Changes
- Removed the message of " is in the way" when building over the exact same entity with same direction and position as in cursor. more
- Rails under trains can be marked for deconstruction. more
- Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting.
- Latency hiding is no longer completely disabled when the character is shooting. Character position and animation are still not latency-hidden while the character is in combat (10 seconds after shooting or taking damage). This should make combat smoother in multiplayer.
- The Linux version of the game now depends on PulseAudio.
Bugfixes
- Fixed adding conditions to a train station after it was dragged. more
- Improved drawing of a wall preview in some special cases. more
- Fixed that the sync-mods-with-save could in some cases leave mods enabled. more
- Added Right Control as secondary binding for "Temporary station modifier" controls. more
- Fixed that migrating saves could in some cases mess up damage bonuses. more
- Added a migration for unloadable saves because of invalid train paths caused by bugs in previous versions. more
- Fixed that rails wouldn't build correctly if they had a fast_replaceable_group defined. more
- Fixed flamethrower turret tooltip was missing info about created fire. more
- Fixed that modded units with minimal attack range wouldn't try to get away from a target if they were too close. more
- Fixed that train built from blueprint could miss a connection occasionally due the rail building order. more
- Fixed that electric-energy-interface and heat-interface entity types didn't export properly in blueprint string format. more
- Fixed Compilatron speech bubble hologram effect would cause entire screen to flicker when "Full color depth" graphics option was disabled. more
- Fixed a map corruption issue related to building blueprints outside of the map through script. more
- Fixed that too long description of shortcut tool could make the selection frame to be too big and unclosable. more
- Fixed that undo doesn't work for trains. more
- Fixed that reading 'disabled' from train stop control behaviors from Lua would report bad values in some cases. more
- Fixed that rich text tooltips would flicker in multiplayer. more
- Fixed possible crash in NPE when Compilatron builds an iron mining setup. more
- Fixed multiplayer issue where a client and server would sometimes send a large amount of data, causing players with slower connection to disconnect (https://factorio.com/blog/post/fff-302)
- Fixed that the wind sound would cut off abruptly when the technology screen was opened. more
- Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. more
- Fixed that the bar of train wagon in blueprint was lost when the game was saved and loaded. more
- Fixed that textfield selection wasn't removed when the focus was lost. more
Modding
- Equipment with the "manual" shape now renders backgrounds/outlines automatically like equipment with the "full" shape.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →