almost 4 years
ago -
/u/FactorioTeam
-
Direct link
Optimizations
- Improved performance when building blueprints in multiplayer. more
Bugfixes
- Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. more
- Fixed control setting buttons wouldn't have a tooltip when they started without a set value. more
- Possible fix for multiplayer server crashing when a client tries to connect. more
- Fixed a crash in multiplayer when upgrading or deconstructing. more
- Removed and tweaked some hidden locale to hopefully make 100% possible. more
- Added explicit values to the circuit network range specification in the tips and tricks. more
- Fixed that the copy and paste tips and tricks simulation wasn't working properly. more
- Fixed that LuaFlowStatistics::get_flow_count didn't work correctly. more
- Fixed that instant blueprint building in the map editor didn't work with undo. more
- Fixed missing status for wall controlling gate by circuit network. more
- Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. more
- Fixed that enter to confirm a logistic request count didn't work. more
- Fixed pole dragging corner case. more
- Fixed padding in the sync mods with save window when scroll is activated.
- Fixed invalid "Can't reach" message when using ghost cursor to build rails in the latency state.
- Fixed wrong status of rail signal next to rail with wrong direction.
- Fixed that manual rotation of entity with rotation upgrade order didn't clear that order. more
- Fixed in calculation of required modules when combining real and requested modules during blueprint creation. more
- Fixed that blueprint containing only entities placeable off grid was built off grid even with snap to grid specified. more
- Fixed crash caused by scrolling blueprint book in a blueprint shelf that is not yet synchronised. more
- Fixed that tips & tricks simulation sounds were continuing to play when switched to a tutorial. more
- Fixed that player could get stuck by entities created in the tutorials. more
- Fixed some unnecessary error sounds in a special cases when building power poles. more
- Fixed that exiting high speed moving train could result in a player being stuck. more
- Fixed mod dependency tooltips in some cases. more
- Fixed that the upper 1/3 part of the color picker button in the train stop gui didn't work. more
- Fixed walls would not be buildable on valid positions in some cases. more
- Fixed crash related to modded underground pipe ghosts with multiple connections with different lengths. more
- Fixed that it was sometimes possible for an entity to attack an entity on a different surface. more
- Fixed inaccurate range indicator in spidertron. more
- Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. more
Changes
- Added shortcut info tooltips to to all of the relevant confirm buttons and close buttons.
- Lowered editor surface changing shortcut to not be in the way if Control + is used for something. more
- Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving. more
Scripting
- Added move_stuck_players bool parameter (false by default) to the create_entity method.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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