about 9 hours
ago -
/u/FactorioTeam
-
Direct link
Minor Features
- Assemblers circuit allows to choose if items in crafting should be included by read contents.
- Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
- Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
- Nightvision is less orange.
- Moved the "Any quality" option into the comparison dropdown.
- Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
- Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). more
Bugfixes
- Fixed that undo tooltips could show the wrong surface. more
- Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. more
- Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
- Fixed selector combinator using the old quality dropdown UI.
- Fixed a desync when holding blueprints with spidertrons. more
- Fixed "option" key name on macOS. more
- Fixed modifier key order on macOS.
- Fixed that reaching inventory transfer limit didn't cancel additional item requests. more
- Fixed performance issue when long transport line sequence is remerging while having active belt reader. more
- Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled more
- Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. more
- Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. more
- Fixed drawing of quality conditions in entity/blueprint preview in GUI. more
- Fixed screenshot command crash when passing zoom of 0. more
- Fixed it was not possible to copy settings between artillery wagons. more
- Fixed another script issue in orbital logistics tips. more
- Fixed that undoing a module upgrade didn't update the GUI. more
- Fixed missing technology dependencies in quality technologies when playing base+quality. more
- Fixed stack inserter would start dropping partial held stack when waking up by control behavior. more
- Fixed an issue with obtaining achievements after loading a save file in some cases. more
- Fixed construction robots not delivering items to an entity marked for upgrade. more
- Fixed rocket silos requesting more items than their inventory size. more
- Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. more
- Fixed a crash when interacting with ghost tanks in some scenarios. more
- Fixed persistent working sounds remaining silent after fading out on pause. more
- Fixed that you could exit the rocket while landing on space platforms. more
- Fixed a crash when your inventory was full and robots were trying to store items in your inventory. more
- Fixed that infinite item resources would not produce if the yield went below 100%. more
- Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. more
- Fixed cargo pod didn't have transparent background when landing on Fulgora. more
- Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. more
- Fixed surface list being too tall when loading into a game in remote view. more
- Fixed generic interrupt logic not replacing station names in wait conditions. more
- Fixed that modded custom cameras would always show fog of war. more
- Fixed a crash when pinning resource patch results that had been fully mined. more
Modding
- Corpses used by entities with health automatically use the collision box of the parent entity. more
- Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
Scripting
- Added LuaEntityPrototype::auto_setup_collision_box read.
- Events::on_cargo_pod_finished_ascending Lua event added.
- 'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
- removed property 'player_index' from Events::on_rocket_launched data.
- Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
- Changed all instances of get_item_count to support quality.
- Changed LuaPlayer::get_quick_bar_slot to include quality.
- Changed LuaEquipmentGrid::get_contents() to include quality.
- Changed LuaEquipmentGrid::count() to support quality.
- Changed LuaEntity::storage_filter read to include quality.
- Added quality to selected_prototype during custom input events.
- Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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