almost 6 years
ago -
/u/FactorioTeam
-
Direct link
Bugfixes
- Fixed that pollution statistic values from entities were reversed and didn't increase evolution. more
- Fixed a crash when mods would set special_signal = true for virtual-signal prototypes.
- Fixed a crash when a mining drill is destroyed during the resource-depleted event.
- Fixed a crash when loading modded saves related to recipe migrations and fluidboxes.
- Fixed a desync related to the blueprint library and keeping outdated blueprints between versions.
- Fixed crash when undoing manual removal of entity marked for deconstruction. more
- Fixed that the technology GUI would show 100% researched for near-100% values. more
- Fixed crash when calling LuaGameScript::take_technology_screenshot for force that doesn't have any technologies enabled.
- Fixed that action bar link to blueprint in the inventory had tooltip size limited too much. more
- Fixed that blueprint cost table width wasn't correct for UI scale different than 100%.
Scripting
- Added surface_index to the on_robot_mined_tile event.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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