about 4 years ago - /u/FactorioTeam - Direct link

Graphics

  • New offshore pump graphics.

Changes

  • Removed the sound effect from the console-only electric-energy-interface.
  • Item localised name takes priority over place-result localised name when showing item's tooltip. more
  • Offshore pump is now buildable on ground tile adjacent to water instead of water tile adjacent to ground.

Bugfixes

  • Fixed that the map generator GUI didn't reset to the correct defaults when changing presets. more
  • Fixed blueprint window sizing for wide blueprints.
  • Fixed some cases of not considering dark background icon when drawing alt mode overlay. more
  • Fixed that burner generator idle_animation and animation could have different frame counts.
  • Fixed icons with overlays were drawn incorrectly when used in sprite widget. more
  • Fixed crash when loading map after removing fluid recipes with indexes. more
  • Fixed spitters would not break from attacking an obstacle when the obstacle moved away. more

Modding

  • Added Instrument Mode to support mod development tools.
  • Added optional burner generator prototype properties always_draw_idle_animation, performance_to_sound_speedup and min_perceived_performance.
  • Added optional offshore pump prototype properties min_perceived_performance, adjacent_tile_collision_box, adjacent_tile_collision_mask and center_collision_mask.
  • Changed offshore pump graphics definition. Old definition will still be accepted, but is deprecated.

Scripting

  • Added optional parameters daytime and water_tick to LuaGameScript::take_screenshot() function.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →