over 2 years
ago -
/u/FactorioTeam
-
Direct link
Changes
- The game no longer requires re-entering server passwords when restarting to sync mods or mod settings.
- When joining modded games mods and settings are synced at the same time reducing the number of restarts needed.
Bugfixes
- Fixed server getting stuck at "Saving the map for player" for 20 seconds sometimes if a client disconnects shortly after connecting.
- Fixed server getting stuck at "Saving the map for player" forever in some rare situations.
- Fixed highlight box on curved-rail would not render selection box correctly. more
- Fixed heavy-mode when character dies in multiplayer. more
- Fixed that the "run forest, run" achievement could be unlocked by shooting trees instead of running them over. more
- Fixed a crash when trying to read LuaEntity::neighbours on a WallConnectable when one of the neighbours is a ghost. more
- Fixed recipe highlights in the assembling machine GUI. more
- Fixed an issue with the prototype explorer GUI and guns. more
- Fixed false-positive desyncs when using mods and running /c game.force_crc() or /toggle-heavy-mode more
- Fixed a crash when defining a fluid stream prototype with zero particles. more
- Fixed a GUI layering issue related to some error messages. more
- Fixed not being able to open blueprint books in books through the quickbar. more
- Fixed LuaSurface::find_entities_filtered would fail to find entities by collision mask if they only collide with tiles. more
- Fixed that pump that cannot interact with fluid wagons would crash on save after position change. more
Modding
- The mod settings GUI will now show the 'tooltip' icon for any settings that have tooltips.
- Added a reset button to each mod setting in the mod settings GUI.
Scripting
- Added LuaControl::crafting_queue_progress write.
- Added LuaTile::tile_ghost.
- Added 'to_be_deconstructed', and 'has_tile_ghost' filters to the options for LuaSurface::find_tiles_filtered.
- Added LuaEntityPrototype::indexed_guns. It works as LuaEntityPrototype::guns but returns an array.
- Collision-mask prototype filters for Entity, Tile and Decorative now support a 'contains-any' and 'contains-all' modes.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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