almost 2 years ago - /u/FactorioTeam - Direct link

Optimizations

  • Improved game startup time when using mods.

Bugfixes

  • Fixed that item requests didn't subtract items picked up from ground when reviving ghosts. more
  • Fixed burner inserter would not fuel itself when drop target was full. more
  • Fixed that inserters would report status other than "Waiting for space in destination" in certain cases. (https://forums.factorio.com/102225, https://forums.factorio.com/65351)
  • Fixed that Lua collision mask util didn't check for tile prototypes. more
  • Fixed that map pings would always round up the pinged location. more
  • Fixed that replays would always say mods didn't match. more
  • Fixed that canceling syncing mods with a save would exit the GUI.
  • Fixed that canceling syncing mods with a save through escape would leave the partially downloaded mods.
  • Fixed that the circular dependency error doesn't list all mods. more
  • Fixed a deadlock on loss of ConnectionAcceptOrDeny message. more
  • Fixed a desync when fast-replacing burner generators.

Scripting

  • Added LuaEntityPrototype::height, torso_rotation_speed, automatic_weapon_cycling, chain_shooting_cooldown_modifier, chunk_exploration_radius reads.
  • Added LuaEntityPrototype::animation_speed_coefficient.
  • Added LuaEntityPrototype::manual_range_modifier.
  • Added LuaEntityPrototype::dying_speed read.
  • Added sample_index parameter to LuaFlowStatistics::get_flow_count().

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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