over 2 years
ago -
ROCKFISH Games
-
Direct link
Transcript (by Youtube)
0s | [Music] |
---|---|
3s | welcome pilots we're in the final |
5s | stretch towards a full release in 2023 |
8s | i'm eric your community ambassador and |
10s | this video is covering the first of |
12s | three major updates to everspace 2 |
14s | happening this year |
17s | our focus for this spring has been |
19s | overhauling foundational systems and |
22s | game balance as well as the addition of |
24s | the final playable ship class the summer |
26s | and fall updates will provide more |
29s | content including a new star system |
31s | enemies main missions side missions |
35s | in-game challenges quality of life |
37s | improvements and much more |
40s | we want as many international pilots as |
43s | possible to enjoy everspace 2 at full |
45s | capacity even during early access so |
48s | with this spring update we're rolling |
50s | out ui and subtitle localization for the |
53s | following languages |
54s | german |
55s | french |
56s | italian |
57s | spanish |
58s | brazilian portuguese polish czech |
62s | simplified and traditional chinese |
65s | japanese and korean |
67s | please note that translation is still |
69s | work in progress if you see anything |
72s | that seems off we encourage heading over |
74s | to crowden to provide suggestions as we |
76s | continue to work on bringing the |
78s | languages to one-to-one parody with the |
80s | english version for full release a link |
82s | to help out on this front can be found |
84s | in the description below |
88s | everspace 2 is receiving a gameplay |
90s | overhaul to several of its foundational |
93s | systems crafting now has a dedicated tab |
96s | in the menu |
98s | items formerly known as tech resources |
101s | are now components and live in a |
103s | dedicated inventory in the crafting menu |
105s | next to ores and crystals |
107s | if you're short a few parts for a |
109s | crucial upgrade components can now be |
111s | crafted on the |
113s | fly second blueprint acquisition has |
116s | been significantly streamlined now |
118s | requiring the sought after item to be |
120s | dismantled three times additionally |
123s | enemies now have a small chance to drop |
125s | blueprints outright |
127s | and finally for those seeking to |
128s | optimize their favorite equipment |
131s | catalysts have been added for item |
133s | customization |
134s | once crafted these can be used to assign |
137s | an item prefix onto an existing piece of |
140s | gear allowing you to squeeze every last |
142s | drop of performance from your arsenal |
144s | catalysts don't have to be used |
146s | immediately either as we've also made |
149s | sure that you can store them for when |
151s | needs arise |
152s | more catalyst variations will be added |
154s | in future updates |
158s | resources now generate in specific |
160s | regions across the game early systems |
163s | like ceto are brimming with iron and |
165s | atheium crystal while rarer ores can be |
167s | discovered further afield |
170s | minable resources are now visually |
172s | identifiable from afar |
175s | and once a specific perk has been |
177s | invested resources are catalogued |
179s | regarding their yield quantity making |
181s | them easy for the player to seek out |
183s | directly from the map |
185s | resource nodes drop their respective ore |
188s | or crystal when struck and each one has |
190s | a small chance to provide a more |
192s | valuable variant like pure iron or |
195s | flawless atheium |
196s | weapon specific item modifiers have been |
199s | added to effect mining yield and |
201s | increased resource rarity to let players |
203s | choose if they want better mining |
205s | capabilities |
208s | device progression has been |
210s | fundamentally changed upon acquiring a |
213s | device players may level them up to four |
216s | times improving the duration or strength |
219s | of device effects increasing the number |
221s | of charges and lowering cooldown timers |
224s | mastering a device unlocks three unique |
226s | modes to choose from so players can |
228s | match them to their play style |
230s | choose device upgrades carefully however |
233s | if you want to remove the levels you've |
235s | applied |
236s | maybe you want to put upgrades on a |
238s | different device for example you'll have |
240s | to spend crafting ingredients to peel |
242s | them off |
247s | the final ship class is primed and |
249s | polished for agile action introducing |
252s | the stinger class light fighter |
255s | the stinger is a device master so it |
257s | intrinsically gains a virtual level to |
259s | all devices equipped to it |
262s | upon using a device a third hardpoint is |
265s | activated to increase damage and proc |
267s | chances for a short duration |
269s | this effect can be maintained by |
272s | chaining devices together |
281s | the stinger's ult void swarm sends |
283s | thousands of frenzied microbots that |
285s | quickly reduce the opposing ships to |
287s | nothing |
290s | this controlled nano technology returns |
292s | to the stinger to restore its own hole |
294s | and armor based on the amount of damage |
297s | dealt which usually is a lot |
304s | [Music] |
307s | many systems like experience |
308s | distribution and item energy management |
311s | have had additional tuning and balancing |
313s | at the foundational level to promote |
316s | greater decision making player ships |
318s | have been adjusted to better reflect |
320s | their class specific features if the |
322s | progression still seems to be |
324s | unforgiving or perhaps too easy our |
327s | first iteration of a difficulty selector |
329s | is now available |
333s | the summer update will unveil several |
334s | new factions but we've extended the |
337s | current mission chain so players can get |
339s | a first taste as to what the okar prime |
341s | and their unique combat abilities are |
344s | all about |
345s | it's been a busy last few months getting |
348s | this update out the door as well as |
350s | preparing a new system to be released in |
352s | the drake gang wars update this summer |
355s | and also while a native linux build of |
359s | the game will be available at full |
360s | release optimizations have been made to |
363s | the windows version to ensure a decent |
366s | experience on the steam deck |
369s | a link to the full patch notes can be |
371s | found in the description |
373s | this has been eric you have been awesome |
376s | for watching to the very end and hey |
378s | follow our socials and wish list us on |
381s | steam to never miss content updates live |
383s | streams and monthly recaps for all |
385s | things everspace too |
388s | toodles |