almost 5 years
ago -
/u/FactorioTeam
-
Direct link
Bugfixes
- Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. more
- Fixed that construction robots were missing their working animation. more
- Fixed circuit network debug visualization text overlap. more
- Fixed the circuit network tooltip backgrounds didn't highlight correctly. more
- Fixed that script.active_mods wouldn't be accurate when loading save files in some cases. more
- Fixed that the sync-mods-with-save feature would try to download mods it didn't need to in some cases. more
- Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a junction. more
- Fixed possible crash when units were attacking rails with train on them. more
- Fixed pump would consume energy and play animation when it tried to transfer very small amount of fluid but failed to do so. more
- Fixed creating fire entity by trigger effect invoked by a particle would crash the game.
- Fixed overriding LuaSurface::brightness_visual_weight would cause light map to appear in map view. more
Scripting
- Building entities with from items with 0 health will set the entity to 1 health instead of 0. more
- Added LuaGameScript::reset_time_played() which will reset the 'Time played' to 0.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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