almost 6 years
ago -
/u/FactorioTeam
-
Direct link
Changes
- Added out of fuel alert icon to flamethrower turrets.
- UI scale won't be synchronised over Steam Cloud anymore. more
- Syncing startup settings with a server will automatically join the server on game restart. more
Bugfixes
- Fixed yet another consistency bug related to ghost connections. more
- Fixed crash related to changing force of entity marked for deconstruction/upgrade/in undo queue. more
- Fixed a crash resulting from overlapping underground pipes. more
- Fixed power grid overlay not showing correctly on map when changing surfaces. more
- Fixed another instance of furnaces with fluid outputs not working correctly. more
- Fixed multiplayer paused notification not being cleared when the client is dropped. more
- Fixed accumulators showing discharge animation and empty icon at the same time. more
- Fixed that the game would desync when changing forces of beams, fluid streams, projectiles, stickers, and fire flames.
- Fixed player inventory income flying text would sometimes show incorrect total item count. more
- Fixed switched technology levels in the console message when changing research. more
- Fixed that the keyboard shortcuts for new blueprint/upgrade planner/deconstruction planner wouldn't work when the cut or copy tool was selected. more
- Changed render layer of belts marked for deconstruction so they don't clip with other belts. more
- Fixed attempt to rotate ore patches that are out of reach would create "Can't Reach" floating message. more
- Fixed that generators would produce infinite pollution in some cases. (https://forums.factorio.com/69450) more
- Fixed that generator tooltips did not show pollution. more
- Fixed that LuaGameScript::tick_paused read was not of type boolean. more
- Fixed that the map editor convert-save-to-scenario didn't work correctly in some cases. more
- Fixed that the map editor intensity slider number fields wouldn't accept numbers outside the slider range. more
- Fixed that the deconstruction planner "tiles only" mode would ignore tile ghosts. more
- Fixed that exporting blueprint strings wouldn't include pending icon changes. more
- Fixed that cloning rocket silos with rockets waiting to launch wouldn't auto-launch correctly. more
- Fixed that cloning single entities with wire connections to themselves didn't work correctly. more
- Fixed a desync related to rail item names. more
- Map generator GUI now remembers the last preset used.
- Fixed an older bug with pull-placement of power poles. more
- Fixed copying files to temp folder would preserve read only permissions, which could cause errors. more
- Fixed rich text issue with sometimes removing font/color tags when it shouldn't. more
Modding
- Fixed that trivial smoke wouldn't work correctly if it moved > 8 chunks from its origin. more
- Renamed gate prototype collision_mask to opened_collision_mask so that it can be different from the entity collision mask.
Scripting
- Changed creation of tile ghosts to use "ghost_name" to match the rest of the API.
- Added LuaSurface::entity_prototype_collides() and LuaSurface::decorative_prototype_collides().
- Added LuaRecipePrototype::allow_decomposition read.
- Added LuaSpriteButton::number allows nil value, which signals/specifies no number to be drawn, which now allows showing of 0.
- Added LuaTrain::signal read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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