Bugfixes
- Fixed vertical squashing of listbox. more
- Fixed in-game updater would not work on Windows if Factorio path or write data path would contain non-ASCII characters. more
- Undoing action of building entity that removed ghosts also restores the ghosts. The same with removal of ghosts by cancelling deconstruction. more
- Fixed that building power poles when moving very fast did not have consistent spacing. more
- Fixed undo of train deconstruction. more
- Fixed undo of circuit conditions of entities in the ghost state. more
- Fixed train pathing inconsistency between normal station departure and waypoint. more
- Fixed problems related to rail path waypoints and station removal.
- Fixed logarithmic sliders not showing value of 1. more
- Fixed logarithmic sliders showing the same value for some positions.
- Fixed logarithmic sliders not showing correct initial position.
- Fixed Rich text icons not working in rotated text. more
- Fixed a crash when loading saves converted to scenarios in the map editor after changing mods. more
- Fixed that the inventory hand was not activated when the cursor was auto-refilled when entity building, tile building, fast transferring, repairing, using capsules or dropping items. more
- Fixed that fast-replacing ghosts would not transfer settings.
- Fixed that double clicking on a list box scroll bar would trigger the confirm action. more
- Fixed train GUI preview not centering on locomotive when opening the color picker. more
- Fixed gui clipping for scrollpane inside a scrollpane. more
- Fixed biters ignoring the player when building a new base. more
- Fixed that copying settings with a blueprint would not show returned materials. more
- Fixed turret ranges with huge radius would not render correctly when zooming into a map. more
- Fixed that the reset queue would reset if the the game window is resized whilst the technology GUI is open. more
- Fixed that resizing the game window would clear the search filter in the technology GUI. more
- Fixed that crafting machines with an empty fluid_boxes key could be rotated. more
- Fixed train state not updating properly in some specific cases. more
- Fixed mining drill showing misleading message when building on top of invalid resources. more
- Fixed a crash related to assemblers that sometimes occurred during loading 0.16 modded games.
- Fixed a crash when opening map too fast after creating a new game or new surface. more
- Fixed LuaPlayer::open_map, close_map, zoom_to_world would mutate rendering state while render thread was possibly using it causing crash. more
- Changed the custom scale slider in interface settings to be disabled when automatic scale is selected.
- Fixed train path finding in a special case of a loop with no signals and exactly one intersection. more
- Fixed clipping when the preset description in the map generator is scrollable. more
- Better path selection within one segment that is in a loop. more
Scripting
- Added LuaEntityPrototype::secondary_collision_box read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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