about 5 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed vertical squashing of listbox. more
  • Fixed in-game updater would not work on Windows if Factorio path or write data path would contain non-ASCII characters. more
  • Undoing action of building entity that removed ghosts also restores the ghosts. The same with removal of ghosts by cancelling deconstruction. more
  • Fixed that building power poles when moving very fast did not have consistent spacing. more
  • Fixed undo of train deconstruction. more
  • Fixed undo of circuit conditions of entities in the ghost state. more
  • Fixed train pathing inconsistency between normal station departure and waypoint. more
  • Fixed problems related to rail path waypoints and station removal.
  • Fixed logarithmic sliders not showing value of 1. more
  • Fixed logarithmic sliders showing the same value for some positions.
  • Fixed logarithmic sliders not showing correct initial position.
  • Fixed Rich text icons not working in rotated text. more
  • Fixed a crash when loading saves converted to scenarios in the map editor after changing mods. more
  • Fixed that the inventory hand was not activated when the cursor was auto-refilled when entity building, tile building, fast transferring, repairing, using capsules or dropping items. more
  • Fixed that fast-replacing ghosts would not transfer settings.
  • Fixed that double clicking on a list box scroll bar would trigger the confirm action. more
  • Fixed train GUI preview not centering on locomotive when opening the color picker. more
  • Fixed gui clipping for scrollpane inside a scrollpane. more
  • Fixed biters ignoring the player when building a new base. more
  • Fixed that copying settings with a blueprint would not show returned materials. more
  • Fixed turret ranges with huge radius would not render correctly when zooming into a map. more
  • Fixed that the reset queue would reset if the the game window is resized whilst the technology GUI is open. more
  • Fixed that resizing the game window would clear the search filter in the technology GUI. more
  • Fixed that crafting machines with an empty fluid_boxes key could be rotated. more
  • Fixed train state not updating properly in some specific cases. more
  • Fixed mining drill showing misleading message when building on top of invalid resources. more
  • Fixed a crash related to assemblers that sometimes occurred during loading 0.16 modded games.
  • Fixed a crash when opening map too fast after creating a new game or new surface. more
  • Fixed LuaPlayer::open_map, close_map, zoom_to_world would mutate rendering state while render thread was possibly using it causing crash. more
  • Changed the custom scale slider in interface settings to be disabled when automatic scale is selected.
  • Fixed train path finding in a special case of a loop with no signals and exactly one intersection. more
  • Fixed clipping when the preset description in the map generator is scrollable. more
  • Better path selection within one segment that is in a loop. more

Scripting

  • Added LuaEntityPrototype::secondary_collision_box read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
about 5 years ago - /u/Klonan - Direct link

Originally posted by videogameenthusiast

Nice

Nice