about 10 hours
ago -
/u/FactorioTeam
-
Direct link
Changes
- Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more
- Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.
Bugfixes
- Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more
- Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more
- Fixed that inserters could grab items from belts that crafting machines no longer wanted. more
- Fixed taking screenshot could crash in some cases. more
- Fixed that select list background drawing was incorrect for the first row. more
- Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. more
- Fixed that reset technology effects would clear in-progress research triggers. more
- Fixed that writing "nil" to storage_filter did not work correctly. more
- Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. more
- Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. more
- Fixed that upgrading pairs of underground belts could transform one end of the belt. more
- Fixed visualisation of asteroid collector range sometimes being drawn wrong. more
- Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. more
- Fixed clicking space connections in factoriopedia would not update selected items. more
- Fixed that on_equipment_removed did not fire for robots removing equipment. more
- Fixed that some hidden items would show in Factoriopedia. more
- Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
- Fixed pentapod eggs default import surface. more
- Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. more
- Fixed trunk of a specific tree flickered when moving while zoomed out. more
- Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. more
- Fixed a desync related to cliffs and deleting multiple chunks in the same tick. more
- Don't auto-focus blueprint parameter fields when using a controller. more
- Fixed a crash when interacting with GUIs while auto-save runs. more
- Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. more
- Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. more
- Fixed crash when clicking a shortcut rich text link in controller input method.
- Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests more
- Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
- Fixed a crash when building entities with linked pipe connections in multiplayer latency. more
- Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. more
- Fixed that map rendering would wrongly show your player as on the map when paused. more
- Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
- Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
- Fixed offshore pump underwater patch was not rendered under water.
- Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them more
- Fixed loading of scenarios when entities were configured with difficulty settings. more
- Fixed biters and pentapods getting frozen mid-attack. more
- Fixed infinity container parametrization could set empty filters causing crash on saving.
Scripting
- ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
External link →