about 3 years ago - /u/FactorioTeam - Direct link

Optimizations

  • Improved performance when building blueprints in multiplayer. more

Bugfixes

  • Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. more
  • Fixed control setting buttons wouldn't have a tooltip when they started without a set value. more
  • Possible fix for multiplayer server crashing when a client tries to connect. more
  • Fixed a crash in multiplayer when upgrading or deconstructing. more
  • Removed and tweaked some hidden locale to hopefully make 100% possible. more
  • Added explicit values to the circuit network range specification in the tips and tricks. more
  • Fixed that the copy and paste tips and tricks simulation wasn't working properly. more
  • Fixed that LuaFlowStatistics::get_flow_count didn't work correctly. more
  • Fixed that instant blueprint building in the map editor didn't work with undo. more
  • Fixed missing status for wall controlling gate by circuit network. more
  • Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. more
  • Fixed that enter to confirm a logistic request count didn't work. more
  • Fixed pole dragging corner case. more
  • Fixed padding in the sync mods with save window when scroll is activated.
  • Fixed invalid "Can't reach" message when using ghost cursor to build rails in the latency state.
  • Fixed wrong status of rail signal next to rail with wrong direction.
  • Fixed that manual rotation of entity with rotation upgrade order didn't clear that order. more
  • Fixed in calculation of required modules when combining real and requested modules during blueprint creation. more
  • Fixed that blueprint containing only entities placeable off grid was built off grid even with snap to grid specified. more
  • Fixed crash caused by scrolling blueprint book in a blueprint shelf that is not yet synchronised. more
  • Fixed that tips & tricks simulation sounds were continuing to play when switched to a tutorial. more
  • Fixed that player could get stuck by entities created in the tutorials. more
  • Fixed some unnecessary error sounds in a special cases when building power poles. more
  • Fixed that exiting high speed moving train could result in a player being stuck. more
  • Fixed mod dependency tooltips in some cases. more
  • Fixed that the upper 1/3 part of the color picker button in the train stop gui didn't work. more
  • Fixed walls would not be buildable on valid positions in some cases. more
  • Fixed crash related to modded underground pipe ghosts with multiple connections with different lengths. more
  • Fixed that it was sometimes possible for an entity to attack an entity on a different surface. more
  • Fixed inaccurate range indicator in spidertron. more
  • Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. more

Changes

  • Added shortcut info tooltips to to all of the relevant confirm buttons and close buttons.
  • Lowered editor surface changing shortcut to not be in the way if Control + is used for something. more
  • Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving. more

Scripting

  • Added move_stuck_players bool parameter (false by default) to the create_entity method.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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