Balancing
- Changed expensive variant of electronic circuit to require 8 copper cables instead of 10.
Changes
- User verification must be enabled for public multiplayer games. LAN games, direct-connect, and Steam still don't require user verification.
- Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth.
- Added "Build with obstacle avoidance" into controls settings with CONTROL + Left mouse click as default. It re-introduces the possibility to build rails in ghost mode that avoid trees rocks and cliffs.
- Decreased base damage of Personal laser defense from 40 to 30.
- Decreased base shooting speed of Laser turret and Personal laser defense equipment from 3 shots per second to 1.5 shots per second.
- Reverted combat latency behavior to do latency hiding while in combat. more
Bugfixes
- Fixed that extra fast (modded) splitters didn't work properly. more
- Fixed an inconsistency between area selection and logistic network highlight. more
- Fixed that probabilistic recipe result that is also a catalyst didn't put itself into consumed statistics when the probability check failed and the item wasn't produced. more
- Fixed visual errors when dragging train schedule conditions. more
- Fixed that locale settings didn't save when changed. more
- Solved that pressing ALT while walking right (D being pressed) stopped the character as it interfered with ALT + D. more
- Fixed connection preview of underground belt in blueprint in a specific case. more
- Changed accumulator/wall/underground belt map color to be more contrast against certain tiles. more
- Fixed laser turrets were shooting beams that would last until target was destroyed even if it got out of range and turret stopped shooting. more
- Fixed Laser turret shooting speed research didn't increase damage of laser turret. more
- Fixed Laser turret shooting speed research didn't increase damage of Personal laser defense equipment. more
- Fixed that biters sometimes couldn't get past other biters. more
- Fixed that migration scripts couldn't use "require". more
- Fixed a crash related to fast-replacing modded generator entities without fluidboxes.
- Fixed loaders would not wake up sometimes after picking up items from them manually. more
- Fixed that space science pack technology did not have accumulators and solar panels in prerequisites. more
- Fixed that switching to another window while dragging a widget (slider) with a tooltip didn't clear the tooltip. more
- Fixed that rails would report bounding box sizes of zero when read through the LuaEntityPrototype API. more
- Fixed that unit groups could get stuck at the end of their assigned path. more
- Fixed a desync related to changing forces in the map editor. more
- Fixed a crash related to fluid connection changes in mods. more
- Fixed that creating character corpses using player_index was off by 1. more
- Added extra check to prevent infinite cycle in fast belt building. more
- Fixed a crash when building train stations when the backers.json file is empty. more
- Fixed that entities could have their light rendered twice. more
- Fixed that biters had difficulty pathfinding around crescent-shaped lakes. more
- Fixed that the "not enough rails" error didn't work correctly in the map editor. more
- Fixed train would not stop exactly in the station preventing pumps to connect to fluid wagons when a mod was changing speed of breaking train. more
- Fixed that trains would try to path to train stops on different surfaces. more
- Fixed pump would not disconnect from fluid wagon when rail besides pump was mined or destroyed. more
- Fixed a crash related to the rail planner. more
- Fixed that the mod info label in the technology tooltip didn't line wrap. more
- Fixed a crash near the start of the NPE. more
Modding
- Changed how beams are drawn to improve seamless tiling of beam segments. Head and tail segments are now stretched to fill space from source/target position to next segment.
- Changed how beams apply damage. By default, they no longer trigger their action every damage_interval, instead the action is triggered when its owner triggers shooting. The old behavior can be turned on by setting BeamPrototype::action_triggered_automatically to true.
- It is possible to specify fluid product or ingredient with a fluidbox_index so they use exactly one slot corresponding to the specified fluidbox of the machine.
- Changed the "market" entity from entity-with-health to entity-with-owner so it now has a force and unit_number.
- Changed fluid energy source prototypes to error when no consumption limits are set instead of logging a warning.
- Added util.parse_energy().
Scripting
- Added LuaGui::screen.
- Added on_gui_location_changed, on_gui_selected_tab_changed, and on_gui_switch_state_changed events.
- Added LuaGuiElement type "empty-widget", "tabbed-pane", "tab", and "switch".
- Added LuaGuiElement::add_tab(), remove_tab(), and force_auto_center().
- Added LuaGuiElement::location, auto_center, drag_target, selected_tab_index, tabs read/write.
- Added LuaGuiElement::switch_state, allow_none_state, left_label_caption, left_label_tooltip, right_label_caption, right_label_tooltip read/write.
- Added LuaStyle::badge_font, badge_horizontal_spacing, default_badge_font_color, selected_badge_font_color, disabled_badge_font_color, selected_font_color, selected_hovered_font_color, selected_clicked_font_color, strikethrough_color read/write.
- Added clear_and_focus_on_right_click to LuaGuiElement text-box.
- Added LuaGuiElement::get_slider_value_step(), get_slider_discrete_slider(), get_slider_discrete_values(), set_slider_value_step(), set_slider_discrete_slider(), set_slider_discrete_values().
- Added LuaGuiElement::get_mod().
- Added LuaEntity::loader_container read.
- Added LuaEntity::belt_neighbours read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →