Minor Features

  • GUIs can now also be navigated with D-pad in controller input method.
  • Added drag-to-reorder to pins.
  • Added drag-to-reorder turret priorities.
  • Added drag-to-reorder to infinity chest filters.
  • Added drag-to-reorder to editor infinity filters.
  • Added drag-to-reorder to deconstruction planner filters.
  • Added drag-to-reorder to upgrade planner filters.
  • Added drag-to-reorder to module upgrade settings inside upgrade planner destination UI.
  • Added drag-to-reorder to inserter, loader, and asteroid collector filters.
  • Furnaces can be connected to circuit network.
  • Added fluid temperatures to Factoriopedia ingredients and products where relevant. more
  • Make drop item hotkey work the same way in GUI as it does in the game world.

Changes

  • Adjusted how walking and driving sounds attenuate with zoom level.
  • Added missing walking sounds and fixed incorrect walking sounds for various decoratives.
  • Linked fluidbox connections will no longer show a fluid icon.

Bugfixes

  • Fixed that reading localised strings through some methods did not work correctly. more
  • Fixed that unpowered inserters could pick up fish. more
  • Fixed that spoiled items in modded rocket silos couldn't be removed by inserters. more
  • Fixed that virtual items like green-wire or spidertron-remote are no longer showing recycling recipe. more
  • Fixed that deleting a surface with off-chunk segmented units could cause consistency checks to fail. more
  • Fixed a desync when deleting chart tags pinned by other players. more
  • Fixed consistency issues in deconstruction planner UI when toggling "Trees/rocks only" checkbox and tile mode dropdown.
  • Fixed space platforms not updating last activity time when advancing schedule to the same planet. more
  • Fixed missing frames in fusion generator animation. more
  • Fixed a consistency issue when a mod adds fluid to a frozen fluid box. more
  • Fixed that LuaFluidBox functions would not work correctly with a frozen fluid box.
  • Fixed that frozen fluid boxes would not show the fluid they contained.
  • Fixed schedule GUI not updating temporary station status when interrupt triggers from a temporary station which is last in schedule. more
  • Fixed furnaces could report as being able to craft certain recipes when they had not enough item ingredient slots. more
  • Fixed assemblers could report as being able to craft certain recipes with custom fluidbox indexes when assembler had not enough fluidboxes.
  • Fixed furnaces were able to craft recipes with more item products than size of furnace's products inventory.
  • Added more detailed healing values for entities healing < 10/s. more
  • Fixed a crash when migrating assembler with control behavior into different entity type.
  • Fixed that crafting machines with high speeds would not scale input fluid amounts. more
  • Fixed a crash in latency when character with exoskeletons moves onto ungenerated chunks.
  • Fixed that items spoiling in cargo pods would not run spoil triggers. more
  • Fixed that entities upgraded on platforms would not fire the on_space_platform_built_entity event. more
  • Fixed that equipment in map editor armor did not work. more
  • Fixed consistency issue related to setting signals with with quality only. more
  • Fixed a consistency issue when underground belts with items are cloned. more
  • Fixed a consistency issue when robots deconstruct heat pipes keeping roboports from freezing. more
  • Fixed a crash when flipping an entity with linked fluidbox connections. more
  • Fixed a scaling performance issue related to blueprints with asteroid collector and thruster count on space platforms. more
  • Fixed that LuaRecord::contents did not accurately reflect the positions of the children.
  • Fixed that canceling mod updates would not re-enable the "Update selected" button. more
  • Fixed a crash when placing ghost rail signal on top of existing rail signals that is marked to be upgraded. more
  • Fixed that copy-settings undo/redo action descriptions would use the wrong surface. more
  • Fixed that the map editor tile paint bucket tool did not highlight tiles correctly. more
  • Fixed that platform inactivity was not updated when sending cargo to planets. more

Modding

  • Added FurnacePrototype::circuit_connector, circuit_connector_flipped, circuit_wire_max_distance, default_recipe_finished_signal, default_working_signal.
  • Added AssemblingMachinePrototype::circuit_connector_flipped.
  • Added AssemblingMachinePrototype::max_item_product_count.
  • Added LoaderPrototype::adjustable_belt_stack_size.

Scripting

  • Added LuaFurnaceControlBehavior.
  • Added LuaTransportLine::force_insert_at.
  • Added LuaEntity::loader_belt_stack_size_override read/write.
  • Added LuaEntityPrototype::loader_max_belt_stack_size read.
  • Added LuaEntityPrototype::loader_adjustable_belt_stack_size read.
  • Added on_cargo_pod_finished_descending and on_cargo_pod_delivered_cargo events.
  • Added LuaRecord::contents_size read.
  • Added CustomInputEvent::cursor_direction.
  • Added on_singleplayer_init and on_multiplayer_init.
  • Added defines.inventory.assembling_machine_trash and defines.inventory.furnace_trash.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

External link →