24 days
ago -
/u/FactorioTeam
-
Direct link
Bugfixes
- Fixed rocket silos requesting more items than necessary. more
- Fixed a crash when reading owner_location on simple item stacks. more
- Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
- Fixed that LuaControl::opened write did not work for several GUI types. more
- Fixed that elevated rail entities would still work without owning space-age. more
- Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more
- Fixed a crash related to quickbar interaction with any-quality spawnable items. more
- Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
- Fixed game state GUIs being automatically closed when the game was paused. more
- Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
- Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. more
- Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
- Fixed that alert icons were rendered into the galaxy of fame.
- Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
- Fixed ribbon world preset having too many cliffs on Nauvis. more
- Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. more
- Extended blueprint parametrisation to work on fluid recipe parameters.
- Fixed lua deconstruct_area crashing when deconstructing a ghost more
- Fixed inserter status showing "Target full" when swinging towards a belt more
- Fixed that drag building context was not carried properly between normal view and remote view. more
- Fixed combat robots bobbing. more
- Fixed a crash when defining a recipe that does not always produce an item. more
- Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. more
- Fixed that re-bound crafting keys did not work correctly. more
- Fixed that chat icons didn't include layered icons. more
- Fixed a crash when super-force-building electric poles in latency state. more
- Fixed a debug visualization render crash when the given force no longer exists. more
- Fixed visual noise caused by parameter recipes drawing as not researched. more
- Fixed selector combinator's constant index was not covered by blueprint parameters. more
- Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. more
- Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits more
- Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
- Fixed loading save files with some entities on planets with lighting when those entities were removed.
- Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
- Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. more
- Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. more
- Fixed that asteroid collectors could get stuck if the inventory limiter was used. more
- Fixed a missing value in the prototype explorer. more
- Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. more
- Fixed rail ramp health bar position. more
- Fixed wait condition "station is full" and "station is not full" would report incorrect progress. more
- Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. more
- Fixed lamp would keep using color when circuit wire was disconnected. more
- Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. more
- Fixed that the map editor couldn't set filters in some cases. more
- Fixed that LuaRecord methods did not work correctly. more
- Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. more
- Fixed missing blueprint parametrisation logic for the loader. more
- Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. more
- Fixed that items could be put into ghost inventories. more
- Fixed playing too many sounds at once at the start of certain tips and tricks simulations. more
- Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. more
- Fixed generic interrupt false positives with certain interrupt conditions. more
- Fixed main-menu music mode not working correctly in-game. more
- Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. more
- Fixed clipping that could occur in some variable music tracks. more
- Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. more
- Fixed inconsistency in belt power replace through corner when going backwards and forwards. more
- Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
- Fixed space platform losing its paused state when it arrived to a planet drifting backwards. more
Modding
- Added LoaderPrototype::frozen_patch_in and frozen_patch_out.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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