over 4 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed another biter-related crash. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 4 years ago - /u/Klonan - Direct link

Originally posted by OrchidAlloy

I'm excited to see the blood particle optimization and the gray-blue science order in crafting :)

The grey-blue ordering was almost in the release, but we realized there is a problem with just changing the order.

If we just change the order, any labs with science packs already will basically break, as the slots will not be filtered correctly, so for instance, inserters would try to insert more blue, but there is already grey in the blue slot (from before the change).

So we need to write a migration, and something generic I guess, as any mods could come along at any time and change the ordering on us. Its on our TODO list.

over 4 years ago - /u/Klonan - Direct link

Originally posted by UberShrew

So out of curiosity how far away are we thinking .18 is? My buddy and I played a lot in .16 I believe but didn’t hop on the .17 train right away due to burnout. I’ve been feeling the itch to play again and didn’t know if I should just do it or wait a bit.

0.18 won't be coming for a long time still, 6 months minimum.

Right now we are doing further releases of 0.17, with new GUIs, optimizations (such as the pathfinding), and other things.

We are only just at the start of this process, and I expect it to last several months.

So saying all this, if you want to play, I would suggest playing on 0.17 stable.

over 4 years ago - /u/Klonan - Direct link

Originally posted by Skorpychan

Another day, another bugfix patch?

We wanted to get this fix out before the weekend, so we can (hopefully) mark the release stable next week.