Minor Features

  • Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more

Graphics

  • Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).

Bugfixes

  • Fixed equipment grid ghost interaction for entities that move in some cases. more
  • Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more
  • Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more
  • Fixed that display panel text wasn't parametrisable by blueprint parametrisation. more
  • Fixed that switching to remote view while shooting would keep shooting. more
  • Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. more
  • Fixed trains station tutorial would crash when adding a schedule record. more
  • Fixed that space platform hubs would not auto-trash items correctly. more
  • Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk.
  • Fixed migrating logistic containers into storage chest could leave them inconsistent. more
  • Fixed that fusion generators were highly sensitive to entity update order. more
  • Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. more
  • Fixed a crash related to drag building ghost belts and script reviving entities. more
  • Fixed a crash when upgrade-reviving ghost entities that have gui open. more
  • Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. more
  • Fixed display panel text was not showing up on screenshots. more
  • Fixed selector combinator gui was showing input value in the output count signal slot. more
  • Fixed following robots lifetime modifier was not working with fractions. more
  • Fixed demolishers were unable to destroy open gates. more
  • Fixed spoil to trigger was not spawning correct amount of entities.
  • Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile more
  • When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile)
  • Fixed a crash and some other zoom-related problems if the window size is exceptionally large. more
  • Fixed items on splitters were changing sides when rotating. more
  • Fixed decider combinator gui conditions highlighting. more
  • Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes more
  • Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. more
  • Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas.
  • Fixed wire distance checks when entity uses rotated selection boxes. more
  • Fixed deconstruction planner with quality entities selected would not show quality on the icon. more
  • Fixed modded technologies with finite amount of levels could fail to show levels info. more
  • Fixed that blueprint parametrisation was able to change number in a storage chest filter. more
  • Added more context to blueprint parameters in trains. more
  • Fixed changing space platform hub's inventory bar was not waking up input inserters. more
  • Fixed pipe connection sprites of some machines not working together with storage tanks and pumps. more
  • Fixed tooltip for recipe parameters to not show "made in". more
  • Fixed lamps with color set by control behavior would not use color for one tick after loading a save. more
  • Fixed cutscenes would reset player zoom level when finishing. more
  • Fixed some tooltip lines would clip outside the tooltip frame. more
  • Fixed that the character would keep mining when entering remote view. more

Modding

  • Changed working_visualisations to enforce that the provided array is contiguous.
  • Added FluidBoxPrototype::volume_reservation_fraction.
  • Added ExplosionPrototype::delay and ExplosionPrototype::delay_deviation for adding an artificial delay to an explosion effect.
  • Added ExplosionPrototype::explosion_effect which triggers after the delay has passed instead of when the explosion entity is created as with EntityPrototype::created_effect.
  • Added TechnologyPrototype::show_levels_info.

Scripting

  • LuaEntity::infinity_inventory_filters and remove_unfiltered_items now support infinity-cargo-wagon.
  • LuaControl::walking_state now reads and writes spider-vehicle walking state if the player is driving one.
  • Added LuaEntity::cargo_pod_origin which stores which station entity the pod departed from. (Migrated existing pods from before this version do NOT retroactively gain this information)
  • Added 'spoil-result' and 'plant-result' filter to ItemPrototypeFilters.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

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