over 3 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed crash when upgrading ghost that was still built only in latency state. more
  • Fixed script buildability of spidertron not allowing to build in colliding positions.
  • Fixed that migration could remove spidertrons. more
  • Fixed that map view settings didn't persist between game restarts. more
  • Fixed vehicle equipment grid scrolling when it is too big to fit. more
  • Fixed logistic issue with spidertrons when they request the same amount as they trash. more
  • Fixed that inserters would sleep incorrectly in some situations with linked-chests. more
  • Fixed that fuzzy search didn't work. more
  • Fixed that the trains GUI would always use the surface the player was on to render train backgrounds. more
  • Fixed that tips and tricks prototype errors didn't use the minimal mode GUI. more
  • Fixed tips and trick notification window jumping. more
  • Fixed that create_entities_from_blueprint_string didn't insert modules. more
  • Fixed tips and tricks description text disappearing in certain resolutions. more
  • Fixed Laser shooting speed technology missing the Military science pack pre-requisite. more
  • Fixed crash when editing out loaders from blueprints. more
  • Fixed that pressing "Restart" after a game restart would revert some map settings to default instead of loading them from the save file. more
  • Fixed that power switch would not play its working_sound properly. more
  • Fixed main menu background simulation saves could not be loaded from zipped mods. more

Scripting

  • Added "reason" to the on_pre_player_left_game and on_player_left_game events.
  • Added LuaEntity::is_registered_for_construction/deconstruction/upgrade/repair().

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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