about 5 years ago - /u/FactorioTeam - Direct link

Changes

  • Fixed that trains wouldn't depart for temporary stops when waiting at a station. more
  • Fixed that two headed train running out of fuel didn't trigger the out of fuel alert in one of the directions. more
  • Improved Compilatron's ability to select a free space when indicating structures by a factor of 16.6.
  • The player must now wait for Compilatron to follow before being allowed to evacuate the first area of the NPE.
  • The player must collect at least some of their structures before evacuating the first area of the NPE.
  • Updated the player spawn after big biter attack in case the player wants to check how aggressive the biters are.
  • Compilatron now has its own icon.
  • Biters and worms in the NPE will now be aggressive except in special situations.

Gui

  • It is now possible to scroll horizontally with a touch pad in the tech tree view. more

Bugfixes

  • Fixed bugged Compilatron speech in NPE when showing blocked miner.
  • Turrets placed in the starting area will now be detected during the entrench step of the NPE. more
  • Fixed flamethrower turret range visualization was rendered in wrong layer. more
  • Fixed editing map gen settings in the map editor would crash the game. more
  • Fixed that robots would still try to deconstruct trains that left their network. more
  • Reduced screen tearing on Windows 7 when Aero is disabled. more
  • Fixed that converting games to scenarios and back could corrupt script global data. more
  • Fixed that disabling friendly fire prevented fish from healing. more
  • Fixed that LuaEntity::destroy({do_cliff_correction=true}) was ignored. more
  • Fixed toggle state of item selection buttons when clicked with item to fast-select. more
  • Fixed that the Q that cancels wire dragging also removed the hand from the quickbar. more
  • Fixed that selecting quickbar slot while dragging wire only cancelled the dragging, but had to be pressed again to select the slot. more
  • Fixed that modded fluid streams could crash the game in some situations. more
  • Fixed that keys blocked by textfield didn't include CONTROL + A (to select all), the same way as it is doing for (CONTROL + C/V/X). more
  • Fixed the double-click to clear functionality of number text field. more
  • Fixed a crash when migrating mods related to assembling machines and fluids. more
  • Fixed that exporting a blueprint to the library could crash the game. more
  • Fixed a crash when a modded assembler is built over a ghost of assembler with different rotation. more
  • Fixed damage technology migrations not migrating infinite technologies properly. more
  • Potentially fixed a Linux-specific bug where the game would react to key presses not intended for it. more

Scripting

  • Added LuaGameScript::create_profiler() which can be used to measure script performance.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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