over 2 years ago - ROCKFISH Games - Direct link

Transcript (by Youtube)


4s whoo there were a lot of teases of
6s upcoming content this last month of
8s april
9s i think we ought to just get right on
11s into it i'm your host eric schrader
13s community ambassador and this is what
15s you missed from our rockfish streams
17s this last month
18s shortly after the spring update dropped
21s we started working on secondary
22s modifiers i was hyper eager to show
25s these in the streams and i did but they
27s also went through a number of changes so
29s i'm cutting to the chase for you here
31s these are the final results of where
33s we're at currently still subject to
35s change of course but the main goal of
38s these is to deepen the itemization pool
40s for you secondary lovers out there
43s we added plating hot swapping here's a
46s very brief explanation how it works
48s if you have really crappy armor and you
50s hot swap to really good armor you don't
53s automatically gain
55s all of your armor back but what you do
57s is you pick up where you left off from
59s that percentile
60s location and gain the benefits of the
63s new effects
65s in short you can hot swap armor on the
67s fly and you can't exploit the system now
70s let's move on to weapons sound effects
72s we're incorporating all new sounds for
74s all the weapons in the game so that
76s there's more variety we included a ton
80s into this last batch but i didn't
82s highlight them all during the stream so
85s i've plugged them into the recap bonus
88s sounds let's have a listen
96s [Music]
102s [Applause]
122s one
136s that was nice anyway we also changed
138s some of our perks around a little bit
140s one of which being percussive
142s maintenance instead of it just being
144s your hole being affected now it can also
146s be from your armor the reason we did
148s that is because of this
150s the way progressive maintenance was
152s initially designed was before armor was
157s regenerating
158s in combat
159s so now instead of the armor getting in
162s the way of the perk it helps it
164s cool
165s we also changed collis perk and gave
168s hive a new one for finding mining nodes
171s sooner in the game have a look so we
173s changed the pacing of how
176s resources can be acquired
179s [Music]
181s so now at the end of sector one when you
184s acquire the hive you gain a new perk
187s which you can invest in which reveals
189s potential mining yields for each
190s location on the star map
192s the last upcoming feature highlight from
195s our streams was also a popular one for
197s our viewers we are adding mutators to
200s high risk challenges now naturally this
203s is going to create a lot of
204s replayability and doing high risk areas
206s over and over again and we have a lot of
209s fun in the streams here's me choosing
211s between two different high-risk areas
215s so uh do we want to start with enemies
217s have increased movement speed random
219s item is overheated every 10 seconds um
221s every time an enemy is destroyed all at
223s any present gain plus five speed shields
225s armor and hole or
227s do we want enemies randomly one to three
229s levels higher
230s enemies are resistant to emp and there's
232s two bosses
235s i will not deny the fact that i had an
237s absolute blast with these challenges it
240s felt so fresh and so new i'm already
242s excited for it to be in your hands but
245s we have to wait until summer so thank
247s you for your patience as we prepare
249s these materials that we teased you want
251s to see more stuff swing on by our
253s streams we stream every single friday
256s i'm sure may is going to have a lot of
258s delightful little trinkets for you
260s otherwise i have been eric schrader you
262s have been awesome and i'll see you next
264s time toodles
280s [Music]
285s you