Original Post — Direct link

Okay, maybe I'm not understanding the Wube intent on what Spidertron is supposed to be, but this

seems like a huge gap in the current functionality. Being autonomous, with radar and potentially roboports, Spidertron is proxy of the player. Almost a second character in itself, with all the same functions - building, maintenance, combat and exploration. Its inventory needs to be refilled regularly - spent missiles, repair packs, materials for whatever it builds or the trash it deconstructed, repair bots lost in a fight... But as it stands only the player can do it and he has to do it manually - unlike the tank and the car, Spidertron doesn't even interact with inserters (If it did, it would be impossible to walk over a factory).

But if it just had a logistics tab, similar to the player, maybe even with just a few slots, its effective range of operations would become huge and it would become actually independent of the player. Wouldn't that be awesome?

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over 3 years ago - /u/kovarex - Direct link

We are very well avare that this would make sense, we just had to cut things down to deliver stable product on time. This is one of the major 1.1 finalisation candidates.