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By which I mean, still essentially a 2D game with the same constraints and camera angle, but with the models and graphics rendered from 3D meshes.

Why wasn’t it made this way? Is it a performance thing? Would it not have looked as good on most hardware?

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6 months ago - /u/Klonan - Direct link

Writing a 3D game engine / rendering pipeline is way more work than a 2D game engine.

With the game engine being written from scratch by a only a few people (in the beginning), 2D was the natural choice for speed of a working prototype.






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