Bugfixes
- Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible.
- Fixed Train overview GUI not updating the list remark. more
- Fixed typos in Construction robot tip. more
- Fixed a crash when quitting while using the linked-container entity type with power armor in it.
- Fixed that sounds could sometimes be heard when they shouldn't. more
- Fixed regenerating tile variations during save migration would not break up old large tiles and would only reset their variations to 0.
- Fixed "probability" property of size variants in the tile definition was ignored when "weights" property was left out.
- Fixed searching mod settings tab would leave tabs disabled. more
- Fixed a crash of transport line migration in some cases of mod removal. more
- Fixed that train stop gui could indicate more trains than there are when trains are removed or merged while gui is opened. more
- Fixed a conflict between setting the players cursor through script and holding blueprint library blueprints. more
- Fixed that building entity with multiple items to place would take unrelated items from inventory. more
Modding
- Added CustomInputPrototype::include_selected_prototype when true the event will include selected_prototype = {base_type=, derived_type=, name=} when applicable.
Scripting
- Added LuaCustomInputPrototype::enabled_while_spectating, enabled_while_in_cutscene, include_selected_prototype, and item_to_spawn read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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