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5s | [Music] |
---|---|
22s | excuse me |
25s | testing testing one two three volume |
29s | it's looking good all right |
62s | [Music] |
97s | okay |
98s | [Music] |
100s | i think you guys |
102s | know what time it is |
105s | it's time to start the stream oh my |
107s | goodness |
114s | so let's come on over here welcome |
116s | ladies and gentlemen to the official |
118s | rockfish game stream where i am your |
120s | host and your guide eric schroeder the |
123s | community ambassador for rockfish games |
125s | giving you all the details of everspace |
127s | 2. i have already started the game up |
130s | i'm in the kite nebula we are like |
132s | literally where we left off |
133s | uh like we were flying around doing some |
135s | things |
136s | if you guys remember that uh yeah like |
138s | we are we are literally right where we |
140s | left off |
141s | and uh yeah let's cover a couple of |
143s | things that we'll be discussing today so |
145s | first off we are going to be showing |
147s | some new concept art for the upcoming |
149s | gang wars update in the summer |
152s | that's pretty exciting a couple new |
154s | pieces there we'll also be covering the |
155s | concept art from last week as well for |
158s | anybody who missed it also you get a |
159s | nice solid package of what to look |
161s | forward to because you know that's |
163s | always a bonus right and then in |
165s | addition to that uh we will be engaging |
168s | with you guys uh quite considerably |
170s | today making sure that questions are |
172s | answered that the conversation is is |
174s | good to make sure you guys know what's |
176s | going on because we've been in a little |
177s | bit of a lull right we have things have |
179s | been a little bit slow |
181s | we recognize that and that's because the |
184s | preparations for this upcoming summer |
185s | update are kind of insane so |
188s | um i'm not so sure i have any sort of |
192s | like |
193s | teases to show you in game other than |
196s | weapons sound effects which we may or |
198s | may not uncover we'll just kind of like |
200s | play around with new equipment that we |
201s | find um but otherwise a lot of the |
204s | content that's getting added into the |
205s | game space right now is stuff that is |
208s | reserved for the summer update like |
209s | straight up like it's we're talking |
211s | about content that appears over here and |
214s | i i'm not going to dive into that and |
216s | tell a number of things one when it's |
218s | fully ready and uh two uh when i have |
222s | permission to do so excellent |
224s | so for now uh we are going to just |
226s | continue where we left off we're gonna |
228s | have some fun zipping around collecting |
230s | some goods |
231s | and then from there uh concept art and |
234s | and you know everything uh further on |
237s | that front i'm checking the perks just |
239s | to make sure there wasn't any additional |
241s | changes by the way |
243s | because we have been having a couple |
244s | discussions about |
246s | what alts do |
248s | and what the perks do and you know a |
251s | couple other things and there will be |
252s | some adjustments here and there i'm sure |
255s | in the future nothing has been |
256s | implemented a quick look through my gear |
261s | indicates |
264s | nothing crazy new on that front either |
268s | excellent |
269s | excellent so let's dive on and welcome |
272s | everybody |
273s | who is joining the stream somebody is uh |
275s | saying hey i hope you feel better hope |
276s | you're fully recovered uh sam was like |
278s | was eric sick hope you feel better yeah |
280s | no it's just been in my throat for like |
281s | the last couple of weeks |
283s | uh man tell you what allergies and i |
286s | just they don't we don't get along |
288s | we do not get along it's like mother |
290s | nature and i just fight anytime that it |
292s | rains or you know |
294s | there's like a really big dry spell oh |
296s | man it's nuts |
297s | but uh i digress don't you guys worry |
299s | about that |
300s | so uh let's see any starting questions |
304s | is there a leviathan concept art there's |
306s | one piece of leviathan concept art |
309s | yes uh that was shown a long long long |
311s | time ago |
314s | i'm trying to see if i have it on file |
316s | oh gosh |
317s | i don't know if i do |
319s | oh i think i've rotated my concept art |
322s | so frequently |
323s | uh no i don't i don't think i've got any |
327s | sorry |
329s | but i'm sure if we dug we could find it |
331s | but |
332s | for now we're gonna dive in where we |
334s | left off um i think we were trying to |
335s | accomplish uh |
337s | what were we doing |
341s | we were flying over to the thorian fault |
343s | it was either to collect resources or or |
346s | something |
347s | and maybe to fill out a perk no i think |
349s | we have all our perks |
351s | we definitely have all our perks |
354s | but uh we haven't fought some redeemers |
356s | in a while so we can definitely address |
358s | that |
367s | i was like taking out the redeemer |
369s | drones first because you know they have |
371s | this mass heal so if you like |
373s | try to do a little bit of damage on |
375s | their fighters and then they get away |
377s | then they just heal back up how did you |
378s | survive |
380s | he's got like a just a |
382s | half a hit point there all right |
388s | but yeah |
390s | oh man my my aim there was a little bit |
392s | off |
394s | i also wanted to fight in this area |
396s | because there has been |
399s | some additional work |
402s | no doubt |
403s | a little additional work |
405s | on some of the |
407s | levels and their optimization like this |
409s | area i don't know if you guys remember |
411s | when we first launched the kite nebula |
414s | uh but this had um some slowdown issues |
418s | there was some poll that was not welcome |
420s | to the game space |
422s | it's been a little bit adjusted |
428s | i could have just used corrosion to take |
430s | him out didn't have to worry about that |
432s | but |
433s | oh a new blueprint oh look at that |
436s | system recovery routine that's an |
438s | interesting uh it's an interesting |
440s | craftable there |
446s | all right |
454s | don't hit me ouch |
455s | all right that's good |
458s | excellent |
460s | those redeemers i don't want to find |
461s | more demons |
463s | we'll go on a little bit deeper into |
464s | their territory and zip around |
467s | the caves of the thorian fault |
469s | see what we can find |
475s | over here |
484s | uh okay so i see a question |
488s | i'm here with serious question from |
490s | anton m first off the game is amazing |
493s | but |
494s | why did you decide to add on kill |
496s | effects to the sci-fi cosmic game |
499s | well |
500s | think of sci-fi more as the overarching |
503s | theme of the game whereas the main focus |
505s | the main reason to play the game at all |
508s | within the gameplay core |
510s | loop |
511s | is that it's a looter shooter and |
513s | through being a looter shooter we want |
515s | to make sure we have a lot of |
516s | interesting and exciting effects that |
518s | can generate through the itemization |
520s | pool right |
522s | so through that one of those |
525s | elements just one happens to be an on |
528s | kill effect |
530s | just one of them |
531s | that's ultimately why we chose to use it |
534s | because it can add some interesting |
536s | synergies |
538s | and combinations to a player's build as |
540s | they're garnering |
542s | different gear |
552s | all right |
558s | see if there's any other quick questions |
564s | i see a question uh asking about what |
566s | program was used for the concept art |
569s | uh like the way that you can see how |
571s | some of the strokes were made that's |
573s | actually uh that's a great question um |
576s | we have had several concept artists |
579s | through the course of everspace 2's |
581s | lifespan |
582s | um |
584s | and man i wish i could straight up |
587s | tell you what was specifically used but |
590s | it's not it's not actually anything |
591s | surprising like i know photoshop was one |
594s | that was used to generate the concept |
596s | yeah like photoshop used for the concept |
598s | art not even joking um |
601s | it's not like there's some sort of |
602s | secret software out there it's like |
604s | only game developers use this you know |
607s | it's not it's you know it's going to be |
609s | like your common tools that uh a lot of |
612s | graphic artists or digital artists |
614s | can utilize in order to create organic |
617s | or robotic features |
619s | pretty straight up |
621s | it's pretty neat pretty fun |
623s | all right authorian fault |
632s | i think |
634s | it would be okay if i talked a little |
635s | bit more about some of the challenges |
637s | that were added today |
640s | so we can cover some of that while we |
641s | are |
642s | uh building up to the concept art |
647s | out |
649s | all right let's get the let's get the |
650s | crusader first |
652s | because we're faster than him |
654s | and we can get around that shield there |
656s | we go |
660s | um as you guys probably likely knew |
663s | especially since the first outlaw hunt |
666s | you get is labeled outlaw hunt one |
668s | that there would be more challenges |
670s | beyond just the oh hey go ahead and uh |
673s | collect oh look at that another |
674s | blueprint cloak field generator um |
677s | but beyond the uh you know just the |
679s | traditional |
680s | challenges let's just just let's just |
683s | look |
684s | let's just look |
686s | we're gonna go right into this and we |
688s | can see there's a number more that have |
690s | been listed here |
693s | um so let's just kind of cut to the |
695s | chase and go over these now these are |
697s | not finalized i want to be clear on that |
698s | front these are not finalized |
702s | uh but obviously once you complete a |
704s | certain number of achievements or make |
706s | progress to a certain front then you'll |
708s | have new opportunities to unlock new |
710s | masteries |
711s | and when i'm talking about masteries i'm |
713s | talking specifically about this text |
715s | right here |
718s | i can't remember if i said this in the |
719s | last stream or not so i'm just want to |
720s | fortify this right here okay so for |
722s | challenges |
724s | we want to establish |
726s | the completion of them in order to gain |
729s | some sort of lasting |
731s | passive benefit for the entirety of the |
734s | game |
735s | [Music] |
738s | i want to say that one more time make |
739s | sure you all understand all right |
743s | when you complete a challenge a group of |
745s | challenges it gives you something that |
748s | you will retain for the rest of your |
750s | experience playing every space too so as |
752s | a very clean example obviously you |
754s | complete outlaw hunt one it gives you a |
755s | 10 discount on all equipment items at |
757s | the flying duchess which can you know |
759s | zip around to various points |
763s | in the world |
765s | so now let's move on to outlaw hunt 2. |
767s | let's look at this |
771s | dismantle the outlaw ranks by turning |
773s | their own tools against them |
776s | kill an outlaw demolisher with one of |
777s | its own minds kill an outlaw |
779s | anti-missile drone with a missile |
781s | destroy all armor plates of a bloodstar |
783s | overseer and destroy an outlaw drone |
785s | carrier without destroying any of its |
786s | drones |
788s | and i think you guys did see that one |
789s | pop last time but also i wanted you to |
791s | look over here |
792s | at this mastery because i think this is |
795s | this is a kind of a fun one |
797s | it specifically says that outlaw |
799s | ravagers |
801s | have a greatly increased chance to drop |
804s | higher grade |
806s | items |
809s | higher grade items now we also learned |
811s | recently that items can have two |
814s | different grades on them |
816s | either prototype or star forged so by |
819s | completing this outlaw hunt two which is |
821s | probably not the final outlaw hunt |
824s | but by completing this that means when |
826s | you face off against outlaw ravagers and |
828s | their variants |
829s | like uh i don't know overseers for |
832s | example |
833s | then |
834s | you will have a |
836s | greater chance to obtain prototype and |
838s | star forged equipment so you may want to |
840s | be on the hunt for outlaw ravagers |
842s | specifically which are a more rare enemy |
844s | type |
845s | but uh you know you find them you have a |
847s | much greater chance of getting these |
848s | once you complete that second outlaw |
850s | hunt |
854s | [Music] |
856s | uh next up |
858s | and we might i might save daredevil for |
860s | later |
862s | i might say daredevil for later uh but |
865s | advanced combat here this one is an |
867s | introduction into start of like comboing |
870s | into things and doing things that aren't |
872s | just traditional shooting and fire |
875s | um so i say that the first one's like |
877s | you see a missile and you shoot and fire |
879s | a flat cannon but it's destroying a |
881s | missile with a flat cannon okay so it's |
882s | not as traditional uh but it's |
885s | encouraging you to shoot down missiles |
887s | right and flat cannons are very good at |
889s | it believe it or not |
891s | so that's one of the elements of |
892s | advanced combat this one's actually |
894s | going to change this one's destroying |
896s | enemy by ramming it it's way too easy |
898s | like it's super simple it's super easy |
901s | to do um actually let me see what we're |
903s | going to change it to let me just pull |
905s | this up |
906s | because i'm a conversation with hans |
907s | christian about this uh either earlier |
909s | today or earlier this week i should say |
914s | [Music] |
921s | i believe we're going to change it to |
923s | destroy two shielded enemies without |
926s | breaking their shields |
930s | so corrosion is going to be a pretty |
931s | simple way to do that obviously but then |
933s | there's also tools like |
935s | piercing that could come into place on |
937s | top of that |
939s | and just because we're talking about |
941s | piercing i also want to mention we are |
943s | looking to increase the piercing |
945s | percentage overall um at a certain point |
949s | when we kind of cover some a little bit |
951s | more ground |
952s | on that front of items should have |
954s | meaningful modifiers |
957s | so right now i think piercing's like why |
959s | is it ten percent you get piercing |
963s | so we're thinking we're thinking of uh |
965s | some fun things to do to that |
968s | to make it actually worthwhile ah then |
970s | we have destroy five enemies in five |
972s | seconds and destroy two drones with one |
975s | miner |
977s | this advanced combat |
979s | the passive benefit when first entering |
981s | a location any location at all you gain |
983s | 50 increased damage for 10 seconds this |
986s | way |
987s | if you've got advanced combat out of the |
989s | picture and you want to go to like i |
991s | don't know an unknown signal and the |
992s | outlaw are jumping you right out of the |
994s | gate |
996s | it's not even a problem 50 |
999s | increased damage for 10 seconds so that |
1002s | means |
1004s | i want to i want to point out what that |
1005s | means real quick because i think |
1007s | somebody asked the discord about this |
1009s | that does not mean |
1010s | 432.1 damage is then increased to |
1014s | 482.1 that means the 482.1 percent |
1018s | damage is applied to your weapon |
1021s | and then once you get that number that |
1023s | number is then increased by 50 |
1028s | huge |
1029s | boost |
1030s | it is not a tiny little addition that |
1032s | adds to this |
1034s | it multiplies after all of your |
1036s | modifiers have been applied to what your |
1039s | base weapon damage is and then it says |
1041s | we're going to add 50 |
1044s | okay |
1045s | huge that's right sniper nln |
1049s | [Music] |
1055s | so yeah |
1056s | very very powerful uh to have that when |
1060s | you're first opening up a location on |
1062s | you russian to get foes |
1066s | uh you know what shoot i'm also going to |
1068s | talk about daredevil because we're here |
1069s | right we're having fun um also the |
1071s | explorers um you know all of those are |
1073s | going to be pretty straight up |
1075s | uh where you just gain the fast forward |
1077s | so you can you explore systems then you |
1079s | can explore them uh you can get through |
1081s | them faster |
1084s | ah and then let's see amateur tinker we |
1086s | you've already had this one daredevil |
1088s | let's talk |
1089s | high risk area completions with certain |
1091s | restrictions i think a lot of you guys |
1093s | are gonna like this a lot |
1096s | um |
1096s | the hardcore gamers |
1100s | because what these requirements are all |
1102s | about |
1104s | challenging yourself further |
1106s | usually by a self-restriction |
1108s | okay so for example complete a high-risk |
1111s | area without firing a primary weapon |
1113s | complete a high-risk area without using |
1115s | a device or alt |
1117s | complete a high-risk area without taking |
1119s | damage to the hole |
1120s | and complete a high-risk area without |
1122s | having shield and armor installed |
1127s | and right there it says the mastery is |
1129s | to be determined but of course again a |
1132s | lot of emphasis here anytime you |
1134s | complete the package of a challenge you |
1136s | will gain |
1137s | a mastery benefit that grants a passive |
1140s | effect |
1141s | for the entire rest of the game so if |
1144s | you don't want to complete challenges |
1145s | you honestly don't have to |
1147s | you don't but if you do you'll get some |
1150s | type of little bonus right |
1154s | [Music] |
1157s | so hopefully that's incredibly well |
1159s | understood oh and this locked one i mean |
1162s | you guys know there's gonna be more and |
1164s | if you don't |
1165s | hey guys there's gonna be more |
1168s | you heard it here first all right |
1172s | so there was a impromptu segment edition |
1175s | for challenges that i didn't have any |
1177s | plans to do today but hey |
1179s | figured we'd talk about it |
1181s | cause it's almost there |
1184s | ah ooh sustained this is actually a new |
1187s | prefix |
1188s | i'm not a hundred percent sure if it's |
1190s | available to you guys yet maybe it was |
1192s | added in the last update i can't |
1194s | remember goodness gravy but what this |
1195s | does is it increases the um |
1198s | energy it's the energy capacity and |
1200s | consumption i think it gives it to your |
1203s | benefit |
1205s | so it makes that much easier to use |
1209s | uh from an energy standpoint |
1211s | [Music] |
1213s | if i'm not mistaken |
1215s | also i just want to hear it |
1217s | yeah we're definitely familiar with that |
1219s | sound all right um |
1222s | let's clear out some of this |
1224s | oh man i got i got lots of consumables |
1229s | i got lots of consumables here and |
1232s | man it's so ironic because our big focus |
1234s | today was like hey we're going to talk |
1235s | about drake system and the concept art |
1237s | we don't really have a lot of stuff that |
1239s | we've really been working on i've i've |
1240s | got like |
1241s | this thing this device charger that |
1243s | instantly resets all device cooldowns |
1245s | and a number like of blueprints that |
1247s | i've been dropping for consumables |
1250s | goodness |
1251s | you guys are getting bonus treats on |
1253s | this front uh but uh just letting you |
1255s | all know that the consumables are |
1257s | getting uh in some cases reworked but |
1259s | also a lot of additions are getting |
1261s | added to them so that there's incentives |
1264s | for |
1265s | using them |
1267s | and that's that's really what it comes |
1268s | down to and then also you know with |
1270s | crafting uh there's there's there's |
1272s | probably |
1273s | the ability to do things there too |
1276s | okay |
1277s | okay lot lot of information all at once |
1280s | right at the start of the stream |
1282s | somebody's gonna come in and be like |
1283s | what i miss oh man you're gonna have to |
1284s | ask everyone else sorry |
1291s | i know someone is going to be happy |
1292s | about no shield and no armor thing oh |
1294s | yeah of course i know at least one |
1296s | person |
1301s | are you planning to put steam |
1303s | achievements yes |
1304s | steam achievements will happen at |
1307s | or very close to |
1309s | the 1.0 release |
1321s | [Music] |
1323s | actually let's go ahead and use our beam |
1324s | laser for some of this |
1331s | for this mining |
1340s | man i forget how nice it is just like |
1343s | flying around and looking at the these |
1345s | environments that are created like i |
1347s | don't know how many of you have spent a |
1348s | lot of time |
1350s | in uh |
1351s | like in the kite nebula |
1353s | just looking around seeing what's there |
1358s | but there's a there are a lot of little |
1360s | secrets |
1365s | at least i'm pretty sure there are |
1367s | yeah i got three out of eight secret |
1368s | stashes and zero out of two shadow |
1370s | creatures they're probably hard to find |
1376s | i love the way phaseone crystal looks |
1379s | beautiful |
1380s | oh hello cape cod |
1383s | no thank you |
1385s | no thank you |
1390s | all right |
1392s | more biomass |
1393s | i'm sure that biomass will be useful for |
1395s | something |
1396s | maybe |
1397s | probably |
1401s | paracel nano injector nice |
1414s | our buddy bear am i all right |
1419s | everyone loves bear mite |
1422s | the friendliest or you know |
1425s | what a strange spawn |
1428s | can we get it off |
1429s | there we go |
1435s | neat |
1436s | all right let's see what uh let's see |
1438s | what questions have spawned since |
1439s | showing those challenges and maybe it's |
1441s | a couple of |
1443s | an inquisitor |
1446s | maybe a couple of those uh consumables |
1450s | how are you today eric i see oh my |
1452s | goodness what a what a delightfully |
1454s | gentle question i love it |
1456s | i'm doing i'm doing pretty okay |
1459s | i'm doing pretty okay |
1466s | thank you for asking |
1469s | can you complete drake explorer for us |
1471s | no |
1473s | well i mean i could but then i get in a |
1474s | heck of a lot of trouble |
1481s | just jumped in oh good okay let's make |
1484s | the most of him |
1490s | let's actually go back to our um pulse |
1492s | laser for now |
1496s | also this brings up a little point that |
1498s | i think would also it's just nice to |
1500s | talk about in and of itself whenever you |
1502s | are hot swapping things |
1504s | in the future |
1506s | there will be ramifications |
1509s | for that style of use |
1512s | so what i mean by hot swapping is like |
1513s | just as i went in here and i was like oh |
1516s | you know i've got this beam laser i've |
1517s | got this pulse laser you know i can swap |
1518s | things out um just like how when you put |
1521s | a new consumable on it gives you a 20 |
1523s | second cooldown same thing with |
1525s | secondaries |
1527s | we want to have some sort of effect |
1530s | occur |
1531s | so that you can't just |
1533s | have an inventory of like all weapons |
1535s | and then just cycle between them to |
1537s | effectively have infinite energy an |
1538s | infinite number of weapons that you |
1540s | could just like use on the fly that is |
1542s | not intended design |
1545s | so while it's possible that will be |
1546s | adjusted in the future um there's a |
1548s | number of ways that we may go about |
1550s | adjusting that i think the most common |
1551s | one that you guys have suggested |
1553s | was that when you equip a new item it |
1555s | starts off at zero energy but again we |
1558s | haven't fully determined how we are |
1560s | going to implement that uh but just note |
1563s | that will be a thing so if you try |
1565s | swapping weapons as fast as you can on |
1567s | the fly |
1568s | there will be some ramification for |
1570s | doing |
1599s | there we go another blueprint maybe |
1600s | another teasing blueprint |
1602s | no all right |
1605s | [Music] |
1607s | can't get an additional trouble all |
1608s | right that's fine |
1612s | all right |
1613s | all right some questions some questions |
1617s | are daredevil locked to a mode else you |
1619s | could do them on easy and have the buffs |
1620s | on hardcore uh so |
1623s | no none of the challenges are actually |
1624s | locked to any gameplay mode you can |
1627s | change to easy um i there was a |
1630s | conversation that i recently poked one |
1632s | individual uh on the team about uh we |
1634s | haven't had like a group chat about it |
1636s | but uh something that we might end up |
1638s | doing is making it to where when you |
1641s | change this difficulty it doesn't apply |
1644s | until you enter a new location |
1648s | so i'm going to say that again just to |
1649s | make sure everyone heard so a |
1651s | conversation we haven't like fully |
1653s | fleshed out yet but could be possible is |
1655s | that we may change how difficulty is |
1658s | applied once you choose it so that when |
1660s | you change it it doesn't apply until you |
1664s | enter a new location that way if you're |
1665s | like in the middle of something you're |
1667s | like oh man it's too hard i'm gonna like |
1669s | dial it down easy immediately |
1671s | uh now you're probably gonna die and |
1673s | you're gonna restart um and you're |
1676s | either gonna have to do it at the same |
1677s | difficulty or you're going to need to |
1679s | leave to change the difficulty and then |
1682s | come back to it or in the case of a |
1683s | high-risk area dump it so |
1686s | yeah just keep that in mind |
1689s | just something to point out |
1692s | toodles all right |
1700s | a couple more redeemers and then we will |
1701s | uh |
1702s | we'll head back to union i think i think |
1705s | we've got some |
1707s | secrets in union to figure out |
1713s | we might have to swap our ship |
1715s | on a ship dealer |
1718s | hopefully really carefully |
1724s | um |
1725s | but i think we might want a new ship |
1727s | so let's go ahead and zip on out of here |
1729s | head to another location |
1742s | let's see um actually let's go |
1745s | let's go here |
1755s | what about a second weapon set oh no |
1757s | we're not making any more web uh item |
1759s | sets in the game at all nope we're we're |
1761s | done with just the one do we only have |
1763s | one no we have two that's it two stats |
1765s | the entire game that's |
1768s | oh man that's not that's it's so easy to |
1772s | joke about that because you guys know |
1774s | we're gonna make more come on |
1776s | got my two |
1778s | two item sets in the whole game that |
1780s | would just be that would be lame |
1782s | who would play that who play a game like |
1784s | that |
1785s | our focus is looter shootering and you |
1788s | get two item sets total nah |
1790s | nah don't you worry |
1792s | we got we got more |
1793s | we'd be making more |
1795s | all right let's head on over to prescott |
1797s | starting |
1799s | i had to poke a little fun at you rico |
1803s | i'm sure you're a good person |
1805s | it was a slightly silly question |
1811s | could i take out some oak car corvettes |
1813s | ah yeah i could probably do that |
1816s | we can find some old car |
1817s | uh just keep in mind that we still have |
1819s | not uh we still have not addressed the |
1821s | oh car and the um uh |
1825s | i'm just going to call it the wanted |
1826s | system because i think that's how you |
1828s | guys kind of like |
1829s | recognize it and unscathed |
1831s | who knows what havoc this is doing to |
1833s | your microcellular structure |
1836s | i'm sure it's fine |
1848s | i'm gonna dock here we're gonna be |
1849s | really careful |
1852s | uh because we're gonna swap ships |
1855s | uh |
1856s | will leaving an area be prohibited |
1858s | sometimes i don't think that it's ever |
1861s | prohibited except for a story-centric |
1864s | challenges um but also note i like this |
1867s | question a lot um also note that |
1869s | for certain like jobs and for high-risk |
1872s | areas if you leave them you abandon the |
1876s | job or the high-risk area so um we don't |
1879s | really want to restrict player movement |
1881s | unless it's like again like a specific |
1884s | mission like a campaign mission |
1886s | but otherwise like you're free to do |
1887s | what you want you just might sacrifice |
1889s | something in the process |
1895s | see if there's |
1898s | why not a one hit equals death daredevil |
1900s | uh destroy we are not done with |
1902s | challenges |
1903s | daredevil is kind of an introduction to |
1905s | doing a little bit more crazy things |
1913s | let's see |
1919s | is there any difference between all the |
1921s | ship sellers there actually are |
1922s | differences between the ship sellers um |
1925s | and we are going to put emphasis on |
1927s | making more distinctions between them as |
1929s | well as adding more |
1931s | sellers of ships |
1932s | so uh yeah i think we even maybe talked |
1935s | about that last time um last stream or |
1937s | so |
1938s | but uh regardless yeah we want to |
1940s | diversify that a bit further so that if |
1942s | you're looking for a specific ship or |
1944s | you find a ship but you can't purchase |
1946s | it yet uh there may or may not be ways |
1948s | to |
1949s | uh retain or direct |
1951s | your preference |
1953s | to |
1953s | appear more frequently at certain ship |
1956s | dealers |
1957s | it's definitely something we are looking |
1959s | into and would like to do |
1964s | so i'd say there's a good chance of that |
1966s | happening |
1974s | i'm gonna check out make sure there's no |
1976s | more credit i think we're covered i |
1977s | think we're covered what about jump |
1978s | suppressors though uh well okay jump |
1980s | suppressors are like the one thing that |
1982s | prevents you from leaving an area um |
1986s | and the jammer isn't like the very first |
1988s | mission uh |
1990s | yeah that's that's fair that's fair but |
1992s | obviously you can tell we're not using |
1994s | them very frequently like at all the big |
1997s | thing is that it's a ramification for |
1999s | attacking the oh car which we'll do here |
2001s | in just a moment um and then they're |
2002s | like oh nope you can't leave because you |
2004s | were being bad and then you have to like |
2006s | either evade or destroy the suppressor |
2008s | and leave so it gives you a little bit |
2010s | more that you have to deal with because |
2012s | you were being bad |
2014s | bad right |
2016s | so uh but yeah otherwise again we really |
2018s | don't like restricting uh players and |
2021s | their movements so much |
2025s | specifically leaving areas |
2028s | because weber drones definitely exist |
2030s | okay so um |
2034s | concept art first or buy new ship first |
2037s | what do you think |
2040s | what do you guys want do you want the |
2041s | concept art or do you want me to buy a |
2043s | new ship |
2048s | i'm leaning on concept art because then |
2050s | we can come back and then buy a new ship |
2052s | together |
2053s | you and i |
2054s | as one that sound good i already see |
2057s | concept art coming out of |
2059s | twitch just because they have less lag |
2060s | in the chat |
2062s | those cheaters right oh my gosh how dare |
2064s | they |
2067s | are ancient rifts as of now plan to be |
2069s | the most challenging content sniper nln |
2072s | actually yes |
2073s | that is intended to be the most |
2075s | challenging content that's worth your |
2077s | while in an in-game state yes |
2080s | we'll have more information on that in |
2082s | the fall |
2085s | concept art all around oh my gosh all |
2087s | right so yeah we're gonna we're gonna go |
2088s | to concept art uh so i'm gonna try and |
2090s | i'm gonna try and be super cheeky here |
2092s | because i'm gonna kill the music |
2094s | on this front so that way when i jump |
2096s | over to the concept art |
2098s | we can look at it without any uh any |
2101s | like errors or anything with music in |
2102s | the background |
2104s | uh so let's uh let's just do this |
2106s | let's do this okay here we go concept |
2109s | art |
2111s | so here we're gonna cover first |
2113s | territory we've been and then we're |
2115s | gonna move into the new okay so |
2117s | territory we've been first going into |
2120s | the new |
2121s | so this was last week where we uncovered |
2124s | some of what the concept art was before |
2126s | the in-game models had been realized |
2128s | this is maddox freighter you guys are |
2130s | probably familiar with it if you're not |
2132s | uh he has a viridium mining gear |
2136s | and he has drone hatches for his ramen |
2139s | drones stuff like that |
2141s | and it stands out a little bit further |
2143s | from a traditional freighter by the |
2145s | color scheme alone but also |
2147s | the mining laser that's attached to it |
2149s | of course |
2150s | next up we've got this zarelia destroyer |
2154s | that we highlighted and also pointed out |
2156s | some keen differences on the vessel for |
2159s | example instead of having any sort of |
2160s | ventilation on the inside it's all |
2162s | blocked off uh so in a traditional |
2165s | outlaw destroyer uh when you aggress it |
2168s | the insides then open up and it's a weak |
2170s | point that you could fire at but not |
2172s | present here but on the outside we have |
2174s | these thermal shields |
2177s | so that's something to note we also have |
2179s | a hanger opening maybe it's going to |
2181s | launch fighters i don't know what what |
2183s | do i know and we also have of course |
2185s | these defensive turnips and that very |
2188s | very interesting front ram uh designed |
2192s | for a great impact probably |
2195s | very distinct from a traditional outlaw |
2197s | destroyer |
2198s | by the zerelia faction |
2200s | we also showed these gradient brush |
2202s | elite squad ships with a lot more |
2204s | doodads |
2206s | and angles and also colors of course |
2208s | making it more vibrant |
2211s | i'll try and get through this a little |
2212s | faster uh heavy fighter gun chip this is |
2214s | wing number three |
2217s | before its naming convention was applied |
2219s | um so you can see how that's coming |
2221s | along |
2222s | what that's gonna look like |
2224s | i like the it's almost a more organic |
2226s | form because it's less blocky on this on |
2229s | this wing type i really appreciate |
2230s | especially that back view that player |
2232s | view |
2233s | next up we have the clerical corvette |
2235s | we've talked about that one enough we |
2236s | got the retaliators drone carrier |
2241s | looking very cool and collected |
2245s | similar to a standard drone carrier but |
2247s | pointy |
2249s | and silvery blue |
2251s | we've got the okra prime units we've |
2252s | seen enough of those |
2254s | uh we got oh oh |
2258s | oh |
2263s | huh |
2264s | [Music] |
2267s | that's interesting |
2272s | that's interesting |
2274s | that's a nice that's a nice looking ship |
2276s | player view |
2278s | i wonder why you need a player view on |
2279s | that that's |
2280s | that's particular i like that though |
2282s | that's |
2283s | fun |
2284s | that's unique |
2288s | i like that so we got variable wings |
2290s | apparently we got secondary weapons out |
2292s | like this uh |
2293s | angle here we got the primaries very |
2295s | close-knit together |
2297s | and then obviously those big old bad |
2299s | boys are engines |
2301s | almost kind of like reminds me of a |
2303s | combination of like a vanguard and a |
2304s | striker almost i don't know it's |
2306s | interesting |
2309s | just pointing out some details nice |
2311s | excellent all right what else do we have |
2313s | we've got oh |
2316s | all right okay we got a coalition |
2319s | carrier here |
2322s | okay |
2325s | all right we got a bridge |
2328s | we got a defense turret |
2331s | obviously these are our |
2334s | cargo drones just kidding those are |
2335s | combat drones |
2337s | combat drones |
2340s | oh my |
2342s | those are kind of big combat drones |
2345s | i wonder what they're packing |
2348s | let's see what else we got |
2352s | oh |
2355s | we got coalition fighters here okay all |
2357s | right |
2360s | all right so this is a medium fighter |
2363s | the coalition has |
2364s | [Laughter] |
2366s | primary weapons course the front and |
2368s | that combat drone we get to see a little |
2370s | bit more it's got a sensor array |
2373s | not sure what that's about that seems |
2375s | interesting |
2377s | all right |
2379s | okay |
2383s | so we got some coalition goods to show |
2385s | you here the carrier |
2388s | fighters |
2389s | i mean that this is so particular what |
2391s | is this |
2393s | i just can't tell what that is |
2395s | it's cool though |
2399s | all right |
2400s | neat |
2401s | and then we also had one other one that |
2403s | we've shown in quite a while but this is |
2404s | really a combat unit this kind of goes |
2406s | uh in combination with the uh zerelia |
2408s | destroyer but uh that's all of them |
2410s | that's all of them the big part is going |
2411s | to be you know obviously uh we've got |
2414s | these two coalition uh concept arts for |
2417s | these fighters |
2418s | that you see here and now you're you're |
2420s | seeing the actual stylization that the |
2422s | coalition has overall so you've got |
2424s | these greens these yellows |
2428s | and kind of like the orange the the hot |
2430s | lights i'm gonna call them |
2434s | their overarching theme |
2435s | it's almost like all three of these uh |
2439s | different factions that we've been |
2440s | introduced to recently |
2443s | stylized |
2445s | intentionally uh |
2447s | three different colors |
2449s | so that they stand out a bit more it's |
2451s | crazy it's crazy right |
2457s | but yeah |
2462s | [Music] |
2464s | specifically who is ghost all right |
2467s | ghosts fighter |
2469s | ghost |
2471s | makes me think of a lot of different |
2472s | things |
2474s | i'll let you guys wander |
2477s | let your imaginations |
2479s | churn |
2480s | and we'll have uh fun with that when we |
2482s | have more to talk about |
2485s | yeah so yeah but obviously we've been |
2487s | showing a lot of concept art recently |
2489s | and i really want to like paint this |
2490s | narrative of what to expect out of drake |
2492s | and these gang wars right |
2498s | and based on what you see i'm also kind |
2500s | of curious like |
2501s | what faction do you think is the most |
2503s | interesting what one has like captured |
2505s | your attention the most |
2511s | there's a lot of distinctions between |
2512s | these vessels |
2518s | we don't talk about ghosts |
2526s | so yeah |
2528s | here's your guys thoughts like what what |
2530s | concept art like what what faction in |
2532s | particular stands out to you the most |
2534s | and you're like man i love it i dig it |
2538s | which one |
2540s | tell me in the comments because i'm |
2542s | curious |
2547s | all right |
2549s | now we get to change our ship |
2556s | oh i see lots of people asking questions |
2558s | and wondering oh i like that i like that |
2566s | ghost ship is the ship of the original |
2568s | of the original adam rosslyn that would |
2570s | be |
2571s | that would be a pretty big stretch |
2574s | considering the story arc for the |
2575s | original adam rosslyn uh but i like your |
2578s | thinking i like it you guys are are |
2582s | coming up with some interesting concepts |
2584s | i dig it |
2589s | you like the red and blue zarelia colors |
2591s | are nice freelancers |
2594s | all right all right |
2597s | heavy gunship fire to your three wings |
2599s | is the best faction |
2601s | i knew someone was going to say it thank |
2602s | you for not disappointing med bat i |
2604s | appreciate that |
2606s | going to cheat and say gmb because of |
2608s | the older carrier concept art all rights |
2610s | food night okay |
2612s | yeah gp's got some interesting new ships |
2614s | i won't deny that |
2616s | [Music] |
2617s | we want to know more about that ghost |
2619s | ship can't tell you more sorry you can |
2621s | ask the questions but they will not get |
2622s | answered |
2623s | [Music] |
2625s | huge fan of the coalition nice i love it |
2628s | man i love it i love how no one's like |
2631s | fully sold on just one faction it's kind |
2633s | of funny because no none of you i at |
2635s | least i haven't read anybody |
2637s | uh who said retaliators yet i i really |
2639s | like the way the retaliator faction |
2641s | looks i think that they're pretty |
2643s | stinking slick |
2652s | all right so now we're going to the ship |
2654s | dealer and i will give you guys a heads |
2657s | up |
2657s | there is a strong chance |
2661s | i'm going to show you stuff that has |
2662s | actually already been revealed |
2665s | but only in like |
2668s | either like a promotional screenshots or |
2671s | trailers and stuff like that okay so |
2673s | you're not technically seeing anything |
2675s | new michael i'm covered i'm just making |
2678s | sure that you are aware of that uh but |
2681s | all right disclaimer out of the way |
2683s | there might be one |
2685s | block out for wings |
2688s | uh |
2689s | but we'll just ignore that and move on |
2691s | so let's go to the ship dealer okay so |
2692s | we got a cyclops here |
2695s | we want to fly a bomber again we've been |
2697s | flying light fighters for a while i'll |
2699s | let you guys choose by the way so we're |
2700s | gonna go through each one of these |
2703s | we're not going to choose one of them |
2704s | for a very specific reason |
2706s | uh and we're also going to try to |
2708s | restrict ourselves to a tier 2 ship and |
2710s | not go for a tier 3. |
2715s | all right |
2716s | next one we've got a liberator |
2722s | excellent |
2723s | excellent next up we have a predator |
2727s | tier three |
2731s | all right okay |
2733s | we have a typhoon all right |
2737s | typhoons are fun we haven't fallen a |
2738s | vindicator in a long time i feel like |
2742s | maybe we need to fly a vindicator |
2746s | might not be that might be the direction |
2748s | we need to go |
2751s | all right spirit oh |
2753s | oh |
2755s | oh |
2756s | oh |
2757s | all right |
2758s | ah this one's just blockouts i'm gonna |
2760s | fully admit that guys this is just |
2762s | blockouts it's not done |
2765s | it's not done |
2767s | unfortunately i'd like to say spoilers |
2770s | but uh because it's not done you've |
2772s | actually already seen this as well what |
2775s | mind blown yeah if you go back to the |
2778s | vlogs where we were talking about uh |
2780s | like a ton of different ships this is |
2782s | actually one of the blockouts you can |
2784s | see it's the exact same one just with a |
2786s | little color on it so it's not dead |
2790s | not done we got another typhoon |
2793s | i like this color more than the other |
2795s | one i think |
2797s | we also have a spirit just a tier two |
2800s | okay |
2802s | a hornet tier three now unfortunately |
2804s | you guys don't get to see the wings on |
2806s | this one because it hasn't been |
2807s | implemented it's secret |
2809s | because it's actually being worked on |
2813s | we'll go past this one |
2815s | we have a mercury |
2821s | we got oh |
2823s | oh |
2827s | okay |
2829s | a reaver tier three all right |
2833s | i'm liking all those little additions |
2834s | that's |
2835s | that looks like something fierce |
2837s | and another predator oh my gosh |
2840s | two predators |
2842s | all right |
2843s | so those are your options |
2847s | i'm kind of leaning on a vindicator |
2849s | myself |
2850s | um and |
2852s | let's see we have drones reject one hole |
2854s | per second that's nice |
2858s | what's the other one |
2860s | we've got drones are invulnerable during |
2862s | flanks and 50 reduced damage from enemy |
2865s | drones |
2867s | unfortunate i was really hoping to get a |
2869s | sixth drone on either one of those |
2873s | i think i would go with this one for the |
2875s | passives |
2881s | looks more like wings than spoilers yeah |
2883s | yeah of course |
2889s | all right so i'm sneaking back through |
2890s | the chat a little bit here um retire |
2893s | your drone carrier does look cool all |
2894s | right cool cool |
2897s | would be cool if it was the hawk |
2900s | like both factions but the colors kind |
2902s | of give away where it's going to be like |
2903s | retaliators are going to be on icy |
2904s | planets really are going to be on a hot |
2906s | one i don't know how you came to that |
2908s | conclusion that's silly |
2911s | does that mean t3 will come in the |
2913s | summer update i thought at 1.0 so flori |
2915s | we are beginning implementation of uh |
2918s | the ships on this development build |
2921s | because we need to make progress |
2923s | internally i cannot guarantee |
2926s | that tier threes will show up in the |
2928s | summer update in fact i'm rather certain |
2930s | that they won't |
2932s | but the reason why you're seeing them |
2934s | show up here is because we are going to |
2936s | need to |
2937s | test how these ships look as we're |
2940s | moving through the storyline that you |
2942s | don't have access to |
2944s | so it's internal testing only on this |
2948s | front so that we can iron out those |
2949s | kinks and then probably around or before |
2953s | uh the 1.0 release will send it out to |
2956s | have you guys uh like your additional |
2959s | feedback and support to ensure that |
2961s | everything's lined up correctly but um |
2963s | based on your feedback through the |
2965s | current process of the ship tiers and |
2967s | you know all of that type of stuff we've |
2969s | got a pretty good handle on what tier |
2970s | three and tier four needs to look like |
2973s | but yeah |
2974s | don't believe it's going to be with the |
2976s | summer update |
2977s | pretty confident that it won't be |
2978s | actually |
2980s | tier four 1.0 release |
2983s | yeah a lot of people saying vindicator |
2986s | okay |
2987s | so yeah we'll go with the we'll go with |
2988s | the vindicture i'm gonna choose this one |
2990s | and then we can change the colors okay |
2991s | that seems fair |
2993s | let's go ahead and buy this one and |
2995s | we're just gonna sell our current one |
2997s | i like navigating with just one ship |
2999s | because it's you know it's a little |
3000s | easier |
3006s | a little easier for streaming purposes |
3007s | at least if i was uh |
3009s | being like really stubborn and uh and |
3012s | playing like a hoarder like i am oh |
3016s | do we generate new ships |
3018s | do i need this to win do i need to look |
3020s | through this again i wasn't expecting |
3021s | that we could also uh no that's just |
3025s | oh we have several ships i forgot we had |
3027s | several ships in our docking bay but oh |
3029s | well |
3031s | i guess we're gonna cycle through these |
3032s | again let's see if we can show any more |
3034s | we've got this griffin it's just a tier |
3036s | two |
3037s | let's see what else we got |
3039s | uh okay another hornet |
3041s | liberator |
3042s | spirit i feel like we're seeing the same |
3044s | things again oh |
3046s | my food mercury reaver i'm trying so |
3049s | hard to like show you guys stuff |
3051s | cyclops no okay none of these oh |
3055s | oh that's just tier two dang it i got so |
3056s | excited i was hopeful |
3058s | but nope that's we've seen those wings |
3060s | before |
3062s | all right |
3064s | i tried guys i tried i tried so hard all |
3066s | right |
3067s | so now we need now we need to sell a |
3069s | bunch of our stuff i want you to |
3070s | optimize this uh ship so that i can |
3073s | utilize our drones a bit more |
3075s | effectively so in order to do that we're |
3076s | going to get rid of some of this gear |
3081s | if we get umbra i'm probably going to |
3083s | end up using it so |
3085s | let's clear out some of this other stuff |
3089s | [Music] |
3093s | and then we are going to sell all of |
3095s | these commodities because they still |
3098s | haven't been implemented in a |
3100s | uh grandiose way yet |
3107s | damage limiter |
3109s | that seems familiar to ever space one |
3123s | it will uh |
3125s | removes most debuffs and resets any |
3127s | debuff buildups wow |
3129s | nice okay we're going to sell all of |
3131s | that |
3133s | get rid of these corrosion mines because |
3135s | we like the powerful corrosion missiles |
3137s | on this one oh we need a solid camden |
3140s | enzymes |
3142s | and i think we're good to go oh my |
3144s | goodness |
3146s | of course our two |
3147s | signal decoders are for the systems that |
3150s | we're not present but that's okay |
3153s | maybe we should go back to kite |
3155s | evasive explosive death and strength and |
3157s | death that could be that could be fun to |
3159s | do that might be something we go do and |
3161s | then the sido signal code is enemy regen |
3163s | double trouble and heal on kill |
3170s | that could be fun |
3173s | uh it also occurred to us that one of |
3175s | the new sounds was actually from the |
3177s | thermogens um |
3179s | uncommon's gonna have the traditional |
3181s | sound we're familiar with so uh that's |
3182s | not gonna be anything new |
3185s | i think we're good i think we're gonna |
3186s | launch we're gonna get back out there |
3189s | uh one last quick thing |
3192s | so we probably want a bit more |
3194s | expertise if we can |
3197s | yeah |
3199s | um |
3200s | [Music] |
3204s | i think i'd rather have a little bit |
3206s | more structure |
3208s | actually we'll go with resistance |
3212s | all right |
3214s | and i'm just going to |
3217s | [Music] |
3220s | don't really want energize boost i don't |
3222s | think i'd rather have something that can |
3223s | support my drones on the fly like emp |
3225s | generator i like that a lot more |
3228s | gives much more sustained fire from my |
3230s | drones while they can't get hits |
3232s | so we're gonna do that |
3237s | maybe to be more defensible we need to |
3239s | take shield surge |
3243s | [Music] |
3247s | yeah let's be a little bit more |
3248s | defensible in this front i think that's |
3250s | the way to go |
3253s | um |
3254s | yeah |
3257s | we're gonna change the nanotransmitter |
3259s | to also repair neal by allies which is |
3261s | our drones |
3265s | and |
3266s | we'll keep fusion hook because it's fun |
3269s | but this time we'll pull targets in so |
3271s | that our drone is getting just massive |
3272s | yeah |
3273s | cool |
3276s | [Music] |
3280s | all right |
3281s | and final |
3282s | we gotta make sure our perks are good |
3288s | i'm gonna go with killing an enemy |
3289s | instantly triggers your shield uh |
3291s | recharge because we are actually using |
3294s | oh it's not going to do that because it |
3296s | only recharges while boosting so we need |
3298s | to use close call |
3300s | i'm going to do this one |
3302s | so |
3302s | targets are going to be firing at |
3305s | our drones anyway so i don't really need |
3306s | to use exit strategy close call is going |
3308s | to give us that emergency fund if we end |
3310s | up getting pummeled to death |
3312s | let's see we also have |
3318s | weapons require 25 less energy for each |
3321s | device that is on cooldown that could |
3323s | help us out a lot since our drones are |
3325s | going to be doing a lot of work and |
3326s | we're going to be using devices a bit |
3328s | more so we'll use that one |
3330s | [Music] |
3333s | i'm only using one warfare device right |
3336s | yeah |
3337s | so probably remain a crit happens |
3346s | of course if we're not getting shot at |
3351s | i'm gonna try this let's try this we'll |
3353s | see if our drones can take the bulk of |
3354s | the fire and use excessive force so |
3356s | while our shields are fully charged we |
3358s | do a lot of increased energy |
3361s | damage last but not least |
3367s | i really like unyielding assault it's |
3369s | it's like a perfect case scenario to |
3371s | where it's like you just have this added |
3374s | additional buff |
3376s | that helps you out when you trigger the |
3377s | ult just getting that extra armor bonus |
3379s | is nice |
3381s | challenge me to use the thermal gun for |
3382s | fights actually the thermo gun is a |
3384s | really nice uh weapon |
3386s | for the uh the vindicator i feel like |
3389s | because you can just kind of like run |
3390s | and gun |
3391s | while your drones are like focused out |
3394s | there taking things out |
3399s | so i think for now |
3403s | we're gonna keep the same setup we've |
3405s | been using |
3407s | but we will very likely change soon |
3410s | all right |
3412s | this is the obligatory setup for us |
3415s | using |
3416s | the vindicator |
3422s | oh yeah that damage increase already i |
3425s | love it also i think i saw |
3427s | i think i saw another blueprint |
3433s | i did energy shield |
3435s | what |
3437s | that seems that seems interesting |
3441s | all right so we got our drones |
3443s | feeling pretty good oh we didn't change |
3445s | our color guys do we need to ch |
3448s | i feel like we were in the menus for a |
3449s | while we're gonna fly around we'll |
3450s | change your colors later okay |
3454s | i really want to do one of these um |
3457s | high-risk areas |
3459s | so um |
3461s | let's see |
3462s | which one's gonna be less trouble for |
3464s | our drones goodness |
3465s | [Music] |
3468s | explosive death is gonna be big trouble |
3470s | for our drones |
3472s | that'll just pop them all oof so we'll |
3474s | probably go to the cecito one |
3477s | that's what we're gonna do we're gonna |
3478s | we're gonna go to the ceto high risk |
3480s | area |
3485s | so we'll head on back to our home base |
3487s | like so |
3490s | what is the summer update coming i've |
3492s | seen this question a lot um |
3494s | obviously in the summer is the you know |
3497s | obligatory response um in regards to |
3499s | like the specific |
3501s | time frame the specific window um we |
3505s | have not revealed that |
3507s | thanks to spatial bypass technology |
3510s | very over eager there adam thank you for |
3512s | that um but yeah like we haven't set any |
3514s | specific dates yet and that's |
3516s | intentional it's because uh in to some |
3519s | degree |
3520s | while we do have a perceived date that |
3522s | we would like to launch this at there's |
3524s | always a chance that things might move |
3526s | around very slightly and also on top of |
3529s | that we don't really want to be one of |
3530s | those companies that has an announcement |
3532s | for an announcement uh it feels weird |
3535s | like you already know that it's coming |
3536s | for the summer so |
3538s | uh yeah the short of it is that we |
3541s | haven't said and we don't plan on saying |
3543s | you will probably get like a maybe a one |
3546s | week window out |
3548s | uh whenever we say oh hey the |
3550s | experimental is live you know something |
3551s | like that |
3556s | well ain't that convenient |
3563s | we'll go ahead and swap |
3565s | we're gonna use these |
3567s | uh maybe make maybe make penumbra just a |
3570s | little bit better let's see um |
3574s | oh man i don't have all the ingredients |
3577s | i need an echo canceller and a resistor |
3579s | array |
3581s | [Music] |
3587s | signal circulator and quantum component |
3588s | i think we need to look for these |
3590s | quantum conductor and signal circulator |
3595s | um oh so this is actually this was added |
3598s | titties you didn't tell me about this |
3600s | okay guys now this is neat this is |
3603s | something i didn't realize was actually |
3605s | added let's talk about this |
3607s | this is actually we need to change the |
3609s | the stream name holy crap this is |
3612s | important detail i didn't think this was |
3613s | ready |
3615s | so if you're missing ingredients |
3618s | to something you're trying to craft like |
3620s | we we dove into the crafting of this |
3622s | weapon right we don't have any of this |
3623s | catalyst |
3624s | but and we also are missing the quantum |
3626s | conductor and the signal circular man i |
3628s | want this |
3629s | you can craft the missing components |
3633s | using what you have |
3636s | these are all resources that i've |
3638s | already collected and i can spin them |
3641s | immediately i can now |
3643s | i now have enough quantum conductors |
3646s | signal circulators and proton capacitors |
3648s | to craft and install |
3650s | the powerful catalyst |
3652s | i didn't have to go anywhere else or do |
3654s | anything else |
3655s | just boom boom done |
3661s | i probably could have looked at the rest |
3663s | of them too just to see if there's |
3664s | anything else i wanted but nay i'm |
3666s | actually pretty pretty happy |
3668s | with that selection i do like the |
3669s | powerful |
3671s | uh otherwise we can also increase the |
3674s | level by one which we are going to do of |
3676s | course we want it to be max level |
3678s | and can't increase anything else |
3682s | so we're gonna call that good |
3683s | upgraded weapons level nice |
3687s | so that's a much better weapon than when |
3689s | we picked it up |
3690s | and shoot why i mean we we're here we |
3693s | might as well right |
3694s | let's go ahead and increase this bad boy |
3697s | to superior |
3699s | excellent levels already topped off |
3704s | see this one this one would have some |
3705s | nice energy damage bonus i feel like |
3708s | [Music] |
3713s | let's take our time with this |
3716s | [Music] |
3722s | you know i know this is a basic catalyst |
3725s | but i feel like adding calibrated to |
3727s | this |
3728s | to this blaster |
3730s | because reducing the spread by 50 can |
3733s | make this |
3734s | so much more |
3735s | valuable |
3737s | since the spread of these weapons is |
3739s | kind of garbage |
3741s | like i recognize the range as 800 but |
3743s | even close up it's kind of hard to hit |
3745s | so |
3747s | maybe it's not the best |
3749s | maybe it's not the best decision but for |
3750s | my play style and how i want to operate |
3752s | this is what i'm gonna do |
3754s | we're gonna bring that in just like that |
3756s | that feels a lot better |
3759s | that feels a lot better |
3763s | all right |
3766s | look at us now |
3769s | uh oh we should probably activate the |
3772s | signal decoder so we can go do it |
3775s | oh my gosh |
3779s | critical faculty is so op yeah i i i |
3782s | agree that it's incredibly powerful yes |
3786s | uh where's critical faculty right here |
3789s | yeah |
3790s | to restore all energy um honestly i feel |
3792s | like ulterior motive is like a hidden |
3794s | gem |
3796s | because if you've got this going on |
3798s | while your shield is played if you |
3800s | remove your shield this doesn't work |
3802s | your shield has to be at zero out of a |
3804s | number |
3806s | so if you remove your shield and you try |
3807s | to use ulterior motive it will not work |
3810s | so you guys are aware uh but ulterior |
3812s | motive can be incredibly powerful |
3815s | for a more aggressive build |
3820s | but yeah |
3822s | here we go high risk area vindicator |
3825s | with a somewhat healing your own drones |
3827s | build |
3829s | let's see what happens |
3832s | oh and i see a question that was maybe |
3834s | asked last stream so uh |
3836s | let's answer a couple more |
3838s | [Music] |
3839s | i don't know if i got an answer last |
3841s | stream uh but when you use the |
3843s | vindicator in a high-risk area with only |
3845s | one enemy that takes damage will the |
3846s | drones know which one it is |
3849s | um |
3850s | that's actually a good question i don't |
3851s | know we'll have to test that out and if |
3854s | it doesn't work we'll fix it |
3858s | see what else we miss maybe a cosmetic |
3860s | parts seller next to the ship's dealer |
3861s | to spend credits at uh yeah in regards |
3864s | to the ship parts |
3866s | that's something that we're not really |
3867s | worried too much about at this time but |
3869s | we do want to make sure that um if |
3871s | you're looking for a particular style of |
3874s | ship |
3874s | like a specific wing type or engine type |
3877s | for example we want to have ways for you |
3879s | to get them without hoping on rng |
3884s | so that will definitely come in the |
3886s | future |
3892s | i think we're good to start |
3894s | going in here blazing guns |
3901s | oh i got one more question after release |
3903s | of 1.0 everyone will soon be flying tier |
3906s | 3s and be able to kill planets with a |
3907s | beam laser what are the thoughts on |
3908s | keeping the upgrade horizon elusive well |
3911s | in actuality uh that's not going to be |
3913s | the case because when 1.0 releases |
3915s | there's going to be a hard reset of save |
3917s | files so if you |
3919s | do save a prior save file and you sneak |
3922s | it into the 1.0 it's not going to work |
3924s | it's going to break everything's going |
3926s | to be busted we're sad uh because that's |
3929s | you're going to have too much data from |
3931s | that save file that then screws with |
3933s | what's authentic to the game space and |
3935s | what's intended so upon that save wipe |
3938s | everyone's going to be starting at tier |
3940s | 1 very beginning of the game and the |
3942s | natural progression moving forward |
3944s | you're going to be buying a tier 2 ship |
3946s | then a tier 3 ship then a tier 4 ship |
3948s | naturally as part of the progression |
3950s | through the story arc as well as through |
3952s | your uh general exploration |
3955s | so uh we're pretty satisfied with how |
3958s | that's gonna come together once we get |
3960s | there |
3961s | on for the upgrade horizon factor |
3965s | because otherwise yeah if like we were |
3966s | to drop tier 3 and tier 4 in um you know |
3969s | naturally people are going to gravitate |
3970s | to that which has been a good form of |
3973s | testing like when we drop the tier 2s |
3974s | for example um but |
3977s | at a certain point we have to decide |
3979s | what's valuable for you guys to test and |
3982s | what's valuable to retain until it's |
3984s | actually |
3985s | ready for uh the general population to |
3989s | uh |
3990s | dissect |
3992s | all right here we go |
4004s | wow that's really accurate i'm |
4007s | i'm actually impressed that's just uh |
4011s | oh no my drones are dying |
4014s | give me my health back |
4028s | oh man this this combination feels |
4031s | really good in the vindicator |
4033s | now i'm should be getting hit less |
4036s | that's uh error on my part |
4043s | ouch |
4050s | all right we lost another drone |
4052s | all right good |
4053s | hear my health back drones there you go |
4079s | all right here we go |
4101s | oh man all our drones died |
4105s | oh that's not good i wasn't watching |
4106s | their health all right hang on |
4112s | quick activation what's my activation |
4114s | range i should have checked that |
4117s | what is my activation range |
4120s | 800 oh boy |
4123s | oh goodness |
4133s | heal up quick |
4134s | heal up yeah get your health yes |
4137s | that's what i like to see |
4140s | ah nice healthy boys |
4166s | oh don't shoot don't shoot him |
4175s | deal |
4179s | really is that alt any time now |
4195s | all right |
4211s | oh my goodness all the damage |
4213s | all that damage |
4215s | the pain come back groans |
4235s | get some distance get our drones back oh |
4237s | we just lost one again no |
4244s | but i feel like i'm the target of these |
4246s | enemies more than my drones are |
4250s | all right here let's uh let's get some |
4252s | focus fire on this |
4263s | oh no there's |
4273s | that was painful |
4276s | okay let's get some distance here we |
4278s | gotta we gotta come at this a different |
4280s | angle two armor drones |
4284s | all right |
4285s | there's gotta be priority even though we |
4286s | don't have any drones |
4304s | all right all right |
4308s | okay drones should stay healthy |
4311s | if i can just get a couple more to pop |
4313s | that would be great |
4318s | drone debris please please no |
4346s | oh |
4359s | all right fully healthy drones that's |
4361s | what i like to see |
4365s | yes much better |
4370s | and our ship's doing pretty well too |
4387s | oh no our drones are going down again |
4390s | all the management |
4393s | it's invigorating though |
4398s | feel like we got a nice little |
4399s | combination of sorts here we just gotta |
4402s | keep our drones |
4406s | somewhat healthy |
4408s | all right here we go this is where we're |
4409s | we're gonna grab this one |
4411s | and we're gonna heal up |
4428s | [Music] |
4430s | my drone |
4443s | all right we're going to try and focus |
4444s | over here again |
4450s | all right health is coming back |
4468s | seems my fifth drone slot doesn't want |
4470s | to cooperate |
4488s | it's a bit chaotic but it's sustainable |
4499s | i think a big issue that the vindicator |
4502s | is running into at this place |
4504s | is that the enemies like my drones might |
4507s | not be attacking all the same enemy so |
4510s | if one dies somewhere else |
4512s | it's healing all the other ones |
4514s | including the ones that i'm fighting |
4519s | so the high risk mutators for this |
4521s | particular area might not be the most |
4524s | ideal |
4526s | for the vindicator here |
4531s | health health health yes |
4533s | that's what we like to see |
4558s | oh man that guy barely got armor again |
4560s | drop the drone and kill him there we go |
4577s | yes |
4600s | a bit frantic isn't it |
4606s | got to be on top of the game on one of |
4608s | these buses |
4610s | ah there we go |
4621s | we're gonna grab this shipwreck which |
4622s | normally don't spawn in high-risk areas |
4624s | that's uh that's a bit new |
4626s | uh we'll take it what do we got |
4631s | ah yes double trouble here we go |
4655s | all right |
4661s | oh no another armor drove |
4667s | all right let's focus on the boss let's |
4668s | focus on the box |
4676s | yes |
4681s | one down one to go |
4696s | oh that black candy did some damage to |
4698s | me |
4701s | [Applause] |
4714s | eric's vindicator doesn't look green to |
4715s | me yet oh my gosh you guys |
4717s | all this frantic chaos you're concerned |
4720s | about ship colors |
4722s | come on |
4734s | man i need some more expertise i think |
4738s | that would help this build out quite a |
4739s | lot |
4740s | and probably a couple different weapons |
4743s | too |
4744s | like um i think it's really good for a |
4746s | vindicator actually |
4749s | but i can't help but wonder if maybe |
4750s | there's something that could help this |
4752s | out just a little bit further |
4775s | that's good focus |
4782s | that was close |
4791s | oh he's stuck in the asteroid |
4798s | yes |
4803s | i'll take it |
4806s | oh my goodness |
4809s | man i know that took a little bit longer |
4811s | than normal |
4812s | but that was satisfying man when you |
4814s | bring all the components together for a |
4816s | vindicator |
4817s | it just it feels like you earned it you |
4819s | know what i mean |
4821s | like i put in the work |
4823s | to keep those drones alive |
4826s | to get all of my bonuses going oh my god |
4829s | that felt really good |
4831s | that felt really stinking good |
4834s | all right so let's uh let's go ahead and |
4836s | collect what uh actually |
4838s | i see some des bras over there and maybe |
4841s | some resources |
4843s | we'll see if there's anything else that |
4844s | populated in the area generally speaking |
4846s | um high risk areas are not so much meant |
4848s | to be explored but every now and then |
4851s | you might be able to find like a a |
4853s | resource node or two uh maybe a little |
4856s | bit of wreckage that could have |
4858s | something in it uh but obviously that's |
4860s | not the point of the high risk area the |
4862s | focal point is is of course battling all |
4865s | the enemies |
4867s | uh but yeah |
4869s | cool |
4870s | good job little drones |
4873s | look at these cute little guys where |
4874s | where are you look at these cute little |
4875s | guys aren't they just adorbs |
4878s | yeah yeah |
4882s | oh they're so great i love them so much |
4885s | let's let's put them in the light |
4895s | where are you going okay there you go |
4897s | just look just look at these cute little |
4898s | guys they're adorable |
4900s | adorableness |
4903s | so uh i know we talked about colors |
4904s | there uh earlier someone complained |
4906s | about not being green yet so i have some |
4909s | news to share for what it's worth uh |
4911s | internally we were talking about like |
4913s | these drones having uh you know this |
4915s | particular color scheme which is very |
4917s | colonial right |
4918s | the gmb colors if you will |
4922s | um but then of course you know you have |
4924s | your ship color |
4926s | and sometimes it kind of you know it |
4928s | doesn't it doesn't go together and we |
4931s | talked about it internally |
4933s | and um |
4936s | we would really like to fix this |
4940s | i don't know when |
4942s | i don't know what to what degree |
4945s | but there is a very good chance not just |
4947s | a slight |
4949s | not a strong maybe but like a yeah like |
4952s | that we will make this to where your |
4954s | drones actually do |
4956s | match the color |
4958s | of your ship and how you customized it |
4962s | the possibility is there |
4966s | it wasn't as challenging as we initially |
4968s | thought it would be to do something so |
4970s | be hopeful on that front that could be |
4972s | really nice for vindicator players just |
4974s | as that added level of customization if |
4976s | you will |
4978s | to show off not only your ship but then |
4979s | also have your drones in that matching |
4981s | style |
4984s | uh but if anybody out there like oh well |
4985s | i want to have like i want to customize |
4987s | the wings of my drones and their engines |
4989s | okay slow down their champ look we well |
4992s | we're already stretching it out |
4994s | to get colors |
4997s | but we are we're looking to see what we |
4999s | can do with that |
5000s | because it does seem like it's viable |
5007s | dronita droni dronella |
5012s | dronelita oh my gosh you guys |
5014s | [Music] |
5017s | you guys are crazy |
5019s | [Music] |
5021s | you know what's great is that we have |
5023s | this close call which i thought i was |
5025s | absolutely gonna have to use uh this |
5026s | basically it |
5028s | it generates an emergency shield when |
5030s | you completely die |
5032s | uh we didn't even use it |
5033s | i'm proud of the fact that we didn't |
5035s | have to use it but uh |
5037s | there it is all right uh quick look |
5039s | through our equipment let's see we got |
5041s | us ooh |
5042s | but we had that |
5045s | cameron enzymes solar panels |
5047s | boring plating |
5049s | boring beam laser a peacemaker |
5055s | [Music] |
5057s | interesting |
5059s | uh nano fibers a sticky turret |
5062s | a calibrated scatter gun do we want to |
5064s | do something with that |
5068s | do we want to do something with i mean |
5069s | we could we could raise the level 22 we |
5071s | can maximize it out to a superior |
5076s | see we got a prototype flak |
5082s | a booster thermogon efficient beam laser |
5087s | you know i think you guys asked for a |
5088s | thermogun so maybe we'll use this |
5090s | thermogen |
5095s | yeah we need more bloodstar stuff oh you |
5097s | know what we're in ceto we could go get |
5098s | some more so yeah we'll do that |
5100s | um |
5101s | i think we're gonna use this thermo gun |
5104s | i like the prototype we collected but uh |
5106s | unfortunately nope |
5109s | it's just not it's not what i'm looking |
5111s | for |
5114s | maybe we could you know let's let's |
5116s | cycle let's cycle out |
5118s | we're gonna we're not even gonna look |
5119s | back at these yes we spent catalysts on |
5121s | them yes we upgraded them we're just |
5123s | gonna get rid of them |
5124s | that's that's how the stream is going to |
5126s | go today also everything is damaged oh |
5129s | my gosh we need to go back to we need to |
5131s | go back to base |
5133s | oh my goodness i didn't realize how much |
5136s | stuff was just bonked away |
5141s | no wonder things were a little tricky |
5143s | there |
5146s | me flying a vindicator and creating five |
5148s | drones authorize my children yeah |
5150s | absolutely |
5152s | absolutely |
5162s | if you can get more than just autocannon |
5164s | drones with a model based on the type |
5166s | that would be cool enough yeah that |
5169s | would be pretty cool |
5176s | we'll see what the future has in store |
5178s | for the vindicator and its flying little |
5180s | buddies flying little lovelies |
5186s | all right |
5188s | wow look at look at all those things |
5190s | damaged it's been at the top of my |
5191s | screen this whole time |
5194s | yikes |
5203s | i'm sure we can cycle through more ships |
5205s | too just in case we're not fully sold on |
5207s | flying this one |
5211s | all right let's uh yeah we got |
5212s | everything repaired up i did the quick |
5214s | repair option |
5215s | we're also going to sell our solar |
5216s | panels canon enzyme nano fibers |
5219s | uh oh we have room for a sticky turret i |
5221s | didn't even realize |
5229s | oh yes |
5230s | [Music] |
5237s | that's straight better |
5240s | oh my goodness those star forged |
5242s | powerful scorpion missiles |
5248s | wow |
5250s | that's those are awesome look at the |
5252s | stats on that |
5254s | oh |
5257s | that feels good |
5260s | yeah that's uh this is basically the |
5262s | best scorpion missile i think you can |
5264s | acquire and then on top of that we got |
5266s | some really nice mods |
5268s | so we can auto fire based on a critical |
5270s | hit chance |
5271s | the lock durations decrease by 80 so |
5273s | it's basically i lock and fire and we're |
5275s | good and then a 20 chance to refund the |
5278s | ammo it's like we never have to buy any |
5280s | more of it holy crap that's uh that's |
5282s | wonderful |
5283s | i mean i suppose you could have like the |
5285s | benefit of getting more damage per uh |
5289s | the length of time it's out that could |
5290s | have been maybe better |
5292s | but regardless i'm really satisfied with |
5294s | that |
5295s | that's nice |
5299s | that's really nice |
5301s | so is that peacemaker all right |
5303s | uh |
5305s | anything else stuck in here we already |
5306s | have this |
5307s | that should actually not be present |
5309s | there |
5310s | that's interesting |
5314s | but yeah everything else seems pretty |
5315s | standard |
5316s | also why haven't we upgraded our |
5318s | overcharged speed word that seems kind |
5320s | of strange |
5323s | let's just do that |
5324s | we've got the resources for it we might |
5326s | as well all right |
5328s | level 22 22 22 22 |
5334s | all right now we need to get our uh |
5336s | thermogun and scatter guns upgraded |
5339s | before we move on to the next phase |
5341s | so for anybody who missed out on this uh |
5344s | whenever you modify you can actually |
5346s | modify multiple times now |
5348s | uh we're already at uh level cap so we |
5351s | are going to increase the rarity to max |
5358s | the cost of this |
5360s | may change but hasn't been fully |
5363s | balanced yet so you're all aware |
5367s | but regardless |
5368s | it is what it is uh let's see energy |
5371s | damage |
5378s | i feel like energy damage is probably |
5379s | the way to go here |
5384s | marksman could be nice though |
5390s | marksman could be really nice hmm |
5393s | man we've had so many good options |
5395s | between our uh equipment as of late this |
5398s | is nice i've actually had to think about |
5400s | what i want to use instead of it just |
5402s | being incredibly obvious |
5407s | [Music] |
5417s | would be cool to have passives that |
5418s | define vindicator drones weapon uh yeah |
5420s | that's actually been a point of |
5421s | discussion as well since you know we do |
5423s | have passives that determine the turrets |
5425s | weapon um on the gunship but maybe |
5428s | there's a specific reason why we don't |
5430s | have that passive on the vindicator |
5435s | all right |
5436s | uh let's see |
5439s | we are going to |
5441s | uh i think we're going to go with |
5443s | the range actually |
5446s | i think i want to do the range i mean |
5448s | the damage is nice but if i can keep on |
5451s | hitting them |
5452s | even if i get a little bit further away |
5454s | i feel like i'm gonna i just i feel a |
5456s | little bit better about that all right |
5457s | so now we're going to address |
5459s | whoops modify hold down our uh we are |
5462s | going to increase the level by one |
5465s | okay |
5466s | then we are going to increase the rarity |
5469s | all the way to max look at us spending |
5471s | all our resources |
5473s | and then we are going to install a |
5475s | catalyst |
5476s | the scatter gun let's see i feel like |
5479s | kinetics probably just gonna be the |
5480s | straight up option here |
5485s | i think it's just gonna be |
5490s | yeah we're just going to use kinetic |
5491s | we've already got one so we're not we |
5493s | don't have to craft anything |
5496s | that feels good so we got energy damage |
5498s | at longer range and then the scout |
5500s | scattergun close up that should be nice |
5503s | let's see if there are any new sounds |
5505s | associated with these weapons i don't |
5506s | believe there are oh also our ship's not |
5509s | green yet sorry but let's just listen |
5514s | okay we heard that last time i think the |
5515s | scattergun's the same too |
5518s | [Music] |
5522s | that's actually different |
5525s | that's a different one here let's uh |
5527s | let's make it to where you can actually |
5528s | hear it |
5530s | this is in fact a different sound |
5540s | so i also want to point out |
5542s | [Music] |
5543s | that while we have been introducing new |
5545s | sounds uh we've been uh talking about |
5547s | them on the front of like um here let me |
5549s | let me let me start over |
5551s | with sounds the sound effects for |
5553s | weapons |
5554s | we've been addressing them as like this |
5557s | sound is for a lower tier weapon and |
5559s | this sounds for a higher tier weapon |
5561s | that's for |
5562s | testing purposes |
5565s | so that we can hear the sounds make sure |
5568s | that they're all good and everything um |
5570s | but |
5571s | also keep in mind that just like |
5573s | modifiers on a weapon |
5575s | or |
5576s | the color of a weapon |
5579s | a sound |
5581s | could also technically just be |
5583s | randomized |
5585s | straight up |
5587s | it's possible |
5589s | it's possible you know what i mean |
5592s | all right |
5594s | let's go get this ancient warden |
5597s | i don't like them being here |
5609s | man he's a zippy |
5614s | the scattergun's not gonna do much |
5617s | but it feels good to use |
5623s | i couldn't even hit him with it all |
5624s | right therma guns back |
5629s | excuse me |
5632s | oh the auto firing missiles are causing |
5634s | him to jump around |
5637s | there you know what |
5639s | we're gonna pull those up for the |
5640s | duration of this combat because i want |
5642s | these shots to hit |
5653s | ouch |
5656s | ouch |
5662s | you tell these ancient ones are more |
5664s | accurate i feel like you guys complained |
5665s | about how easy they were so we made some |
5667s | tweaks |
5671s | come on where are my drones at |
5674s | where are my drones at oh my gosh i'm |
5675s | gonna die |
5677s | i'm gonna die |
5683s | oh my gosh we did technically die we |
5685s | didn't technically die oh we're leaving |
5688s | get out of town |
5693s | all right |
5694s | we're going to reconvene |
5698s | we almost had him wait where did he go |
5706s | the drones killed him |
5709s | after i left |
5712s | drones come on |
5718s | i'm all chasing them down on my dozer |
5720s | now dad you can take the bulk of it it's |
5721s | totally fine and then i leave okay we |
5724s | can take care of it now thanks you did |
5726s | the dirty work we got this |
5727s | awesome |
5729s | wow thanks drones you're the best |
5733s | oh goodness |
5740s | what help they were am i right goodness |
5743s | all right we're just gonna we're gonna |
5744s | repair ourselves up a little bit and |
5746s | then of course we'll change the color |
5748s | right before transitioning to the |
5750s | community segment of the stream which is |
5752s | highlighting screenshots and uh |
5753s | answering more questions of course and |
5755s | you know if we really want to we can |
5756s | also look at that concept art one more |
5758s | time |
5759s | because it's noise |
5761s | uh but yeah we can also let's see |
5764s | we have different color options oh man i |
5766s | like that i do like that |
5769s | different color options we could do if |
5771s | we wanted to |
5773s | uh |
5775s | i mean the world is our oyster on this |
5778s | front |
5780s | we go lots of different directions you |
5782s | know what i'm saying |
5790s | oh my gosh i'm already distracted with |
5792s | the colors oh |
5794s | i love messing around with these things |
5796s | so much |
5799s | i'm sure you guys do too oh i like that |
5801s | i like that |
5807s | i'm liking this |
5810s | let's see where are missives uh |
5812s | actually it might be better to have our |
5813s | emissives as the the yellow just |
5816s | yeah we're gonna keep the emissives as |
5817s | the yellow where's the southern emissive |
5819s | i can't even tell |
5821s | you know we actually do have plans to |
5822s | make it to where you can see the |
5823s | emissives that you're changing there's |
5825s | the emissives right there look at that |
5826s | it's tiny |
5827s | and then we got some on the rear |
5829s | but we do want to make that a little bit |
5830s | more transparent to the player |
5833s | but we're going to go with that i like |
5834s | that |
5835s | that's hot |
5837s | literally |
5841s | so uh yeah i think it's a good spot to |
5844s | stop |
5845s | pretty satisfied with those results |
5849s | uh so yeah |
5853s | done and um |
5859s | purple people saying oh yeah i |
5860s | completely ignored you guys you're all |
5862s | listening like green frog green pink |
5865s | purple iodine |
5866s | nah completely ignoring you guys not |
5870s | today i want to do this because i like |
5872s | it i just this is what i want i haven't |
5875s | i haven't flown something that's kind of |
5876s | like iron man-esque or just like fire |
5879s | based themed |
5881s | yeah so that's what we want to do that's |
5883s | that's where we're at and i'm sticking |
5885s | to it all right so guys now it's time to |
5887s | go over to the portion of the stream |
5889s | where we you know we're gonna we're |
5890s | gonna start with the concept art again |
5893s | because you know there's a there's a lot |
5894s | there |
5895s | there's a lot there so um we're gonna |
5897s | take a real super quick break all right |
5899s | real super quick break |
5901s | so go ahead and just like quick stretch |
5903s | break you know relax |
5905s | oh get some water crack your neck i |
5908s | don't know if you heard that but it felt |
5910s | amazing goodness gravy as i just pull up |
5914s | some of these little details |
5916s | just to ensure we've got some fun things |
5919s | to look at |
5921s | all right good good it looks like we are |
5924s | almost ready to go |
5926s | [Music] |
5927s | here we are |
5929s | much much better |
5932s | all right so uh if you guys missed it we |
5935s | covered some uh new concept art uh |
5939s | earlier in the stream |
5942s | and we uh yeah so some of this is what |
5945s | we showed last week like this was last |
5947s | week this was last week etc etc just |
5949s | want to highlight it again so you kind |
5950s | of have like a painted picture |
5953s | of what the canvas will look like when |
5956s | drake |
5957s | gang wars comes out this summer |
5960s | these are actually implemented into |
5963s | is it into your version |
5965s | shoot now i'm not sure this might be in |
5967s | your version i can't remember uh but |
5969s | then obviously this hasn't been |
5971s | implemented yet but you've got something |
5972s | to look forward to |
5973s | uh clerical corvette you do have access |
5975s | to retaliatory drone carrier i still |
5977s | really like the way these look i think |
5979s | it's awesome |
5981s | comes together nicely |
5983s | then we have uh combat units okar of |
5986s | course we have ghosts fighter whatever |
5989s | that means |
5990s | what in the world that looks nice though |
5992s | it looks pleasant |
5993s | wonder what that could mean we've got a |
5995s | coalition carrier which |
5997s | launches combat drones these are not |
5999s | carriers |
6000s | uh they are combat drones |
6003s | then we have the coalition fighters this |
6004s | is also something new that we shared |
6006s | today |
6007s | just giving you a sense of what they |
6008s | look like um if you if you guys are uh |
6011s | familiar with the retaliators you kind |
6013s | of also uh can get a sense of this |
6016s | medium fighter because the retaliators |
6018s | generally use freelance uh style ships |
6021s | so does the coalition |
6022s | so that's why you see uh something |
6024s | similar here |
6026s | if you want to be like using the proper |
6028s | terminology here the coalition uses the |
6031s | freelancer sub faction |
6035s | whereas like xeria and retaliators |
6039s | they use the outlaws so they are a |
6042s | sub-faction of outlaws whereas the |
6044s | coalition of course |
6046s | is a sub-fraction of freelancers |
6049s | just like the retaliators are a |
6050s | sub-fraction of freelancers |
6054s | there you go |
6055s | awesome |
6057s | so that's all that's all that fun stuff |
6059s | uh now we have |
6061s | the screenshots that you guys have been |
6063s | capturing oh why is this one low res no |
6066s | that makes me sad well we'll zoom in and |
6068s | it'll look kind of weird ironically uh |
6071s | this |
6072s | this was posted by retro nutcase who |
6074s | said man everspace1 still looks great |
6077s | and here i downloaded a low res version |
6079s | of the image somehow that's lame uh but |
6082s | still you can tell the light source the |
6084s | ice oh man that ice is nice |
6087s | there's a little baby scout not very |
6089s | upgraded at all so it's either beginning |
6090s | of a hardcore run or the beginning of |
6092s | having just purchased the scout not sure |
6094s | which |
6096s | very nice very nice |
6098s | looks good |
6100s | we also have dark chaos coming in hot |
6102s | with a lot of shots today |
6105s | these were captured over the course of |
6106s | the last two weeks if i'm not mistaken |
6108s | so if you guys have been taking shots |
6110s | and adding them to the discord that's |
6112s | where these uh stem from over the course |
6114s | of the last two weeks |
6117s | uh yeah |
6119s | so dark chaos always provides these very |
6122s | uh |
6123s | man how do you even describe them i |
6124s | don't know just look at it it's nice i'm |
6126s | just sharing with you all i don't have |
6128s | to describe anything to you you have |
6130s | eyes you have brains you can see it it's |
6132s | cool or it's not you determine that it's |
6135s | great |
6136s | that's how it works |
6138s | i just want to highlight the stuff that |
6139s | you shared lone wolf |
6141s | has this sort of wide-angle shot |
6145s | making this |
6147s | bomber |
6149s | is that a bomber i think that's a bomber |
6151s | made this bomber look like a very long |
6153s | boy |
6160s | let's see what else we got any questions |
6162s | will we get any premium michael selects |
6164s | today no no not today unfortunately |
6167s | michael is actually he you may have |
6168s | noticed that michael hasn't been um like |
6171s | as present in the stream like he's |
6172s | watching it uh but he's not responding |
6176s | as much because he's actually doing some |
6178s | work right now some very important work |
6182s | uh he has been |
6183s | ensuring that all details and dates are |
6187s | aligned for the summer |
6189s | wink wink nudge nudge |
6192s | and uh so he has not been doing uh |
6195s | michael selects |
6197s | just because there's |
6198s | important priorities there but rest |
6201s | assured we will get some more michael |
6202s | selects in the future |
6204s | we got dark chaos again |
6206s | you know |
6207s | it's interesting because you don't see |
6208s | this shot very frequently but every time |
6210s | you see it it's like oh that's nice i |
6212s | really like these tunneling shots |
6215s | where you have these interior |
6217s | spaces it's you know you spend so much |
6219s | time out in space and every space too |
6221s | you almost forget that there's these |
6224s | rich details |
6226s | inside of stations and debris and |
6229s | planets and stuff like that |
6231s | so a nice clever shot from dark chaos |
6233s | exploring the darkness |
6237s | we got raveler who was i think this is |
6239s | like a first time shot from him |
6242s | looking into some resources |
6245s | michael is a very busy guy you know |
6247s | sincerely he is |
6248s | he's very busy |
6250s | [Music] |
6252s | hyperspace one scott is super fast and |
6254s | quick it also is an everspace 2 it |
6256s | absolutely is an aerospace 2. |
6259s | scout is super fast |
6263s | scott on everspace 1 was so much better |
6266s | oh what |
6267s | oh my goodness i mean i'm a scout main |
6269s | in everspace one let's be real |
6273s | i still like the scout nervous space too |
6274s | but you know it has it has its place |
6276s | right |
6277s | we had to make some things a little bit |
6279s | more distinct between the classes |
6284s | all right next one we've got is |
6287s | jirad who's on escort duty is how he |
6290s | describes it |
6295s | i like how his color palette also |
6297s | matches gmb so it's like he's |
6299s | authentically part of this |
6301s | squad |
6303s | clever photo this is also one of their |
6305s | first that they were taking and adding |
6307s | into the discord |
6309s | so welcome jarab |
6311s | and thank you for the screenshot |
6315s | oh geek bye i don't know how i missed |
6316s | your comment where you said kansas city |
6319s | chiefs colors i wasn't even thinking |
6321s | about that honestly like i mean i know |
6323s | that the chiefs exist and i'm actually a |
6325s | local in the kansas city area uh but you |
6328s | know sports |
6330s | [Music] |
6332s | esports however i think esports are way |
6334s | cool football exists and i acknowledge |
6336s | that if somebody wants me to come to a |
6337s | football party i'm happy to come eat |
6339s | your food uh and i'll root for a team |
6341s | that's doing a thing |
6343s | that's about as far as i go on that |
6344s | front |
6347s | oh my gosh |
6349s | med bed we got some photos from med bed |
6351s | this time around too they're actually |
6352s | really nice |
6353s | they're really pleasant |
6355s | um so this one i think is incredibly |
6357s | clever i love the way you make it look |
6360s | almost like it's an eclipse utilizing |
6363s | that beautiful ancient |
6365s | as well as the placement of the star |
6367s | soup ah i love that i love that |
6370s | i love the way you brought that together |
6372s | makes me happy |
6374s | makes me very very happy |
6376s | we got this one from med bed as well |
6377s | who's trying to capture more like these |
6379s | scenic sort of overlooks |
6382s | of the station providing that detail |
6387s | that's nice |
6388s | this is going on my wall just to print |
6390s | it out slapping it on a wall somewhere i |
6392s | love it |
6394s | very very cool |
6397s | oh you're the you're jared and discord |
6399s | nice uh e2 moto nice |
6402s | very good welcome to the stream |
6407s | we've also got uh this one from high |
6410s | barf is hyperfin in the chat i feel like |
6414s | i saw him earlier maybe not um but i |
6416s | like the way that he captured this photo |
6418s | it's just like stretching it out um man |
6421s | those colors though i mean i know that |
6423s | maybe i'm not the the best uh |
6425s | best color analog |
6427s | analyzer here uh since you know |
6429s | sometimes my color palettes can look |
6431s | really strange on my ships because i |
6433s | kind of like strange every once in a |
6434s | while this is strange |
6436s | this is a strange that like it pleases |
6438s | me greatly um but also kind of grinds my |
6441s | gears because like even the even the |
6443s | freaking look at look at me sharing high |
6445s | bars photo and then me like crashing it |
6447s | oh my gosh but no like using red |
6451s | for this immersive uh immersive this |
6454s | the the lights |
6456s | using the red for the lights while you |
6458s | have like a gold and a teal |
6461s | i i'm so lost i don't know what theme |
6463s | this is supposed to be circulating |
6464s | around or if you like just randomize the |
6466s | color palette but either way it somehow |
6469s | works and i kind of hate that so thank |
6472s | you for sharing this photo |
6477s | oh my goodness |
6480s | i love it |
6482s | i love it this one comes from sirloin |
6486s | and uh they shared like a bunch of these |
6488s | like super high-res images in the |
6491s | discord and you have to like download |
6492s | them to see them because they were too |
6494s | large uh so like i could zoom in on this |
6496s | and there's still like incredible detail |
6498s | like it's pretty stinking |
6500s | pretty stinking neat now of course you |
6502s | get to the edges and there's like this |
6503s | anti-aliasing thing that's because of |
6505s | the depth of field going on here because |
6507s | it's trying to uh do a thing in the |
6509s | background versus to the ship so you're |
6512s | going to get this strange distortion |
6514s | effect but other than that like the |
6516s | detail on the ship as its shields |
6518s | breaking i think just i think that looks |
6520s | so cool |
6522s | so nice capture on that front screen we |
6524s | got another one we got a couple more |
6526s | from sirloin this one was zooming way |
6530s | way back |
6531s | in the kite nebula |
6534s | and again this is one of those very uh |
6536s | high-res shots though so we can keep |
6538s | zooming in |
6540s | to get all the details of these |
6542s | asteroids |
6545s | a very expansive shot and i like the way |
6548s | it comes together |
6549s | our third one we've got another one for |
6551s | sirloin using that depth of field once |
6553s | more |
6554s | i like how that we got this like |
6556s | rotation you know we got this turn into |
6558s | the middle the explosion of a redeemer |
6561s | the depth of field also isn't doing |
6563s | wonky things around the edges of the |
6564s | ship too so that's nice that's a bonus |
6566s | um |
6567s | and i just i love how like even this |
6569s | part of the ship that you can make out |
6571s | it's just completely enveloped in flame |
6574s | oh my gosh it's just it's this is a nice |
6577s | shot that's a really nice shot i love |
6579s | the way that it comes together |
6581s | i think we need a random button in the |
6582s | color picker oh gosh i think that if we |
6584s | added a random button in the color |
6586s | picker uva or michael i'm not sure which |
6589s | maybe both would have a minor heart |
6591s | attack i don't think they can deal with |
6593s | that they |
6594s | michael's actually expressed to me he |
6596s | was like hey don't choose random weird |
6599s | colors for the stream we want to make |
6600s | sure the ship looks good so all right |
6602s | like he really |
6603s | sincerely uh like |
6606s | probably not something that we want to |
6608s | do um if you want to make your ship look |
6610s | weird you of course have the ability to |
6613s | uh but we want you to choose to do that |
6615s | instead of it be randomly weird |
6618s | i guess anyway |
6620s | uh next up we got another one from |
6622s | highvarf oh my gosh |
6625s | we got this one from the prototype and a |
6628s | lot of people actually ended up loving |
6630s | this sort of um |
6632s | engine wing build for the striker this |
6635s | was before it was called the striker it |
6636s | was called the what was it called the |
6638s | weapon |
6639s | the what was it the |
6641s | i can't remember what was freaking |
6642s | called before i can't i can't remember |
6644s | but um ultimately this weapo the wing |
6647s | style was canned from the striker |
6650s | we felt like it wasn't standing out |
6651s | enough from another wing type that was |
6654s | in the in the striker set aside from its |
6656s | large engines but that's not the right |
6659s | design theme we had in mind for the |
6661s | striker the large engines on the side is |
6663s | actually supposed to be for the gunship |
6665s | as you all know |
6667s | so even though this ship does look |
6669s | really cool a lot of people love it |
6670s | assault fighter thank you spoon knight |
6672s | even though the wings of this assault |
6674s | fighter do look really cool |
6676s | no doubts about that it did not fit the |
6679s | theme that we were aiming for with the |
6680s | vessel it also doesn't have the right |
6683s | silhouette in its presentation for the |
6686s | other ones namely strikers are meant to |
6688s | have two wings on both sides and the |
6689s | wings of the bottom feel more like fins |
6692s | so yeah ultimately we just canned this |
6695s | wing type and replaced it with those |
6697s | engines the big frontal engines that |
6699s | then have the two wings |
6702s | uh so like the engines are almost like |
6705s | weaponized engines if they if you kind |
6707s | of can explain like that anyway i |
6709s | digress |
6711s | uh but yeah a lot has changed since the |
6713s | prototype um i just |
6716s | i just want to |
6718s | throw this on the screen again thanks |
6720s | for sharing this again hi barf i really |
6722s | do appreciate it wow |
6725s | just look at that and just be so |
6728s | thankful |
6729s | [Music] |
6730s | we listen to you guys |
6734s | and have updated uh how things kind of |
6738s | come together on all fronts you can't |
6740s | tell what any of those items are |
6741s | whatsoever you can't tell at what range |
6744s | they're at you can't even tell like how |
6746s | many |
6747s | what are these things what's the it like |
6750s | energy and oh my gosh look even the the |
6753s | devices in the bottom left |
6756s | everything is so |
6759s | different |
6760s | from where it was at in the prototype so |
6762s | a wild ride we have been on |
6766s | and he'd shoot even the even the |
6769s | leveling up it's changed all that stuff |
6771s | it's it's so different so crazy |
6773s | different |
6774s | nuts |
6777s | that is |
6778s | nuts all right next one up we've got is |
6781s | flory |
6782s | who uh |
6784s | took a number of them i felt like this |
6786s | one was a more standout one |
6789s | but uh there's these like i describe |
6792s | them as like ice cream cones in space |
6794s | because they're very like vertical uh |
6797s | uh |
6799s | what's it called when it's a cylinder |
6801s | but it goes to a point it's not a |
6802s | pyramid but i'm gonna say pyramid like |
6805s | um so and then you've got |
6807s | you know all of this dotted goodness at |
6809s | the top like sprinkles on ice cream |
6811s | that's why i call it ice cream there are |
6812s | multiple uh cones in this place and you |
6816s | took a screenshot of this one and i love |
6817s | how there's like added resources on top |
6819s | of it too added flavors |
6822s | so the flavor of the day of course then |
6823s | you know you mix in like your peanut |
6825s | butter or whatever i dig it and it's |
6827s | making me real hungry |
6830s | so excellent work keep it up |
6832s | very nice we have another one from dark |
6835s | chaos i think this one just it's |
6838s | you can't go wrong when you're taking |
6839s | shots out of union in this space and |
6841s | you're lining up these |
6843s | huge station shots |
6845s | in the midst of all the nebula that's |
6847s | present |
6848s | gosh i love that the motion of the ship |
6850s | was well with the trails |
6852s | it feels good feels good bringing it all |
6854s | together |
6855s | a cone |
6856s | it's a cone |
6858s | oh my gosh it's a cone guys thank you |
6861s | thank you for educating me uh with |
6863s | geometry |
6864s | learning my shapes again oh wow that's a |
6868s | throwback to what middle school thank |
6870s | you i appreciate it |
6874s | oh my gosh |
6875s | so uh yeah i love love the way that this |
6877s | one comes together and just really |
6878s | highlights union |
6881s | we got uh |
6882s | baker |
6884s | who was highlighting his ship style |
6888s | i think that he had a couple of shots to |
6890s | share he's kind of a newcomer as well uh |
6893s | to sharing screenshots so really do |
6895s | appreciate it when you guys do that i |
6897s | wanted to highlight you |
6898s | we got some damage we're gonna need to |
6900s | buff out some of those scratches you |
6903s | know i do think that the rich blue and |
6906s | then just like that subtle uh highlight |
6908s | orange uh it's a nice counterpoint with |
6911s | the grays as well to kind of help |
6912s | neutralize those contrasting colors and |
6914s | then flying over this area what is this |
6916s | uh right in the middle of union that |
6919s | destroyed asteroid thing |
6922s | that place is that yawn orbit i think it |
6924s | is maybe it is |
6926s | and lots of firefighting going on in the |
6927s | background we might have to do something |
6928s | about that but still |
6930s | nice shot |
6932s | i like your |
6933s | i like your ship |
6936s | we've got another one from dark chaos |
6937s | this is |
6938s | this is a ship that is currently in the |
6940s | game i don't think a lot of you have |
6942s | actually found it yet though |
6946s | now there are plans for this vessel |
6949s | for one it's not supposed to be colored |
6950s | like that |
6953s | um |
6954s | but uh it is supposed to be rather |
6957s | elusive |
6958s | it might give you some hints as to what |
6959s | it might be in the future |
6962s | but regardless it was found a couple of |
6965s | people have found it now taking |
6966s | screenshots of it and dig it |
6969s | now this is that's a triggering color |
6971s | scheme so this is the um it's the rgb |
6976s | base |
6977s | for determining the primary secondary |
6979s | and tertiary colors that are added to |
6982s | the final product so the colors aren't |
6984s | applied here this is effectively its |
6988s | blueprint this is uh you know think of |
6990s | it as like it's um |
6992s | almost like a wireframe for colors how |
6994s | to better describe that |
6996s | my brain is fried apparently can't uh |
6999s | describe things but uh regardless |
7001s | placeholder that is placeholder all |
7003s | right |
7006s | next one we got another one again |
7008s | from med bed with these creative shots |
7011s | this one i think is your best one i |
7013s | think this one is the most alluring out |
7015s | of all of them you're getting this slice |
7018s | this taste of |
7019s | what could be out there you know if you |
7021s | have this massive star |
7023s | that's next to the station you're |
7025s | looking out from a cave why are you in |
7027s | the cave are you hiding were you |
7028s | exploring |
7029s | something dangerous from afar but |
7031s | regardless you are in this position |
7033s | you're looking onward and there's |
7035s | opportunities or dangers around every |
7037s | corner and i just want to know what they |
7039s | are i want to get there i want to see |
7041s | what's beyond |
7043s | and uh it's a very alluring photo to me |
7046s | it excites me builds me up i want more |
7050s | i dig it we got one from the chemical |
7052s | bro who normally like throws tons of |
7054s | photos at us uh uh but man when he does |
7057s | bring them they're absolute quality so i |
7059s | can't even knock him for that uh still |
7062s | love the way that the colors are |
7063s | utilized here it's very orange you got |
7065s | like this incredibly subtle blue like |
7067s | right here |
7068s | um and that's it like that's the only |
7070s | blue it really stands out |
7073s | but i love the debris feel in the |
7074s | background the lights shining through it |
7077s | i think it does come together incredibly |
7078s | well |
7080s | clever shot |
7082s | very nice and then the last one uh this |
7085s | one actually wasn't posted in the |
7086s | screenshots this was posted on the uh |
7089s | was it a general chat it was somewhere |
7091s | else |
7092s | from mfi |
7094s | who doesn't really post on the |
7095s | screenshots channel but i loved the shot |
7098s | i really enjoyed it |
7099s | giving the vindicator some love it |
7101s | deserves more after all that's why i |
7103s | flew it today because i recognize that |
7105s | it can be a harder ship to use unless |
7107s | you're managing things properly it's a |
7109s | bit to manage on it you saw like you |
7111s | actively saw me in that high risk area |
7113s | but man it feels so good when you're |
7115s | hanging out with your little drone |
7116s | buddies and they're doing work |
7118s | especially when you almost die from an |
7121s | ancient and then they go finish it off |
7122s | without you |
7124s | little punks oh my goodness |
7126s | [Music] |
7127s | but sincerely no it's great i love i |
7129s | love the way that they line up with you |
7132s | i love the way they sync up uh on this |
7134s | front i know some of you have also |
7136s | pointed out it's like they can line up |
7138s | on the left and right as well it's |
7140s | almost like there's eight slots for |
7141s | drones |
7144s | do keep in mind that there are other |
7145s | drones that you can activate in the game |
7147s | that would also follow you in certain |
7149s | orders and stuff like that uh so this |
7151s | the drones don't go to this formation |
7154s | like three at the top three at the |
7155s | bottom bottom intentionally they just |
7157s | fill a slot that can be surrounding you |
7160s | since it is possible to have |
7162s | more than six drones |
7165s | [Music] |
7167s | cool |
7169s | uh and that's the last of those shots we |
7172s | also do have some fan art this fan art |
7174s | is a little bit dated uh but we're gonna |
7177s | bounce into it anyway oh actually no we |
7180s | covered the fan art shoot we already |
7182s | covered this fan art last time oh my |
7183s | gosh |
7185s | we covered this already |
7186s | i didn't even add we didn't get new fan |
7188s | art guys we need more fan art get on it |
7192s | we need more fan art |
7194s | stuff like this this is silly and i love |
7196s | it |
7199s | get on it |
7200s | oh my gosh so guys |
7202s | yeah that's the stream uh we actually |
7204s | have |
7205s | two minutes left i can answer a question |
7209s | so anybody have any question that you'd |
7211s | like me to answer oh my gosh |
7219s | can we get some crumping this week |
7221s | what is crumping should i know what |
7223s | krumping is |
7225s | it would be better ship if the drones |
7227s | had cute little names goodness gravy you |
7229s | guys never stop |
7235s | so um |
7236s | i will mention and maybe you could tell |
7238s | i'm not sure my throat is still on the |
7240s | recovery process through |
7242s | all things allergy related |
7245s | and i don't want to hurt my voice any |
7247s | more than i do just by sheer talking |
7250s | so we are going to go ahead and just |
7251s | transition to the end of the stream uh i |
7253s | don't you have any significant |
7254s | expectations for what may or may not |
7256s | occur afterwards uh but yeah uh we also |
7259s | want to rate somebody like we always do |
7262s | somebody that uh is in the sci-fi |
7264s | community that we respect uh somebody |
7266s | that uh is |
7268s | doing some things because we are big |
7270s | fans of sci-fi games overall and you |
7272s | probably are too if you're interested in |
7273s | every space too um i is corbin streaming |
7276s | uh susan do you know |
7278s | is he on the is he on the docket |
7282s | we got him going on here let me let me |
7283s | go back to the |
7286s | uh new concept art stuff |
7292s | so anybody who's missed it they can't |
7293s | see right here at the end one more time |
7297s | where's the center of the universe it's |
7298s | in this it's in the very middle of all |
7301s | creation |
7303s | i'm very wise |
7306s | oh my gosh |
7308s | your questions you guys are so silly |
7311s | corbin is yes okay so yeah we'll bounce |
7313s | over to corbin um and he's he's always |
7316s | awesome he's always fun definitely give |
7317s | him the love and attention he deserves |
7319s | he's doing things |
7321s | and uh yeah otherwise i hope you guys |
7323s | enjoyed the new concept art you guys |
7325s | should probably be looking forward to |
7327s | the coalition zerulia and retaliator |
7330s | factions in the upcoming summer gang |
7333s | wars update which will be dropping |
7338s | in the summer uh |
7342s | man i just pissed off somebody who was |
7344s | expecting a date oh my gosh what a tease |
7347s | all right guys i'm out of here don't |
7348s | stop being awesome sincerely i won't |
7351s | stop being eric schrader your community |
7353s | ambassador all things ever space two |
7355s | related uh and uh yeah we'll catch you |
7358s | in the next stream so uh yeah we're just |
7360s | gonna we're just gonna cut to the chase |
7362s | we are no in segment we're gonna go ray |
7365s | corbin okay that's what we're gonna do |
7367s | so excellent doodles |
7373s | [Music] |
7382s | [Music] |
7391s | [Music] |
7395s | go say hi to corbin |
7411s | [Music] |
7414s | okay there's an in game segment in game |
7417s | segment in stream segment you know the |
7419s | drill i just really like talking to you |
7421s | all and i can't get enough of it and i |
7423s | just want to make sure that everybody |
7425s | out there is super aware |
7428s | that everspace 2 |
7430s | in its early access state still has a |
7432s | lot more content coming yes but also |
7434s | note that the 1.0 release scheduled for |
7437s | the first quarter of 2023 |
7441s | will go up in price so if you are |
7444s | interested in purchasing the game my |
7446s | recommendation to you to save the most |
7448s | money if you are incredibly frugal like |
7451s | i am as a gamer you need to wish list us |
7454s | put us on the wish list because anytime |
7456s | there's a sale that pops up maybe one |
7458s | that might be happening soon i don't |
7459s | know i don't have any information on the |
7461s | inside um you can absolutely do that and |
7465s | when a sale goes live you would then |
7467s | know it could be up to 10 15 20 off |
7471s | probably somewhere around those lines |
7473s | that would be the absolute cheapest you |
7476s | can purchase everspace 2 at this time |
7479s | that's the lowest and you can only see |
7481s | that if you have a wish listed so the |
7484s | notification hits you when it's ready |
7486s | otherwise we totally respect you guys |
7489s | waiting for that 1.0 release and if |
7491s | that's the way you want to be |
7494s | ensuring all components of everspace 2 |
7496s | actually are hit and we account for all |
7499s | of the visionary elements we said we |
7502s | claimed we totally understand so don't |
7505s | stop being awesome guys i'm legitimately |
7507s | leaving right now uh take care |
7511s | bye |
7512s | toodles again |
7516s | [Music] |
7525s | [Music] |
7535s | foreign |