorrectly it's going to say |
3422s | higher level job opportunities with |
3425s | greater rewards are available |
3427s | so once you complete the professional |
3429s | status more jobs spring up at higher |
3432s | levels and jobs will always reward an |
3434s | item so |
3436s | if you guys are familiar with doing jobs |
3438s | sometimes they can only provide |
3439s | experience and credits which just kind |
3441s | of stinks so instead we completely |
3444s | cycled that out and we have the ability |
3447s | now to |
3448s | uh always reward |
3451s | uh an item to a job once you reach the |
3453s | professional level my daughter snuck |
3455s | into my office space i have no idea |
3457s | where my wife is |
3459s | so say hello |
3461s | oh absolutely yes this is uh this is my |
3464s | youngest daughter mercy say hello mercy |
3467s | to everybody in the stream you're |
3468s | totally not supposed to be here right |
3470s | now i'm sorry michael i hope that you |
3471s | understand i am a father of five |
3475s | live streams are the best aren't they |
3478s | you're so cute |
3479s | i love you |
3482s | you you ate the seeds |
3485s | [Music] |
3490s | anyway |
3491s | um let's take a quick intermission |
3495s | oh my gosh |
3499s | oh my goodness |
3501s | i know it's a green screen nobody else |
3503s | can see that oh my gosh one one second |
3506s | one second oh my goodness we're just |
3509s | gonna just stare at the chair guys it's |
3511s | it's great |
3512s | goodness |
3514s | oh my gosh |
3515s | oh the music is going oh my goodness |
3518s | there we go one second ladies and |
3520s | gentlemen |
3524s | [Music] |
3538s | [Music] |
3552s | [Music] |
3560s | [Music] |
3574s | oh my goodness |
3577s | what an exciting turn of events today |
3580s | let me tell you what that's that's the |
3581s | best isn't it at least it was a child |
3584s | and not like you know some catastrophic |
3587s | something else happened all right cool |
3594s | so |
3594s | [Music] |
3597s | uh we were talking about renown and how |
3599s | the system's basically being changed you |
3601s | get these benefits all about your jobs |
3603s | all surrounding your jobs |
3605s | now i did have a plan to show you a |
3607s | couple new jobs |
3610s | but they're not ready |
3613s | ah what's oh so close we actually did |
3616s | some testing on some new jobs and then |
3618s | we had to revoke them because apparently |
3619s | there were some issues uh but new stuff |
3622s | is coming on this front as well |
3624s | surrounding all of this uh but also want |
3626s | to just kind of like sneak peek into |
3628s | this elite status renown earned from |
3630s | jobs is increased by 10 which just helps |
3632s | you get to that legendary status even |
3634s | faster and then this one jobs will |
3636s | always reward an additional item so |
3639s | uh when you are at the max |
3641s | level of renown anytime you do a job |
3644s | you're guaranteed at least two items |
3647s | you'll have increased credits uh you'll |
3649s | have like all of the additional benefits |
3651s | from every single one of these so jobs |
3653s | can be a sustainable source of uh |
3656s | looting |
3658s | in an in-game state because that's |
3660s | if it's not then what's the point of |
3662s | doing jobs at all right so |
3664s | but then in addition to that of course |
3665s | you're also getting these sweet new |
3666s | decals |
3668s | so i do have a save file that is |
3670s | unfortunately borked and what i mean by |
3672s | that is i can't show you the decals here |
3674s | uh i could gimmick this and then show |
3676s | you like this this decount but each one |
3678s | um on that front just |
3681s | just for like everybody to know |
3684s | we want to add more decals into the game |
3686s | space and i had some really healthy |
3688s | discussions with some co-workers |
3690s | regarding that so that we can get to it |
3695s | and uh |
3696s | yeah those will be |
3697s | delivered probably not by the summer |
3700s | update |
3702s | but over time i'm sure we'll have some |
3704s | more by like the fall update and whatnot |
3709s | um |
3710s | and yeah |
3719s | do you want to go to cartwright's wake |
3720s | is that where we want to go med bed i |
3721s | don't i don't know what you said i |
3723s | missed a lot |
3732s | you don't see the need since iris drops |
3734s | the best gear anyway fizard i think |
3736s | that's a great observation however i |
3738s | want to provide a slight amount of |
3740s | context to that and why i think that |
3742s | there's a different opportunity in the |
3743s | two different directions because one |
3745s | when you're doing a high risk location |
3748s | it is going to take a little bit of time |
3749s | to build up that boss meter right even |
3751s | as you saw me earlier even though it's |
3753s | kind of a fail whale since we had the |
3755s | bug but um it takes a while to get |
3757s | through that all right um but then once |
3760s | you do it gives you a big pocket of |
3762s | resources of equipment you know versus |
3765s | jobs which can usually be completed in |
3768s | well under a minute |
3770s | in most cases |
3772s | some of them might take a couple of |
3774s | minutes |
3775s | so it really comes down to if you're |
3777s | looking to like get something really |
3779s | quick maybe you're going through jobs |
3781s | and it's like oh they have a star |
3782s | forward shield i'm just going to knock |
3784s | this out versus you do a high risk area |
3786s | you know it's going to be a commitment |
3788s | but you also know you're going to get a |
3790s | bunch of stuff |
3791s | that's random so there's still that |
3794s | trade-off so it really just comes down |
3796s | to the type of player you are and what |
3797s | you're kind of aiming for on my front |
3802s | it sounds like you will have more fun |
3805s | going to those high risk areas but it |
3806s | might not be for everybody |
3809s | right right |
3816s | [Music] |
3822s | going through more questions just really |
3824s | quickly making sure i'm not missing you |
3826s | guys you guys have been asking some |
3828s | really great uh rewards you guys have |
3830s | been asking some really great questions |
3832s | today as we've been covering a lot of |
3833s | content |
3834s | uh so this one comes from ali alios |
3839s | off of twitch |
3840s | what about adding another type of |
3842s | difficulty for high risk areas for more |
3844s | rewards so if that's what if that's what |
3846s | uh uh mutators are effectively so maybe |
3849s | if we can find some |
3851s | find some mutant here let's let's go |
3853s | somewhere do some things garner some |
3856s | gameplay for the freaking stream and |
3858s | then also you know go into a high-risk |
3861s | area that hopefully doesn't uh |
3864s | burn our ship out through bugs |
3868s | my goodness |
3871s | come on give me give me anything |
3876s | there we go unknown signal perfect we'll |
3878s | do it |
3879s | let's see what we get |
3883s | isn't it supposed to be able to override |
3885s | all gates this is a fantastic question |
3887s | from shadowy um so for all intents and |
3889s | purposes uh the hive unit |
3892s | is |
3893s | locked out of that gate |
3895s | uh because |
3897s | uh uh it's gamification guys all right |
3900s | just freaking |
3905s | we're driving the story forward by |
3907s | saying you have to find a |
3909s | back route into zarkov you can't use the |
3911s | mainline gate you know |
3914s | take it as you will okay |
3916s | take it as you will um |
3919s | it's funny because i had this |
3920s | conversation with andy like several |
3922s | weeks ago i was like why can't we access |
3923s | the gate again i legitimately can't |
3925s | remember we do have a reason i just i |
3927s | can't remember the specifics of it |
3929s | oh my gosh |
3932s | and i'm the lore guy oh gosh that's |
3934s | embarrassing lore guy doesn't even know |
3936s | how to explain the lord all right |
3938s | can't win them all i guess okay let's |
3940s | take out some fools |
3947s | no thanks |
3951s | i see an elite over here perfect |
3956s | um |
3957s | let's get the armor drone out of the |
3959s | picture |
3961s | beautiful |
3964s | i want to get some |
3967s | high-risk areas |
3969s | uh higher uh signal decoders |
3972s | to find high-risk areas |
3974s | and the best way to do that is from |
3976s | elites elites have a much greater chance |
3979s | actually they have the |
3980s | some of the only chance to drop those |
3982s | signal decoders |
3986s | so if you're looking for one |
3988s | that's what you need to be aiming for |
3990s | elites and then also completing location |
3992s | challenges a lot of times there's going |
3995s | to be like a random container in an area |
3998s | um |
3998s | that usually go for the 100 completion |
4001s | of an area |
4002s | that will have |
4003s | signal decoders or ship colors or you |
4006s | know stuff that you that's a bit more |
4009s | rare to find |
4018s | oh thanks alec now make yourself useful |
4024s | that was two elites |
4026s | it's a bad luck we should have found one |
4028s | single decoder from at least two but we |
4029s | got a third one |
4037s | come on don't let me down soon decoder |
4039s | please |
4042s | please |
4048s | i suppose more credits will satisfy you |
4051s | no no hive they won't i didn't want |
4053s | credits i wanted a signal decoder |
4056s | okay well that's fine uh |
4059s | we can always we can always make more |
4060s | right |
4062s | goodness gravy this stream today |
4065s | something's something's in the water |
4067s | something's funky i don't know |
4070s | it's weird |
4073s | what a stream today |
4075s | but uh i'm just glad you guys are being |
4077s | present and asking these really solid |
4078s | questions and making beautiful |
4079s | observations i appreciate that |
4082s | i can make a single decoder by the power |
4085s | of dev capabilities but obviously you |
4088s | can't craft one so i want to be very |
4091s | clear on that front if you're thinking |
4092s | that you can go in here and be like oh |
4094s | specialty item craft signal decoder no |
4097s | and that would not that would go against |
4098s | the design we have planned for high risk |
4101s | areas and being able to accomplish those |
4102s | so i want to say that one more time just |
4104s | be super clear |
4105s | you will not be able to craft signal |
4107s | decoders no you would have to find those |
4111s | uh and that actually is summarized in |
4113s | two ways the gamification way is that |
4115s | you actually have to go out and |
4116s | accomplish tasks in order to find them |
4119s | and use them but secondly lore wise the |
4122s | signal decoders in fact decodes a very |
4125s | particular signal |
4127s | hence the name of a |
4130s | location of grouped up enemies whether |
4133s | it's a meeting location or a base |
4135s | whatever there's a high risk in you |
4137s | going there hence why they're called |
4139s | high risk areas so uh that process is |
4143s | correct |
4144s | and crafting one |
4146s | no |
4147s | we do not want that so |
4149s | i'm glad i |
4151s | explained that poorly through my |
4154s | development tools so that i could |
4155s | clarify that i think it's an important |
4157s | thing to note |
4159s | no plans to do that |
4161s | so uh because that i |
4165s | better hide my screen because i don't |
4167s | want to show accidental things that |
4168s | you're not supposed to see so i'm just |
4170s | gonna generate a couple of high risk |
4172s | area signal decoders real quick so that |
4175s | uh |
4176s | we can go do some fun stuff right |
4178s | because we want we want fun stuff |
4180s | we want fun stuff |
4184s | so let me just get a couple and i'm also |
4185s | gonna try and find |
4187s | our uh we have a new mutator |
4190s | [Music] |
4197s | there we go this one's good this one's |
4199s | good this one's going to be very |
4201s | difficult i'm gonna make another one for |
4204s | us |
4205s | but uh per usual guys if you are not a |
4209s | member inside of our discord if you |
4211s | don't follow us on like youtube so we |
4214s | post a lot of videos over there |
4215s | including recaps of every month |
4218s | of the streams |
4219s | uh like definitely |
4221s | poke in and uh see what we kind of like |
4224s | plug in in all these other locations |
4226s | discord is very active now |
4228s | and then also of course even though it's |
4230s | not listed here i do recommend heading |
4232s | on over to steam as well and wish |
4234s | listing everspace 2 for updates to |
4236s | appear in your news feed on that front |
4239s | it's very very nice |
4242s | okay |
4243s | um so i think i've got i think i've got |
4245s | two that are really oh my goodness the |
4246s | music the music has been doubled this |
4248s | entire time |
4251s | it's fine it's fine everybody so i've |
4252s | got two i got two signal decoders here |
4255s | uh with the new one the new mutator the |
4257s | trait is called evolution so um as i |
4261s | said um |
4263s | kind of like at the beginning of the |
4264s | stream we added |
4266s | the weakest link mutator |
4269s | that would make it to where you could |
4272s | only target a single foe |
4274s | and we liked it |
4277s | but it also |
4279s | wasn't |
4280s | fun like we thought it was clever but it |
4282s | just wasn't enjoyable |
4284s | so what we did is we said screw this |
4287s | we ripped it out of the game just |
4289s | it's gone now chucked that in the |
4291s | garbage because it was literally |
4293s | the weakest |
4294s | link |
4295s | anyway so then once we did that we |
4298s | decided well what if we did like this |
4300s | targeted enemy like a marked enemy that |
4302s | still had something that could be |
4303s | valuable to it and uh that's where |
4306s | evolution comes into play and there |
4307s | could in fact be a few more mutators |
4310s | that are utilized like this so um |
4313s | evolution the marked enemies level is |
4316s | increased every 15 seconds up to five |
4320s | times not that's not like mult |
4322s | multiplicative |
4323s | it's not like five times its level it's |
4325s | just five like |
4327s | one two three four five uh if the enemy |
4329s | is destroyed a new one is chosen so |
4331s | there's always gonna be one enemy that |
4334s | has a much higher level |
4336s | um and like i said i wanna put emphasis |
4338s | on this uh this could happen to like we |
4341s | could have a couple other mutators that |
4342s | enter the fray in the future |
4345s | um probably not by the summer update but |
4347s | after the summer update |
4349s | that do something similar to a random |
4351s | enemy yada yada because we do like that |
4354s | system |
4355s | uh it was kind of like utilizing cool |
4360s | uh so i also wanted to try it with the |
4363s | strength and death on this one because |
4365s | it could be very interesting but we're |
4367s | gonna start with evasive corrosive death |
4370s | and evolution so enemies are gonna be a |
4372s | bit harder to kill and if i fly through |
4374s | corrosion i'm probably gonna die and |
4375s | it's gonna be sad |
4379s | but we're gonna pop both of those |
4385s | i think we're gonna go with this star |
4387s | forge shield |
4388s | i think it's just straight better |
4390s | honestly |
4398s | i think we're also going to do these |
4399s | intuitive homing missiles |
4408s | yeah |
4410s | we're also going to do that |
4413s | and i'm just going to clean up |
4417s | that's technically better whoops |
4420s | well you know what can you do |
4424s | hmm |
4428s | that's a lot of extra |
4430s | energy to the engines |
4433s | that's a lot of extra that's super fast |
4437s | of course i would only be able to |
4438s | utilize that if i had a really good |
4440s | recharge booster that was applicable to |
4442s | its name uh this is a moment where i'm |
4444s | highlighting a change to an item by the |
4446s | way so the recharge booster uh suffered |
4450s | dearly in regards to its capability to |
4452s | recharge |
4453s | versus the other boosters now we kind of |
4456s | took a quick like |
4458s | we analyzed the different boosters very |
4460s | briefly like the standard one the cruise |
4461s | booster and the recharge booster and |
4463s | what we discovered is that the standard |
4465s | booster um |
4466s | it actually has like it increases your |
4469s | uh speed |
4471s | a bit |
4472s | better than the other two then the |
4474s | charge booster has a natural bonus to |
4477s | the speed even though its speed bonus is |
4480s | equivalent to the recharge booster but |
4482s | then the recharge booster had no |
4484s | benefits at all to its speed |
4486s | so the other two were technically faster |
4488s | than the recharge booster but the |
4489s | recharge booster's intent was to |
4491s | recharge faster right so it does |
4494s | recharge faster because the uh the |
4496s | recharge |
4497s | speed |
4498s | is vastly superior on the recharge |
4501s | booster to the other two however the |
4503s | recharge delay |
4505s | was a second |
4506s | longer |
4508s | so the recharge delay on a standard |
4510s | booster and on a cruise booster is one |
4513s | second and the recharge |
4515s | booster |
4516s | had a two second |
4518s | recharge delay |
4521s | it didn't feel good so uh talked with |
4523s | hans christian he was like actually this |
4525s | could be a good solution we've made the |
4527s | recharge delay on the recharge booster |
4530s | less than a second |
4532s | so even though it doesn't have the same |
4534s | speed capabilities of the others to |
4536s | now this one should be able to be used |
4539s | more frequently because of how much more |
4541s | it's recharging for you |
4545s | makes sense i hope so |
4548s | because that's what we're using and |
4549s | that's what we did so it recharges |
4552s | faster means you can boost with it |
4553s | longer and when you stop it recharges |
4556s | faster at a much faster base so that you |
4558s | can boost longer |
4560s | so you're technically going slower but |
4562s | you're boosting for longer periods of |
4563s | time just get it |
4565s | good |
4570s | we're happy with it that's that's all |
4572s | i'm saying testing with it has been very |
4574s | good |
4575s | and now uh like for the first time |
4578s | union signal decoder perfect |
4581s | that's hilarious |
4582s | uh |
4583s | now i have a much more difficult |
4585s | decision of which particular booster i'm |
4587s | using because they each have their own |
4588s | sort of niche now the recharge booster |
4591s | is nice because you can always be |
4592s | boosting very great for light ships and |
4596s | their quick uh mobility |
4599s | uh because having that recharge back |
4601s | into the fray is uh is nice |
4604s | versus the cruise which just gets you |
4605s | out of situations entirely |
4611s | and |
4612s | the um |
4613s | and the standard booster which is just |
4615s | kind of an all-around kind of does |
4616s | everything well but doesn't really push |
4619s | the bounds on any point either |
4624s | all right all right |
4626s | so we're going to this high risk area |
4628s | we're going to have a go at it |
4633s | [Music] |
4648s | we'll see how we do |
4661s | oh i just got i just got just a very |
4663s | quick uh question but i do want to be i |
4665s | want to be uh really |
4667s | really clear in how i answer this so |
4669s | faizard says i'd assume pretty much |
4670s | everyone had here has superior gear on |
4672s | their ship so why not put max gear for |
4674s | these streams so i love this question |
4676s | for two reasons one i was actually doing |
4679s | that up until we |
4681s | re-categorized how |
4683s | different item tiers are distributed in |
4685s | the game space |
4686s | um and so |
4688s | because we are re-categorizing that i |
4691s | have now outfitted my ship according to |
4695s | what an authentic build would look like |
4698s | in your travels up to this point okay |
4701s | now i say that because this particular |
4703s | save uh |
4705s | isn't an authentic progression all the |
4707s | way through i've started a new save i'm |
4709s | not quite to level 23 yet but on my |
4712s | progress there the equipment that i've |
4714s | been gaining uh has mostly been |
4717s | uncommons and every now and then i'll |
4718s | get a rare |
4720s | but i have only seen like one superior |
4722s | and that's it |
4725s | um and we've done this for a number of |
4727s | reasons uh but in short it's kind of |
4729s | help ironing out the itemization |
4732s | progression as a whole and so what you |
4735s | see on this ship right now |
4738s | is much more attuned to what an |
4741s | authentic level 23 space would probably |
4744s | look like that's completed the tasks and |
4746s | the challenges that i've currently done |
4748s | in this game space |
4751s | uh so yeah that's why now obviously you |
4753s | can still grind out whenever you reach |
4755s | your maximum level limitation |
4758s | and probably get all the superiors for |
4760s | sure |
4763s | but |
4764s | uh i don't feel that that would be the |
4766s | best representation |
4769s | in the live stream |
4772s | because i want to show you the |
4774s | difficulty |
4775s | that we are invoking here as well |
4781s | which is rather clear in this particular |
4783s | high-risk area |
4816s | something i |
4817s | just now realized is i showed that |
4819s | demonstration of this device i haven't |
4820s | even upgraded it i'm gonna have to wait |
4822s | for that to get off and cool down so i |
4824s | can cycle it out for something else |
4829s | i also just caught another quick |
4831s | question |
4832s | the corner of my eye about upgrading |
4834s | sony decoder rarity and no we uh we |
4836s | don't have that either |
4838s | that is not in the plant that's not |
4840s | something we would like to do |
4854s | all right so we're gonna hot swap our |
4856s | device |
4858s | and get ourselves something a little bit |
4859s | more potent for this situation |
4863s | all right |
4865s | oh new music by the way |
4869s | new uh high risk area of music |
4872s | can appear there are also going to be |
4873s | some combat tracks that can also just |
4876s | generate for the higher scariest but it |
4877s | does have some unique music like this |
4879s | too |
4880s | yeah this is a great track |
4883s | goodness |
4885s | and just to make sure i'm not like |
4886s | missing all the questions oh my gosh |
4893s | okay cool |
4894s | so |
4896s | couple quick questions to answer and |
4897s | then i'll get back into the high risk |
4898s | area uh any plans for space fishing |
4901s | mini-game you are rock fish after all |
4903s | her uh that comes from caden thank you |
4906s | kaden i love you dearly uh |
4909s | no |
4912s | the closest you're gonna get to fishing |
4914s | uh is this right here |
4917s | where it's like oh |
4919s | uh i want i want this ship to come to me |
4923s | aha fishing there you go that's that's |
4925s | about it uh do you guys tinker with the |
4927s | kunai animation it used to do some sort |
4929s | of distortion before tethering enemies |
4931s | and now it's just a straight line did it |
4933s | has that been changed if it has i |
4934s | haven't noticed it um |
4937s | i don't i i haven't heard anything about |
4939s | that uh particular element getting |
4941s | adjusted excelsior so i don't believe so |
4944s | jobs need to be a sustainable source of |
4945s | loot for the end game but what exactly |
4946s | is the end game |
4948s | [Music] |
4950s | yeah i think that's a fantastic question |
4951s | i think that one could get very |
4954s | semantical |
4955s | is that a word semantical |
4958s | we could go over semantics regarding |
4960s | what in-game versus post game looks like |
4962s | okay um but in short when i say in-game |
4965s | it really means |
4967s | whenever you start veering into the end |
4969s | of the gameplay's campaign and |
4971s | everything after that so in game |
4974s | includes post game |
4976s | right |
4976s | so just that clarity uh and yeah we |
4979s | would like jobs to be at least on some |
4982s | degree |
4982s | desirable in that in-game state because |
4986s | if it's not desirable then why have it |
4988s | in the game at all |
4991s | like a legitimate question it wouldn't |
4994s | make sense for us |
4995s | to have something in the game that isn't |
4998s | functional and isn't fun when there's |
5000s | better stuff to do right so that's why |
5002s | we are approaching and readdressing uh |
5006s | not only the renowned system to make |
5009s | jobs more appealing but also to uh have |
5012s | them more valuable |
5014s | as well |
5016s | that's a good question i like that |
5018s | question |
5019s | all right so now i need to uh |
5022s | take out some foes |
5024s | probably |
5025s | before i died |
5028s | which is very likely going to happen |
5030s | because this level 28 frodo scout |
5032s | oh my gosh this evolution mutator is |
5035s | mean |
5036s | oh and now we got a map cap but we gotta |
5038s | take him out quick oh no oh no |
5044s | okay yeah |
5054s | so yeah with evolution it's definitely |
5057s | something where you want to make sure |
5058s | your uh |
5060s | targets that are |
5062s | being addressed |
5064s | are taken out otherwise they can become |
5066s | incredibly dangerous because that level |
5068s | the level 28 oh my gosh |
5071s | that could be |
5072s | painful |
5074s | it might have been the way that we uh |
5076s | lost our shields out the first time |
5097s | i see a drone carrier we'll head over |
5098s | that direction |
5108s | let's try and get in range and make all |
5111s | the drones go away oh my gosh |
5113s | emp ladies and gentlemen can be used in |
5116s | such a cheeky |
5118s | capacity |
5120s | i love it |
5132s | goodness |
5134s | and we are dead |
5137s | i don't know what got me it was probably |
5138s | an involved enemy that i wasn't paying |
5140s | attention to because they can |
5142s | killed by |
5144s | nothing excellent |
5146s | i just |
5147s | it was too much for me the stress the |
5149s | impact of stress itself just boom took |
5152s | me out oh my gosh so we get this we get |
5154s | this little reprieve to answer some more |
5156s | questions so you can see like as i am |
5159s | pushing the bounds of like where you |
5161s | should be at gameplay-wise with the gear |
5164s | at this level and doing these high-risk |
5165s | locations that are superior um it's |
5168s | gonna prove to be a challenge uh even |
5171s | for some of the more robust players out |
5173s | there |
5175s | obviously i'm not the best player of |
5176s | this game in the world uh and i'm never |
5179s | even gonna claim that i've seen some of |
5180s | you guys and you've got impressive |
5182s | skills |
5183s | but we are taking the difficulty system |
5185s | rather seriously and if you want a |
5187s | challenge boost it up to very hard and |
5189s | it's going to be we want it to be an |
5192s | authentic challenge okay |
5194s | uh |
5195s | here's a question alec is the father of |
5197s | 26 is it 26 or 23 i forget i can't |
5200s | remember the exact number |
5202s | just imagine what it might be like for |
5204s | him i know right |
5205s | crazy |
5206s | crazy |
5207s | i have a suggestion instead of speed of |
5209s | time how about time compression um i'm |
5211s | not sure |
5213s | what that's relevant to uh dominic troy |
5215s | my apologies |
5218s | but absolutely follow up with me on that |
5219s | front i'd be delighted to uh |
5221s | you know |
5225s | follow up |
5226s | uh then let's see what else we got |
5229s | here let's also get off the death screen |
5231s | because it's making me feel bad uh like |
5232s | it's good to humble yourselves ladies |
5234s | and gentlemen but my goodness |
5236s | [Music] |
5237s | uh |
5238s | oh let's go let's go |
5243s | didn't i have another save that i wanted |
5244s | to show some stuff in |
5247s | probably |
5250s | it's too many saves i've got too many |
5252s | saves we're just gonna we're gonna go |
5253s | back into this one again |
5257s | michael says it is 26 all right perfect |
5259s | excellent |
5265s | really nice camera angle added to the |
5266s | back thrust strafing i did oh yeah yeah |
5269s | no i think that's been all coming |
5271s | together fairly well um all right so now |
5273s | that the music's calmed down and and not |
5276s | depressing uh let's answer just a couple |
5278s | more questions and then i think we're |
5280s | actually gonna take just uh because |
5282s | things are going the way they are uh and |
5284s | i wanna make sure that i'm covering all |
5285s | the topics uh we'll kind of take a bit |
5288s | of a breather here and transition into |
5291s | uh let's see what else do we have i |
5292s | think we covered all the topics |
5294s | we did we nailed it we got all the |
5297s | topics uh which is good |
5300s | um |
5301s | so we might have some bonus time uh to |
5303s | do some stuff so because of that i think |
5305s | in just a couple minutes here we're |
5306s | gonna transition over to community |
5308s | screenshots |
5310s | uh to get those kind of out of the way |
5311s | and then we'll jump back into maybe some |
5313s | fun stuff um |
5315s | if i still have permission i hope i i |
5317s | hope i do we're not i'm not going to ask |
5319s | michael i'm not going to look to see his |
5320s | response i think he'll be fine i'm sure |
5322s | it will be |
5325s | uh okay |
5327s | uh so a couple more questions here um |
5330s | and then we'll transition over to |
5331s | screenshots |
5333s | would a glass cannon mutator be off the |
5335s | table one that left you with one total |
5336s | hp but 100 boost to dps for example um |
5340s | so |
5341s | it's an interesting one it's i like the |
5343s | concept of it but actually i think that |
5345s | would go against some of the ideas that |
5347s | we have in mind like that's like for |
5350s | those of you who want those really |
5351s | intense challenges and that's exactly |
5354s | why we're making stuff like daredevil so |
5356s | this is a challenge that you can do like |
5359s | you can follow these daredevil |
5360s | challenges right uh where it's like you |
5362s | completing high risk areas by |
5364s | restricting yourself in some way so one |
5366s | is complete a high-risk area without |
5368s | firing a primary weapon one is complete |
5370s | a high-risk area without using a device |
5372s | or alt |
5374s | one which i've completed is complete a |
5376s | high-risk area without taking damage to |
5377s | the hole that was before we |
5380s | changed figures around so that would |
5381s | actually be pretty difficult and then |
5382s | complete a high-risk area without having |
5385s | shield and armor installed um so these |
5388s | are more for you guys out there who want |
5390s | that we want to we don't want to put uh |
5392s | something like that as a mutator because |
5394s | that could seriously hurt um casual |
5397s | players um since you know individuals |
5399s | who would like a mutator like that |
5401s | you're gonna see a small percentage of |
5403s | the of the hole and i would see |
5406s | individuals just go into their inventory |
5407s | and be like oh scrapping that i don't |
5409s | want to do that mutator or just selling |
5411s | it for credits |
5413s | so it's it's all about that balance |
5415s | right |
5416s | uh how much systems will he have to |
5417s | explore has it procedural of the type |
5419s | space rpg need more space game uh that |
5423s | comes from |
5424s | is that bill farson no that's from |
5427s | tech news sniper um so at the moment |
5432s | uh |
5432s | and the plan so you can see there's |
5435s | eight here on this map uh but i do want |
5437s | to manage expectations accordingly the |
5439s | game plan |
5441s | um and what we have on our frequently |
5443s | asked questions |
5445s | is that uh we are looking to have |
5449s | i believe |
5450s | six |
5451s | star systems at least six planned for |
5454s | 1.0 release um and you guys do know that |
5458s | we would love to add post launch dlc |
5462s | and a premium package aside from |
5464s | probably a free one |
5466s | i think |
5467s | possibly michael correct me if i'm wrong |
5469s | i think that's what we said publicly i |
5471s | don't think that's changed um so |
5473s | uh |
5474s | it's |
5475s | very possible that we could create more |
5478s | systems in the future um outside of the |
5482s | scope of what we're working on right now |
5484s | um |
5485s | and uh if we end up working on those |
5488s | elements and add more content to the |
5490s | game and if you want to buy into that |
5491s | then you know we would have that in the |
5493s | future |
5495s | cool |
5497s | all right um let's see a couple more uh |
5500s | actually no we need to transition now we |
5502s | need to transition so i'm going to jump |
5504s | over to wonderful beautiful screenshots |
5507s | that you guys have been posting on the |
5509s | discord specifically um this is |
5512s | something that i always love to do cause |
5514s | i mean you guys are seriously awesome on |
5517s | this front if i'm being completely |
5518s | honest so uh just doing a really quick |
5521s | transition here um so one second |
5524s | um as i get the screenshots pulled up uh |
5527s | where's my folder |
5529s | excuse me folder where did you go |
5533s | [Music] |
5539s | [Music] |
5543s | so |
5544s | now we can go over |
5547s | here |
5548s | yeah there it is wonderful |
5551s | so i got my screenshots that you guys |
5553s | have taken the fun stuff |
5555s | what you've been up to |
5557s | and we will keep answering a couple more |
5558s | questions this shot comes from the |
5561s | chemical bro he always has a really good |
5562s | eye for photography um also |
5565s | don't know if he color adjusted this one |
5568s | or if he just like diminished the light |
5570s | but |
5571s | very clever and making that very large |
5574s | rock afar |
5576s | look |
5577s | almost like a floating tablet that's |
5579s | like |
5579s | it's magical i don't know don't describe |
5581s | it i just dig it i dig it a lot and you |
5583s | guys did too you gave it a lot of ups |
5585s | upvotes and discord which is generally |
5587s | what i do when i choose these shots by |
5589s | the way a lot of them you guys chose and |
5592s | i just like to show them off to the rest |
5593s | of the world very good |
5596s | um |
5597s | so as we're looking at this one we'll |
5598s | answer a question i'll try to answer a |
5600s | question when each image is available on |
5602s | screen |
5604s | um |
5605s | regarding the procedural nature of |
5607s | everspace 2 uh there's not much all |
5609s | these locations are handcrafted um |
5612s | most of the locations are handcrafted |
5614s | there is some procedural usage when it |
5616s | comes to random locations you're going |
5618s | to um but it's procedural in the sense |
5621s | of we're taking assets and kind of |
5625s | slamming them against one another |
5628s | and then we'll also have procedural |
5630s | environments showing up this in the fall |
5633s | update when we talk more about the |
5636s | ancient rifts but i'm probably getting |
5638s | ahead of myself um so |
5640s | yeah for the actual system discovery |
5643s | like all that stuff's handcrafted okay |
5644s | next one why can't i have more than five |
5646s | signal decoders and are you gonna change |
5647s | that with update uh you can't have more |
5650s | more than five |
5652s | that's actually news to me i don't i |
5654s | don't hang on to signal decoders i use |
5656s | them um |
5657s | so uh i would have to defer to my |
5660s | co-workers on that front |
5661s | uh malte do you know why we're limited |
5663s | to five |
5666s | oh five active oh well because |
5670s | because we don't want your map to just |
5671s | be flooded with |
5673s | with signals |
5675s | that's why that's that's honestly why |
5680s | so yeah we just want them to we just |
5682s | want to take care of them this next shot |
5684s | comes from the chemical bro a nice |
5685s | vertical shot i love the way that this |
5688s | guy is getting totally destroyed in |
5690s | front uh with the player just coming |
5692s | down upon him oh it's great it's |
5695s | fantastic |
5697s | but yeah honestly i like legitimately |
5699s | the only reason why it's limited to |
5700s | fives is because we just don't want the |
5701s | map to be overwhelmed but um yeah |
5704s | chemical bro great work on these shots |
5706s | per usual he does so many shots it's |
5710s | kind of silly uh but i would like to say |
5712s | we have a new challenger entering the |
5714s | fray when it comes to fantastic |
5715s | screenshots uh this comes from key sky |
5718s | and we have i actually chose the most |
5720s | from ski uh key sky or you guys did for |
5723s | the stream today uh so we're gonna be |
5725s | talking a lot about their shots um |
5729s | will he be able to craft a single |
5730s | decoder with lower two decoders or |
5732s | uncraft a high tier signal to go with |
5733s | perhaps someone like fallen pango who |
5734s | can work with their hacker match to |
5736s | break down the more complex patterns of |
5737s | something that reveals |
5739s | more |
5740s | no |
5742s | we won't we don't want cinderelly |
5743s | coaches be crafted nope absolutely not |
5745s | uh but speaking of crafted this base |
5747s | could certainly do some crafting because |
5749s | it is in pain |
5750s | and suffering |
5752s | ouch i love this location though uh this |
5754s | is the station that has the alien stuff |
5756s | that you have to pick up and take back |
5757s | to sito and uh |
5759s | uh i remember like the first time that i |
5761s | went to this location in fact and uh |
5763s | this this screenshot gives me those |
5766s | vibes like it's like almost pulling |
5767s | nostalgia somehow |
5769s | and i love the way that you're just like |
5770s | looking out onto the station seeing the |
5773s | destruction and the minefields that |
5775s | totally never killed me during a |
5777s | livestream at all nope no not not once |
5780s | uh |
5781s | it's just gorgeous it's very beautiful |
5783s | so key sky we also have this one which |
5785s | is also just a fantastic uh shot of |
5788s | ancient equipment right like |
5791s | flying into uh a site where magical |
5794s | stuff is happening this is something |
5796s | that i could see like on a uh |
5799s | like you're looking through like a oh my |
5801s | gosh |
5803s | one of those |
5804s | i'm thinking back and like they're super |
5806s | old like gameplay walkthrough books that |
5809s | you get and it's like telling you lore |
5811s | details it's like the ancients like i |
5813s | could see this at the top of it it's |
5815s | like no one really knows who or what |
5817s | they are you know it's like that's where |
5818s | i could see this and some sort of like |
5821s | game manual that's like telling you all |
5823s | the things and all the tr the tricks and |
5825s | stuff so keith's got a nice shot uh this |
5827s | this next one too is is a lot of fun um |
5830s | i'm a big fan of just how |
5832s | simple |
5834s | and powerful |
5836s | this one comes together |
5838s | you've heard me say it time and time |
5839s | again but blue and orange are |
5841s | complementary colors and just seeing |
5843s | this nebulous |
5845s | uh |
5847s | thing |
5848s | out in space |
5849s | with these complimentary covers coming |
5850s | down to the horizon |
5852s | as you can also see like the details on |
5854s | the planet like it's there you can see |
5856s | you can see the detail |
5858s | like you're you're very |
5861s | isolated in the grand scheme of |
5864s | space |
5866s | and it's kind of pleasant just to sit |
5868s | back and stare at this it's really nice |
5871s | when will coalition uh when will |
5873s | collusion |
5874s | of the planet slash sun arrive this is a |
5877s | very strange question from sirloin one |
5879s | two three four uh i have no idea |
5883s | i hope not anytime soon |
5885s | uh then how long exactly |
5887s | uh approximately will everspace 2 be |
5890s | this is a question |
5892s | from tecnu sniper um so the |
5895s | gameplay regarding the story |
5899s | should be anywhere between 20 to 30 |
5901s | hours that is the intended game space |
5904s | duration |
5905s | from start to finish |
5907s | only story but we hope that people will |
5910s | invest time into jobs high-risk areas |
5913s | side missions upgrades perks uh |
5917s | you know all the other things to where |
5919s | you probably have a pretty sound |
5922s | 50 plus hour investment if you're |
5924s | purchasing everspace 2. |
5927s | pretty confident of that actually um so |
5930s | yeah does any enemy drop item levels |
5934s | plus five no not at this time um right |
5937s | now uh this shot comes from gambit |
5940s | mobile this was one of their first shots |
5942s | that they took |
5943s | uh and i just wanted to show it off |
5944s | because i feel like we should give |
5946s | praise to people who are trying new |
5947s | things and taking photos and you know |
5949s | what this ain't half bad i like the way |
5951s | it came out your color scheme is |
5952s | interesting it's particular it |
5954s | definitely is striking enough to make me |
5956s | go huh there are colors on this ship so |
5959s | thank you for that gambit mobile |
5961s | uh but yeah enemy dropping levels |
5964s | five tiers high five tiers five levels |
5967s | higher than you that um might be a |
5970s | little bit game breaking with how we've |
5971s | rebalanced the level scaling and how |
5973s | we've rebalanced uh the level ratios as |
5976s | a whole so what i mean by that is the |
5979s | difference between like a level one item |
5981s | and a level two items not that much but |
5983s | the difference between like say |
5986s | a level 22 item and a level 23 item |
5988s | actually has a little bit more distance |
5990s | between it you're gonna start feeling |
5991s | that weight the further you progress |
5993s | into the game space |
5994s | so um |
5996s | dropping a different uh item and then |
5999s | being able to like use it |
6001s | by modifying it down that would |
6004s | that could be a major problem so |
6006s | probably is that's never gonna happen |
6008s | not five levels different i think the |
6010s | most we've had |
6011s | um even through development and testing |
6013s | was three |
6015s | and i think that would probably be the |
6017s | max that we go |
6018s | maybe |
6019s | maybe marco's shaking his head going |
6021s | nope eric that's wrong but don't tell |
6022s | him anyway |
6024s | it's fine what's the max level for the |
6026s | drake update i love that question and |
6028s | the answer |
6030s | um is |
6031s | it's higher than the spring update |
6038s | i can't reveal that yet you guys don't |
6040s | know how far it's going but you know |
6042s | what keys guys got another entry in here |
6045s | in the freaking screenshot category it's |
6047s | delightful it's lovely it's wonderful |
6049s | and uh |
6051s | it's these shots where you just kind of |
6053s | like look out into the game space that i |
6056s | am drawn to just these almost |
6058s | environmental shots like you can see |
6060s | like you can tell a story from the shot |
6062s | and seeing the interactions that the gmb |
6064s | have everything from |
6066s | uh they have bad drivers to |
6069s | uh they don't really |
6070s | super care too much about the |
6072s | environmental hazards they're creating |
6074s | they just want the resources and they |
6076s | are clearly a larger conglomerate inside |
6079s | of the dmz right um you have all of |
6081s | these little interactions going on and |
6083s | more |
6084s | just from a simple screenshot that puts |
6086s | the focus on them instead of on the |
6087s | player ship which is literally blurred |
6089s | out of the picture through the depth of |
6091s | field so nice nice job on that front key |
6094s | sky definitely dig it we got one from |
6097s | med bed |
6100s | i love these cockpit shots i really do i |
6103s | love how you're just like looking out |
6104s | the side and it almost like this looks |
6106s | like you're in flight with them like |
6108s | you're also because of your color scheme |
6110s | for your ship |
6112s | you're a bloody outlaw aren't you you're |
6114s | you're in league with this guy and i |
6115s | love it i love it because you're |
6117s | creating your own story um and i also |
6121s | just love that side look out of the |
6122s | cockpit too it just adds that extra |
6125s | level of immersion that |
6126s | you know especially those who play in |
6128s | first person mode desire so nicely |
6131s | captured shot |
6132s | well the rarity of a signal decoder make |
6134s | any difference to the encounter yes can |
6136s | you increase the rarity of decoders |
6138s | crafting no um so the rarity of the |
6141s | civil decoder means more mutators that's |
6143s | the big thing more mutators it has the |
6145s | more or mu more |
6147s | uh |
6148s | tiers it has the higher tier it has |
6150s | the higher the tier the more mutator it |
6153s | has goodness uncommon has one |
6155s | rare has two superior has three |
6158s | technically if there was a legendary |
6160s | signal decoder it would have four i |
6162s | legitimately don't know if that's gonna |
6164s | happen or not |
6165s | legitimately don't know if that's gonna |
6166s | happen or not that's not even a tease so |
6168s | if you're expecting that all of a sudden |
6170s | because i said words out of my mouth |
6172s | don't |
6173s | legitimately don't know if that's gonna |
6175s | happen or not so uh excellent |
6178s | this next shot |
6180s | comes from highbarf |
6182s | i didn't get a lot from high barf but i |
6184s | tried to choose the one the community |
6185s | liked the most uh also loved the cockpit |
6188s | shots of course in a light fighter the |
6190s | the lighter frame i think that it |
6191s | contrasts really nicely here so you can |
6193s | see more of the scenic height nebula |
6197s | uh let's see will we ever get photo mode |
6199s | in super light |
6200s | [Laughter] |
6204s | andy |
6207s | andy do you know that one andy are you |
6208s | here |
6209s | legitimately don't know |
6212s | legitimately |
6213s | do not know i uh if i recall correctly |
6216s | there was |
6219s | we had somebody who tampered with game |
6221s | files |
6223s | and they found a way to take photos in |
6225s | super light mode |
6227s | so i wouldn't put it off the table |
6231s | but um it's certainly not a focal point |
6234s | for us right now because like we're |
6235s | generating content we're not just like |
6237s | oh hey i have time to chill i'm gonna go |
6238s | mess with this and try to make this |
6240s | happen so |
6241s | please don't think that my saying |
6244s | somebody just made it happen means that |
6245s | it's super easy to do nay i say to be |
6248s | we have a focus we have deadlines which |
6251s | is why the game will be released in a |
6252s | 1.0 state the beginning of next year um |
6256s | so |
6257s | yeah |
6259s | just keep that in mind |
6260s | [Music] |
6262s | uh |
6263s | is there any claustrophobic |
6266s | map design yeah there are certain |
6268s | locations that are very tight corridors |
6271s | um if you find the entry points and |
6273s | whatnot that's very much something that |
6274s | we desire to do |
6276s | this one comes from the chemical bro by |
6277s | the way uh nice vertical shot we're also |
6280s | going to see this one more time in his |
6281s | fan art i believe because he dulled this |
6283s | up a little bit further |
6286s | uh but yeah |
6287s | uh hang on one second |
6290s | now i just get a ping |
6292s | i think i might have gotten additional |
6294s | information on the topic that i perhaps |
6296s | maybe missed |
6297s | one second just checking things |
6300s | [Music] |
6303s | okay |
6304s | um |
6305s | everything's good |
6309s | but uh yeah there are some |
6311s | tight chasms and whatnot uh in fact i |
6314s | might be able to show you an example of |
6315s | that um |
6317s | i could probably do that really quick |
6319s | yeah let's let me let me hang on a |
6321s | second let's do this |
6322s | uh i want to give you a really beautiful |
6325s | example |
6328s | of some |
6330s | really cool things |
6332s | in the game so let me just pull this up |
6335s | as of right now |
6347s | surprise |
6354s | if you haven't started seeing on steam |
6355s | yet |
6358s | the summer update |
6359s | experimental |
6361s | is here |
6366s | and everything that we've discussed in |
6368s | today's stream |
6370s | isn't it |
6373s | but we're not done we're not done |
6376s | we're not done because of course |
6380s | in a week's time |
6382s | we'll have the full update |
6385s | so please please please |
6388s | if you are playing the experimental |
6391s | slap us a message |
6393s | go to the forums |
6395s | pick it apart |
6397s | bring us your feedback because we want |
6399s | to fine-tune this |
6402s | so that it can reach fruition in the |
6404s | best way possible |
6407s | okay |
6410s | okay |
6416s | nice |
6420s | i can also show an example of |
6421s | claustrophobic uh map design but i |
6423s | figured i'd be cheeky and do that too uh |
6427s | but yeah and then uh the only other |
6430s | question that i have at the moment is |
6431s | will there be ancient weapons like in |
6433s | everspace one that's that's kind of |
6435s | telling unfortunately um |
6437s | because if i were to say yes then i |
6441s | think that implies |
6442s | uh like a certain direction that we want |
6444s | to take the game space but if i say no |
6446s | that kind of sounds lame and like we are |
6448s | missing an opportunity so um |
6451s | i can't really answer the question |
6453s | i will not deny that we have had those |
6456s | internal discussions regarding what um |
6460s | what could potentially be accruing from |
6462s | an ancient construct or having something |
6465s | like that on the ship um but |
6468s | i want to be incredibly clear here don't |
6470s | know if that's going to happen or not |
6471s | like this is something that's just on a |
6473s | very conceptual sort of |
6476s | would this be a good addition or not |
6479s | phase so |
6481s | yeah keep that in mind |
6483s | keep that in mind so yeah uh we are |
6485s | absolutely inspiring experimental now |
6487s | though 100 |
6489s | and everything that i've shown you like |
6491s | it's all it's all live from the |
6492s | mainframe expansions to the like the |
6494s | borders around equipment i mean that's |
6496s | not you know anything too crazy but the |
6499s | hive startup delays absolutely is |
6502s | present and also let's talk about level |
6504s | 25 which we'll be reaching |
6506s | um because level 25 has three new perks |
6509s | that you will be grabbing the first one |
6511s | is called |
6512s | retaliation and this allows you to |
6515s | reflect 30 of incoming damage back to |
6517s | your attackers not 30 damage that hits |
6519s | your shield specifically or your armor |
6521s | specifically or your hole specifically |
6523s | is 30 of incoming damage |
6525s | all of it back to your attackers okay |
6529s | the second one is called exploitation |
6531s | this one |
6532s | increases your critical hint chance by |
6535s | 50 |
6537s | when attacking enemies whose movement |
6540s | is impaired |
6541s | okay |
6542s | now i want to be super clear on that |
6544s | front when it says 50 increased critical |
6547s | hit chance |
6548s | that means that it takes |
6551s | that value up here |
6553s | so in my case 18.9 and increases that |
6557s | value by 50 |
6559s | of it |
6560s | it doesn't add 50 so that does not |
6563s | become 68.9 |
6566s | that would instead become approximately |
6570s | 37.8 percent i think somewhere around |
6572s | there |
6574s | uh no that's that would be double no so |
6575s | it'd be it'd become |
6577s | math is hard it would be |
6579s | it ended up being coming somewhere |
6580s | around like 27 28 |
6584s | about 28 |
6585s | because it's adding 50 on to it |
6589s | okay |
6591s | uh so that's what that means and then |
6592s | the last perk that you will then gain |
6594s | access to |
6595s | is called preparation uh this one's a |
6598s | lot of fun especially if you're in a |
6600s | bomber every second you gain five |
6601s | percent increased secondary weapon |
6603s | damage stacking up to six times thirty |
6607s | percent increase to your damage of your |
6609s | secondary straight up |
6611s | uh but it does reset when you take |
6613s | damage so uh really useful for bombers |
6616s | also surprisingly useful for vindicators |
6619s | because you're generally not taking |
6620s | damage so even though they have one |
6622s | secondary weapon slot it can prove to be |
6624s | very powerful if you got your drones |
6627s | distracting your foes so uh obviously |
6630s | i'm sure you guys will find other ways |
6632s | to bring those into the fray but those |
6634s | are the three new perks that you will be |
6637s | able to have access to if you reach |
6638s | level 25 |
6641s | uh and uh yeah surprise |
6644s | i hope that you're all excited about the |
6646s | experimental um i do see the question |
6649s | about is the experimental only available |
6650s | on on steam |
6653s | yes the experimental is only available |
6655s | on steam simply put |
6657s | steam |
6658s | is the only platform that has the |
6660s | capabilities of the experimental branch |
6665s | that's what it comes down to so yeah so |
6666s | we utilize that on steam uh nothing |
6669s | against anyone else it's just that we |
6670s | have the opportunity so we're gonna take |
6672s | it we use it on steam so those are on |
6673s | steam absolutely you have access to that |
6676s | experimental branch it's very easy to |
6678s | get into if you need help on doing that |
6680s | ask somebody in the community i'm sure |
6681s | they can guide you to it it's so super |
6683s | duper easy |
6684s | uh join the discord to do that by the |
6686s | way |
6686s | ha |
6687s | incentivized you |
6689s | to get in there wonderful all right |
6691s | uh let's see the was there was there |
6694s | something else i missed i probably |
6695s | missed something |
6696s | uh i think we covered all the topics |
6698s | including our little secret one yeah |
6701s | so we're good i think we're good |
6703s | yeah so uh now with that being said we |
6705s | can kind of go back in and show like |
6707s | some more screenshots that you guys did |
6709s | we got some time |
6711s | we got some time but yeah i think that |
6715s | you will you guys should have a very |
6716s | pleasant time |
6718s | uh waiting |
6720s | since you know we've got uh the |
6722s | experiment well since we got these we |
6724s | got these screenshots to show while |
6725s | you're waiting for experimental press |
6727s | words are hard okay ah man my brain is |
6729s | starting to my brain's starting to fade |
6731s | oh that will that look trippy let's uh |
6733s | fix this all right cool |
6735s | so uh now we're gonna go into the last |
6738s | bits of the screenshots while the |
6739s | experimental branch is pleasantly |
6741s | downloading in the background for all |
6743s | y'all |
6744s | all y'all |
6745s | oh man if that's not revealing of my |
6747s | childhood i don't know what is all right |
6749s | this one comes from dark chaos dark |
6751s | chaos has a lot of these sweeping |
6753s | environmental locations and as i |
6754s | previously mentioned i love them so i |
6756s | included here it's nice it's fun |
6761s | and of course i |
6763s | need to access hang on a second hang on |
6765s | a second |
6767s | where did my where did my document go |
6769s | okay so everything's fine everything's |
6771s | good all right cool |
6772s | everything's fine |
6774s | perfect so we have dark chaos there |
6778s | then we also have drivelive who took |
6780s | this shot with nice pretty colors and |
6783s | you guys liked it um this shot bothers |
6785s | me i'm gonna be honest uh it bothers me |
6788s | for a number of reasons one |
6790s | uh |
6791s | one |
6794s | two |
6796s | colors |
6797s | uh |
6798s | aren't consistent and what it's firing |
6800s | out it's blue |
6801s | it should be firing blue then right ah |
6805s | oh my gosh three |
6807s | um |
6811s | uh you can tell that the pilot's not in |
6813s | the cockpit that really bothers me all |
6814s | right that's very unfortunate |
6817s | so those are that's really what i i just |
6819s | i don't don't like out of this uh but |
6822s | also fun fact fun fact i'm sure that |
6824s | somebody caught this but this is this is |
6826s | from everspace one by the way um i had |
6828s | to do a double take because i |
6830s | legitimately thought this was from |
6831s | overspace too and i was like wait how |
6833s | did they |
6834s | how did we get this effect and like what |
6835s | location is this from no it's from |
6837s | everspace one so i think that was a |
6838s | really great shot from drive live |
6840s | um |
6841s | there's a couple telling features of it |
6843s | that make it |
6844s | stand out as everspace uh one |
6848s | and i'm sure you guys can probably |
6849s | notice it that's good stuff |
6853s | um |
6856s | oh michael also provides some quick |
6857s | clarity so i'm gonna read that aloud um |
6860s | he says i think there'd be a way to have |
6862s | experimental builds on gog too but since |
6865s | gog pilots are less than two percent |
6867s | it's unfortunately it's too much of a |
6870s | hassle |
6871s | um |
6873s | so thanks for that thanks for that |
6875s | clarity i but i don't even think |
6877s | michael i don't think they even have |
6878s | that capability i to my understanding i |
6880s | didn't think that was part of the |
6882s | build distribution regardless it's it's |
6884s | only it's only on steam |
6886s | but you only have to wait a week if you |
6888s | don't have steam if you have it on gog |
6889s | you only have to wait a week and then |
6891s | we'll have the full blown update so rest |
6894s | assured patience is a virtue and it will |
6896s | all come together we're going to make |
6898s | sure everyone is very well pleased uh |
6900s | jay narl |
6902s | had this one uh it had some the name was |
6904s | something about i must race or something |
6906s | like that and |
6908s | you know i thought this was |
6910s | i really like the way this one comes |
6912s | together |
6913s | for |
6914s | for the one fact that like nobody takes |
6916s | photos of the race rings |
6920s | like nobody takes photos of the race |
6922s | rings and the way it was taken here i |
6924s | had to do a double take because i was |
6926s | like what effect is that is he using a |
6928s | device |
6929s | like how is this happening it's because |
6931s | the alignment of the shot coming into |
6933s | the ship which i thought was actually |
6935s | his thrusters |
6938s | and then it's the space |
6940s | perfectly aligned in the circle as he's |
6942s | going through the race so |
6945s | i liked the way that you brought that |
6946s | together jane arnold is those are that's |
6948s | a really clever shot |
6949s | very well done |
6951s | very well done so kudos to that i love |
6953s | it how you're thinking outside the box |
6955s | um i love i love these shots i love this |
6957s | it's really good |
6960s | uh then we also have another one from |
6962s | key sky |
6964s | i don't even have to use words this is |
6966s | just |
6966s | that's that's fantastic so as this one's |
6969s | sitting here and you guys are probably |
6970s | generating more questions which is great |
6972s | um |
6973s | i also do want to point out um something |
6977s | that's a little bit unfortunate i'm not |
6979s | i actually am not 100 happy about this |
6982s | but |
6983s | i am not going to be able to stream next |
6986s | week um so |
6988s | whenever the whole full-blown update |
6990s | goes live i'm not gonna be here now now |
6994s | now whoa |
6995s | hang on a second hang on a second i want |
6998s | to give you some hope i want to give you |
6999s | some love because we have been talking |
7002s | uh with |
7003s | geek bites who've i've already given |
7006s | praise during this stream who's been |
7008s | helping catalog your questions so they |
7009s | don't get lost um he's actually going to |
7013s | take one for the team and stream for you |
7015s | guys next week so when the update does |
7017s | officially go live for all of you guys |
7020s | who don't quite have access to it yet |
7022s | which it is a small number of you guys |
7024s | but still like once that full-blown |
7025s | package goes live and the additions that |
7028s | we haven't revealed yet |
7030s | have been implemented he'll be able to |
7033s | talk more on that subject matter and |
7036s | he'll be able to show you some gameplay |
7038s | where he's at and maybe even start |
7040s | diving into some of that new content as |
7043s | well so |
7045s | uh so not all is lost uh just |
7047s | unfortunate |
7049s | personal events um so cool |
7052s | this one also comes from key sky we got |
7054s | so many beautiful shots from keith scott |
7056s | i just keep pulling them up |
7059s | it's it's great the the use of the |
7062s | screenshot features in our space too |
7064s | like when you guys are truly like |
7065s | bringing it all together i love this i |
7067s | love this stuff so much so |
7069s | thank you for sharing these shots with |
7071s | us you don't have to you could be taking |
7073s | them and just withholding them |
7075s | i've got these beautiful screenshots and |
7077s | nobody else can have but no you take the |
7079s | time you send them to |
7081s | you know discord you put them on your |
7082s | steam pages |
7084s | thank you for sharing them because |
7087s | there's so much goodness that comes out |
7089s | it just like makes me feel like a little |
7091s | child and just like |
7092s | i love it i love it so much and it fills |
7095s | me with such joy how much you're getting |
7098s | out of the game just on a simple front |
7100s | of screenshotting um |
7103s | and it makes us want to do more like it |
7104s | invigorates us to do even better with |
7107s | this product so sincerely like just |
7109s | shout out to everyone who takes |
7111s | screenshots in a like as a whole and |
7113s | shares them with us |
7115s | it really is inspiring even though it's |
7117s | the stuff we are doing i it sounds |
7121s | it it happens it's a real thing |
7123s | oh my gosh okay so this next one's just |
7126s | the colonial fleet cruiser uh just a |
7128s | nice uh big old encompassing shot of it |
7130s | you guys thumbed this one up as well in |
7132s | the discord so that's why we're sharing |
7135s | it uh you guys liked what you were |
7137s | saying this one's from flory |
7140s | very very good stuff |
7142s | um and |
7144s | uh what else what else there was |
7145s | something else |
7148s | sirloin says bi-weekly community |
7150s | ambassador dude sick burn bro that was a |
7153s | good one |
7154s | oh that one that's that's fantastic um |
7158s | yeah i really i really want to stress |
7160s | that i'm not happy about missing next |
7162s | week but i digress i digress i'm super |
7165s | thankful that geek bite can dive in so |
7168s | um so that should be that should be |
7170s | pretty awesome |
7172s | man this is such a savage comment i'm |
7173s | not even mad though it's good that's |
7175s | good all right next one up we got |
7177s | excelsior |
7178s | and |
7180s | awesome i love this oh brilliant |
7184s | brilliant |
7184s | not only |
7186s | is it just like |
7188s | you know taking this location from an |
7190s | authentic level of i just want to crap |
7192s | all over this place |
7194s | uh but it's also stylized where you have |
7197s | the the bomber is legitimately flying |
7199s | away so it's like the bomber |
7201s | did its job |
7203s | very |
7204s | very excellent like it bombed and it's |
7207s | leaving like |
7208s | oh my gosh and it looks like this thing |
7211s | could just continue onwards like it's |
7213s | like it's just started |
7215s | oh my gosh what a beautiful shot |
7219s | what a beautiful shot thank you so much |
7222s | for sharing this excel |
7224s | that is |
7226s | oh that's that's fantastic it's |
7227s | phenomenal |
7229s | so very good |
7231s | oh i also saw a question for geekbytes |
7232s | specifically asking if he could beatbox |
7234s | this |
7236s | oh my gosh |
7238s | some things i don't miss geekbike good |
7240s | luck on that front oh my gosh uh |
7244s | very nice very nice but yeah this this |
7246s | is personal like one of my favorite |
7248s | shots just how it all comes together |
7249s | i've already got it saved for use on my |
7251s | phone uh |
7253s | wonderful shot |
7254s | absolutely wonderful shot |
7257s | uh we got flory who definitely needs to |
7260s | get to a dock |
7261s | because that that don't look so good uh |
7264s | we got some cracks in the window uh we |
7267s | got a little bit just just a tad bit of |
7271s | scraping uh some paint was coming off |
7274s | just right there it's not bad just a |
7275s | little bit of paint so i'll have to |
7277s | touch up the paint a little bit |
7278s | otherwise feel like you're in pretty |
7280s | good shape but you probably should |
7282s | repair |
7284s | uh somewhere |
7286s | but man i |
7287s | you know i've very much enjoyed like the |
7289s | process of mesh design over the top of |
7293s | the assortment of ships that come out of |
7294s | the picture um because every one of |
7296s | these it just |
7300s | can i do a side rail i'm gonna do a |
7301s | quick side rant you know those racing |
7303s | games |
7305s | you know those racing games where you |
7306s | crash and your car doesn't take any |
7308s | damage at all i grew up on that crap |
7311s | okay every time it happens like man i |
7313s | wish there was like authentic car damage |
7315s | this sucks it's so lame and then like |
7318s | you started getting some of those video |
7319s | games where it's like you would bump |
7320s | into the side of something your wheel |
7321s | would start like wobbling your car door |
7323s | would have a dent or your oh my gosh i |
7325s | was like this is amazing i love this |
7327s | didn't you i wasn't even like in it for |
7329s | the immersion i just wanted to like |
7331s | break my car i don't know why so i get |
7334s | so much joy |
7336s | out of seeing visual change |
7339s | when |
7340s | something is awry when something's wrong |
7342s | um so yeah i love how this is captured |
7345s | from flory oh my gosh and rants oh |
7348s | so hope you guys do appreciate that too |
7351s | because i think there was a lot of |
7352s | really healthy good work that came out |
7353s | of it bill farson who's been in the |
7355s | stream asking some questions we got a |
7357s | shot from you |
7358s | this one uh specifically identifying the |
7361s | thorians the thorian worms |
7365s | and all of their nasty |
7367s | whatever you want to call it uh in their |
7369s | natural habitat so uh great shot i love |
7373s | it comes together well speaks for itself |
7377s | very good very good |
7379s | um and then last but not least we have |
7382s | key sky again with just a shot let's |
7384s | just soak this in just soak this in |
7387s | just let let your eyes absorb it because |
7389s | it's |
7392s | yeah it's fantastic isn't that great |
7394s | it's not a great shot |
7396s | i love it i dig it i dig it so much |
7398s | oh my gosh but anyway so last points of |
7401s | notes last last points of |
7405s | man i don't know what's going on my |
7407s | brain today but it is not at a 100 |
7409s | capacity |
7410s | oh boy |
7411s | last |
7412s | note |
7413s | for you all |
7415s | when you dive into the experimental i |
7416s | seriously want to stress this |
7420s | there have been so many |
7424s | back end changes |
7427s | there have been so many adjustments |
7430s | to the systems that have been in place |
7432s | that i |
7434s | very highly |
7436s | recommend |
7438s | you start a new save file |
7440s | now keep in mind that because of the |
7442s | saving system you should more than ever |
7445s | be able to hold on to your |
7447s | other save file as well right you that's |
7450s | gonna stay there you don't have to |
7452s | delete the one you've been working on |
7454s | but starting a new save file and |
7455s | experiencing this game from the ground |
7457s | up with these new additions |
7460s | it is a it's seriously a game changer |
7462s | like internally we've been talking about |
7464s | like |
7465s | the problems between like levels six to |
7468s | ten there were lots of them |
7470s | and with marco's improvement to the |
7472s | leveling as uh like the scaling of the |
7475s | equipment and how those numbers are |
7477s | calculated and also rebalancing the |
7478s | progression thereof and also making |
7481s | adjustments to various enemy capacities |
7484s | and hbs and like all of that stuff and |
7487s | then the slew of changes across the |
7489s | board for like |
7491s | there's so much that is different |
7494s | than what you would have experienced the |
7495s | first time you went through it |
7497s | so again i seriously strongly encourage |
7500s | you guys to start a new game |
7503s | with this experimental branch because |
7505s | through that and what you experience |
7508s | it's going to be |
7510s | very proving if the game is in a really |
7512s | good spot |
7514s | or if we need to |
7516s | backtrack a little bit and correct |
7518s | things and your feedback helps us do |
7520s | that |
7521s | so if you're diving into an older save |
7523s | file the one that you have just been |
7524s | playing and you continue where you're at |
7527s | it could end up being a little bit wonky |
7529s | because of all those changes but if you |
7531s | start a new save game you're gonna |
7532s | experience the way it's intended and |
7534s | that's gonna help us flourish from your |
7537s | feedback okay |
7539s | so |
7540s | thank you for letting me say that i know |
7541s | that we are over time now um but yeah |
7544s | that's those are the big things uh just |
7547s | really really encourage you guys to |
7549s | start a new save game um when you dive |
7552s | into the vast number of changes that |
7554s | have accrued um but otherwise |
7558s | go have fun this weekend i know there |
7560s | was somebody on the discord who was like |
7562s | thought that i was implying that it was |
7563s | going to be later for the experimental |
7565s | build and now i feel bad uh but yeah |
7567s | it's live like it's legitimately live |
7569s | you can go play it this weekend uh |
7571s | started crew and feedback the |
7572s | experimental build closes |
7574s | approximately one week from today when |
7577s | the update goes live so |
7580s | give us your feedback go to those forums |
7582s | go freaking hog wild as they say uh and |
7586s | we'll look forward to having geekbite |
7588s | entertain you next week because i'll be |
7590s | out and that's that's all i got so you |
7593s | guys have been crazy awesome today with |
7596s | all of your questions um i'm gonna |
7598s | answer this last one the last one are |
7600s | there differences from experimental to |
7602s | the full update in one week and our save |
7604s | files forward and backward compatible |
7605s | technically save files are forward and |
7607s | backward compatible uh but it can still |
7610s | generate a lot of issues and we do not |
7611s | want to address issues from save uh file |
7614s | compatibility since there is gonna be a |
7615s | wipe the wipe is very intentional so |
7617s | that we don't have to do that it's a lot |
7619s | of extra time to make sure every single |
7621s | save file works um |
7623s | but uh |
7624s | carrying over data it should absolutely |
7628s | work but you're gonna pull over |
7631s | weirdness too you'll have items that |
7633s | have values that they shouldn't have uh |
7635s | you will have um if you have been |
7638s | thorough you'll actually have extra |
7640s | mainframe expansions uh you will have |
7643s | there's gonna be weirdness okay um and |
7646s | just keep that in mind |
7648s | but uh yeah when the experimental goes |
7651s | live the uh or excuse me when the update |
7654s | goes live there will be further |
7655s | improvements from the experimental um so |
7658s | yeah |
7659s | there you go that's what you need to |
7660s | know that's where you need to go as i |
7663s | was saying you guys have been awesome |
7665s | thank you so much for all of your |
7666s | questions i have been eric schrader your |
7669s | community ambassador your guide and your |
7671s | servant through all things everspace two |
7674s | don't stop being awesome and have one |
7676s | heck of a good time with the |
7678s | experimental branch this week |
7680s | all right well into next week i should |
7682s | say okay okay okay toodles |
7699s | [Music] |
7707s | [Music] |
7718s | [Music] |
7723s | [Applause] |
7724s | [Music] |
7738s | make sure you oh crap oh my goodness |
7742s | there we go now i'm tough make sure you |
7745s | guys |
7746s | take wonderful beautiful photos during |
7749s | your experimental travels |
7751s | and when you do |
7753s | add the spoiler tag and discord |
7756s | all right |
7757s | we want to tease those who can't play |
7760s | the experiment |
7762s | oh my gosh |
7764s | oh but no sincerely please put spoiler |
7767s | tags if you are going to post your |
7768s | screenshots but also post your |
7770s | screenshots i am looking forward to |
7772s | seeing what you guys put together um i |
7775s | don't know if we'll have a segment for |
7776s | geekbyte to share screenshots next week |
7778s | so probably don't have that expectation |
7780s | okay uh but the week after that we'll |
7782s | absolutely get cracking into that stuff |
7784s | highlight what you guys have been |
7786s | experiencing what you've been taking uh |
7788s | it'll be a fantastic ride all right so |
7792s | uh yeah that's that's really all i got |
7794s | other than the fact that everspace 2 is |
7796s | in an early access phase and if you wish |
7799s | list us you'll know if it ever goes on |
7801s | sale from time to time again it can |
7804s | which is important to note because the |
7805s | price will go up at the 1.0 release that |
7809s | is right so |
7810s | if you want to invest in the game as |
7813s | cheaply as possible you want to wish |
7815s | list us and purchase it on those |
7817s | opportunities if you want to give us as |
7819s | much money as possible or you simply |
7821s | want to wait until the 1.0 release until |
7823s | you've made up your mind or otherwise |
7825s | just don't want to be in an early access |
7827s | phase which is totally understandable |
7829s | just know price will increase at that |
7832s | point at the beginning of next year |
7834s | otherwise that's really all the data i |
7836s | have for you today uh and uh go enjoy go |
7840s | go have fun have a great time this |
7841s | weekend |
7843s | awesome |
7857s | [Music] |
7863s | [Music] |
7872s | let's go have fun with corbin and tell |
7875s | him about how the experimental branch is |
7878s | now live |
7880s | [Music] |
7885s | you |