about 3 years ago - /u/FactorioTeam - Direct link

Graphics

  • Reworked all technology icons, and provided higher resolutions used by high GUI scale.
  • Changed item icons for armors, to match the progression and tech icons better.

Changes

  • Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor.

Bugfixes

  • Roboport normal resolution graphics have been updated to be a downscale from the high resolution graphics. more
  • Fixed cut-tool showing distinct selection color when holding shift. more
  • Fixed armor rich text tags not using the correct icon. more
  • Fixed pumpjack showing item drop indication arrows. more
  • Fixed being unable to confirm the migrated content window if there was a game GUI open behind it. more
  • Fixed a bad Lua event when invalidating the owning players controller during the gui closed event. more
  • Fixed scaling of icons on buttons with more than 200% UI scale.
  • Fixed issue where ghosts overlapping with non-ghost entity in cloned area is not cloned. (fixes https://forums.factorio.com/97861)
  • Fixed using upgrade planner without explicit filters on entities marked for upgrade would not upgrade the existing upgrade orders.
  • Fixed a crash with mods and chunk generation in some cases. more
  • Fixed the wrong technology level shown on the icon in the currently selected technology.
  • Fixed the missing notification (i) icon on the recipe group button, when there are more groups, so the tabs are shown as buttons instead.
  • Fixed a crash when trying to undo actions done on a surface that was deleted in the meantime. more
  • Fixed that train would sometimes NO_PATH during repath while in intersection where the path passes through a block that is already occupied by that train. more
  • Fixed a crash when the link_id of a linked container is changed while a non-admin has the GUI open. more

Modding

  • Added "add" and "remove" modes to the Infinity pipe and Heat interface.

Scripting

  • Removed the "tile-build" SoundPath type. It has been replaced with "tile-build-small", "tile-build-medium", "tile-build-large", allowing mods to specify which size they want to refer to.
  • Added LuaEntityPrototype::related_underground_belt read.
  • Added "add" and "remove" modes to InfinityPipeFilter and HeatSetting.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

P.S. Sorry /u/sPLATTYYY, still had to make an official one.

External link →